query: when did fortnite battle royale mode come out

pos: Fortnite Gamer", and for "Best Spectator Game" by IGN. Fortnite Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing and "Fortnite: Creative", where players are given complete

pos: Epic Games Edition" on April 7, 2017, published by Gearbox Software. By July 2017, "Fortnite" was finally in a state for public play. Epic launched the title through a paid early access then, with a full free-to-play release expected in 2018. Following on the popularity of "PlayerUnknown's Battlegrounds", a battle royale game released earlier in 2017, Epic developed a variant of "Fortnite" called "Fortnite Battle Royale", which was released in September 2017 as a free-to-play title across computer, console, and mobile platforms. "Fortnite Battle Royale" quickly gained an audience, amassing over 125 million players by May 2018 with estimates of having earned

pos: Fortnite Fortnite Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing and "Fortnite: Creative", where players are given complete freedom to create worlds and battle arenas. The

pos: Fortnite Gamer", and for "Best Spectator Game" by IGN. Fortnite Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing and "Fortnite: Creative", where players are given complete

pos: Fortnite first two game modes were released in 2017 as early access titles and "Creative" was released on December 6, 2018. "Save the World" is available only for Windows, macOS, PlayStation 4, and Xbox One, while "Battle Royale" has been released for those platforms in addition for Nintendo Switch, iOS and Android devices. While the first two games have been successful for Epic Games, "Fortnite Battle Royale" became a resounding success, drawing in more than 125 million players in less than a year, and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon. Currently, "Fortnite"

pos: Epic Games over by July 2018 through microtransactions. Epic Games, which had been valued at around at the time of Tencent's acquisition, was estimated to be worth in July 2018 due to "Fortnite Battle Royale", and expected to surpass by the end of 2018 with projected growth of the game. Due to the success of "Fortnite", Epic announced it would be ending support for "Paragon", its other free-to-play title, to focus on supporting "Fortnite". Epic Games was one of eleven companies selected to be part of the Disney Accelerator program in 2017, providing Epic equity investment and access to some of Disney's

neg: Fortnite Battle Royale refunds. This release, which beat out "Battlegrounds" to consoles, caused some concern with "Battlegrounds" developer Bluehole, as they had been working closely with Epic for Unreal engine support in "Battlegrounds", and were worried that "Fortnite" might be able to include planned features to their Battle Royale mode before they could release those in "Battlegrounds". With the popularity of "Fortnite Battle Royale" by the start of 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to "Fortnite" was causing some of their other games to see lower player populations, leading

neg: Fortnite Battle Royale cross-platform play between the platforms that was limited for the first five seasons, before the restrictions were eased. The idea for "Fortnite Battle Royale" arose following the release of the similar battle royale game "PlayerUnknown's Battlegrounds", which saw numerous player count records broken throughout 2017. Seeing its rapid growth and commercial success, Epic Games saw the opportunity to create a battle royale mode of their own. Originally released as part of the paid "Fortnite" game, Epic spun out a dedicated version of the game offered as free-to-play funded by microtransactions, sharing in-game currency with the main "Fortnite" game, allowing players

neg: Fortnite "Fortnite Battle Royale", the player-versus-environment mode was distinguished as "Save the World". Near the same time that Epic released "Fortnite" into early access, "PlayerUnknown's Battlegrounds" had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the "Fortnite" base game, they could also do a battle royale mode, and rapidly developed their own version atop "Fortnite" in about two months. By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for

neg: Fortnite provide comprehensive reviews of any mode. The "Save the World" mode achieved over one million players by August 2017, just prior to the release of "Battle Royale". "Fortnite Battle Royale", on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between "Save the World" and "Battle Royale" to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode, and by June 2018, just after the Nintendo Switch release, had reached 125 million players. Revenue from "Fortnite Battle Royale" during the first half of

neg: Fortnite earlier access, but then later decided to release it as a free game, "Fortnite Battle Royale", supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the "Fortnite Battle Royale" development apart from the "Save the World" mode, outside of common engine elements and art assets. This allowed "Fortnite Battle Royale" to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch. A creative mode launched on December

neg: Fortnite Battle Royale of "Fortnite"s development, "PlayerUnknown's Battlegrounds" was released in March 2017 on personal computers in early access, and quickly became a popular and successful game, becoming the defining example of the battle royale genre. According to Mustard, the Epic team "loved Battle Royale games like [Battlegrounds]", and explored how they could make a similar mode within "Fortnite"s engine. They kept this mode in a separate development team from the main player versus environment modes for experimentation and as to not throw off the balance in the main game. The Battle Royale mode development was led by Eric Williamson with Zack Estep

neg: Fortnite Battle Royale to help players with rapidly constructing temporary bases. In those two months of development, Epic's plan was to include "Battle Royale" within the paid "Fortnite" game, and originally announced this approach publicly in early September 2017. Only two weeks before it was released did Epic decide to make it a separate free-to-play title, fearing that having it as part of the paid package would slow down the growth of the title. Epic announced this change formally about a week after first announcing "Battle Royale", allowing those that had purchased early access to "Fortnite" in anticipation of this mode to request

neg: Fortnite Battle Royale providing updates and improvements compared to the "Battle Royale" mode since that mode's release. Tencent, who is a partial owner of Epic Games, will bring "Fortnite Battle Royale" to China; the company is already involved in bringing and supporting "Battlegrounds" in China as well. Tencent plans to spend up to to help promote the game in China, set up eSports tournaments, and fight against copyright infringement and clones of "Fortnite" that have appeared in the country. Epic also worked with Neowiz Games to bring a version of "Fortnite" to South Korea, launched in November 2018. A release of "Fortnite" for

neg: Battle royale game game for ease of maintenance of the overall game. "Battlegrounds"s popularity created a new interest in the battle royale genre. Numerous games that copied the fundamental gameplay of "Battlegrounds" appeared in China, shortly after "Battlegrounds"s release. Epic Games had released "Fortnite", a cooperative survival game, into early access near the release of "Battlegrounds". Epic saw the potential to create their own battle royale mode, and by September 2017, released the free-to-play "Fortnite Battle Royale" which combined some of the survival elements and mechanics from the main "Fortnite" game with the Battle Royale gameplay concept. The game has seen similar player

neg: Battle royale game the match as to be the last man/team standing. In addition to standalone games, the battle royale concept may also be present as part of one of many game modes within a larger game, or may be applied as a user-created mod created for another game. There are various modifications that can be implemented atop the fundamentals of the battle royale. For example, "Fortnite" introduced a temporary mode in an event which is 50-versus-50 player mode in its "Fortnite Battle Royale" free-to-play game; players are assigned one of the two teams, and work with their teammates to collect resources and

neg: Fortnite Battle Royale as production lead. Their goal was to develop the Battle Royale mode quickly from the core "Save the World" mode, putting off any complex features that weren't already in place as to launch the new mode as soon as possible; while they explored such potential ideas, they held off inclusion until after the main mode was launched. The development of the "Battle Royale" mode took about two months starting in July 2017 after the "Save the World" mode had shipped, and was aided by the "Unreal Tournament" team. Key differences for Battle Royale that differed from "Save the World" included

neg: Battle royale game counts as "Battlegrounds", with twenty million unique players reported by Epic Games by November 2017. Bluehole expressed concern at this move, less due to being a clone of "Battlegrounds", but more so that they had been working with Epic Games for technical support of the Unreal Engine in "Battlegrounds", and thus they were worried that "Fortnite" may be able to include planned features to their battle royale mode before they could release those in "Battlegrounds". "Battleground" developer, PUBG Corporation, filed a lawsuit against Epic in South Korea in January 2018 claiming "Fortnite Battle Royale" infringements on "Battlegrounds" copyrights. By the

neg: PlayerUnknown's Battlegrounds title "Fortnite", a sandbox-based survival game that included the ability to construct fortifications, to include a battle royale mode that retained the fortification aspects. Known as "Fortnite Battle Royale", Epic later released it as a standalone free-to-play game in September 2017. Shorty after its release, Bluehole expressed concerns about the game, acknowledging that while they cannot claim ownership of the battle royale genre, they feared that since they had been working with Epic for technical support of the Unreal engine, that they may have had a heads-up on planned features they wanted to bring to "Battlegrounds" and could release it

neg: Fortnite Battle Royale map, while being able to fight each other and respawn upon defeat until the storm covered the map after an hour and eliminated them all; Epic later made this a permanent mode in the game. Epic has stated that they intend to add ranked competitive play in the future. A preliminary competitive mode, Solo Showdown, ran for a limited time starting in May 2018, ranking players by their final placement in matches and rewarding the top-placing competitors with V-Bucks. "Fortnite Battle Royale" has created a larger loose narrative that is exhibited through changes in the game map, which generally correlated

neg: Fortnite: Save the World reduced the attacks from husks, and used these to set up survivor bases across the globe. The player is a commander of one of these bases, charged with going out of the storm shield to find resources, survivors, and other allies to help expand their storm shield and find a way to return Earth to its normal state. The paid-for product "Fortnite" provides two distinct modes: access to "Fortnite Battle Royale" (which is also available as a separate free-to-play title) and the cooperative player-versus-environment "Save the World", which is unique to the main "Fortnite" game. The "Save the World" mode

neg: Fortnite Battle Royale Royale" made over daily; following the launch of Season 5, revenues jumped to per day. At the time of Tencent's investment into Epic in 2012, Epic Games had a valuation. Because of "Fortnite Battle Royale", Epic's valuation increased to . "Bloomberg" raised the estimate to around by the end of 2018 should "Fortnite Battle Royale" reach during the year. Partially due to the influx of revenue from "Fortnite Battle Royale", Epic reduced its portion of sales it collected from the Unreal Engine Marketplace from 30% to 12% in July 2018, applying that retroactively to past sales. Journalists attributed "Fortnite Battle

neg: Fortnite Battle Royale Fortnite Battle Royale Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It was released as an early access game for Microsoft Windows, macOS, PlayStation 4 and Xbox One in September 2017, and for iOS, Nintendo Switch, and Android in 2018. It is a spin-off from Epic's "", a cooperative survival game with construction elements. As a battle royale game, "Fortnite Battle Royale" features up to a hundred players, either alone, in duos, or in squads of up to four players, attempting to be the last player or group alive by killing other

neg: Fortnite Battle Royale them to reduce development efforts on these games, particularly "Paragon". By the end of January 2018, Epic announced it was shutting down "Paragon" by April of that year, providing refunds to all players. Similarly, Epic announced it had halted development of the planned free-to-play "Unreal Tournament" game, its team transitioned to "Fortnite", though the game will remain available, playable, and open to end-user modifications. Players on a "Fortnite"-dedicated Reddit forum had expressed concerns that a similar fate could befall the "Save the World" mode of "Fortnite", as externally, the "Save the World" mode has not received the same attention in

neg: Fortnite Battle Royale Battle Royale" made over in February 2018, surpassing "Battlegrounds"s revenues for the same period of . SuperData estimated "Fortnite"s revenues over all platforms to exceed for the month of March. By April 2018, SuperData estimated that "Fortnite Battle Royale" had surpassed both sales and player count on all platforms over "Battlegrounds". The game generated in revenue in April, followed by in May, according to SuperData. By July 2018, "Fortnite Battle Royale" had been estimated to have brought in over in revenue. Prior to the Season 5 start in July 2018, Sensor Tower estimated that the mobile version of "Fortnite Battle

neg: Battle Royale (novel) refer to a fictional narrative genre and/or mode of entertainment inspired by the film, where a select group of people are instructed to kill each off until there is a triumphant survivor. The "battle royale" phenomenon has become especially popular in the 2010s. Video game adaptations of the battle royale survival concept became popular in the mid-2010s, with the early examples of the "Battle Royale" mods for "Arma II: DayZ", the stand-alone edition of DayZ and "ARMA 3", concept subsequently transposed into full games like "", "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale". Battle Royale (novel) It was previously entered into

neg: Fortnite Battle Royale carts. Epic is also able to deploy hot-fixes to the game to adjust aspects like weapon attributes and distribution, pushing these out in minutes if necessary should they or players discover critical issues or glitches. With the release of Season 7 and "Fortnite: Creative" mode, an area of the map called the Block will feature a rotating selection of user-made creations developed in "Creative" mode and approved by Epic. Epic has the ability to include limited time modes (LTM) within the game, which provides Epic with experimental capabilities and gain feedback from players to improve upon. One of its earliest

neg: Paragon (video game) and that they did not fix the roster size. A retail PS4 version titled "Essentials Edition", which adds multiple in-game items, was also set to be released alongside the game's digital free-to-play version, and released on June 7, 2016. Upon release of Epic's "Fortnite"s "Battle Royale" mode in late 2017, Epic decided to reduce the development team supporting the game in favor of "Fortnite," as "Paragon's" limited growth did not meet expectations. Ultimately, in January 2018, Epic announced they would be closing down "Paragon" by April of that year, providing full refunds to all players. Following the cancellation of "Paragon"

neg: Fortnite Battle Royale the "Fortnite Monopoly" game reflects some elements of the video game, such as the money being replaced with player's lives, and the ability to protect properties on the board with walls. Further, with this deal, Hasbro will produce "Fortnite"-based Nerf blasters, which are expected to reach retail in 2019. Funko will release a series of "Fortnite" themed Pop! figurines by late 2018. "Fortnite Battle Royale" has been packaged as special bundles with both the Xbox One and Nintendo Switch, each version providing redeemable codes for V-bucks and platform-unique customization options. A retail release of "Fortnite Battle Royale", called "Fortnite: Deep

neg: Pokimane year. The Shorty Awards detailed that her gameplay and commentary streams of "League of Legends" ("LOL"), a MOBA video game, propelled her to popularity on Twitch. Anys had a cameo appearance in a "LOL" trailer announcing a new game mode. Anys also has been noted to stream gameplay and commentary of "Fortnite", which she first streamed as part of a sponsorship. At the Electronic Entertainment Expo (E3) in 2018, Epic Games, the developers of "Fortnite", arranged a pro–am event. The event paired streamers with mainstream celebrities in a match of "Fortnite"s "Battle Royale" mode; Anys was paired with rapper Desiigner.

neg: Battle Royale (film) "Battle Royale" movie. The genre of battle royale video games, in which players compete to be the last one standing in a shrinking battlefield, was inspired by and took its name from the film. The genre became popular in the mid-2010s, and includes games such as "ARMA 3", "Day Z", "", "PlayerUnknown's Battlegrounds", "Fortnite Battle Royale" and ""'s "Blackout" game mode. The film's title also refers to the battle royale genre of visual novels, revolving around a similar narrative premise. Examples include the "Fate/stay night" series (2004 debut), "Dies irae" (2007), and the "Zero Escape" series (2009 debut). The "Danganronpa"

neg: Fortnite: Save the World the same attention in providing updates and improvements compared to the "Battle Royale" mode since that mode's release. Epic's Ed Zobrist said that as of March 2018 that the retention rates for "Save the World" have been high, and have grown since the release of "Fortnite Battle Royale", and the company has since improved communications with the player base, such as providing development road maps and known bug lists. In October 2018, Epic announced that the game's free-to-play release would not happen until at least 2019, which was done in order to make sure that it would ready to accommodate

neg: Fortnite: Save the World The game is supported through microtransactions to purchase in-game currency that can be used towards these upgrades. A standalone battle royale game version, "Fortnite Battle Royale", was released for the same platforms in September 2017. Following the release, the player-versus-environment mode was officially distinguished as "Save the World". One day, 98% of Earth's human population suddenly disappeared, and the remaining humans found the skies covered in dense clouds, creating chaotic storms that dropped husks: humanoid zombie-like creatures that attacked the living. The survivors found ways to construct "storm shields", a field that cleared the storm clouds from immediately overhead and

neg: Battle royale game it "the biggest game of 2018" and "a genuine cultural phenomenon", with "everyone from NFL players to famous actors" playing it, including Red Sox player Xander Bogaerts and Bayern Munich's youth team borrowing celebrations from the game. With the success of "Battlegrounds" and "Fortnite", the battle royale genre expanded greatly. Major publishers, including Electronic Arts Activision, and Ubisoft have acknowledged the impact of the growing genre and impact on their future plans. Activision's "Call of Duty" series features a battle royale mode titled "Blackout" in its 2018 installment, "", while Electronic Arts' "Battlefield V" will also include a Battle Royale

neg: Fortnite Battle Royale is ravaging the world), decreases in size, and players caught outside the zone will take damage, potentially dying. This directs the surviving players into tighter spaces, forcing player encounters. Players can loot defeated enemies for equipment. Random supply drops will occur during a match, providing random weapons and items. Like in the original "" game, "Fortnite Battle Royale" is primarily played in a third-person perspective. "Fortnite Battle Royale"s primary distinction from other battle royale games is the building system, which originated from the original "Fortnite" survival game. Nearly all objects in the environment can be destroyed and harvested for materials

neg: Fortnite 2018 had been estimated in the hundreds of millions of dollars per month. "Fortnite Battle Royale" has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using "Fortnite" emotes as victory celebrations. A notable streaming event in March 2018, with streamer Ninja playing "Fortnite Battle Royale" alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a "Fortnite Battle Royale" pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018

neg: Fortnite Battle Royale per second, the largest recorded amount of traffic for any video game that they have observed. With its quarterly financial report ending September 30, 2018, Nintendo said that "Fortnite Battle Royale" had been downloaded on about half of all Switch systems they have sold, representing about 11.5 million downloads. "Fortnite Battle Royale" was made available to South Korea and their numerous PC bangs in November 2018; shortly after this point, Epic reported that "Fortnite" has surpassed a concurrent player count of 8.3 million, surpassing the game's previous record of 3.4 million in February 2018. Analysis firm SuperData estimated that "Fortnite

neg: Fortnite 6, 2018, coincident with the start of Season 7 of "Fortnite: Battle Royale". Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses. Currently, only players who bought the Battle Pass can get their own private island, but players who didn't purchase it will get this game mode for free on December 13. With all modes of "Fortnite" still considered to be early access, journalists have yet to

neg: Fortnite Battle Royale Android release, there were at least 32 clones of the "Fortnite" installer on the Google Store, with half found to include malware. Epic's installer for Android does include a warning message following the install that users should re-enable security controls and warns users of only downloading content from trusted sources. The initial installer was found by Google to have a potential vector that would allow for malware to be installed, though this was patched within 48 hours of discovery and Epic did not believe anyone used the vector. The iOS version of "Fortnite Battle Royale" alone brought in an estimated

neg: Fortnite Battle Royale to buy or earn cosmetic items to customize their character. , the game has seen over 200 million players, and has been estimated to have earned more than in microtransactions. "Fortnite Battle Royale" has become a cultural phenomenon, with streams of the game achieving record-high viewerships, and with several high-profile celebrities stating their appreciation of the game. The main gameplay for "Fortnite Battle Royale" follows the battle royale genre's standard format. The game normally is played either with each player on their own, or in a squad of two to four players, with up to 100 players participating each round.

neg: Fortnite Battle Royale who gained a large number of subscribers by March 2018, in part due to his skill and through promotions on Twitch that offered free "Fortnite Battle Royale" cosmetic items; by March 2018, he was estimated to be making a month from his streaming revenue. YouTube streamer Rubén Doblas Gundersen held a "Fortnite Battle Royale" match with 99 other well-known YouTube streamers in late March, which drew over 1.1 million viewers, making it one of the most-watched gaming YouTube streams. The "Fortnite" Pro-Am event held at E3 2018 was estimated to have drawn over 1.3 million views across Twitch and other

neg: Fortnite Battle Royale Blake Jorgensen also considered both "Fortnite Battle Royale" and "Battlegrounds" as having a significant market impact. Jorgensen said " [Fortnite is] bringing younger people into the marketplace and younger people into first-person shooters, and I think that's good for the long run health of that category for all of us in the industry". Part of the game's success is also considered to be related to its impact on social media. By March 2018, "Fortnite: Battle Royale" became the most-viewed game on Twitch, exceeding the average-concurrent viewership numbers of "League of Legends" and "Battlegrounds". One notable streamer was Tyler "Ninja" Blevins,

neg: Fortnite Battle Royale verified were not true. Epic launched its second competition play series, the Fall Skirmish, on September 21, 2018, with up to in prizes for winners. "Fortnite Battle Royale" has become its own phenomenon, compared by analysts to the success in drawing in players that are not average video game players as both "World of Warcraft" and "Minecraft" had done previously. "Fortnite Battle Royale" obtained over 10 million players two weeks after its release. By March 2018, it was estimated to have more than 45 million players. Three months later, in June 2018, Epic announced they had achieved over 125 million

neg: Fortnite in June 2018. Epic Games is working to develop organized eSports competitions around "Fortnite: Battle Royale", including a "Fortnite" World Cup tournament in 2019. There has also been growing concern over "Fortnite Battle Royale"s draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing "Fortnite". Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children. The game was nominated for "Best Co-op Game" by "PC

neg: Fortnite Battle Royale "...promotes, advertises and sells software that enables those who use it to cheat." The lawsuit also names Lucas's secondary website in which visitors are encouraged to purchase the hack and/or Fortnite user accounts preloaded with hacks. Epic also sent FNBRLeaks, a group that datamined the files "Fortnite" to determine new features and events that were likely coming in the near future, a cease & desist letter in December 2018, stating that their reporting of these upcoming features were negatively harming Epic and spoiling the game for the players. FNBRLeaks complied with the terms of the letter. Fortnite Battle Royale Fortnite

neg: Battle pass the game, introducing a permanent form of one with their "Dota Plus" subscription feature in 2018. The popularity of battle passes grew in 2018 with the use in Epic Games's "Fortnite Battle Royale", which released in September 2017. The free-to-play "Fortnite Battle Royale" adopted a "season"-driven release schedule, each season lasting 10 weeks, during which they offered a new set of cosmetic items and emotes. The battle pass approach was added starting in its second season, during a time when the game was seeing a large growth in its player base, and has been used by the game since. Battle

neg: Fortnite Battle Royale that children may be influenced by the violent behavior due to "Fortnite Battle Royale". At the same time, parents have expressed appreciation for "Fortnite" to have their children engage socially outside of their core groups of friends in a game that is otherwise not excessively violent, or see offering "Fortnite" as a reward for encouraging children to do well in school, offering their children the purchase of V-bucks in exchange for good grades. Some parents see potential in their children becoming skilled in "Fortnite" as to become professional players and compete for part of the large prize pools, creating a

neg: Battle royale game with socialist core values, Chinese traditional culture and moral rules" to satisfy Chinese regulations and censors. However, during mid-2018, the Chinese government revamped how it reviewed and classified games that are to be published in China, and by December 2018, after the formation of the new Online Ethics Review Committee, several battle royale titles, including "Fortnite" and "PUBG", were listed as prohibited or must be withdrawn from play. Despite the concern that PUBG Corporation and Tencent were taking with Chinese release, a large number of clones of "Battlegrounds" have come out in China already, and created a new genre there

neg: Fortnite Battle Royale interface and game items. According to "Korea Times", market observers predicted that there would be little likelihood of Bluehole winning the case, as it would be difficult to establish the originality of "PUBG" in court due to the battle royale game genre, which includes both "PUBG" and "Fortnite Battle Royale", being derived from the 2000 Japanese film "Battle Royale". The case has since closed, with PUBG Corp. dropping the lawsuit in June 2018 under undisclosed reasons. In May 2018, Epic Games filed a lawsuit against quality assurance tester Thomas Hannah after he leaked information regarding Season 4. Hannah, who had

neg: The Culling (video game) The Culling (video game) The Culling is a battle royale game developed and published by American studio Xaviant. Following an early access beta phase, the game was released for Linux, Microsoft Windows, and Xbox One on October 5, 2017. "The Culling" initially was popular, but in the wake of two other battle royale games, "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale", the player base for "The Culling" waned, and Xaviant halted future development in December 2017. The company later announced a sequel "The Culling 2", which was released in July 2018, amid the popularity of "Fortnite Battle Royale". It was panned

neg: Fortnite Battle Royale In "The Big Bang Theory" episode "The Citation Negation", Bernadette attempts to learn how to play "Fortnite Battle Royale" to beat Howard. "Fortnite" also makes an easter egg appearance in the Disney animated film "Ralph Breaks the Internet". "Fortnite" was a central focal point on the 2018 YouTube Rewind year retrospective, and included an appearance by Ninja. With the release of the mobile version, teachers, parents, and students have found that the game had become popular to younger players due to the free-to-play nature, its cartoonish art style, and its social nature. This carries over into schools, which has been

neg: Fortnite Battle Royale of the game. "Fortnite Battle Royale" has been jokingly referred to as the honomyn "Fork Knife" on social media, believed to have originated with people, unfamiliar with the game, described their friends and family spending time playing the game. Epic added a harvestable, non-playable "Fork Knife" food truck to the game map as the term gained popularity. In September 2018, "Fortnite" was featured as a question on the game show "Jeopardy!", and was spoofed in a skit on the September 29, 2018, episode of "Saturday Night Live". The "South Park" episode "The Scoots" featured the cast wearing "Fortnite"-based Halloween costumes.

neg: Fortnite Battle Royale about 40% of the company in exchange for their support for the games as a service approach as well as ready access to the Chinese video game market. "Fortnite" was confirmed to have a planned 2018 release in June 2017, with a paid early access period starting a month later; the game is planned otherwise as a free-to-play title supported by microtransactions. With release in early access, the game featured its primary gameplay mode, "Save the World", where players in teams up to four would work cooperatively to survive and complete objectives on randomly generated maps. During the latter part

neg: Fortnite Battle Royale market for tutors to help children improve their skills in the game. "Fortnite" has also drawn a network of hackers since March 2018 that target accounts with lucrative skins and emotes as to resell those accounts to other users. Some of those hackers, speaking anonymously to the BBC, stated they were making thousands of British pounds a week through these actions. In January 2018, Bluehole's PUBG Corp., the South Korean company behind "PlayerUnknown's Battlegrounds" ("PUBG"), filed a lawsuit against Epic Games, claiming that "Fortnite Battle Royale" was a copyright infringement of "Battlegrounds"; they accused Epic Games of copying "PUBG"s user

neg: Fortnite Battle Royale streaming services, making it one of the highest-viewed live-streamed event to date. A number of celebrities and athletes have said they play "Fortnite: Battle Royale", such as Chance the Rapper, Joe Jonas, Finn Wolfhard, Roseanne Barr, and Norm Macdonald. For athletes, their appreciation for the game has taken on the form of recreating the various emotes in game as part of their on-field celebration dances. Such "Fortnite" celebrations were frequently throughout the 2018 FIFA World Cup event in June and July 2018, including by Antoine Griezmann after a scoring penalty kick during the final. In March 2018, Tyler Blevins hosted

neg: Fortnite Battle Royale means to merge multiple Epic accounts as well as unlinking console accounts from an Epic account to attach to another are planned for release in November 2018. Solo mobile players, or squads entirely consisting of mobile players will play solely with other mobile players by default for fairness; players however can use cross-platform play to join squads on other platforms, and matchmaking will consider all available matches. In May 2018, Epic announced a partnership with sports apparel manufacturing company IMG to produce official "Fortnite"-themed clothing. A Hasbro-licensed "Fortnite Battle Royale"-themed version of "Monopoly" was announced for release by late 2018;

neg: Fortnite Battle Royale game will be compatible with as many Android devices as possible, a task that is not easily accomplished due to the high variety of Android hardware. The Android beta version of "Fortnite" was released on August 9, 2018 with a time-exclusivity for selected Samsung mobile devices until August 12, 2018. On August 13, 2018, Epic began sending invites for the Android version to registered users for non-Samsung devices, and by October 11, 2018, the Android client was made available to all without an invite. Epic distributed the Android "Fortnite Battle Royale" app directly from its website rather than through the

neg: Surviv.io minimizing the time in between matches. PC Gamer praised the game's fast paced gameplay and short matchmaking times, and called it "one of the most enjoyable BR games out there." Ben Burns, writing for VG247, named the game the "third most popular battle royale title after Fortnite and PUBG". Surviv.io Surviv.io is a free browser based multiplayer online battle royale game developed by Justin Kim and Nick Clark. It was released in October 2017 on its website, in October 2018 for iOS, and in November 2018 for Android devices. Similar to other titles in the battle royale genre, players battle

neg: Battle royal in the 2010s. There are a number of popular battle royale video games, films, manga, anime, and visual novels. Along with the "Battle Royale" franchise itself, other examples of battle royale films include "The Hunger Games" franchise (2008 debut), "The Purge" series (2013 debut), and "Assassination Nation" (2018). Popular examples of battle royale games include "PlayerUnknown's Battlegrounds" (2017), and "Fortnite Battle Royale" (2018). Along with the "Battle Royale" manga (2000 debut), other examples of battle royale manga and anime include "Basilisk" (2003 debut), "Bokurano" (2003 debut), the "Fate/stay night" franchise (2004 debut), "Future Diary" (2006 debut), "Deadman Wonderland" (2007 debut),

neg: Fortnite Battle Royale in microtransaction revenue within the first three days of in-app purchases being available, according to analysis firm Sensor Tower. "Glixel" considered these numbers impressive, compared to the early success rate of other popular mobile games, such as "Pokémon Go" and "Clash Royale" which earned and in their first four days, respectively. Sensor Tower further estimated that after one month, the mobile title had earned more than in revenue, surpassing revenues from any other mobile games and other several top-grossing apps during the same period. For the first five seasons, all ports of "Fortnite Battle Royale" support cross-platform play with other

neg: Fortnite purchased with real-world funds, but also earned through completing missions and other achievements in "Save the World". V-Bucks in "Save the World" can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season. "Fortnite" began from an internal game jam at Epic Games following the publishing

neg: Fortnite Battle Royale the Nintendo Switch video game console had been rumored in the week prior to the Electronic Entertainment Expo 2018 in June 2018. During the Nintendo Direct presentation, Nintendo and Epic Games announced the release of "Fortnite Battle Royale" for the Nintendo Switch, supporting cross-platform play with any other platform except the PlayStation 4; such users are able to carry over their inventory, Battle Pass status, and in-game currency between these platforms through their Epic user account. The game was released on June 12, 2018, the same day as the announcement. It is the first game to support direct voice chat

neg: Fortnite Battle Royale seen as a disruptive element within the classroom and affecting students' ability to complete homework assignments. Epic has since added warnings on the game's loading screens to discourage students from playing it during classes. The UK's Secretary of State for Digital, Culture, Media and Sport, Matt Hancock, expressed concern at how much time children were playing "Fortnite Battle Royale" and similar video games without a balance of physical exercise and social interactions. Other agencies, including the United States' Center on Media and Child Health and the United Kingdom's National Society for the Prevention of Cruelty to Children have cautioned parents

neg: Fortnite Battle Royale a stream that included Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster all playing the game. The stream broke over 635,000 concurrent viewers, making it the highest-watched stream on Twitch outside of eSports tournaments. Other notable people have expressed their fondness for the game; the Russo brothers, directors of "", stated that they often played "Fortnite Battle Royale" during breaks on the film's development, leading them to propose the idea of the Thanos LTM for the game. The awareness of the game from well-known celebrities has been considered a reason for further popularity and player growth

neg: Fortnite Battle Royale which has been able to draw larger audiences compared to existing multiplayer games like "Grand Theft Auto Online" and "Destiny 2", has had a financial impact on competing publishers Take-Two Interactive and Activision Blizzard, their stocks having fallen during this period, according to analysts from Morgan Stanley and KeyBanc Capital Markets Inc. Activision's CEO Bobby Kotick, on their quarterly results released May 2018, stated that "Fortnite is definitely a lot of competition right now...it’s been a really important catalyst in attracting new gamers to gaming", and the company is looking to develop its own battle royale title. Electronic Arts CEO

neg: Fortnite Battle Royale during the Electronic Entertainment Expo 2018, with 3000 in attendance. This tournament was announced after the success of the March 2018 stream by Ninja where he played alongside celebrities like Drake. The event featuring 50 celebrities paired with 50 top streaming players competing for prize pool of to be given to winning teams' charities. Ninja and his celebrity teammate Marshmello were the winners of this event. In May 2018, Epic announced it was setting aside to fund various tournaments throughout the year to help grow "Fornite Battle Royale" into an eSport. During the "Fortnite" Pro-Am at E3 2018, Epic announced

neg: Fortnite Battle Royale versions, but with limited interaction in regards to the PlayStation 4. That is, players on personal computer and mobile versions can cross-play with Xbox One and Nintendo Switch users, or alternatively they can cross-play with PlayStation 4 users. While Epic Games has expressed interest in having full cross-platform play across all available platforms, Sony's continued refusal to allow cross-play between the PlayStation 4 and other consoles rendered this impossible during the game's first year of operation, according to Microsoft. Further, while players can use a single Epic Games account to share progress in "Fortnite: Battle Royale" on all other platforms,

neg: Fortnite Battle Royale through the Switch console. In March 2018, Epic announced it was making "Fortnite Battle Royale" for Android and iOS mobile devices. The iOS version was released first, and was expected to be followed by the Android version by mid-2018. The beta version for iOS devices launched on March 15, 2018, and opened to all players on April 2, 2018. Epic Games stated that it was not possible to release the Android version with the iOS version simultaneously, and declined to provide a concrete release date for it, because the developers wanted to spend a few months making sure that the

neg: Fortnite Battle Royale players or evading them, while staying within a constantly shrinking safe zone to prevent taking lethal damage from being outside it. Players start with no intrinsic advantages, and must scavenge for weapons and armor to gain the upper hand on their opponents. The game adds the construction element from "Fortnite"; players can break down most objects in the game world to gain resources they can use to build fortifications as part of their strategy. Limited-time modes are cycled through the game that introduce experimental or unconventional gameplay but otherwise follow the battle royale "last player standing" goal. The game features

neg: Jordan Maron his Twitch live streams, uncut videos, and many other content that did not fit into the first channel. On March 27, 2016, he started a music promotion channel titled "Maron Music" where he would create and share original music. On February 9, 2017, Jordan made a channel for vlogging. Maron later created "Fortnite Cinema" and features cinematics of the "Fortnite Battle Royale". In early 2017, Maron began to frequently uploaded videos where we would react to and comment on top posts on Reddit to his main channel. These videos gained some popularity, but ultimately not what his viewers enjoyed watching.

neg: Fortnite Battle Royale additions was a 50-v-50 mode, placing players randomly on one of two teams and dropping them on opposite sides of the map, giving the two teams time to gather resources, create fortifications, and hunt the other team before the storm moved in. Shortly after the launch of the film "", Epic ran a Marvel-sponsored event that featured the Infinity Gauntlet that randomly spawned on the map; any player that equipped it became Thanos with added abilities. A sandbox Playground LTM was introduced in June 2018, which allows up to four players to explore and build anything anywhere on the battle

neg: Fortnite Battle Royale Freeze Bundle", will be distributed by Warner Bros. Interactive Entertainment for the PlayStation 4, Xbox One, and Nintendo Switch by late 2018. The package will include redeemable codes for V-Bucks and unique in-game cosmetics. Epic has partnered with the National Football League (NFL) to bring in character skins for each of the 32 teams in the League starting in November 2018, a result of the influence of "Fortnite" on NFL players, who have frequently performed "Fortnite" dance emotes as victory celebrations. One of the first professional eSports competitions using "Fortnite" was the "Fortnite" Pro-Am event, held on June 12, 2018

neg: Battle royale game called "chicken-eating game", named based on the congratulatory line to the last player standing in "Battlegrounds", "Winner winner chicken dinner!" The rapid growth and success of the battle royale genre has been attributed to several factors, including the way all players start in the same vulnerable state and eliminating any intrinsic advantage for players, and being well-suited for being a spectator eSport. Other factors including specific games' business models, such as "Fortnite Battle Royale" being free and available across computers, consoles, and mobile devices. A University of Utah professor also considers that battle royale games realize elements of Maslow's Hierarchy

neg: Fortnite Battle Royale players in less than a year, with at least 40 million players playing the game once per month. In November 2018, "Bloomberg" reported that "Fortnite" had over 200 million registered accounts across all platforms. Individual platform releases saw initial surges in player counts. Within a day of becoming available, the Nintendo Switch version had been downloaded over 2 million times, according to Nintendo. Epic said that "Fortnite" had been downloaded over 15 million times for Android within three weeks of its launch. On the release of Season 5 in July 2018, Akamai Technologies reported that "Fortnite" traffic neared 37 terabytes

neg: Fortnite Battle Royale joined Epic in December 2017, breached the non-disclosure agreement by sharing details of the Season with Adam DiMarco. DiMarco later shared information in a Reddit post, spoiling the theme of the Season. Epic stated that Hannah "diminished the enjoyment of the people who play, or who watch others play, Fortnite by ruining the suspense that had been building in the Fortnite community in anticipation of upcoming season". The popularity of "Fortnite"s dance emotes, which borrow from dance moves in popular culture, have led the creators of these dances to express concern about these moves being sold by Epic, even though

neg: FaZe Clan (W/D/L) means win/draw/lose." "Intel Grand Slam means current victories/total victories/spoils." On January 24, 2018, FaZe Clan made their way into "FIFA" after signing former Hashtag United F.C. player Tass. His first tournament under the organization was the FIFA eWorld Cup in Barcelona, from January 26, 2018. Former players On March 3, 2018, FaZe announced the roster of their "Fortnite Battle Royale" team. The FaZe "Fortnite" professional players continue to achieve astonishing records in the "Fortnite" community. On June 8 of 2018, during the weekly Friday "Fortnite" tournament hosted by KEEMSTAR and UMG, Tfue and Cloak, with ONE_shot_GURL and Nick Eh

neg: Unreal Engine to the first $5 million of gross revenue per game. To prepare for the release of its free-to-play "Battle Royale" mode in "Fortnite" in September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) connections to the same server while still retaining high bandwidth, and to improve the rendering of a large open in-game world. Epic will incorporate these changes into future updates of the Unreal Engine. The currently supported platforms are Microsoft Windows, macOS, Linux, SteamOS, HTML5, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One, Magic

neg: Avengers: Infinity War the third-most viewed trailer in that time period, behind the first trailer for the film and "It", while also becoming the biggest release for a second trailer, surpassing "Beauty and the Beast" (2017) (128 million views). A week before the film's release, the Burj Khalifa in Dubai was lit up each night for the film, counting down to its release. Marvel also featured tie-in events across seven of their mobile games to promote the film. In early May 2018, Marvel and Epic Games announced the "Infinity Gauntlet Limited Time Mashup" mode for "Fortnite Battle Royale", where players could find the

neg: Ralph Breaks the Internet its soundtrack) make a cameo appearance in the film, with the members voicing themselves. "Fortnite" and its battle royale mode is seen in the film. A character based on Stan Lee, Marvel Comics' former writer, editor and publisher, makes a posthumous cameo appearance in the film talking to Iron Man. The filmmakers revealed that the film originally featured a joke about Kylo Ren being a "spoiled child", which was later cut from the film by request from Lucasfilm. Also cut from the film was C-3PO being mockingly called R2-D2 and BB-8 by the princesses. Like the first film, it does

neg: Battle royale game end of June 2018, the lawsuit had been closed by PUBG, under undisclosed reasons. In 2018, "Fortnite Battle Royale" surpassed "Battlegrounds" in revenue, which was attributed to its free-to-play business model and cross-platform support, as well as its accessibility to casual players. "Battlegrounds" creator Brendan Greene credited it with growing the battle royale genre. Its mainstream publicity further increased following a stream by Tyler "Ninja" Blevins with Drake, JuJu Smith-Schuster and Travis Scott. which set a Twitch.tv record for concurrent viewership. It accumulated a total playerbase of 45 million in January and 3.4 million concurrent players in February. Polygon labeled

neg: Battle royale game shrinking play zone. The genre's origins arose from mods for large-scale online survival games like "Minecraft" and "ARMA 2", before becoming popularized with standalone games such as "PlayerUnknown's Battlegrounds", which had sold over 50 million copies by June 2018. The same year, the free-to-play "Fortnite Battle Royale" rapidly became a cultural phenomenon, overtaking "Battlegrounds" in terms of player numbers and revenue. Battle royale games are played between a large number of individual players, or a number of small squads (typically up to four or five players). In each match, the goal is to be the last player or team standing

neg: The Culling (video game) as its first release and so it doesn't lose what makes it unique. The Culling (video game) The Culling is a battle royale game developed and published by American studio Xaviant. Following an early access beta phase, the game was released for Linux, Microsoft Windows, and Xbox One on October 5, 2017. "The Culling" initially was popular, but in the wake of two other battle royale games, "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale", the player base for "The Culling" waned, and Xaviant halted future development in December 2017. The company later announced a sequel "The Culling 2", which was released

neg: PlayerUnknown's Battlegrounds the first-person shooter market similar to how "" also changed the landscape of shooters when it was released in 2007, and believed it did this by being an anti-"Call of Duty" in terms of pacing and strategy. "Battlegrounds" is considered the defining game of the battle royale game genre due to its popularity, even though other games, including Greene's previous mods, were already on the market. After its large early access sales numbers, other games followed with battle royale mechanics, with either existing games that added a battle royale mode or fully new games. Notably, Epic Games updated their in-development

neg: Floss (dance) of Katy Perry's song "Swish Swish", in May 2017. It has since become a trend among children and teens, and has been performed by celebrities in videos. The Floss is also featured in Universal Kids, Disney XD, and Disney Channel. Flossing is featured in the 2017 video game, "Fortnite Battle Royale" by Epic Games, as a limited-time dance "emote" as a reward from the Battle Pass Season 2 that can be performed by the characters while playing. Flossing is very popular in schools, due to " Fortnite", increasing the popularity, along with the other "emotes". In December 2018, Horning's mother

neg: Fortnite Battle Royale well; the first example of such was a countdown leading to a giant rocket's launch in June 2018 which, in the aftermath, left cracks in the skies that have grown since that event. The game initially launched without any seasonable schedule, but starting with the release of Season 2 in December 2017, Epic has provided new content, which includes new cosmetics, new gameplay elements, and changes to the game's map, on a roughly 10-week basis. This also introduced the use of the battle pass for players to obtain some of this new content by completing challenges and gaining experience. "Fortnite"

neg: Fortnite Battle Royale Royale"s success over "PlayerUnknown Battlegrounds" as a combination of several factors: besides being free-to-play and available on consoles, the game was released at a time when "Battlegrounds" was struggling with game cheaters and a toxic community, and that it features a less violent, cartoonish quality to it that, like "Minecraft", was able to draw in a younger and mixed-gendered audiences to play. Further, Epic has maintained frequent updates for the game, adding new weapons and in-game tools alongside limited-time events and longer-term narrative elements that help to further draw in players. The high interest in the game within March 2018,

neg: YouTube Rewind negative reception may have been caused by YouTuber EmpLemon's #TankTheRewind movement asking people to dislike the video, criticising YouTube's actions throughout the year. On December 6, 2018, "YouTube Rewind 2018: Everyone Controls Rewind" was uploaded to the YouTube Spotlight channel. The video prominently featured references to "Fortnite" (specifically "Fortnite Battle Royale"), and starred personalities such as Will Smith, Twitch streamer Ninja, Marques Brownlee, Trevor Noah, and John Oliver. It is the first video in the "YouTube Rewind" series to feature a combination of animation and live-action sequences. Upon its release, "Everyone Controls Rewind" was overwhelmingly panned, receiving extensive backlash from

neg: Last man standing (gaming) detected, the player is first given a warning and if the player continues camping, action is taken according to the server rules (generally, a camper is removed from the game). In vehicular combat games, camping can be prevented with a timeout clock that resets each time a player hits a rival vehicle. Battle royale games, such as "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale", discourage camping by gradually reducing the size of the area where LMS competitors can play on, typically with a deadly energy field. Any players who do not move to safer ground as the field closes in will

neg: Smokey Bear was advertised as "Thanksgiving is Smokey Bear Day on NBC TV." During the 1969–1970 television season, Rankin/Bass also produced a weekly Saturday Morning cartoon series for ABC, called "The Smokey Bear Show". This series is animated by Toei Animation in Japan. Despite his real name being Smokey Bear, the name "Smokey the Bear" has been perpetuated in popular culture. Steve Nelson and Jack Rollins's song "Smokey the Bear" has been covered by the group Canned Heat, among others. The track is on their CD "The Boogie House Tapes 1969-1999". The online battle royale game "Fortnite: Battle Royale" parodies Smokey and

neg: Survival Game as recoid, like blasters from . The success of mobile variants of Battle Royale games like PUBG and Fortnite in 2018 led to the creation of many other games of the same genre, with little to no distinction, which also inspired Xiaomi to go in the same field. Survival Game Survival Game is an upcoming under-production Xiaomi Battle Royale video game exclusive to Android platform. It is the first video game being independently developed by Xiaomi, currently under beta-testing. It is a large-scale, 3D, Sci-Fi, mobile shooter and is said to feature distinctive gameplay content. The gameplay is derived from

neg: Boss Key Productions officially dubbed "X-Treme Early Access". The game was received very negatively and, due to its very early state, described as a mere "cash-in" in the light of the popularity of other battle royale games, such as "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale". On May 14, 2018, following the overall under-performance of both "LawBreakers" and "Radical Heights", Bleszinski announced via Twitter that Boss Key Productions had shut down. The studio previously had 65 employees as of September 2017. Boss Key Productions Boss Key Productions, Inc. was an American video game developer based in Raleigh, North Carolina. Founded in April 2014 by

neg: YouTube Rewind 2018: Everyone Controls Rewind you're saying, and we want to make next year better for all of you." YouTube Rewind 2018: Everyone Controls Rewind YouTube Rewind 2018: Everyone Controls Rewind, (also known as YouTube Rewind 2018 or YouTube Rewind: Everyone Controls 2018) is a video uploaded to the YouTube Spotlight channel on December 6, 2018 as part of the YouTube Rewind series. The video prominently featured references to "Fortnite" (specifically "Fortnite Battle Royale"), and starred personalities such as Will Smith, Twitch streamer Ninja, Marques Brownlee, Trevor Noah, and John Oliver. It is the first video in the "YouTube Rewind" series to feature a combination

neg: YouTube Rewind 2018: Everyone Controls Rewind YouTube Rewind 2018: Everyone Controls Rewind YouTube Rewind 2018: Everyone Controls Rewind, (also known as YouTube Rewind 2018 or YouTube Rewind: Everyone Controls 2018) is a video uploaded to the YouTube Spotlight channel on December 6, 2018 as part of the YouTube Rewind series. The video prominently featured references to "Fortnite" (specifically "Fortnite Battle Royale"), and starred personalities such as Will Smith, Twitch streamer Ninja, Marques Brownlee, Trevor Noah, and John Oliver. It is the first video in the "YouTube Rewind" series to feature a combination of animation and live-action sequences. "YouTube Rewind 2018" was panned by critics, YouTubers, and

neg: Fortnite Battle Royale it was setting up a 2019 "Fortnite" World Cup event, featuring separate series for solo players and two-player teams. All players, regardless of skill, would have an opportunity to try to gain placement in the World Cup event. During mid-2018, Epic started running a Summer Skirmish series over 8 weeks, each week having a different format, with to be offered to winners throughout the series. The series had some initial problems; the first week event was cut short due to technical issues with game servers, while the second event ended with accusations of cheating towards the winner which Epic later

neg: Fortnite Battle Royale those who used their PlayStation Network credentials to establish their Epic account cannot use that account on other platforms. The account restriction was confirmed to be as a result of Sony's initial decision to prohibit cross-platform play between its PlayStation 4 and other consoles, rather than a choice Epic had made. By September 2018, Sony had made a decision to allow cross-platform play for the PlayStation 4 for "select third-party titles", starting with "Fortnite". A beta version of the PlayStation 4 client supporting this was released for the game on September 26, 2018, the same day as Sony's announcement. A

neg: Fortnite Battle Royale Google Play Store, citing that they want to have a direct connection to the players of the game, and they believe that the 30% fee Google takes from all microtransactions from apps through the Play Store was disproportionate to the types of services the store provides. Security experts expressed concern over this decision, since this requires users to modify security settings in default Android distributions to allow third-party sites to install Android application packages (APK). This setting can make users, particularly younger players, prone to potential malware, including clones of "Fortnite" that install malicious programming. About a month after the

neg: Fortnite Battle Royale a more limited progression for weapons, a small subset of traps, and a smoother, more natural terrain for the maps. They also wanted to aim for games not taking longer than 25 minutes, which led to some decisions of which elements from "Save the World" would not carry over. They had including "Fortnite"s building mechanic for fortifications, not sure how players would use that since the safe zone would continue shrinking, but found quickly that the mechanic helped to distinguish the game from "Battlegrounds" and was used by expert players frequently to win matches, and had since implemented more features

neg: Fortnite Battle Royale (wood, stone, and metal), which can then be used to build fortifications of limited durabilities, such as walls, ramps, floors, and roofs, which can be used to help traverse the map, protect the player from gunfire, or slow down progression of other players. Weaker pieces can be destroyed in a few hits, but can be built quickly, while stronger pieces can withstand more punishment, but take longer to build. The game is free-to-play, supported by microtransactions that allow players to buy "Vinderbucks", "V-Bucks" for short, the game's internal currency. V-Bucks are also shared with the main "Fortnite" "Save the World"

neg: Cross-platform play be easily remedied. The second factor relates to the closed online services used on consoles that are designed to provide a safe and consistent environment for its players that require the businesses' cooperation to open up for cross-platform play. Up through September 2018, Sony Interactive Entertainment had restricted PlayStation 4 cross-platform play with other consoles, creating a rift between players of popular games like "Rocket League" and "Fortnite Battle Royale". In September 2018, Sony changed their stance, and had opened up beta-testing for "Fortnite" cross-platform play, with other third-party titles to be considered in the future. Video games are frequently

neg: Fortnite: Save the World few weeks before this date, Epic recognized that the game was still not ready for release; it was playable but not content complete. Rather than prolonging it further, Epic decided to release the game into paid early access on July 25, 2017, which would also allow them to get active feedback on the game as they progressed in development. At the time of the start of early access, Gearbox Software helped distribute the game on physical media. With the popularity of "Fortnite Battle Royale", which was first released in early access around September 2017 and gained considerable attention by early

neg: Nintendo Switch on most games, as well as other special offers and promotions. Free-to-play games such as "Fortnite Battle Royale" and "Warframe" are exempt from the subscription requirement for online play. The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead. A separate app provides access to parental controls for the console. The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support