query: where did the orcs come from in lotr

pos: Orc (Middle-earth) (sterile!) – and later Men. Their life-span would be diminished. And dying they would go to Mandos and be held in prison till the End." It is certain all Orcs were dependent on the Dark Lord in various ways: after their leader was defeated, the Orcs were confused and dismayed, and easily scattered by their enemies. In the millennia after Morgoth's defeat and banishment from Arda, they were without a leader, and degenerated to small, quarrelsome tribes hiding in the Misty Mountains. Only when Sauron returned to power did they begin to reclaim some of their old standing. The same

pos: Yavanna in the Silmarillion: Whilst the Plants and Animals of Arda were not considered sapient, they did inhabit Arda before and during the Sleep of Arda, but they did not age, and did not breed. This made it logical that Oromë would be hunting in the woods of Cuiviénen where he discovered the Elves, whose creation subsequent discovery is vital to Tolkien's legendarium. There were several races that lived during the duration of the Sleep of Yavanna, which included the Dwarves, the Elves, and the Orcs. The Sleep of Yavanna lasted until the Sun and the Moon were created by Aulë,

neg: Half-orc Half-orc The half-orc is a fictional creature born to mixed orc and human parentage in the "Dungeons & Dragons" role-playing game. The half-orc is a playable race for "D&D" player characters. Half-orcs are typically born in wild frontiers where human and orc tribes come into contact. Half-orcs are between six and seven feet tall (180–210 cm) and usually weigh between 180 and 250 pounds (80–110 kg). This makes them less bulky and more agile than pure-bred orcs, but still taller and stronger than most humans. Half-orcs have pale green skin, jutting jaws, prominent teeth and coarse body-hair. Half-orcs also appear

neg: Uruk-hai than normal orcs, and could travel during the day without being weakened, although they still did not like it. Saruman fed them with human flesh. Saruman's Uruk-hai fought against the Rohirrim at the Battles of the Fords of Isen, at the first of which King Théoden's son Théodred was killed, and at the Battle of the Hornburg, where the vast majority of the Uruks were defeated and destroyed. The chapter "The Uruk-hai" details some differences among the orcs. The raiding party included orcs from Mordor led by Grishnákh, Saruman's "fighting Uruk-hai" from Isengard led by Uglúk, and "northerners", orcs from

neg: Warcraft III: The Frozen Throne objectives, ranging from controlling multiple armies at the same time to forcing players to make due with only a limited number of units. Unlike in previous "Warcraft" games, Blizzard did not include the Orcs in the main campaign. According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line. Blizzard instead decided to create a more RPG-driven campaign that focuses on controlling one or multiple heroes on a network of interlinked maps. As such, base building, resource gathering and unit training are absent from most

neg: The Lord of the Rings: Journey to Rivendell discovered. There are less than ten bytes of data distinguishing the WIP .17 prototype from the first prototype, which itself was labeled "LOTR". The LOTR prototype is believed to be the more finalized version of the two. The two versions, upon reaching Rivendell, play different victory tunes from each other. The tune is noted as sounding distinctly worse in the WIP .17 prototype. In the WIP .17 prototype the Nazgûl are faster with the left difficulty switch set to B. however the player receives a point bonus for playing with the switch set to A. In the LOTR prototype A

neg: Orc Sky. In Hasbro's "Heroscape" line of game products, Orcs come from the pre-historic planet Grut and are thus known as Grut Orcs. They are blue-skinned, with prominent tusks or horns protruding from their chins or cheeks. They are slightly smaller than humans, except for the elite heavy gruts, which are the size of a normal human. Several Orc champions ride prehistoric animals (including a "Tyrannosaurus Rex", a "Velociraptor" and sabre-tooth tigers, known as Swogs, indicating that the Orcs are accomplished animal tamers. In Tamriel, orcs are humanoids distantly related to their contemporary elves and are noted for their unshakable courage

neg: Stephen Regelous in the LOTR trilogy. Regelous was asked by Jackson to come up with a program that could create the huge battle scenes in the trilogy. Regelous wrote the software over several years and it was used in all three Lord of the Rings movies. The 'revolutionary' new software generated individual 'agents' which, at the time, were the closest any program had come to artificial intelligence in digital characters. In 2005, Regelous opened an office in Bangkok. Stephen Regelous Stephen Regelous is a pioneering computer graphics software engineer from New Zealand. He is best known as the creator of the "Massive"

neg: Orc (Dungeons & Dragons) Realms" campaign setting, orcs are divided into the orcs of the north (Mountain Orcs) and the orcs of the east (Gray Orcs). The gray orcs came to Faerûn through a portal opened in Mulhorand by an Imaskari wizard. The orcs' invasion caused the Orcgate Wars in which the pious gray orcs called avatars of their deities down to help them, and the Mulhorandi and Untheric people did the same. Led by Re these pantheons and their soldiers eventually broke the gray orcs' armies. In the north, orcs are known for overbreeding and then spilling out in hordes upon the nations

neg: Meriadoc Brandybuck works, including "Herblore of the Shire", "Reckoning of Years" , and "Old Words and Names in the Shire". It appears that Tolkien invented these documents to provide notional sources for some of the information contained in LotR. "Herblore of the Shire" is explicitly stated to be the source of the section of the Prologue called "Concerning Pipe-weed." Merry's interest in this topic appears in the narrative text of LotR, in the chapter "Flotsam and Jetsam" (book III, ch. 9), where he lectures King Théoden on the topic. "Reckoning of Years, which discusses "the relation of the calendars of the Shire

neg: Orcs: First Blood orcs. It starts with the choosing of a new corporal. The orcs choose Coilla. Braetagg's Day take place, and the mummified corpse of the great orc leader Braetagg was stolen by creatures Pyro, a sect of the people. The orcs start to search for the leader because the disparition would have caused agitation. Haskeer and Jup Braetagg find it, but they are captured by Pyro. The other 28 orcs immediately come to the rescue and save them. The Wolverines return to Cairnbarrow with the corpse. "The Taking" originally appeared in the anthology "Swords Against the Millennium", edited by Mike Chinn

neg: The Lord of the Rings Trading Card Game draft. The online system introduced a number of cards and formats that were online-only (for example, King-block draft packs), and offered players exclusive physical promotional cards and online avatars and movement tokens for participating in online events. The LOTR Online TCG software included collection management and robust deckbuilding features. For this reason alone many players have used the software to construct decks and print decklists. In 2005 Sony Online Entertainment (SOE) bought Worlds Apart, but continued to support LOTR Online TCG. On May 22, 2007 SOE-Decipher announced the closure of all support for the Online gaming system. The LOTR Online

neg: Middle-earth peoples origin, widely known in part due to the Peter Jackson's films, postulates that they were Elves who were corrupted and whose appearance was changed over time. However, Tolkien also wrote other accounts of their origin. Sauron and Saruman the wizard bred strains of orcs called Uruk-hai. Although most orcs did not like the sun and could not bear to be in it, the Uruk-hai could stand daylight. Deformed Half-orcs also existed, crossbred from Men and Orcs. The Ringwraiths (also known as Nazgûl or Black Riders) were once great kings of Men until they were given Rings of Power by Sauron.

neg: Savage Orc Savage Orc Savage Orcs are a sub-breed of Orc from Games Workshop's "Warhammer Fantasy" setting for their games. While most orcs have a modest grasp of technology and take advantage of developments in weapons and armour, savage orcs have a more primitive, neolithic type society, and shun these advances. They originate in The Southlands, where the constant heat and bright light has a deleterious effect on Orcish brains. Savage orcs use weapons made of stone or bone and do not wear armour, though their bodies are marked with ritual tattoos. As part of an Orc & Goblin army, Savage Orcs

neg: Orc (Middle-earth) thing, but skilled in the corruption of things that did not proceed from himself, if he could dominate them." Also in "Unfinished Tales" there is a passage about the Drúedain which says : "To the unfriendly who, not knowing them well, declared that Morgoth must have bred the Orcs from such a stock the Eldar answered: 'Doubtless Morgoth, since he can make no living thing, bred Orcs from various kinds of Men, but the Drúedain must have escaped his shadow; for their laughter and the laughter of Orcs are as different as the light of Aman from the darkness of

neg: Middle-earth the Third Age, the Uruks or Uruk-hai appeared: a race of Orcs of great size and strength that tolerate sunlight better than ordinary Orcs. Tolkien also mentions "Men-orcs" and "Orc-men"; or "half-orcs" or "goblin-men". They share some characteristics with Orcs (like "slanty eyes") but are described as looking more like men. Some appear at the battle of Helm's Deep and in the "Scouring of the Shire", where it is recalled that similar-looking men were seen earlier causing trouble in Bree. Trolls were made from stone. The Ent Treebeard describes them in "The Lord of the Rings" as "mockeries of Ents,

neg: Orc (Middle-earth) slimes of the earth". However, it is consistently stated in Tolkien's other writings, with regard to his creation myth, that only Eru Ilúvatar (God) can create new life from nothing. Therefore, by whatever means the orcs came into being, it is certain that either they were "descended" from other beings or a deliberate manifestation of Ilúvatar's thought. "The Silmarillion" contains a suggestion that Orcs are descended from East Elves (Avari) captured by Melkor, their minds and bodies distorted and corrupted. There is evidence of the immortality, or otherwise long life of Orcs. They certainly did live for at the very

neg: Orc (Middle-earth) Jackson, and made explicit in "", where orcs and goblins are portrayed as distinct races. Elven blades are described as turning blue when "orcs or goblins are near", a departure from the source text, and goblins have a notably different appearance in the film from orcs. This distinction can also be seen in the real-time strategy games "" and "". In the former, Goblins can be used alongside common Orcs and Uruk-hai, while in the latter Goblins get their own playable faction. The same is true for the MMORPG "The Lord of the Rings Online". Goblins are depicted as a

neg: Drúedain evidently had the power to come to life. Because of their ugly appearance and frightening statues the Drúedain were feared and loathed by other Men of the region; they were considered little better than Orcs, and there was much enmity between those peoples. Nevertheless, the Drúedain of Ghân-buri-Ghân's clan came to the aid of the Rohirrim during the War of the Ring. A large company of Orcs had been sent to the Drúadan Forest to waylay the host of Rohan as it made its way to the aid of Gondor. It was the Drúedain who held off the Orcs with

neg: Túrin Turambar Beleg and Andvír. Beleg followed the Orcs through the forest of Taur-nu-Fuin, where he met Gwindor, a slave who escaped from Angband. Together they rescued Túrin upon the confines of Anfauglith. Unfortunately, when Beleg was cutting the sleeping Túrin free from his bonds, he pricked Túrin's foot with the sword Anglachel, and Túrin, mistaking Beleg in the darkness for an orc come to torment him, took the sword and slew Beleg. Túrin became dazed with grief after this, but Gwindor led him to the Pools of Ivrin, where he returned to senses. They journeyed to the hidden fortress of Nargothrond,

neg: Orcs: First Blood have been enslaved) to recover an ancient artifact from a human settlement. Along with the artifact, the orcs discover a stash of pellucid, a potent narcotic, and after the battle, Stryke, their leader, allows them to use some of it to boost morale. During the night, he dreams that he meets an orc female in a world where only orcs live, without humans or dwarfs. Due to their delay, the impulsive and insane Jennesta becomes convinced that she has been betrayed, and so she orders another group of orcs, aided by a dragon, to hunt them down and capture them.

neg: Lord of the Rings (Heritage Models) the Ralph Bakshi "The Lord of the Rings" animated movie. If Bakshi's images of Frodo, Gandalf, and other Middle Earthers made you cringe, you probably won't be overly enthused with Heritage's figures. If, on the other hand, you felt the LOTR movie to be an apt portrayal, you should be rather pleased with the Heritage sets." Barton concluded his review by saying, "If you wish to fight the wars of Middle Earth on your dining room or gaming room table, Heritage's LOTR miniatures, augmented perhaps with figures from your other favorite lines, will give your campaign the most authentic "Tolkienesque"

neg: Orcs Must Die! Unchained Orcs Must Die! Unchained Orcs Must Die! Unchained is the third installment in the "Orcs Must Die!" franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. "Unchained" was initially released as a beta version in 2014, and in its release form on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017. As with the previous titles, "Unchained" is a variation on tower defense games, where the player places traps within the game's levels and engages in direct combat with a selected hero characters to ward off several waves of

neg: Orc (Dungeons & Dragons) accidentally included orcs. In particular, the novel "Kendermore" by Mary Kirchoff, where one of the main characters is a half-orc. This has occurred with other iconic races of "Dungeons & Dragons", such as drow, that are not native to the "Dragonlance" setting. Some suggest that the presence of orcs in "Dragonlance" can be explained through planar or space travel as Krynn is connected to other "Dungeons & Dragons" worlds (where orcs exist) through the "Planescape" and "Spelljammer" settings. In the "Eberron" campaign setting, orcs are portrayed in a more positive light. Given to spirituality and nature-worship, they established successful societies,

neg: Orc (Middle-earth) one Azog, while Gollum is described as having eaten a young Goblin-imp (Goblins often being synonymous with orcs) shortly before he first met Bilbo (which seems to be alluded to in "The Lord of the Rings" films when Gollum goes on (with himself) about how unpleasant-tasting orcs are and that sweet Hobbit meat would suit Shelob better). In an unpublished letter, written in 1963 to a Mrs. Munsby (and auctioned in 2002 at Sotheby's), Tolkien confirmed that female Orcs did exist. He wrote: "There must have been orc-women. But in stories that seldom if ever see the Orcs except as

neg: The Lord of the Rings Trading Card Game The Lord of the Rings Trading Card Game The Lord of the Rings Trading Card Game (a.k.a. LOTR TCG) is an out-of-print collectible card game produced by Decipher, Inc. Released November 2001, it is based on Peter Jackson's "The Lord of the Rings" film trilogy and the J. R. R. Tolkien novel on which the films were based. Decipher also had the rights to "The Hobbit" novel but did not release any cards based on it. In addition to images taken from the films, in 2004 Weta Workshop produced artwork depicting characters and items from the novel absent from the

neg: The Forge of Fury orcs raised a great army that stormed the stronghold and slew the dwarves there, allowing the stronghold's five levels to fall into ruins. Now goblins, orcs and other monsters use the ruins as a base. Legends tell of the extraordinary blades Durgeddin forged in anger, enticing the player characters to come to the ruins of Khundrukar to obtain them. The book was published in 2000 and written by Richard Baker, with cover art by Todd Lockwood and interior art by Dennis Cramer. In 2017, Wizards re-released the adventure, updated to 5th Edition rules, as part of the "Tales from the

neg: Warhammer: Shadow of the Horned Rat Mountains, who has become increasingly concerned with the Skaven activity and requests the need to go to Loren Forest. Upon learning that Carlsson was captured by orcs, Ceridan requests Bernhardt's aid to rescue him. Following his success, Bernhardt does what he can to combat the raids by the orcs in the Border Princes, while learning that the dwarven fortress of Zhufbar has come under attack from skaven and orc forces. Eventually, he and Ceridan find themselves forced to travel to Zhufbar, whereupon the mercenaries become involved in helping with the dwarves' defence of the fortress. When the sceptor belonging to

neg: Troll (Middle-earth) either grey or blue. They wear loincloths of leather that they find in the Mines or are given by the Goblins. They sometimes roar when in a battle rage, but are incapable of forming words or language. They often wield either a great club or a hammer. Cave-trolls are usually found with small groups of Orcs. They are too unintelligent to hunt food for themselves, often consuming whatever hapless creature they come across, so food is an advantage they get from working with the Orcs. Their fingernails extend to most of their fingers, and were allegedly used to dig holes

neg: Cetology re-discovered during the Renaissance. Many of the medieval texts on cetaceans come mainly from Scandinavia and Iceland, most came about the mid-13th century. One of the better known is "Speculum Regale". In this text is described various species that lived around the island of Iceland. It mentions "orcs" that had dog-like teeth and would demonstrate the same kind of aggression towards other cetaceans as wild dogs would to other terrestrial animals. The text even illustrated the hunting technique of Orcs, which are now called Orcas. The "Speculum Regale" describes other cetaceans, including the Sperm Whale and Narwhal. Many times they

neg: Warcraft: Orcs & Humans K. Bailey of 1UP liked units' speech effects, especially in response to repeated clicks, while Scott Love and the J-Man found this monotonous. "Game Revolution"’s review of the Mac version complained that "Warcraft: Orcs & Humans"’s graphics, which were ported from the DOS version's VGA, did not exploit the Macintosh's superior resolution. However, "Game Revolution" and "Mac Gamer" agreed that visual shortcomings did not reduce Mac gamers' enjoyment of the engrossing gameplay. Both also complained that the Macintosh was released about a year later than the DOS version. In contrast, a reviewer for "Next Generation", while not overlooking the fact

neg: Orcs and Goblins (Warhammer) their spore from place to place creating more Orcs. The new 8th edition army book has two brand new units, the mangler squigs being the first. Mangler squigs are two great cave squigs chained together, with a night goblin trying his hardest to direct them towards the enemy. They act much like the night goblin Fanatics, causing random damage as they come into contact with the enemy. The most well known new unit, with a multi-part model released, is the Giant Arachnarok Spider. This is seen as an avatar to the Spider God, created by the goblins, to show their

neg: The Lord of the Rings: War in the North Revolution's Josh Laddin scored it a B-. He too criticized the bland characterization. Of the combat system he wrote "there isn't anything especially innovative about it, but it's all solid." He was also heavily critical of game-breaking bugs. He concluded ""War in the North" is a good choice for some classic action-RPG fun. It isn't amazing, but it's a competent effort and certainly one of the better "LotR" games to come along. GameSpot's Carolyn Petit scored both the PlayStation 3 and Xbox 360 versions 6 out of 10. Although she praised the graphics, she was critical of the collision detection,

neg: Warcraft: Orcs & Humans and some gameplay functions including scrolling and pausing the game. Players can select single units by clicking, and groups of up to four by shift-clicking or bandboxing. To move units, players can shift the mouse to select units on the main map, move to the unit menu to select an action, and then back to the main map or minimap to specify the target area; but shortcut keys can eliminate the middle mouse action in this cycle. The Orcs originated from another world, Draenor, where the orcs, once a peaceful race, became bloodthirsty from the blood of a pitlord. However,

neg: Orc It is one of the few series where orcs are featured as the main characters. In Terry Pratchett's "Discworld" series, Orcs are a race that is close to extinction. They were originally bred (or made) from men and not goblins, as was commonly believed, in order to be used as weapons in a Great War, 'encouraged' by whips and beatings. To date only one living Orc, called Nutt, has been shown as a primary character, although it has been indicated that there are others that exist in the wilds of far Uberwald. The brutal reputation and legends of Orcs reflects

neg: Savage Orc are berserker troops, who fight with little regard to their own personal safety. They are also fanatical worshippers of Gork and Mork, in fact their entire language is based around various inflections of the word Waaagh!. Savage Orc Savage Orcs are a sub-breed of Orc from Games Workshop's "Warhammer Fantasy" setting for their games. While most orcs have a modest grasp of technology and take advantage of developments in weapons and armour, savage orcs have a more primitive, neolithic type society, and shun these advances. They originate in The Southlands, where the constant heat and bright light has a deleterious

neg: Wolfhound (2006 film) a lack of any wide cinema release nor even widespread home video distribution. Critical reception was nearly nonexistent in the West due to this limited availability, and what there was tended to be mixed, but mostly positive; as demonstrated by the public reviews on Rotten Tomatoes. A typical review comes from "The Hollywood Reporter" which praises the production effort yet notes the film's clear similarities to (and apparently inspired by) Western films such as "Conan" and "LOTR", and calls "Wolfhound" 'epic' yet 'old-fashioned'. "Wolfhound" did however receive some notable international acclaim. One example of this is the fact the film

neg: Morganza Spillway Structure (ORCS), in use since 1963, where floodgates are routinely used to redirect the Mississippi's flow into the Atchafalaya River such that the volume of the two rivers is split 70%/30%, respectively, as measured at the latitude of Red River Landing. During the 1973 Mississippi flood, the ORCS was being damaged due to high flow rates, leading to the opening of the Morganza Spillway to help relieve this pressure. Subsequently, the nearby Old River Control Auxiliary Structure (ORCAS) was constructed, adding additional floodgates for use during major floods. The Morganza Spillway, about downriver from ORCS and ORCAS, is designed for

neg: Armageddon (convention) (Dredd, Star Trek, LOTR), Katee Sackhoff (Battlestar Galactica), Manu Bennett(Arrow, The Hobbit Trilogy), Alaina Huffman (Supernatural), DJ Qualls (Supernatural), Simon Fisher-Becker (Doctor Who), Armin Shimerman (Star Trek: DS9, Buffy the Vampire Slayer), Kitty Swink (Star Trek: DS9), Adam Brown (The Hobbit Trilogy). 14–15 March - Hamilton, Claudelands Arena (4th and last time this event was run in Hamilton). Guests included, Comic Guests - Darick Robertson, Dean Rankine Animation Guests - Eric Stuart (Pokémon), Colleen O'Shaughnessey (Digimon) TV/Movie Guests - Manu Bennett (Arrow, The Hobbit Trilogy), John Rhys-Davies(LOTR, Indiana Jones), Alaina Huffman (Supernatural), Simon Fisher-Becker (Doctor Who), Armin Shimerman (Star Trek:

neg: Orcs and Goblins (Warhammer) and 5 feet high, seldom reaching the height of a man. Goblins are more common than orcs, and deceitful to a fault. They prefer attacking their opponents in the back or from a safe distance. When pressed into battle Goblins seek safety in numbers, attacking in large mobs. They are afraid of Elves because they "stink funny." Goblins tend to be bossed around by orcs because they are smaller and weaker, but the Goblins outsmart their larger cousins when trading scavenged goods. Hobgoblins are a race of large goblins living out on the Eastern Steppes where they are ruled by

neg: In Search of the Unknown The rumors mostly involve a great treasure hidden somewhere in the Caverns of Quasqueton, which the PCs can enter from a cave-like opening. A variety of monsters wander through the finished upper level of the dungeon including orcs, troglodytes, and giant rats. The DM checks periodically to see if the group encounters these menaces in addition to the dangers in each individual room. Most of the rooms come with blank spots where the DM fills in whatever monster or treasure is most suitable for their campaign. The finished upper level served as a home for Roghan and Zelligar and contains

neg: World of Warcraft: The Burning Crusade under Sargeras, and gathered those who believed him and fled their homeworld with the help of the Naaru. Kil'jaeden and Archimonde, however, succumbed to Sargeras' promise of infinite power. After flying from world to world, Velen and his refugees ended up in Draenor, or what is known today as Outland, where they had a tenuous pact with the native orcs. Eventually, the Orcs began to follow Kil'jaeden and started using shadow and fel magics. Kil'jaeden had persuaded the Orcs into the complete annihilation of the Draenei. The few that survived fled again on their ship, The Exodar, and crash landed

neg: The Lord of the Rings the hill of Amon Hen. There, Boromir tries to take the Ring from Frodo, but Frodo puts it on and disappears. Frodo chooses to go alone to Mordor, but Sam guesses what he intends and goes with him. Orcs sent by Saruman and Sauron kill Boromir and capture Merry and Pippin. Aragorn, Gimli and Legolas debate which pair of hobbits to follow. They decide to pursue the Orcs taking Merry and Pippin to Saruman. In the kingdom of Rohan, the Orcs are slain by a company of Rohirrim. Merry and Pippin escape into Fangorn Forest, where they are befriended by

neg: Misty Mountains had begun to migrate west across the Mountains by the year 1050 of the Third Age. They were the ancestors of Hobbits. By , the Witch-king established the realm of Angmar at Carn Dûm. He was based there at the northern extreme of the mountains for several centuries. During this time the Orcs spread through the Misty Mountains, and the High Pass became dangerous again. Only with the War of the Dwarves and Orcs (-93), which nearly wiped out all Orcs of the mountains, did it become safe again for a while. Nevertheless, by the time of the Quest of

neg: Isildur by orcs. Isildur had left Minas Anor with a party of some 200 soldiers. His men had to march; their horses were mainly beasts of burden, not for riding. They had two dozen archers, armed with the deadly Númenórean steel bows, but their numbers were too few to be effective. Isildur chose the route along the Anduin rather than the safer but longer North-South road. Sauron, however, had deployed an army of orcs east of the Misty Mountains to attack stragglers of the Last Alliance. The orcs did not show themselves when the armies of the Elves and Men passed

neg: Themes in A Song of Ice and Fire from an imaginative realm, Martin sees an honest necessity to reflect the real world where people die sometimes ugly deaths, even beloved people. The deaths of supernumerary extras or orcs have no major effect on readers, whereas a friend's death has much more emotional impact. Martin kills off main characters because he finds it very irritating to know early in the story who as the hero will come through unscathed. Martin dislikes this lack of realism, comparing the situation to a soldier scared the night before a battle. Martin wants his readers to feel that no one is safe as

neg: Labyrinth of Reflections years through silence. Vicka is skeptical and insists that Jinx is simply a devious hacker playing a game with everybody. They travel for several days through the landscape before finding out that the diver's use of the Warlock virus somehow linked Vicka's landscape with an RPG server, where fantasy fans play in a "Lord of the Rings"-like world. They find out that the game server plays out a war between King Legolas's elves and an alliance of orcs and dwarves. They leave Jinx (who is wounded from "Labyrinth") by a road and log off to rest and come back as

neg: The Lord of the Rings (1978 film) heavy snow, and they are forced into Moria. There, they are attacked by orcs, and Gandalf falls into an abyss while battling a balrog. The remaining Fellowship continue through the elf-haven Lothlórien, where they meet the elf queen Galadriel (Annette Crosbie). Boromir tries to take the Ring from Frodo, and Frodo decides to continue his quest alone; but Sam insists on accompanying him. Boromir is killed by orcs while trying to defend Merry and Pippin. They are captured by the orcs, who intend to take them to Isengard through the land of Rohan. The hobbits escape and flee into Fangorn

neg: Midnight (role-playing game) Third Age. A thousand years passed, and it was still no better. The Dorns fought over the new kings, for the rest had been slain. The dwarves were forced into the mountains by some still-resilient orcs, and were confined there. The elves knew the Shadow would come again, but the shorter-lived races had lost their memory of the great battles. In the end, all the races but the elves and dwarves were reduced to tribes. When the Shadow came again, he did not send a huge army, but he corrupted the minds of men. He promised men wealth and power

neg: Boromir part in Frodo's flight, ordered him to follow and protect Merry and Pippin, which he did without question. The Fellowship was then attacked by a band of orcs. During the scattered fighting against orcs near Parth Galen, Boromir was mortally wounded by arrows while defending Merry and Pippin, redeeming himself for trying to take the Ring. The fighting is described through Pippin's eyes: Blasts from Boromir's horn alerted Aragorn, but he came too late to prevent the hobbits' capture. As Boromir lay dying, he remorsefully confessed to attempting to take the Ring from Frodo, and accepted his own impending death

neg: The Children of Húrin outlaws resent the elf's presence and Mîm, disliking Elves, grows to hate him. Mîm betrays the outlaws to orcs, leading the orcs to the caves where Túrin's company is taken unawares. The entire band is killed, save for Beleg and Túrin. They take Túrin off towards Angband, leaving Beleg chained to a rock. Mîm is about to kill Beleg after the orcs depart when one of the outlaws, mortally wounded, rouses himself before dying to drive Mîm away and release Beleg. Beleg follows the orcs after his wounds are healed. Beleg happens across a mutilated elf, Gwindor of Nargothrond, sleeping

neg: Orc no taller than humans, unless when they are standing upright instead of slouching, but are substantially broader, with ape-like short legs and long arms. They have massive heads that come directly forward on their necks, giving them a stooping appearance. They have tough thick green skin that is highly resistant to pain. Warhammer Orcs lack intelligence, but can be cunning at times. They are warlike and their society is geared towards constant warfare. Their constant need to fight is an expression of Orc culture: Orcs do not form alliances except for temporary alliances with each other. In combat they can

neg: Of Orcs and Men and joined the empire on its campaign of destroying all greenskins. Eventually, they both encounter Arkail's father who has been aiding the resistance and planning to rescue Arkence, a sorceress who is the only one capable of getting Arkail and Styx to the island of Laments, where the emperor has been occupied with political matters. Arkail and Styx round up a rag tag team of Orcs and assault the prison where Arkence has been holding out. They kill many guards along the way and rescue Arkence but at the cost of many Orcs lives and escape the prison to sail

neg: Half-orc half-orcs are on poor terms with some of the other races. Relations are particularly troubled with elves and dwarves, due to racial enmity between orcs and these races. It is still possible for a half-orc to find camaraderie with an elf or a dwarf; dwarves in particular are willing to befriend half-orcs who have proven themselves worthy of trust. Half-elves tend to be sympathetic toward half-orcs, knowing the hardships of being an outcast from both of their parent races. Halflings and gnomes are generally accepting of half-orcs and happily interact with them. Half-orcs adopt different attitudes to gain acceptance from

neg: The Fellowship of the Ring Ring, which is revealed as "Isildur's Bane". Gandalf explains that he had gone to Isengard, where the wizard Saruman, the chief of all wizards in Middle-earth, dwells, to seek help and counsel. However, Saruman had turned against them, desiring the Ring for himself. Saruman imprisoned Gandalf in his tower, Orthanc, rightly suspecting that Gandalf knew where the Ring was. Gandalf, however, did not yield and managed to escape from Orthanc. He learns that Saruman is not yet in Sauron's service, and is mustering his own force of Orcs. As the Council of Elrond concludes, a plan is hatched to cast

neg: Dwarf (Middle-earth) the Lonely Mountain in 2770 by the dragon Smaug. The refugees from the Grey Mountains who did not return to the Lonely Mountain colonized the Iron Hills, one of the only Dwarf realms never to be abandoned or taken. The main body of the Dwarves became a wandering people, and Thrór, who had been king of the Lonely Mountain when it was captured, was slain by Orcs in the year 2790 and his body mutilated. This led to the War of the Dwarves and Orcs, in which nearly all of the Orc hordes of the Misty Mountains were exterminated but

neg: Samwise Gamgee the Ring's influence, as they moved through the dangerous lands toward Mordor. Sam distrusted Gollum, who became their guide into Mordor. His suspicions were proven right when Gollum betrayed them to the giant spider Shelob. After Shelob apparently killed Frodo, Sam drove her off. When a band of orcs approached, Sam was forced to leave the apparently dead Frodo and take the Ring himself, and briefly became a Ring-bearer. He was momentarily tempted by its promise of power, but did not succumb to it, subsequently rescuing Frodo (who had only been paralysed) from the Orcs who held him captive. Sam

neg: Orcs: First Blood "Orcs: First Blood" is "Orcs: Bad Blood", which includes "Bad Blood: Weapons of Magical Destruction", "Bad Blood: Army of Shadows" and "Bad Blood: Inferno". Asked why he has written about orcs, Nicholls has answered with "When I was thinking of writing about orcs, my mind turned to the well known adage about how it’s winners who write the history books. Orcs have featured in European folklore for hundreds of years, and they’ve popped up in various works of fiction from as early as the 15th." The first volume, "Bodyguard of Lightning", was first published in the UK in February 1999.

neg: Battle of the Morannon the Orcs can be heard singing the song "Towers of the Teeth" but they are not visible at first. Aragorn cries out silencing them, and then he demands the Dark Lord come forth. The Mouth of Sauron does appear and he mocks Aragorn before warning that he is hopelessly outnumbered. He does not, however, present any tokens. Aragorn defies him and the Mouth turns back into the gate. As he does, the Orcs resume their song and appear all along the walls, the towers, and the gate itself. The scene then cuts to inside Mt. Doom until after the Ring

neg: Orcs: First Blood poison created from plants being grown in the town's greenhouse, causing him to chase them with an army of his own. Soon, the group learns that there are five "stars", that they can be fitted together so perfectly that they cannot be taken apart and that they grant those who possess them great power, although the nature of the power is not known. Stryke continues to have dreams where he meets the same orc female, and sees more of her world where orcs are the dominant species. The Wolverines decide that, to survive, they must acquire all the artifacts. One

neg: Of Orcs and Men Of Orcs and Men Of Orcs and Men is a fantasy action role-playing game developed by Cyanide and Spiders for PlayStation 3, Xbox 360 and PC. The Empire of Men's oppressive threat looms over the territories of the Orcs and the Goblins. Goblins are systematically persecuted and slaughtered, while Orcs not killed in battle are captured and enslaved. Two prequels, titled "" (2014) and "" (2017), came out with Styx the goblin as the main protagonist. "Of Orcs and Men" first puts the player into the role of an elite Orc soldier, Arkail, from the legendary legion of Bloodjaws. The

neg: Uruk-hai Moria. It was the dead Uruks from Isengard whom Aragorn found remarkable. The Uruk-hai of Isengard were the tallest of these orcs, and had large hands and thick legs. The orcs of Mordor were all long-armed and crook-legged, not as tall as the Isengarders but larger and more powerful than the orcs from Moria. The orcs of Moria in turn could see better in the dark than the Isengarders. Grishnákh from Mordor is described as "short" but "very broad". In "The Return of the King" the orcs Shagrat and Gorbag are identified as Uruks of Mordor. "The Lord of the

neg: Races and factions of Warcraft antiquity (as described in "World of Warcraft" as the War of the Ancients) and the second when the Undead Scourge summoned Archimonde in "Warcraft III". In the expansion "Legion", the Legion makes another major attack on Azeroth. The Legion is responsible for starting the invasion of the orcs during "Warcraft" and "Warcraft II", but did not aid the orcs in their attacks. After the Third War, the Legion tried to destroy the Frozen Throne and kill Ner'zhul to eliminate the Scourge threat due to the Lich King's defection from the Legion. After the failure of Illidan Stormrage to defeat the

neg: Orcs and Goblins (Warhammer) forming their own units though. Though other Orcs tend to look down on Black Orc intelligence, Black Orcs are, if not smarter, at the very least better organized. They are above the petty infighting (called Animosity in-game) that happens in most tribes and settle their differences with other Greenskins with orderly head-butting contests. Being the largest of Orcs and having an air of authority, Black Orcs confiscate large amounts of the heaviest armour from the camp and march to battle carrying a variety of weapons. Considering their origin in selective breeding, their superior intelligence, and greater size the Black Orcs

neg: Orc original elven race. The Orsimer were followers of the god Trinimac, but transformed from gold-skinned elves to green-skinned orcs when Trinimac was transformed into the Daedric Prince Malacath by Boethiah, the Daedric Prince of deceit and treachery. The Orcs now worship Malacath as their chief god. Originally a society of marauders prone to pillaging human settlements in the provinces of High Rock and Hammerfell, the orcs suffered a series of crushing defeats from the humans throughout the centuries; eventually, relations between orcs and humans improved considerably and the orcs have become respected members of the Empire's society (they get along

neg: The Thousand Orcs The Thousand Orcs The Thousand Orcs is a fantasy novel by American writer R. A. Salvatore, the first book in his series "The Hunter's Blades Trilogy". In it, Drizzt Do'Urden is separated from his friends while orcs, giants, and a few drow are determined to destroy everything in their path. In "The Thousand Orcs", a clan of frost giants led by Gerti Orelsdottr allied with the orc King Obould Many-Arrows to send a massive army against the towns of the North. On the sidelines, four drow from the Underdark orchestrate events behind the scenes, playing each side against the other

neg: Orc (Dungeons & Dragons) as a core playable race in D&D 3rd edition. A fecund race, orcs often breed with other humanoid creatures. Known crossbreeds include: Orcs appear in nearly all published "Dungeons & Dragons" settings. There is some controversy regarding orcs in the "Dragonlance". The 1st edition AD&D "Dragonlance Adventures" hardbound rulebook states that orcs do not exist on Krynn, with ogres and minotaurs largely replacing their typical role. Second and 3rd edition Dragonlance supplements also remove orcs from the world of Krynn. The main confusion on the subject has occurred from a few "Dragonlance" novels and/or adventures in which the writer has

neg: Who Were the Early Israelites and Where Did They Come from? the "protoIsraelites." It followed an earlier book, "What Did the Biblical Writers Know and When Did They Know It?", in which Dever, contrary to the "minimalists", asserted that the writers of the Old Testament knew a good deal about the Israelites' past. Who Were the Early Israelites and Where Did They Come from? Who Were the Early Israelites and Where Did They Come From? is a book by American biblical scholar and archaeologist William G. Dever. Dever has been prominent in the debate between biblical "maximalists" and "minimalists" over the historicity of the Bible (specifically the Old Testament). This book,

neg: Elven Legacy are in conflict for possession of one land where the orcs once have been driven away by the human race. A hundred years later, the orcs prepare for a war to recapture their motherland. At the same time, the other races declare war against the human race in an effort to capture the territory in which humans lived. The player can either choose to play as the elves or the orcs. The game received generally positive reviews for the story-line and gameplay. Metacritic's aggregate score for the game is 71 (mixed or average reviews) based on 24 reviews. GameRankings' aggregate

neg: Might & Magic Heroes VI Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire. Duke Slava, Pavel's son, retaliates in solidarity with the Orcs, and the Dukes' bickering forces cause the Archangel Uriel - Michael's brother - to intervene. Uriel decides that Slava's eldest daughter, Irina, is to be betrothed to Gerhart to force a lasting peace. A decade passes, and Sandor learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart. He rouses an army of Orcs to free his half-sister, and the renegades flee to the Jade Ocean, where Sandor

neg: Warcraft III: Reign of Chaos Azeroth's destruction corrupted a race called the Orcs, and sent them through a portal to attack Azeroth. These events were shown in "" and "". After many years of fighting, the Orcs were defeated by a coalition of humans, dwarves and elves known as the Alliance; the surviving Orcs were herded into internment camps, where they seemed to lose their lust for battle. With no common enemy, a period of peace followed, but the Alliance began to fracture. The game follows the story of three different heroes: The one of young and idealistic human paladin and crown prince of Lordaeron,

neg: The Two Towers Alliance was fought. They see many dead faces of ancient warriors and orcs staring up at them. After the marshes, they then cross the desolation and come to the Black Gate. At night, Sam overhears Gollum talking to himself and plotting to get the Ring back. Unable to do so because of the promise he made to Frodo, he resolves to allow something he refers to only as "She" to take care of his problem. Sam realizes that the Ring masters Gollum more than hunger. Gollum persuades Frodo and Sam not to enter the Black Gate, where they would have

neg: ArchLord their Human counterparts and enslaved them for 500 years. Over time the Humans rebelled against their Orc masters and eventually won their freedom. 500 years later the continent was struck by a huge earthquake, which caused much of it to sink into the ocean. Humans and Orcs were forced to flee the western continent of Chantra. Under the leadership of Ugdrasil, the Orcs colonized a small part of the continent where they began the re-building process. Orcs can be Berserkers, Sorcerers and Hunters. The Moon Elves are a race that were once considered Elves, but different. Once one of three

neg: Born of Hope gives birth to a son, Aragorn. Taurdal knows peace for a while, until Elladan and Elrohir come with news from Rivendell. Elrond has sensed that danger is once again threatening the region, and they request that Gilraen and Aragorn be brought back to Rivendell for safekeeping, as is the tradition with all Dúnedain heirs to the chiefdom. Before Arathorn and Gilraen can come to a decision, orcs attack the village. They are beaten off; however, many Rangers fall, and Arathorn's closest friend, Elgarain, is mortally wounded while defending Gilraen. Arathorn then leads the remaining Rangers in pursuit of the stragglers.

neg: Middle-earth wars and battles Guldur, where Galadriel ended the evil influence of Sauron in Mirkwood. It is unknown how the Orc army crossed the River Anduin, though the North Undeep seems the most likely crossing-point. Forces from Dol Guldur, reinforced with Orcs from Mordor assaulted Lothlórien three times, assisted at least once in a joint attack from the west by the orcs of Moria. Though the battles are not described in detail by Tolkien, the fair woods of the borders of Lothlórien suffered grievous harm by fire, but the valour of the Elves prevented the enemy from penetrating too deeply into their forest realm.

neg: Orc (Middle-earth) muttered Merry. ‘Of all the ends to our journey that is the very last I should have thought of: to have to fight half-orcs and ruffians in the Shire itself - to rescue Lotho Pimple!’ Tolkien's Orcs have been a major influence on fantasy fiction and games; they are the literary precursors of the Orcs (and similar races) of many different settings. The Orcs of "Warhammer Fantasy", "Dungeons & Dragons" and other games most often differ from Tolkien's Orcs in that they are taller than Humans and usually have green or greyish-green skin rather than dark or yellowish skin. A

neg: Battle of the Pelennor Fields misshapen Orc general, possibly maimed in prior wars. The siege of the city begins with Sauron's forces throwing severed heads of Gondorian soldiers into the city with siege engines, as in the book. Gandalf acts as the general of Minas Tirith and oversees the defence. Unlike the book, siege towers filled with Orcs manage to reach the wall and Gandalf leads the Gondorians in fighting off the Orcs. The Orcs are later joined by the Nazgûl who destroy Minas Tirith's trebuchets unlike the book, where "there were none upon the walls large enough to stay the work". Eventually the city

neg: Of Orcs and Men legion is a league of warriors deeply involved in the war between the Orcs and the Goblins on one side and their persecutors, Humankind, on the other. As a veteran warrior who has seen the most brutal of battles, the player is appointed by the Orc commander to complete a mission that could change the course of the war, to kill the Emperor himself, the man responsible for the bloodshed. A Goblin, Styx, soon joins the player, an unlikely but indispensable ally. Arkail and Styx travel throughout the empire where many Orcs have been enslaved and or have turned traitor

neg: Orcs and Goblins (Warhammer) could pose no more threat, the Grand Theogonist took it back to Altdorf and sealed it in the Imperial Vaults, where it would remain for all eternity. Grimgor Ironhide is the most violent Black Orc Warboss ever to exist. He leads tribes of vicious Orcs to lay waste all across the Old World. His personal bodyguard of Black Orcs are known as "Da Immortulz" and they are almost as dangerous as he is. Grimgor is a fearsome fighter who can inflict enormous casualties upon opposing units. He "rests" by going into the tunnels of Red Eye Mountain (the Former Dwarf

neg: The Thousand Orcs edition to the Drizzt legacy, albeit lacking a bit, soon enough it will rocket up the bestseller list and have its following clamoring for the follow ups." The Thousand Orcs The Thousand Orcs is a fantasy novel by American writer R. A. Salvatore, the first book in his series "The Hunter's Blades Trilogy". In it, Drizzt Do'Urden is separated from his friends while orcs, giants, and a few drow are determined to destroy everything in their path. In "The Thousand Orcs", a clan of frost giants led by Gerti Orelsdottr allied with the orc King Obould Many-Arrows to send a

neg: Orc (Middle-earth) juvenile. In "The Book of Lost Tales" the names "Orcs" and "goblin" are given to creatures who enslave and war with the Elves. Christopher Tolkien notes that while the author clearly differentiates between "goblins and Orcs" in the "Tale of Tinúviel", the two terms appear to be synonymous in the "Tale of Turambar". The word "Gongs" is also used on a few occasions; it appears both distinct from "Orcs" and as a sub-type of Orc. Christopher Tolkien remarks that "Gongs" are "evil beings obscurely related to Orcs". Both goblins and Orcs are occasionally mentioned as being "of Melkor" and also

neg: First Battle of Beleriand unable to gather a strong enough force to send aid. The sieges of the havens of Falas are only lifted when the Orcs withdraw to reinforce the assault by a third Orc-host on the Noldor Elves under Fëanor, new come and encamped in Mithrim. The First Battle is the only one of the five great battles where the Sindar of Doriath take the primary role. After the First Battle Doriath is protected by the magical "Lest Melian", the Girdle of Melian. Its mists and shadowy mazes hide entry to Doriath and Thingol takes a defensive stance behind it. The death

neg: King's Quest: Mask of Eternity – but we're focused on the core family." Ultimately Connor did not make it into the game, however, elements of King's Quest 8 did make it into the game including references to at least ice orcs and spriggans. King's Quest: Mask of Eternity King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity) is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. It was the eighth official game in the "King's Quest" series, the first and only game in the main series where the main character is neither King Graham

neg: Wulfgar (Forgotten Realms) from the rubble and managed to stave off the last attack. After Withegroo cast his last fireball ever and killed many more orcs, Wulfgar stood unmovable against the sea of Orcs that swept against them, and continued to swing his hammer until the press lessened, leaving him and the defenders confused as to why it had stopped. A large wooden idol of Gruumsh One-Eye was then rolled in to the Orc encampment by a caravan of odd Orcs and pack animals. When the idol began to open the orcs crowded around, and were slaughtered by the emerging Gutbusters.. The orcs

neg: Khorvaire lizardfolk who are native to the region and the new Human settlers. The Shadow Marches are home to most half-orcs. The country is home to mostly orcs and human families, with a few half-orcs. The families are part of clans, made up of both humans and orcs. House Tharashk operates from here, and consists of a fairly loose group of humans and half-orcs. Eberron Dragonshards are found in the Shadow Marches. Halflings, who learned to work together during the Last War, live a mostly nomadic lifestyle here. They are hunters and herders, and have little industry. House Ghallanda operated out

neg: Who Were the Early Israelites and Where Did They Come from? Who Were the Early Israelites and Where Did They Come from? Who Were the Early Israelites and Where Did They Come From? is a book by American biblical scholar and archaeologist William G. Dever. Dever has been prominent in the debate between biblical "maximalists" and "minimalists" over the historicity of the Bible (specifically the Old Testament). This book, which coincided with Dever's retirement from the University of Arizona, where he served as professor of Near Eastern Archaeology and Anthropology for many years, was written on a semi-popular level to explain the background and origin of the people Dever describes as

neg: The Two Towers the usual methods of burial being impractical. Aragorn, Legolas, and Gimli later resolve to follow the Uruk-hai captors and save Merry and Pippin. Aragorn, Gimli, and Legolas come across the Riders of Rohan led by Éomer, nephew of King Théoden. The trio learn that the horsemen had attacked a band of Orcs the previous night, and that they had left no survivors. However, Aragorn is able to track a small set of prints that lead into Fangorn, where they see an old man who disappears almost as soon as they see him—they assume him to be Saruman. Their horses bolt

neg: The Lord of the Rings: War in the North in the vicinity of the Gladden Fields did Saruman agree to attack Sauron, hoping to find the Ring himself. The Council drove Sauron from Dol Guldur, unaware that he knew the Ring had been found. Just prior to Sauron's departure, the Ring passed to another hobbit, Bilbo Baggins, who used it to assist in the victory of elves, men and dwarves at the Battle of the Five Armies. Sixty years later, Gollum was captured by orcs, and taken to Mordor, where he was tortured into revealing the owner and location of the Ring; Bilbo Baggins of the Shire. In the

neg: Of Orcs and Men exterminating the Orcs. Arkail and Styx return to the wall and plan to destroy the palace with explosives and kill Barimen and now have the support of Arkail's father, Arkence, along with the Orcs and Mages who defected from the empire. The duo assault the palace personally, fighting through soldiers and Orcs before reaching the throne room. Arkail then kills Barimen and the Grand Inquisitor who has been chasing him and Styx throughout their journey. The palace crumbles as the bombs are set off and thousands of Orcs escape the wall and head to the Orc occupied regions to live

neg: The Lord of the Rings: The Third Age Sauron. Only when he learned the One Ring may be in the vicinity of the Gladden Fields did Saruman agree to attack Sauron, hoping to find the Ring himself. The Council drove Sauron from Dol Guldur, unaware that he knew the Ring had been found. Just prior to Sauron's departure, the Ring passed to another hobbit, Bilbo Baggins, who used it to assist in the victory of elves, men and dwarves at the Battle of the Five Armies. Sixty years later, Gollum was captured by orcs, and taken to Mordor, where he was tortured into revealing the owner and location

neg: The Lord of the Rings: Aragorn's Quest Gladden Fields did Saruman agree to attack Sauron, hoping to find the Ring himself. The Council drove Sauron from Dol Guldur, unaware that he knew the Ring had been found. Just prior to Sauron's departure, the Ring passed to another hobbit, Bilbo Baggins, who used it to assist in the victory of elves, men and dwarves at the Battle of the Five Armies. Sixty years later, Gollum was captured by orcs, and taken to Mordor, where he was tortured into revealing the owner and location of the Ring; Bilbo Baggins of the Shire. In the meantime, Bilbo had left the

neg: Orc Lord of the Rings", such as Sauron and Saruman. Orcs eat all manner of flesh, including the flesh of Men. From descriptions and events relating to the Orcs, it seems likely that they indulge in cannibalism: in Chapter II of "The Two Towers", Grishnákh, an Orc from Mordor, claims that the Isengard Orcs eat Orc-flesh, but whether that is true, or a canard spoken in malice, is uncertain. What does seem certain is that the Isengard Orcs resented that description. In that chapter Pippin is flung stale bread and an explicitly vague "strip of raw dried flesh... the flesh of

neg: Orcs & Elves sprites, two new levels and the use of the touchscreen feature. In "Orcs & Elves", the protagonist, a young Elf must retake a dwarven city from the evil army of Orcs occupying it. A sequel, titled "Orc & Elves II", has been released for mobile phones. "Orcs & Elves"' is a turn-based role-playing game, played from a first person perspective. Each individual action by the player counts as a "turn", whether that be movement, using an item or weapon or casting a spell in which other foes will also move and attack in turns following each. Each forward move by

neg: The Fellowship of the Ring they discover that Balin, Ori, and Óin were all killed by Orcs and other evil creatures that thwarted their attempt to retake Moria. Those same orcs then attack the travellers, and during the battle that ensues, Gandalf encounters a Balrog of Morgoth, an ancient demon of fire and shadow. Gandalf challenges the Balrog, but both fall into an abyss. The remaining eight members of the Fellowship escape from Moria and head toward the elf-haven of Lothlórien, where they are given gifts from the rulers Celeborn and Galadriel that in many cases prove useful later during the Quest. After leaving Lothlórien,

neg: The Lord of the Rings: The Two Towers (video game) in pursuit of Merry and Pippin. This brings them to Fangorn Forest, where they encounter a wizard. Initially believing it to be Saruman, they soon realize it is Gandalf, who has been resurrected by the Valar. Merry and Pippin are also safe, having escaped their captors and come under the protection of the ent Treebeard. Meanwhile, Gandalf explains there is now an alliance between the two towers of Barad-dûr in Mordor and Orthanc in Isengard, home of Saruman, who has sent out legions of Uruk-hai and orcs to ravage the countryside of Rohan, whose king, Théoden, has been rendered virtually

neg: Half-orc those who are wary of their orcish heritage. Some are reserved, some demonstrate public virtue, while others force respect through physical intimidation. Half-orcs living among humans may choose human names in order to fit in, or orcish names to intimidate others. Half-orcs have no native lands; they most often live among orcs. When not living among orc tribes, half-orcs almost always live in human lands, as humans are more accepting of half-orcs than other races. Many half-orcs worship Gruumsh, the chief orcish deity. Half-orc barbarians may worship Gruumsh as a war god even if they are not evil aligned. Half-orcs

neg: Orc as being the leading race of the Horde, an association of races created to promote mutual survival. The trolls, a similar race in the game, partially live in the same area as the orcs and are also scattered around Azeroth, where most live in the wilderness. In Heroes of the Storm, Blizzard MOBA game, players can control several Orc heroes from "Warcraft" universe such as Thrall, Garrosh, Gul'dan, and Rehgar. In the fantasy series The Harrow, author Philip Mazza includes a race of orcs or the "Gulguthra" in the ancient tongue. The "Gulguthra" are members of the Brood, or "En'

neg: Orc (Middle-earth) "corrupted elves" were the first orcs. There are various races of orcs (though with later races of orcs came different physical and non-physical characteristics like increasing tolerance to sunlight) all identical in their hate for everything that Ilúvatar and the Valar had constructed (including themselves) to resemble the hate that lay within Melkor. According to the oldest "theory" proposed by J.R.R. Tolkien (found in "The Fall of Gondolin", from "The Book of Lost Tales", circa 1917—the first tale of Middle-earth to be written in full), Orcs were made of slime through the sorcery of Morgoth: "bred from the heats and

neg: Orcs Must Die! 2 fall - but otherwise cannot sell the other player's traps. Equipment can have benefits that apply to both players, such as an artifact that passively improves the speed of trap resets. In addition to campaign mode, the game includes an "Endless" mode for both single and cooperative mode, where the players must hold off forty waves of orcs from all the various types in the game. The game offers weekly challenges, typically restricting the players to one or two types of traps and equipment. Additional downloadable content provides new levels, traps, equipment and monster types. The players also gain the

neg: Grimgor Ironhide As the battle was raging Grimgor was still looking for an opponent that could give him a challenge. All the Kurgan that he had faced and killed did little to satisfy his need. Fighting in the thick of the battle he fought his way deep into the Chaos hordes lines, fighting and killing dozens as he raged about without finding a worthy opponent. Then he saw Crom. Like Grimgor, Crom easily bested any who faced him. Goblins, Orcs, Black Orcs, boar riders and trolls all died to his sword and axe. Crom too was looking for an opponent that would