query: when was the first super mario game made

pos: Super Mario Bros. Super Mario Bros. Super Mario Bros. is a platform video game developed and published by Nintendo. The successor to the 1983 arcade game, "Mario Bros.", it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System (NES) in 1985 and 1987 respectively. Players control Mario, or his brother Luigi in the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess Toadstool from the antagonist, Bowser. They must traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom,

pos: Super Mario Land Super Mario Land Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first "Mario" platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 "Super Mario Bros.", but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other "Mario" games, "Super Mario Land" is set in Sarasaland, a new environment

pos: Super Mario Land and "Official Nintendo Magazine" listed it at 73 in its top 100 Nintendo games. After her debut in "Super Mario Land", Princess Daisy appears in later "Mario" series sports and racing games. Super Mario Land Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first "Mario" platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 "Super Mario Bros.", but resized for the smaller device's screen, the player advances Mario to the

pos: Super Mario Maker Super Mario Maker Super Mario Maker is a side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U game console, which released worldwide in September 2015. Players are able to create and play their own custom courses, based on "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World" and "New Super Mario Bros. U", share them online, and download and play courses designed by other players. It was a celebration of the 30th anniversary since the release of Super Mario Bros, all the way back in 1985. "Super Mario Maker" received positive reviews

neg: Super Mario 128 and it may be something that could work on a completely new game system." The game had only a demo of one level made for it. Miyamoto claimed that multiplayer functionality was the first aspect of the game that he wanted to include. "Super Mario 128" was referred to again at the SpaceWorld event on August 1, 2000 when Nintendo showed a technology demo titled "Super Mario 128" to display the power behind their then-upcoming Nintendo GameCube game console. In the demo, a large 2D Mario split off into 128 smaller Marios across a circular board. The demo went on

neg: Super Mario Bros. size was influenced by common Japanese folktales in which people wander into forests and eat magical mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The team also deliberately chose not to have Mario begin levels as Super Mario in order to make obtaining a mushroom more gratifying for the player. Miyamoto explained: "When we made the prototype of the big Mario, we did not feel he was big enough. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see

neg: Super Mario Galaxy game was made to support six different save files – Shimizu liked the idea of one player looking at the progress of another player and seeing how they compared against their own. Iwata stated that when the first "Super Mario" game was released, there used to be "many more" people gathering around the television who would enjoy watching the gameplay experience. Iwata asserted that well-made video games were more enjoyable to spectate, and hoped that "Super Mario Galaxy"s co-operative mode would tempt someone who does not usually play video games to join. During development, Mahito Yokota, who was in charge

neg: Super Mario Land game that invented Mario, "Donkey Kong". "Super Mario Land" was the fourth "Super Mario" title, the first portable Mario game, and the first in the series to be made without Miyamoto. Absent Miyamoto's direction, the development team used elements new and inconsistent with the series as "Super Mario Land" shrunk elements of the series to fit the portable device's small screen. Yokoi, the head of R&D1, served as producer, and Satoru Okada served as director. They had previously developed "Metroid" (1986) and "Kid Icarus" (1986) together, and the two subsequently designed the Game Boy—Yokoi on its industrial design, and Okada

neg: Paper Mario "Paper Mario" is the second "Mario" role-playing game to be released (following "Super Mario RPG") and is the first installment for the "Paper Mario" series. "Paper Mario" is the predecessor to the GameCube game "", the Wii game "Super Paper Mario", the 3DS game "" and the Wii U game "". The game received critical acclaim upon release, attaining an aggregate score of 88% from GameRankings and 93% from Metacritic. It was rated the 63rd best game made on a Nintendo system in "Nintendo Power"s "Top 200 Games" list in 2006. "Paper Mario" combines traditional role-playing game (RPG) elements with

neg: Super Mario Land depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two "Gradius"-style shooter levels. At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. "Super Mario Land" was expected to showcase the console until Nintendo of America

neg: Luigi first appearance was in the 1983 arcade game "Mario Bros." as the character controlled by the second player. He retained this role in "Wrecking Crew". He later appeared in "Super Mario Bros." for the NES, and again in "", "Super Mario Bros. 2", "Super Mario Bros. 3", and "Super Mario World". "Super Mario Bros. 2" introduced Luigi as the taller of the two brothers, as well as the better jumper. "Super Mario Bros. 3", and "Super Mario World" returned to featuring Luigi as a reskinned Mario. He made a minor appearance in his baby form in "". Luigi was conspicuously

neg: Super Mario Bros. 2 more similar to the version seen in "Super Mario All-Stars". The stage also has characters in their 2D sprite form, including Pidgit and Birdo. "Super Smash Bros. for Nintendo 3DS" and "Wii U" feature Luigi's fluttering feet when jumping, and red grass that can be plucked to reveal items. The 1989 cartoon television series "The Super Mario Bros. Super Show!" features characters from "Super Mario Bros. 2". Super Mario Bros. 2 Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988,

neg: Super Mario Bros. 2 Monthly". GamesRadar ranked it the 6th best NES game ever made. The staff complimented it and other 8-bit games for being a greater improvement than sequels around 2012, which they thought had seen only small improvements. "Entertainment Weekly" picked the game as the #6 greatest game available in 1991, saying: "The second and still the best of the Super Mario series". When it was rereleased in 2001 as "Super Mario Advance" it received generally positive reviews, garnering an aggregate score of 84% on Metacritic. One reviewer concluded "all nostalgia and historical influence aside, "Super Mario Bros. 2" is still a

neg: Super Mario Galaxy 2 of April 2011, "Super Mario Galaxy 2" has sold 6.36 million copies worldwide. "Super Mario Galaxy 2" received Game of the Year 2010 awards from "Nintendo Power", "GamesMaster", "Official Nintendo Magazine", "Edge", "GamesTM", Destructoid and Metacritic. It was named best "Wii Game of the Year" by IGN, GameTrailers, GameSpot, 1UP.com, and many other media outlets. As of December 2010, IGN awarded "Super Mario Galaxy 2" the number 1 Wii game, overtaking its predecessor. In 2012, "Official Nintendo Magazine" had named "Super Mario Galaxy 2" the 'Greatest Nintendo Game Ever Made' ranking at #1. Super Mario Galaxy 2 Super Mario Galaxy

neg: Super Mario Galaxy 2 Super Mario Bros. Wii" offered. The feature is called Cosmic Guide, where the Cosmic Spirit (Rosalina) takes control of Mario. The game made its playable debut at the Nintendo Media Summit 2010 on February 24, 2010, when a second trailer for the game was released, and its North American release date on May 23, 2010 was finally announced. The Japanese, European and Australian versions of the game came packaged with an instructional DVD manual, explaining the basic controls, as well as showing advanced play. The voice actors from "Super Mario Galaxy" reprise their roles for its sequel including additional voices

neg: Super Mario Kart development. The choice was made after the development team, when observing how one kart looked to another driving past it, decided to see what it would look like with Mario in the kart. Thinking that having Mario in the kart looked better than previous designs, the idea of a Mario themed racing game was born. Notable in the development of "Super Mario Kart" was its use of Mode 7 graphics. First seen in "F-Zero", Mode 7 is a form of texture mapping available on the SNES which allows a plane to be rotated and scaled freely, achieving a pseudo-three-dimensional appearance.

neg: Mario Super Sluggers found on other sites, such as YouTube. When the Seattle Mariners played the New York Yankees on September 5, 2008, the game was promoted there at Safeco Field. The first 20,000 fans received special "Mario Super Sluggers" foam mitts. There were also two booths with the game demo, and Mario Super Sluggers Cards were also passed out there. Every inning, someone was randomly chosen to win a Wii system along with the game. Whenever a home run or a good play happened, the Safeco Field video screen showed a gameplay clip with Mario, Luigi, or Bowser. A Mario mascot also

neg: Super Mario Kart the game as a whole. More recently, Nintendojo called the sprites "not-so-pretty" when they are rendered at a distance, and IGN has commented on the dated look of the game. "Super Mario Kart" was the first game to feature playable characters from the "Mario" series other than Mario or Luigi in a non-platforming game and the selection and different attributes of the characters is regarded as one of the game's strengths, IGN describing a well-balanced "all-star cast". All of the characters present in "Super Mario Kart" have gone on to appear in all of the later games in the series,

neg: Super Mario Bros. theme not harmonize with the sound effects well enough, he would scrap it. He used only a small keyboard to compose the music. The first theme he made for "Super Mario Bros." was based on an early prototype of the game, which simply showed Mario running around a big empty area. Kondo described this early theme as a bit lazier, slower tempo, and more laid back. As the game underwent changes, he realized that his theme no longer fit, so he increased the pace and changed it around to fit better. In an interview, Kondo explained that when coming up with

neg: Super Mario 32 levels, based on several themed worlds each with its own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Super Star. The game introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in "", which would retroactively become the first of a spin-off series, "Wario Land". "Super Mario World 2: Yoshi's Island" is considered by Miyamoto to be part of the "Super Mario" series with its sequels forming a spin-off series. In the game, Yoshi carries Baby Mario across Yoshi's Island to find

neg: Super Mario World for the SNES in December 1994. The game pack contains enhanced remakes of the first four "Super Mario" games released for the NES: "Super Mario Bros.", "Super Mario Bros. 2", "Super Mario Bros. 3" and "". "Super Mario World" was ported to the Game Boy Advance (GBA) as "Super Mario World: Super Mario Advance 2" between 2001 and 2002. It features the same number of levels as the original (albeit with a toned down difficulty), Game Link Cable support for four players, and the ability to save. In the United States, "Super Mario Advance 2" sold 2.5 million copies and

neg: Mario Kart: Super Circuit Mario Kart: Super Circuit Mario Kart: Super Circuit, known in Japan as , is a kart racing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance in 2001. The game is the third installment in the "Mario Kart" series and the first for handheld consoles, following "Super Mario Kart" (1992) and "Mario Kart 64" (1996). It was succeeded by the console game "", which was released for the GameCube in 2003. The game retains traditional game elements of "Mario Kart" set by its predecessors, and upon release, was well-received by reviewers. "Super Circuit" is a

neg: Mario (franchise) inaugurated on the Nintendo DS, featuring the mechanics of the "Super Mario Bros." games. It continued on the Wii as "New Super Mario Bros. Wii", on the 3DS as "New Super Mario Bros. 2" and on the Wii U as "New Super Mario Bros. U" and " New Super Luigi U". This gameplay is further offered by the level creator game "Super Mario Maker", released on Wii U in 2015. In 2016, the team behind "New Super Mario Bros." released "Super Mario Run" that became Nintendo's first real smartphone game and one of the few instances a "Mario" game was

neg: Luigi Luigi Luigi first appeared in the 1983 arcade game "Mario Bros." as the character controlled by the second player, and retained this role in "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World", and other titles. The first game where he was available as a primary character was "Super Mario Bros. 2". In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the "Mario Party" and "Mario Kart" series, though he has been featured in a starring role on three occasions: first in the 1991 educational game "Mario Is Missing!", in "Luigi's Mansion" for the GameCube

neg: Super Mario 3D Land suit. "Super Mario 3D Land" is just like "Super Mario Galaxy" and "Super Mario Galaxy 2", with assistance from Brownie Brown, another subsidiary of Nintendo. 1-Up Studio "Super Mario Galaxy 2" game director Koichi Hayashida directed the game, and the game music was composed by Takeshi Hama, Mahito Yokota and Asuka Hayazaki (formally known as Asuka Ohta). "Super Mario 3D Land" took two years to develop, starting from a development team of two people and ending with a team of 30. The game was first announced by Shigeru Miyamoto in November 2010, stating that both the 3D "Mario" game as

neg: Super Mario Galaxy 2", coins replenish health (and air, when Mario is underwater). In "Super Mario 64" and "Super Mario Sunshine", collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In "Super Mario 64", a blue coin is worth five normal coins. In "Super Mario Sunshine", blue coins act as a side quest when brought to the Delfino Bank. In "Super Mario Galaxy" and "Super Mario Galaxy 2", after finishing each game

neg: Super Mario Bros. expected to become the dominant new game delivery medium, and by continuing their legacy of "athletic games" with a character running and jumping with many obstacles. Miyamoto explained, "We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it." The game was made in tandem with "The Legend of Zelda", another Famicom game directed and designed by Miyamoto, which released in Japan five months after "Super Mario Bros." As a result, certain elements were carried over from "The Legend of Zelda" to "Super Mario Bros";

neg: Super Mario Kart Super Mario Kart Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the "Mario Kart" series, it was released in Japan and North America in 1992, and in Europe the following year. Selling nine million copies worldwide, the game went on to become the fourth best selling SNES game of all time. "Super Mario Kart" was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013. Nintendo re-released "Super Mario Kart" in the United

neg: Super Mario Bros. 2 Super Mario Bros. 2 Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. "Super Mario Bros. 2" has been remade or re-released for several video game consoles. The sequel to "Super Mario Bros." was conceived as a vertically scrolling, two-player, cooperative-action prototype. This technologically ambitious concept was postponed in favor of a simpler cosmetic upgrade to the original "Super Mario Bros." engine which was released in Japan as "Super Mario Bros. 2".

neg: Super Mario Bros. Switch via the Arcade Archives collection on December 22, 2017. Chris Kohler of Kotaku called the game "The meanest trick Nintendo ever played", referring to the several level changes as differences which made it difficult for people who had mastered the NES game. A remade version of "Super Mario Bros." was included as a part of "Super Mario All-Stars", a compilation game released in 1993 for the Super Nintendo Entertainment System, alongside remakes of several of the other "Super Mario" games released for the NES. The version of "Super Mario Bros." included in this compilation has improved graphics and sound

neg: Yoshi Run". Yoshi appears in the 2017 title "Super Mario Odyssey" for the Nintendo Switch, after the player has beaten the game. He is also a playable character in the crossover game "Mario + Rabbids Kingdom Battle". Yoshi has appeared in nearly all of the "Mario" spin-off games, including every game in the "Mario Kart" series as a playable character (usually as a middleweight or light middleweight) and every "Mario Party" game to date as a playable character. Yoshis have also made appearances in multiple "Mario" sports games, such as "Mario Tennis", "Mario Golf", "Mario Super Sluggers", "Super Mario Strikers", "Mario

neg: New Super Mario Bros. is the first 2D platform game to star Mario since "" in 1992. First revealed at the 2004 E3 convention, "New Super Mario Bros." was available for play at E3 in 2005. The game's designers were given much more freedom with designs in "New Super Mario Bros." compared to previous 2D "Mario" games. Characters, enemies, and objects could now be created with much more detailed animations, without requiring that they be designed by hand. To provide visual cues, the developers made the game's camera more dynamic; it zooms in and out of action depending on the situation to provide focus

neg: Super Mario Land 2: 6 Golden Coins "Super Mario Land 2" as one of the titles they want in the 3DS Virtual Console. The UK-based magazine "Total" gave the first Super Mario Land game 94%, but only gave the sequel 70%. The game was released for the Nintendo 3DS's Virtual Console service eShop on September 29, 2011, in North America and Europe, and was released on October 12, 2011, in Japan. Super Mario Land 2: 6 Golden Coins Super Mario Land 2: 6 Golden Coins is a platforming video game developed and published by Nintendo for the Game Boy, and is the sequel to "Super Mario Land",

neg: SethBling play "Super Mario World", "Super Mario Bros." and "Super Mario Kart". He holds a former world record of 42 seconds for "Super Mario World" and a former world record for "". He achieved the world record for "Super Mario World" by using a glitch that enabled him to execute arbitrary code and skip to the game's credits. In 2015, he was the first to do so on a home video game console. He injected code to play a "Flappy Bird"-like game within "Super Mario World" on a stock Super Nintendo Entertainment System. He was the first to perform this kind

neg: Super Mario Advance 4: Super Mario Bros. 3 Boy Advance game ever made, calling its concept of adding levels "ahead of its time". Game, Set, Watch's Eric Caoili called it a shame that players could not enjoy the e-Reader levels due to the difficulty of setting everything up, citing their included elements from "Super Mario World" and "". He added that they were also the only two dimensional "Mario" levels made in between "Yoshi's Island" and "New Super Mario Bros." GameSpot's Ryan Davis commented that purists may dislike some minor changes to the original game, they would enjoy the overall experience. He also described the e-Reader levels as

neg: Super Mario Bros. supported the overturn a law which would ban violent video games in the state of California. The brief cited social research that declared "Super Mario Bros", among several others, to contain cartoon violence similar to that found in children's programs such as Mighty Mouse and Road Runner that garnered little negative reaction from the public. Video game developer Yuji Naka has cited "Super Mario Bros." as a large inspiration towards the concept for the immensely successful 1991 Sega Genesis game, "Sonic the Hedgehog"; according to Naka, the general idea for the game first materialized when he was playing through game

neg: Super Mario Sunshine Magic Paintbrush and Shadow Mario form from "Super Mario Sunshine" in his Final Smash. Super Mario Sunshine Super Mario Sunshine is a platform game developed and published by Nintendo for the GameCube. It was first released in Japan on July 19, 2002, and was later released in North America, Europe and Australia. It is the second 3D platformer in the "Super Mario" series, following "Super Mario 64" in 1996. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the

neg: Lakitu match in "Mario Hoops 3-on-3" and "Mario Sports Mix". He also acts as the cameraman in "Super Mario 64" and its DS remake. Each game in the "Mario" role-playing games has featured a Lakitu, starting with "Super Mario RPG". A playable Paper Lakitu appears in the first "Paper Mario" game called Lakilester. While he acts antagonistically towards Paper Mario, it eventually joins him after his girlfriend, Lakilulu, convinces him. The playable Lakitu in "Mario Kart 7" and "Mario Kart 8" has a red shell, though the differences between red and green shelled Lakitus are unknown. Lakitu has also made appearances

neg: Super Mario 64 Super Mario 64 Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64. It is the first "Super Mario" game to use three-dimensional (3D) graphics. Along with "Pilotwings 64", it was one of the launch games for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64, with more than eleven million copies sold. An enhanced remake, "Super Mario 64 DS," was released for the Nintendo DS in 2004. In the game, Mario explores

neg: Super Mario World as the third-favourite video game character in Japan, with Cloud Strife and Mario placing second and first. DIC Entertainment produced an animated series of the same name, consisting of thirteen episodes, which ran on NBC from September to December 1991. In recent years, fans have made a number of "Super Mario World" ROM hacks, notably "Kaizo Mario World", that has been used for many Let's Play videos. In a similar way, "Super Mario World" is one of the four games whose assets are available in "Super Mario Maker", a custom level creator released for the Wii U in 2015. Super

neg: Yoshi's Safari name Peach outside of Japan ultimately failed to stick, as most players were used to the usual Toadstool name at the time and the game also never referred to her as Toadstool, thus the name was quickly reverted up until "Super Mario 64" which made the name change final. The game only received moderate sales. Yoshi's Safari Yoshi's Safari is a 1993 Japanese video game for the Super NES. In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewellery Land from Bowser and his Koopalings. This is also the first Mario game

neg: Super Mario level design, visuals, and music, have been considered to be not only two of the best "Mario" games ever made but also among the greatest games of all time in general, according to sites such as IGN and TopTenReviews. "Odyssey" was praised for successfully reviving the sandbox-style gameplay last seen in "Super Mario 64" and "Sunshine" and its introduction of the "capture" mechanic. GameRankings, a website that aggregates game scores and rankings from well-established video game critics, gives "Super Mario Odyssey" an aggregate ranking of 98.17%, making it the best-ranked game on the site. "Super Mario 3D Land" was also

neg: Super Mario Sunshine a relaxing vacation" is displayed instead. A sequel to "Super Mario 64" had been in the works for several years; the cancelled games "Super Mario 64 2" and "Super Mario 128" were some ideas Nintendo had for a direct sequel. "Super Mario Sunshine" was first shown at Nintendo Space World 2001. The game was later shown again at E3 2002. The game was the first lead directing role for Nintendo designer Yoshiaki Koizumi following a ten-year-long apprenticeship working on various other games. In an interview about the development of "Super Mario Sunshine" with Koizumi along with Kenta Usui and producer

neg: Super Mario Bros. Crossover Super Mario Bros. Crossover Super Mario Bros. Crossover is a fan-made crossover platform Flash video game launched on Newgrounds on April 27, 2013 by Exploding Rabbit. It is based mostly on the gameplay of Nintendo's "Super Mario Bros." for the NES. The only major difference is the ability to control characters that debuted in other Nintendo Entertainment System games unrelated to the "Mario" series, plus the ability to use "skins" of levels and characters from other games and platforms. The latest version available (3.1.21) was released on December 27, 2013. "Super Mario Bros. Crossover" is a Flash browser-based platforming game.

neg: Super Mario Sunshine Super Mario Sunshine Super Mario Sunshine is a platform game developed and published by Nintendo for the GameCube. It was first released in Japan on July 19, 2002, and was later released in North America, Europe and Australia. It is the second 3D platformer in the "Super Mario" series, following "Super Mario 64" in 1996. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and Mario gets blamed for the mess. Mario is ordered to

neg: Super Mario Kart Circuit", "Mario Kart 7", and "Mario Kart 8". The aspects of style and gameplay from "Super Mario Kart" that have been retained throughout the series have led Nintendo to face criticism for a lack of originality but the franchise is still considered to be a beloved household name by many, known for its familiar core gameplay. Super Mario Kart Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the "Mario Kart" series, it was released in Japan and North America in

neg: Super Mario Run Super Mario Run Super Mario Run is a side-scrolling, endless runner video game developed and published by Nintendo for iOS and Android devices. It was released for iOS in December 2016 and for Android in March 2017. The game represents one of Nintendo's first games developed for mobile devices, and one of the few instances that a game in the "Mario" series was officially released on non-Nintendo hardware. "Super Mario Run" features four principal game modes: the core game where the player controls Mario or other characters as they automatically run across the screen while timing jumps to collect coins

neg: Donkey Kong (character) title "Mario Strikers Charged" as a playable soccer captain. In "Mario Super Sluggers", he appears as a captain again. Donkey Kong also appears in "Mario Superstar Baseball". He made a playable appearance in "Mario & Sonic at the Olympic Winter Games", "Mario & Sonic at the London 2012 Olympic Games" and "Mario & Sonic at the Sochi 2014 Olympic Winter Games". He also appears in "Mario Hoops 3-on-3" and "Mario Sports Mix". He is also playable in each "Super Smash Bros." game. Donkey Kong appeared in "Super Smash Bros." as the first character from the "Donkey Kong" series and had

neg: Super Mario 64 DS Super Mario 64 DS Super Mario 64 DS is a 2004 platform video game developed and published by Nintendo for the Nintendo DS. The game was a launch title for the Nintendo DS, and is the first game in the "Mario" franchise to be released for the console. The game was released in North America and Japan in late 2004, and in PAL regions the following year. The game is a remake of the 1996 game "Super Mario 64" for the Nintendo 64. In addition to revised graphics, the game includes new characters, thirty additional star collectibles, a multiplayer mode,

neg: New Super Mario Bros. Wii by players can get coins). After the credits, Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them. "New Super Mario Bros. Wii" was created out of a desire to recreate the "Super Mario" series' single-player gameplay experience for multiple players. Shigeru Miyamoto, the head game developer at Nintendo, had been interested in creating a "Super Mario" game with multiplayer features since the series' beginnings with the 1983 arcade game, "Mario Bros." Attempts to integrate cooperative multiplayer into "Super Mario 64", the first 3D game in the series, ultimately failed due to

neg: Super Mario Bros. "The Top 200 Games of All Time," behind "The Legend of Zelda", saying that it "remains a monument to brilliant design and fun gameplay". The "Game Informer" staff also ranked it the second best in their 2001 list of the top 100 games ever made. In 2012, "G4" ranked "Super Mario Bros." first of the "Top 100 Video Games of All Time", citing its revolutionary gameplay as well as its role in helping recover the NA gaming industry from the Video Game Crash of 1983. In 2014, "IGN" ranked "Super Mario Bros." as the best Nintendo game in their "Top

neg: Toad (Nintendo) the show when it spun off into "The Adventures of Super Mario Bros. 3", allowing them to live in his house. During the show he got alternate forms such as The Toad Warrior, Fire Toad and even Baby Toad; however, these forms of Toad have not made an appearance outside of the show. Due to his absence in the "Super Mario World" game, Toad did not make an appearance in the TV show of "Super Mario World" with Yoshi and Oogtar (the latter having the same voice actor as Toad) instead taking his place. Toad appeared in the "Super Mario

neg: New Super Mario Bros. as well as brand-new ones. The game was the first "Super Mario" game to feature cooperative gameplay for up to four people, allowing players to control Mario, Luigi, and two different toads colored yellow and blue. A direct sequel to the game was later released for the Nintendo 3DS in 2012. New Super Mario Bros. U was then released for the Wii U, with New Super Mario Bros. U Deluxe planned for release on the Nintendo Switch on January 11, 2019, changing very little from the Wii U version. New Super Mario Bros. The game's plot is similar to those

neg: Super Mario 64 DS nice addition, but considered it a "diversion" that players would tire of quickly. Super Mario 64 DS Super Mario 64 DS is a 2004 platform video game developed and published by Nintendo for the Nintendo DS. The game was a launch title for the Nintendo DS, and is the first game in the "Mario" franchise to be released for the console. The game was released in North America and Japan in late 2004, and in PAL regions the following year. The game is a remake of the 1996 game "Super Mario 64" for the Nintendo 64. In addition to revised

neg: Super Mario Galaxy trigger. Super Mario Galaxy Super Mario Galaxy is a 2007 platform video game by Nintendo for the Wii. It is the third 3D game in the "Super Mario" series. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser. The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in "Super Mario 128", a technology demonstration shown at

neg: Super Mario Galaxy Super Mario Galaxy Super Mario Galaxy is a 2007 platform video game by Nintendo for the Wii. It is the third 3D game in the "Super Mario" series. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser. The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in "Super Mario 128", a technology demonstration shown at Nintendo

neg: Luigi a standalone retail version. Luigi also appeared in "Super Mario 3D World" along with his brother, Peach, Rosalina and Toad. Luigi appears in many of the "Mario" spin-offs, including "Mario Kart", "Mario Party", and "Mario" sports titles. He also appears all five installments of the "Super Smash Bros." series; in the first three installments, he is an unlockable character. Luigi has appeared in every "Mario" role-playing game. While he originally made a cameo appearance in the end credits of "Super Mario RPG", he appears more prominently in the "Paper Mario" series. He is a non-playable character in the original "Paper

neg: Super Mario Advance 4: Super Mario Bros. 3 Super Mario Advance 4: Super Mario Bros. 3 Super Mario Advance 4: Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Game Boy Advance handheld game console. It was released in Japan, and later released in Europe, North America, and Australia. It is an enhanced remake of the Nintendo Entertainment System video game "Super Mario Bros. 3", and is based on the remake found in "Super Mario All-Stars" for the Super NES. The game was revealed at Nintendo's conference at the E3 2003 convention. It contains several enhancements, including the addition of Mario

neg: Super Mario Galaxy of ideas. After development was finished, the team reflected that the fundamental part of a "Super Mario" game was to make the player think about how "fun" it was to play the game itself, rather than simply finishing it. To accomplish this, Koizumi made sure that there were certain areas of the game which could be enjoyed by all types of people, including children. Shimizu added that "Super Mario Galaxy"s ulterior motive was to have everybody "gather around the TV", as he felt that a game starring Mario was not necessarily something which could be enjoyed by playing alone. The

neg: Super Mario Advance 4: Super Mario Bros. 3 cards, which allow players to add certain power-ups to their inventory, depending on which card they have; and the switch card, which causes changes to the game, such as adding projectiles from "Super Mario Bros. 2" and causing enemies who have been hit by fireballs to turn into coins. Two item cards introduce new items to the game. The more common of the two is the Cape Feather card, which gives players said item from "Super Mario World". "Super Mario Advance 4: Super Mario Bros. 3" was first announced on a European release list, then titled "Super Mario Advance 4".

neg: Donkey Kong (character) Kong). Donkey Kong appears as a contender in "", and later as an unlockable, playable character in "Super Mario Party". Donkey Kong and his nephew have had supporting roles in various "Mario" sports games. Donkey Kong Junior appeared in the Virtual Boy game "Mario's Tennis". Donkey Kong was also a selectable character in "Mario Tennis", "Mario Power Tennis", "", "Mario Tennis Open", "" and "Mario Tennis Aces". Donkey Kong is playable in "Mario Golf", "" and "" but not "". Donkey Kong featured in "Super Mario Strikers" for the GameCube and made his first appearance on the Wii within the

neg: Wario Land: Super Mario Land 3 Wario Land: Super Mario Land 3 Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series. The game was later released for the Nintendo 3DS, on which it gained positive reviews from critics. "Wario Land" features gameplay markedly different from the previous two games in the "Super Mario Land" series. The game

neg: Super Mario Galaxy titles, and became the first Nintendo title to win the British Academy Games Award for Best Game. The game is the ninth bestselling Wii game worldwide with sales of 12.78 million, as well as the bestselling 3D entry in the "Super Mario" series. The game was rereleased as a Nintendo Selects title in 2011, as a download via the Wii U's eShop in 2015, and on the Shield Tablet in China in 2018. A sequel, "Super Mario Galaxy 2", was released for the Wii in 2010. "Super Mario Galaxy" is set in outer space, where Mario travels through different galaxies

neg: Super Mario order. Completed levels cannot be replayed. A world's final level is a boss stage. The penultimate boss stage is a side-scrolling level atop an airship ("Doom Ship") with a fight against one of Bowser's seven Koopalings. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario. Bowser is again the final boss. "Super Mario Land" was the first handheld "Super Mario" title after the Game & Watch port of "Super Mario Bros.", and was released for the Game Boy. As with other games in the series, it is a sidescrolling platformer in which Mario sets out

neg: Super Mario 64 from earlier games as well as entirely new material. "Super Mario 64" was one of the first games in the series to feature Charles Martinet as the voice of Mario. It also features the voices of Leslie Swan (then Senior Editor of "Nintendo Power") as Princess Peach, who also wrote the English text for the game. "Super Mario 64" received widespread critical acclaim and is the best-selling Nintendo 64 game. By May 2003, eleven million copies had been sold. "Super Mario 64" had become the second most popular game on Wii's Virtual Console by June 2007, behind "Super Mario Bros."

neg: Super Mario Advance 4: Super Mario Bros. 3 new levels and abilities. GameSpot's Brad Shoemaker commented that the announcement of this re-release would make gamers happy. He later added that the enhancements made and its "immense popularity" could make it the best Game Boy Advance "Mario" title. Fellow GameSpot writer Ricardo Torres called the e-Reader functionality a "pleasant surprise" that would add replay value to the game. "Super Mario Advance 4: Super Mario Bros. 3" has received very positive reception. It holds an aggregate score of 94 on Metacritic based on 25 reviews, making it the third highest-rated Game Boy Advance game. It is also the third highest-rated

neg: The Super Mario Bros. Super Show! The Super Mario Bros. Super Show! The Super Mario Bros. Super Show! is an American television series based upon Nintendo's "Super Mario Bros." and "Super Mario Bros. 2". It is the first of three TV shows based on the video game series, with the others being "The Adventures of Super Mario Bros. 3" and "Super Mario World". It was originally broadcast via first-run syndication from September 4, 1989 to December 1, 1989, with reruns continuing until September 6, 1991. The Family Channel picked up the series on September 23, 1991, and aired it until August 26, 1994. The show was

neg: Super Mario Adventures the Mario universe is developed into a livable place, as the comic was made after Nintendo Comic Systems and before "Super Mario RPG". The only other pre-story Mario is within the animated and live action series relating to Donkey Kong. It is notable for its use of the many gameplay devices in the Mario series as elements of everyday life. For example, Mario plays a psychologist and treats the social anxiety of a Boo (a ghost enemy in the video game series that covers its face whenever the player is facing it). When the comic originally ran, it ran alongside

neg: Super Mario Run of uninformed consumers. In at least one case, an Android clone contained malware designed to collect sensitive information from a player's device. According to Google, "Super Mario Run" was the most-downloaded game for Android devices in 2017. Super Mario Run Super Mario Run is a side-scrolling, endless runner video game developed and published by Nintendo for iOS and Android devices. It was released for iOS in December 2016 and for Android in March 2017. The game represents one of Nintendo's first games developed for mobile devices, and one of the few instances that a game in the "Mario" series was

neg: Super Mario 3D Land in the gameplay was met with a more mixed reception. The game was a commercial success, and has sold 12.22 million copies worldwide as of September 2018, making it the sixth best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via Nintendo eShop in 2012. "Super Mario 3D Land" is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game". As such, "Super Mario 3D Land" combines the elements of

neg: New Super Mario Bros. U three years to develop. The game, initially entitled "New Super Mario Bros. Mii", was first revealed at E3 2011 as one of several tech demos demonstrating the capabilities of Wii U. The demo's visual style duplicated "New Super Mario Bros. Wii", but featured high-definition graphics, and Mii characters were notably featured as playable characters alongside Mario and Luigi. Shigeru Miyamoto later announced that the "Mario" demo was going to be released as a full game for the system, and would be demonstrated in its revised form at E3 2012. The new game, titled "New Super Mario Bros. U", was revealed

neg: Super Mario Bros. Crossover appreciated the attention to detail, from both the original levels of "Super Mario Bros.", and the music and sound effects from the other games, that were present in the game. Super Mario Bros. Crossover Super Mario Bros. Crossover is a fan-made crossover platform Flash video game launched on Newgrounds on April 27, 2013 by Exploding Rabbit. It is based mostly on the gameplay of Nintendo's "Super Mario Bros." for the NES. The only major difference is the ability to control characters that debuted in other Nintendo Entertainment System games unrelated to the "Mario" series, plus the ability to use "skins"

neg: Super Mario Sunshine and King Boo in "" and the four unlockable characters in "". "Super Mario Sunshine" was the first game in the "Mario" series to introduce the Shine Sprites, which have appeared in later Mario games such as "Mario Kart DS" and "". It was also the debut of Bowser Jr., who has since become a recurring character and has appeared in several other games such as "New Super Mario Bros.", "Mario Kart Wii", "New Super Mario Bros. Wii", "New Super Mario Bros. U", "Super Mario Galaxy", and "Super Mario Galaxy 2", and in later "Mario" spin-off and sports games. The

neg: Super Mario Bros. 2 3", "Donkey Kong (Game Boy)", "Super Mario World", "", "Super Mario 64", " Super Mario Sunshine", "Mario vs. Donkey Kong", "Super Mario 64 DS", "New Super Mario Bros.", "Super Paper Mario", "New Super Mario Bros. Wii", "Super Mario Galaxy", "Super Mario Galaxy 2", "New Super Mario Bros. U", and "Super Mario 3D World". The Wii U game "Super Mario 3D World" features the same playable characters with the same basic physical abilities from "Super Mario Bros. 2". The "New Super Mario Bros." series also includes elements and ideas originally proposed for the prototype of this game. The multi-player elements originally

neg: New Super Mario Bros. 2 "Best Handheld Game" at Spike's 10th Annual Video Game Awards. New Super Mario Bros. 2 The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue Princess Peach from Bowser and the Koopalings. "New Super Mario Bros. 2" has a heavier emphasis on coin-collecting than other "Super Mario" games, with multiple unique items dedicated to producing large numbers of coins. The game features a specialized mode called "Coin Rush" that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase

neg: Super Mario Land bundled "Tetris" with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. "Super Mario Land" was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation. The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length. The handheld console became an immediate success and "Super Mario Land" ultimately sold over 18 million copies, more than that of "Super Mario Bros. 3". Both contemporaneous and retrospective

neg: Super Mario Bros. television. "Super Mario Bros." has been re-released for several of Nintendo's game systems as a part of their Virtual Console line of classic video game releases. It was first released for the Wii on December 2, 2006 in Japan, December 25, 2006 in North America and January 5, 2007 in PAL regions. The release is a complete emulation of the original game, meaning that nothing is changed from the its original NES release. This version of the game is also one of the "trial games" made available in the "Masterpieces" section in "Super Smash Bros. Brawl", where it can be

neg: Super Mario Sunshine recurring character Petey Piranha, known as in Japan, was also introduced, who has later appeared in a large number of "Mario" games. The game was the first 3D "Super Mario" game which included the ability to ride Yoshi. This feature reappeared in "Super Mario Galaxy 2" where the Twisty Trials Galaxy in World S is another recurring theme from "Super Mario Sunshine", based on one of the missions "The Secret of Ricco Tower". In "Super Smash Bros. Brawl", Mario uses FLUDD as a new special move that does no damage, but pushes opponents away. "Brawl" also has the fighting stage

neg: Super Mario Galaxy 2 the frustration down." In Japan, "Super Mario Galaxy 2" sold 143,000 copies on its first day of release and 340,000 copies in its first week, about 90,000 more than the first "Super Mario Galaxy" sold in the same amount of time. In North America, the game sold 650,000 copies during the month of May 2010. In the United Kingdom, "Super Mario Galaxy 2" was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010. As of July 16, 2010, the game has sold 1 million copies within the USA. As

neg: Super Mario Galaxy 2 game was originally planned as an updated version of "Super Mario Galaxy"; this version would have been called "Super Mario Galaxy More". It was later decided that the game was to be developed as a fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas, and so development time expanded to two and a half years. Among the additions are dynamic environments, new power-ups, and the ability to ride Yoshi. Upon release, "Super Mario Galaxy 2" was met with widespread critical acclaim, and is regarded by many to be one of the greatest

neg: Puzzle & Dragons Z + Super Mario Bros. Edition Puzzle & Dragons Z + Super Mario Bros. Edition Puzzle & Dragons Z + Super Mario Bros. Edition is a 2015 role-playing puzzle game for Nintendo 3DS developed by GungHo Online Entertainment. It is a compilation of "Puzzle & Dragons Z" and "Puzzle & Dragons: Super Mario Bros. Edition" from the "Puzzle & Dragons" series for North America and Europe. Before the bundled game was announced, the first game was released in Japan on December 12, 2013, and was released in Japan on April 29, 2015. The bundled game was released in May 2015 for NA and PAL regions. On

neg: Super Mario Bros. 3 3" introduced several elements carried over to subsequent "Mario" games. A similar overworld map is used in "Super Mario World" and "New Super Mario Bros.", and Mario's ability to fly has been a feature in games such as "Super Mario World", "Super Mario 64" and "Super Mario Galaxy". The game's "Super Leaf" item has returned in more recent "Mario" games for the Nintendo 3DS, like "Super Mario 3D Land", "Mario Kart 7" and "New Super Mario Bros. 2". Bowser's red hair was first popularized in the game and has since become a part of his standard appearance. Through a collaboration

neg: Super Mario Advance 4: Super Mario Bros. 3 It was first revealed at the E3 2003 conference for the Game Boy Advance. Its graphics and engine are based on the "Super Mario All-Stars" version of "Super Mario Bros. 3", not the original version for the Nintendo Entertainment System. It was designed by "Mario" series creator Shigeru Miyamoto. It adds Mario's trademark voice acting as contributed by Charles Martinet, and features the "Mario Bros." mini-game contained in other "Super Mario Advance" remake series. It introduces compatibility with Nintendo's e-Reader device, allowing players to add or view various things, including power-ups, stages, upgrades, and demonstration videos. It also allows players

neg: Super Mario games and "Super Mario 3D Land", Green Stars in the "Galaxy" games and "Super Mario 3D World", and Power Moons in "Super Mario Odyssey". In "Super Mario Land 2", there are six Golden Coin tokens that must be collected to finish the game. Flight is a common theme throughout the series, first enabled with the magic carpet item in the international "Super Mario Bros. 2". The Super Leaf and Tanooki Suit items, first appearing in "Super Mario Bros. 3" provide Mario with an animal-suited tail, which in turn acts as a flight propeller. The Tanooki Suit returns in "Super Mario

neg: Mario Kart Mario Kart There have been six "Mario Kart" games released for home consoles, three portable games, and four Namco co-developed arcade games, for a total of thirteen. The latest game in the main series, "Mario Kart 8 Deluxe", was released on Nintendo Switch in April 2017. The series has sold over 100 million copies worldwide to date. The first game in the "Mario Kart" series is "Super Mario Kart" which was released for the Super Nintendo Entertainment System in 1992. The development of the first game was overseen by Shigeru Miyamoto, the Japanese video game designer who created the original

neg: Super Mario 3D Land as well as the 3D games; levels were designed so that the player would not get lost, moving Mario in one general direction towards each level's goal. One of the inspirations behind the creation of the game was technological advances that made it possible to implement certain elements that could not be done in previous "Mario" games. Satoru Iwata explained that "since 1996, when Mario appeared in 3D in "Super Mario 64", it's always been hard for players to judge how to jump and hit a block floating in a 3D space," musing that the Nintendo 3DS autostereoscopy allowed for

neg: Hammer Bro Ice Bro, a cold-weather counterpart to the Fire Bro), "Super Mario Galaxy 2" (the first time that the Hammer Bro appeared in a 3D "Mario" game), "Super Mario 3D Land", "New Super Mario Bros. 2", "New Super Mario Bros. U", and "Super Mario Odyssey". They reappeared in "Super Mario Odyssey", where Mario can use their powers for the first time in 3D. They appear mostly in the Luncheon Kingdom, wearing chef hats and tossing frying pans instead of hammers. The Hammer Bro appeared in most of the "Mario" spin off games, such as "Super Mario RPG", the "Paper Mario" series,

neg: Koopalings Koopalings The (also known as in Japan and Europe) or in Japan) are a fictional group of seven childlike characters in the "Mario" video game franchise by Nintendo. Their individual names are Iggy Koopa, Larry Koopa, Lemmy Koopa, Ludwig von Koopa, Morton Koopa Jr., Roy Koopa, and Wendy O. Koopa. Originally depicted as the children of the series antagonist Bowser, they first appeared as boss characters in the 1988 game "Super Mario Bros. 3". They have since appeared in subsequent "Super Mario" games and spin-off "Mario" titles. They have made several appearances in other media, most notably in the cartoon

neg: Super Mario Bros. 3 series. The game placed 11th, behind "Super Mario Bros.", in "Official Nintendo Magazine"s "100 greatest Nintendo games of all time". In 2007, ScrewAttack called "Super Mario Bros. 3" the best "Mario" game in the series as well as the best game on the NES, citing the graphics, power-ups, secrets, and popularity, summing it up as "just incredible" and stating, "If you haven't experienced this greatness, we pity you". In a poll conducted by "Dengeki", the game tied with "Super Mario World" as the number three video game their readers first played. The game has been ranked on several of IGN's

neg: Mario (franchise) entries, only remakes. "Super Mario 64" debuted as the launch title for the Nintendo 64 console in 1996. "Super Mario Sunshine" was the series' entry for the GameCube, and "Super Mario Galaxy" and its sequel continued the franchise for the Wii. "Super Mario 3D Land" was the series' flagship title for Nintendo 3DS. The Wii U saw the release of "Super Mario 3D World". "Super Mario Odyssey" would be the first original game in the series to be released on the Nintendo Switch, and was released in 2017. In 2006, a retro throwback sub-series called "New Super Mario Bros." was

neg: Super Mario Galaxy 2 sitting above Princess Peach's Castle, with the Comet Observatory streaking across the sky. After Nintendo finished "Super Mario Galaxy", Shigeru Miyamoto approached the development team and suggested that a follow-up be produced. The game was originally planned to just do variations on the original game's planets and call the game ""Super Mario Galaxy More"", and was dubbed ""Super Mario Galaxy 1.5"" during early development, with a projected development time of approximately a year. The first elements that were implemented were anything that was scrapped from the original game, either to ensure game balance or simply because of time constraints, such

neg: Super Mario Bros. 3 "incredibly varied". In a preview of the game, "Nintendo Power" gave it high marks in graphics, audio, challenge, gameplay, and enjoyability. "Super Mario Bros. 3" has received universal acclaim from modern critics who consider it one of the best games of all time. "Edge" considered "Super Mario Bros. 3" Nintendo's standout game of 1989, and commented that its success outshone the first "Super Mario Bros."s sales milestone; the first game sold 40 million copies, but was bundled with the NES. They lauded the overworld map as an elegant alternative to a menu to select levels. The items hidden in the

neg: Super Mario Bros. Crossover done by Zach Robinson, Mathew Valente, et al. Music was emulated with Blargg's Game Music Emu. It took 15 months to create. It was written using Action Script 3, and made in Adobe Flash CS5. The game was instantly very popular on Newgrounds where it was first posted. After its first six hours online the game had 12,000 views and had won two awards. His next update, version 1.2, released on December 15, 2010, included Sophia the 3rd as a playable character, as well as some minor bugfixes. Versions 1.0 and 1.1 were called "Super Mario Crossover". Version 2.0, released

neg: Super Mario Advance 4: Super Mario Bros. 3 "entertaining and fiercely challenging", though criticizing the method of adding them, explaining that it was both clunky and poorly explained to players. CNN described the repackaging of the original game on the Game Boy Advance as a "tremendous success." Super Mario Advance 4: Super Mario Bros. 3 Super Mario Advance 4: Super Mario Bros 3 is a platform video game developed and published by Nintendo for the Game Boy Advance handheld game console. It was released in Japan, and later released in Europe, North America, and Australia. It is an enhanced remake of the Nintendo Entertainment System video game "Super

neg: Mario Super Sluggers appeared before the game with the Mariners' mascot, the Moose, but left after the first inning. Nintendo of America's offices are based in the Seattle area, and was the majority owner of the Mariners at the time of the game's release (hence the promotion). Mario Super Sluggers Mario Super Sluggers is a sports and adventure video game for the Wii developed by Namco Bandai Games and Now Production, and published by Nintendo. It is part of the "Mario sports" series, and the sequel to "Mario Superstar Baseball" for the GameCube. "Mario Super Sluggers" was released in Japan on June 19,

neg: Super Mario Maker wrote that Nintendo should have made sure anyone creating levels for the game was aware of the company's strict policies regarding level creation so they would know what Nintendo would not find acceptable. "Super Mario Maker" debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015. It was the second best-selling game in the UK in its first week of release, debuting at No. 2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the

neg: Super Mario Run development since 2007's "Super Mario Galaxy". Nintendo used the same core development team that created "New Super Mario Bros.", and "Super Mario Run" shares a similar 2.5D graphic style as this previous title. The game's three gameplay modes were developed in parallel by separate groups within the development team. The entire game was built using the Unity engine. Shortly before release, Nintendo's Reggie Fils-Aimé said the game would not be coming to the Nintendo Switch, due to different development architecture. The game was first announced by Miyamoto on September 7, 2016, at Apple's annual iPhone event. The game initially launched

neg: Super Mario Bros. of these sequels, "Super Mario Bros. 2" and "Super Mario Bros. 3", were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled "Super Mario Bros. 2", was released for the Famicom Disk System in 1986 exclusively in Japan, and was later released elsewhere as a part of "Super Mario All-Stars" under the name "". The gameplay concepts and elements established in "Super Mario Bros." are prevalent in nearly every "Super Mario" game. The series consists of over 15 entries; at least one "Super Mario" game has been

neg: Super Mario Bros. 3 a background theme in the 2006 Nintendo DS game "Tetris DS". The Koopalings are also world bosses in "Super Mario World", "Mario is Missing!", "Yoshi's Safari", "Hotel Mario" and all "New Super Mario Bros." games except "New Super Mario Bros." Boom Boom, another boss from this game, additionally reappears in "Super Mario 3D Land" and "Super Mario 3D World", alongside a boomerang-wielding female counterpart named Pom Pom. "Super Mario Bros. 3" is one of the four games represented in "Super Mario Maker". "Super Mario Bros. 3" has appeared on numerous top video game lists. The game debuted on "Nintendo Power"s

neg: Yoshi Bros." characters to defeat Tabuu and save the world. Yoshi has made cameo appearances in other video games. In the SNES remake of "Super Mario Bros. 3" that is part of "Super Mario All-Stars", one of the kings is transformed into a Yoshi. In "Super Mario Galaxy", an image of a Yoshi head appears as a wooden planet that Mario can visit in the "Space Junk Galaxy". Yoshi makes a cameo appearance in "" as one of the competitors in Cranky's Video Game Heroes show. Additional video game series in which Yoshi has made a cameo appearance include "The Legend