query: when does halo 4 come out for xbox one

pos: Halo 4 their Pop! Vinyl toyline on November 8, 2012. On June 11, 2012, video game console peripherals manufacturer, Mad Catz Interactive, Inc. announced that they had signed a deal with Microsoft Studios to create a "Halo 4"-branded gaming headset; the product shipped on October 30, 2012. 343 Industries and Microsoft also created a "Halo 4" art book, titled "Awakening: The Art of Halo 4"; it was published by Titan Books and released on November 6, 2012. The book contains a collection of concept art and sketches accompanied by commentary from the artists at 343 Industries. A limited edition version of the

pos: Halo (franchise) 4" was released worldwide on November 6, 2012, achieving record sales for the franchise. In a new addition to the series, a story-driven multiplayer campaign entitled "Spartan Ops" was released over the weeks following "Halo 4"s release, telling what happened after the end of the main game. "Halo 5: Guardians," the sequel to "Halo 4", was released for the Xbox One on October 27, 2015. The game takes place on many different worlds, mainly the Covenant's, and revolves around Spartan Locke's hunt of Master Chief. The third part of the Reclaimer Saga, "Halo Infinite", was announced during E3 2018. "Halo:

pos: Halo (franchise) and a prequel, "Halo: Reach", their last project for the franchise. A high-definition remake of the first game, entitled "", was released on November 15, 2011, ten years after the release of the original. A new installment in a second series of games, "Halo 4", was released on November 6, 2012. "", a remastered compilation of the four primary "Halo" titles, was released for the Xbox One on November 11, 2014., In October 2015, "" was released. In February 2017, "Halo Wars 2" was released. In June 2018, the next main installment of the "Halo" series was announced as "Halo

pos: Halo 4 London in producing live TV adverts for "Halo 4". The adverts aired on November 9, 2012; they featured live data on how many people were playing "Halo 4" online, correct to within five minutes of the broadcast. "Halo 4" was released in all territories except Japan on November 6, 2012; the Japanese version was released on November 8. Microsoft initially released the game in two separate retail versions, branded as "Standard" and "Limited" editions. The Limited Edition includes digital items for Xbox 360 avatars and in-game Spartan-IVs, as well as access to future downloadable content in the form of three

pos: Halo 4 Original Soundtrack from October 3, 2012, until October 29, 2012; participants could use samples from the tracks "Awakening", "To Galaxy", and "Revival" and submit their own remixes. Entries were judged by Davidge, Tojima, and music producers Caspa and Sander van Doorn. Participants of the winning entries received prizes, including the Xbox 360 Limited Edition "Halo 4" console bundle, the "Halo 4 Original Soundtrack" itself and many more. On October 3, 2012, it was also announced that the release date for the special limited edition box set version would be pushed to November 6, 2012, to coincide with the release date of the

neg: Halo 5: Guardians to retrieve him. 343 Industries started to plan concepts and objectives for "Halo 5" shortly after the release of its predecessor, "Halo 4". In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Like "Halo 4", it uses motion capture for character animation. It features new abilities and character designs, but does not feature any offline capabilities or local networking. It has a game engine that scales its resolution to maintain a frame rate of 60 frames per second. Microsoft announced "Halo 5" for the Xbox One at Electronic Entertainment Expo 2013. A

neg: Halo: The Master Chief Collection Xbox 360 version are not supported in the Xbox One collection. Stereoscopic 3D features from the Xbox 360 version are not supported in the Xbox One collection. Ruffian Games was responsible for developing the "Halo 3" and "Halo 4" ports. "Halo 3" and "Halo 4" received only a simple lighting upgrade, and an increase in both frame rate and rendering resolution. 343 Industries designed the interfaces and online networking. United Front Games worked on the unified interface that works across all games. Coinciding with the release of "The Master Chief Collection", 343 Industries developed the Halo Channel, an application for

neg: Halo 4 including the creation of a live-action film, "". "Halo 4" grossed million on its launch day and $300 million in its opening week—a record for the franchise. More than one million people played "Halo 4" on Xbox Live within the first 24 hours of its release. The game received positive reviews from professional critics and received multiple nominations and awards from the press. It was rereleased as part of "" for the Xbox One on November 11, 2014. A sequel, "", was released for the Xbox One on October 27, 2015. "Halo 4" is a shooter game in which players

neg: Halo 4 period of five weeks with a grand prize of $200,000. The tournament began on July 5 at RTX 2013, and on July 15 on Xbox Live. The tournament finals took place on September 1 at the 2013 Penny Arcade Expo; the event was streamed live and was hosted by Larry Hryb, Blair Herter, and Jessica Chobot. "Halo 4" was re-released as part of "" for the Xbox One on November 11, 2014. A sequel, "", was released for the Xbox One on October 27, 2015. "Halo 4" received positive reviews from critics, with aggregate review website Metacritic assigning a score

neg: Avatar (Xbox) One since the avatars on Xbox One does not support Avatar Awards anymore as of June 1, 2016. <nowiki>*</nowiki> = The game has avatar awards which are linked to certain achievements in another game. (e.g. All the awards in "Halo Waypoint" needs certain achievements unlocked in "Halo: Reach", except for the "Halo: Reach" Beta shirt which is no longer obtainable.) † = The game has achievements which can be used in another game to unlock avatar awards from there (e.g. a number of the achievements in "Halo 3", "ODST" and "Reach" can be used in "Halo Waypoint" to unlock avatar

neg: Halo 4 Xbox Live avatars, to people who watched at least thirty minutes of footage from the 2012 United States presidential debates on their Xbox 360. On October 31, 2012, Microsoft and government-owned organization Liechtenstein Marketing transformed the countryside of Liechtenstein for a special live action event for fans and members of the press. The Gutenberg Castle was transformed into a military fortification where guests tried out "Halo 4" for the first time. A nearby countryside had a United Nations Space Command military camp installed and Balzers Quarry was transformed into a battleground where fifteen actors played out a two-hour-long adventure. "Halo

neg: Halo 4 that launched alongside the game. The bundle features two custom designed controllers, a standard edition of "Halo 4", a wired headset, exclusive downloadable content and a "Halo 4"-themed Xbox 360 containing a 320GB hard drive. It was also announced that Microsoft would be releasing a standalone Xbox 360 "Halo 4" Limited Edition wireless controller featuring a different design to the one included in the console bundle. Microsoft reported that their security teams and law enforcement were investigating the possibility of "Halo 4" content being leaked on the internet in October 2012. Jessica Shea, Community Manager at 343 Industries, warned fans

neg: Halo: The Master Chief Collection Halo: The Master Chief Collection Halo: The Master Chief Collection is a compilation of first-person shooter video games in the "Halo" series for the Xbox One. Released on November 11, 2014, the collection was developed by 343 Industries in partnership with other studios and was published by Microsoft Studios. The collection consists of "", Halo 2: Anniversary, "Halo 3", and "Halo 4", which were originally released on earlier Xbox platforms. Each game in the release received a graphical upgrade, with "Halo 2" receiving a high-definition redesign of its audio and visuals that are exclusive to the collection. The game includes

neg: Halo: Spartan Assault and Steam early in 2015. Halo: Spartan Assault Halo: Spartan Assault is a 2013 top-down twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the "Halo" media franchise, it was first released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game was subsequently released for the Xbox One, Xbox 360, Steam and iOS platforms. "Halo: Spartan Assault" is set between the events of "Halo 3" and "Halo 4". Players control the human soldiers Edward Davis and Sarah Palmer as they fight the alien Covenant. The game launched with 25

neg: Halo: Spartan Assault Halo: Spartan Assault Halo: Spartan Assault is a 2013 top-down twin stick shooter video game developed by 343 Industries and Vanguard Games. Part of the "Halo" media franchise, it was first released on July 18, 2013, for Microsoft's Windows 8 and Windows Phone 8 platforms. The game was subsequently released for the Xbox One, Xbox 360, Steam and iOS platforms. "Halo: Spartan Assault" is set between the events of "Halo 3" and "Halo 4". Players control the human soldiers Edward Davis and Sarah Palmer as they fight the alien Covenant. The game launched with 25 single-player missions, with additional content

neg: Halo: Combat Evolved Anniversary Halo: Combat Evolved Anniversary Halo: Combat Evolved Anniversary is a first-person shooter video game set in the "Halo" universe and is an enhanced remake of "". Microsoft announced the game alongside "Halo 4" at the 2011 Electronic Entertainment Expo. The game was released on November 15, 2011—the 10th anniversary of the original title's launch—for the Xbox 360 game console, and rereleased as part of "" for the Xbox One on November 11, 2014. "Halo: Combat Evolved Anniversary" was developed as a partnership between development studios 343 Industries, Saber Interactive, and Certain Affinity. 343 Industries, the "Halo" series' franchise overseers, approached

neg: Halo 4 the contest via an official website had a chance of winning "Halo 4"-themed prizes. The contest was open from October 22, 2012, until December 30, 2012; entering participants also received a free code for a "Halo 4" Xbox 360 avatar outfit. Microsoft partnered with American Express to offer a promotion for eligible card holders in the United States and United Kingdom. Card holders who sync their American Express card with their Xbox Live account receive coupons and credits and are also rewarded with additional credits and coupons for obtaining achievements in "Halo 4". Microsoft also offered "Halo 4" armor, for

neg: Halo (franchise) sales exceeded US$300 million the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the "Halo 3" launch. At the end of 2007, "Halo 2" and "Halo: Combat Evolved" were the number one and two best-selling Xbox titles, respectively, and "Halo 3" was the best-selling Xbox 360 title. "Halo Wars" was the best-selling RTS console game, selling more than one million units. The "Halo" series went on to sell more than 27 million copies by August 2009, and more than 34 million copies by May 2010. Tor Books reported

neg: Halo 4 Chart and became the eighteenth biggest launch ever in the UK, it failed to beat the week one sales records of "Halo 3" and "Halo: Reach". U.S. retail tracking firm NPD reported that "Halo 4" was the second most sold retail video game of November 2012, the third most sold retail video game of December 2012, and the third most sold retail video game of the year. In the United States "Halo 4" became the best-selling Microsoft Studios title for sales counted during respective launch years. In 2012, "Halo 4" was the third most played game on Xbox Live based

neg: Halo 4 on Demand service. A game of the year edition of "Halo 4", featuring the season pass and Champion's Bundle DLC, pre-order bonuses, special avatar prop and the entire first season of Spartan Ops, was released on October 8. "Halo 4" grossed US$220 million on its launch day and $300 million in its opening week. The gross was a new record for the franchise, surpassing "Halo: Reach"s $200 million first-day gross. More than one million people played "Halo 4" on Xbox Live within the first 24 hours of release. While "Halo 4" debuted at the top of the UK Video Games

neg: Halo 4 that this feature may be implemented in the future. As with previous "Halo" titles, 343 Industries provides a statistic tracking service for players of "Halo 4". Player data such as game history, character progression, and various statistics can be accessed in game or via the Halo Waypoint website. The web services team at 343 Industries utilized the Windows Azure Service Bus messaging infrastructure to relay data from the Xbox Live network to back-end databases, where player data and information is stored. "Halo 4" player data can also be accessed via the Xbox SmartGlass application. On April 11, 2012, it was

neg: Halo: Spartan Assault released later. "Halo: Spartan Assault" is a shooter game where players view gameplay from an overhead top-down perspective. On touchscreen mobile devices, players control the character through virtual joysticks—the left stick controls movement and the right stick controls the direction of the character's fire. On Windows 8 PCs, the method of input is a keyboard and mouse, while Xbox 360 and Xbox One players use a physical gamepad. Gameplay of "Halo: Spartan Assault" will earn the player experience points (XP), Achievements, and emblems for a "Halo 4" Spartan career. Additional integration features were released after launch. A co-operative multiplayer was

neg: Halo: Spartan Assault featured in the Xbox 360 and the Xbox One version of the game. "Halo: Spartan Assault" takes place between the events of "Halo 3" in 2553 and the events of "Halo 4" in 2557. Following the events of "Halo 3", the human UNSC and alien Covenant signed a ceasefire to end a decades-long war. It follows the early Spartan Ops' missions against the Covenant alien species and gives more background to the human-Covenant conflict. Stationed on the UNSC "Infinity", gameplay is through the perspective of either Commander Sarah Palmer or Spartan Davis. Spartans Palmer and Davis are stationed on the

neg: Halo 5: Guardians hardware, Ross noted that the Xbox One allows 343 Industries to broaden the game's scope, as its matchmaking and four-player online campaign co-op modes utilize the console's dedicated server support. Franchise development director Frank O'Connor explained that "Halo 4" pushed its game engine to the limit, such that moving on to the Xbox One called for the development of a new engine. To maintain a frame rate of 60 FPS, "Halo 5"s engine uses a "progressive resolution system", which automatically lowers the resolution at which the game is rendered during graphically-intensive scenes, which are then upscaled back to the game's

neg: Electronic Entertainment Expo 2016 revision of the original Xbox One model with a smaller form factor and 4K video support (released August 2016), and teased "Project Scorpio"—later named Xbox One X, a higher-end version of the console scheduled for 2017. New trailers were shown for "Gears of War 4", "Halo Wars 2", "Inside", "Tekken 7", "Killer Instinct", "ReCore", "Scalebound" and "Sea of Thieves", along with reveals of "Dead Rising 4", "State of Decay 2" and "Forza Horizon 3". Additional announcements were made for new Xbox Live functionality, the Xbox Play Anywhere program that would allow users to play purchased supported Xbox One games on

neg: Halo 4 modified version of the engine established by Bungie. Unlike previous games in the "Halo" series, "Halo 4" runs natively in 720p resolution. The game itself comes on two discs and requires 4GB of available storage space either on a 8GB USB flash drive or Xbox 360 hard drive to play the multiplayer component. Disc two is used to install the multiplayer content and disc one is used for launching the game. Due to rendering issues and significant engine changes, Theater support for "Halo 4"s campaign and Spartan Ops was not featured in the game on launch; however 343 Industries expressed

neg: Xbox (console) special limited editions Kits. Units Available: 200,000 <br> Retail Price: $200 USD On April 2, 2004, Microsoft issued a press release announcing the upcoming retail availability of the Halo Limited Edition Xbox combo. The Xbox console and its included S Controller were translucent green with the “Halo” wordmark emblazoned on the console's front panel, at the right hand side, near controller port 4. This edition appears very similar to the Translucent Green "Debug Kit" Xbox consoles, only replacing the words "Debug Kit" with the "Halo" logo. Units Available: Unknown Retail Price: $249 On March 18, 2005, an Ice Blue Halo 2 Limited Edition

neg: Halo 4 He stated that the hardware limitations of the Xbox 360 had negatively impacted "Halo 4"s campaign, in the same way that they had throttled Bungie's ambitions for "Halo 2" on the original Xbox. He explained that although the game was visually stunning, this had detracted from the scale and spectacle that was present in "Halo 3"s campaign. He found the spaces within the campaign to be narrow and constrained which led to a lack of tactical options in encounters. Competitive multiplayer was well received by critics. Chris Watters of GameSpot welcomed the new armor abilities and gameplay tweaks introduced in

neg: Halo 4 on average unique users per day. "Halo 4" supports downloadable content (DLC), which is available to download via the Xbox Live Marketplace. Three War Games map packs, each containing three maps, can be purchased individually, or bought together with the "Halo 4" War Games Pass. The pass is included in the Limited Edition version of the game and is available to purchase on the Xbox Live Marketplace. The first map package, the "Crimson Map Pack", was released on December 10, 2012. Players who were awarded early access to Specializations received complimentary access to the Crimson Map Pack for a limited

neg: Halo Wars units and environments went a long way to integrating the game with the rest of the series. Wilcox commented that with the "Halo"-inspired menu system and Rippy's score, "before the campaign even begins, the message is clear: this is still very much a "Halo" game." Overall, "Halo Wars" was judged a fitting final game for Ensemble. On August 4, 2015, Microsoft announced "Halo Wars 2", developed by Creative Assembly with assistance from 343 Industries. The game was released February 21, 2017 for the Xbox One and Windows 10. Halo Wars Halo Wars is a real-time strategy (RTS) video game developed

neg: Halo (franchise) as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry. Players can save a recording of their gameplay sessions, and view them as video, from any angle. At E3 2014, Microsoft and 343 Industries announced "", released on November 11, 2014, for the Xbox One. The game includes the full campaign and multiplayer modes of "Halo: Combat Evolved", "Halo 2", "Halo 3", and "Halo 4". The campaign of "Halo 3: ODST" was later released as downloadable content, and was free for those who bought "The Master Chief Collection" during late

neg: Halo: The Master Chief Collection the Xbox One and Microsoft Windows. It is a successor to the Halo Waypoint app that was released on the Xbox 360. The Xbox One app is integrated with the collection, allowing players to access "Halo: Nightfall" and "Terminal" animations, unlock rewards for the game, and launch the games directly from the app. Saber Interactive, which co-developed "Combat Evolved Anniversary", assisted in the remake of "Halo 2"s campaign. It received a complete visual overhaul. The game's soundtrack and sound effects, such as weapon audio, were updated as well. The refined "Halo 2" cutscenes, as well as two new cutscenes created

neg: Halo 4 catching, which has been implemented into the multiplayer game modes Oddball and Grifball. "Halo 4"s story or campaign mode can be played alone or cooperatively with one other player on the same console via split screen, and up to three other players through Xbox Live. Unlike in "Halo 3" cooperative campaign where each player takes the role of a different character, in "Halo 4" all players assume the role of Master Chief. Players can enable "skulls" in the campaign menu which act as gameplay modifiers such as increasing enemy health, changing NPC behavior or removing elements of the player's HUD.

neg: Halo 4 that while the short length felt odd initially, the mode was still fun to play and offered more opportunities to play "Halo" cooperatively. Halo 4 Halo 4 is a first-person shooter developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The seventh video game installment in the "Halo" franchise, the game was released in November 2012. "Halo 4"s story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief, who

neg: Xbox 360 launch well as smaller store chains, are also selling units. The lone package available during launch includes the Xbox 360 Premium system with an additional wireless controller, Halo 2, and Dead or Alive 4 for 28,500 pesos ($568). This also includes a one-year replacement warranty. Now packages are also available with the Xbox 360 S, one with the console only, and the other bundled with Kinect and two popular Kinect games, Kinect Sports and Kinect Adventures. Xbox 360 launch The promotional campaign for the Xbox 360 began on March 30, 2005 , with the opening of an alternate reality game called

neg: Halo 5: Guardians a May 2014 blog post. The game is exclusive to the Xbox One. "" gave players exclusive access to the "Halo 5: Guardians" multiplayer beta, which began December 29, 2014, and ran through January 18, 2015. In response to the negative coverage of "The Master Chief Collection"s broken launch, O'Connor announced that "Guardians" would not be broken at launch. The game uses motion capture to animate characters, following its use in "Halo 4". To record the performances, it used a 5,000-square-foot stage and fifty cameras, along with a 3D tracking system called OptiTrack. On the departure from the Xbox 360

neg: Xbox One that existing owners consider Xbox One X instead. The Xbox One platform has faced criticism for lacking in exclusive releases over competitors such as PlayStation 4 and Nintendo Switch. Although there have been releases in flagship Microsoft franchises such as "Forza" and "Halo", they have underperformed in comparison to other entries, while several major Xbox One exclusives have faced notable delays, such as "Crackdown 3", or outright cancellations, including "Fable Legends" and "Scalebound". By contrast, PS4 and Switch have seen a large number of critically successful first- and third-party exclusives, and Activision would sign with Sony Interactive Entertainment for timed

neg: Halo: Combat Evolved descriptive enough title to compete with other military-themed games. On July 12, 2002, a "Halo" port for Windows was announced to be under development by Gearbox Software. Its showing at E3 2003 was positively received by some critics, with skepticism by others. It was released on September 30, 2003, and included support for online multiplayer play and featured sharper graphics, but had compatibility issues that caused poor performance. "Halo" was later released for Mac OS X on December 11, 2003. On December 4, 2007, the game became available for the Xbox 360 via download from the Xbox Live Marketplace. "Halo"<nowiki>'</nowiki>s

neg: Halo 3 2013, "Halo 3" was available as a free download for Xbox Live Gold subscribers. In September 2017 (exactly a decade after the release of the game), Halo 3 became available on the Xbox One via backwards compatibility. "Halo 3" supports multiplayer map downloadable content as well as game updates via Xbox Live. The first three post-release multiplayer maps, "Standoff", "Rat's Nest", and "Foundry", were released as a pack on December 11, 2007, collectively known as the "Heroic Map Pack". A second group of three maps including a remake of "Halo 2" map "Lockout", titled "Blackout", a new map "Ghost Town"

neg: Halo 2 360-exclusive "Gears of War". "Halo" and "Halo 2" are still some of the most played games for the Xbox console. "Halo 2" has received critical acclaim. On review aggregate site Metacritic, the game has attained overall scores of 95 out of 100, respectively. "Halo 2" received multiple awards, including Best Console game and Best Sound Design from the Interactive Achievement Awards. According to Xbox.com, the game has received more than 38 individual awards. Many reviewers praised the audio for being especially vivid. Multiplayer especially was noted in being the best on Xbox Live at the time. "Game Informer", along with

neg: Halo 4 The campaign also features terminals which provide the player with additional backstory via videos viewed in the "Halo Waypoint" application on the Xbox 360. In "Halo 4"s multiplayer component, titled "Infinity", players assume the role of a customizable Spartan-IV super-soldier. Players can progress through ranks by earning experience points from completing matches and challenges. Gameplay items such as visual customizations, weapons, armor abilities, and various upgrades are unlocked and can be acquired by players when they gain ranks. Once players attain rank SR-50, they can enlist into a "Specialization", enabling them to unlock further cosmetic and gameplay-enhancing customizations for their

neg: Halo Wars 2 "Halo" game to launch simultaneously on console and PC. The game was released as part of the Xbox Play Anywhere program which allows a digital purchase to be playable on both Windows and Xbox One. THQ Nordic handled distribution of the European retail PC release. An Ultimate Edition version of the game included a downloadable content (DLC) season pass, access to the game four days early, and a copy of "Halo Wars: Definitive Edition"—an enhanced version of the original game for Windows and Xbox One. "Halo Wars 2" debuted in second place on the UK's weekly retail sales chart. Following

neg: Characters of Halo how people react to him. He's a space marine in really cool green armor." The character has since become a gaming icon, the mascot of the Xbox, and was rated as one of the greatest videogame characters of all time by "Electronic Gaming Monthly". Cortana, voiced in the games by Jen Taylor, is the artificial intelligence (AI) who assists the Master Chief throughout "Halo: Combat Evolved", "Halo 2", "Halo 3" and "Halo 4". She is one of many "smart" AIs, and is based on the brain of Dr. Halsey; the nature of her programming means that she will eventually "think"

neg: Halo 4 Halo 4 Halo 4 is a first-person shooter developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The seventh video game installment in the "Halo" franchise, the game was released in November 2012. "Halo 4"s story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief, who battles remnants of the former military alliance of alien races known as the Covenant and mechanical warriors of the Forerunner empire known as

neg: Call of Duty 4: Modern Warfare as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be". Before "Call of Duty 4: Modern Warfare" was released, it was predicted to sell even more copies than the highly successful "Halo 3"; it had received reviews as high as "Halo 3"s, it was launching on three systems as opposed to one for "Halo 3", and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders. It fulfilled the prediction and the Xbox 360 version became the

neg: Halo: Combat Evolved downloadable Xbox Original for the Xbox 360. A high-definition remake, "", was released for Xbox 360 on the 10th anniversary of the original game's launch, and was rereleased as part of "" on November 11, 2014, for the Xbox One. "Halo" is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been

neg: Halo 3 in an effort to sell more game consoles and broaden the appeal of the game beyond the established "Halo" fanbase. Marketing included cross-promotions and an alternate reality game. On the day before its official release, 4.2 million units of "Halo 3" were in retail outlets. "Halo 3" grossed US$300 million in its first week. More than one million people played "Halo 3" on Xbox Live in the first twenty hours. To date, "Halo 3" has sold in excess of 14.5 million copies, making it the fifth best selling Xbox 360 game of all time, the best selling Xbox 360 exclusive

neg: Halo (franchise) until the launch of "Gears of War" on the Xbox 360 in November 2006 – two years later – "Halo 2" was the most popular video game on Xbox Live. "Halo 3" was nominated for and won multiple awards; it won "Time" magazine's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please ""Halo" veterans". Complaints

neg: Halo 4 "Halo: Reach" and "". Ten episodes of content were released for Spartan Ops, each featured a cinematic and five objective-based missions. The first five episodes were delivered on a weekly basis following "Halo 4"s launch, the final five episodes were released in early 2013. Other game features include Forge, a map-editing tool first introduced in "Halo 3". Like War Games it has both split screen and Xbox Live support. Using the tool, players can edit default multiplayer maps by adding or modifying spawn points, weapons and items, or create new ones using canvases. Forge in "Halo 4" contains a new

neg: Halo 5: Guardians mode was inspired by older multiplayer shooters such as "Quake". Warzone, one of the new multiplayer modes, was originally conceived in 2012 with a small demo set up as a four-versus-four player match with AI controlled enemies defending an objective. Initially, the studio wanted to implement such a mode with "Halo 4" on the Xbox 360 but they were unable to achieve their vision. A multiplayer beta for "Halo 5: Guardians" launched on December 29, 2014 and ran for three weeks. The beta was a sample of "Halo 5: Guardians" Arena gameplay, featuring three modes, seven maps and eleven weapons.

neg: Xbox (console) of highly rated exclusives "Fable" and "Ninja Gaiden", both of these games would become big hits for the Xbox. Later that year, "Halo 2" was released and became the highest-grossing release in entertainment history, making over $125 million in its first day and became the best-selling Xbox game worldwide. "Halo 2" became Xbox Live's third killer app after "MechAssault" & "". That year Microsoft made a deal to put Electronic Arts's popular titles on Xbox Live to boost the popularity of their service. By 2005, despite notable first party releases in "" and "Forza Motorsport", Microsoft began phasing out the

neg: Halo: Combat Evolved Anniversary America during its first week. The game was rereleased on the Xbox One as part of "" on November 11, 2014. "Halo: Combat Evolved Anniversary" received generally positive reviews. On aggregate review website Metacritic, the game has a weighted score of 82 out of 100, based on 73 reviews from critics. On GameRankings, the game has an overall score of 81.92% based on reviews from 53 critics. The staff of "Official Xbox Magazine" praised the developers for preserving the original gameplay, avoiding "revisionist horrors" and "Star Wars" rerelease moments. Brandon Justice of "Electronic Gaming Monthly" wrote for fans of the

neg: Halo: Combat Evolved Anniversary two days of Xbox Live premium membership. VideoGamer.com's staff found the pizza to be delicious, but its connection to the "Halo" franchise tenuous. Microsoft and Pizza Hut would run a similar promotion the next year for "Halo 4"s release. As stated by tracking firm Chart-Track, "Anniversary" was the sixth best-selling game of the week across all platforms in the UK; it attained the fifteenth spot in Japan according to Media Create, while according to Amazon orders, it was the second best-selling game for the 360 platform in the same period. It was the third best-selling Xbox 360 game in North

neg: Halo: Combat Evolved for any console, ever" and commented, ""GoldenEye" was the standard for multiplayer console combat. It has been surpassed." GameSpot claimed that ""Halo"<nowiki>'</nowiki>s single-player game is worth picking up an Xbox for alone," concluding, "Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform." IGN remarked similarly, calling "Halo" a "can't miss, no-brainer, sure thing, five star, triple A game." AllGame editor Jonathan Licata praised Bungie for doing "a remarkable job with Halo, taking many successful elements from previous standouts in the genre to make one very

neg: Halo 5: Guardians stating "We see the robustness of what Xbox Live is today and where people are playing across Xbox Live—you at your house, me at our house. We know that's the vast majority of the co-op play. With "Halo 5", the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place." "Halo 5: Guardians" takes place in the year 2558, and is set eight months after the events of "Halo 4". The game follows the human fireteams Blue Team and Fireteam Osiris. Blue Team is led

neg: Halo Wars 2 on June 12, 2017, and released on September 26, 2017. It also features new leaders, maps, and a cooperative mode. In late October 2017, "Halo Wars 2" received a number of visual enhancements for the Xbox One X. Additionally, cross-platform play between console and PC was enabled. The Xbox One version of "Halo Wars 2" received "generally favorable" reviews from professional critics, while reception towards the PC version was more "mixed or average" according to review aggregator website Metacritic. The general consensus among critics was that "Halo Wars 2" provided an accessible strategy game experience befitting newcomers but that it

neg: Halo 4 game called "Halo 4: King of the Hill Fueled by Mountain Dew". Players were able to redeem product codes from October 15, 2012, on websites that PepsiCo set up for the promotion. In the United Kingdom, a promotion ran from September 24, 2012, until December 4, 2012, where purchasers of Mountain Dew were able to redeem codes to have a chance of winning copies of "Halo 4", Xbox 360 avatar items and a trip to Seattle to attend a tour around the studio of 343 Industries. Microsoft also partnered with Pizza Hut branches in the United Kingdom; people who entered

neg: Halo: Combat Evolved a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity," but stated that the online multiplayer component was "a massive draw ... for "Halo" veterans." On its release "Halo" broke sales records; by April 8, 2002, a little under five months after its release, one million units had been sold: this pace was faster than that of any previous sixth-generation console game. During the two months following "Halo"<nowiki>'</nowiki>s release, the game sold alongside more than fifty percent of

neg: Marketing of Halo 3 the team identified early on was that core gamers knew the game was coming out, but there was "a perception problem... we wanted to invite people into the console and into Xbox 360 and to play "Halo 3" as a mass-market entertainment product," according to product manager Chris Lee. Since "Halo 3" was released as an Xbox 360 exclusive, part of the marketing push was to sell more Xbox consoles, which had encountered sluggish sales. Microsoft planned advertising and promotions to appeal to both casual and hardcore gamers in a five-pronged marketing strategy. The first stage was to kick off

neg: Halo 3 that the game renders at 1152×640 resolution instead of the usual 1280×720 (HD) resolution that most Xbox 360 games use. This is because "Halo 3" uses two frame buffers instead of the usual one, so the lower resolution allowed Bungie to preserve as much of the dynamic range as possible for the game's lighting without adversely affecting the frame rate. The image can be upscaled to 1080p by the Xbox 360. As with all titles on the Xbox 360, "Halo 3" fully supports 5.1 surround sound audio. In the game, there are over 50,000 pieces of audio, with nearly 40,000

neg: Halo: Combat Evolved gun turrets or riding shotgun while the player is driving a vehicle. A split screen mode allows two players to cooperatively play through "Halo"s campaign. The game also includes five competitive multiplayer modes, which all can be customized, for between two and 16 players; up to four players may play split-screen on one Xbox, and further players can join using a "System Link" feature that allows up to four Xbox consoles to be connected together into a local area network. "Halo" lacks artificially intelligent game bots, and was released before the launch of the Xbox Live online multiplayer service; therefore

neg: Halo: The Master Chief Collection 343 Industries decided that it would be a great opportunity to release the other main "Halo" titles for the Xbox One in preparation for the 2015 release of "Halo 5: Guardians". All of the games run at 60 frames per second and have received lighting upgrades; all but the "Halo 2" remake have a native resolution of 1080p. On October 18, 2014, the game had been declared gold, indicating it was being prepared for duplication and release. "Combat Evolved Anniversary" is based on the high-resolution remaster of the original released in 2011 for the Xbox 360. Kinect features from the

neg: Halo 4 competitive multiplayer map packs, containing a total of nine maps. It also includes a 90-minute extended version of the live action digital series, "" and a UNSC "Infinity" Briefing Packet. At launch, two Specializations were available to all players; only owners of the "Halo 4" Limited Edition had access to all eight Specializations. However, 343 Industries later granted access to players, in certain countries, who participated in an online multiplayer match during the opening fortnight. For the remaining players, the Specializations were gradually unlocked in the months following launch. Microsoft produced a Xbox 360 Limited Edition "Halo 4" console bundle

neg: Halo 2 explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty. Like "Halo: Combat Evolved", the Xbox version of "Halo 2" features a multiplayer system that allows players to compete with each other in split-screen and system link modes; in addition, it adds support for online multiplayer via Xbox Live. "Halo 2" introduced an entirely new paradigm for matchmaking players together. In earlier games, one person specifies a game type and map and configures other settings, before setting up his or her device as a game server

neg: Halo 5: Guardians times and can receive limited orders using the Xbox controller. During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die. Unlike previous first-person shooters in the "Halo" franchise, "Halo 5: Guardians" does not feature any offline multiplayer capabilities, like split-screen cooperative campaign and multiplayer modes; it also does not have any local networking options. Microsoft Studios corporate vice president Phil Spencer commented on the lack of split-screen,

neg: Halo 4: Forward Unto Dawn "Official Xbox Magazine"s reviewer, Edwin Evans, appreciated the direction of the series; "Stewart Hendler's well-judged editing keeps the script from sinking under the weight of its own melodrama, and his close-ups never overstay their welcome, hiding the weaknesses of the inexperienced (but talented) cast." He also echoed Plath's thoughts on the slow first half and exciting second half. Halo 4: Forward Unto Dawn Halo 4: Forward Unto Dawn is a military science fiction web series set in the universe of the "Halo" franchise. "Forward Unto Dawn" consists of five 15-minute episodes released weekly starting on October 5, 2012, and was

neg: Havok (company) San Francisco and India. Havok (company) Havok (legally Telekinesys Research Ltd.) is an Irish software company founded in 1998 by Hugh Reynolds and Steven Collins, based in Dublin, Ireland and owned by Microsoft. They have partnership with Activision, Electronic Arts, Nintendo, Microsoft, Sony, Bethesda Softworks and Ubisoft. Its cross-platform technology is available for PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, Xbox, Xbox 360, Xbox One, Wii, Wii U, GameCube, and PCs. Havok’s technology has been used in more than 150 game titles, including "Half-Life 2", "Halo 2", Dark Souls, "Mafia III", "Tony Hawk's Project 8", "", "Age of Empires

neg: Havok (company) Havok (company) Havok (legally Telekinesys Research Ltd.) is an Irish software company founded in 1998 by Hugh Reynolds and Steven Collins, based in Dublin, Ireland and owned by Microsoft. They have partnership with Activision, Electronic Arts, Nintendo, Microsoft, Sony, Bethesda Softworks and Ubisoft. Its cross-platform technology is available for PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, Xbox, Xbox 360, Xbox One, Wii, Wii U, GameCube, and PCs. Havok’s technology has been used in more than 150 game titles, including "Half-Life 2", "Halo 2", Dark Souls, "Mafia III", "Tony Hawk's Project 8", "", "Age of Empires III", "Vanquish", "Lost Planet

neg: Halo 4 the player's Spartan. Aside from map packs, the game is supported by regular matchmaking playlist updates. These updates make playlist and balance changes, sandbox tweaks and fix minor glitches. A title update to fix various game issues and glitches was released in December 2012. Spartan Ops went on a mid-season break that December and resumed on January 21, 2013; the back half of the season was made available as a free download from the Xbox Live Marketplace. On January 29, an in-game search feature was implemented for "Halo 4"s file sharing system; a web version of the "Halo 4" file

neg: Halo 2 game called "I Love Bees" that involved players solving real-world puzzles. On release, "Halo 2" was the most popular video game on Xbox Live, holding that rank until the release of "Gears of War" for the Xbox 360 nearly two years later. By June 20, 2006, more than 500 million games of "Halo 2" had been played and more than 710 million hours have been spent playing it on Xbox Live; by May 9, 2007, the number of unique players had risen to over five million. "Halo 2" is the best-selling first-generation Xbox game with at least 6.3 million copies

neg: Halo 5: Guardians Halo 5: Guardians Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. The tenth installment and fifth main entry in the "Halo" series of video games, it was released worldwide on October 27, 2015. The game's plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When the former goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question, and Fireteam Osiris is sent

neg: Halo 5: Guardians white" in motives than previous antagonists, and the background chatter contributing to learning more about each character. First-week global sales of "Halo 5" software and hardware totaled more than , making it the fastest-selling Xbox One exclusive. "Halo 5" made the biggest sales record in Xbox history, and was also the best-selling digital title. Within its first five days of release, "Halo 5" was the best-selling game of October in the United States, according to NPD Group, which tracks physical sales from retailers. In November, "Halo 5" was the eighth best selling game according to NPD's figures. In the United

neg: FIFA 14 stadium atmosphere. Too often have we seen football games flounder in the transition to new consoles, but "FIFA 14" for the PlayStation 4 and Xbox One is a step above its peers." IGN's Daniel Krupa scored the PlayStation 4 and Xbox One versions 9.1 out of 10, writing ""FIFA 14" isn't a leap into the future of the series; it has a lot in common with the version of "FIFA 14" that's already out. There are real flashes of potential, though, and hints at where it may go in the future [...] what "FIFA 14" on next-gen consoles does right

neg: Halo 2 more than a half-billion games of "Halo 2" have been played on Xbox Live since its debut. "Halo 2" is the best-selling first-generation Xbox game with 8.46 million copies sold by November 2008. As of September 25, 2007, "Halo 2" was the fifth best-selling video game in the United States with 6.3 million copies sold, according to the NPD Group. From the day of its initial release and up until mid-November 2006, "Halo 2" was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the

neg: Avatar (Xbox) remote control vibrating Warthogs from Halo, Lightsabers from Star Wars, footballs, skateboards, pets, and even pom-poms. According to Major Nelson (Director of Programming for the Microsoft gaming network Xbox Live), those who attended the Electronic Entertainment Expo in 2009 were eligible for a special E3 Trophy prop when the Avatar Marketplace actually hits – however to be in with a chance you had to have visited a special stand that was present at the conference. Most recently, Xbox users that participated in the Xbox One Preview Program were given a specially created prop that showcased a cat dressed as a

neg: Halo 4 multiplayer. He praised the continuing robustness of Custom Game options and the accessibility of level editing in Forge. CVG's Gapper stated that the new scoring system alone made "Halo 4" multiplayer the best in the series, emphasising that recognition for assists and completing objective tasks was a positive change. "Polygon" writer, Arthur Gies, said that the new game mode Dominion was the best addition to "Halo" multiplayer since the introduction of Xbox Live. He also thought that the multiplayer component was more approachable to people outside of the core player-base without dumbing anything down. Reception towards Spartan Ops was less

neg: Halo 4 also remarked that while the narrative tied the main plot lines together well, it was disappointing to see some of the smaller story points were ignored entirely. Both G4 and "Official Xbox Magazine" agreed that the plot became convoluted on occasions and might be difficult to understand for new players of the franchise. G4 reviewer, Adam Rosenburg, also stated that while the soundtrack had some memorable moments, he was disappointed that composer Neil Davidge had chosen to ditch the familiar theme of previous games. Michael Gapper of "Computer and Video Games" drew a comparison between "Halo 4" and "Halo 2".

neg: Halo 3 setter—"Halo 2"—which earned $125 million within 24 hours after its launch. The game was preordered by more than one million people in North America. Worldwide more than US$300 million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the "Halo 3" launch. In the U.S., "Halo 3" sold 3.3 million copies in its first 12 days on sale, increasing to 3.7 million copies by November 15, 2007. Reuters UK estimated that "Halo 3" may have sold up to 5.2 million copies worldwide in the

neg: Console exclusivity for consumers. They also draw attention to the relevance of such exclusive titles for the developer, as there may be a potential for greater sales volume when releasing on multiple platforms. Firms such as Microsoft, Sony and Nintendo also use exclusive titles to their advantage in order to create marketing strategies. Microsoft claimed that the "Halo" series, specifically "Halo 3", was a key "payoff" in their strategy when entering the console market with the Xbox and Xbox 360. It is not uncommon for big firms such as Sony and Microsoft to buy small publishers in order to preserve exclusivity for

neg: Certain Affinity due to release in summer 2011, called "Crimson Alliance", at RTX 2011. Certain Affinity also partnered with 343 Industries again for the development of "", which was released exclusively for Xbox 360 on November 15, 2011. At RTX 2012, Certain Affinity announced that the studio was working with 343 Industries again on developing the Forge map-making tools for "Halo 4". At RTX 2014, Certain Affinity showed off their involvement in "" with the reveal of one of the six remade Halo 2 maps, Coagulation, along with a new vehicle, the Gungoose. In 2017, Leyou Tech invested $10 million in Certain

neg: Super Bomberman R "Gradius", Simon Belmont from "Castlevania", and Pyramid Head from "Silent Hill 2"—were also teased. Further updates with additions of new characters and entirety new game play mode are being released by Konami. Ports for PlayStation 4, Xbox One, and Microsoft Windows were released in June 2018, each featuring a platform-exclusive character: Ratchet from "Ratchet & Clank" for the PS4 version; Master Chief from the "Halo" series for the Xbox One version; and P-Body from "Portal 2" for the Windows version. The original Switch version will also be receiving its own exclusive character via an update: the Bomberman franchise's own MAX.

neg: Halo 4 of 87/100, respectively. Many reviewers were impressed by 343 Industries' debut effort and considered it a worthy addition to the series. Ryan McCaffrey of IGN gave "Halo 4" a very positive review, considering it to be the best game of the series to date and the best Xbox 360 game of 2012; he called it "a bar-raising triumph for the entire first-person shooter genre." Wesley Yin-Poole of "Eurogamer" remarked that although he was initially sceptical of changes being made to the formula, 343's greatest achievement was managing to stay true to what "Halo" is. He was enthusiastic to see what

neg: Halo 3 first two weeks after launch. By November 30, 2007, "Halo 3" had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console. On January 3, 2008, Microsoft announced that "Halo 3" has sold 8.1 million copies. The game drew over a million Xbox Live members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history. The game returned to the top 20 sales charts more than a year after its release

neg: Halo: Combat Evolved Anniversary edition contains thirty-nine tracks and was released on November 15, 2011. "Halo: Combat Evolved Anniversary" was announced to the public with a trailer on June 6, 2011, at Microsoft's annual E3 global media briefing, which closed with the teaser trailer for "Halo 4". Bonuses for preordering the game included a Master Chief Xbox 360 avatar costume and an exclusive Grunt Funeral skull, which toggles whether enemy Grunts explode upon death. During the Halo Universe panel at the 2011 San Diego Comic-Con, a short trailer showcasing the animation used in the terminals with a narration by 343 Guilty Spark was shown

neg: Halo (franchise) by developing games such as "ODST" and "Reach", the rights to "Halo" remain with Microsoft. To oversee everything "Halo", Microsoft created an internal division, 343 Industries, serving as "stewards" for the franchise. Frank O'Connor, formerly a Bungie employee, now serves as 343's creative director. In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a central hub for "Halo" content called Halo Waypoint. Waypoint is accessed from the Xbox 360 Dashboard and offers players access to multimedia content in addition to tracking their "Halo" game "career". O'Connor described Waypoint as intended to be

neg: Halo Wars announced that on February 28, 2009, one thousand stores in the United States would hold "Halo Wars" tournaments, and two thousand GameStop stores held midnight releases for the game. European markets sold a "Best of "Halo"" bundle of "Halo Wars", "Halo 3" and an Xbox 360. On release, "Halo Wars" reached second place on the United Kingdom weekly sales charts behind "Killzone 2". "Halo Wars" reached only 16.7% of "Halo 3"s first-week sales, but it outsold "" threefold, making it the fastest-selling console strategy game. The following week, "Halo Wars"s sales were ranked fifth. In Australia, "Halo Wars" weekly sales

neg: Games for Windows – Live "Shadowrun", which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007, and was also the first LIVE title to offer cross-platform play between Windows Vista and Xbox 360 on the Live service. Another game that was released is "Halo 2" for Windows Vista, which was launched to the public on May 31, 2007. The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players. Sega, Eidos, and THQ have signed on to include Games for Windows – Live in their upcoming games. Epic Games

neg: Xbox One controller which does not include a 3.5 mm jack. An adapter for 2.5 millimeter headphone jacks (except for ones with a dongle-like adapter) is also included. A keyboard chatpad attachment, similar to the Xbox 360 Messenger Kit, was unveiled at Gamescom on August 4, 2015. Similarly to the Xbox 360 version, the Play & Charge kit is the official rechargable battery pack for Xbox One controllers. Xbox One controller Xbox One Wireless Controller is the primary controller for the Microsoft Xbox One console. The controller maintains the overall layout found in the Xbox 360 controller, but with various tweaks to its

neg: System Link Some Platinum Hits discs will not link with non-Platinum Hits discs. The purpose of this is to have multiplayer gameplay on multiple consoles, which allows for a non-split screen multiplayer gaming experience and far more players in one game than a single console can support. "" allows up to 16 players on split screens on four consoles to partake in a simultaneous 16-player game. Later, post-Xbox Live games such as "Halo 2" and "Unreal Championship" supported more consoles per game than the maximum of four supported by "Halo". While "system link" was popularized by the pre-Xbox Live era Xbox games,

neg: Halo (franchise) prominent character in "Halo 4" as a commander on the UNSC Infinity. The name of the series, aside from being a reference to the UNSC frigate "Forward Unto Dawn", is given new significance in the series as part a running motif based on a poem. The film cut was released on Blu-ray and DVD on December 4, 2012. On April 3, 2014, it was announced that Ridley Scott and his production company, Scott Free Productions, were working on a "Halo" digital feature alongside 343 Industries and Xbox Entertainment Studios; Scott would be the executive producer, with David W. Zucker and

neg: Karma (Halo player) Karma (Halo player) Ben Jackson (born 1988; also known by his pseudonym Karma) is a professional "Halo" player from Murrieta, California, United States. He attended Murrieta Valley High School, graduating in 2006. Jackson initially began playing the "Yu-Gi-Oh!" Trading Card Game around the time of his sophomore year; he then started playing "Halo" intensively when "Halo 2" was announced and widespread promotion of the Xbox 360 commenced. Jackson first attended a Major League Gaming tournament for "" in Los Angeles, but performed poorly. At age seventeen, in May 2005, Jackson became a professional Major League Gaming (MLG) "Halo 2" gamer.

neg: Ace Combat 7: Skies Unknown to use Unreal Engine 4. Pre-orders for the PlayStation 4 will come with a free emulated copy of the PlayStation 2 game "" to download from the PlayStation Store, while Xbox One players will receive the Xbox 360 title "" running through the Xbox One's backwards compatibility feature. Ace Combat 7: Skies Unknown Ace Combat 7: Skies Unknown is an upcoming combat flight action video game developed and published by Bandai Namco Entertainment. An entry in the long-running "Ace Combat" series, it will be released for the PlayStation 4 and Xbox One in January 2019, and for Microsoft Windows the

neg: Avatar (Xbox) signed into Xbox Live to receive the game update for those games. There are currently no Xbox One games that support Avatars, although some Xbox 360 games that did support them were made backwards compatible for the Xbox One. The Avatar Store was launched as "Avatar Marketplace" on August 11, 2009, allowing users to buy clothes and props using their Xbox Live account. Users are able to buy branded clothing, such as Adidas, for their Avatar, as well as game-related clothing, such as costumes from "Monkey Island", "BioShock 2", "Fable 2", "Gears of War 2", "Halo", "Splinter Cell Conviction" and

neg: Halo 4: Forward Unto Dawn Limited Edition version of "Halo 4", and became available on Blu-ray, DVD, Xbox Video, iTunes and video on demand services on December 4, 2012. The Blu-ray and DVD versions contain bonus features including audio commentary from Stewart Hendler and 343 Industries, a live-action Red vs. Blue PSA entitled Sleeper, as well as vignettes and making-of documentaries. On January 18, 2013, Content Media Corporation announced that they had international distribution rights for "Forward Unto Dawn" for television. McFarlane Toys produced 500 units of a collectible statue to tie-in with "Forward Unto Dawn" in December 2012. The statue is a thirty-six centimetre

neg: Halo (franchise) suggested the name "Halo", which became the game's title. The first "Halo" game was announced on July 21, 1999, during the Macworld Conference & Expo. It was originally planned to be a real-time strategy game for the Mac and Windows operating systems, but later changed into a third-person action game. On June 19, 2000, Microsoft acquired Bungie and "Halo: Combat Evolved" became a launch title for the Xbox video game console. After receiving Xbox development kits, Bungie rewrote the game's engine, heavily altered its presentation, and turned it into a first-person shooter. Though the first "Halo" was meant to include

neg: Halo: Combat Evolved release, the multiplayer component is the original multiplayer engine from "Combat Evolved" as opposed to "Halo: Reach" and is playable over Xbox Live, something not possible until "The Master Chief Collection". Halo: Combat Evolved Halo: Combat Evolved is a 2001 military science fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the "Halo" franchise, it was released as a launch title for the Xbox gaming system on November 15, 2001. More than five million copies were sold worldwide by November 2005. Microsoft released versions of the game for Microsoft Windows and

neg: Xbox 360 as additions to the Halo franchise and "Gears of War", the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including "Devil May Cry 4", "Ace Combat 6", "Virtua Fighter 5", "Grand Theft Auto IV", "Final Fantasy XIII", "Tekken 6", "", and "L.A. Noire". In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3. TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of

neg: Eric Neustadter 14.5 years, he was leaving Xbox. In August 2016, he announced via Twitter that he'd joined The Pokémon Company International as VP of Technology. Identifying himself only by his Xbox Live gamertag "e", Neustadter briefly appeared in the video at the end of the Xbox 360 viral marketing campaign OurColony. In his role as Director of Xbox Operations for Xbox Live, Neustadter appeared in a video which was included with all consoles of the Xbox 360 when it was originally released. Neustadter is also credited as contributing to Halo 3 in the role of "Platform & Xbox Live: Microsoft Xbox".

neg: Halo (franchise) find matches in online games at this time. Upon release, "Halo 2" became the game played by the most people on the Xbox Live service that week; it retained this title for over two years – the longest streak any game has held the spot. "Halo 3" is the final game in the main "Halo" trilogy, ending the story arc begun in "Halo: Combat Evolved". The game was released on the Xbox 360 on September 25, 2007. It adds to the series vehicles, weapons, and a class of items called equipment. The game also includes a limited map-editing tool, known

neg: Halo Wars hands of the genocidal alien Covenant. "Halo Wars" was unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support "Halo Wars" with updates and downloadable content. "Halo Wars" received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the "Halo" universe, and intuitive control scheme. Complaints against the

neg: Plantronics Gamecom a PC via USB port. In October 2004, Plantronics released the GameCom Halo 2 Edition—a custom wired monaural headset built specifically for playing Halo 2 online with Xbox Live. GameCom was selected as the official licensee of the Xbox Communicator and headset bundle, specifically the GameCom X10C headset, to be released for the Xbox 360 console. In 2006, Plantronics GameCom released three new Xbox headsets: GameCom X10, GameCom X20, and GameCom X30 for use with the Xbox 360. The GameCom X30 received the CES 2007 Best of Innovations Electronic Gaming Category. Plantronics continued to expand in the PC gaming headset