query: when did fortnite come out on xbox one

pos: Fortnite Gamer", and for "Best Spectator Game" by IGN. Fortnite Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing and "Fortnite: Creative", where players are given complete

pos: Fortnite: Save the World focus, leaving little news about "Fortnite", CEO Tim Sweeney said in March 2016 that they were still committed to "Fortnite" once "Paragon" was launched and established, given that much of the work on "Fortnite" would take time to get the right balance for gameplay. "We figure we should start with one major successful launch and do one at a time. Fortnite will be next." By June 2017, Epic Games announced that "Fortnite" was now set for a 2018 release across Windows, macOS, and the PlayStation 4 and Xbox One consoles. Leading up to this free-to-play release, the game was offered

pos: Fortnite: Save the World could cross-play between all three platforms. Epic later corrected this, calling it a "configuration error". On July 26, 2017, it was announced that "Fortnite" had sold over 500,000 digital pre-order copies. On August 18, 2017, Epic confirmed that "Fortnite" had surpassed over a million players. Fortnite: Save the World Fortnite: Save the World is a co-op third-person shooter survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected sometime in 2019. The

pos: Fortnite: Save the World greater difficulty in surviving. At one point, the game had a team-based player versus player mode, where each side attempted to build up a base around a central target while trying to attack the opponent's target after breaking through their base. This did not make it into the final game. Epic has cross-platform play between PC and PS4 and has stated plans to allow separate "Fortnite" cross-platform support for Xbox One and personal computer users, but cross-platform play between all three platforms has not been announced. However, for a few hours during one day in September 2017, players found they

pos: Fortnite: Save the World Fortnite: Save the World Fortnite: Save the World is a co-op third-person shooter survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected sometime in 2019. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher. "Fortnite" is set in contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and

pos: Fortnite Battle Royale Fortnite Battle Royale Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It was released as an early access game for Microsoft Windows, macOS, PlayStation 4 and Xbox One in September 2017, and for iOS, Nintendo Switch, and Android in 2018. It is a spin-off from Epic's "", a cooperative survival game with construction elements. As a battle royale game, "Fortnite Battle Royale" features up to a hundred players, either alone, in duos, or in squads of up to four players, attempting to be the last player or group alive by killing other

pos: Fortnite first two game modes were released in 2017 as early access titles and "Creative" was released on December 6, 2018. "Save the World" is available only for Windows, macOS, PlayStation 4, and Xbox One, while "Battle Royale" has been released for those platforms in addition for Nintendo Switch, iOS and Android devices. While the first two games have been successful for Epic Games, "Fortnite Battle Royale" became a resounding success, drawing in more than 125 million players in less than a year, and earning hundreds of millions of dollars per month, and since has been a cultural phenomenon. Currently, "Fortnite"

pos: Xbox One August 2, 2016, and 1 TB and 500 GB models were released on August 23, 2016. and a "Gears of War 4" special edition was also released. On June 11, 2017, Microsoft lowered the prices of the 500 GB "Battlefield 1" and 1 TB "Forza Horizon 3" Xbox One S console bundles by US$50. At Gamescom 2017, Microsoft unveiled a 1 TB "Minecraft" limited edition, with a grass block-themed hardware and a Creeper-themed controller. During an Inside Xbox livestream in September 2018, Microsoft unveiled a 1 TB "Fortnite Battle Royale" bundle, with online codes to acquire unique in-game Eon-themed items

pos: The Culling (video game) The Culling (video game) The Culling is a battle royale game developed and published by American studio Xaviant. Following an early access beta phase, the game was released for Linux, Microsoft Windows, and Xbox One on October 5, 2017. "The Culling" initially was popular, but in the wake of two other battle royale games, "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale", the player base for "The Culling" waned, and Xaviant halted future development in December 2017. The company later announced a sequel "The Culling 2", which was released in July 2018, amid the popularity of "Fortnite Battle Royale". It was panned

pos: Cross-platform play game has been released on, including PC. Microsoft introduced server-side Realms in June 2016 to enable "Minecraft" players on Windows, iOS, and Android devices to play together, with Xbox One set to be included in 2017 and eventually support for virtual reality hardware. "Minecraft"s "Bedrock" edition will unify play across Windows 10, mobile, Xbox One, and Nintendo Switch versions, while "Fortnite: Battle Royale" mobile versions were built with cross-platform play with computers and consoles. CCP Games have announced they plan to enable cross-platform play for their virtual reality (VR) title, "", between the three major VR systems: the Oculus Rift,

pos: Cross-platform play mid-September 2017. This had not been an expected feature of the game, as cited by the game's current specifications. While Epic Games corrected the configuration and stated this was a mistake, the brief situations demonstrated that technical barriers to cross-platform play can be met. Later in March 2018, Epic announced plans to take the spinout title, "Fortnite Battle Royale" Windows, PlayStation 4, Xbox One, and mobile devices, with cross-platform play enabled between PC, PlayStation 4 and mobile, and PC, Xbox One, Nintendo Switch, and mobile. Once these technical challenges can be overcome, the primarily limiting factor for cross-platform play has

pos: Digital Extremes TennoCon, "Warframe" saw unprecedented Twitch growth with 413,000 viewers (compared to 16,000 from the previous year), and surpassed Fortnite with 409,770 peak concurrent viewers and 2,618,716 total views on Twitch. Digital Extremes started development of "Warframe", a free-to-play title, in 2000. Digital Extremes launched "Warframe" on the PlayStation 4 in November 2013 and on Xbox One in September 2014. At TennoCon 2018, Digital Extremes announced it would bring "Warframe" to Nintendo Switch. Digital Extremes continues to refresh this games-as-a-service title on a regular basis with updates including "Plains of Eidolon" (October 2017), "The Sacrifice" (June 2018), "Fortuna" (November 2018) and

pos: The Culling (video game) as its first release and so it doesn't lose what makes it unique. The Culling (video game) The Culling is a battle royale game developed and published by American studio Xaviant. Following an early access beta phase, the game was released for Linux, Microsoft Windows, and Xbox One on October 5, 2017. "The Culling" initially was popular, but in the wake of two other battle royale games, "PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale", the player base for "The Culling" waned, and Xaviant halted future development in December 2017. The company later announced a sequel "The Culling 2", which was released

pos: Unreal Engine to the first $5 million of gross revenue per game. To prepare for the release of its free-to-play "Battle Royale" mode in "Fortnite" in September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) connections to the same server while still retaining high bandwidth, and to improve the rendering of a large open in-game world. Epic will incorporate these changes into future updates of the Unreal Engine. The currently supported platforms are Microsoft Windows, macOS, Linux, SteamOS, HTML5, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One, Magic

pos: Fortnite Battle Royale cross-platform play between the platforms that was limited for the first five seasons, before the restrictions were eased. The idea for "Fortnite Battle Royale" arose following the release of the similar battle royale game "PlayerUnknown's Battlegrounds", which saw numerous player count records broken throughout 2017. Seeing its rapid growth and commercial success, Epic Games saw the opportunity to create a battle royale mode of their own. Originally released as part of the paid "Fortnite" game, Epic spun out a dedicated version of the game offered as free-to-play funded by microtransactions, sharing in-game currency with the main "Fortnite" game, allowing players

pos: Fortnite Battle Royale to help players with rapidly constructing temporary bases. In those two months of development, Epic's plan was to include "Battle Royale" within the paid "Fortnite" game, and originally announced this approach publicly in early September 2017. Only two weeks before it was released did Epic decide to make it a separate free-to-play title, fearing that having it as part of the paid package would slow down the growth of the title. Epic announced this change formally about a week after first announcing "Battle Royale", allowing those that had purchased early access to "Fortnite" in anticipation of this mode to request

pos: Paragon (video game) and that they did not fix the roster size. A retail PS4 version titled "Essentials Edition", which adds multiple in-game items, was also set to be released alongside the game's digital free-to-play version, and released on June 7, 2016. Upon release of Epic's "Fortnite"s "Battle Royale" mode in late 2017, Epic decided to reduce the development team supporting the game in favor of "Fortnite," as "Paragon's" limited growth did not meet expectations. Ultimately, in January 2018, Epic announced they would be closing down "Paragon" by April of that year, providing full refunds to all players. Following the cancellation of "Paragon"

pos: Jordan Maron his Twitch live streams, uncut videos, and many other content that did not fit into the first channel. On March 27, 2016, he started a music promotion channel titled "Maron Music" where he would create and share original music. On February 9, 2017, Jordan made a channel for vlogging. Maron later created "Fortnite Cinema" and features cinematics of the "Fortnite Battle Royale". In early 2017, Maron began to frequently uploaded videos where we would react to and comment on top posts on Reddit to his main channel. These videos gained some popularity, but ultimately not what his viewers enjoyed watching.

pos: Xbox One launch. Since June 2017, games may be promoted with additional icons that denote compatibility with hardware enhancements found in newer Xbox One models, including support for high-dynamic-range (HDR) colors (on Xbox One S and Xbox One X), native rendering at 4K resolution (Xbox One X), and specific optimizations for Xbox One X. At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. It had been a desired launch feature by Microsoft and had been actively under developed as early as 2007 under the "Trioxide" program as to get Xbox 360 code

pos: Fortnite provide comprehensive reviews of any mode. The "Save the World" mode achieved over one million players by August 2017, just prior to the release of "Battle Royale". "Fortnite Battle Royale", on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between "Save the World" and "Battle Royale" to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode, and by June 2018, just after the Nintendo Switch release, had reached 125 million players. Revenue from "Fortnite Battle Royale" during the first half of

pos: Epic Games over by July 2018 through microtransactions. Epic Games, which had been valued at around at the time of Tencent's acquisition, was estimated to be worth in July 2018 due to "Fortnite Battle Royale", and expected to surpass by the end of 2018 with projected growth of the game. Due to the success of "Fortnite", Epic announced it would be ending support for "Paragon", its other free-to-play title, to focus on supporting "Fortnite". Epic Games was one of eleven companies selected to be part of the Disney Accelerator program in 2017, providing Epic equity investment and access to some of Disney's

pos: Battle pass the game, introducing a permanent form of one with their "Dota Plus" subscription feature in 2018. The popularity of battle passes grew in 2018 with the use in Epic Games's "Fortnite Battle Royale", which released in September 2017. The free-to-play "Fortnite Battle Royale" adopted a "season"-driven release schedule, each season lasting 10 weeks, during which they offered a new set of cosmetic items and emotes. The battle pass approach was added starting in its second season, during a time when the game was seeing a large growth in its player base, and has been used by the game since. Battle

pos: Epic Games Edition" on April 7, 2017, published by Gearbox Software. By July 2017, "Fortnite" was finally in a state for public play. Epic launched the title through a paid early access then, with a full free-to-play release expected in 2018. Following on the popularity of "PlayerUnknown's Battlegrounds", a battle royale game released earlier in 2017, Epic developed a variant of "Fortnite" called "Fortnite Battle Royale", which was released in September 2017 as a free-to-play title across computer, console, and mobile platforms. "Fortnite Battle Royale" quickly gained an audience, amassing over 125 million players by May 2018 with estimates of having earned

pos: Fortnite "Fortnite Battle Royale", the player-versus-environment mode was distinguished as "Save the World". Near the same time that Epic released "Fortnite" into early access, "PlayerUnknown's Battlegrounds" had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the "Fortnite" base game, they could also do a battle royale mode, and rapidly developed their own version atop "Fortnite" in about two months. By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for

pos: Fortnite Fortnite Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine. The game modes include "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing and "Fortnite: Creative", where players are given complete freedom to create worlds and battle arenas. The

neg: Fortnite Battle Royale the "Fortnite Monopoly" game reflects some elements of the video game, such as the money being replaced with player's lives, and the ability to protect properties on the board with walls. Further, with this deal, Hasbro will produce "Fortnite"-based Nerf blasters, which are expected to reach retail in 2019. Funko will release a series of "Fortnite" themed Pop! figurines by late 2018. "Fortnite Battle Royale" has been packaged as special bundles with both the Xbox One and Nintendo Switch, each version providing redeemable codes for V-bucks and platform-unique customization options. A retail release of "Fortnite Battle Royale", called "Fortnite: Deep

neg: Fortnite Battle Royale Freeze Bundle", will be distributed by Warner Bros. Interactive Entertainment for the PlayStation 4, Xbox One, and Nintendo Switch by late 2018. The package will include redeemable codes for V-Bucks and unique in-game cosmetics. Epic has partnered with the National Football League (NFL) to bring in character skins for each of the 32 teams in the League starting in November 2018, a result of the influence of "Fortnite" on NFL players, who have frequently performed "Fortnite" dance emotes as victory celebrations. One of the first professional eSports competitions using "Fortnite" was the "Fortnite" Pro-Am event, held on June 12, 2018

neg: Fortnite Battle Royale versions, but with limited interaction in regards to the PlayStation 4. That is, players on personal computer and mobile versions can cross-play with Xbox One and Nintendo Switch users, or alternatively they can cross-play with PlayStation 4 users. While Epic Games has expressed interest in having full cross-platform play across all available platforms, Sony's continued refusal to allow cross-play between the PlayStation 4 and other consoles rendered this impossible during the game's first year of operation, according to Microsoft. Further, while players can use a single Epic Games account to share progress in "Fortnite: Battle Royale" on all other platforms,

neg: Cross-platform play John Smedley, a former president of Sony Online Entertainment (now Daybreak Game Company), stated that during his time with Sony, the reason the executives gave him for rejecting cross-platform play support was simply a financial motive, claiming, "they didn't like someone buying something on an Xbox and it being used on a Playstation". Sony's stocks fell approximately 2% in the days after this event, largely due to outrage from the large "Fortnite" player base. In late June 2018, Sony's Shawn Layden told "Eurogamer" that the company is evaluating their stance on cross-platform play following the "Fortnite" issues. Layden said: "We're

neg: Fortnite: Save the World reduced the attacks from husks, and used these to set up survivor bases across the globe. The player is a commander of one of these bases, charged with going out of the storm shield to find resources, survivors, and other allies to help expand their storm shield and find a way to return Earth to its normal state. The paid-for product "Fortnite" provides two distinct modes: access to "Fortnite Battle Royale" (which is also available as a separate free-to-play title) and the cooperative player-versus-environment "Save the World", which is unique to the main "Fortnite" game. The "Save the World" mode

neg: Cross-platform play restrictions to prevent PlayStation 4 players from playing on other platforms. Sony stated in response that they are still open to what players wanted, and that "With... more than 80 million monthly active users on PlayStation Network, we've built a huge community of gamers who can play together on Fortnite and all online titles". Journalists took Sony's reaction as a message from Sony that providing cross-platform play on other consoles would be a threat to the market dominance of the PlayStation 4, which, at the time, has the current largest number of users compared to Xbox One or Nintendo Switch.

neg: Fortnite Battle Royale refunds. This release, which beat out "Battlegrounds" to consoles, caused some concern with "Battlegrounds" developer Bluehole, as they had been working closely with Epic for Unreal engine support in "Battlegrounds", and were worried that "Fortnite" might be able to include planned features to their Battle Royale mode before they could release those in "Battlegrounds". With the popularity of "Fortnite Battle Royale" by the start of 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to "Fortnite" was causing some of their other games to see lower player populations, leading

neg: Cross-platform play going away". With the release of "Fortnite Battle Royale" on the Nintendo Switch during E3 2018 in June, Sony's approach to cross-platform play drew further criticism. The game supports cross-platform play across personal computer, Xbox One, and mobile devices, with players normally able to use a single Epic Games account, which may be linked to a platform-specific account, to carry over progress and purchases between any of those platforms; the Nintendo Switch version also works in this same manner. However, players found that if their Epic Games account was tied to a PlayStation Network account, they could not use that

neg: Infinity Blade Secrets, while extensive flashbacks show the rise of the Deathless in a future-Earth analogue. While Siris disrupts the Worker of Secret's plans, the God King confronts and is killed by the Worker. A Chinese version of the game for Xbox One and Android was published by Tencent Games on November 28, 2015. A day after Epic Games removed the "Infinity Blade" trilogy from the App Store, the titular weapon made a crossover appearance in the winter-themed seventh season of "Fortnite Battle Royale" as a unique, very powerful melee weapon that can be obtained in a match, granting any player who

neg: Cross-platform play result of these services, and the ability to have console games with cross-platform play is considered to be a "holy grail" within the video game sector. One technical challenge that faces console-based cross-platform play is the network communication between platforms, managing the different protocols used by each service. However, the technical limitations can be overcome, with at least three developers stating they could enable cross-platform play within a day once they were allowed to do so. A "configuration issue" briefly allowed computer, PlayStation 4, and Xbox One players to play alongside each other in the online cooperative game "Fortnite" in

neg: Fortnite Battle Royale Android release, there were at least 32 clones of the "Fortnite" installer on the Google Store, with half found to include malware. Epic's installer for Android does include a warning message following the install that users should re-enable security controls and warns users of only downloading content from trusted sources. The initial installer was found by Google to have a potential vector that would allow for malware to be installed, though this was patched within 48 hours of discovery and Epic did not believe anyone used the vector. The iOS version of "Fortnite Battle Royale" alone brought in an estimated

neg: Xbox One codes to redeem Xbox Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active. Prior to and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not include the Kinect sensor. Microsoft stated the decision to offer Xbox One bundles without

neg: Fortnite: Save the World Epic. Epic choose to use "Fortnite" as the spearhead for Epic's games-as-a-service model which created additional road bumps, according to Mustard. Further, with the transition of executives, new leadership was needed to take over for "Fortnite"s development team. Sugg, for example, had been discussing the various game systems in depth with Bleszinski, who otherwise was leading the design. With Bleszinski's departure, Sugg had to take over as lead design to try to continue the vision that Bleszinski's team had. At the same time, Epic made several decisions on gameplay that felt established the basis of "Fortnite". Initially when players placed

neg: Fortnite Battle Royale Blake Jorgensen also considered both "Fortnite Battle Royale" and "Battlegrounds" as having a significant market impact. Jorgensen said " [Fortnite is] bringing younger people into the marketplace and younger people into first-person shooters, and I think that's good for the long run health of that category for all of us in the industry". Part of the game's success is also considered to be related to its impact on social media. By March 2018, "Fortnite: Battle Royale" became the most-viewed game on Twitch, exceeding the average-concurrent viewership numbers of "League of Legends" and "Battlegrounds". One notable streamer was Tyler "Ninja" Blevins,

neg: Xbox One in optimizing the new hardware to run existing games at 4K resolution, Microsoft developers used internal debugging software to collect GPU traces from major titles that did not run at full 1080p resolution on the original Xbox One. "", which uses a scaling system that dynamically lowers the game's resolution when needed to maintain a consistent frame rate, was able to run at its native resolution with no scaling on Xbox One X hardware. Phil Spencer also touted that Xbox One X's hardware could also be used to support virtual reality, due to its power, price point, and convenience. At

neg: Xbox 360 technical specifications come with a built-in 10/100Mbit/s wired Ethernet network adapter. The Xbox 360 Wireless Adapter (identifiable as gray with one antenna) connects via a USB port and adds support for 802.11a and 802.11b/g Wi-Fi. This was replaced by the Wireless N Adapter (black with two antennas), which added support for 802.11n on both the 2.4GHz and 5GHz bands. The original Xbox 360 model features a pair of notches on the rear of the console, above the USB socket, to which the adapter can be attached. Alternatively, a pair of fold-out feet on the adapter can be used to stand it up

neg: World of Tanks the beta got the game first when the full version came out on 12 February 2014. Xbox Live regulations bar Wargaming from offering premium accounts as recurring subscriptions. Expansion released on 3 June 2014 includes Russian tanks. Wargaming West said that if the Xbox 360 version gets a "meaningful user base" then they will focus on the Xbox One edition. On 18 February 2015, Wargaming announced that they were developing an Xbox One version of the game. The game was released on 28 July 2015. It supports cross-platform play between Xbox 360 and Xbox One. Players' status and progress can

neg: Fortnite Battle Royale who gained a large number of subscribers by March 2018, in part due to his skill and through promotions on Twitch that offered free "Fortnite Battle Royale" cosmetic items; by March 2018, he was estimated to be making a month from his streaming revenue. YouTube streamer Rubén Doblas Gundersen held a "Fortnite Battle Royale" match with 99 other well-known YouTube streamers in late March, which drew over 1.1 million viewers, making it one of the most-watched gaming YouTube streams. The "Fortnite" Pro-Am event held at E3 2018 was estimated to have drawn over 1.3 million views across Twitch and other

neg: Fortnite: Save the World continue the story. At any time, the player can enter this map without starting the defense mission, and use their carried-over resources to build out the fortification and traps, or add resources to a special storage area for this map. "Fortnite" is also able to offer themed-events with a unique progression line, new locations, and rewards based on those themes. The first such event was its Halloween event, "Fortnitemares", that offered Halloween-themed heroes, characters, weapons, and traps (usable outside of the event) by completing numerous objectives. "Fortnite" was revealed at the 2011 Spike Video Game Awards (VGA), with Epic's former

neg: WWE SmackDown vs. Raw 2007 and other effects. Despite the Xbox 360's hard drive and MP3 capability, the game is unable to recognize any music the player may have saved onto the console's hard drive, like previous WWE games for the original Xbox did with custom entrance music. There is also a Create-A-Stable mode, which allows the player to make a tag-team, alliance, or a stable with up to five members. This also allows the player to come out in the same entrance as their teammates, unlike many other WWE games. Inspired by John Cena's custom spinner championship belts, the ability to create belts with

neg: The Game Awards 2018 Mayen, a South Sudanese programmer using games to help promote peace in his region. During the event, sales on some of the nominated and previously winning games were held on the PlayStation Store, Nintendo eShop, Steam, and Xbox Games Store. In addition, Epic Games launched its Epic Games Store during the presentation, offering some of the games shown at the event. Like previous Game Awards, the event announced a number of new games. In addition, updates for previously announced and released games were also shown, including "Ancestors: The Humankind Odyssey", "Anthem", "Dauntless", "Dead by Daylight", "Devil May Cry 5", "Fortnite",

neg: Xbox One Live Gold for online save data storage, support for high-speed USB 3.0 as secondary storage, and having a "slightly better" lineup of upcoming exclusives, concluding that "While the PS4 had a clear advantage at launch, that edge is slowly evaporating as Microsoft has worked feverishly to undo most of the Xbox One's original missteps." Nick Pino of "TechRadar", giving it four stars out of five, similarly felt that the Xbox One "[felt] more like a media titan today than it did 12 months ago," citing OneGuide, Upload Studio, and Microsoft's decision to drop the Xbox Live Gold requirement for multimedia

neg: Free60 Free60 Free60 is the successor to the Xbox Linux Project that aims to put Linux, BSD, or Darwin on the Microsoft Xbox 360 using a software or hardware based "hack". The Xbox 360 uses hardware encryption and will not run unsigned code out of the box. The project's goals were met in March 2007, when shortly after the announcement of a critical software vulnerability in the Xbox 360 Hypervisor a loader for Linux appeared, which allowed to run a Linux ported to the Xbox 360. To date, there are two Linux kernel patchsets available, one for 2.6.21 and one for

neg: High-definition optical disc format war and shell functionality for both Blu-ray Disc and HD DVD since launch, relying on third parties to implement movie playback. A Blu-ray drive was not released for the Xbox 360, but its successor, the Xbox One, features a built-in Blu-ray drive for movies and gaming, and the Xbox One S supports Ultra HD Blu-ray for 4K playback. Toshiba's pull-out did not have an immediate significant effect on stand-alone Blu-ray player sales, which rose 2 percent from February to March 2008, after falling 40 percent between January and February, according to NPD Group. NPD noted that upconverting DVD player sales rose

neg: Fortnite Battle Royale streaming services, making it one of the highest-viewed live-streamed event to date. A number of celebrities and athletes have said they play "Fortnite: Battle Royale", such as Chance the Rapper, Joe Jonas, Finn Wolfhard, Roseanne Barr, and Norm Macdonald. For athletes, their appreciation for the game has taken on the form of recreating the various emotes in game as part of their on-field celebration dances. Such "Fortnite" celebrations were frequently throughout the 2018 FIFA World Cup event in June and July 2018, including by Antoine Griezmann after a scoring penalty kick during the final. In March 2018, Tyler Blevins hosted

neg: Fortnite Battle Royale carts. Epic is also able to deploy hot-fixes to the game to adjust aspects like weapon attributes and distribution, pushing these out in minutes if necessary should they or players discover critical issues or glitches. With the release of Season 7 and "Fortnite: Creative" mode, an area of the map called the Block will feature a rotating selection of user-made creations developed in "Creative" mode and approved by Epic. Epic has the ability to include limited time modes (LTM) within the game, which provides Epic with experimental capabilities and gain feedback from players to improve upon. One of its earliest

neg: Zoo Tycoon (2013 video game) happy and healthy, view their food and water meters, as well as social and boredom ratings. The Xbox One version allows gamers to upload their zoos to the cloud and share them. Up to four players can work on a given zoo simultaneously. Friends can continue to work on the zoo even when the owner is not present. The Xbox 360 version of Zoo Tycoon is almost identical to the Xbox One version. However, it only features 65 animals out of the 101 that are featured in the Xbox One Version. Also, the graphics of this version are inferior to

neg: Fortnite: Save the World good reasons." "Fortnite" was a feature in the May 2014 issue of "Game Informer", revealing that the title would be released as a free-to-play game. By 2014, "Fortnite" was at a "pretty functional prototype" with most of the Unreal 4 engine elements smoothed out, according to Mustard. Epic anticipated it would still take about three more years to complete, not only in polishing and balancing the game, but setting in place the necessary backend elements for the games-as-a-service model. To help support development and get player feedback, Epic used a series of closed alpha test periods. The game's first closed

neg: United Front Games developed the "" compilation, published in November 2014. On October 17, 2016, United Front Games announced closure even though their newest game "Smash+Grab", an online multiplayer brawler, had only been out for less than a month on Steam Early Access. No other details have come from United Front Games regarding the closure of the studio. United Front Games United Front Games was a Canadian development studio based in Vancouver. They created titles for the PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Xbox 360, Xbox One, and Microsoft Windows. They are the developers of "ModNation Racers" and the critical and

neg: Fortnite in June 2018. Epic Games is working to develop organized eSports competitions around "Fortnite: Battle Royale", including a "Fortnite" World Cup tournament in 2019. There has also been growing concern over "Fortnite Battle Royale"s draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing "Fortnite". Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children. The game was nominated for "Best Co-op Game" by "PC

neg: Fortnite Battle Royale per second, the largest recorded amount of traffic for any video game that they have observed. With its quarterly financial report ending September 30, 2018, Nintendo said that "Fortnite Battle Royale" had been downloaded on about half of all Switch systems they have sold, representing about 11.5 million downloads. "Fortnite Battle Royale" was made available to South Korea and their numerous PC bangs in November 2018; shortly after this point, Epic reported that "Fortnite" has surpassed a concurrent player count of 8.3 million, surpassing the game's previous record of 3.4 million in February 2018. Analysis firm SuperData estimated that "Fortnite

neg: PocketBike Racer Xbox Live games, but Burger King wanted the games to also be playable on the Xbox, but the console platform was not able to access Xbox Live Arcade. Burger King decided to have them as boxed games which would require the customer to come into the store to obtain the game. When advised of the difficulty in the production, Burger King explained that it would be able to get approval from Microsoft and that both the Xbox and Xbox 360 versions of the game should be available on the same disc. Blitz Games assigned two project managers for the games,

neg: Fortnite: Save the World the July 2012 San Diego Comic Con, Epic announced that "Fortnite" would be an exclusive personal computer title, and the first one to be developed by Epic using their new Unreal 4 game engine, with a planned release in 2013. The game's development was originally started in the Unreal 3 engine, but as they progressed, they had seen the opportunity to work in several of the new feature sets and scripting language offered by Unreal 4 for "Fortnite", while still running on most personal computers at that time. They further opted for personal computer exclusivity to avoid the difficulty of

neg: Fortnite Battle Royale Battle Royale" made over in February 2018, surpassing "Battlegrounds"s revenues for the same period of . SuperData estimated "Fortnite"s revenues over all platforms to exceed for the month of March. By April 2018, SuperData estimated that "Fortnite Battle Royale" had surpassed both sales and player count on all platforms over "Battlegrounds". The game generated in revenue in April, followed by in May, according to SuperData. By July 2018, "Fortnite Battle Royale" had been estimated to have brought in over in revenue. Prior to the Season 5 start in July 2018, Sensor Tower estimated that the mobile version of "Fortnite Battle

neg: Fortnite: Save the World environment" that was too grim, and designed to take the design in a more cartoonish approach, while still remaining creepy, so that players would enjoy spending time in the game's world, without competing with games like "DayZ". They used works from Pixar, Tim Burton, and Looney Tunes as inspiration for the designs. "Fortnite" uses procedural generation to build out the maps for each mission. The game also includes an "AI director" that monitors how players are progressing, and alters the challenges of the monsters it sends out to the players based on that progression, easing off if players are having

neg: Japanese war crimes take prisoners but we had some bad experiences on Saipan taking prisoners, you take them and then as soon as they get behind the lines they drop grenades and you lose a few more people. You get a little bit leery of taking prisoners when they are fighting to the death and so are you." The other reported, "Very few of them came out on their own; when they did, why, usually one in the front he'd come out with his hands up and one behind him, he'd come out with a grenade." Soon after the war, the Allied powers

neg: Fortnite Battle Royale of the game. "Fortnite Battle Royale" has been jokingly referred to as the honomyn "Fork Knife" on social media, believed to have originated with people, unfamiliar with the game, described their friends and family spending time playing the game. Epic added a harvestable, non-playable "Fork Knife" food truck to the game map as the term gained popularity. In September 2018, "Fortnite" was featured as a question on the game show "Jeopardy!", and was spoofed in a skit on the September 29, 2018, episode of "Saturday Night Live". The "South Park" episode "The Scoots" featured the cast wearing "Fortnite"-based Halloween costumes.

neg: FaZe Clan (W/D/L) means win/draw/lose." "Intel Grand Slam means current victories/total victories/spoils." On January 24, 2018, FaZe Clan made their way into "FIFA" after signing former Hashtag United F.C. player Tass. His first tournament under the organization was the FIFA eWorld Cup in Barcelona, from January 26, 2018. Former players On March 3, 2018, FaZe announced the roster of their "Fortnite Battle Royale" team. The FaZe "Fortnite" professional players continue to achieve astonishing records in the "Fortnite" community. On June 8 of 2018, during the weekly Friday "Fortnite" tournament hosted by KEEMSTAR and UMG, Tfue and Cloak, with ONE_shot_GURL and Nick Eh

neg: Fortnite: Save the World 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to "Fortnite" was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly "Paragon". By the end of January 2018, Epic announced it was shutting down "Paragon" by April of that year, providing refunds to all players. Players on a "Fortnite"-dedicated Reddit forum had expressed concerns that a similar fate could befall the "Save the World" mode of "Fortnite", as externally, the "Save the World" mode has not received

neg: The Walking Dead: The Final Season first twenty minutes of the first episode, meant to show off the new gameplay features added in this season, was released for PlayStation 4 and Xbox One on July 31, 2018. Physical releases of "The Final Season" for PlayStation 4 and Xbox One are expected to be released sometime in 2019; they will contain all four episodes on one disc. Despite the title "The Final Season", Telltale originally did not rule out a possible future for "The Walking Dead" games; Creative Director Kent Mudle said that "The Final Season" title represented the end of Clementine's journey from Telltale's view, but

neg: Fortnite Battle Royale them to reduce development efforts on these games, particularly "Paragon". By the end of January 2018, Epic announced it was shutting down "Paragon" by April of that year, providing refunds to all players. Similarly, Epic announced it had halted development of the planned free-to-play "Unreal Tournament" game, its team transitioned to "Fortnite", though the game will remain available, playable, and open to end-user modifications. Players on a "Fortnite"-dedicated Reddit forum had expressed concerns that a similar fate could befall the "Save the World" mode of "Fortnite", as externally, the "Save the World" mode has not received the same attention in

neg: Fortnite: Save the World alpha, called Online Test 1, ran from December 2 to 19, 2014, while Online Test 2 ran from March 24 to April 14, 2015. Epic said the first alpha was designed to help it "make sure all of our basic systems are working" and establish "a baseline for how people play in order to make Fortnite better." After being demoed at WWDC 2015 on Mac, "Fortnite" entered closed beta testing in the fall of 2015. Approximately 50,000 players participated in these periods. "Fortnite" was being developed alongside "Paragon", which Epic announced on November 2015. As "Paragon" seemed to take Epic's

neg: Fortnite of "Gears of War 3" around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like "Minecraft" and "Terraria", and shooter games arose, leading to the foundation of "Fortnite". Development of "Fortnite" slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as

neg: Fortnite earlier access, but then later decided to release it as a free game, "Fortnite Battle Royale", supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the "Fortnite Battle Royale" development apart from the "Save the World" mode, outside of common engine elements and art assets. This allowed "Fortnite Battle Royale" to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch. A creative mode launched on December

neg: Fortnite Battle Royale players in less than a year, with at least 40 million players playing the game once per month. In November 2018, "Bloomberg" reported that "Fortnite" had over 200 million registered accounts across all platforms. Individual platform releases saw initial surges in player counts. Within a day of becoming available, the Nintendo Switch version had been downloaded over 2 million times, according to Nintendo. Epic said that "Fortnite" had been downloaded over 15 million times for Android within three weeks of its launch. On the release of Season 5 in July 2018, Akamai Technologies reported that "Fortnite" traffic neared 37 terabytes

neg: Fortnite 2018 had been estimated in the hundreds of millions of dollars per month. "Fortnite Battle Royale" has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using "Fortnite" emotes as victory celebrations. A notable streaming event in March 2018, with streamer Ninja playing "Fortnite Battle Royale" alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a "Fortnite Battle Royale" pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018

neg: Fortnite Battle Royale "...promotes, advertises and sells software that enables those who use it to cheat." The lawsuit also names Lucas's secondary website in which visitors are encouraged to purchase the hack and/or Fortnite user accounts preloaded with hacks. Epic also sent FNBRLeaks, a group that datamined the files "Fortnite" to determine new features and events that were likely coming in the near future, a cease & desist letter in December 2018, stating that their reporting of these upcoming features were negatively harming Epic and spoiling the game for the players. FNBRLeaks complied with the terms of the letter. Fortnite Battle Royale Fortnite

neg: Fortnite Battle Royale Royale" made over daily; following the launch of Season 5, revenues jumped to per day. At the time of Tencent's investment into Epic in 2012, Epic Games had a valuation. Because of "Fortnite Battle Royale", Epic's valuation increased to . "Bloomberg" raised the estimate to around by the end of 2018 should "Fortnite Battle Royale" reach during the year. Partially due to the influx of revenue from "Fortnite Battle Royale", Epic reduced its portion of sales it collected from the Unreal Engine Marketplace from 30% to 12% in July 2018, applying that retroactively to past sales. Journalists attributed "Fortnite Battle

neg: Fortnite Battle Royale providing updates and improvements compared to the "Battle Royale" mode since that mode's release. Tencent, who is a partial owner of Epic Games, will bring "Fortnite Battle Royale" to China; the company is already involved in bringing and supporting "Battlegrounds" in China as well. Tencent plans to spend up to to help promote the game in China, set up eSports tournaments, and fight against copyright infringement and clones of "Fortnite" that have appeared in the country. Epic also worked with Neowiz Games to bring a version of "Fortnite" to South Korea, launched in November 2018. A release of "Fortnite" for

neg: Delta Force: Black Hawk Down like we did—before heading to boot camp to apologize. If that's not enough carnage, you can also engage in 32-player (50 on Xbox Live) online deathmatch missions, which is technically twice the bloody chaos of "Halo 2". See, foreign policy can be fun!" "The Cincinnati Enquirer" gave the PC version a score of three-and-a-half stars out of five and stated, "If you can forgive the game's lighter approach - one that emphasizes action instead of strategy - then you'll enjoy "Black Hawk Down"." However, "Detroit Free Press" gave the Xbox version two stars out of four, quipping, "Diehard military combat

neg: Perfect Dark Zero basically prototyping, finding out where we could go and how we could get there." When Rare was purchased by Microsoft in 2002, the project was transferred to the Xbox console and the game's multiplayer mode was redesigned for Xbox Live online play. Tilston revealed that at one point they got to 50 players online simultaneously, but the graphics "just couldn't handle it." Since the initial version of the game pushed the original Xbox hardware "pretty hard", the project was ultimately transferred to the Xbox successor, the Xbox 360. Tilston revealed that the original Xbox version was "about 12 months away"

neg: Fortnite: Save the World having to go through console certification, and as they planned to be constantly monitoring and tweaking the game, acting as a dungeon master, the personal computer approach would allow them to do this without restrictions normally set by console manfuctures. Bleszinski later clarified that they would not rule out release on other platforms as they developed the title. "Fortnite"s development was spread among several of Epic's satellite studios, and was also co-developed by the Polish studio People Can Fly, which had worked with Epic previously on earlier games, and had been fully acquired by Epic sometime in 2012. People Can

neg: Fortnite Battle Royale In "The Big Bang Theory" episode "The Citation Negation", Bernadette attempts to learn how to play "Fortnite Battle Royale" to beat Howard. "Fortnite" also makes an easter egg appearance in the Disney animated film "Ralph Breaks the Internet". "Fortnite" was a central focal point on the 2018 YouTube Rewind year retrospective, and included an appearance by Ninja. With the release of the mobile version, teachers, parents, and students have found that the game had become popular to younger players due to the free-to-play nature, its cartoonish art style, and its social nature. This carries over into schools, which has been

neg: Fortnite: Save the World Fly were briefly renamed Epic Games Poland in 2013 as to align with Epic's other studios. By March 2014, there were about 90 developers working on the game. People Can Fly later returned to being an independent studio and their own name in 2015, but continued to help Epic with "Fortnite"s development. "Fortnite"s early development hit a number of roadblocks. First, Epic began using "Fortnite" as the testing ground for the new Unreal Engine 4, which slowed some development. A further factor was recognizing that to maintain interest in the game, it needed to have deep systems for player progression

neg: Fortnite Battle Royale that children may be influenced by the violent behavior due to "Fortnite Battle Royale". At the same time, parents have expressed appreciation for "Fortnite" to have their children engage socially outside of their core groups of friends in a game that is otherwise not excessively violent, or see offering "Fortnite" as a reward for encouraging children to do well in school, offering their children the purchase of V-bucks in exchange for good grades. Some parents see potential in their children becoming skilled in "Fortnite" as to become professional players and compete for part of the large prize pools, creating a

neg: Battle royale game with socialist core values, Chinese traditional culture and moral rules" to satisfy Chinese regulations and censors. However, during mid-2018, the Chinese government revamped how it reviewed and classified games that are to be published in China, and by December 2018, after the formation of the new Online Ethics Review Committee, several battle royale titles, including "Fortnite" and "PUBG", were listed as prohibited or must be withdrawn from play. Despite the concern that PUBG Corporation and Tencent were taking with Chinese release, a large number of clones of "Battlegrounds" have come out in China already, and created a new genre there

neg: Armored Core: For Answer to the review aggregation website Metacritic. One of the most consistent complaints among reviewers seemed to be the lack of any sort of online community. Kevin Van Ord of GameSpot stated in his review that there were "fewer than a dozen [players on] Xbox Live" when he tried to playtest the game, and that similar attempts to find a game on PlayStation Network yielded "just a single opponent". In Japan, "Famitsu" gave it a score of 29 out of 40 for the PlayStation 3 version, and one nine and three sevens for the Xbox 360 version, while "Famitsu Xbox 360"

neg: Fortress (cancelled video game) released on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms. During development, Square Enix did not pay Grin over several months, and disapproved of the game's Nordic art style. Grin worked to bring the game's art style closer to the "Final Fantasy" series, but after six months of development was told that no funding would ever come from Square Enix, and the developer filed for bankruptcy several days later. Word of the project leaked out through art portfolios of those who worked on the project and even a tech demo surfaced. In 2011, "Fortress" was thought to have been

neg: Conker: Live & Reloaded they would have come up with a new story rather than remaking the old one." In Japan, "Famitsu" gave it a score of all four sevens, for a total of 28 out of 40. Conker: Live & Reloaded Conker: Live & Reloaded is a platform video game developed by Rare and exclusively released for the Xbox in June 2005. The single player mode is a remake of the 2001 game "Conker's Bad Fur Day" for the Nintendo 64. However, it includes a new multiplayer mode that is different from the Nintendo 64 version using Xbox Live. Development started the moment

neg: Avatar (Xbox) signed into Xbox Live to receive the game update for those games. There are currently no Xbox One games that support Avatars, although some Xbox 360 games that did support them were made backwards compatible for the Xbox One. The Avatar Store was launched as "Avatar Marketplace" on August 11, 2009, allowing users to buy clothes and props using their Xbox Live account. Users are able to buy branded clothing, such as Adidas, for their Avatar, as well as game-related clothing, such as costumes from "Monkey Island", "BioShock 2", "Fable 2", "Gears of War 2", "Halo", "Splinter Cell Conviction" and

neg: Therapy (Tech N9ne EP) up right there. We did one called "When Demons Come". Everything came from getting recognition from "Something Else". That's how my life is. I like my life. "So Much Love" on "Something Else" had me ready for "When Demons Come". There's so much love you can get lost in this shit. You don't know when something's going to hit. You have to be ready with angels when demons come. Songs like that just came out of me." In September 2013, during an interview with the "Portland Music Scene Examiner", Tech N9ne spoke about working on the EP, saying: "It’s fucking

neg: Xbox One director Albert Penello explained that Microsoft was initially considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities. Xbox Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass an Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles) through Xbox One. This process does generate a small amount of unnoticeable display lag. Following the release of the Xbox One and transition of Phil Spencer to the head of the

neg: Home video game console branded 320 GB HDD version. The Xbox 360 is backward compatible with about half the games of the original Xbox library. In 2010, Microsoft released Kinect, allowing for motion-controlled games. Sony's PlayStation 3 was released in Japan on November 11, 2006, in North America on November 17, 2006 and in Europe and Australia on March 23, 2007. All PlayStation 3s come with a hard drive and are able to play Blu-ray Disc games and Blu-ray Disc movies out of the box. The PlayStation 3 was the first video game console to support HDMI output out of the box, using full

neg: Brain Challenge game formula, as was its review of the Xbox Live Arcade version (7.2/10), though it did mention, "There's quite a bit of depth to "Brain Challenge"...Making your way through "Brain Challenge" could take a very, very long time." "DS Fanboy's" review was more generous with an 8/10 review, and while calling it "an odd little game", it praised, "Lots of replay value, interesting unlockables, and loads of content make up for the title's flaws." "Team Xbox" panned the Xbox Live Arcade version, saying, "It doesn't take a whole lot of brain power to figure out that this is one title

neg: Metal Slug 3 of arcade action it may be." Patrick Garratt were more impressed with the Xbox 360 version, which he scored 9 out of 10, writing "what's really fascinating here is the fact that a vaguely ageing title appears to have found its niche market on a modern console - this is "Metal Slug 3"s ideal home, and you'd be a fool not to make it welcome in yours." GameSpy's Darryl Vassar scored the Xbox version 4 out of 5, arguing "While each of the individual parts of "Metal Slug 3" are unremarkable, they come together in a way that is greater

neg: Corvette (video game) 100 for the Xbox version; 51.41% and 57 out of 100 for the PlayStation 2 version; and 49% and 58 out of 100 for the Game Boy Advance version. Corvette (video game) Corvette is a 2003 racing video game in which players race in cars from the 1950s and unlock cars in career mode to race cars from 1953 to 2003. Players can customize cars to fit their driving style. The game features traffic and policemen. The tracks come from Chicago and go to L.A. The game was released on Xbox, Game Boy Advance, PC, and PlayStation 2. The racing

neg: Crimson Dragon and sampled the library. I had more fun playing the first levels of Sega's old shooters than I did with my entire time with "Crimson Dragon"...It doesn't hold a candle to its precursors that came out decades ago." VentureBeat's McKinley Noble gave Crimson Dragon a low 35 out of 100 score, criticizing the game's "boring, repetitive missions" and "flat, impersonal story," stating that it felt nothing like the director's previous "Panzer Dragoon" efforts. Noble also blamed Microsoft's push to move Crimson Dragon from a 2012 Xbox 360 release to an Xbox One launch title, noting that "the final product is

neg: Fortnite: Save the World walls and other fortifications, they would have had players complete a mini-game to complete the construction. They found that the game was more successful when these fortifications built themselves, allowing players to create forts quickly, and kept this approach. They were also able to bring in various game modes that had been envisioned in "Gears of War 3", but which then were limited by the game's engine. The dynamic nature of the game world due to players' fortifications and de-construction required them to come up with an artificial intelligence pathfinding solution for the enemies. Epic considered they were trying to

neg: Xbox feature. The Xbox One console has a revised controller with forty improvements over the 360's controller. This new controller is built to work with Kinect. The Start and Back buttons are replaced with Menu and View buttons. It has impulse triggers that replace the regular triggers. The button with the Xbox logo will no longer bring up the Xbox Guide as the Xbox Guide Button on the Xbox 360 controller did. The button will now open up the dashboard without interrupting the game currently being played by the user. Once pressed again, the Xbox will resume the game. Although featuring

neg: Xbox Live memory card, a headset carrying case, and a beta tester tshirt with the slogan "I have great hands". When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft's 5000th patent was Live-related and gave Xbox 360 users access to watch other gamers compete against each other over Xbox Live. The packaging for playable Xbox Live titles on the original Xbox console featured the

neg: Sunset Overdrive The main pitch began with the playing of "Kick Out the Jams" by MC5, and ended with Murray: "...on top of a chair, mimicking how the game was going to play, and the last minute heroics." Microsoft was eager to work with Insomniac and agreed to fund and publish the game. The team originally did not want to make it a console exclusive, but they were impressed by Microsoft's philosophy toward the development of Xbox One, and the capabilities of Xbox Live features, which allow the initiation of a "two-way dialogue" with players. Choosing a name for the game was

neg: Big Bumpin' not able to access Xbox Live Arcade. Burger King decided that having them as boxed games which would require the customer to come into the store to obtain the game. When advised of the difficulty in the production, Burger King explained that it would be able to get approval from Microsoft and that both the Xbox and Xbox360 versions of the game should be available on the same disc. Blitz Games assigned two project managers for the games, Chris Swan and John Jarvis, who held daily conference calls with Burger King and Microsoft's Xbox division throughout the project. Blitz Games

neg: Xbox (software) Xbox (software) The Xbox app (originally known as "Xbox 360 SmartGlass" and "Xbox One Smartglass") is a dashboard for Xbox Live accounts. On launch, it was positioned as a companion app for Xbox video game consoles, including Xbox 360 and Xbox One video game consoles, providing access to Xbox Live community functions, remote control, as well as second screen functionality with selected games, applications, and content. The Xbox app is available for Microsoft Windows, Android, and iOS. The Xbox app features achievements, recommended games, games that friends are playing, party planning, and instant messaging. When a user launches it for

neg: Xbox 360 on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant. XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses. XNA game sales, however, did not meet original expectations. though Xbox Live Indie Games (XBLIG) has had some "hits." When the Xbox

neg: Ace Combat 7: Skies Unknown to use Unreal Engine 4. Pre-orders for the PlayStation 4 will come with a free emulated copy of the PlayStation 2 game "" to download from the PlayStation Store, while Xbox One players will receive the Xbox 360 title "" running through the Xbox One's backwards compatibility feature. Ace Combat 7: Skies Unknown Ace Combat 7: Skies Unknown is an upcoming combat flight action video game developed and published by Bandai Namco Entertainment. An entry in the long-running "Ace Combat" series, it will be released for the PlayStation 4 and Xbox One in January 2019, and for Microsoft Windows the