query: when was the first video game console invented

pos: Video game console functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more. The first video games appeared in the 1960s. They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers, ultimately leading to an agreement between Sanders Associates

pos: First generation of video game consoles First generation of video game consoles The first generation of video game consoles began in 1972 with the Magnavox Odyssey (which began development in 1968 by Ralph Baer under the code name "The Brown Box"), until 1977, when "pong"-style console manufacturers left the market "en masse" due to the video game crash of 1977 and when microprocessor-based consoles were introduced. In Japan, the generation continued until 1980 with the Color TV-Game series. Some defining characteristics of first-generation consoles include: Television engineer Ralph Baer created "The Brown Box" in 1966. Baer conceived the idea of an interactive television while building a

pos: Early history of video games make an interactive game on a television set. Unable to do so with the technological constraints at the time, he began work on a device that would attach to a television set and display games in 1966, and the "Brown Box", the last prototype of seven, was licensed to Magnavox to adapt and produce. They announced the console in May 1972, and it went on sale that September. The console and its games featured numerous innovations beyond being the first video game device for home consumers: it was the first game to use a raster-scan video display, or television set,

neg: Timeline of United States inventions (1946–91) software, it is also widely used for developing application software. 1972 Video game console A video game console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device such as a television to display a video game. A joystick or control pad is often used to simulate and play the video game. It was not until 1972 that Magnavox released the first home video game console, the Magnavox Odyssey, invented by Ralph H. Baer. 1972 Global Positioning System The Global Positioning System (GPS) is a space-based global navigation

neg: Gametrak Gametrak Gametrak is a brand of 3-dimensional game control systems based on position tracking, designed for home video game platforms such as video game consoles and personal computers. The first Gametrak was invented in 2000 by Elliott Myers, who developed and guided the Gamester video game peripheral range for Leda Media Products and later Radica Games. Myers founded gaming company In2Games around Gametrak in November 2000. The main hardware for the original Gametrak is the base unit, a weighted device positioned on the floor in front of the display. The base unit communicates with the console or PC by Universal

neg: Higurashi When They Cry that of a versus third-person shooter, in which most of the characters of the main "Higurashi" series are playable. "Higurashi Daybreak" was first released on August 13, 2006, and an expansion pack followed on April 22, 2007. A video game console port for the PlayStation 2 was released as by Alchemist on February 22, 2007. "Higurashi" is the third dōjin game to be ported to a video game console; the first was "Hanakisō" by HaccaWorks*, and the second was "Melty Blood" by French-Bread and Ecole. Although "Higurashi" was the first to have a video game console port announced, its longer

neg: Fairchild F Videocarts Zircon. "Videocart-26: Alien Invasion" is a video game released in 1981 by Zircon. Fairchild F Videocarts The Fairchild Channel F is a game console released by Fairchild Semiconductor in November 1976. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. Twenty-six cartridges, termed 'Videocarts', were officially released to consumers during the ownership of Fairchild and Zircon, the first twenty-one of which were released by

neg: Fairchild Channel F Fairchild Channel F The Fairchild Channel F, F for Fun, is a home video game console released by Fairchild Semiconductor in November 1976 across North America at the retail price of $169.95. It was also released in Japan in October the following year. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was originally named Video Entertainment System, or VES, but when Atari released its VCS the next year, Fairchild changed the name for its machine, although they continued to use the old name alongside it.

neg: Fairchild F Videocarts Fairchild F Videocarts The Fairchild Channel F is a game console released by Fairchild Semiconductor in November 1976. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. Twenty-six cartridges, termed 'Videocarts', were officially released to consumers during the ownership of Fairchild and Zircon, the first twenty-one of which were released by Fairchild. Several of these cartridges were capable of playing more than one game

neg: Nintendo video game consoles Released July 15, 1983, the Nintendo Entertainment System (NES) is an 8-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa and was Nintendo's first home video game console released outside Japan. In Japan, it is known as the "Family Computer" (or "Famicom", as it is commonly abbreviated). Selling 61.91 million units worldwide, the NES helped revitalize the video game industry following the video game crash of 1983 and set the standard for subsequent consoles in everything from game design to business practices. The NES was the first console for which the manufacturer

neg: PlayStation (console) PlayStation (console) The PlayStation (officially abbreviated to PS, and commonly known as the PS1 or its codename, PSX) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, and 15 November 1995 in Australia. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles. The PlayStation is the first "computer entertainment platform"

neg: Second generation of video game consoles consoles read the cartridge memory and ran whatever program was stored there. Rather than being confined to a small selection of games included in the box, consumers could now amass libraries of game cartridges. The Fairchild VES was the world's first CPU-based video game console, introducing the cartridge-based game code storage format. It was released by Fairchild Semiconductor in November 1976. When Atari released their VCS the next year, Fairchild quickly renamed it to the Fairchild Channel F. The RCA Studio II is a video game console made by RCA that debuted in January 1977. The graphics of Studio II

neg: Handheld game console the video game industry since. When Yokoi began designing Nintendo's first handheld game console, he came up with a device that married the elements of his Game & Watch devices and the Famicom console, including both items' D-pad controller. The result was the Nintendo Game Boy. In 1982, the Bandai LCD Solarpower was the first solar-powered gaming device. Some of its games, such as the horror-themed game "Terror House", features two LCD panels, one stacked on the other, for an early 3D effect. In 1983, Takara Tomy's Tomytronic 3D simulates 3D by having two LCD panels that were lit by

neg: Home video game console now the best-selling video game console to date. Nintendo's GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002 and in Australia on May 17, 2002. It was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The Nintendo GameCube did not play standard 12 cm DVDs, instead it employed smaller 8 cm optical discs. With the release of the Game Boy Player, all Game Boy, Game Boy Color, and Game Boy Advance cartridges could be played

neg: Video game console Games System and Amstrad GX4000 respectively, for entry into the console market. In the latter part of the third generation, Nintendo introduced the Game Boy and Atari released the Atari Lynx portable game consoles, pioneering and solidifying the handheld video game industry. NEC brought the first fourth-generation console to market with their PC Engine (or TurboGrafx16) when Hudson Soft approached them with an advanced graphics chip. Hudson had previously approached Nintendo, only to be rebuffed by a company still raking in the profits of the NES. The TurboGrafx used the unusual HuCard format to store games. The small size of

neg: Handheld game console Handheld game console A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place. In 1976, Mattel introduced the first handheld electronic game with the release of "Auto Race". Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The oldest true handheld game console with interchangeable cartridges is the

neg: Console (video game CLI) it cannot be accessed unless enabled by either specifying a command line argument when launching the game or by changing one of the game's configuration files. A classic console is a box that scrolls down from the top of the screen, and is found in most computer games. This style was made popular with "Quake" (1996). There are other forms of console: Console (video game CLI) A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other

neg: Magnavox Odyssey series Magnavox Odyssey series The Magnavox Odyssey is a general brand name of the company's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, both Magnavox and Philips versions of the Odyssey series of dedicated video game consoles, and the Magnavox Odyssey² cartridge-based video game console released in 1978. The Magnavox Odyssey, released by Magnavox in 1972, is the world's first home video game console. Designed by Ralph Baer and first demonstrated on May 24 1972, it was sold by Magnavox and affiliates through 1975. The Odyssey uses a type

neg: Samurai Shodown (video game) Neo Geo AES version of the game was released for the Wii Virtual Console on October 16, 2007, in Japan; May 30, 2008, in Europe; and June 16, 2008, in North America. However, before the Virtual Console version was released in the North America, the game was released as part of "SNK Arcade Classics Vol. 1". Mostly due to the negative publicity surrounding the use of violence in video games, the game was edited when it was first released for the AES as it featured blood and graphic fatal attacks that kill opponents by slicing them in half. As a

neg: Twin Galaxies set. Twin Galaxies conducted the first Console Video Game World Championship during Twin Galaxies' 1st Annual Twin Galaxies' Video Game Festival at the Mall of America, Bloomington, Minnesota, on the weekend of July 20–22, 2001. This event is also known as the Console Game World Championship and had originally been planned for March 24–25, 2001 at the Sheraton Dallas Brookhollow Hotel in Dallas, Texas, but was moved forward to the Mall of America event. The second Console Video Game World Championship was held the weekend of July 12–14, 2002, at the 2nd Annual Twin Galaxies' Video Game Festival at the

neg: Sony Interactive Entertainment being new to the Sony console. SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development,), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone

neg: Video game development games began in the 1970s, when arcade video games and first-generation consoles were marketed. In 1971, "Computer Space" was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips. In 1972, the first home console system was released called Magnavox Odyssey, developed by Ralph H. Baer. That same year, Atari released "Pong", an arcade game that increased video game popularity. The commercial success of "Pong" led other companies to develop "Pong" clones, spawning the video game industry. Programmers worked within the big companies to

neg: CGV – Compagnie Generale de Videotechnique surveillance (CCTV) and Public address systems (CGV Systeme) joined the company in 2002. At present the development of new products is a joint venture with various small firms in the Far East. The first products invented were video adapters/RF modulators to let people connect a Game console to the aerial input of their TV set. This was before the advent of SCART sockets on TVs. Then came adapters (the REP range) for the Canal+ Decoder which arrived in 1983. After that there were colour transcoders PAL-SECAM and SECAM-PAL, a balanced line video transmission system for the home (the Visiline), and

neg: Classic Controller Classic Controller The is a video game controller produced by Nintendo for the Wii video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. As of April 2014, Nintendo had discontinued production of both the Classic Controller and Classic Controller Pro. When the Wii Remote was first revealed in September 2005, Nintendo had announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing

neg: Video game console Video game console A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such

neg: Ironclad (video game) not available until 2009 when the Japanese Nintendo Wii's Virtual Console was released. Hackers were able to create bootleg Neo-Geo cartridges by extracting the rom (which never surfaced on the internet until then) from the Wii release. Ironclad (video game) Ironclad (known in Japan as 超鉄ブリキンガー "Chōtetsu Brikin'ger") is a shoot 'em up video game developed by Saurus for the Neo Geo CD video game console. It was never officially released in North America, but if the game is put on a North American system, the game will be playable in English and display the "Ironclad" title screen. The game

neg: Atari, Inc. game crash of 1983, which caused losses that totaled more than $500 million. Warner's stock price slid from $60 to $20, and the company began searching for a buyer for Atari. When Texas Instruments exited the home-computer market in November 1983 because of the price war with Commodore, many believed that Atari would be next. Atari was still the number one console maker in every market except Japan. Nintendo, a Japanese video game company, planned to release its first programmable video game console, the Famicom (later known to the rest of the world as the NES), in 1983. Looking to

neg: Slalom (video game) developed by British video game company Rare by Tim and Chris Stamper. Rare had been looking to develop games for consoles in the wake of rampant computer game piracy in the United Kingdom. They chose the NES for its nascent popularity, though the console had no Western developers, and asked Nintendo for a license. When Nintendo declined, they reverse engineered the console and made a demo, "Slalom" to show the company. Nintendo was astonished at their effort, and made Rare its first Western developer, beginning a long and close collaboration between Rare and Nintendo of America founder and president Minoru

neg: Splatterhouse 2 Splatterhouse 2 Splatterhouse 2, known in Japan as is a sidescrolling beat 'em up video game released in 1992 on the Mega Drive/Genesis home video game console published by Namco. It is the sequel to "Splatterhouse". On August 4, 2008, the game was released on the Wii Virtual Console in North America. It is the first and the only ESRB M-rated game to be released for the Virtual Console. The game was included as an unlockable extra in the 2010 remake. Three months have gone by since the events of the first game. The Terror Mask, which has reformed after

neg: Video game console partnered with Sony to work on a CD add-on for the SNES, but the deal fell apart when they realized how much control Sony wanted. Sony would use their work with Nintendo as the basis for their PlayStation game console. While CDs became an increasingly visible part of the market, CD-reading technology was still expensive in the 1990s, limiting NEC's and Sega's add-ons' sales. The first handheld game console released in the fourth generation was the Game Boy, on April 21, 1989. It went on to dominate handheld sales by an extremely large margin, despite featuring a low-contrast, unlit monochrome

neg: Video gaming in the United States future founders of Atari create an arcade game of it titled "Computer Space" that became the first video arcade game ever released. The 1970s included the birth of the video game console. The first console released was titled "Magnavox Odyssey" and the foundation of Atari occurred around the same time, marking the start of "Pong's" development. Upon "Pong's" completion it become the hottest selling Christmas product of 1975. The evolution of the console was incredibly rapid. A few years after their invention, consoles received microprocessors and programmable ROM cartridge based games, allowing users the ability to change games by simply

neg: Video game console a console are no longer a major factor in their performance. The Nintendo 64, for example, has been outpaced by several 32-bit machines. Aside from some "128 Bit" advertising slogans at the beginning of the sixth generation, marketing with bits largely stopped after the fifth generation. Video game console A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games,

neg: Wii U first-party title for Wii U. Nintendo formally announced that production of the Wii U had ended worldwide on January 31, 2017. Wii U The Wii U ( ) is a home video game console developed by Nintendo, and the successor to the Wii. The console was released in November 2012 and was the first eighth-generation video game console, as it competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, and combines directional buttons, analog

neg: Fifth generation of video game consoles the MSX. There was much confusion over which console was superior to the others. Adding to the uncertainty was the fact that there were more competing consoles in this era than at any other time since the North American video game crash of 1983, with video game magazines frequently predicting a second crash due to the similar deluge of new consoles. Also, console makers routinely boasted theoretical maximum limits of each system's 3D polygon rendering without accounting for real world in-game performance. The FM Towns Marty is considered the world's first 32-bit console (predating the Amiga CD32 and 3DO), being

neg: First generation of video game consoles be obtained adding the AY-3-8615 chip (3) PAL version code is 7601 (4) Advanced chip compared to classic Pong-in-a-chip: include a microcontroller and a little RAM. First generation of video game consoles The first generation of video game consoles began in 1972 with the Magnavox Odyssey (which began development in 1968 by Ralph Baer under the code name "The Brown Box"), until 1977, when "pong"-style console manufacturers left the market "en masse" due to the video game crash of 1977 and when microprocessor-based consoles were introduced. In Japan, the generation continued until 1980 with the Color TV-Game series. Some defining

neg: Game.com games to include online elements, since both a game cartridge and the modem cartridge could be inserted at the same time. The Game.com was the first video game console to feature a touchscreen and also the first handheld video game console to have Internet connectivity. The Game.com's black-and-white monochrome touchscreen measures approximately one and a half inches by two inches, and is divided into square zones that are imprinted onto the screen itself, to aid players in determining where to apply the stylus. The touchscreen lacks a backlight. The Game.com was also the first handheld gaming console to have internal

neg: Shining in the Darkness Shining in the Darkness Shining in the Darkness, released as in Japan, is a 1991 role-playing video game for the Sega Genesis video game console. It was one of the first role-playing games released for the system, and was the first in the "Shining" series. On August 13, 2007, the game was re-released on the Wii Virtual Console in North America and on September 7, 2007 the game was re-released in Europe. The game also appears in "Sonic's Ultimate Genesis Collection" for Xbox 360 and PlayStation 3. "Shining in the Darkness" is a "dungeon-crawler" role-playing video game. The game puts

neg: Home video game console game labels were frequently black and white), and limited distribution. NEC brought the first fourth-generation console to market with their PC Engine (later sold as the TurboGrafx-16 in North America) when Hudson Soft approached them with an advanced graphics chip. Hudson had previously approached Nintendo, only to be rebuffed by a company still raking in the profits of the NES. The TurboGrafx used the unusual HuCard format to store games. The small size of these proprietary cards allowed NEC to re-release the console as a handheld game console. The PC Engine enjoyed brisk sales in Japan, but its North American

neg: Wii U Wii U The Wii U ( ) is a home video game console developed by Nintendo, and the successor to the Wii. The console was released in November 2012 and was the first eighth-generation video game console, as it competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, and combines directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display (either providing an alternate,

neg: Michael Giacchino 16-bit era included the Sega Genesis game "Gargoyles", the SNES game "Maui Mallard in Cold Shadow" and the various console versions of "The Lion King". However his first major composition was for the DreamWorks video game adaptation of the 1997 movie, "". The video game was one of the first PlayStation- (also on Sega Saturn) console title to be recorded with an original live orchestral score. Giacchino has since continued his relationship with DreamWorks which also included composing the score for the "Small Soldiers" video game in 1998, providing full orchestral scores for many of their popular videogames. He also

neg: Dreamcast and software for the system. According to IGN, "The Dreamcast was the first console to incorporate a built-in modem for online play, and while the networking lacked the polish and refinement of its successors, it was the first time users could seamlessly power on and play with users around the globe." In 2010, "PC Magazine"<nowiki>'</nowiki>s Jeffrey L. Wilson named the Dreamcast the greatest video game console, emphasizing that the system was "gone too soon". In 2013, "Edge" named the Dreamcast the 10th best console of the last 20 years, highlighting innovations that it added to console video gaming, including in-game

neg: ZAPiT Games or card games. ZAPiT Games ZAPiT Games, Inc. was a company based in Mississauga, Canada. It was formed in 2003 to create a family oriented video game console. To that goal, it partnered with companies such as National Semiconductor, Panasonic and Altera to create the Game Wave Family Entertainment System. ZAPiT Games also produces games for the BlackBerry and iPhone. The Game Wave Family Entertainment System is hybrid DVD player and video game console of the seventh generation of video game consoles and was first released on October 2005. The games on the system are trivia based or video variants

neg: ZAPiT Games ZAPiT Games ZAPiT Games, Inc. was a company based in Mississauga, Canada. It was formed in 2003 to create a family oriented video game console. To that goal, it partnered with companies such as National Semiconductor, Panasonic and Altera to create the Game Wave Family Entertainment System. ZAPiT Games also produces games for the BlackBerry and iPhone. The Game Wave Family Entertainment System is hybrid DVD player and video game console of the seventh generation of video game consoles and was first released on October 2005. The games on the system are trivia based or video variants of traditional board

neg: GoldenEye 007 (1997 video game) rights issues" involved in bringing "GoldenEye 007" to the Wii Virtual Console. However, due to legal issues involving the numerous licence holders with rights to the game and to the Bond intellectual property, the game was not released on either format. In 2010, an independent development team released "", a multiplayer only total conversion mod developed using Valve's Source engine. GoldenEye 007 (1997 video game) GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 "James Bond" film "GoldenEye". It was released for the Nintendo 64 video game console in August 1997. The game

neg: Kirby's Epic Yarn Kirby's Epic Yarn Kirby's Epic Yarn is a platform video game developed by Good-Feel and HAL Laboratory and published by Nintendo for the Wii video game console. It is the tenth installment of the "Kirby" series and was released in October 2010 in Japan and North America and in February 2011 in Australia and Europe. It is the first entry in the "Kirby" series on a home console since 2003's "Kirby Air Ride" and its first home console platform game since 2000's "". The game follows Kirby, who has been transformed into yarn and sent to Patch Land, a world

neg: Video game journalism Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII's "LOGiN", followed by several SoftBank publications and Kadokawa Shoten's "Comptiq". The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's "Family Computer Magazine", which began in 1985 and was focused on Nintendo's Family Computer (also known as Famicom or Nintendo Entertainment System). This magazine later spawned famous imitators such as "Famitsu" in 1986 and "Nintendo Power" in 1988. During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan

neg: Halcyon (console) visit counters of all possible nodes in the game (unvisited nodes having a count of zero), the scene toggle information (item used/taken/etc.), applicable timers (real-time events would suspend when games were saved), and their trained speech sampled data. To resume play, all one had to do was speak their name when asked to do so by Halcyon. Halcyon (console) The Halcyon is a home video game console produced by RDI Video Systems. The system was planned to be released in January 1985, with initial retail price for the system being US$2500. Fewer than a dozen units are known to exist

neg: Fairchild Channel F and the Saba Videoplay, Nordmende Teleplay and ITT Tele-Match Processor, from Germany and also Dumont Videoplay and Barco Challenger from the Barco/Dumont company in Italy and Belgium. Fairchild Channel F The Fairchild Channel F, F for Fun, is a home video game console released by Fairchild Semiconductor in November 1976 across North America at the retail price of $169.95. It was also released in Japan in October the following year. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was originally named Video Entertainment System, or

neg: Wave Race 64 the game was released on the Wii's Virtual Console. Unlike the Nintendo 64 version, the Virtual Console release does not feature Kawasaki banners due to expired licensing deals. These were replaced by Wii and Nintendo DS advertisements. However, when the game was released on the Wii U's Virtual Console in 2016, the Kawasaki banners were restored. The Virtual Console versions of the game were generally very well received, with reviewers considering the game to be just as much fun as it was on the Nintendo 64. Wave Race 64 Wave Race 64 is a racing video game developed by Nintendo

neg: Unreal (video game series) configured to automatically distribute mod files to clients who don't have them. Well-known mods for "UT" include "", "Killing Floor", "", "Alien Swarm", "The Ball", "" and "ChaosUT". Based on the success of the "Unreal" series, Guinness World Records awarded the series with 3 world records. These records include, "First Console Game to Receive a Downloadable Patch", "First Console Game to Support Player Modifications" and "First Game to be Created Using the Unreal Engine". Unreal (video game series) Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the

neg: Home video game console their platforms and provide improved support for 4K ultra high-definition content and virtual reality. Nintendo discontinued production of the Wii U in January 2017, and released a new "hybrid" console, the Nintendo Switch, in March 2017. The Switch can be used as either a handheld tablet or docked for use on televisions. Home video game console A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment. Home consoles are one type of video game consoles, in contrast to the

neg: Super Mario Kart Super Mario Kart Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the "Mario Kart" series, it was released in Japan and North America in 1992, and in Europe the following year. Selling nine million copies worldwide, the game went on to become the fourth best selling SNES game of all time. "Super Mario Kart" was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013. Nintendo re-released "Super Mario Kart" in the United

neg: Medal of Honor (1999 video game) action ever delivered on the Playstation". They also said "Without question, Medal's stellar soldiering makes it one of the year's top titles and must-own game". stated that the game was "An Extraordinary Game With No Equal On The Playstation". In the final issue of the "Official UK PlayStation Magazine", the game was chosen as the 8th best game of all time. IGN ranked the game #21 on their list of the "Top 25 Games of All Time" for the PlayStation console. Category:PlayStation (console)-only games Medal of Honor (1999 video game) Medal of Honor is a 1999 first-person shooter video game,

neg: Adventure (Atari 2600) "Adventure" is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days". Atari's "Adventure" yielded sales of one million copies. As the first action-adventure video game and first console fantasy game, "Adventure" established its namesake genres on video game consoles. In addition to being the first graphical adventure game on the Atari 2600 console, it is the first video game to contain a widely known Easter egg, and the first to allow a

neg: Video game culture to their players. Many clans and guilds also have active fan-bases, which, when combined with the 'tournament' aspect, contribute in turning clan-based gaming into a semi-professional sport. Clans also allow players to assist each other in simulated combat and quests in game advancement, as well as providing an online family for friendly socialising. From Quake, gaming grew beyond first-person shooters and has impacted every genre. Real-time strategy, racing games, card games, sports games can all be played online. Online gaming has spread from its initial computer roots to console gaming as well. Today, every major video game console available offers

neg: Video gaming in Japan release of SNK's debut shoot 'em up "Ozma Wars", notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games. It also featured vertically scrolling backgrounds and enemies. Japan's first home video game console was Epoch's TV Tennis Electrotennis, a licensed version of the ping-pong game from the Magnavox Odyssey. It was followed by the first successful Japanese console, Nintendo's Color TV Game, in 1977. Sega's black and white boxing game "Heavyweight Champ" was released in 1976 as the first

neg: Game Boy family games have been rereleased digitally through the Virtual Console service for the Nintendo 3DS and Wii U. Nintendo's Game Boy handheld was first released in 1989. The gaming device was the brainchild of long-time Nintendo employee Gunpei Yokoi, who was the person behind the "Ultra Hand", an expanding arm toy created and produced by Nintendo in 1970, long before Nintendo would enter the video game market. Yokoi was also responsible for the Game & Watch series of handhelds when Nintendo made the move from toys to video games. When Yokoi designed the original Game Boy, he knew that to be

neg: Halcyon (console) of tailored speech parameters for the Votrax synthesizer that was built into the console. The compromise was to use a licensed text-to-speech algorithm that had several built-in rules for pronouncing English text properly. For speech the console made that the algorithm did not pronounce acceptably, special spelling was incorporated into the source text of words and phrases to correct for these problems. This would not correct the words (user names, primarily) that were typed into the Halcyon when a player first began playing the game. A video game would follow a general design of "nodes" which interconnected based upon responses

neg: Home video game console Home video game console A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment. Home consoles are one type of video game consoles, in contrast to the handheld game consoles which are smaller and portable, allowing people to carry them and play them at any time or place, along with microconsoles and dedicated consoles. Below is a timeline of each generation with the top three home video consoles of each generation based on worldwide sales. For a complete list

neg: Atari Jaguar Atari Jaguar The Atari Jaguar is a home video game console that was developed by Atari Corporation. The console is the sixth programmable console to be developed under the Atari brand, originally released in North America in November 1993. It is also the last Atari console to use physical media. Controversially, Atari marketed the Jaguar as being the first 64-bit video game console, while competing with the existing 16-bit consoles (Sega Genesis and Super Nintendo Entertainment System) and the 32-bit 3DO Interactive Multiplayer platform (which launched the same year). Development on the Atari Jaguar started in the early 1990s by

neg: Video game remake difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the discrete logic of the original. In 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit "Space Invaders", for the Atari 2600. The game became the first "killer app" for a video game console by quadrupling the system's sales. Since then, it became a common trend to port arcade games to home systems since the second console generation, though at the time they were often more limited than the original arcade games

neg: Home video game console of home video consoles released in each generation please see the respective article of each generation. Although the first video games appeared in the 1950s, they were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s while working for Sanders Associates he created a series of "video game console" designs. One of these designs, which gained the nickname of the "Brown Box", featured changeable game modes and was demonstrated to several TV manufactures ultimately leading to an agreement between Sanders Associates

neg: CT510 CT510 The CT510 (previously known as the iSec and eBox) is a video game console created by eedoo Technology, a company created by Lenovo, with 40 Lenovo employees and investment of an undisclosed sum of money from the Lenovo Group, Legend Holdings and Legend Capital. It was first announced on August 30, 2010 to be marketed in China only upon its release, with further releases in the Asian-Pacific and worldwide markets planned if the console proves to be successful. The console was released in April 2012. The eBox is planned to be a controller-less video game console, coming prepackaged with

neg: Console game found that the majority did not find a causal link. Video game consoles were banned in China between June 2000 and July 2015. Console game A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images (and usually sounds) generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls, (such as analogue joysticks), each of which has been

neg: Shining in the Darkness "Shining" game with similar gameplay, "Shining the Holy Ark", was released for the Sega Saturn in 1996. Shining in the Darkness Shining in the Darkness, released as in Japan, is a 1991 role-playing video game for the Sega Genesis video game console. It was one of the first role-playing games released for the system, and was the first in the "Shining" series. On August 13, 2007, the game was re-released on the Wii Virtual Console in North America and on September 7, 2007 the game was re-released in Europe. The game also appears in "Sonic's Ultimate Genesis Collection" for Xbox

neg: Over the Hedge (DS game) Over the Hedge (DS game) Over the Hedge is a platform video game with stealth game elements developed by Vicarious Visions and published by Activision for the Nintendo DS handheld video game console. It was first released in North America, and was later released in Europe. The game is set immediately after the events of the DreamWorks movie "Over the Hedge", just like the console versions. Vicarious Visions is responsible for many handheld versions of licensed video games. Publisher Activision has a longstanding business relationship with animation studio DreamWorks and has exclusive global rights to publish games based on DreamWorks

neg: Color TV-Game switches to play variations of the same game. The system's external design is one of Shigeru Miyamoto's first video-game projects after having joined Nintendo in 1977. The final console in the series is the . Released in , it was sold and produced in limited quantities. The only game in this console is a port of Nintendo's first video arcade game, "Computer Othello". The game can be played head-to-head by two people, or against a computer and was quite sophisticated for the time. Nintendo managed to convert it from an arcade game by simply integrating a complete arcade board which

neg: Video gaming in the United States the North American video game crash of 1983. The early '90s saw the introduction of the" "Super NES, Sony PlayStation, Nintendo 64, Tamagotchi, and Dreamcast, whose sales brought the damaged video game industry back to life. During this decade, the PlayStation was considered the most popular console when its 20 millionth unit sold. In 1993, the video game industries' first debate began and its focus was on violence found in video games. This debate fueled Senator Joseph Lieberman's desire to ban all violent games and from this investigation the" " Entertainment Software Rating Board was created in 1994; giving all

neg: Game.com Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com. It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity. The Game.com sold less than 300,000 units and was discontinued in 2000 because of poor sales. Tiger Electronics had previously introduced its R-Zone game console in 1995

neg: Video poker Video poker Video poker is a casino game based on five-card draw poker. It is played on a computerized console similar in size to a slot machine. Video poker first became commercially viable when it became economical to combine a television-like monitor with a solid state central processing unit. The earliest models appeared at the same time as the first personal computers were produced, in the mid-1970s, although they were primitive by today's standards. Video poker became more firmly established when SIRCOMA, which stood for Si Redd's Coin Machines (and which evolved over time to become International Game Technology), introduced

neg: Xbox (console) was preferred by far over the other suggested names and "Xbox" became the official name of the product. It was Microsoft's first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-CEO Bill Gates. Gates stated: "we want Xbox to be the platform of choice for the best and most creative game developers in the world". The Xbox was officially announced at the Game Developers Conference on March 10, 2000. Audiences were impressed by the console's technology.

neg: First generation of video game consoles Magnavox Odyssey. Like other game consoles Odyssey is a digital console. However, like all video game consoles up until the sixth generation, it uses analog circuitry for the output to match the televisions of its era, which were analog; also, like all later consoles from the Nintendo 64 onwards, it features analog game controllers. Due to these two facts, many collectors have mistakenly considered the Odyssey to be an analog console, with the misunderstanding becoming so widespread that Baer was eventually led to clarify that the Odyssey is indeed a digital console: all of the electronic signals exchanged between the

neg: ColecoVision 2009, IGN named the ColecoVision their 12th-best video-game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home." In 1996, programmer Kevin Horton released the first homebrew game for the ColecoVision, a Tetris clone entitled "Kevtris". In 1997, Telegames released "Personal Arcade Vol. 1", a collection of ColecoVision games for Microsoft Windows, and a 1998 follow-up, "Colecovision Hits Volume One". In 2014, AtGames began producing the ColecoVision Flashback console which includes 60 games, but not the original pack-in game, "Donkey Kong". ColecoVision The ColecoVision is Coleco Industries' second-generation home video-game console that was

neg: Mega Man Battle Network (video game) Mega Man Battle Network (video game) Mega Man Battle Network, known as in Japan, is a video game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the "Mega Man Battle Network" series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014. "Battle

neg: Tengen (company) Tengen (company) Tengen was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games and focused on computer and console games. By 1984, Atari had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains. Atari Games was formed from Atari's arcade division, and were able to use the Atari name on arcade releases but not on console or computer games. When Atari Games wanted to enter the console-game market, it needed to create a

neg: Yu Yu Hakusho were released on the Game Boy, Super Famicom, Sega consoles, and various platforms. North America only saw three video game releases. Two releases for the Nintendo's Game Boy Advanced handheld console, and one release for Sony's PlayStation 2 console. A single Mega Drive game, "Yū Yū Hakusho Makyō Tōitsusen", was published in Brazil by Tectoy in 1999 under the title "Yu Yu Hakusho: Sunset Fighters". When Atari gained publishing rights to "Yu Yu Hakusho" video games in 2003, the company created and released three games in these regions: "", an action-adventure game for the Game Boy Advance; "", a tactical

neg: Alten8 Alten8 Alten8 Ltd. was a British video game developer and publisher. It produced both licensed retro games and current format video games, including the emulation code for C64 titles on Nintendo's Virtual Console service. Alten8 ceased trading in December 2010. The company was formed by Paul Andrews after his involvement with the website Retro-Trader, which led him to be commissioned to gather retro game licenses for a plug-into-TV video game console using games such as "Ant Attack" (originally on the Sinclair ZX Spectrum). When this was never realised he formed Alten8 to make use of the gathered licenses and expanded

neg: Intellivision Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name "Intellivision" is a portmanteau of "intelligent television". Development of the console began in 1977, the same year as the introduction of its main competitor, the Atari 2600. In 1984 Mattel sold their video game assets to a former Mattel Electronics executive and investors that would become INTV Corporation. Games development started in 1978 and continued until 1990 when the Intellivision was discontinued. From 1980 to 1983 over 3 million Intellivision units were sold. In 2009, video game website IGN named the Intellivision the

neg: Handheld electronic game advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen. For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi also included his directional pad on the Famicom game console's controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry as a replacement for the joystick. During the 1980s, LCDs became inexpensive and

neg: Gun (video game) Gun (video game) Gun is a Revisionist Western-themed action-adventure video game developed by Neversoft and published by Activision for Microsoft Windows, PlayStation 2, Xbox, GameCube, and as a launch title for the Xbox 360 in 2005. The PlayStation Portable version was released a year later under the title "Gun: Showdown", this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions. During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United

neg: Bomberman 64 (1997 video game) Bomberman 64 (1997 video game) Bomberman 64, known in Japan as , is a video game developed by Hudson Soft, published by Hudson Soft in Japan and published by Nintendo in North America and Europe for the Nintendo 64. The game was released in Europe on November 27, 1997 and released in North America three days later. While the game never saw a release on the Wii's Virtual Console service, it was eventually released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017. "Bomberman 64" is the first

neg: Console game Console game A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images (and usually sounds) generated by a video game console and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console, called a controller. The controller generally contains a number of buttons and directional controls, (such as analogue joysticks), each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can

neg: PlayStation total of 102.49 million units, eventually becoming the first video game console to sell 120 million units. Released on July 7, , concurrently with its successor the PlayStation 2, the PS one was a considerably smaller, redesigned version of the original PlayStation video game console. The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year. It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's Graphical User Interface; a variation of the GUI previously used only on

neg: The Idolmaster Idolmaster" sold 25,000 copies in its first week of sale and was the fifteenth best selling console video game in Japan for the time of its release. "The Idolmaster Live For You!" would see better success, selling 44,000 units in its first week of sales as the fifth best selling console video game in Japan. In their first week of sales, the three versions of "The Idolmaster SP" sold 129,088 units. "The Idolmaster Dearly Stars" sold 30,786 in its first week of sales. "The Idolmaster 2" for the Xbox 360 was voted one of the most anticipated future game at

neg: Zero Tolerance (video game) Zero Tolerance (video game) Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade exclusively for the Sega Mega Drive/Genesis video game console. It was one of the few Mega Drive/Genesis first person shooters, besides "Bloodshot" and the "Duke Nukem 3D" port. In the future, mankind has made great advances in interstellar travel and subsequently colonised the Solar System. The extrasolar settlements, research outposts, mines, commercial colonies, and spacecraft and space stations throughout the Solar System are protected over by a mighty, interstellar military conglomerate named the Planet Defense Corps. When Europa-1, the flagship of the

neg: PlayStation announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan. , PlayStation is the strongest selling console brand worldwide. PlayStation The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in

neg: Video gaming in the United States powerful console of the time but also the cheapest. With the lowered prices, popularity of the video game industry continued to grow and the first video game magazine, "Electronic Games", was printed. This decade featured the start of 3D games and the release of the Nintendo Entertainment System, Master System, Game Boy, Sega Genesis", "Atari 7800, and the lesser known TurboGrafx-16", "which featured games stored on compact discs. This time period was almost considered the second generation of console video gaming in the United States but a massive recession hit the industry from 1983 to 1985. This recession was called

neg: Pikmin 3 US as of December 31, 2013. Pikmin 3 Pikmin 3 is a puzzle strategy video game developed and published by Nintendo for the Wii U video game console. It is the sequel to "Pikmin 2" (2004) and was first released in Japan on July 13, 2013 and then in all other regions the following month. Game designer Shigeru Miyamoto first announced "Pikmin 3" on July 16, 2008 as a game for the Wii console, later stating at E3 2011 that its development had transitioned to Wii U. The game retains the gameplay elements introduced in previous "Pikmin" games, and adds

neg: Pikmin 3 Pikmin 3 Pikmin 3 is a puzzle strategy video game developed and published by Nintendo for the Wii U video game console. It is the sequel to "Pikmin 2" (2004) and was first released in Japan on July 13, 2013 and then in all other regions the following month. Game designer Shigeru Miyamoto first announced "Pikmin 3" on July 16, 2008 as a game for the Wii console, later stating at E3 2011 that its development had transitioned to Wii U. The game retains the gameplay elements introduced in previous "Pikmin" games, and adds new features, including new playable characters

neg: Video game console emulator the exact workings of a console through reverse engineering. Nintendo's consoles tended to be the most commonly studied, for example the most advanced early emulators reproduced the workings of the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Game Boy. Programs like Marat Fayzullin's iNES, VirtualGameBoy, Pasofami (NES), Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era. A curiosity was also Yuji Naka's unreleased NES emulator for the Genesis, possibly marking the first instance of a software emulator running on a console. This rise in popularity opened the door to foreign video

neg: Nintendo Entertainment System local release in 1993. In South Korea, it was packaged as the Hyundai Comboy (현대 컴보이 "Hyeondae Keomboi") and distributed by SK Hynix which then was known as Hyundai Electronics. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the North American video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform. It had been preceded by Nintendo's first home video game console, the Color TV-Game, and was succeeded by the Super Nintendo Entertainment

neg: Video game developer are generally described as "publishers" rather than "developers". Developers may be private as well (such as how Bungie was, the company which developed the "Halo" series exclusive to Microsoft's Xbox). In the video game industry, a first-party developer is part of a company which manufactures a video game console and develops exclusively for it. First-party developers may use the name of the company itself (such as Nintendo), have a specific division name (such as Sony's Polyphony Digital) or have been an independent studio before being acquired by the console manufacturer (such as Rare or Naughty Dog). Whether by purchasing an

neg: Super Monkey Ball (video game) Super Monkey Ball (video game) Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed "Super Monkey Ball" was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console.

neg: Air Zonk CD audio soundtrack consisting of rockabilly music. The game contains all new levels, assistants, and enemies. The protagonist in this game, Zonk, is a cyborg version of Bonk—the mascot for NEC Corporation's TurboGrafx-16 video game console. When TTi released the TurboDuo console (2nd generation successor to TurboGrafx-16), Zonk was adopted as the official mascot. Zonk adorned nearly all of TTi's promotional material, and was even featured on the package art for the TurboDuo console. Air Zonk was released in 2007 on the Wii's Virtual Console in May in Japan, July in America, and on July 13 in Europe. It has

neg: Video gaming in Japan elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside anime-style art by Akira Toriyama and a classical score by Koichi Sugiyama that was considered revolutionary for console video game music. With "Dragon Quest" becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the "Dragon Quest" series is still considered a bellwether for the Japanese video game market. Shoot

neg: Magnavox Odyssey² Magnavox Odyssey² The Magnavox Odyssey², also known as Philips Odyssey² is a second generation home video game console released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 "odessei2"). Odyssey² was one of the major three home consoles prior to the 1983 video game market crash, along with Atari 2600 and IntelliVision. In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each

neg: Ping-O-Tronic sold. Ping-O-Tronic The Ping-O-Tronic (stylized as ping • o • tronic) is a first-generation video game console produced by Zanussi an Italian furniture company, and released under the Sèleco brand in late 1974. It was the first Italian video game console, excluding Magnavox Odyssey imports and clones. It came in an orange and white plastic container with a paddles housing. The control logic is based on three 7400 chips. Usable games are only three similar ones: Pong, Squash/Solo and Automatic/Attract. Automatic/Attract was the only game that did not require players and was used by stores to display the game without

neg: Ping-O-Tronic Ping-O-Tronic The Ping-O-Tronic (stylized as ping • o • tronic) is a first-generation video game console produced by Zanussi an Italian furniture company, and released under the Sèleco brand in late 1974. It was the first Italian video game console, excluding Magnavox Odyssey imports and clones. It came in an orange and white plastic container with a paddles housing. The control logic is based on three 7400 chips. Usable games are only three similar ones: Pong, Squash/Solo and Automatic/Attract. Automatic/Attract was the only game that did not require players and was used by stores to display the game without having

neg: GoldenEye 007 (1997 video game) On the game's original release, "Edge" awarded it a score of nine out of ten, but in 2013, with the benefit of hindsight, the magazine concluded that it should have received its highest score. In 2011, the game was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum. Video game journalists have praised "GoldenEye 007" for proving that it is possible to create a "fun" first-person shooter experience on a console in both single-player and multiplayer modes; when the game was released,

neg: Fifth generation of video game consoles Jaguar, and 3DO combined, it posed no challenge to the PlayStation's lead in the market. By 1997, 40% to 60% of American homes played on video game consoles. 30% to 40% of these homes owned a console, while an additional 10% to 20% rented or shared a console. This generation was the end of many console companies. From 1996 to 1999 (when the PlayStation, N64 and Saturn were the major 5th-generation consoles still on the market) Sony managed a 47% market share of the worldwide market, followed by Nintendo with 28% (with a percentage of that figure from the 16‑bit