query: when did the first wolfenstein game come out

pos: Wolfenstein killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software). A sequel to "Castle Wolfenstein", set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where

pos: Wolfenstein stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort. Ten more titles, "Beyond Castle Wolfenstein", "Wolfenstein 3D", "Wolfenstein 3D: The Spear of Destiny", "Return to Castle Wolfenstein", "", "Wolfenstein RPG", "Wolfenstein", "", "" and "" have been published as games of the "Wolfenstein" series since the release of "Castle Wolfenstein" in 1981 by M.U.S.E. Inc. Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he

pos: Castle Wolfenstein Castle Wolfenstein Castle Wolfenstein is a stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was released in 1981 and ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. "Beyond Castle Wolfenstein" is its sequel. "Castle Wolfenstein" is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher

pos: Castle Wolfenstein is regarded as one of the earliest examples of the art mod. Castle Wolfenstein Castle Wolfenstein is a stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was released in 1981 and ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. "Beyond Castle Wolfenstein" is its sequel. "Castle Wolfenstein" is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the

pos: Stealth game close-range kills and a greater emphasis on disguising in enemy uniform. id Software's updated 1992 remake "Wolfenstein 3D" was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. As a result of these changes, "Wolfenstein" would instead pave the way for later 3D action games, specifically first-person shooters. In 1981, Sega released an arcade game called "005" in which the player's mission is to take a briefcase of secret documents to a waiting helicopter while avoiding enemy flashlights and use boxes as hiding spots. "005"

neg: Wolfenstein RPG "remains uniquely Wolfenstein while being updated". IGN gave the game 8.5/10 with IGN's Levi Buchanan praising the game for its "more cartoon-y than the mobile game", "the art direction." and he calls it a "polished production". Pocketgamer reviewed the game 8/10. It points out the unique of the game which is "a distinctly different pace" and "wonderful black humour". Wolfenstein RPG Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS While the original "Wolfenstein 3D" contained Nazi castles full

neg: Beyond Castle Wolfenstein II-like graphics as its predecessor, slow loading speed, and apparently unnecessary features; "Once you know which passes to use, you can breeze through the game", discouraging replay. A 1991 "Computer Gaming World" survey of strategy and war games gave it two stars out of five. Beyond Castle Wolfenstein Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to "Castle Wolfenstein", it is the second game in the "Wolfenstein" series, and the last installment to be released by original developer Muse Software before the name was revived for a first person shooter in 1991. "Castle Wolfenstein"

neg: Wolfenstein 3D the original "Wolfenstein 3D" engine was released by id in 1995; when making the 2009 iOS port, Carmack used some of the enhancements to the engine made by fans after its release. The game's technical achievements also led to numerous imitators such as "Ken's Labyrinth", "Nitemare 3D", "", "Terminal Terror" and "The Fortress of Dr. Radiaki", among others. Although id Software did not develop another "Wolfenstein" game, as their development focus shifted to "Doom" shortly after release, and has never returned to the series, multiple "Wolfenstein" titles have been produced by other companies, sometimes using game engines developed by id.

neg: Wolfenstein 3D Wolfenstein 3D Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for MS-DOS, it was inspired by the 1981 Muse Software video game "Castle Wolfenstein", and is the third installment in the "Wolfenstein" series. In "Wolfenstein 3D", the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an

neg: Operation Body Count killing Victor. Using a modified "Wolfenstein 3D" engine, the gameplay is very similar to the majority of other "clones" of the time. The game consisted of 40 levels. The first few levels are set in the sewers, where you attempt to make your way up to the basement of the building. Upon getting into the UNN building, you then combat the terrorists. When you make it up to level 40, you come face-to-face with Victor himself. Operation Body Count Operation Body Count is a first-person shooter that used the "Wolfenstein 3D" ray casting engine. It was developed and published by

neg: Wolfenstein 3D The first of these newer "Wolfenstein" games was "Return to Castle Wolfenstein" in 2001, a reboot of the series, and the latest is the 2017 "". Wolfenstein 3D Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for MS-DOS, it was inspired by the 1981 Muse Software video game "Castle Wolfenstein", and is the third installment in the "Wolfenstein" series. In "Wolfenstein 3D", the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi

neg: Wolfenstein 3D Williams did not truly recognize the potential of "Wolfenstein 3D" and the company, and the deal fell through, causing id to decide to remain an independent company for the foreseeable future. By the end of 1993 just before the release of their next game, "Doom", the success of "Wolfenstein 3D" led id to receive multiple calls every month from investment companies looking to make id a publicly-traded company, which were all turned down. In 1996, "Computer Gaming World" declared "Wolfenstein 3-D" the 97th-best computer game ever released. The game is also recognized as the principal cause for Germany banning video

neg: Wolfenstein (2009 video game) Wolfenstein (2009 video game) Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the "Wolfenstein" video game series. It serves as a sequel to the 2001 entry "Return to Castle Wolfenstein", albeit loosely; and uses an enhanced version of id Software's id Tech 4. It was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360, to a lukewarm reception by critics; as well as poor commercial sales, selling a combined 100,000 copies within its first month. This was the final game id Software oversaw as an independent developer, released

neg: Castle Wolfenstein adventure". "Antic" criticized the Atari 8-bit version's use of the Apple II original's "lousy sound and black-white-green-purple graphics". A 1991 "Computer Gaming World" survey of strategy and war games gave "Castle Wolfenstein" one and a half stars out of five. However, in 1996, the magazine named "Castle Wolfenstein" the 116th best game ever. "Castle Wolfenstein" became so popular that by 1984 at least one commercial game trainer for a video game was created for it. Muse released a sequel, "Beyond Castle Wolfenstein", which is similar in gameplay and appearance. The objective is to assassinate Adolf Hitler with a bomb hidden

neg: Wolfenstein 3D Noting the violence, he warned "those sensitive to such things to stay home". Lombardi concluded that "Wolfenstein 3D", alongside "Ultima Underworld" released two months prior, was "the first game technologically capable of creating a sufficient element of disbelief–suspension to emotionally immerse the player in a threatening environment", stating that they knew of no other game that could "evoke such intense psychological responses from its players". "Wolfenstein" twice received 5 out of 5 stars in "Dragon" in 1993; Hartley, Patricia, and Kirk Lesser termed it "definitely one of the best arcade games ever created for PC", highly praised the graphics and

neg: Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to "Return to Castle Wolfenstein" and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community. The game uses a modified "Return to Castle Wolfenstein" engine, itself

neg: Wolfenstein: The Old Blood but I’ve discovered there’s such a thing as too old-school." Drew Toal of "The A.V. Club" gave the same console version a mixed review and said that it "just feels a little gratuitous". Ebenezer Samuel of "New York Daily News" gave the Xbox One version three stars out of five and called it "a less weighty experience overall." Wolfenstein: The Old Blood Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 5 May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game is a

neg: Return to Castle Wolfenstein what the multiplayer gaming experience is and say, 'Oh, I can't believe you guys did this.' There are a lot of critics of the game industry, and they look for things to criticize." The game was nominated at 2002 Game Developers Choice Awards in the "Excellence in Programming" category (Sherman Archibald, John Carmack, and Ryan Feltrin). "PC Gamer US" awarded "Return to Castle Wolfenstein" its 2001 "Best Multiplayer Game" prize. The editors wrote, "No other FPS rewards this level of teamplay, sports this kind of graphics, or is this blissfully free of cheaters." A multiplayer-only spinoff of the series, "Wolfenstein:

neg: Castle Wolfenstein only allowed for a few distorted shouts, the voices added to the game's atmosphere and made "Castle Wolfenstein" stand out from other games released at the time. With an emphasis on trying to avoid detection for as long as possible, "Castle Wolfenstein" and its sequel are considered by gamers to be prototypical stealth-based games—some of the first in a genre that would not gain popularity until the late 1990s. Silas Warner was inspired to create "Castle Wolfenstein" after seeing the video game "Berzerk" at an arcade, and then watching the 1961 film adaptation of "The Guns of Navarone" on television

neg: Rise of the Triad submachine gun, the Bazooka, and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of "ROTT". "Rise of the Triad" began its life as a follow-up to "Wolfenstein 3D" (though it reportedly shares some similarities with Hall's "Doom Bible", which laid out Hall's conception of the video game "Doom" and even shares the name of one of the protagonists). The working titles of the game were "Wolfenstein II" and "Wolfenstein 3D: Rise of the Triad". It was to use the same game engine code as "Wolfenstein 3D", and have new

neg: Wolfenstein have tapped Roger Avary to write and direct "Castle Wolfenstein". Wolfenstein Wolfenstein is a series of World War II-themed video games created by Muse Software. The first two games in the series, "Castle Wolfenstein" and "Beyond Castle Wolfenstein", were stealth-based and featured a 2D top-down perspective. The third game in the franchise, "Wolfenstein 3D", developed by id Software, introduced a first-person perspective with faster-paced action. Because of this, it is widely regarded to have helped popularize the first-person shooter genre. In 2001, the series was rebooted with "Return to Castle Wolfenstein", developed by Gray Matter Interactive. It was followed in

neg: Wolfenstein Wolfenstein Wolfenstein is a series of World War II-themed video games created by Muse Software. The first two games in the series, "Castle Wolfenstein" and "Beyond Castle Wolfenstein", were stealth-based and featured a 2D top-down perspective. The third game in the franchise, "Wolfenstein 3D", developed by id Software, introduced a first-person perspective with faster-paced action. Because of this, it is widely regarded to have helped popularize the first-person shooter genre. In 2001, the series was rebooted with "Return to Castle Wolfenstein", developed by Gray Matter Interactive. It was followed in 2003 by "", by Splash Damage. Raven Software's "Wolfenstein" followed

neg: Wolfenstein: The New Order Wolfenstein: The New Order Wolfenstein: The New Order is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game is the seventh main entry in the "Wolfenstein" series and the sequel to 2009's "Wolfenstein", set in an alternate history 1960s Europe where the Nazis won the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world. The game is played from a

neg: Return to Castle Wolfenstein Return to Castle Wolfenstein Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein" series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some

neg: Beyond Castle Wolfenstein Beyond Castle Wolfenstein Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to "Castle Wolfenstein", it is the second game in the "Wolfenstein" series, and the last installment to be released by original developer Muse Software before the name was revived for a first person shooter in 1991. "Castle Wolfenstein" was written solely by Silas Warner for the Apple II, while the sequel was was developed simultaneously for the Apple II and Commodore 64 by Warner, Eric Ace, and Frank Svoboda III. It was quickly ported to the Atari 8-bit family and MS-DOS. Like its

neg: Wolfenstein 3D sound, and said that the "fast-paced action" could keep players enthralled for weeks if they were not concerned about the violence. Sandy Petersen, in the first "Eye of the Monitor" column, claimed that "there is nothing else quite like "Wolfenstein"" and that it had "evolved almost beyond recognition" from the original 1981 game. He enthusiastically praised the speed and gameplay, calling it "a fun game with lots of action" and "a fun, fairly mindless romp", though he did note that at higher difficulty settings or later levels it became extremely hard. The "Spear of Destiny" retail episode was also rated

neg: Wolfenstein: The Old Blood Wolfenstein: The Old Blood Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 5 May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game is a stand-alone title in the "Wolfenstein" series and a prequel to 2014's "", set in an alternate-history 1946. The single-player story follows war veteran William "B.J." Blazkowicz and his efforts to discover the locations of a Nazi compound. Development began in 2014, soon after the release of "The New Order". The game is played from a first-person perspective and

neg: Wolfenstein (2009 video game) first Thule medallion. The game received "average" reviews on all platforms according to the review aggregation website Metacritic. IGN gave the game a positive review, though Jason Ocampo said of it, "...you can't help but wish that they developed the kernel of ideas in this game into something more. As it is, this new Wolfenstein comes off as an engaging, if otherwise forgettable, shooter." 411Mania gave the Xbox 360 version eight out of ten and said that it "holds up this tradition of mindless fun, although it doesn't do anything revolutionary." "The Daily Telegraph" gave the PlayStation 3 version seven

neg: Castle Wolfenstein in a briefcase, similar to the 20 July plot as part of Operation Valkyrie implemented by Claus von Stauffenberg. "Castle Wolfenstein" inspired the game "Wolfenstein 3D" and its prequel "Spear of Destiny" by id Software, which were both released in 1992 and helped popularize the first-person shooter genre. Id went on to release "Return to Castle Wolfenstein" in 2001, "" in 2003, "Wolfenstein" in 2009. "", using the Id game engine id Tech 5, but developed and published by MachineGames and Bethesda Softworks, respectively, was released in 2014. A 1983 hack named "Castle Smurfenstein" which replaces the Nazis with Smurfs

neg: Wolfenstein: The New Order "Wolfenstein"s alternate history without creating content that could be used for actual propaganda outside of the game, given the sensitive nature of the game's subject matter. "Wolfenstein: The New Order" was released to mostly positive reviews. Metacritic calculated an average score of 81 out of 100 based on 23 reviews for the Windows version, 79 out of 100 based on 18 reviews for the Xbox One version and 73 reviews for the PlayStation 4 version. Reviewers liked the game's concept, narrative and combat mechanics. The combat mechanics of the game received praise. Daniel Hindes of GameSpot felt that the intensity

neg: Wolfenstein RPG "Doom RPG" and "Orcs 'n' Elves". "Wolfenstein RPG" has received generally favorable reviews upon its release, holding a score of 87.50% on GameRankings and 75 on GameSpot based on a dozen reviews by major video game critics. The game was praised for its weapon variation, humour, slow turn base pace, and attention to detail, classic Wolfenstein style, RPG elements nicely blended in, while the lack of animation design were pointed out as the shortcomings. Appspy gives the game a rate of 5 which means great. It describes its advantages as "controls work well", "very user friendly", "looks and sounds great",

neg: Wolfenstein II: The New Colossus "", to "Wolfenstein II: The New Colossus" that will be released in 2019. Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One, and was released on 29 June 2018 for Nintendo Switch. The eighth main entry in the "Wolfenstein" series and the sequel to 2014's "", the game is set in an alternate history which takes place in 1961 following the Nazi victory in the Second World War. The

neg: Wolfenstein: The New Order request for a new "Wolfenstein" game. By November 2010, paperwork was signed, allowing MachineGames to develop "Wolfenstein: The New Order". Preliminary development lasted approximately three years. The existence of "Wolfenstein: The New Order" was first acknowledged by Bethesda Softworks on 7 May 2013, through the release of an announcement trailer. Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "1960". Though originally due for release in late 2013, the game was delayed to 2014 in order for the developers to further "polish" the game. In February 2014, it was announced that "The New Order"

neg: Wolfenstein 3D Wolfenstein" as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. "Wolfenstein 3D" features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, "Spear of Destiny", was released as a stand-alone retail title through FormGen. "Wolfenstein 3D" was a

neg: Wolfenstein: Enemy Territory Territory" and is instead set in the "Quake" universe. The gameplay is based directly on its predecessor, but with the addition of features such as larger maps, controllable vehicles and aircraft, and asymmetric teams. Wolfenstein: Enemy Territory Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to "Return to Castle Wolfenstein" and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.

neg: Joystick shooters, such as "Quake", were "very much about the mouse and [the] keyboard". He went further on to state "Before that, when we did "Descent" for example, it was perfectly common for people to have joysticks – we sold a lot of copies of Descent. It was around that time [when] the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like "Wolfenstein [3D]" or something.". Since the late 1990s, "analog sticks" (or "thumbsticks", due to their being controlled by one's thumbs) have become standard on controllers for video game consoles, popularized by Nintendo's Nintendo

neg: First-person shooter engine or solid colors. "Hovertank 3D", from id Software, was the first to use this technique in 1990, but was still not using textures, a capability which was added shortly after on "Catacomb 3D" (1991), then with the Wolfenstein 3D engine which was later used for several other games. "Catacomb 3D" was also the first game to show the player's hand on-screen, furthering the implication of the player into the character's role. "Wolfenstein 3D" engine was still very primitive. It did not apply textures to the floor and ceiling, and the ray casting restricted walls to a fixed height, and levels

neg: Wolfenstein 3D their next game for Softdisk, "ScubaVenture", so that id could focus on "Wolfenstein". The game was intended to be released using Apogee's shareware model of splitting it into three episodes and releasing the first for free, with ten levels per episode. The level maps were designed in 2D using a custom-made program called Tile Editor (TEd), which had been used for the entire "Keen" series as well as several other games. Upon finding out that the team was able to create a level in a single day using the program, Miller convinced them to instead develop six episodes, which could

neg: Wolfenstein: The New Order Gaming Awards. It achieved runner-up for Biggest Surprise awards from both Giant Bomb and the readers of Kotaku. It was also nominated for Best PC Game by IGN Australia, receiving runner-up by Kotaku readers. The game was also nominated for Best Multiplatform from Hardcore Gamer, Best Console Game from IGN Australia, and Best PlayStation 3 Game, Best Xbox 360 Game, and Best Xbox One Game from IGN. At E3 2017, Bethesda announced "", a sequel to "The New Order". It was released on 27 October 2017. Wolfenstein: The New Order Wolfenstein: The New Order is an action-adventure first-person shooter video

neg: Wolfenstein: The Old Blood exceeds what was achieved in "The New Order", and there are moments when the two are uncannily similar". GamesRadar+'s Andi Hamilton praised the game's shooting gameplay, calling it "satisfying", the "strong" pacing, the visuals, particularly the set pieces, which he called "beautiful", and the fact it's a standalone game, Hamilton said it "works". Hamilton did however call the game's story "weak" compared to "The New Order", and said certain stealth sections were "rough". Hamilton summarized his review by saying ""Wolfenstein: The Old Blood" is another sterling effort from MachineGames, fast proving to be real players in the FPS genre. This

neg: Wolfenstein RPG Wolfenstein RPG Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS While the original "Wolfenstein 3D" contained Nazi castles full of swastikas and sour-looking Hitler portraits, "Wolfenstein RPG" is decidedly lighter in tone, with mutant chickens, romance novels, and a playful giant named Gunther. Sgt. William "B.J." Blazkowicz of the "Wolfenstein" series of video games, is being held captured by the Axis military. He must now escape his captors and try to save the world by defeating the Paranormal

neg: Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One, and was released on 29 June 2018 for Nintendo Switch. The eighth main entry in the "Wolfenstein" series and the sequel to 2014's "", the game is set in an alternate history which takes place in 1961 following the Nazi victory in the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to fight against

neg: Wolfenstein: Ray Traced the same effect by ray tracing requires the ray to proceed from the first hit on the quad through several more layering quads. Therefore, such an effect can be very performance-intensive to calculate. Wolfenstein: Ray Traced Wolfenstein: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Wolfenstein (2009). The possibility of using ray tracing for this game in real-time has been demonstrated with a cloud-based rendering approach. After Quake 3: Ray Traced, Quake 4: Ray Traced and this is the fourth large project that embeds this real-time ray tracing

neg: Wolfenstein 1-D Wolfenstein 1-D Wolfenstein 1-D is a demake of the video game "Wolfenstein 3D" created by American developer Mike Lacher that features the game in a minimalist one-dimensional style. It features the same character, William "B.J." Blazkowicz, and plot from the 1992 video game, but in a single line of pixels, where different colored pixels denote doors, enemies, ammo, health, and fired bullets. The game received overall positive reviews, along with comments about whether it was meant to be taken as a critique on modern 3D gaming. Players control the Wolfenstein series' protagonist, William "B.J." Blazkowicz, and must try to escape

neg: Wolfenstein 3D 1993 Best Action Game award from "Computer Gaming World", and a Codie award from the Software Publishers Association for Best Action/Arcade Game. It was the first shareware title to win a Codie, and id (with six employees) became the smallest company to ever receive the award. "Wolfenstein 3D" was noted as one of the top games of the year at the 1993 Game Developers Conference. "Wolfenstein 3D" was well received by reviewers upon its release. Chris Lombardi of "Computer Gaming World" praised the "sparse [but] gorgeous", "frighteningly realistic", and "extremely violent" graphics, as well as the immersive sound and music.

neg: Wolfenstein 3D game, then over three years old, "still packs a punch as a first-person shooter". "Wolfenstein 3D" won "GamePro"s Best 3DO Game of 1995 award, beating the acclaimed "The Need for Speed" and "D". "Maximum", on the other hand, while stating that the 3DO port was better than the original and as good as the Jaguar version, felt that it was so aged compared to recent releases like "" and the PlayStation version of "Doom" that a new port was pointless, with the game now "somewhat tiresome and very, very repetitive". A reviewer for "Next Generation" asserted that "Wolfenstein 3D" was

neg: Id Software "Wolfenstein" and "Doom" games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order. Only later (about the time of the release of "Doom II") did id Software release their games via more traditional shrink-wrapped boxes in stores (through other game publishers). After "Wolfenstein 3D"s great success, id began working on "Doom". After Hall left the company it hired Sandy Petersen and Dave Taylor before the release of "Doom" in December 1993. On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media (owner of

neg: Id Software Software put together an impromptu game known as "Wac-Man" to demonstrate not only the technical prowess of the "Keen" engine, but also how it worked internally. id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including "Commander Keen", "Wolfenstein 3D", "ShadowCaster", "Doom", "Quake", "Quake II", and "Quake III", as well as the technology used in making "Doom 3". After being used first for id Software's in-house game, the engines are licensed out to other developers. According to "Eurogamer.net", "id Software has been synonymous with PC game engines since the

neg: Wolfenstein (2009 video game) were sold in its first month), Activision laid off employees from Raven Software. The game has been unavailable digitally on Xbox Live, PlayStation Network, or Steam since 2014 for unknown reasons. A follow-up, "", was developed by MachineGames and published by Bethesda Softworks. It launched on May 20, 2014 in the U.S. on the PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Microsoft Windows platforms. The ninth installment takes place during the 1960s in an alternate history world where the Nazis won World War II. Players again take the role of Blazkowicz. Wolfenstein (2009 video game) Wolfenstein is a

neg: First-person shooter template for shooter game design, which first-person shooters are still based upon today. Despite its violent themes, "Wolfenstein" largely escaped the controversy generated by the later "Doom", although it was banned in Germany due to the use of Nazi iconography; and the Super NES version replaced the enemy attack dogs with giant rats. Apogee Software, the publisher of "Wolfenstein 3D," followed up its success with "" in 1993. The game was initially well-received but sales rapidly declined in the wake of the success of id's "Doom", released a week later. "Doom", released as shareware in 1993, refined "Wolfenstein 3D's" template

neg: Wolfenstein (2009 video game) going to get a native Linux release. None of it was done in house, and I had no involvement in the project." On the day of "Wolfenstein"s release, a PC patch was released to address several issues with the online multiplayer component. The multiplayer development studio, Endrant Studios, soon laid off some of its workforce after the completion of the development of "Wolfenstein"s multiplayer. Four promotional motion comics, each about three minutes long, were released. Each was based on a particular installment in the "Wolfenstein" series and served as a nostalgic reminder. The first one recreated "Wolfenstein 3D"s escape from

neg: Wolfenstein 1-D include a second layer?" Rock Paper Shotgun writer, Jim Rossignol, asked in a short review, "Just because something can be made doesn’t mean you should make it. That said, Wolfenstein 1-D is surprisingly good. Is this the true essence of gaming?" Wolfenstein 1-D Wolfenstein 1-D is a demake of the video game "Wolfenstein 3D" created by American developer Mike Lacher that features the game in a minimalist one-dimensional style. It features the same character, William "B.J." Blazkowicz, and plot from the 1992 video game, but in a single line of pixels, where different colored pixels denote doors, enemies, ammo, health,

neg: Wolfenstein 3D published by Beloko Games. Id had no clear expectations for "Wolfenstein"s commercial reception, but hoped that it would make around US$60,000 in its first month; the first royalty check from Apogee was instead for US$100,000. "PC Zone" quoted a shareware distributor as saying "Wolfenstein 3D" was the top shareware seller of 1992. By the end of 1993, sales of the Apogee episodes of "Wolfenstein 3D" as well as "Spear of Destiny" had reached over 100,000 units each, with the Apogee game still selling strongly by the end of the year as its reach spread without newer retail titles to compete

neg: Muse Software disestablished on October 7, 1987. In 1992, id Software released "Wolfenstein 3D", based on Muse Software's "Wolfenstein" intellectual property. It brought the "Wolfenstein" brand to a much larger audience. Muse Software Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the "Wolfenstein" series, having developed the first two installments:

neg: Wolfenstein II: The New Colossus 4 out of 5 stars saying that ""Wolfenstein II: The New Colossus" wraps up the feeling of a blockbuster movie in something you can interact with. There's a lot of games that do that, but the spectacle here is outstanding, and the fast-paced gunplay and compelling main story made me want more when the credits rolled. Killing Nazis is one of the most fun and wholesome things a person can do, and there's no better way than to do it with "Wolfenstein II"." Andy Hartup of GamesRadar+ awarded it 4.5 out of 5 stars stating that ""Wolfenstein II" offers slick

neg: Wolfenstein 3D a par time; the player's completion ratio and speed is displayed when a level is completed. Secret areas containing treasure, health refills, or ammunition can be found in hidden rooms revealed by activating certain wall tiles that slide back when triggered. The original version of the game allows the player to save their progress at any point, though in many of its ports the player can only save between levels. "Wolfenstein 3D" is divided into two sets of three episodes: "Escape from Castle Wolfenstein", "Operation: Eisenfaust", and "Die, Führer, Die!" serve as the primary trilogy, with a second trilogy titled

neg: Wolfenstein 1-D danger, when in reality every enemy is placed before your muzzle and every loss of life can be remedied by the nearest health pack." "Kotaku" writer, Michael McWhertor, said, "Thrill as you walk to the right, shooting blue and orange lines (Nazis!), opening cyan lines that represent doors and desperately hoping for a magenta line to appear when you're down to your last bullet. If you truly do not care about graphics, play Wolfenstein 1D." George Wong for tech website "Ubergizmo" stated, "Words aren’t going to do justice in describing this game, but if you’ve ever played Wolfenstein 3D before,

neg: Wolfenstein of video games started with the 1981 stealth-adventure video game "Castle Wolfenstein". It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the

neg: Return to Castle Wolfenstein published by Activision, and released on August 18, 2009. A sequel titled "" and a standalone prequel expansion titled "" have also been released in 2014 and 2015. The Old Blood references RTCW with characters with similar names and the X-labs being mentioned. "The New Order" storyline was followed up in "" which was released in late 2017. Return to Castle Wolfenstein Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and

neg: Wolfenstein (2009 video game) giant series of explosions. In a post-credits cutscene, a wounded Deathshead is seen clambering out of the burning zeppelin and castle debris, screaming in frustration. "Wolfenstein" uses an improved version of id Software's id Tech 4 video game engine, the technology behind "Doom 3" and "". The game was developed by Raven Software for Windows, PlayStation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post-processing effects, Havok physics, as well as the addition of a supernatural realm, called the Veil. While in the Veil the player has access to certain special

neg: Wolfenstein II: The New Colossus it back. Won't astound everyone, but is worth your time and cash." Michael Goroff's score of 8/10 on EGMNow said that ""Wolfenstein II: The New Colossus" story and imaginative level design carry the burden of its quality on their shoulders, but they're backed up by solid shooter mechanics and really cool guns. While the experience as a whole might be inconsistent and sometimes frustrating, it's an experience worth having. After all, you get to blow up a bunch of Nazis. Also, did we mention the guns were really cool?" Jason Faulkner from Game Revolution gave the game a score of

neg: Return to Castle Wolfenstein is average to good and takes quite a while to finish, but the game really earns its salt by shipping with a first class multiplayer element." In March 2008, the United States Department of State published a report to Congress, "Contemporary Global Anti-Semitism", that described "Return to Castle Wolfenstein" as an "anti-Semitic video game" with no qualifications. The report picked up on an article originally written in 2002 by Jonathan Kay of the New York Times regarding the recent introduction of "Nazi protagonists" in the online gaming market (referring specifically to "Day of Defeat" and Wolfenstein). The article was published

neg: Lincoln Wolfenstein Lincoln Wolfenstein Lincoln Wolfenstein (February 10, 1923, Cleveland, Ohio – March 27, 2015, Oakland, California) was an American particle physicist who studied the weak interaction. Wolfenstein was born in 1923 and obtained his PhD in 1949 from the University of Chicago. He retired from Carnegie Mellon University in 2000 after being a faculty member for 52 years. Despite being retired, he continued to come into work nearly every day. Wolfenstein was a particle phenomenologist, a theorist who focused primarily on connecting theoretical physics to experimental observations. In 1978, he noted that the presence of electrons in Earth and Solar matter

neg: Wolfenstein (2009 video game) Castle Wolfenstein, the Hans Grosse killing and the final battle against Adolf Hitler. The second was based upon "Wolfenstein 3D"s prequel game "Spear of Destiny", and recreated its final battle, in which B.J. fights the cybernetic Death Knight and the Angel of Death for control of the Spear. The third comic was based on "Return to Castle Wolfenstein" and recreated the battle with Olaric, the destruction of an experimental V2 rocket and later the final battle against Heinrich I. The fourth comic was based on the "Wolfenstein"s own cinematic introduction and shows B.J. infiltrating a Nazi battleship and stealing the

neg: Wolfenstein (2009 video game) abilities, such as the power to slow down time, to get around obstacles that exist in the real world, or even to be able to defeat enemies that have an otherwise impenetrable shield (similar to "Spirit Walk" from the previous id Tech 4 title "Prey"). The multiplayer part of "Wolfenstein" was developed by Endrant Studios. "Wolfenstein" is the first in a string of id Software games not planned to have a Linux port (continued on throughout "Rage" onwards), with the person in charge of Linux ports at id, Timothee Besset, commenting that "It is unlikely the new "Wolfenstein" title is

neg: Testament (video game) Testament (video game) Testament is a 1996 video game by Insanity. It is a horror First-person shooter. The game was developed by Insanity. The team was formed thanks to the game. Filip Doksanský originally intended Testament to be a port of Wolfenstein 3D for Amiga. The game was introduced in 1996, during Amiga Workshop. The game was released the same year. The game features a very similar gameplay to Doom and Wolfenstein 3D. There are 16 levels in the game and the player has to find a piece of scroll (the eponymous Testament) in an every single level. The piece

neg: Wolfenstein 3D to make a 3D shareware action game. In November 1991, with the second "Commander Keen" trilogy of episodes nearing completion and their contractual obligations to Softdisk almost finished, id Software sat down to plan out their next major game. Designer Tom Hall, who initially wanted to do a third "Keen" trilogy, recognized that Carmack's programming focus had shifted from the 2D side-scrolling platform game series to 3D action games. After an initial proposal by Hall of a sci-fi project, "It's Green and Pissed", Romero suggested a 3D remake of the 1981 "Castle Wolfenstein". The team was interested in the idea,

neg: Return to Castle Wolfenstein and "Wolfenstein 3D". "Return to Castle Wolfenstein: Tides of War" also came with the original "Wolfenstein 3D" as an unlockable after beating the campaign, and included some enhancements like surround sound. The game was released for Linux and Macintosh platforms in 2002, with the Linux port done in-house by Timothee Besset and the Mac port done by Aspyr Media. In 2003, the game was ported to the PlayStation 2 and Xbox video game consoles and subtitled as "Operation Resurrection" and "Tides of War", respectively. Both console versions include an additional single player prequel mission, set in the fictional town of

neg: Wolfenstein: Ray Traced Wolfenstein: Ray Traced Wolfenstein: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Wolfenstein (2009). The possibility of using ray tracing for this game in real-time has been demonstrated with a cloud-based rendering approach. After Quake 3: Ray Traced, Quake 4: Ray Traced and this is the fourth large project that embeds this real-time ray tracing in a modern game to research alternative rendering algorithms. Since 3D graphics hardware accelerators have become popular in regular desktop computers, the rendering algorithm of commercial computer games has been limited to rasterisation

neg: Testament (video game) sequel Testament II was produced by Insanity in 1998. It was the last title released by the team. Its members later founded the company Black Element Software. Testament (video game) Testament is a 1996 video game by Insanity. It is a horror First-person shooter. The game was developed by Insanity. The team was formed thanks to the game. Filip Doksanský originally intended Testament to be a port of Wolfenstein 3D for Amiga. The game was introduced in 1996, during Amiga Workshop. The game was released the same year. The game features a very similar gameplay to Doom and Wolfenstein 3D.

neg: Wolfenstein 3D game sales record set by the developer's earlier "Commander Keen" series and provided id with a much higher profit margin than the sales of its retail counterpart; where "Commander Keen" games were bringing Apogee around $10,000 a month, "Wolfenstein 3D" brought in $200,000 per month. "Wolfenstein 3D" won the 1992 Best Arcade game award from "Compute!", the 1992 Most Innovative Game and Best Action Game awards from "VideoGames & Computer Entertainment", the 1992 Reader's Choice - Action/Arcade Game award from "Game Bytes", the 1993 Best Action/Arcade Game, Best Entertainment Software, and People's Choice awards at the Shareware Industry Awards, the

neg: Wolfenstein 3D while it was "dated and flawed", it was "required playing for any first-person shooter fan". "Wolfenstein 3D" has been called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Although some prior computer shooting-based games existed, they were generally scrolling shooters, while "Wolfenstein 3D" helped move the market towards first-person shooters. It has also been attributed with confirming shareware distribution as a serious and profitable business strategy at the time; "VideoGames & Computer Entertainment" claimed in September 1992 that the game

neg: Wolfenstein II: The New Colossus "Best Narrative", and "Best Performance" with Brian Bloom. At IGN's Best of 2017 Awards, "Wolfenstein II" won "Best Shooter" and "Best Story", whereas its other nominations were for "Game of the Year", "Best PC Game", "Best Xbox One Game", "Best PlayStation 4 Game", and "Best Graphics". The game was also nominated at "Destructoid"s Game of the Year Awards 2017 for "Best Xbox One Game". In Giant Bomb's Game of the Year 2017 Awards, Hitler's audition scene won the award for "Best "Wolfenstein II" Moment or Sequence", while the scene of B.J.'s return home and confronting his father and the following

neg: FreeSpace 2 that, when we did "Descent" for example, it was perfectly common for people to have joysticks – we sold a lot of copies of Descent. It was around that time [when] the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like "Wolfenstein [3D]" or something.". Fans of the "FreeSpace" series have created modifications (mods) of "FreeSpace 2". The first mods were just custom campaigns, with series of missions created through FRED2, the mission editor freely packaged with "FreeSpace 2". One such mod which gained notability was "Inferno", which sets its story decades after the

neg: Wolfenstein II: The New Colossus was released to a positive critical response. Particular praise was directed at the characters, narrative, shooting mechanics as well as the general presentation of the game. The game was nominated for multiple year-end awards, including nominations at the 35th Annual Golden Joystick Awards and The Game Awards 2017, the latter in which it received the accolade for "Best Action Game". "Wolfenstein II: The New Colossus" is an action-adventure shooter game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections

neg: Wolfenstein: The New Order the UK. In the United States, the game was the fourth and seventh best-selling game of May and June 2014, respectively. The game was also ranked the fifth and fourteenth best-selling digital PlayStation 4 game of May and June 2014, respectively. In its first week in Japan, the PlayStation 3 and PlayStation 4 versions of the game were placed on the charts at 15th and 8th, respectively, collectively selling over 11,000 units. By June 2014, the game had sold almost 400,000 physical units in Europe, equating to over €21 million. "Wolfenstein: The New Order" received multiple nominations and awards from

neg: Heretic (video game) "Heretic II". Following ZeniMax Media's acquisition of id Software, the rights to the series have been disputed between both id and Raven Software; Raven's parent company Activision holds the developing rights, while id holds the publishing rights to the first three games. Until both companies come to an agreement, neither will be able to make another installment in the series. Further homages to the series have been made in other id Software titles; In 2009's "Wolfenstein", which Raven Software developed, "Heretic"'s Tomes of Power are collectible power-ups found throughout the game. The character Galena from "Quake Champions" wears armor bearing

neg: Muse Software Muse Software Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the "Wolfenstein" series, having developed the first two installments: 1981's "Castle Wolfenstein" and its 1984 sequel, "Beyond Castle Wolfenstein". The series is now owned by id Software. Muse Software was incorporated by Ed Zaron on August 1, 1978,

neg: Wolfenstein: The New Order released in May 2015, set before the events of the game and entitled "". A sequel, "", was released in October 2017. "Wolfenstein: The New Order" is an action-adventure and first-person shooter video game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health. Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, and occasionally swim

neg: Wolfenstein: The New Order game ensures that the series is "a relevant force again", while Destructoid's Carter felt that the game "does wonders for essentially rebooting the franchise without rendering all the previous stories moot". "Edge" agreed, calling the developers "brave". Within a week of its release, "Wolfenstein: The New Order" became the second best-selling game of 2014 in the United Kingdom, behind "Titanfall". The game also topped the weekly UK charts in its first week, totaling a quarter of all games sold in the region and accounting for 36% of revenue. According to "MCV", it was the 22nd best-selling game of 2014 in

neg: Wolfenstein: Enemy Territory a campaign, when he/she disconnects, or after a set period of time. Experience can also be saved even upon disconnection. In competitions and select public servers, rankings are disabled, meaning that XP gives no advantage. The meaning of this is to make games faster; as defenders usually get a lot more XP, they would become stronger during the match, making the end game very difficult for the offensive team. A commercially released follow-up to "Wolfenstein: Enemy Territory" was developed by Splash Damage, titled "Enemy Territory: Quake Wars". It does not carry on the World War II setting from "Wolfenstein: Enemy

neg: Wolfenstein: Enemy Territory being a heavily modified id Tech 3 engine, which has been open source since 2005. As of the first day of the August 2010 QuakeCon, the entire source code was released under the GNU General Public License v3. "Wolfenstein: Enemy Territory" is an online multiplayer game, wherein the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives. The game is playable over the Internet or a Local Area Network. In public games, PunkBuster used to protect the game, however its developer, EvenBalance, discontinued support for the game in October

neg: Return to Castle Wolfenstein 1.0, came in a game box featuring a book-like flap. A Collector's Edition, packaged in a metal case, was released at the same time. The contents of the Collector's Edition changed depending on when it was purchased and could include a poster and fabric patch, a poster and a bonus CD, or just the bonus CD. The Game of the Year Edition (2002 - v.1.33) came with the original "Wolfenstein 3D", game demos, and seven new multiplayer maps (Trenchtoast, Tram Siege, Ice, Chateau, Keep, The Damned, and Rocket.) The Platinum Edition (2004 - v.1.41) included "", a stand-alone multiplayer expansion,

neg: Wolfenstein RPG pretty much the same game besides the iOS version has improved sound and graphics, and is likely much more accessible to most gamers than the JRE version. The iPhone version recycles a lot of sound and music from Return to Castle Wolfenstein, but the graphics are all new, taking on an exaggerated comic book style similar to Orcs & Elves. It is different from id Software's Wolfenstein Classic. Wolfenstein Classic is a fast-paced retro FPS, while Wolfenstein RPG is a turn-based action RPG that sees you exploring Castle Wolfenstein square by square. It's much like other id Software casual RPGs

neg: Wolfenstein: The New Order (soundtrack) Thordendal's contribution to the soundtrack. Conversely, Matt Bertz of "Game Informer" felt that the "chugging, unimaginative guitar riffs get old quickly". Wolfenstein: The New Order (soundtrack) Wolfenstein: The New Order (Original Game Soundtrack) is the soundtrack to the video game "". The soundtrack was released on 19 May 2014, consisting of an original score featured in the game. Composer Mick Gordon took inspiration from multiple sources while producing the soundtrack, ultimately creating over six hours of music. Critical reception to the soundtrack was positive, as reviewers considered that the music had been appropriated effectively for gameplay. "" makes use of

neg: Wolfenstein: The New Order (soundtrack) Wolfenstein: The New Order (soundtrack) Wolfenstein: The New Order (Original Game Soundtrack) is the soundtrack to the video game "". The soundtrack was released on 19 May 2014, consisting of an original score featured in the game. Composer Mick Gordon took inspiration from multiple sources while producing the soundtrack, ultimately creating over six hours of music. Critical reception to the soundtrack was positive, as reviewers considered that the music had been appropriated effectively for gameplay. "" makes use of an original score that reflects the alternate universe depicted in the game. "We wanted to identify with different sounds that were

neg: Return to Castle Wolfenstein mix of "Inglourious Basterds" and "". "Return to Castle Wolfenstein" debuted at #3 on NPD Intelect's computer game sales chart for the November 18-24 period, at an average retail price of $57. It fell to position 7 in its second week. In the United States, "Return to Castle Wolfenstein" sold 350,000 copies and earned $17 million by August 2006. It was the country's 48th best-selling computer game between January 2000 and August 2006. Combined sales of all "Wolfenstein" computer games released between January 2000 and August 2006 had reached 660,000 units in the United States by the latter date. "Return

neg: Wolfenstein: The New Order also acknowledged that many aspects of the game's narrative are simply exaggerated elements of the Nazi Party: "The larger than life leaders, strange technology, strange experiments." The team viewed the game as a "dark-roasted blend of drama, mystery, humor." Creative director Jens Matthies explained that they "take perhaps the most iconic first-person shooter franchise in history and push it into a strange new world." "Wolfenstein: The New Order" is the second game to use id Software's id Tech 5 engine, after "Rage" (2011). The game utilizes the engine to add a large amount of detail to the game world. The

neg: Return to Castle Wolfenstein Enemy Territory", was originally planned as a full-fledged expansion pack for "Return to Castle Wolfenstein" developed by Splash Damage. The single player component of the game was never completed and thus was removed entirely. The developers at that point decided the multiplayer part would be released as a free, downloadable standalone game. "Enemy Territory" is a team-based networked multiplayer game which involves completing objectives through teamwork using various character classes. This gameplay was later reutilized in a full-fledged commercial game "" set in id Software's "Quake" universe. A semi-sequel called "Wolfenstein" was developed by Raven Software and id Software and

neg: Wolfenstein the grounds of Castle Wolfenstein. Finding a way to incapacitate a prison guard, BJ manages to arm himself with a stolen Walther handgun and advance through the subterranean floors of the castle, on his way to accomplish his mission by uncovering the truth behind 'Operation Eisenfaust' and destroy it. The game is noted for popularizing the first-person shooter genre, released in 1992, developed by id Software and published by Apogee Software. Set before the events of "Wolfenstein 3D", the player assumes the role of William "B.J." Blazkowicz, who is set to reclaim the Spear of Destiny from the Nazis after

neg: Apple IIGS started his career by writing commercial software for the Apple IIGS, working with John Romero and Tom Hall. "Wolfenstein 3D", based on the 1981 Apple II game "Castle Wolfenstein", came full-circle when it was released for the Apple IIGS in 1998. Two mainstream video games, "Zany Golf" and "The Immortal", both designed by Will Harvey, originated as Apple IIGS games that were ported to other platforms, including the Sega Genesis. Pangea Software started as an Apple IIGS game developer. Naughty Dog started with the classic Apple II machines, but later developed for the IIGS. In August 1988, inCider magazine reported

neg: Aliens: Colonial Marines the networking and multiplayer aspects. Between 2007 and 2010, Gearbox did not focus on the development of the game, instead preferring to work on other projects like "Borderlands" and "Duke Nukem Forever", a game that took over a decade to develop. The game was built using Epic Games' Unreal Engine 3, but Gearbox spent a considerable amount of preproduction time developing a custom real-time lighting and shadow renderer that is "plugged" into the engine to capture the feel of "Aliens". Nerve Software, a company that handled the multiplayer of the 2001 first-person shooter "Return to Castle Wolfenstein", built multiplayer maps

neg: Commander Keen in Aliens Ate My Babysitter as a stand-alone game due to a deal made by id's new president, Mark Rein, with the remaining two episodes produced as a pair titled "Commander Keen in Goodbye, Galaxy" instead. "Aliens", despite being released as the sixth main episode in the series, was developed before the fifth. It did not sell as well as the first trilogy, which was attributed by id to poor marketing and its awkward status as a stand-alone retail game in a series known for groups of shareware episodes. Although another "Keen" game was planned, during development id Software began work on "Wolfenstein 3D", and

neg: Wolfenstein 3D a series of engine licensing deals that id has made throughout its history; games using the "Wolfenstein 3D" engine or derivatives of it include "", the Capstone Software games "" and "Operation Body Count", as well as "Super 3D Noah's Ark". Apogee intended to produce an expansion pack in 1993 titled "Rise of the Triad: Wolfenstein 3D Part II", designed by Tom Hall using the "Wolfenstein 3D" engine, but during development the game was changed into a stand-alone title with an enhanced engine, "Rise of the Triad". Additionally, Softdisk produced "Catacomb Abyss" using the prototype "Wolfenstein 3D" engine from "Catacomb

neg: Commander Keen in Goodbye, Galaxy in the graphics and gameplay. Id Software did not produce any more games in the "Commander Keen" series after "Goodbye Galaxy" besides the co-developed "Aliens Ate My Babysitter". Another trilogy of episodes, titled "The Universe Is Toast", was planned for December 1992, but was cancelled after the success of id's "Wolfenstein 3D" and development focus on "Doom". When GT Interactive wanted to publish "Doom II", it proved itself to id by quickly selling 30,000 copies of "Goodbye Galaxy". A final "Keen" game, "Commander Keen", was developed for the Game Boy Color in 2001 by David A. Palmer Productions in association

neg: Return to Castle Wolfenstein arsenal, destroys the three Dark Knights, the undead Marianna Blavatsky, and eventually Heinrich I. In the distance, "Reichsführer-SS" Heinrich Himmler watches in horror, remarking afterwards "This American... he has ruined everything" as he leaves for Berlin to face an expectant Hitler. Back in the OSA, Operation Resurrection is closed and Blazkowicz is off on some "R&R" — shooting Nazis. "Return to Castle Wolfenstein" is a reboot of the early first-person shooter "Wolfenstein 3D". It includes a story-based single player campaign (which uses certain themes from the original game), as well as a team-based networked multiplayer mode. In the campaign, Allied

neg: Splash Damage "Wolfenstein: Enemy Territory" was released online for free on 29 May 2003, with Linux and Mac versions following later. "Wolfenstein: Enemy Territory" won several Game of the Year and Editor's Choice awards and remains one of the most popular online first-person shooter titles. In June 2003 and once again working with id Software, Splash Damage created all the maps for "Doom 3"'s multiplayer mode and at the same time began pre-production on "", a follow-up to "Wolfenstein: Enemy Territory" using a heavily modified version of the id Tech 4 engine and set in the "Quake" universe. "Enemy Territory: Quake Wars"

neg: Wolfenstein 3D for free in 1995, and multiple other games in the "Wolfenstein" series have been developed by other companies since 2001. "Wolfenstein 3D" is a first-person shooter presented with rudimentary 3D graphics. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels—ten in the original episodes—are grouped together into named episodes, with the final level

neg: Wolfenstein: The Old Blood reviewers saying that it was the weakest part of the game and a step back compared to "The New Order"s story, which was highly complimented. "Wolfenstein: The Old Blood" changes little from the basic gameplay of "The New Order". As such, it is an action-adventure shooter game played from a first-person perspective. To progress through the story, players take on enemies while navigating throughout levels. The game utilizes a health system in which players' health is divided into separate sections, "health" and "armor", that regenerate. If an entire section is lost, players must find and use a health pack or

neg: Wolfenstein: The New Order first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress. A morality choice in the prologue alters the game's entire storyline; some characters and small plot points are replaced throughout the timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is also present. Development began in 2010, soon after id Software gave MachineGames the rights for the franchise. The development team envisioned "Wolfenstein: The New Order" as a first-person action-adventure game, taking inspiration from previous games in

neg: Wolfenstein: The New Order of "Wolfenstein" (2009). For "The New Order", the team achieved closure on his story; to do so in an effective way, they wanted to find an interesting angle to portray him: his personality is full of enthusiasm, and he appreciates life after his near-death experience in the previous game. When developing the Nazis, Matthies states that the team "didn't want to cartoon-ify them", instead opting to treat them seriously. Gideon Emery, who portrayed Fergus Reid, auditioned for his role in the game. He described Fergus as "a tough as nails soldier, who gives [Blazkowicz] both support and a pretty hard