query: who voices ellie from the last of us

pos: Ellie (The Last of Us) Ellie (The Last of Us) Ellie is a fictional character in the 2013 video game "The Last of Us", and the main protagonist of the upcoming video game "The Last of Us Part II". In the first game, the character Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure for an infection to which Ellie is immune. She is voiced by Ashley Johnson, who also provided motion capture for the character. While players briefly assume control of Ellie for a portion of the game, the computer's artificial intelligence primarily controls

pos: Ellie (The Last of Us) Ellie (The Last of Us) Ellie is a fictional character in the 2013 video game "The Last of Us", and the main protagonist of the upcoming video game "The Last of Us Part II". In the first game, the character Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure for an infection to which Ellie is immune. She is voiced by Ashley Johnson, who also provided motion capture for the character. While players briefly assume control of Ellie for a portion of the game, the computer's artificial intelligence primarily controls

pos: The Last of Us Part II The Last of Us Part II The Last of Us Part II is an upcoming action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for PlayStation 4. It is the sequel to 2013's "The Last of Us" (2013). It was announced at the PlayStation Experience event in December 2016. Set five years after "The Last of Us", players control an older Ellie, who comes into conflict with a mysterious cult in a post-apocalyptic United States. Development of "The Last of Us Part II" began in 2014. Troy Baker and Ashley Johnson reprise their roles as Joel and

pos: The Last of Us players engage in cooperative and competitive gameplay. Development of "The Last of Us" began in 2009, soon after the release of Naughty Dog's previous game, "". The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla. Following its announcement in December 2011, "The Last of Us" was widely anticipated. Upon

pos: The Last of Us smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts State House outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in

pos: The Last of Us: Left Behind loss and devotion, pondering the extent that one goes to protect those one cares about. Ashley Johnson portrayed Ellie in "Left Behind", reprising her role from "The Last of Us". To portray Riley, the team cast Yaani King; Johnson has noted that it was interesting to act against someone different, and that King fit the role immediately. King felt intimidated to become part of a large project, and was worried about "fit[ting] in". The team found it interesting to tell the story of Riley, as players of "The Last of Us" were already aware of the effect that she had

pos: The Last of Us Remastered audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played. The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely. In the menu, players have the ability to watch all cutscenes with audio commentary featuring creative director Neil Druckmann, Troy Baker and Ashley Johnson, who portrayed Joel and Ellie, respectively. In March 2014, information concerning a release of "The Last of Us" on PlayStation 4 was leaked. This was followed by

pos: The Last of Us concept of the fungus evolving and infecting humans, and the direct results of an outbreak of this infection. The relationship between Joel and Ellie was the central focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances. Baker and Johnson contributed to the development of the characters; for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness, and Johnson convinced Druckmann that Ellie should be stronger and more defensive. Ellie's physical appearance was also redesigned

pos: Ellie (The Last of Us) Karmali questioned Naughty Dog's motivation behind the kiss, noting the "bait-and-switch" in which they made players care for the character before revealing her sexuality, but ultimately dismissed this and commended the handling of Ellie's sexuality and the subtlety of the writing. The character of Ellie won year-end awards, including Best New Character from "Hardcore Gamer" and Most Valuable Character at the SXSW Gaming Awards for "Left Behind"; she received a nomination for Best Character from "Destructoid". Ashley Johnson's performance also received various accolades: Best Performer at the 10th and 11th British Academy Video Games Awards, Outstanding Character Performance the 17th

pos: Development of The Last of Us trailing the focus away from the characters. For the final design of the trailer, the team attempted to incorporate as many gameplay features as possible, including human antagonism, melee implementation, stealth, and character relationships. The first game cinematic was released on May 15, 2012, depicting a scene in which Joel and Ellie are ambushed by hunters. This was followed by a second trailer titled "The Sky has Turned Grey", released on May 16. The trailer revealed a redesign of the character of Ellie; Druckmann revealed that this was to make her look more similar to actress Ashley Johnson. A game

pos: Elizabeth (BioShock) believability. IGN's Beyond! podcast compared the character to "The Last of Us"s Ellie, noting their similar roles but markedly different personalities. Courtnee Draper was nominated for "Best Voice Actress" for her role as Elizabeth in the Spike VGX 2013 awards, and was nominated for the 10th British Academy Video Games Awards' "Best performer", but lost to Ashley Johnson as Ellie in both cases. Draper and Baker together both won the "Best Song in a Game" award, for the moment in "Infinite" where Booker begins playing the guitar and Elizabeth sings "Will the Circle Be Unbroken?". Elizabeth was nominated for "Best

pos: Development of The Last of Us Infected as a main feature of the game after discovering the "Cordyceps" fungi. His story, set twenty years after the outbreak starts and much of civilization is destroyed, explored the possibility of the fungi infecting humans. Though Ellie was initially intended to be Joel's daughter, the team found this to be too limiting in terms of further character development. The team chose Troy Baker and Ashley Johnson to portray Joel and Ellie, respectively. Providing both the voice and motion capture of the characters, Baker and Johnson assisted the team to develop the characters and help refine the story. The relationship

neg: Ellie (The Last of Us) Ellie pleads for her to remain. In response, she impulsively kisses Riley who happily responds. Drawn by the noise of their activities, the Infected pursues Ellie and Riley. They attempt to escape, but are bitten. The pair considers suicide, but choses to spend their final hours together. However, Ellie survives the infection and seeks help from Marlene, the leader of the Fireflies. She agrees to escort Ellie as she tries to find a cure thanks to her immunity to the Infected. Marlene is later wounded, and early in "The Last of Us", assigns Joel the task of escorting Ellie. Initially

neg: Ellie (The Last of Us) Annual D.I.C.E. Awards, Lead Performance in a Drama at the 13th Annual National Academy of Video Game Trade Reviewers Awards, Best Voice Actress at the Spike VGX 2013, and Best Performer from "The Daily Telegraph". Ellie (The Last of Us) Ellie is a fictional character in the 2013 video game "The Last of Us", and the main protagonist of the upcoming video game "The Last of Us Part II". In the first game, the character Joel is tasked with escorting Ellie across a post-apocalyptic United States in an attempt to create a potential cure for an infection to which Ellie

neg: Ellie (The Last of Us) Johnson was chosen to portray Ellie in "The Last of Us" shortly after her auditions; the development team felt that she fit the role, particularly when acting alongside Troy Baker, who portrayed Joel. Johnson made important contributions to Ellie's character development. She convinced Druckmann to give Ellie a more independent personality, and to make her more successful in combat. As Ellie, Johnson's performances were mostly recorded using motion capture technology which produced approximately 85% of the game's animations. The remaining audio elements were recorded later in a studio. When portraying Ellie, Johnson was sometimes uncomfortable while performing "disturbing" scenes. But,

neg: Ellie (The Last of Us) quarantine zone, where she befriends Riley Abel, a fellow rebel who protects her from bullies, as depicted in the comic book series "". During the events of "Left Behind", which take place several weeks before the beginning of "The Last of Us", Riley returns to Ellie after a long absence and tells her that she has joined the Fireflies, a revolutionary militia group. While spending time together at an abandoned shopping mall near the quarantine zone, Riley reveals that she is about to be posted to another city, and Ellie hesitantly supports her decisions. Riley abandons her Firefly pendant when

neg: The Last of Us: American Dreams Ellie. Ellie hands the gun to Marlene, who says that she would tell her more about her mother in the future, before telling the girls to leave. When Ellie and Riley reenter the quarantine zone, Riley says that there is no escape. Ellie suggests running away, but Riley informs her that this will just result in death. The two then walk back into the school. "The Last of Us: American Dreams" received generally positive reviews. Praise was particularly directed at the story and artwork of the comic, which were said to compliment each other. The comic was also a commercial

neg: Ellie (The Last of Us) her survivor's guilt and demanding to know the truth, Joel reassures her that he is telling the truth; she replies "Okay". At the December 2016 PlayStation Experience event, a sequel titled "The Last of Us Part II" was announced as being in early development. The game's first trailer reveals the return of Ellie and Joel. Events take place about five years after the first game; Ellie, who will be 19 during "Part II", has been confirmed as the main playable character. Ellie's character received generally positive feedback. Jason Killingsworth of "Edge" praised Ellie's complexity and commended Naughty Dog for not

neg: The Last of Us Part II Ellie, respectively. The story is written by Neil Druckmann and Halley Gross. Gustavo Santaolalla returns to compose and perform the score. Anthony Newman and Kurt Margenau are game directors; Bruce Straley, game director on "The Last of Us", left Naughty Dog in 2017. The game will feature multiplayer. "The Last of Us Part II" was announced at the PlayStation Experience event on December 3, 2016. The first trailer revealed the return of Ellie and Joel, whose story takes place five years after the first game. Players control Ellie. Whereas the first game centers on love, Druckmann stated "Part II" centers

neg: Ellie (The Last of Us) skill". Philip Kollar of "Polygon" found the relationship was assisted by the game's optional conversations. Wallace of "Game Informer" named Joel and Ellie one of the "best gaming duos of 2013", appreciating their interest in protecting each other. "Game Informer"s Kyle Hilliard compared Joel and Ellie's relationship to that of the Prince and Elika from "Prince of Persia" (2008), writing that both duos care deeply for one another, and praising the "emotional crescendo" in "The Last of Us", which he judged had not been achieved in "Prince of Persia". "PlayStation Official Magazine"s David Meikleham named Joel and Ellie the best

neg: Ellie (The Last of Us) her actions, often assisting in combat by attacking or identifying enemies. Ellie reappeared as the sole playable character in the downloadable content prequel campaign, "", in which she spends time with her friend Riley. Ellie is also the main character in the comic book prequel, "", wherein she befriends Riley and has her first encounter with the rebel group the Fireflies. Ellie was created by Neil Druckmann, the creative director and writer of "The Last of Us". Inspired by a mute character proposed for "", Druckmann created her as a strong female character with a close relationship with Joel; throughout

neg: The Last of Us: Left Behind their final hours together. Naughty Dog began developing "The Last of Us: Left Behind" following the release of "The Last of Us" in June 2013, with a team about half the size. Following the decision to create single-player downloadable content for the game, the development team immediately decided that the story would focus on the character of Ellie; they found that players of "The Last of Us" were interested to learn about events in Ellie's life prior to the events of the main game, particularly the events involving Riley Abel, whom Ellie mentioned in "The Last of Us". In addition,

neg: Development of The Last of Us References Development of The Last of Us The development of "The Last of Us", an action-adventure survival horror video game, began after "" release in October 2009. Sony Computer Entertainment published "The Last of Us" on June 14, 2013, for PlayStation 3. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, tasked with escorting the young Ellie across a post-apocalyptic United States, in an attempt to create a potential cure against an infection to which Ellie is immune. Creative director Neil Druckmann was inspired to

neg: Development of The Last of Us Development of The Last of Us The development of "The Last of Us", an action-adventure survival horror video game, began after "" release in October 2009. Sony Computer Entertainment published "The Last of Us" on June 14, 2013, for PlayStation 3. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, tasked with escorting the young Ellie across a post-apocalyptic United States, in an attempt to create a potential cure against an infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include

neg: The Last of Us: American Dreams being bitten by an Infected—zombie-like creatures infected by a mutated strain of the "Cordyceps" fungus. The girls are soon captured by Fireflies, who restrain them; Marlene, the leader of the Fireflies, recognizes Ellie, and demands that she remain safe. When Riley claims she would like to join their group, Marlene refuses, and the two argue, resulting in Marlene threatening to shoot Riley. Ellie intervenes, demanding at gunpoint that Marlene explain how she knows information about Ellie. When Ellie finally lowers the gun, Marlene informs her that she knew Ellie's mother, and had promised her that she would take care of

neg: The Last of Us: Left Behind The Last of Us: Left Behind The Last of Us: Left Behind is an action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It was released worldwide for the PlayStation 3 on February 14, 2014, as a downloadable expansion pack to "The Last of Us"; it was later bundled with "The Last of Us Remastered", an updated version of the game released for the PlayStation 4 on July 29, 2014, and was released as a standalone expansion pack for both consoles on May 12, 2015. Set in a post-apocalyptic world, players control Ellie, a teenage girl who

neg: Development of The Last of Us the final game, the idea was raised when the team were discussing a new project, ultimately inspiring Ellie. Druckmann also felt inspired by the wars that took place in Syria and Afghanistan when creating Ellie; he felt that conflict was a familiarity to the children in those countries, which is similar to Ellie's view. The character of Tess was originally intended to be featured as the main antagonist of "The Last of Us", pursuing Joel for a year before a final confrontation in which she is killed by Ellie. However, the team found it difficult to believe that Tess would

neg: Ellie (The Last of Us) having made her "a subordinate ... precocious teen girl that Joel must babysit". Ashley Reed and Andy Hartup of GamesRadar named Ellie one of the "most inspirational female characters in games", writing that she is "one of the most modern, realistic characters ever designed". "Eurogamer"s Ellie Gibson commended the character's strength and vulnerability, praising the game's subversion of the damsel in distress cliché. GamesRadar listed Ellie among the best characters of the video game generation, stating that her courage exceeds that of most male characters. IGN's Greg Miller compared Ellie to Elizabeth from "BioShock Infinite" (2013), and felt that the

neg: The Last of Us offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her before they flee. In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning, before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's

neg: The Last of Us at the PlayStation Experience event on December 3, 2016. The story takes place about five years after the first game; Ellie and Joel return, with players controlling Ellie. Santaolalla will return to compose the music, and Druckmann will return to write the story alongside Halley Gross. Straley will not return as game director. The Last of Us The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage

neg: Development of The Last of Us beginning of development, the team intended for "The Last of Us" to feature dual protagonists with strong individual story arcs. During the Winter segment of the game, players assume control of Ellie. The developers ensured that this change was kept secretive prior to the game's release, to surprise players; they did the same with Ellie's immunity, as well as with the game's prologue, where players assume control of Joel's daughter Sarah. The change of control from Joel to Ellie signifies a change in the role of the protector, echoing Druckmann's previous ideas as a student. The character interactions were inspired

neg: The Last of Us: American Dreams fight with a group of boys who attempt to steal her belongings. Riley Abel steps in to break up the fight, beating one of the boys and making the others flee. Ellie becomes angered by this, claiming that she can take care of herself. Riley then advises Ellie to flee, but the latter is caught and assigned to cleaning duty. While she is completing the chore, she realizes that Riley stole her Walkman, and later demands that she return it, which Riley reluctantly does. At night, Ellie catches Riley attempting to sneak out of the school, and demands to accompany

neg: Ellie (The Last of Us) Page; in June 2013, Page accused Naughty Dog of "ripping off [her] likeness". The team felt that Ellie was important for the game's marketing; Druckmann said that, when asked to move the image of Ellie from the front of the game's packaging to the back, "everyone at Naughty Dog just flat-out refused". When asked about the inspiration for Ellie as a gameplay feature, Druckmann recalled when he and game director Bruce Straley brainstormed ideas for "" (2009). One of their ideas was a sequence with a mute female character whose role was to summon Nathan Drake, "Uncharted"s main character, and

neg: The Last of Us the two are attacked by bandits and Joel is severely wounded while escaping. During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the university bandits were part of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the

neg: The Last of Us: Left Behind on Ellie; "Left Behind" sees Riley's behavior change Ellie, resulting in the latter's focus to fight in order to save those close to her. The team were also interested in Ellie's behavior around Riley; she is perceived as being more playful. In "Left Behind", Ellie and Riley share a kiss; the team explored omitting the kiss from the game, but felt that it was imperative to the story, and that it strengthened the relationship. Though initially he only felt that Ellie viewed Riley as an influence, Druckmann later considered her romantic appeal, and decided to explore the concept. While writing

neg: Ellie Beaven Ellie Beaven Ellie Beaven (born 1980) is an English actress. Beaven was educated at St Mary's R.C. Primary School in Isleworth then at Gumley House Convent School, Isleworth. Her acting debut was in 1988 in the film "Buster" where she played the young Nicky Edwards alongside Phil Collins. Another one of her first roles included Earth Warp where she starred in all 10 episodes. After parts in "The Laughter of God", "Mole's Christmas" and "The Snow Queen" (the latter two being shows she provided voices for), she also provided voices for two other animated series, "The Dreamstone" and "Bimble's Bucket",

neg: The Last of Us Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill (W. Earl Brown), a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten by an infected but hides it from the group. As his infection takes

neg: Ellie (The Last of Us) to achieve realism. Druckmann also felt inspired by wars that took place in Syria and Afghanistan when creating Ellie; he felt that conflict was familiar to the children in those countries, which is similar to Ellie's view. During the Winter segment of the game, players assume control of Ellie. The developers ensured that this change, as well as the knowledge of Ellie's immunity, was kept secret prior to the game's release to surprise players. A fourteen-year-old survivor, Ellie is "mature beyond her years" as a result of the circumstances of her environment. Ellie is characterized as "[s]trong, witty, and a

neg: Ellie (The Last of Us) briefly accompany him throughout the sequence; Druckmann felt this created a "beautiful" relationship through gameplay alone. Though this concept was scrapped for "Uncharted 2", the idea was raised again when discussing a new project, ultimately inspiring the character of Ellie. The addition of Ellie as an artificial intelligence (AI) required significant overhauling of the game engine. The team intentionally added a feature where Ellie remains close to Joel, to avoid being viewed by players as a "burden". Programmer Max Dyckhoff stated that, when working on Ellie as an AI, he imagined her experiences throughout the game's events in an attempt

neg: The Last of Us: Left Behind that she has been assigned to a group of Fireflies in a different city, and broke the rules to see Ellie again. The girls argue, but Ellie eventually tells her that she supports her decision as it is something that Riley has wanted for a long time. Before parting, Riley plugs Ellie's walkman into the sound system and dances with her. Ellie tearfully begs Riley not to leave. Riley rips her dog tags off and Ellie kisses her. Drawn by the noise, the Infected pursue Ellie and Riley; they run, but are bitten. They consider suicide, but choose to spend

neg: The Last of Us downloadable content additions. "" adds a single-player campaign following Ellie and her best friend Riley. An enhanced edition of the original game, "The Last of Us Remastered", was released for the PlayStation 4 in July 2014. A sequel, "The Last of Us Part II", was announced in December 2016. "The Last of Us" is an action-adventure survival horror game played from a third-person perspective. The player traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by

neg: The Last of Us The Last of Us The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. "The Last of Us" is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the "Cordyceps" fungus. In the game's online multiplayer mode, up to eight

neg: The Last of Us brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying. On the outskirts of Tommy's settlement, Ellie reveals that and expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is

neg: The Last of Us: Left Behind it significantly assisted with the development of the characters. Henry Gilbert of GamesRadar felt that the story was "intermittently intense, tragic, humorous, and even poignant". "Polygon"s Samit Sarkar wrote that "Left Behind" "serves as a terrific side story" to the main game, but is "even more impressive" when taken on its own merits. Nick Cowen of "Computer and Video Games" found the story "less satisfying" than "The Last of Us" due to its lack of new details about Ellie, but declared it "action-packed and enjoyable" nonetheless. The characters—particularly the relationship between Ellie and Riley—received acclaim. "Polygon"s Philip Kollar appreciated the

neg: Development of The Last of Us May 29, 2013; the second issue was published on the same day, followed by the third issue on June 26, and the fourth issue on July 31. All four issues were republished as a single package on October 30. The game's cover art was unveiled on December 9, 2012, featuring Ellie and Joel; the team fought to feature Ellie on the front cover, despite attempts from external influences to move the image to the back. "I've been in discussions where we've been asked to push Ellie to the back and everyone at Naughty Dog just flat-out refused," said Druckmann. Notes

neg: The Last of Us Remastered single-player story follows Joel, tasked with escorting the young Ellie across a post-apocalyptic United States, in an attempt to create a potential cure against the infection to which Ellie is immune. Players make their way through various locations, fighting against the Infected and hostile human survivors. The multiplayer lets up to eight players engage in cooperative or competitive game matches. To accommodate "Remastered"s technical enhancements, Naughty Dog spent months developing the game, beginning upon the release of "The Last of Us". The game received critical acclaim. Reviewers were impressed with the graphics upgrades, praising all of the enhancements and additions.

neg: The Last of Us: Left Behind comic book written by creative director Neil Druckmann and artist Faith Erin Hicks. The team used the comic as a reference point when developing the relationship between Ellie and Riley, becoming particularly interested in having the chance to see more of their relationship; Druckmann felt that they would not have developed "Left Behind" if "American Dreams" hadn't been written. Druckmann felt that the story of Joel and Ellie's relationship in "The Last of Us" dealt with survival, loyalty and love, and that Ellie and Riley's relationship in "Left Behind" deals with similar themes. Straley felt that the themes involve love,

neg: Ellie (The Last of Us) remove the mutant strain of the "Cordyceps" fungus growing on her brain, which may be used to create a vaccine; the operation will likely kill her. While she is being prepared for surgery, Joel kills Marlene and the Fireflies, makes his way to the operating room, and carries Ellie to safety. Because she was unconscious during the battle, Ellie is unaware of what has transpired. As they leave the hospital, Joel lies about the events, telling her that the Fireflies had found many other subjects, and had stopped looking for a cure. When Ellie later confronts him about it, describing

neg: Ellie (The Last of Us) as demonstrated by her ability to look after both herself and Joel when he is severely injured. She constantly perseveres in the face of the many often dire situations that her travels put her through. There is a scene in "Left Behind" where Ellie kisses her friend Riley. After the game was released, Druckmann said that he wrote Ellie as a gay character, though he preferred to leave the subject of her sexuality up to players to decide. Ellie lost her mother at birth and grew up in an orphanage. She later attends a military boarding school in the Boston

neg: The Last of Us: Left Behind supplies to heal him. She discovers a medical kit in a derelict military helicopter. Making her way back to Joel, Ellie is impeded by the Infected and members of a hostile human group. She fights her way back to the unconscious Joel, treats his open wound, and takes him to find a hideout for the coming winter. Months earlier, before Ellie meets Joel, Ellie's friend Riley (Yaani King) surprises Ellie at their boarding school after weeks away. She reveals that she has joined the Fireflies, a revolutionary militia group, and takes Ellie to explore an abandoned shopping mall. Riley reveals

neg: Ellie (The Last of Us) annoyed by Joel's surliness, Ellie begins to feel a strong attachment to him. However, upon learning that he intends to leave her with his brother Tommy and return to Boston, she runs away. She later confronts him demanding that he not abandon her. This strengthens the bond between them, and they continue their journey. After experiencing a traumatizing encounter in the Winter, where Ellie is nearly raped and murdered by a band of cannibals and their leader David, she becomes withdrawn and introverted. When Joel finally gets her to the Fireflies, it is discovered that Ellie requires an operation to

neg: The Last of Us true. Naughty Dog began developing "The Last of Us" in 2009, following the release of "". For the first time in the company's history, Naughty Dog split into two teams; while one team developed "" (2011), the other began work on "The Last of Us". Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing "The Last of Us". Druckmann views "The Last of Us" as a coming of age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his

neg: The Last of Us: American Dreams this was ultimately scrapped. When Dark Horse approached Naughty Dog with the idea of a comic book, Druckmann had the opportunity to tell the story. Druckmann found that Ellie was the ideal main character for the comic due to her birth and upbringing; while characters like Joel mostly lived in the world before the outbreak, Ellie is unaware of life prior to the outbreak. This created an interesting idea for Druckmann, who became intrigued with discovering the effects of everyday actions in a post-apocalyptic world. Hicks enjoyed writing "American Dreams", particularly due to the humor featured in the comic. Druckmann

neg: Ellie (The Last of Us) she was excited to play the role, which she felt was a rare example of a strong female video game character. The development team felt that establishing Ellie's physical appearance was "critical". They felt that she needed to appear young enough to make her relationship with Joel—who is in his 40s—believable, but old enough to be credible as a resourceful teenager capable of surviving. A redesign of Ellie's physical appearance was publicized in May 2012; Druckmann stated that the change was to make her look more like Johnson. Prior to the redesign, comparisons were made between Ellie and actress Ellen

neg: Development of The Last of Us feel uncomfortable. "There were some days when we would shoot things that even at my age made me feel a little uncomfortable," Johnson described. Johnson feels that video games rarely feature strong female characters such as Ellie, and expressed her excitement to portray the role for this reason. When questioned about the inspiration for Ellie as a gameplay feature, Druckmann recalled when he and Straley were brainstorming ideas for "Uncharted 2: Among Thieves" and created a mute character who would summon the player to follow them, creating a "beautiful" relationship through gameplay alone. Though this concept was never included in

neg: The Last of Us: Left Behind acclaimed by many reviewers, with particular praise for its story, characterization, and depiction of female and LGBT characters. It won several year-end accolades from multiple gaming publications. "The Last of Us: Left Behind" is similar to the basic gameplay of "The Last of Us". It is an action-adventure survival horror game that uses a third-person perspective. The game involves gunfights, melee combat and a cover system. Players control Ellie. An added feature in combat is the ability to focus the attention of the Infected towards human enemies, by throwing objects to distract them. This results in a lower number of

neg: Ellie Greenwich banned from the studio recording. Although "River Deep" peaked at #3 in the UK, the song was a commercial failure in the US, stalling at #88. A few years later, in 1970-71, The Supremes and The Four Tops had a No. 14 (U.S. charts) hit with their revival of "River Deep". During 1967, Greenwich formed Pineywood Music with Mike Rashkow, and over the next few years the Greenwich-Rashkow team wrote and/or produced recordings for Greenwich herself as well as for Dusty Springfield, the Definitive Rock Chorale, the Other Voices, The Fuzzy Bunnies, and the Hardy Boys. Also in 1967, Greenwich

neg: The Last of Us "designed to be uncomfortable", stating that it contributes to Joel's character. Prior to the release of the game, Keith Stuart of "The Guardian" wrote that the acceptability of the violence would depend on its context within the game. Many critics discussed the game's depiction of female characters. Jason Killingsworth of "Edge" praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames". "Eurogamer"s Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché". She felt that Ellie is initially established as a "damsel

neg: The Last of Us a mutated strain of the "Cordyceps" fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, Ellie, across the United States; Ellie and other companions are controlled by the artificial intelligence. The player also controls Ellie throughout the game's winter segment. In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.

neg: Development of The Last of Us a unique case packaging, a statue of Joel and Ellie and unlock codes for additional content in the single-player and multiplayer modes. The "Joel Edition" and "Ellie Edition" include similar contents, but contain some features that are often differentiated by the characters. A four-issue comic book miniseries, titled "", was published by Dark Horse Comics. Written by Druckmann and illustrated by Faith Erin Hicks, the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and another young survivor Riley. The first issue was published on April 3, 2013, and a reprint became available on

neg: Ellie (The Last of Us) former was a "much more rounded out, full-fledged" character. Conversely, "Game Informer"s Kimberley Wallace felt that the game focused too much on Joel, "hardly capitalizing on Ellie's importance", and Chris Suellentrop of "The New York Times" judged that Ellie is cast "in a secondary, more subordinate role". Critics praised the relationship between Ellie and Joel. Matt Helgeson of "Game Informer" wrote that the relationship was "poignant" and "well-drawn", "Joystiq"s Richard Mitchell found it "genuine" and emotional, and IGN's Colin Moriarty identified it as a highlight of the game. "Eurogamer"s Oli Welsh felt the characters were developed with "real patience and

neg: Ellie (The Last of Us) characters in a PlayStation 3 game. Following the release of "", Ellie's relationship with Riley was commended by reviewers. GameSpot's Tom McShea felt a new appreciation for Ellie by seeing her actions around Riley. "The Daily Telegraph"s Tim Martin praised the characters' interactions, and "Eurogamer"s Stace Harman felt that "Left Behind" improves the understanding of Joel and Ellie's relationship. "Kotaku"s Kirk Hamilton described Ellie and Riley's kiss as "video gaming's latest breakthrough moment", declaring it "a big deal". Keza MacDonald of IGN wrote that the kiss was "so beautiful and natural and funny that [she] was left dumbstruck". IGN's Luke

neg: The Last of Us: Left Behind they found that some players were interested in the events that occurred between the Fall and Winter segments of the main game, in which Ellie cares for an injured Joel. This led to the team deciding to contrast these two events against each other, feeling it would help the story's pacing. Game director Bruce Straley said that the team felt the story justified the development of "Left Behind". "Left Behind" was written to focus on the relationship between Ellie and Riley, and to recount the events that defined their later personalities. Riley was chronologically introduced to Ellie in "", a

neg: Ellie (The Last of Us) been commended. Ellie's role in "Left Behind"s plot has prompted some social commentary within the industry, with coverage focusing on a scene depicting LGBT themes. Both the character and Johnson's performance received numerous awards and nominations, and have regularly been placed favorably in polls and lists. Creative director Neil Druckmann designed Ellie as a counterpart to Joel, the game's main playable character. She was also intended to demonstrate that a character bond could be created entirely through gameplay. Druckmann described the game as a coming of age story for Ellie, in which she adopts the qualities of a survivor. Ashley

neg: The Last of Us hold, Sam attacks Ellie, but Henry shoots him dead and commits suicide out of grief. In the fall, Joel and Ellie finally find Tommy in Jackson, Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to leave Ellie with Tommy, but after she confronts him about Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward,

neg: The Last of Us: American Dreams her. Riley reluctantly agrees, and the two make their way to the mall, where they meet Riley's friend Winston. As Winston teaches Ellie how to ride a horse, Riley steals his radio, and discovers that an attack by the Fireflies—a rebel group opposing the quarantine zone authorities—has occurred nearby. Ellie and Riley make their way to the attack, and find that the Fireflies are wounded and outnumbered. To help, Ellie and Riley throw smoke grenades at the military, allowing the Fireflies to retreat safely. They are spotted by the military, and escape into a nearby alley, where they narrowly avoid

neg: Sally Hunter husband. This led to a long battle between the Hunter family and Ellie, climaxing to Ellie testifying against Dan in court. It led Dan to being sentenced for 15 years which left Sally devastated. However, within time Ellie managed to get her memory back and retracted her statement, claiming Dan’s innocence after all. A delighted Sally was hugely relieved when Dan was finally released, but she vowed to never forgive Ellie who moved away from Hollyoaks after Sally disowned her. For once things seemed to be getting better for Sally, but it wasn’t to last for too long as son

neg: Cannibalism in popular culture to the player. "", features a quest in which the dragonborn (player) discovers a clan of worshipers of the daedric prince, Namira, who consume the flesh of corpses found in the catacombs underneath Markarth. Players can then choose to either partake in the cannibalism, or put an end to it. Partaking will involve the player unlocking a ring that allows them to consume any humanoid corpse they find in order to recover some health. "The Last of Us" features a group of cannibalistic survivors who kidnap Ellie during a winter snowstorm. Cannibalism historically has been practiced as a last resort

neg: Who's Been Sleeping with Kat? Guardian" dubbed the storyline "Who Banged Kat?", "a question to which the only sane response is 'Pass us the remote, love. "" is on Five.'" She said "Nobody cares" about the "tedious" storyline, adding that the reveal would cause "yawns of non-surprise" from the viewers. Following the final reveal, Ellie Henman from "Heat" said it had been "possibly one of the most gripping since who shot Phil" and that the reveal was "some seriously head in hands, sweaty palms, accidentally kick your dog because the moment is just too intense viewing". In April 2013, a "Soaplife" reporter said, "Last year's

neg: Development of The Last of Us Baker convinced Druckmann that Joel would care for Tess due to his loneliness, and Johnson convinced Druckmann to re-write the character of Ellie in a stronger and more defensive manner. Some of the dialogue between the duo was improvised by the actors; Druckmann attributed this to the fact that the script included an unnecessary number of lines during gameplay sections, and he allowed the actors to choose what they felt was necessary. The characters of Joel and Ellie were the basis of the game; the development between the characters was established first, and the game's other concepts followed. From the

neg: The Last of Us: American Dreams the game, chronicling the journey of the young Ellie and her meeting with another young survivor, Riley Abel. Druckmann chose Ellie as the focus of the comic due to the uniqueness of her birth and upbringing in the post-apocalyptic world. Hicks joined the project after discovering Ellie's role in the game, considering her an unusual character to include in a survival horror game. The comic's art style is different than the game art—a choice from Hicks to give the comic a unique feel and identity. The series received generally positive reviews. Critics particularly praised Druckmann's writing and character development, as

neg: Music of The Last of Us in the film "No Country for Old Men" (2007), the team used music judiciously and tried to find other ways to "make your palms sweaty". The orchestral portions of the score were recorded at Ocean Way Studios in Nashville by the Nashville Scoring Orchestra. Aside from the official soundtracks, licensed tracks also appear in the game. In the main game, during the section titled "Alone and Forsaken", Joel and Ellie listen to the songs "I'll Never Get Out of This World Alive" and "Alone and Forsaken", both by Hank Williams. In the downloadable expansion pack "", Ellie and Riley dance

neg: Ellie (The Last of Us) little rough around the edges." Her emotional trauma is accentuated after her encounter with David. Having lost many people in her life, she suffers from severe monophobia and survivor's guilt. This results in her becoming a very hardened person; she uses violence without hesitation and frequently swears. Ellie also feels worthless, believing her life is a burden, and that her death would be beneficial for others. While she shows initiative, she is not as adept at survival as Joel, being somewhat impulsive and naïve, and unable to swim. Despite this, she displays great physical resilience, emotional strength and complete fearlessness,

neg: Ellie Haddington Ellie Haddington Ellie Haddington (born 17 February 1955 in Aberdeen) is a Scottish actress who had a starring role in 2005 and 2006 as Governing Governor Joy Masterton in the ITV1 prison drama "Bad Girls". Haddington trained at the Bristol Old Vic Theatre School from 1975–77. She appeared as Professor Docherty in the third-season finale of "Doctor Who" entitled "Last of the Time Lords". Haddington's other TV credits include "Life Begins", "Foyle's War" as Hilda Pierce, "Endeavor", "A&E", "Cracker", "Holby City", "Wire in the Blood", "Coronation Street", "Midsomer Murders", "The Musketeers", "Taggart", "Scott & Bailey" and "The Bill" in which

neg: The Last of Us Remastered It also became a commercial success, selling over one million units within its first month. "The Last of Us Remastered" changes little from the basic gameplay of the original version. As such, it is an action-adventure survival horror game that uses a third-person perspective. The game involves gunfights, melee combat and a cover system. For most of the game, players control Joel; Ellie and other companions are controlled by the artificial intelligence. "Remastered" uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from blue to orange and red when taking damage. In addition,

neg: Neil Druckmann however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. He based "The Last of Us" on this concept, replacing the police officer with Joel, and naming the young girl Ellie. Druckmann wrote "The Last of Us" with the intention of having the story "rooted firmly within reality", a stark departure from Naughty Dog's previous "light and loose" feeling. "It needed to go a little darker [than "Uncharted"] to explore a sadder theme," he explained. Prior to directing the game, Druckmann took acting classes in order to "talk to [the

neg: The Last of Us in distress", but that this concept is subverted. GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games". Chris Suellentrop of "The New York Times" acknowledged that Ellie was a likable and "sometimes powerful" character, but argued that "The Last of Us" is "actually the story of Joel", stating that it's "another video game by men, for men and about men". "The Last of Us" was also praised for its depiction of LGBT characters. Sam Einhorn of

neg: The Last of Us Part II some of the violence they are committing themselves." The cutscene featured in the 2018 E3 presentation in which Ellie kisses another woman, Dina (Shannon Woodward), was praised for making a kiss – which is frequently considered to be difficult to animate – passionate and believable. Critics also praised the improved graphics, enemy AI, and combat. The game was also nominated for "Most Wanted Game" at the 2018 Golden Joystick Awards. The Last of Us Part II The Last of Us Part II is an upcoming action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for PlayStation 4.

neg: Development of The Last of Us between Joel and Ellie was the central focus of the game, and all other elements were developed around it. Various other characters were influenced by the story progression, ultimately becoming completely different from the initial vision. "The Last of Us" features an original score, composed by musician Gustavo Santaolalla. Known for his minimalist approach to composing, Santaolalla was contacted early in development. Naughty Dog took a similar minimalist approach to other elements of the game, including the action, sound design and art design. The sound department began working early on the sound of the Infected, in order to achieve the

neg: Development of The Last of Us step you take is a conscious choice that's going to make or break your existence," said Straley. The team also felt that the "pressures of the world" allowed them to better develop their characters. They felt that the pressure forced the characters to make interesting decisions, allowing better development. For "The Last of Us", the team had to create new engines to satisfy their needs. The artificial intelligence (AI) was created to coordinate with players on an intimate level, as opposed to the action elements from their previous projects; the addition of Ellie as AI was also a major contributor

neg: Liquid Gold Liquid Gold Liquid Gold was an English disco group, from Brackley in Northamptonshire. Their biggest success came in 1980 with "Dance Yourself Dizzy", which peaked at number two on the UK chart. Liquid Gold was formed by Ray and Ellie, who had met auditioning to play in Babe Ruth, a group that released four albums between 1972 and 1975. Both of them worked on the band's last album, "Kid Stuff". Ellie Hope also had a modicum of previous success with her sisters in the soul group "Ellie" scoring a notable single "Tip of My Tongue" and also as the lead

neg: Development of The Last of Us "Uncharted" series, was chosen to play the role of David in the game. When approached by Druckmann about the role, North immediately accepted the part, appreciating its diversity from his previous acting roles. To portray the character, North approached his personality from multiple perspectives, viewing David as a "survivor". North empathized with David, stating that most of David's actions were understandable when considering the apocalyptic situation. He felt that David was initially attempting to protect Ellie, who was viewed as a "glimmer of hope". The team felt that the post-apocalyptic world and the survival horror genre gave them the opportunity

neg: Ellie Watton career, she travelled to Brisbane to compete in the 2018 Commonwealth Games, returning with a Bronze Medal. Her last international appearance was for England in a home World Cup Quarter final - losing 2-0 to the eventual winners, Holland. Ellie Watton Ellie Watton (born 10 June 1989) is a retired English international field hockey player who played as a forward for England and Great Britain. She made her first international appearance against South Africa on 4 February 2013. She retired from international hockey after competing in the 2018 FIH World Cup in London and has now resumed her teaching career,

neg: Neil Druckmann Ambassador Award to Sarkeesian at the 2014 Game Developers Choice Awards, and regularly advocated her projects. Throughout the development of "Uncharted 4", Druckmann was influenced by concept artist Ashley Swidowski to include more female characters in the game. "She is constantly challenging me and pushing for diversity in our cast", he said. Upon a focus tester's criticism regarding the inclusion of a female character in "Uncharted 4", Druckmann instructed him to leave, responding "Wow, why does that matter?". Similarly, Ellie of "The Last of Us" was initially received negatively in early focus tests. Druckmann is proud that Ellie is a

neg: A Million Voices (song) The Moscow Times: “It was very embarrassing for us last year when this happened, as it was not the spirit of the contest. "We are here to build bridges, as the motto [of the contest] says". Gagarina’s song included lyrics about accepting people for who they are as part of Russia’s attempt at soft diplomacy. A Million Voices (song) "A Million Voices" is the name of the song that represented Russia in the Eurovision Song Contest 2015. It was performed by the Russian singer, songwriter, actress, and model Polina Gagarina. In the grand final it received 303 points, finishing second,

neg: Personent hodie carol. Aidan Oliver's non-verse translation renders the text as "Today let the voices of children resound in joyful praise of Him who is born for us." The carol became more prominent in England after being arranged for unison voices and orchestra in 1916 by Gustav Holst (1874–1934), where in its organ reduction it is often used as a processional hymn in church and cathedral services. Holst's version often forms part of the Festival of Nine Lessons and Carols, and was last featured in the service broadcast by BBC2 from King's College Chapel, Cambridge in 2011 following the sixth lesson. This

neg: Development of The Last of Us zebras, but were replaced by giraffes due to their gentleness and elegance, stating that they were "the most remarkable thing Ellie could possibly encounter". Druckmann felt that the sequence "works because of all the horrible things" encountered beforehand. IGN's Lucy O'Brien wrote that the scene acts as a reminder of Ellie's age, despite having been outwardly "stripped of any semblance of a childhood", and "Kotaku" writer Kirk Hamilton found the scene to be a resemblance of hope for Ellie, having clearly suffered post-traumatic stress following her encounter with David. In regards to the ending, the team intended for it to

neg: Ellie (The Last of Us) the game's development, the relationship between Ellie and Joel was the central focus, with all other elements developed around it. Johnson inspired aspects of Ellie's personality, prompting Druckmann to make her more active in fighting hostile enemies. Naughty Dog also redesigned her appearance during the game's development to more closely resemble Johnson. Her appearance has also been compared to that of actress Ellen Page. The character has been well-received by critics, with Ellie's relationship with Joel most frequently the subject of praise. The strength and complexity of her character, and its subversion of the damsel in distress stereotype, have also

neg: The Last of Us: Left Behind game's ability to portray realistic female characters, noting that they "aren't easy stereotypes", while GameSpot's Mc Shea felt new appreciation for Ellie by seeing her actions around Riley. Helgeson of "Game Informer" welcomed the addition of Riley, noting that she is "played with the same level of emotional depth and subtlety" as other characters. "The Daily Telegraph"s Tim Martin praised the "interplay" between the Ellie and Riley, and Eurogamer's Stace Harman felt that the game improves the understanding of Joel and Ellie's relationship. The character performances also received praise, with IGN's Moriarty and Kotaku's Kirk Hamilton noting that the game

neg: The Last of Us patience and skill", appreciating their emotional value, and Joystiq's Mitchell found the relationship "genuine" and emotional. "PlayStation Official Magazine"s Meikleham named Joel and Ellie the best characters of any PlayStation 3 game, while IGN's Moriarty identified it as a highlight of the game. Kelly of "Computer and Video Games" named the characters "richly painted", feeling invested in their stories. Philip Kollar of "Polygon" felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations. The character performances also received praise, with "Edge" and

neg: Development of The Last of Us to the engine. The team intentionally added a feature in which Ellie remains close to Joel, in order to avoid being conceived as a "burden". Programmer Max Dyckhoff stated that, when working on Ellie as AI, he tried to imagine her experiences throughout the game's events, in an attempt to achieve realism. The enemy AI, considered one of the most important features of the game, was developed to make random choices; they study their surroundings, finding tactics to attack the player. This uniqueness to gameplay was a factor into the attempt at making players feel emotions towards the enemies. The

neg: The Last of Us: American Dreams integrate, and influence each other. Druckmann requested webcomic artist Faith Erin Hicks as a collaborator on the project, after reading her comic "Friends with Boys" (2012) and appreciating "how personal it felt". He also felt that Hicks could capture the "gritty" feel of the game. Hicks then sent some concept art to Dark Horse as a pitch for the job; they accepted, and she became officially involved with the project. Hicks was drawn to the project after reading about the character of Ellie in the game's script; she considered Ellie an unusual character to include in a survival horror game,

neg: Development of The Last of Us feeling that he would sacrifice all of humanity in order to save Ellie. Druckmann felt that players, specifically parents, would be able to relate to Joel's character and his bonding with Ellie. Baker believes that Joel discovers morality throughout the game's narrative, working out the difference between loss and sacrifice, and his true personality begins to show. When auditioning for the role, Baker read a phrase on the character sheet that stated Joel had "few moral lines left to cross", which became the "anchor point" to the character for him. Baker found great difficulty in filming the game's prologue, which

neg: Avatar: The Last Airbender (season 2) "The Track Team", which consists of Jeremy Zuckerman and Benjamin Wynn, who were known to the show's creators because Zuckerman was Konietzko's roommate. Most of the from remained the same: Zach Tyler Eisen voices Aang, Mae Whitman voices , Jack DeSena voices Sokka, Dee Bradley Baker voices both Appa and , and Dante Basco voices Zuko. However, several new characters appear: Jessie Flower voices Toph Beifong, Grey DeLisle voices Azula, Cricket Leigh voices Mai, Olivia Hack voices Ty Lee, and Clancy Brown voices Long Feng. Mako Iwamatsu, who voiced Iroh, died from throat cancer after production was completed; he was

neg: Hearing Voices Movement the public arena has grown over the last years through media coverage in Europe, US, Australia etc.: Hearing Voices Network Cymru (Wales) maintains a media archive of articles and news items about hearing voices for the last seven years. A recently published study investigated media reports of the experience of hearing voices. The results showed that 84% of the articles contained no suggestion that voice-hearing can be ‘normal’. That positive view was contained in only 23 of the 181 articles Another ten of these more positive articles put voice-hearing in a religious or spiritual context, for example considering the case

neg: Toby Mills next move. Toby was also scared that Ellie would tell the police or her family and stopped her from leaving his flat. In the late-night special , Ellie could no longer cope with Toby and ran off to Liverpool, with Toby close in her wake. Ellie confronted him and Toby promised that he would hand himself in, but he just wanted to enjoy his last few hours with her. After the hours went by, Toby caught Ellie trying to get in contact with her brother which made Toby furious. Toby decided to bet with Ellie whether their love could survive

neg: The Last of Us film had entered development hell. In November 2016, Raimi stated that the film was at a standstill after Sony had a disagreement with Druckmann. Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks with both Druckmann and Raimi to take the role. In February 2014, Druckmann said Naughty Dog were considering a sequel but needed to find a story "really worth telling, and that's not repeating itself". In September 2015, Druckmann stated that a small team had begun building prototypes, but shifted development to "", released in May 2016. Sony announced "The Last of Us Part II"

neg: Till Human Voices Wake Us (film) Till Human Voices Wake Us (film) Till Human Voices Wake Us is a 2002 Australian drama film written and directed by Michael Petroni and starring Guy Pearce and Helena Bonham Carter. Fifteen-year-old Sam Franks has returned from a Melbourne boarding school to his hometown in Victoria. He has an obvious affection towards a local girl, Silvy, who has a disability affecting her legs which requires a brace and prevents her from walking freely. This does not stop the two friends from enjoying each other's company, and they are virtually inseparable. Sam's mother has died, and his stern father provides the

neg: Till Human Voices Wake Us (film) and comfort. Sam believes that Silvy has come back from death in the form of this woman. The next day, she asks to be taken to her "real home". Sam carries her because her legs are failing her once more; he senses that she will not be with him much longer. Safe and warm in her old bed in her abandoned childhood home, Sam reads her the last few lines from her favorite poem, T. S. Eliot's "The Love Song of J. Alfred Prufrock": "Till human voices wake us, and we drown." She dies with a smile on her lips.

neg: The Last of Us: Left Behind "The Last of Us", Druckmann had a general idea of the events that would shape Ellie's identity; when conceiving the story direction for "Left Behind", he found that these events were suitable. Druckmann felt that omitting the nature of the argument between Ellie and Riley, which took place prior to the events of the game, allowed players to draw their own conclusions. The team found various sections of the game interesting, such as the references to Facebook and Halloween, as the characters are unaware of their meaning. The smaller time frame of development for "Left Behind" gave the team an

neg: The Last of Us younger Ellie and Riley. On July 28, 2014, the cast of the game performed a live reading of selected scenes in Santa Monica, California, with live music by Santaolalla. The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs. On March 6, 2014, Sony announced that Screen Gems will distribute a film adaptation of "The Last of Us", written by Druckmann and produced by Sam Raimi. By January 2015, Druckmann had written the script's second draft, and performed a read-through with some actors. Very little work occurred following this, as Druckmann stated in April 2016 that the