@tool extends EditorScript var data:Dictionary = {"bathroom1": [9.507042253521128, 5.422535211267606, 7.464788732394367, 5.422535211267606, 7.464788732394367, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "bedroom1": [11.619718309859156, 4.366197183098592, 9.507042253521128, 4.366197183098592, 9.507042253521128, 1.267605633802817, 11.619718309859156, 1.267605633802817], "living_room": [9.507042253521128, 8.52112676056338, 4.366197183098592, 8.52112676056338, 4.366197183098592, 5.422535211267606, 9.507042253521128, 5.422535211267606], "kitchen": [9.507042253521128, 12.605633802816902, 7.464788732394367, 12.605633802816902, 7.464788732394367, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bathroom2": [11.619718309859156, 9.507042253521128, 9.507042253521128, 9.507042253521128, 9.507042253521128, 6.408450704225352, 11.619718309859156, 6.408450704225352], "bedroom2": [12.605633802816902, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 12.605633802816902, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 12.605633802816902, 11.619718309859156], "bathroom3": [9.507042253521128, 16.760563380281692, 7.464788732394367, 16.760563380281692, 7.464788732394367, 12.605633802816902, 9.507042253521128, 12.605633802816902], "bedroom4": [13.661971830985916, 11.619718309859156, 9.507042253521128, 11.619718309859156, 9.507042253521128, 9.507042253521128, 13.661971830985916, 9.507042253521128]} const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255], [6, 53, 17], [17, 33, 58], [132, 151, 246], [197, 203, 159], [6, 53, 17],] const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6, "balcony": 7, "hallway": 8, "dining_room": 9, "laundry_room": 10, "corridor": 8} func create_room(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_UNION) -> void: # Calculate the center of the room var center = Vector2.ZERO for i in range(0, coords.size(), 2): center += Vector2(coords[i], coords[i+1]) center /= (coords.size() / 2) # Create vertices for the room with inset var verts = PackedVector2Array() for i in range(0, coords.size(), 2): var vertex = Vector2(coords[i], coords[i+1]) var direction = (vertex - center).normalized() verts.append(vertex + direction * inset) # Create a new CSGPolygon3D with given name var polygon = CSGPolygon3D.new() polygon.polygon = verts polygon.name = name polygon.mode = CSGPolygon3D.MODE_DEPTH polygon.depth = depth polygon.operation = operation polygon.rotate_x(deg_to_rad(90)) # Apply color coding var material: StandardMaterial3D = StandardMaterial3D.new() for room_name in housegan_labels.keys(): if not name.begins_with(room_name): continue var color_values = architext_colors[housegan_labels[room_name]] material.albedo_color = Color(color_values[0]/255.0, color_values[1]/255.0, color_values[2]/255.0).srgb_to_linear() polygon.material = material # Add polygons to the parent node parent.add_child(polygon, true) polygon.owner = root func create_corridor(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_SUBTRACTION) -> void: # Calculate the center of the corridor var center = Vector2.ZERO for i in range(0, coords.size(), 2): center += Vector2(coords[i], coords[i+1]) center /= (coords.size() / 2) # Create vertices for the corridor with inset var verts = PackedVector2Array() for i in range(0, coords.size(), 2): var vertex = Vector2(coords[i], coords[i+1]) var direction = (vertex - center).normalized() verts.append(vertex + direction * inset) # Create a new CSGPolygon3D with given name var polygon = CSGPolygon3D.new() polygon.polygon = verts polygon.name = name polygon.mode = CSGPolygon3D.MODE_DEPTH polygon.depth = depth polygon.operation = CSGPolygon3D.OPERATION_SUBTRACTION # Set operation to subtraction polygon.operation = operation polygon.rotate_x(deg_to_rad(90)) # Apply color coding var material = StandardMaterial3D.new() material.albedo_color = Color(architext_colors[housegan_labels[name]][0]/255.0, architext_colors[housegan_labels[name]][1]/255.0, architext_colors[housegan_labels[name]][2]/255.0).srgb_to_linear() polygon.material = material # Add polygons to the parent node parent.add_child(polygon, true) polygon.owner = root func _run(): var root = get_scene() for child in root.get_children(): child.queue_free() var csg_combiner: CSGCombiner3D = CSGCombiner3D.new() csg_combiner.name = "CSGCombiner3D" root.add_child(csg_combiner, true) csg_combiner.owner = root for room_name in data.keys(): if room_name != "corridor": create_room(room_name, data[room_name], csg_combiner, root, -2.74) for room_name in data.keys(): if room_name == "corridor": create_corridor(room_name, data[room_name], csg_combiner, root, -2.74) for room_name in data.keys(): if room_name != "corridor": create_room(room_name + "Inset", data[room_name], csg_combiner, root, -(2.74 + 0.4), -0.12, CSGPolygon3D.OPERATION_SUBTRACTION) for room_name in data.keys(): if room_name == "corridor": create_corridor(room_name + "Inset", data[room_name], csg_combiner, root, -(2.74 + 0.4), -0.12, CSGPolygon3D.OPERATION_SUBTRACTION) for room_name in data.keys(): if room_name != "corridor": create_room(room_name + "Inset", data[room_name], csg_combiner, root, .1, 0.06, CSGPolygon3D.OPERATION_UNION)