query: when did home video games first become very popular

pos: History of video games and Odyssey 200. Atari, meanwhile, entered the consumer market that same year with the single-chip Home Pong system designed by Harold Lee. The next year, General Instrument released a "Pong-on-a-chip" LSI and made it available at a low price to any interested company. Toy company Coleco Industries used this chip to create the million-selling Telstar console model series (1976–77), while dozens of other companies released models as well. Overall, sales of dedicated ball-and-paddle systems in the U.S. grew from 350,000 in 1975 to a peak of 5–6 million in 1977. A similar boom hit the United Kingdom and other parts

pos: Tomohiro Nishikado game crash of 1977 and beginning the golden age of video arcade games. The launch of the arcade phenomenon in North America was in part due to "Space Invaders". "Game Informer" considers it, along with "Pac-Man", one of the most popular arcade games that tapped into popular culture and generated excitement during the golden age of arcades. The game also played an important role during the second generation of consoles, when it became the Atari 2600's first killer app, establishing Atari as the market leader in the home video game market at the time. "Space Invaders" is today regarded as

pos: Parker Brothers of their popular board games in the late 1970s and early 1980s. At this time, the company ventured into the toy market with the electronic action figure, Rom the Spaceknight, in 1977. Although the toy proved a failure, the licensed comic book published by Marvel Comics ran for years after the toy was discontinued. They also produced video games for various systems during the early 1980s, with home ports of many popular arcade games such as Konami's "Frogger", "Popeye", Gottlieb games such as "Q*bert" and "Reactor", the first video games based on the "Star Wars" movies such as "", "",

pos: Second generation of video game consoles games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten button keypads that were built into the console itself. The console was capable of making simple beep sounds with slight variations in tone and length. In 1977, Atari released its CPU-based console called the Video Computer System (VCS), later called the Atari 2600. Nine games were designed and released for the holiday season. It would quickly become—by far—the most popular of the early consoles. The Bally Astrocade was

neg: Video gaming in Germany home-grown ones such as "1602 A.D." and its sequels and "The Patrician (video game)". Vehicle simulator games are also very popular in Germany. Numerous add-on developers for established simulator franchises such as Train Simulator and Microsoft Flight Simulator are based in Germany, with one of the most popular, Aerosoft, being based in North Rhine-Westphalia. First-person shooters have also been traditionally quite popular in recent years, which has become a controversial debate. There has been much discussion about the violent content of first-person shooter games, and as such these games, especially uncut versions, are highly coveted in gaming circles. From 2002

neg: Early history of video games Early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game

neg: Early history of video games up in the video game industry as it grew in popularity. Early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore,

neg: History of video games graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!", which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game "Pong" and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to

neg: Dragon Quest being handed to Toriyama to re-draw under Horii's supervision. When Horii first created "Dragon Quest" many people doubted that a fantasy series with swords and dungeons, instead of science fiction elements, would become popular in Japan; however, the series has become very popular there. Since then Horii has been the games' scenario director. "Dragon Quest" was Sugiyama's second video game he had composed for, "Wingman 2" being his first. He says it took him five minutes to compose the original opening theme. His musical motifs from the first game have remained relatively intact. The first six "Dragon Quest" stories are

neg: 1990s in video gaming 1990s in video gaming The 1990s were a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first person shooter, real-time strategy, survival horror, and MMO. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the Game Boy. Arcade games, although still relatively popular in the early 1990s, begin a decline as home consoles become more common. Starting in 1990 and ending in 1993, the

neg: Golden age of arcade video games like "Star Fire" because they were too unfamiliar to the audience. "Qix" was briefly very popular but, Taito's Keith Egging later said, "too mystifying for gamers ... impossible to master and when the novelty wore off, the game faded". At around this time, the home video game industry (second-generation video game consoles and early home computer games) emerged as "an outgrowth of the widespread success of video arcades" at the time. In 1980, the U.S. arcade video game industry's revenue generated from quarters tripled to $2.8 billion. By 1981, the arcade video game industry in the United States was generating

neg: Artificial intelligence in video games Chief, battling various aliens on foot or in vehicles. Enemies use cover very wisely, and employ suppression fire and grenades. The squad situation affects the individuals, so certain enemies flee when their leader dies. A lot of attention is paid to the little details, with enemies notably throwing back grenades or team-members responding to you bothering them. The underlying "behavior tree" technology has become very popular in the games industry (especially since Halo 2). A first-person shooter where the player helps contain supernatural phenomenon and armies of cloned soldiers. The AI uses a planner to generate context-sensitive behaviors, the first

neg: Third generation of video game consoles end of the 3rd generation of video games comes as 8-bit consoles become obsolete in graphics and processing power compared to 16-bit consoles. The Family Computer (commonly abbreviated the Famicom) became very popular in Japan during this era, crowding out the other consoles in this generation. The Famicom's Western counterpart, the Nintendo Entertainment System, dominated the gaming market in North America, thanks in part to its restrictive licensing agreements with developers. This marked a shift in the dominance of home video games from the United States to Japan, to the point that "Computer Gaming World" described the "Nintendo craze" as

neg: History of video games company, Warner Communications, which had purchased Atari in 1976 largely on the potential of the VCS. Ultimately, home video games did well in the 1978 holiday season, and retailers proved more amenable to stocking them again in 1979. New Atari CEO Ray Kassar subsequently harnessed his company's leftover stock to help transform video game consoles into a year-round product rather than something just purchased by retailers for sale during the holiday season. The real breakthrough for the home video game market occurred in 1980 when Atari released a conversion of the popular "Space Invaders" game for the VCS, which was

neg: California Games California Games California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular "Summer Games" and "Winter Games" series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers, many of whom consider "California Games" to be the last classic Epyx sports game, due to staff changes not long after its release. The game was followed in by

neg: California Games since it comes free with the Lynx." He found the BMX and surfing events great fun but deemed the skateboarding event frustrating and said the foot-bag event is pleasant but quickly wears thin. California Games California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular "Summer Games" and "Winter Games" series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game sold very well, topping game selling charts for winter months. It also got very

neg: Video game development a microcomputer from scratch. It was soon ported to the Atari 2600, becoming the first "killer app" and quadrupling the console's sales. At the same time, home computers appeared on the market, allowing individual programmers and hobbyists to develop games. This allowed hardware manufacturer and software manufacturers to act separately. A very large number of games could be produced by an individual, as games were easy to make because graphical and memory limitation did not allow for much content. Larger companies developed, who focused selected teams to work on a title. The developers of many early home video games, such

neg: History of Eastern role-playing video games magazine. With the arrival of the Xbox 360 and PlayStation 3, mainstream interest in Japanese console role-playing games has steadily begun to decline. The first indication of this decline began with the revival of WRPGs on home consoles that started with the release of "" on the Xbox 360 in 2006. Western console role-playing games have since become far more popular in the West than Japanese console role-playing games on home consoles. Though, JRPGs have continued to be released, their sales in North America and Europe have greatly fallen compared to WRPGs. Subsequent games like "Fallout 3", "Fable II" and

neg: Video game monetization became an understandable business long before the development of video games. The history of video games leads back to the 70’s and 80’s, when arcade video games become popular worldwide. Following the same sales model of the electro-mechanical arcade game, precedents were set from the first arcade game to cost a quarter per play, Periscope (arcade game), from the 60s, most arcade game machines are coin-operated. Players have to insert coins to play for certain time or certain lives. This can be classified as a type of microtransaction, and was highly successful during the golden years of arcade games. One

neg: Copyright and video games standards set for subject matters of protection, but video games are not covered as a category of their own. Instead, the protection of video games relies on interpretations of pre-existing categories. Earlier, before the TRIPS required member countries to recognize software as copyrightable, software programs were not allowed to be protected directly. After this protection was given to software, video games started to become popular and started to seek protection under this new subject-matter but were either not allowed the same or the protection was given was very restrictive. Even today the protections given to a video game in various

neg: Culture of Japan quarter hours a day engaged in hobbies or amusements. Others spent leisure time participating in sports, socializing, and personal study. Teenagers and retired people reported more time spent on all of these activities than did other groups. Many anime and manga are very popular around the world and continue to become popular, as well as Japanese video games, fashion, and game shows. In the late 1980s, the family was the focus of leisure activities, such as excursions to parks or shopping districts. Although Japan is often thought of as a hard-working society with little time for leisure, the Japanese seek

neg: Poklad (video game) a translation of a Western game) on the ZX81 computer. Fuka programmed it entirely from memory. "Poklad " is considered a beta version of "Poklad 2", for this reason Fuka himself deems "Boxing" (1985) his first video game and he expressly acknowledges the first game's non-existence. Poklad 2 was translated into English, although Fuka does not remember who did the translation. Polka is sometimes considered the first Czechoslovak game, however depending on the definition earlier video games may have existed through the 1970s. Text-based adventures would become the most popular video gaming genre throughout the second half of the 1980s,

neg: Role-playing video game while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as "Secret of Mana" and "Diablo". With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games, including "Lineage", "Final Fantasy XI", and "World of Warcraft". The role-playing video game genre began in the mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix-based computers, such as "Dungeon", pedit5 and dnd. In 1980, a very popular dungeon crawler, "Rogue", was released. Featuring ASCII

neg: Game art design to be created. When game development started the game artists were also the programmers, which is often why very old games like Pong lack any sort of creativity and were very minimalistic. It was not until the early 1980s that art began to become more developmentally intricate. One of the first video game artists who contributed more shape and two dimensional characters was Shigeru Miyamoto, who created Mario and Donkey Kong. Starting in the early 1990s art requirements in video games were allowed to increase greatly because there was more room in the budget for art. Video game art began

neg: Mega Man Legends (video game) the console's controls. In December 1998, a Capcom representative stated that "Mega Man Legends" became a very popular game. Inafune stated that the game did not sell well, which he attributed to it being released years before sandbox games came into vogue. Mega Man Legends (video game) Mega Man Legends is an action-adventure shooter game released by Capcom. It is the first game in the "Mega Man Legends" sub-series of "Mega Man" games from Capcom, and the second major 3D polygonal "Mega Man" title released in the franchise, following "". It was released on the PlayStation in 1997 in Japan

neg: Light gun very lifelike and even needed to be "cocked" after each shot. Light guns are very popular in arcade games, but had not caught on as well in the home video game console market until after the Nintendo Entertainment System (NES), Sega Master System (SMS), Mega Drive/Genesis, Super Nintendo Entertainment System (SNES) systems and Atari XEGS. Many home 'Pong' systems of the 1970s included a pistol or gun for shooting simple targets on screen. Nintendo's NES Zapper for the NES is the most popular example of the light gun, and "Duck Hunt" its most popular game. Traditional light guns cannot be

neg: Video gaming in Finland Payne", in 2010. They had a contract with Microsoft, and the game was launched solely for Xbox 360. Digital distribution encouraged small startup companies since 2011. During 2001-2014 total of 179 new game studios started, and 1,26 billion euros foreign money was invested in video game industry in Finland. After Angry Birds success, the Free-to-play games have become the most popular models. In them, the revenue comes from micropayment. Supercell launched three very popular free-to-play games: Hay Day and Clash of Clans in 2012 and Boom Beach in 2014. Supercell's revenue in 2013 was 672 million euros. Majority of its

neg: Video game industry major drivers for game hardware and gameplay development. Though maturing, the video game industry was still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business. Nevertheless, many casual games and indie games were developed and become popular and successful, such as "Braid" and "Limbo". Game development for mobile phones (such as iOS and Android devices) and social networking sites emerged. For example, a Facebook game developer, Zynga, has raised in excess of $300 million. Though not the main driving force, indie games continue to have a significant impact on the industry,

neg: History of Western role-playing video games had used turn-based movement, in which the enemies only moved when the adventuring party did. "Tunnels of Doom", produced the same year, introduced separate screens for exploration and combat. "Dragon Quest" is most commonly claimed as the first role-playing video game produced for a console, though journalist Joe Fielder cites the earlier "Dragonstomper". The "Might and Magic" series, highly popular in the 1980s and onward, began with the 1986 release of "" for the Apple II. It encompasses a total of ten games, the most recent of which was released in 2014, as well as the popular turn-based strategy series

neg: Texture mapping multitexture technique is bump mapping, which allows a texture to directly control the facing direction of a surface for the purposes of its lighting calculations; it can give a very good appearance of a complex surface (such as tree bark or rough concrete) that takes on lighting detail in addition to the usual detailed coloring. Bump mapping has become popular in recent video games, as graphics hardware has become powerful enough to accommodate it in real-time. The way that samples (e.g. when viewed as pixels on the screen) are calculated from the texels (texture pixels) is governed by texture filtering.

neg: 1990s in video gaming until "Quake" (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. "Quake II" (1997), "Unreal" (1998) and "Half-Life" (1998) feature the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and become one of the most popular video games in history. In the early-to-mid-1990s, several video game developers experimented with plot twists and providing alternative storylines and endings into their games. They even went as far as to film live action scenes and scripted popular actors to play the

neg: Piposh games, developing engines, and trying to become successful both at home and abroad. One example is (מחשבת), which began as an importer and translator of games to the Israeli market. In the mid-1990s, the company would create children's video games based on popular legends and fairytales.called 'CD Pedoph' (סי.די פדוף"). Created during the golden age of the point and click adventure games, two of Machshevet's popular titles are: "" (שליט המימדים: מסע ההרפתקאות המופלא) (1996) and "Armed & Delirious" (1997). Compedia (קומפדיה), while primarily a technologies, platforms and systems developer, also created educational computer games which were distributed to over

neg: Coleco been one of the first to place an order, and was one of the few companies to receive an order in full. Though dedicated game consoles did not last long on the market, their early order enabled Coleco to break even. Coleco continued to do well in electronics. The company transitioned next into handheld electronic games, a market popularized by Mattel. An early hit was Electronic Quarterback. Coleco produced two very popular lines of games, the "head to head" series of two player sports games, (Football, Baseball, Basketball, Soccer, Hockey) and the Mini-Arcade series of licensed video arcade titles such

neg: LaserDisc LaserDisc LaserDisc (abbreviated as LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as MCA DiscoVision in the United States in 1978. Although the format was capable of offering higher-quality video and audio than its consumer rivals, VHS and Betamax videotape, LaserDisc never managed to gain widespread use in North America, largely due to high costs for the players and video titles themselves and the inability to record TV programs, though it eventually did gain some traction in that region to become somewhat popular in the 1990s. It was not

neg: Mod (video gaming) publicly released to the gaming community by their creators. Some are very limited and just include some gameplay changes or even a different loading screen, while others are total conversions and can modify content and gameplay extensively. A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification. Technical and social skills are needed to create a mod. A group of mod developers may join together to form a "mod team". "Doom" (1993) was the first game to have a large modding community. In exchange for the technical

neg: Score (game) lost power, which in practice would almost invariably happen every night as operators preferred to leave the machines unplugged when the arcade was closed to avoid incurring unnecessary power costs. The popularity of the high score has made it nearly ubiquitous among modern video games, become a defining feature for many games. Magazines such as Nintendo Power and Sega Visions would often publish high scores submitted by their readers. The high score became most popular when, starting in 1982, the Twin Galaxies Scoreboard began to appear in the pages of Video Games Magazine, Joystik Magazine, Computer Games Magazine, VideoGiochi Magazine,

neg: PC game games, and allows visitors to play "Spacewar!", the first computer game, on a restored original PDP_1. PC game PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output. Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction

neg: Video Vibrations intros and breaks up until they left the air in 1997. Video Vibrations Video Vibrations was a multi-hour-long video block that showcased popular music videos. It was one of BET's early video shows. The show ran from October 1984 through 1997, when it was changed to "Vibrations". The show was hosted by a VJ speaking offscreen. All 3 hosts were prominent in radio as well. Throughout its run, "Video Vibrations" had numerous segments that were very popular. Some include: The program did not use a theme song or used any recorded tracks until 1991, when they used the single "Mindflux"

neg: Video Vibrations Video Vibrations Video Vibrations was a multi-hour-long video block that showcased popular music videos. It was one of BET's early video shows. The show ran from October 1984 through 1997, when it was changed to "Vibrations". The show was hosted by a VJ speaking offscreen. All 3 hosts were prominent in radio as well. Throughout its run, "Video Vibrations" had numerous segments that were very popular. Some include: The program did not use a theme song or used any recorded tracks until 1991, when they used the single "Mindflux" from the British act N-Joi as their "theme song" for their

neg: 2000s (decade) online console gaming and was on top of the Xbox Live charts until its successor, "Halo 3" (for Xbox 360), took over. Some other popular first-person shooters during the 2000s include the Medal of Honor series, with ""s release in 2002 bringing the first game in the series to 6th generation consoles. In the late 2000s, motion controlled video games grew in popularity, from the PlayStation 2's EyeToy to Nintendo's successful Wii console. During the decade 3D video games become the staple of the video-game industry, with 2D games nearly fading from the market. Partially 3D and fully 2D games

neg: Lang Park video screens, originally installed in 2003, would be replaced. Construction started on the new video screens in March 2017 and was finished in early May 2017 in time for an NRL double header. Although the stadium has been the traditional home of rugby league in Queensland, it has also become the state's premier venue for soccer, as well as rugby union. The re-developed Suncorp Stadium first hosted rugby union games at the 2003 Rugby World Cup and in 2005, the stadium became the new home of the Queensland Reds Super Rugby team when they moved from their former home at

neg: Coleco popular, selling 500,000 units over two years, Coleco hedged its bet on video games by introducing a line of ROM cartridges for the Atari 2600 and Intellivision. It also introduced the Coleco Gemini, a clone of the popular Atari 2600. When the video game business began to implode in 1983, it seemed clear that video game consoles were being supplanted by home computers. Coleco's strategy was to introduce the Coleco Adam home computer, both as a stand-alone system and as an expansion module to the ColecoVision. This effort failed, in part because Adams were often unreliable, and in part because

neg: Dizzy (series) in its home market, the "Dizzy" games were also extremely popular in Russia and Eastern Europe. The series was sufficiently popular that various merchandise was made for it, such as clothing, mugs and clocks, even though this was unusual for video games at the time.. There were also discussions with Hanna-Barbera about the possibility of creating a cartoon series based on the franchise, though these ultimately never came to fruition due to concerns that the series did not have enough of a global appeal. However, reception was not universally positive, with some of the arcade games in particular receiving poor

neg: Photosensitive epilepsy by television sets), video games with rapidly changing images or highly regular patterns can produce seizures, and video games have increased in importance as triggers as they have become more common. Some people with no prior history of PSE may first experience a seizure while playing a video game. Often the sensitivity is very specific, "e.g.," it may be a specific scene in a specific game that causes seizures, and not any other scenes. Despite this, there are questions on the dangers of this, and calls for testing all video games for causing PSE. As with video games, rapidly changing

neg: Video game industry scholarships. Players become fourth-party developers, allowing for more open source models of game design, development and engineering. Players also create modifications (mods), which in some cases become just as popular as the original game for which they were created. An example of this is the game "Counter-Strike", which began as a mod of the video game "Half-Life" and eventually became a very successful, published game in its own right. While this "community of modifiers" may only add up to approximately 1% of a particular game's user base, the number of those involved will grow as more games offer modifying opportunities

neg: Laden VS USA is also an example of the growing political and cultural impact of video games. The game can be compared to other controversial video games such as "Grand Theft Auto" or "Ghost Recon". "Laden VS USA" also presents an unusual challenge to journalists, scholars and historians for its inherent value as classic war propaganda. "Laden VS USA" also provides an interesting example as a non-American cash in to contemporary conflicts, similar to the game "Final Battle Afghanistan X-Tank". The game is also notably very rare but can sometimes be found on eBay. "Laden VS USA" has become popular among Pakistani children.

neg: World War III in popular culture film’s release just seven months after 9/11 made it very topical. Phil Alden Robinson, the film's director, commented that "a year ago, you'd have said, 'great popcorn film,'...Today you say, 'that's about the world I live in.'" There was an aggressive promotional campaign, with movie trailers and television commercials showing the nuclear destruction of a city and a special premiere for politicians in Washington, D.C. Later in the decade, World War III had also become the topic of several popular video games, reflecting the trend towards increased public consciousness of the possibility of a future global war. In 2008, games

neg: Marshawn Lynch Bills running back Willis McGahee, as noted in an interview with ESPN's Kenny Mayne. In the video interview, which has become an internet sensation, Lynch talks about his love of Applebee's, and his teammates joke that he loves chain restaurants. Lynch is also known for his frequent community involvement. In 2013, he was featured in Red Bull's campaign "Athletes Give Back" when he put together a very successful food drive for his home town. Lynch frequently ate Skittles during games, a habit which started when he was in high school. After Lynch was shown eating the candy during a nationally

neg: Yeh for Games up quick when I finally get home." Yeh for Games Yeh! for Games / YehforGames.com is an American online servicing company that provides MMORPG gaming services for busy professionals and students who are seeking alternative methods by which to level and equip their online game characters. It is the first American gaming company of its kind to serve those in the online video gaming community. The primary massively multiplayer online game serviced is Blizzard Entertainment's mega-popular "World of Warcraft", but they serve other games as well. According to the Secretary of State of Nevada, Yeh! for Games was founded in

neg: Virgin Interactive the home console revolution that spread video games to the masses. It evolved with an ever-changing industry into a sophisticated interactive entertainment maker with the aid of its close ties with Hollywood and the entertainment media. Virgin pioneered an era marked by increasingly sophisticated games that combined popular franchises with computer animations and laser discs. These changes turned the video game industry from a small operation into a multimillion-dollar business and weaved video games in popular culture. Throughout its history, Virgin developed and published games for every major platform, including PC, Mac, home consoles and handhelds such as Amiga, ZX

neg: Championship Manager (video game) player's average rating would allow the manager to easily see how each player was performing. In 1993, Intelek and Ubisoft used the Collyers' game code to produce a version for the French market, known as "Guy Roux Manager" (named after the legendary AJ Auxerre manager). It was fully localised for France and included the French first and second divisions as playable leagues, and all text and commentary in French. The "Guy Roux Manager" franchise has since become a very popular and long running franchise in France with games on many platforms. Also in 1993, the first Norwegian version was released;

neg: Exidy video game background; however, the characters it displayed were programmable by the user. The system was never very popular in North America, but found a following in Australia and Europe, notably Belgium. Exidy licensed the Sorcerer computer and its software to a Texas-based startup called Dynasty Computer Corporation in 1979. It was relabeled and sold by Dynasty as the Dynasty Smart-Alec. These were licensed from First Star Software in 1984 for use with the Max-A-Flex arcade system. In 2007, the MAME website announced that H.R. Kauffman had released the first of what would become a sizable group of Exidy games

neg: 1942 (video game) number-two). While not as popular as some of Capcom's series that would debut later in the 1980s ("Street Fighter" and "Mega Man" in particular), "1942" would become one of Capcom's hallmark games throughout the arcade era. Although not the first game to receive a sequel (with "Pirate Ship Higemaru" receiving a Japan-only console semi-sequel, "Higemaru Makaijima" in April 1987) "1942" was the first Capcom title to spawn a successful series of sequels, with five titles in the 19XX line released from 1987 to 2000. Additionally, many of Capcom's other vertical shooters featured very similar gameplay to the series such as

neg: 1990s in video gaming parent groups. With the introduction of the fifth generation of games, 3-D graphics become the standard by end of decade. Although FPSs had been some of the first games to become 3-D. In 1992 "Wolfenstein 3d" is released, creating interest in what fps games could become. "Doom" (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It was "Goldeneye 007" (1997), that introduced an engine that made development of first-person shooters for home consoles a practical idea. It is not

neg: Mod (video gaming) the commercial success of some games, as they add a depth to the original work, and can be both useful to players and a means of self-expression. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game. The term "vanilla" is often used to make this distinction. "Vanilla "Battlefield 1942"", for example, refers to the original, unmodified game.

neg: Stud poker variants using four cards were popular as of the American Revolutionary War. Five-card stud first appeared during the American Civil War when the game was much played among soldiers on both sides, and became very popular. Later,seven-card stud became more common, both in casinos and in home games. These two games form the basis of most modern stud poker variations. The number of betting rounds in a game influences how well the game plays with different betting structures. Games with four or fewer betting rounds, such as five-card stud and Mississippi stud, play well with any structure, and are especially

neg: Spider-Man in video games Spider-Man in video games There are numerous video games featuring the popular Marvel Comics superhero Spider-Man that have been released. To date, Spider-Man has made appearances on over 15 gaming platforms, which also includes mobile games on mobile phones. The Marvel Comics superhero Spider-Man was created by Stan Lee and Steve Ditko and first appeared in "Amazing Fantasy" #15 (August 1962). By the late 1970s, Spider-Man had become a successful franchise. At this time the fictional character had already featured in the animated series "Spider-Man", a segment on the children's television series "The Electric Company" (called "Spidey Super Stories"), and

neg: Online wedding Catholic, his stance on gay marriage isn't known as the topic wasn't a public issue at the time. Video game critic Ian Bogost compared it to the case of "The Sims 2", a blockbuster video game that did allow same-sex marriage. Online wedding Something most often seen in massively multiplayer online role-playing games (MMORPGs), online weddings date all the way back to the beginning of online communities and early online games such as MUDs. Two people who wish their avatars, or characters, to be married will create an event that resembles a standard wedding. This became very popular with the

neg: Home video game console Geo AES home console. Though technologically superior to the other fourth-generation consoles, the AES and its games were prohibitively expensive, which kept sales low and prevented it from expanding outside its niche market and into serious competition with Nintendo and Sega. The AES did, however, amass a dedicated cult following, allowing it to see new releases into the 2000s. The fourth generation graphics chips allowed these consoles to reproduce the art styles that were becoming popular in arcades and on home computers. These games often featured lavish background scenery, huge characters, broader color palettes, and increased emphasis on dithering and

neg: Video game culture Video game culture Video game culture is a worldwide new media subculture formed by video games. As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in

neg: William Sledd did not have a set goal but was speaking his mind on fashion, also it was like a secret diary when he first started, unknown to anyone in his hometown. He first posted almost weekly, and asked viewers to submit questions which become the subjects of future episodes. Subsequently, he posted every two weeks, and each video ran four to five minutes. Each of Sledd's videos regularly achieved in excess of 50,000 views and as of July 2007, his most popular video "Ask A Gay Man: Denim Edition" had attracted over 3,000,000 views. He puts a lot of work into

neg: UHF (film) to sell tickets for more lucrative evening and nighttime showings. The poor critical response of "UHF" left Yankovic in a slump that lasted for three years, impacting the finalization of his next studio album; the slump was broken when the band Nirvana rose to wide popularity, giving him the inspiration to write "Smells Like Nirvana" and complete the album "Off the Deep End". "UHF" has since become a cult classic, becoming very popular on cable and home video. The movie was re-released in Europe, the United States and Canada on VHS, but because of the little money earned at the

neg: Brad Krevoy and was a very strong release on home video. Krevoy and the MPCA have cultivated an incredibly successful partnership with the Hallmark Channel. They have produced over 25 original movies for Hallmark. A few of these include all five entries in the popular Murder, She Baked series based on the best-selling series of novels by Joanne Fluke. They have made all three of the Flower Shop Mystery series of films, which star Brooke Shields and are based on the successful book series by Kate Collins. They also have become a major supplier with Hallmark with producing the show When Calls

neg: Teabagging is legally considered sexual assault or sexual battery. It has been practiced during hazing or bullying incidents with reports including groups holding down victims, while the perpetrator "shoved his testicles in [the victim's] face" or puts his "crotch to his head". Imitating the act by repeatedly crouching over a fallen enemy has become a popular taunt in multiplayer first person shooter video games and platform games, done to imply domination, humiliation, or as a teasing joke. Although considered to be bad sportsmanship, its use has become widespread in video game culture. Teabagging Teabagging is a slang term for the sexual

neg: Saitō Hajime (Rurouni Kenshin) well as his first encounter with Himura Kenshin are also shown. Saitō has very brief cameo appearance in a flashback scene of "". Saitō is also a playable character in the "Rurouni Kenshin" video games. He also appears in "Jump Super Stars" and "Jump Ultimate Stars", but not as a playable character. The character of Saitō has been well received by manga readers and as the series continued he went on to become one of the most popular characters among the "Rurouni Kenshin" reader base, having consistently placed near the top of the "Weekly Shōnen Jump" character popularity polls of

neg: Andrea Romano the DC Comics direct-to-video films, including: "", "", "", "Wonder Woman", "", "", "", and "". On video games, Romano has stated, "On video games I only do special ones because video games tend to become recording 150 different 'oofs,' 20 different strangulation sounds… they aren't challenging to me and they are taxing on an actor's voice." Romano did her first voice direction of a video game on 1999's "Descent 3". She later worked on "Animaniacs Splat Ball", in 1999; "Floigan Bros." and "Batman Vengeance", in 2001; "Teen Titans", in 2005; "Diablo III", in 2008; and "" and "", in

neg: Ralph H. Baer based on Baer's "Table Tennis" idea, resulting in "Pong". The success was very limited though, due to the high price and confusing advertising. Sanders and Magnavox successfully sued Atari for patent infringement over Baer's original ideas, but Bushnell would continue to push Atari forward to become a leader in both home and arcade video games. This led to a lengthy conflict between Baer and Bushnell over who was the true "father of video games"; Baer was willing to concede this to Bushnell, though noted that Bushnell "has been telling the same nonsensical stories for 40 years". Baer would help both

neg: History of Eastern role-playing video games management, while the caves were dark, requiring the use of a torch to display a field of vision around the character. With "Dragon Quest" becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the "Dragon Quest" series is still considered a bellwether for the Japanese video game market. "Dragon Quest" did not reach North America until 1989, when it was released as "Dragon Warrior", the first NES RPG to be released in North America. The release of "Dragon Quest" was followed by NES remakes of the

neg: Video game monetization of the most popular and influential arcade games, Taito's Space Invaders was reported to cause a shortage of 100-yen coins in Japan, 1978. By 1982, the game grossed $2 billion in quarters(equivalent to $7.26 billion in 2015), with a net profit of $450 million. When the Namco released Pac-man in Japan on May 22, 1980, it became immensely popular from its original release to the present day. Later, it became one of the highest-grossing video games of all time, having generated more than $2.5 billion in quarters by the 1990s . With the development of computer technology, the home computer

neg: 8 mm video format home VCRs well into the 1990s, but unlike VHS, 8mm VCRs with timers were very expensive. Sony also produced a line of Video8 Walkman-branded players and recorders, with and without a flip-up screen meant for video playback and limited recording. These have been adapted for Digital8 as well as MiniDV formats, even as portable DVD players have become popular in this application. Such players saw use in professional applications, particularly with airlines, who, during the 1980s, adopted 8mm as the format for in-flight movies. As of 2008, they remain in use on many airliners. Among home and amateur videographers, Video8/Hi8

neg: Time Zone (video game) Time Zone (video game) Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, "Time Zone" is one of the very first games of this magnitude ever released for home computer systems. "Time Zone" allows players to travel through time

neg: History of video games unpopularity. The other consoles also had scarce game libraries compared to over one thousand games released for the Game Boy, including best-selling titles "Pokémon Red" and "Blue", and which inspired an entire line of portable machines that continued through the following two generations. The 1990s were a decade of marked innovation in video gaming. It was a decade of transition from raster graphics to 3D graphics and gave rise to several genres of video games including first-person shooter, real-time strategy, and MMO. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the

neg: PINAGMULAN: The Journey Home could become the next subject on PINAGMULAN: The Journey Home. "Pinagmulan" is hosted by mayor of Daly City, California Mike Guingona. Guingona, a second generation Filipino-American who has worked for the last year and half on TFC's other hit show, "CITIZEN PINOY". The show's theme, "Posible" is performed by the Filipino rock band, Rivermaya. It was the number one rock song in the country at the time of the show's debut. It was also the theme song for the 2005 Southeast Asian Games and remains very popular. "Pingamulan's" first official airdate was March 26, 2006 as a one-hour special. it

neg: God of War video game collections God of War video game collections "God of War" is an action-adventure video game series, the first era of which was loosely based on Greek mythology. Debuting in 2005, the series has become a flagship title for the PlayStation brand and the character Kratos is one of its most popular characters. The series consists of eight games across multiple platforms; the first seven make up the Greek era of the series. Five of the Greek era games have been re-released through three separate compilations for the PlayStation 3 (PS3) platform: "God of War Collection" (2009), "God of War: Origins Collection"

neg: KWPC was the very first reliable audio recorder to find its way into the American home in significant numbers. The popular “Webster 80-1” model sold for $150 in 1947. That would equate to $1,250 in year 2005 money. Magnetic tape recorders did not become available until the mid-1950s. George Volger wanted to add a second radio station using new technology known as FM, or frequency modulation. Although FM broadcasts at a very high frequency (VHF) and has limited range, advantages include a static free signal and broadcasting in stereo. It also meant a radio station that could broadcast at full power

neg: Ultima: Escape from Mt. Drash The game was also notable for its soundtrack; using the 4-voice sound capabilities of the MOS Technology VIC video chip in the VIC-20 to provide background music. Very few games written for the VIC-20 featured such a background soundtrack that would become commonplace in games for the Commodore 64, Nintendo Entertainment System, etc. The source code was written in VIC-BASIC, with assembly language routines for faster animation of graphics and to handle the background music. Unlike most of the more popular VIC-20 games, it wasn't published as a ROM cartridge but rather on cassette tape. Due to the complexity of

neg: Video game music Key visual novels and "When They Cry" series, from popular franchises on Comiket, such as Type-Moon Fate series or Kantai Collection. There have been over six thousand dōjin albums of Touhou Project music released. Video game music Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology,

neg: Video gaming in Finland has published statistics of the most sold games (physically sold games, not including digital purchases). The top ten in 2014 were: The history of the video game industry in Finland began in 1979, when a chess-game for the Telmac was published. In early 1980s, computer game development in Finland was a pure hobby. Commodore was the most popular home computer. Source codes, usually in BASIC, were distributed on pages of home computing magazines such as MikroBitti. MikroBitti paid an award of 500-1000 FIM for "Program of the month". Nintendo was selling consoles, but Finnish developers were not interested in consoles,

neg: John Madden Football (1990 video game) was very popular and became a killer app for the Genesis, helping the console gain market share against the NES. "Computer and Video Games" awarded the Mega Drive version 95%, praising the realism and the sound. John Madden Football (1990 video game) John Madden Football is a football video game, the second Madden football game released by Electronic Arts. Its features include various field conditions, audibles, and password-saved games. For the first time in a football video game, the game is played from above and behind the quarterback rather than from the side. However, as in the previous version, no

neg: The Prince of Tennis charts. Though "The Prince of Tennis" has become a successful franchise, spawning several adaptations like an anime, original video animations, musicals, movies, radio shows, and video games, the series has received both positive and negative reviews. When a popular anime and manga news website, Anime News Network, reviewed the first DVD box set released by Viz Media, they commented that ""Prince of Tennis" is among the dregs of the genre." They go on to say that it is "boring" and "lacks the human drama necessary to get audiences to care who wins or loses." 'Anime on DVD', however, comments that

neg: Redhill F.C. had been used long before the competition. In a 1928 Redhill FC handbook, "The Lobsters" was mentioned in the club's brief history and it is popular belief that the inspiration for the name came from the kit the club used in its very early days (which was still red & white stripes). When shirt manufacturing was not as it is today, the colours in the heavy cotton material would often bleed together after washing and the shirt would become a red-pink-ish lobster colour. Redhill play their home games at Kiln Brow, Three Arch Road, Redhill, Surrey, RH1 5AE. Redhill were

neg: Video game music fourth generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and popular music. Selling video game soundtracks separately as CDs has become increasingly popular in the industry. Interpretive albums, remixes, and live performance albums were also common variations to original soundtracks (OSTs). Koichi Sugiyama was an early figure in this practice, and following the release of the first "Dragon Quest" game in 1986, a live performance CD of his compositions was released and performed by the

neg: Home theater PC a combination entertainment and information appliance". By 2000, DVD players had become relatively ubiquitous and consumers were seeking ways to improve the picture. The value of using a computer instead of stand alone DVD player drove more usage of the PC as a home media device. In particular, the desire for progressive scanning DVD players (480p instead of 480i) with better video fidelity led some consumers to consider their computers instead of very expensive DVD players. As DVD players dropped in price, so did PCs and their related video processing and storage capabilities. In 2000, DVD decryption software using the

neg: Video game and narratology. Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction. Murray puts video games in the context of the Holodeck, a fictional piece of technology from "Star Trek", arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as "Tron", "eXistenZ"

neg: Home version Home version A home version of a game show is an adaptation of the televised game meant for home use. The home version is often in the form of a board game or, more recently, a video game or DVD TV game. Game show home games have been released alongside game and quiz shows ever since the advent of these shows on radio. As game shows became more popular with their transition from radio to television, game show board games became popular as well. Milton Bradley began annually updating their home adaptations of popular game shows in the late 1950s

neg: Full motion video home console system called the Halcyon was released by RDI Video Systems that used Laserdiscs for its games and was to feature ports of several popular Laserdisc arcade games of the day. It used FMV exclusively, but the company folded after releasing only two titles for the system. The LaserActive from Pioneer would try the technology again in 1994, but it too failed. By the early 1990s when PCs and consoles moved to creating games on a CD, they became technically capable of utilizing more than a few minutes' worth of movies in a game. This gave rise to a

neg: Impi in the West. While the term "impi" has become synonymous with the Zulu nation in international popular culture, it appears in various video games such as "Civilization III", "", "", and "", where the Impi is the unique unit for the Zulu faction with Shaka as their leader and also as an appearance as unique unit of the Bantu nation in "Rise of Nations" (Zulus are among many tribes who make up the Bantu people) . 'Impi' is also the title of a very famous South Africa song by Johnny Clegg and the band Juluka which has become something of

neg: Video game music become a major proportion of the revenue in many United States concert halls, as traditional classical music performances decline in popularity. On March 16, 2012 the Smithsonian American Art Museum's "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists 8 Bit Weapon & ComputeHer. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit as well. In the popular music industry, video game music and sounds have appeared in songs by various popular artists. Arcade game sounds had a particularly strong influence on the hip hop,

neg: Video (magazine) Arkie Awards—a yearly award naming a Game of the Year for both home console and PC platforms, and honoring video games from the previous year for excellence in categories such as Innovation, Gameplay (Competition, Solitaire-play, etc.), Audio-visual effects, and Genre (Science fiction, Sports, Adventure, etc.). Due to overwhelming reader support for the column, Kunkel, Katz, and Worley pitched the publication of the United States' first dedicated video game magazine to Jay Rosenfield and in October 1981 "Electronic Games" was launched. "Electronic Games" was tested as a one-off issue, but proved popular enough that it became a regular bi-monthly and then

neg: Pegasus (console) a special converter. Genuine Nintendo games were not popular however, due to widespread piracy and the lack of officially licensed products on the market. The majority of the games sold with and for the system were cheap unlicensed copies, manufactured mostly in Russia and China. The typical retail set included the system, two detachable controllers (both with "turbo" buttons, which meant 4 buttons in total; 6-button controllers also existed.), a light gun (very similar in design to NES Zapper), power supply, RF cable, as well as audio-video RCA connectors. The system itself did not include any built-in games, but was

neg: Crowdfunding in video games Crowdfunding in video games Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding. Crowdfunding, where the players of the video games pay to back the development efforts of a game, has become a popular means of finding alternate investment routes. As a way of game monetization, the use of crowdfunding in video games has had a history for several years prior to 2012, but was not seen as viable and limited to small-scale games.

neg: Dizzy (series) when all previous games in the series had been budget releases (approximately £3-4). "Crystal Kingdom Dizzy" did not prove popular with fans, and ended up being the last "Dizzy" game. Meanwhile, things were not going well for "Dizzy" on consoles either. The first title to be specifically designed for the NES, "Fantastic Dizzy" (also known as "The Fantastic Adventures of Dizzy") followed the general formula of the adventure games, but also included arcade game sections as mini-games. Two of these mini-games were ported to home computer formats by Big Red as standalone games, becoming "Bubble Dizzy" and "Dizzy Down the

neg: Total Recall (video game) "CU Amiga" (Nov 1990) rated the game 77% and said "It's by no means a bad game, just a little stale. It follows a very successful formula but fails to rise above it." "Computer + Video Games" #111 (Feb 1991) rated the game 62% and said "a very polished game, but one I can only recommend to very patient players who haven't become bored of Ocean's film license format, which is beginning to look pretty tired nowadays." "The One" gave the game 70% and stated that "When you accept the game for what it is and not for what it

neg: Killer Instinct (1994 video game) grace a fighting game, including the Native American Chief Thunder, the demonic skeleton Spinal, fiery criminal Cinder, the killer cyborg Fulgore and the vicious velociraptor-hybrid Riptor." In Spring 1994, Nintendo signed a licensing agreement with WMS Industries, Midway's parent company, which enabled Midway to develop and market arcade games using the "Project Reality" hardware (later to become the Nintendo 64) and formed a joint venture company called Williams/Nintendo to market Nintendo-exclusive home conversions of these games. "Killer Instinct" was announced as the first of these games. The announcement came at a time when Nintendo was still known for its stance

neg: Final Fantasy (video game) parodies the game, and has become very popular in the gaming community since it started in March 2001. Elements from the video game have also appeared in a series of fighting games: "Dissidia Final Fantasy", "Dissidia 012 Final Fantasy" and "Dissidia Final Fantasy NT". Warrior of Light, based on Yoshitaka Amano's design of the lead character, and Garland are the respective hero and villain representing "Final Fantasy". Warrior of Light is voiced by Toshihiko Seki in the Japanese version and Grant George in the English version, while Garland is voiced by Kenji Utsumi ("Dissidia Final Fantasy" and "012 Dissidia Final

neg: Beyond the Red Line official "Battlestar" video game (released: 2007 for Xbox Live Arcade and Windows PC), citing the latter game's low production values and publisher's mishandling of the license. In 2008 the game was featured in Popular Science magazine. In December 2007 the game was featured in Computer and Video Games' "The Best PC Mods. Ever!" review. Player feedback was initially very positive, and a number of dedicated Beyond the Red Line gaming clans sprung up. However, the limited number of ships in the demo, as well as netcode-related lag, hampered the multiplayer experience, and most of these clans have since become defunct

neg: Michio Kaku prototypes of these technologies, interviews with science fiction fans, clips from science fiction movies, and special effects and computer graphics. Although these inventions are impossible today, the series discusses when these technologies might become feasible in the future. In 2010, he began to appear in a series on the website Gametrailers.com called "Science of Games", discussing the scientific aspects of various popular video games such as "Mass Effect 2" and "". Kaku is popular in mainstream media because of his knowledge and his accessible approach to presenting complex subjects in science. While his technical writings are confined to theoretical physics,

neg: Roguelike "Pokémon Mystery Dungeon" based on "Pokémon". Several titles in the "Mystery Dungeon" series were popular, and would become a staple of the Japanese video game market. The games were not as successful in Western markets when published there, as the target players – younger players who likely had not experienced games like "Rogue" – found the lack of a traditional role-playing game save system odd. Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets. Such titles include "Vagrant

neg: Video game controversies be used to conclude video games have caused this decline in crime, Other studies have examined data on violent video games and crime trends more closely and have come to the conclusion that the release of very popular violent video games are causally associated with corresponding declines in violent crime in the short term. A 2011 study by the Center for European Economic Research found that violent video games may be reducing crime. This is possibly because the time spent playing games reduces time spent engaged in more antisocial activities. Other recent studies by Patrick Markey and Scott Cunningham have

neg: Marc Wallice bagger when he answered an ad for the World Modeling Agency. He started out with non-speaking roles, but worked his way up to become a very active actor, doing more than 1,300 heterosexual movies. Since 1982 Wallice has appeared in productions for studios such as 4-Play Video, Anabolic Video, Caballero Home Video, CDI Home Video, Elegant Angel, Evil Angel, Filmco, Legend Video, Leisure Time Entertainment, Sin City, VCA Pictures, VCA Picturesidco, Vivid Entertainment, Wicked Pictures, and the Zane Entertainment Group. Wallice was also featured on the HBO documentary series about the adult industry "Real Sex" in 1998. In 2003 he

neg: Wanna Love You Girl did become a minor hit on urban radio and a popular song in clubs. It was at a club in Miami that it first caught the ear of Busta Rhymes, who was impressed by the people's frenzied reaction to it when it was played. Shortly after, Busta acquired the instrumental and recorded his own verses. The remix began appearing on mixtapes and generated enough interest that Thicke, Busta Rhymes, and Spliff Star went on to shoot an official music video for the remix which was released in the summer of 2006. The video was filmed in August 2005 in the