import streamlit as st import os from PIL import Image import random # Function to calculate aspect ratio def calculate_aspect_ratio(image_path): with Image.open(image_path) as img: width, height = img.size gcd = lambda a, b: a if not b else gcd(b, a % b) divisor = gcd(width, height) return width // divisor, height // divisor # Function to classify room types based on aspect ratio def classify_room(aspect_ratio): if aspect_ratio == (16, 9) or aspect_ratio == (19, 6): return "Hallway" elif aspect_ratio[0] < 8 and aspect_ratio[1] < 8: return "Door" else: return "Room" # Function to generate a layout def generate_dungeon_map(image_files): dungeon = {"Hallways": [], "Doors": [], "Rooms": []} for img_file in image_files: img_path = os.path.join(map_dir, img_file) aspect_ratio = calculate_aspect_ratio(img_path) room_type = classify_room(aspect_ratio) if room_type == "Hallway": dungeon["Hallways"].append(img_file) elif room_type == "Door": dungeon["Doors"].append(img_file) else: dungeon["Rooms"].append(img_file) # Add logic to connect rooms, hallways, and doors layout = {} if dungeon["Hallways"]: for i, hallway in enumerate(dungeon["Hallways"]): layout[f"Hallway {i+1}"] = {"type": "Hallway", "connected_to": []} if dungeon["Rooms"]: room = dungeon["Rooms"].pop(0) layout[f"Hallway {i+1}"]["connected_to"].append(room) if dungeon["Doors"]: door = dungeon["Doors"].pop(0) layout[f"Hallway {i+1}"]["connected_to"].append(door) return layout, dungeon # Streamlit App st.title("Dynamic Dungeon Map Generator") st.write("Automatically generates dungeon maps by analyzing PNG images in a directory.") # Directory for images map_dir = "maps" # Replace with the actual directory path # Scan the directory for .png files if os.path.exists(map_dir): image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] if image_files: st.subheader("Classified Rooms") layout, dungeon = generate_dungeon_map(image_files) st.write("### Hallways") st.write(", ".join(dungeon["Hallways"]) if dungeon["Hallways"] else "No hallways found.") st.write("### Doors") st.write(", ".join(dungeon["Doors"]) if dungeon["Doors"] else "No doors found.") st.write("### Rooms") st.write(", ".join(dungeon["Rooms"]) if dungeon["Rooms"] else "No rooms found.") st.subheader("Dungeon Layout") for key, value in layout.items(): st.write(f"{key}: {value}") else: st.write("No PNG files found in the specified directory.") else: st.write("The specified directory does not exist. Please check the path.") # File upload option st.sidebar.title("Options") uploaded_file = st.sidebar.file_uploader("Upload a PNG file", type="png") if uploaded_file: # Save uploaded file to the directory with open(os.path.join(map_dir, uploaded_file.name), "wb") as f: f.write(uploaded_file.getbuffer()) st.sidebar.success("File uploaded successfully! Refresh the app to include it in the dungeon map.") # Placeholder for visualization st.subheader("Visual Representation") st.write("A feature to visualize the map will be added soon.")