query: what coding language does rpg maker mv use

pos: RPG Maker offered by Enterbrain, and also available through Steam. Released by Degica on October 23, 2015, "RPG Maker MV" includes a number of improvements over previous versions, having multiplatform support, side-view battles, and high resolution features. It is also the first engine in the series to use JavaScript instead of Ruby, with the addition of plugins. Completed games can also be played on a mobile device. "RPG Maker MV" also goes back to layered tilesets, a feature that was removed in "RPG Maker VX" and "VX Ace".It also came out on consoles under the name "RPG Tsukūru MV Trinity". It was

neg: RPG Maker VX 2012, RPG Maker VX Ace was also released on Steam. The Steam version includes support for the Steam Workshop, allowing content creators to share their games, or resources online. RPG Maker VX Ace was succeeded by RPG Maker MV in October 23, 2015. While there is a 30-day evaluation version of RPG Maker VX Ace, Enterbrain has also released a free "Lite" version, called "RPG Maker VX Ace Lite". It is a trial version which removes the 30 day limit, however, it adds certain limitations in usage: Enterbrain has also released RPG Maker VX Ace Lite Nico Nico Edition (RPGツクールVX

neg: RPG Maker the alias of RPG Advocate. The first official English release of the PC series was of RPG Maker XP on September 16, 2005. The next two versions of the software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since 2010 English versions of RPG Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker 2000 and RPG Maker 2003. The first official English language of a console version was the PlayStation version in 2000, simply called RPG Maker, by Agetec. Agetec also localised RPG Maker 2

neg: RPG Maker called Dante for Windows and D2win, respectively. RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit

neg: RPG Maker 2 RPG Maker 2 RPG Maker 2 is the third PlayStation version of the "RPG Maker" series, following "RPG Maker" (and the Japan-only "RPG Tsukūru 4"), the first version of the series to be released for the PlayStation 2 and the overall fifth installment for home consoles. Later, "RPG Maker 3" would be released, becoming the second game in the series for PlayStation 2. RPG Maker 2 was the first RPG Maker game to use fully 3D graphics, however, the graphical quality of the game suffered—during movement, a visible 'blur' was present. The game uses super deformed character models outside of

neg: RPG Maker 2003 weapons and armor to cast spells when used as items. RPG Maker 2003 RPG Maker 2003 (RPGツクール 2003) is the third in the series of programs for the development of role-playing games, developed by Kadokawa Games. It features a database of pre-made backgrounds, music, animations, weapons and characters. On April 24, 2015, RPG Maker 2003 received an official English translation, and was released into the Steam platform. RPG Maker 2003 was superseded by RPG Maker XP. All graphics within RPG Maker 2003 are in 2D like its predecessor, RPG Maker 2000, and makes use of the same graphical resources with

neg: RPG Maker 2003 RPG Maker 2003 RPG Maker 2003 (RPGツクール 2003) is the third in the series of programs for the development of role-playing games, developed by Kadokawa Games. It features a database of pre-made backgrounds, music, animations, weapons and characters. On April 24, 2015, RPG Maker 2003 received an official English translation, and was released into the Steam platform. RPG Maker 2003 was superseded by RPG Maker XP. All graphics within RPG Maker 2003 are in 2D like its predecessor, RPG Maker 2000, and makes use of the same graphical resources with a few minor changes in resolution (though some tilesets, while

neg: RPG Maker (video game) RPG Maker (video game) RPG Maker is the first PlayStation version of the RPG Maker series and the overall third installment on home consoles. It allows players with generally low game making experience to create their own 2D role-playing video games (RPGs), which they can share with other "RPG Maker" owners via a Memory Card. In order to allow players to create their own graphics and animations for RPG Maker, a second program (on the same disc as the RPG Maker) called "Anime Maker" is included, which creators could use to design graphics and import them into their role-playing games.

neg: RPG Maker 2003 support MP3 files (which was a strongly desired feature by users) and ADPCM compressed WAV. The developers provided a tool for compressing sound effects on the same day. RM2k3 does not support any audio editing software so a third party program is needed in order to compose desired sounds. RPG Maker 2003, much like its predecessor RPG Maker 2000 and its successor RPG Maker XP, comes with its own set of Runtime Package files, also known as the RTP. The RTP is a whole set of default graphics, music, and sound effects that are used in RPG Maker 2003 and,

neg: RPG Maker VX "letter by letter" text system, as opposed to the previous version RPG Maker XP. The Windowskin graphic has been expanded to include overlay graphics, which tile automatically on top of the main Windowskin. It also and now has an image-defined color palette, where in XP users would have to use the script editor to change text colors. The faceset system seen in RPG Maker 2000 and RPG Maker 2003 can be implemented through the "Enter Message" command. Previously, users would use a special event commands to change text options. In RPG Maker VX, however, the options have been merged to

neg: RPG Maker 2003 in most cases, the RTP must be downloaded to the computer to play the games made with RPG Maker 2003. Thanks to the RTP, created games can lessen their file size if a lot of material from the RTP was used. Early order also included RPG Maker Alpha (RPGツクールα) I-mode i-appli for NTT DoCoMo 503 or later platform. The new battle system is in third-person side view rather than the first person view that was used in the previous RPG Maker programs. In addition, unlike its predecessors, RPG Maker 2003 makes use of a real-time "ATB" system, like in the

neg: RPG Maker VX and Abyss Diver are not included with Japanese version of the product. Several optional add-ons have been released for RPG Maker VX. These are most commonly resource or graphical add-ons, though not always. Thus far, the following add-ons have been released as purchases from the official RPG Maker website: Many of the features included in previous versions of RPG Makers made a return, though other features (such as the use of map fogs and tilesets of infinite size) that were present in RPG Maker XP were removed. The mapping system in RPG Maker VX differs greatly from the one used

neg: RPG Maker 2000 of MIDI and, less commonly, WAV files. An update to version 1.50 at the release of VALUE! "(see below)" added the possibility to use WAV files compressed with ADPCM (also usable for sound effects) as well as support for the MP3 format. At the same day, these features were added to the successor RPG Maker 2003 (ver. 1.05). Through the use of unofficial patches released afterwards, MP3 files can also be used in older versions, though reliability with said patch has always been an issue. In some RPG Maker communities, it is still a common misbelief that RPG Maker 2003

neg: RPG Maker 2 RPG Maker to feature fully 3D graphics, thus you could move in any direction simply by manipulating the analog stick. The game also included a real-time system that allowed changes in time and weather, also allowing the creator to design time-specific events. RPG Maker 2 also includes Picture Paradise, software that allows the creator to incorporate digital photos into the game. The PlayStation 2's USB port also allows the use of a USB Keyboard, speeding up the process of writing text. However, because RPG Maker 2 includes 3D graphics instead of 2D, programs like the Anime Maker for RPG Maker

neg: RPG Maker VX systems and even tactical battle systems may all be implemented by the user. The script editor from RPG Maker XP was updated, and is based on the language RGSS2. Users can add custom scripts to the game or edit existing ones, and the capabilities of RGSS2 provide sufficient flexibility that programmers with enough time and knowledge can add or modify virtually any game function that suits their purposes. A new feature to RPG Maker VX is the "Quick Event Creation" function. It's a tool that allows less experienced users to create events for doors, inns, and treasure chests. RPG Maker

neg: RPG Maker VX the "Enter Message" command. Making a second appearance is the Automatic Dungeon Generator from RPG Maker 2003, which automatically generates a random dungeon map. The Automatic Dungeon Generator works by prompting the user to select wall and floor tiles, then a basic dungeon is generated based on the user's selection. The default battle system in RPG Maker VX is an update of the front-view battle system seen in RPG Maker 2000 ("Dragon Warrior" style), which does not allow for character graphics. However, user-made add-on scripts exist that change the battle system; side-view battles reminiscent of "Final Fantasy", real time battle

neg: RPG Maker 2003 similar in style to those included in RPG Maker 2000, include redrawn resources). In addition, "Battle Character" and "System2" sets are used to go with RPG Maker 2003's new battle system. The majority of all graphics within the game are achieved with sprites, or single images that has a composition of frames in a specific orientation so that the graphics rendering software of RM2k3 can give the impression of movement. RPG Maker 2003 allows the use of MIDI and WAV much like RPG Maker 2000, its predecessor, for background music. Both programs received an update on May 14, 2003 to

neg: RPG Maker 2000 created games can lessen their file size if a lot of material from the RTP was used. The Japanese version of RPG Maker 2000 included the following demos: These were not appended to Don Miguel's English translation version, while Don Miguel incorporated his original sample game instead. Materials included in those games are free to use, and often utilized for actual RPG making. This version includes the following changes to RPG Maker 2000: This version includes following: Network RPG Maker 2000 (ネットワークRPGメーカー2000) is a multi-player variant supporting up to 8 players per game. The game map is displayed in isometric

neg: RPG Maker Maker released on Steam every year, including hundreds of commercial games. RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called "chipsets" in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants. Despite being

neg: RPG Maker VX System requirements mostly follow RPG Maker VX Ace. Following the release of "RPG Maker VX", Enterbrain released "RPG Maker VX Ace" on December 15, 2011 in Japan, and March 15, 2012 worldwide. RPG Maker VX Ace is basically an enhanced version of RPG Maker VX. Some of the improvements of RPG Maker VX Ace over its predecessor are: While projects created with RPG Maker VX cannot be imported directly to RPG Maker VX Ace, VX Ace is backwards compatible with map files created in VX (by manually changing their file extension) and certain resources from its predecessor. On December 10,

neg: RPG Maker internet in some form or other. RPG Maker 95, as well as translation patches for the Super Famicom titles "RPG Maker Super Dante" and "RPG Maker 2", were translated and distributed by a group called KanjiHack. In 1999, KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don Miguel, who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under

neg: RPG Maker Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple. RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was February 29, 2008. In this new maker,

neg: RPG Maker 2003 Final Fantasy games, instead of the classical "turn-based" system. At what point a character or enemy can take actions depends on their agility levels instead of being rigidly defined as a turn, though the software shipped with a bug that causes battle speed to dramatically slow down when there is a large disparity between Agility values of different combatants. This was never addressed by Enterbrain, though it can typically be avoided by users setting all combatants to have Agility values roughly similar to each other. RPG Maker 2003 is also the only program in the RPG Maker series which allows

neg: RPG Maker 2000 RPG Maker 2000 RPG Maker 2000 (RM2K) is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. RPG Maker 2000 was originally released as RPG Tsukūru 2000 (RPGツクール2000) in April, 2000 in Japan. Although, outside Japan, it has only received weak distributions among Taiwan and South Korea markets, it has undergone unauthorized translations into various languages, and unauthorized distribution via Internet. On July 7, 2015 the Humble Game Maker Bundle went live, including this program, which is where it was first officially released in English. Compared to "RPG Maker 95",

neg: Sim RPG Maker Sim RPG Maker There have been two versions of "Sim RPG Maker". A Windows version was released on May 29, 1998, in Japan only. Shortly after the first release, there was a console version released on September 17, 1998 for the Sega Saturn and Sony PlayStation in Japan only by ASCII. Simulation RPG Maker 95 was released a year after RPG Maker 95 and allowed the user to create tactical games similar to the Fire Emblem series. While Sim RPG Maker 95 retained the user friendly layout and design of RPG Maker 95 it required a basic understanding of the

neg: IBM RPG II III appeared in 1978. It has a number of unusual features, including: an implied processing loop; and that it is a fixed-format programming language, so that programs are difficult to read without a special debugging template. RPG II is a fixed-format programming language, which means that code must be placed in exact column locations in order to generate correct results. There are eight different specification types, and separate coding forms are used to write each, and a special debugging template used as an aid to read program printouts. Every RPG II program executes within an implied loop, the program cycle,

neg: RPG Maker 95 RPG Maker. Music was composed by the U.K. band INTELLIGENTSIA, who also created the RPG MAKER in game FX. RPG Maker 95 RPG Maker 95 games run in 640×480 resolution and incorporates a 2D tile engine, that involve separate graphics files for characters, tile sets, backgrounds, and battle animations. The battle style of RPG Maker 95 is turn-based and in first-person perspective. The music featured in RPG Maker consists of MIDI and wav files. Player's party can consists of up to 8 members, with maximum of first 4 members entering combat at a time. This version includes following changes: The

neg: RPG Maker VX from global ones; however, this prevents greater and more specialized usage of tiles. There are also fewer tiles than XP. Tiles used for characters and objects in the native RMVX tilesets are "square-sized" with deformed profiles (similar to those found in Final Fantasy IV) rather than the height-proportional figures found in previous RPG Maker versions (or Final Fantasy VI). Designers who prefer the more realistic look of "tall" characters may readily make use of RMXP character and object tiles for this purpose. Tiles from RM2K, however, are essentially unusable because of their much-lower graphical resolution. RPG Maker VX uses a

neg: RPG Maker 2000 format. The multi-player server was run by TECHWin. RPG Maker 2000 RPG Maker 2000 (RM2K) is the second Microsoft Windows version of the RPG Maker series of programs developed by Enterbrain and published by ASCII. RPG Maker 2000 was originally released as RPG Tsukūru 2000 (RPGツクール2000) in April, 2000 in Japan. Although, outside Japan, it has only received weak distributions among Taiwan and South Korea markets, it has undergone unauthorized translations into various languages, and unauthorized distribution via Internet. On July 7, 2015 the Humble Game Maker Bundle went live, including this program, which is where it was first officially

neg: RPG Maker 3 RPG Maker 3 RPG Maker 3 is the fourth PlayStation version of the "RPG Maker" series. It is the second game in the series released on the PlayStation 2 and the overall sixth and as of today last installment for home consoles. The game was also released on the PlayStation 3 on April 16, 2013 through the PlayStation Network. RPG Maker 3 features an advanced trigger system, different layouts for areas, and a variety of other features that requires extensive time to learn. 'Event' commands return, with several upgrades, such as 'conditional' events. The graphics in RPG Maker 3 are

neg: RPG Maker 2000 was the only version to support MP3 files natively before RPG Maker XP's release because newer versions of RPG Maker 2000 were unknown to most users outside Japan. RPG Maker 2000 was the first in the series that introduced the "Runtime Package", also known as "RTP", which was also adopted by the later PC versions. The RTP is a whole set of default graphics, music, and sound effects that are used in RPG Maker 2000 and, in most cases, the RTP must be downloaded to the computer to play the games made with RPG Maker 2000. Thanks to the RTP,

neg: Sim RPG Maker program to properly use. This style of game is classified as a tactical RPG similar to "Final Fantasy Tactics", "Fire Emblem", and "". The program is somewhat limited and inflexible in comparison to other RPG Makers. It comes with a run-time package (RTP) with built-in graphics for animations. Custom graphics can be added, but this is more difficult than in other programs from the "RPG Maker" series. Graphics are limited to 256 colors, which can cause distortion if two graphics with differing pallets are used on the same map. Files must follow a strict naming convention using letters to designate

neg: RPG Maker 3 There are 8 game themes, several nature sounds, many tracks, and several different battle musics. These pieces were later remastered and released as in the RPG Maker 3 Music Pack add-on for the PC based RPG Maker engines. It can be purchased at the English RPG Maker website. RPG Maker 3 classifies its items into four main categories: Items, Treasures, Weapons, and Armor. The "RPG Maker 3" world consists of three types of areas. Field Maps (the 'overworld' map common to many RPGs), Town Maps (where players purchase equipment and talk with NPCs), and Dungeon Maps (for fighting monsters and

neg: RPG Maker only a limited number of copies were made for releases outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker. The RPG Maker interface was somewhat user-friendly, and battles

neg: RPG Maker 2 were not included in RPG Maker 2. FuMa is the sample game given in RPG Maker 2. The purpose of the game is to give the player an idea of how a fully completed game operates. To edit Fuma in the editor, press Circle, X, Up, Left, Down, Right, Square, Triangle after selecting Fuma in the Load Data menu. The Fuma information is to help the user learn how to master the complex scripts involved in basic events such as inns, shops, boss battles, and others. RPG Maker 2 RPG Maker 2 is the third PlayStation version of the "RPG

neg: Hand coding than in a specialized editor), or to writing a program or portion of a program in assembly language (more rarely raw machine code) rather than in a higher level language. It can also include other markup languages, such as wikitext. The reasons to use hand coding include the ability to: Hand coding may require more expertise and time than using automatic tools. Hand code is source code which does not have tools that can edit it at a more abstract level. Hand code must, by definition, be edited and maintained entirely by hand. Some code can be edited either using

neg: RPG Maker 95 RPG Maker 95 RPG Maker 95 games run in 640×480 resolution and incorporates a 2D tile engine, that involve separate graphics files for characters, tile sets, backgrounds, and battle animations. The battle style of RPG Maker 95 is turn-based and in first-person perspective. The music featured in RPG Maker consists of MIDI and wav files. Player's party can consists of up to 8 members, with maximum of first 4 members entering combat at a time. This version includes following changes: The first 2000 releases in Japan were accompanied with a soundtrack CD album "ZONDERLAND" of RPG themed music based on

neg: RPG Maker 3 solving quests). Each is used for specific purposes and holds its own unique features. RPG Maker 3 RPG Maker 3 is the fourth PlayStation version of the "RPG Maker" series. It is the second game in the series released on the PlayStation 2 and the overall sixth and as of today last installment for home consoles. The game was also released on the PlayStation 3 on April 16, 2013 through the PlayStation Network. RPG Maker 3 features an advanced trigger system, different layouts for areas, and a variety of other features that requires extensive time to learn. 'Event' commands return,

neg: RPG Maker VX Ace Lite ニコニコエディション) in Japan, which is a special version of RPG Maker VX Ace Lite that was distributed for Nico Nico Douga, which also has the following changes: This special version was only available until March 31, 2013. Internet connection is required for product activation. RPG Maker VX Ace has received a positive reception on Steam. VX Ace holds a 94% user rating, while VX Ace Lite holds a 93% user rating. VX Ace has sold 486,703 units on Steam, as of November 2015. RPG Maker VX A Japanese trial for RPG Maker VX was released on Enterbrain's Japanese

neg: Sim RPG Maker the type of file, followed by numbers to differentiate the file. For example, a walking graphic for a character class using picture ID 007, could be named CA03_007. The first two letters, "CA", correspond to "character animation". The first set of numerical digits correspond to the animation slot used in the animation editor, slot 03. The final set of numerical digits correspond to the picture ID being used, 007. One advantage "Sim RPG Maker" has over others in the series is that it does not require the installation of the RTP to run a game created by the program. Only

neg: RPG Maker (video game) larger character images (the same images can be found on the disc itself, modified and saved to the Memory Card). This portion is mainly for amateurs and is designed to be used with the uncommon PSX mouse. "RPG Maker" allows the player to make a role-playing video game. Allows you to add objects that when activated will play conditions. Allows you to make monsters that are hand drawn or picked from a list of presets RPG Maker (video game) RPG Maker is the first PlayStation version of the RPG Maker series and the overall third installment on home consoles. It

neg: RPG Maker VX RPG Maker VX A Japanese trial for RPG Maker VX was released on Enterbrain's Japanese VX website and was available for download. It features limited and reduced features, like the inability to save games and limited database functionality. An English version of the program is also available from Enterbrain, with full functionality and a 30-day time limit. The standard runtime package for RPG Maker VX is available for download on the Enterbrain website. This allows users to play games created with RPG Maker VX. It was developed so that games used mostly default resources and can be distributed to the

neg: ICD coding for rare diseases drugs. Orphanet outlines the ICD-10 coding rules for rare diseases included in their database. The Orphanet database also often includes coding information for the Online Mendelian Inheritance in Man (OMIM), the Unified Medical Language System (UMLS), and more. When a diagnosis has not been established, or when a code does not exist for a specific rare disease, general coding guidelines indicate that it is acceptable to use codes that describe signs and symptoms. Several online resources can help locate ICD codes: ICD coding for rare diseases The International Classification of Diseases (ICD) is the code used for the purpose of

neg: RPG Maker RPG Maker RPG Maker, known in Japan as , is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, "Tsukūru", is a pun mixing the Japanese word "tsukuru" (作る), which means "make" or "create", with "tsūru" (ツール), the Japanese transcription of the English word "tool". The RPG Maker series has been released primarily in Japan, with later versions also released in East Asia, North America, Europe, and Australia. It is a popular game development engine, with hundreds of games created using RPG

neg: OHRRPGCE that some versions of RPG Maker do not include. These include generally much less restrictive tiling and mapping, a side-view battle system, portraits, a built-in graphics editor, and a simpler, albeit less capable, scripting language. On the other hand, RPG Maker generally offers better story progression tools, higher color depth and resolution, and more complex built-in effects. Sphere: The OHR is less script-driven than Sphere is, making it much faster. It has more tools, such as built-in graphics editors, a fully working textbox system, combat system, deeper map-editor, and a simpler scripting system. As a whole, the OHR is more

neg: JPEG and then using Huffman coding on what is left. The JPEG standard also allows, but does not require, decoders to support the use of arithmetic coding, which is mathematically superior to Huffman coding. However, this feature has rarely been used, as it was historically covered by patents requiring royalty-bearing licenses, and because it is slower to encode and decode compared to Huffman coding. Arithmetic coding typically makes files about 5–7% smaller. The previous quantized DC coefficient is used to predict the current quantized DC coefficient. The difference between the two is encoded rather than the actual value. The encoding of

neg: RPG Maker the most hardcore of RPG fans that have always dreamed of creating their own game." Games completed can be uploaded to the world for those to download and play on their own systems. It is the first RPG Maker to receive a limited edition which includes a cd soundtrack in a jewel case containing all the soundtracks in the game, and a full-color paperback artbook. It's also the first RPG Maker on consoles/handhelds to receive a digital release. Historically, few early RPG Maker versions had official English releases. Each Windows version has, however, been subject to unlicensed distribution through the

neg: Yoix complex and error-prone parts of coding the same functionality directly in Java. It does not use reflection to access Java functionality and thus adds value by not only simplifying access to that functionality, but also improving application reliability by coding through both Java glitches and complicated Java features one-time, behind-the-scenes. The Yoix language includes safe pointers, addressing, declarations, and global and local variables. In addition to supporting native user functions, users can add their own builtin functions written in Java. The two central elements in the Yoix design are borrowed from the PostScript language: dictionaries as language components and permissions-protected

neg: RPG Maker originally announced to only be on the PlayStation 4 and Nintendo Switch but was later announced to also be on the Xbox One. It was released on the Nintendo Switch, PlayStation 4, and Xbox One in Japan on November 15, 2018, and will be released worldwide in 2019. Victor Reetz created the first console RPG Maker, "RPG Tsukūru Super Dante", which debuted in 1995 for the Super Famicom, as a port of "RPG Tsukūru Dante 98". "RPG Tsukūru Super Dante" was later broadcast via the Super Famicom's Satellaview accessory. In 2000, RPG Maker was released for the Sony PlayStation, however,

neg: MV Tian Kun Hao a “military defense project” for possible use in areas of territorial disputes with countries including Japan, Vietnam, and the Philippines. MV Tian Kun Hao MV Tian Kun Hao (天鯤) is a Chinese dredger that has been described variously as “Asia’s most powerful island maker” and "magic island maker" due to its capability to dig 6,000 cubic metres per hour of sand/silt. The ship was launched at Qidong in Jiangsu province in November 2017. The ship is apparently named after "a legendary enormous fish which can turn into a mythical bird". Various sources have speculated that the ship will be used

neg: RPG Maker 2 from the original. Instead of selecting where the event is to be placed on the map, then creating the script and the event at the same time, the player had to create the script, tie it to an event, then place the event on the map, while opening and closing many menus in the process. The musical score of RPG Maker 2 was a small collection of midi-quality files that were created for RPG Maker 2. Users could create their own music, but such requires a great deal of practice and musical skill. RPG Maker 2 was the first console

neg: RPG Maker through the creation of role-playing games, and programming RPG Maker RPG Maker, known in Japan as , is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, "Tsukūru", is a pun mixing the Japanese word "tsukuru" (作る), which means "make" or "create", with "tsūru" (ツール), the Japanese transcription of the English word "tool". The RPG Maker series has been released primarily in Japan, with later versions also released in East Asia, North America, Europe, and Australia. It is a popular game development

neg: Vorbis players. Users can test these programs using the list of Vorbis audio streams available on the same wiki. As originally recommended by HTML 5, these web browsers natively support Vorbis audio (without a plug-in) using the codice_1 element: Mozilla Firefox 3.5 (and later versions), Google Chrome (from version 3.0.182.2), SeaMonkey (from version 2.0). Opera 9.5 experimental video builds released in 2007 and 2008 have only codice_2 support and play back Vorbis audio included in Ogg video files. Opera 10.5 browser has support for Vorbis audio, WAVE PCM audio and Theora video. The game design software RPG Maker MV, released in

neg: SourceMeter fixes and time pressure, results in the increase of development and testing costs, and operational risks. Despite this, the source code usually receives hostile treatment and is considered as a mere tool. During the static analysis, an abstract semantic graph (ASG) is constructed from the language elements of the source code. This ASG is then processed by the different tools in the package to calculate product metrics like LLOC, NLE or NOA, identify duplicate code (copy-pasted code; clones), coding rule violations, etc. SourceMeter can analyze source code conforming to Java 8 and earlier versions, C/C++, RPG III and RPG IV

neg: RPG Maker is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise . However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game

neg: Tile-based video game store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, , Construct, Godot, and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the

neg: IBM RPG or other smaller sets based upon record, field, or report processing functions. The concept of level breaks and matching records is unique to the RPG II language, and was originally developed with card readers in mind. Since the introduction of the System 38 in 1979 most RPG programmers discontinued use of the cycle in favor of controlling program flow with standard looping constructs, although IBM has continued to provide backward compatibility for the cycle. RPG is one of the few languages created for punched card machines that are still in common use today. This is because the language has evolved

neg: One Night Trilogy Maker scene" by Sore Losers Gaming, an RPG Maker developer's blog. The first game was also featured on the official RPG Maker website for Halloween in 2011, with particular mention given to its soundtrack and puzzles, and all three games have been reviewed positively within the RPG Maker community. In October 2012, all three games in the trilogy were featured as a Freeware Game Pick on IndieGames.com, a sister site of Gamasutra. The IndieGames.com writer noted that the second game was his favourite, praising its "Lovecraftian" atmosphere. On Halloween 2012, the trilogy was also listed among the Top Five Indie

neg: RPG Maker also now available as a physical CD. RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. With the release of VX Ace came a large quantity of DLC Resource Packages, officially

neg: Super Columbine Massacre RPG! company, Emberwild Productions, which mostly edits wedding videos. In November 2004, Ledonne discovered a program called RPG Maker, which allows a developer to add images, text, story and objectives to design a game; RPG Maker creates the necessary programming automatically. Ledonne had always conceptualized video games throughout his childhood but never produced one due to his lack of technical knowledge; with RPG Maker he was able to fulfill his ambition. Ledonne decided to make a game that would explore why the Columbine shootings occurred, as well as refuting pervasive myths about the shooters and the alleged role video games played

neg: High Efficiency Video Coding to 8191.75 luma samples. This compares to H.264/MPEG-4 AVC which allows for a horizontal MV range of −2048 to 2047.75 luma samples and a vertical MV range of −512 to 511.75 luma samples. HEVC allows for two MV modes which are Advanced Motion Vector Prediction (AMVP) and merge mode. AMVP uses data from the reference picture and can also use data from adjacent prediction blocks. The merge mode allows for the MVs to be inherited from neighboring prediction blocks. Merge mode in HEVC is similar to "skipped" and "direct" motion inference modes in H.264/MPEG-4 AVC but with two improvements. The

neg: RPG Maker geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see "Yume Nikki") or visual novels with minimal tweaking. According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators

neg: RPG Maker VX in RPG Maker XP. Instead of assigning tile sets to each map, there are nine global tile sets which can be used indiscriminately. The layer system used in previous releases has also changed, as RPG Maker VX only has two "usable" layers; one layer for Tile set A1 to A5 (which contains tiles for floors, walls, etc.) and another for tile sets B to E. Tilemap class in RGSS supports three layers, but two of them are used for combining tilesets from A1 and A2, in order to produce the autotile mapping system. Any tile from tile sets B to

neg: RPG Maker 3 set up so that when the player touches it any number of effects can be triggered; item or treasure gains, boss battles, location changes, etc. Up to 50 events can be chained on objects allowing cinematic routines. The event creation process is also much simpler than its predecessor, where you can create the script to the event while you are creating and placing the event, where as in RPG Maker 2, you had to create the script, assign it to an event, then place the event. RPG Maker 3 features a music system containing around 40-50 premade pieces of music.

neg: RPG Maker manner of overlaying sprites, or maps lain with text. But not plainly on the screen. RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in "Final Fantasy" games on the Super NES. This was the first version made by Enterbrain, which had previously been a part of ASCII. RPG Maker XP, also referred to as RMXP,

neg: Sim RPG Maker to survive a set number of rounds, move past a specified location, or prevent specified characters from dying. Some maps may even be used strictly for cutscenes, with no battles taking place. Maps are progressed through linearly, but it is possible to send the player to maps out of order, enabling multiple/alternate storyline forks. It is also possible to send the player to a previous map. Sim RPG Maker There have been two versions of "Sim RPG Maker". A Windows version was released on May 29, 1998, in Japan only. Shortly after the first release, there was a console version

neg: RPG Maker 2000 these low-res graphics as a limitation, but they could also be viewed as an advantage, because the low-res graphics are not only more compatible with older computers, but sometimes they can be much easier to draw. RPG Maker 2000 uses a Dragon Quest-like battle system which features a classical turn-based, "front-view" battle system, where the enemy faces you directly on the screen and you do not see your characters on screen. With some tweaking, the battle system can be made to look somewhat like a "side-view" battle system. The music featured in RPG Maker 2000 consists of a large collection

neg: RPG Maker 2000 RM2K features lower-resolution graphics than RM95, using 16x16 tiles instead of 32x32 tiles, but has other visual improvements such as a higher frame rate, weather effects and panorama backgrounds. It also includes an extra layer for tiles, jumping characters, additional functions and customizable message and menu boxes. "RPG Maker 2000" uses a 320 x 240 screen resolution for playing games, and has 16x16 pixel tiles, with 24x32 character sprites. Its default green message-window and menu systems are one of the first signs that a particular game was made with RPG Maker 2000, although it can be customized. Some may view

neg: RPG Maker VX E always go above any tile from tile set A1-A5. It is possible, however, to create another layer of sorts assigning tile set graphics to events. For users to import their own tiles, RPG Maker VX provides a blank, 512x512 tile set (a total of 256 possible tiles) which is by default tile set E. The size of this tile set cannot be changed, unlike in RPG Maker XP, where users could import any number of tile sets which could be of any size. Generally, the tilesets tended to be more general than RMXP, since no tilesets are used aside

neg: RPG Maker VX public with a small file size. Early Japan order included Masterpiece Note notebook. In late January 2008, Enterbrain of Japan released an update that included an extra script which improved performance. This release was called RPG Maker VX 1.01 and is available to those who own the full version of the program. The last version at the moment is 1.02. The retail version of RPG Maker VX includes following game demos, which are also available separately from the Enterbrain website: They feature advanced effects such as pseudo-3D battle graphics, custom battle systems written in RGSS2 and more. Sword of Algus

neg: Computer-assisted language learning the Virtual Wedding Project, in which advanced students of English made use of Active Worlds as an arena for constructivist learning. The 3D world of Second Life was launched in 2003. Initially perceived as another role-playing game (RPG), it began to attract the interest of language teachers with the launch of the first of the series of SLanguages conferences in 2007. Walker, Davies & Hewer (2011: Section 14.2.1) and Molka-Danielsen & Deutschmann (2010) describe a number of experiments and projects that focus on language learning in Second Life. See also the Wikipedia article Virtual world language learning. To what extent

neg: Data General AOS/VS and AOS/VS II for the Eclipse MV line, and a modified version of UNIX System V called DG/UX for the Eclipse MV and AViiON machines. The AOS/VS software was the most commonly used DG software product and included CLI (Command Line Interpreter) allowing for complex scripting, DUMP/LOAD, and other custom components. Related system software also in common use at the time included such packages as X.25, Xodiac, and TCP/IP for networking, Fortran, COBOL, RPG, PL/I, C and Data General Business Basic for programming, INFOS II and DG/DBMS for databases, and the nascent relational database software DG/SQL. Data General also

neg: Danny Ledonne to succeed" by his peers. He went on to study film at Emerson College in Boston, Massachusetts. It was during his time at college that he discovered a program called RPG Maker, which allowed a developer to create and design their own games for the PC. In 2005 he released his first and to date only video game, called "Super Columbine Massacre RPG!", that replayed the events of the Columbine High School massacre. Ledonne created the game to explore what caused the gunmen to commit the atrocity and to dispel the myths that violent video games had played a role

neg: Meta element While clicks for a result can be a positive sign of effective codice_29 and codice_25 writing, Google does not recognize this meta element as a ranking factor, so using target keyword phrases in that element will not help a site rank better. W3C doesn't specify the size of this description meta tag, but almost all search engines recommend it to be shorter than 155 characters of plain text. The codice_31 attribute tells search engines what natural language the website is written in (e.g. English, Spanish or French), as opposed to the coding language (e.g. HTML). It is normally an IETF

neg: Fan translation of video games was working on another project to supersede the old site. Updates ceased by December 27. The English fan translation community is currently centered at ROM Hacking.net. It is unusual for copyright holders to object to fan translations. This is probably largely because the electronic games in question are generally not considered commercially viable in the target language, so the translation is rarely seen as a source of lost revenue. However, in 1999, one well-known incident in which copyright holders took action involved the translation of a Windows game maker called "RPG Maker 95". The Japanese company ASCII had their lawyers

neg: Michael Silverstein what we believe we can do with and in language, and by doing that we shape our language. Thus, language ideologies form the bridge between language patterns and social and cultural structure, as the socially grounded beliefs in what language is and does convert into particular patterns of use that are understandable, precisely because they fit these beliefs and the expectations they generate. The connections between usage and beliefs are empirically identifiable as 'metapragmatics' - the articulation of beliefs about language use in language use (as when we use polite formulae in addressing someone in a superior position). Silverstein's work

neg: Finding Paradise composed for by Canadian independent game designer Kan Gao using the RPG Maker XP game engine. Development of the game began in 2015, and it was released for Microsoft Windows, macOS, and Linux on December 14, 2017. The gameplay of "Finding Paradise" is similar to that of the first game in the series, "To the Moon", which was built on the RPG Maker XP engine. Like the previous game, it functions like a typical RPG, but without an inventory system, party system, nor battle system. Because the focus of the game is of a more story-driven game, most gameplay revolves

neg: Space Funeral thecatamites has stated they are noncanonical to the series. Space Funeral quickly became one of developer thecatamites most recognizable games, alongside Magic Wand, and Goblet Grotto. Space Funeral Space Funeral is an independently created role-playing video game and art game by British developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is notable for its parodies of the horror and RPG game genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics. Players

neg: Space Funeral Space Funeral Space Funeral is an independently created role-playing video game and art game by British developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is notable for its parodies of the horror and RPG game genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics. Players control Philip (and during sections following the game's first major area, Leg Horse) as he departs from his home in Scum Vullage [sic] to search for

neg: Family Tree Maker feature; it provides potential matches to family trees, indexes, and records at Ancestry.com. It was necessitated by Ancestry.com retiring their TreeSync Application Program Interface (API). While the old API was used exclusively by Ancestry.com, since they also owned Family Tree Maker, the new API is open to other software developers to use. Color Coding is a new feature that enables users to assign up to four different colors to a person and their ancestors. Photo Darkroom is a new feature that can darken faded black & white photos. Press show for more information on past versions. Family Tree Maker Family

neg: Role-playing game creation software PlayStation, Game Boy Color, PlayStation 2, and Cellphones. While not an RPG maker per se, the Worldforge game engine is intended for creating MMORPGs. Role-playing game creation software Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game. The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves. The most famous RPG maker is the commercial Japanese RPG

neg: RPG Maker VX VX received a generally positive reception. Cheat Code Central scored it 4 out of 5. It has been praised for being much more user friendly than previous RPG Makers and for including a variety of features that otherwise had to be coded manually in previous RPG Maker installments. The addition of RGSS2 has also been received favorably among users, but the battle system was criticized for having no graphical representation of the actual player characters and for being largely text-based. However, scripts to make party members appear on the battle-screen, akin to Final Fantasy titles, are easily found on the

neg: IBM System/34 and System/36 Screen Design Aid the screen indicators; however, take caution when coding display formats that you reserve indicator usage to match the current conditioning of the indicator when the display is written - otherwise, a dummy indicator used for Half-Adjust may end up positioning the cursor incorrectly. In RPG II, use the WORKSTN device and code the format member name in the F-specification . In COBOL, use the CONSOLE device. Use the DISPLAY verb to access the format name. In BASIC, OPEN a filespec and describe it as "WS,NAME=" followed by the name of the format load member. WRITE the filespec with the format

neg: Languages in censuses ability of individuals age five and older are currently collected in the American Community Survey (an ongoing statistical survey by the U.S. Census Bureau, sent to approximately 250,000 addresses monthly, or 3 million per year). A variety of questions on language use were asked in the censuses from 1890 to 1970. The three-part question below was asked in the census in 1980, 1990, and 2000 and is the same question asked in the American Community Survey. The coding operations used by the Census Bureau puts the reported answers from the question "What is this language?" into 382 language categories of

neg: Maurice Blanchot more than this everyday use of language. For in literature 'flower' does not just mean flower but many things, and it can only do so because the word is independent from what it signifies. This independence, which is passed over in the everyday use of language, is the negativity at the heart of language. The word means something because it negates the physical reality of the thing. Only in this way can the idea arise. The absence of the thing is made good by the presence of the idea. What the everyday use of language steps over to make use

neg: Neural coding firing rates no matter what neural coding strategy is being used. Temporal coding refers to temporal precision in the response that does not arise solely from the dynamics of the stimulus, but that nevertheless relates to properties of the stimulus. The interplay between stimulus and encoding dynamics makes the identification of a temporal code difficult. In temporal coding, learning can be explained by activity-dependent synaptic delay modifications. The modifications can themselves depend not only on spike rates (rate coding) but also on spike timing patterns (temporal coding), i.e., can be a special case of spike-timing-dependent plasticity. The issue of temporal

neg: RPG-16 its single handgrip under the tube and its folding bipod, but its round is quite different from the RPG-7. The RPG-16 round is of smaller calibre but offers better performance, having what is believed to be a doubled shaped-charge warhead. It is a one-piece design, although a cartridge must be attached before use. The RPG-16 is reported to have a HE-Frag round. The RPG-16 was widely used during Soviet campaign in Afghanistan, mostly against hardened fire positions and buildings from stand-off ranges. When it was first introduced it was considered superior to the RPG-7, but the RPG-7's ability to accommodate

neg: Game-Maker on adding and refining features. By the mid-1990s the advent of 3D video cards and the introduction of Windows 95 meant that to keep up with the marketplace Game-Maker would need great changes both in concept and in coding. Furthermore the continued lack of standardization meant a large investment in coding ever more complicated drivers and libraries—work that would be thrown away as soon as standards were established. Despite plans for a radical professional-quality update, RSD ceased support for Game-Maker around 1995. In a 2011 interview Andrew mused about Game-Maker, stating that by his own principles he was surprised he

neg: Tabulating machine control panels were based on the machine cycle, both FARGO and RPG emulated the notion of the machine cycle and training material showed the control panel vs. programming language coding sheet relationships. In its basic form, a tabulating machine would read one card at a time, print portions (fields) of the card on fan-fold paper, possibly rearranged, and add one or more numbers punched on the card to one or more counters, called accumulators. On early models, the accumulator register dials would be read manually after a card run to get totals. Later models could print totals directly. Cards with

neg: Super Mario RPG of the Year (behind ""). It was voted the 26th best game of all time by GameFAQs readers and 30th by IGN readers. "Super Mario RPG" does not have a direct sequel. Nintendo originally announced a game entitled "Super Mario RPG 2", but was changed to "Paper Mario" before release. Considered to be its thematic and spiritual sequels, two successive RPG-themed "Mario" series, "Paper Mario" and "Mario & Luigi", followed conventions established in the original. This includes the use of Flower Points as a shared party resource instead of each character having their own pool of Magic Points, timed action

neg: Hopscotch (programming language) on the web (known as the "Webplayer"). The webplayer brings Hopscotchs projects to almost any browser. It is designed to work the same as the in-app player. Although, the webplayer does not have any functionality for coding, uploading or liking projects. The web version of a project is only accessible via it´s unique link that is formatted like this: <nowiki>https://c.gethopscotch.com/p/(project</nowiki> id) Supported languages: English, Simplified Chinese, Spanish. How to change languages in Hopscotch: iPad » Settings » General » Language & Region » iPad Language » (Select a Hopscotch-supported language). 2. Hopscotch app: https://itunes.apple.com/us/app/hopscotch-coding-for-kids/id617098629?mt=8&ign-mpt=uo%3D4 3. hopscotch website: https://www.gethopscotch.com/ Hopscotch (programming

neg: MV Tian Kun Hao MV Tian Kun Hao MV Tian Kun Hao (天鯤) is a Chinese dredger that has been described variously as “Asia’s most powerful island maker” and "magic island maker" due to its capability to dig 6,000 cubic metres per hour of sand/silt. The ship was launched at Qidong in Jiangsu province in November 2017. The ship is apparently named after "a legendary enormous fish which can turn into a mythical bird". Various sources have speculated that the ship will be used for island building in the area of the South China Sea claimed by China and it has been described as

neg: Data, context and interaction use case it is involved in; this surfaces in the Role identities that form part of the Interaction facet of DCI. These are the (usually more interesting) what-the-system-does part. However, in DCI, there is only a single "object" that carries both these perspectives at run time. These perspectives may be grouped differently at coding time. The code is dominated by the use case structure, which cuts across the objects, and which also is part of the Interaction facet of DCI. DCI allows an object to take on one or more Roles during a use case enactment. In other words, an

neg: Video coding format the C Programming Language (specification) is to the compiler GCC (specific implementation). Note that for each specification (e.g. H.264), there can be many codecs implementing that specification (e.g. x264, OpenH264, H.264/MPEG-4 AVC products and implementations). This distinction is not consistently reflected terminologically in the literature. The H.264 specification calls H.261, H.262, H.263, and H.264 "video coding standards" and does not contain the word "codec". The Alliance for Open Media clearly distinguishes between the AV1 video coding format and the accompanying codec they are developing, but calls the video coding format itself a "video codec specification". The VP9 specification calls the

neg: Robert Gros Robert Gros Robert Gros (Born 4 October 1967) is a British innovator and businessman. He is the founder and CEO of Chemical Intelligence Limited & Sanitas Healthcare. He is most famous for his work in the licensing, research and development of antimicrobial technology. Gros was born in Shoreham-by-sea, West Sussex, and grew up in Angmering-on-sea before moving to London. He attended the Angmering School in West Sussex. After leaving school, Gros got his first job as a Computer Programmer at Capgemini (formerly Hoskyns) in 1988 working on IBM AS/400’s mid-range machines coding in RPG/400® computer language. Six years later, he

neg: Common Lisp a boolean expression. Lastly, the Scheme standards documents require tail-call optimization, which the CL standard does not. Most CL implementations do offer tail-call optimization, although often only when the programmer uses an optimization directive. Nonetheless, common CL coding style does not favor the ubiquitous use of recursion that Scheme style prefers—what a Scheme programmer would express with tail recursion, a CL user would usually express with an iterative expression in codice_75, codice_99, codice_72, or (more recently) with the codice_101 package. See the Category . Common Lisp is defined by a specification (like Ada and C) rather than by one implementation

neg: The Truth-Teller's Tale world is a fairytale. A dream-maker who frequently stays at the Leaf & Berry. Is very close to Hannah and always asks her what her greatest wish is whenever she sees her. Kindly, old, and high-class. The prince and next in line for the throne. A trouble maker that never does what he's told and delights in worrying his mother. The cousin to the prince. A trouble maker and always cheers the prince on whenever he does something wrong. Beautiful and intelligent, she is the Daughter of Karro, the Wealthy Merchant. Sister to Micah, who is Adele's love interest. Frequently

neg: TwinVQ is based on a general audio transform coding scheme which is integrated with the AAC coding frame work, a spectral flattening module, and a weighted interleave vector quantization module. This scheme reportedly has high coding gain for low bit rate and potential robustness against channel errors and packet loss, since it does not use any variable length coding and adaptive bit allocation. It supports bitrate scalability, both by means of layered TwinVQ coding and in combination with the scalable AAC. Note that some commercialized products such as Metasound (Voxware), SoundVQ (Yamaha), and SolidAudio (Hagiwara) are also based on the TwinVQ

neg: Arithmetic coding use the technology, as what may seem "reasonable" for a company preparing a proprietary commercial software product may seem much less reasonable for a free software or open source project. At least one significant compression software program, bzip2, deliberately discontinued the use of arithmetic coding in favor of Huffman coding due to the perceived patent situation at the time. Also, encoders and decoders of the JPEG file format, which has options for both Huffman encoding and arithmetic coding, typically only support the Huffman encoding option, which was originally because of patent concerns; the result is that nearly all JPEG images

neg: Mister Maker Comes to Town followed by 'A Big Surprise', where Mister Maker sees some kids that weren't expecting him, then the kids tell Mister Maker what they would like to do, then Mister Maker tells the kids what they will use to make, and that will give him an idea on what to make next. In the middle of making it, he tells us why not make a (insert thing that is related to what the Mini Makers are making here). The show then ends with Tocky telling Mister Maker to go and then showing Mister Maker putting the Makermobile back into the art