query: metal gear solid v ground zeroes how many missions

pos: Metal Gear Solid V: Ground Zeroes window of time to take out the enemy before he fully sounds the alarm. Lights can be shot out to further aid the player's stealth efforts. "Ground Zeroes" features seven missions in total, locked at individual levels. After completing the main mission the player will unlock four subsequent missions (referred to as "Side Ops") set at different points in the day, all set in Camp Omega. These missions involve specific tasks, such as eliminating certain targets or obtaining classified information. After achieving a certain objective in the main mission, the player may unlock two additional "Extra Op" missions. As the

neg: Metal Gear Solid V: Ground Zeroes 91,903 physical retail copies. On 25 April 2014, Konami announced that the game shipped one million copies worldwide. The PS4 version has sold three times more than the Xbox One version. No official numbers were given on the sales of the Steam version; however, Konami has stated that sales of "Ground Zeroes" were "solid" on the PC platform. According to Steam Spy, it sold 622,554 units on Steam, as of February 2016. Metal Gear Solid V: Ground Zeroes Metal Gear Solid V: Ground Zeroes is an action-adventure stealth video game developed by Kojima Productions and published by Konami. It was

neg: Metal Gear Solid V: Ground Zeroes V". Critical reception to the game was generally positive, with praise aimed towards its mechanics, voice acting, story, and graphics, while the majority of the criticism was aimed towards its short length. "Metal Gear Solid V: The Definitive Experience", a bundle that includes both "Ground Zeroes" and "The Phantom Pain", along with all additional content for both games, was released in October 2016. Players control Snake through the game map and attempt to complete missions while avoiding being spotted by the enemy. The threat detection system is revamped, with the removal of the onscreen meter or gauge to indicate the

neg: Metal Gear Solid V: Ground Zeroes Metal Gear Solid V: Ground Zeroes Metal Gear Solid V: Ground Zeroes is an action-adventure stealth video game developed by Kojima Productions and published by Konami. It was released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in March 2014, and for Microsoft Windows via Steam in December 2014. It is the eighth game in the "Metal Gear" series directed, written and designed by Hideo Kojima, and serves as a prologue to "", which was released the following year. Set in 1975, a few months after the events of "", the story follows Big Boss as he infiltrates

neg: Metal Gear Solid V: Ground Zeroes an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre. The game offers players new sneaking and traversal methods as well as the choice in what order the story events take place by selecting missions in any order they chose. "Ground Zeroes" was originally developed as a mission for "The Phantom Pain" but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to "Metal Gear Solid

neg: Metal Gear Solid V: The Phantom Pain an unsuspecting patrol vehicle crew. The player's actions affect the wider game world; for example, sabotaging a radar installation will open up new entry points. The playable world in "The Phantom Pain" is two hundred times larger than that of "Ground Zeroes", featuring a variety of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played "Ground Zeroes" are able to import save data into "The Phantom Pain" and gain special perks. "Metal Gear Solid

neg: Metal Gear Solid V: Ground Zeroes Nojima featuring exclusive artwork not in the stand-alone edition. The Australian and New Zealand release of "Ground Zeroes" was delayed to March 27. It was reported that various New Zealand retailers had delayed their release dates and contacted Konami, who confirmed the situation. On August 13, 2014, Konami announced that "Ground Zeroes", along with "The Phantom Pain", would be released for Microsoft Windows via Steam. "Ground Zeroes" was released on December 18, 2014, while "The Phantom Pain" was released on Steam on September 1, 2015. "Metal Gear Solid V: The Definitive Experience", a complete edition that includes "Ground Zeroes" and

neg: Metal Gear Solid V: Ground Zeroes together, but "The Phantom Pain"s long development time resulted in Kojima splitting the project into two parts to allow players to experience the gameplay of "Metal Gear Solid V" prior to the full game's release. Kojima compared "Ground Zeroes" with the pre-title sequence in a Hollywood movie due to how it will build up the plot from "The Phantom Pain". Kojima claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the

neg: Metal Gear Solid V: Ground Zeroes As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team. This media demonstrated a range of settings and characters, none explicitly related to the "Metal Gear" series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of "Metal Gear", walking up to a Stryker AFV, previously seen in "Metal Gear Solid 4". The game was later announced on August 30, 2012, originally under the name of "Metal Gear Solid: Ground Zeroes". It was revealed at a private function celebrating the twenty-fifth anniversary of the "Metal

neg: Metal Gear Solid V: Ground Zeroes "The Phantom Pain" in one bundle, was released for the PS4, Xbox One and Steam in 2016. It includes both Extra Ops on all three platforms, as well as the option to immediately start "The Phantom Pain" after completing the main mission. "Metal Gear Solid V: Ground Zeroes" received "generally favorable" reviews from critics on all platforms except on PS3 which received "mixed or average" reviews, according to review aggregator Metacritic GameSpot felt that the new stealth mechanics in "Ground Zeroes", such as the replacement of the radar and other indicators with binoculars and radio communication, made its overall gameplay

neg: Metal Gear Solid V: The Phantom Pain on September 2nd, 2015, containing 50 tracks selected from both "Ground Zeroes" and "The Phantom Pain". Following this on December 23rd, 2015, was "Metal Gear Solid V Extended Soundtrack", containing 114 tracks again selected from both "Metal Gear Solid V" games. Finally, "Metal Gear Solid V Original Soundtrack The Lost Tapes" was released on March 30th, 2016, primarily consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases also include music that went unused in the game, with "Metal Gear Solid V Extended Soundtrack" in particular containing two tracks from the cut "Mission 51:

neg: Metal Gear Solid V: Ground Zeroes game is introductory in nature, being a prologue, the core story mission can be completed in a very short time frame. However, the game has many additional challenges, missions and alternative methods of play. A companion app for iOS or Android was made to help players access the in-game map and other iDroid functions on their smartphones. Console versions of the game have community features that allows a player to look at other players' performance in the game, even showing where they were killed on the map. Atmospheric weather and lighting in "Ground Zeroes" is mission-proprietary, meaning that the setting

neg: Metal Gear Solid V: The Phantom Pain on October 11 in North America, October 13 in Europe, and November 10 in Japan. The bundle includes the "Ground Zeroes" prologue and "The Phantom Pain" in one package, along with all previously released downloadable content for both games. "Metal Gear Solid V: The Phantom Pain" received "universal acclaim" from critics, according to review aggregator Metacritic. Vince Ingenito of IGN awarded the game a score of 10/10, complimenting the way the gameplay mechanics worked together and the organic nature of the open-ended missions that allowed players to create their own memorable experiences, without being punished for deviating from stealth. The

neg: Metal Gear Solid V: Ground Zeroes espionage operations." Jim Sterling of "The Escapist" praised the gameplay and expressed anticipation for "Metal Gear Solid V: The Phantom Pain", but was highly critical of its length, describing it as a game demo and expressing shock that Konami had seen fit to sell. Polygon was more critical, considering it "staggeringly short and unsatisfying, feeling more like a cash grab than an honest-to-goodness installment in a beloved franchise." Although praising its overall audiovisual design and attention to detail, "Ground Zeroes" was criticized for the changes made to its stealth mechanics, its "half-baked" action sequences, and the extremely short length of

neg: Metal Gear Solid V: Ground Zeroes game which "avoids lengthy cutscenes, climactic boss fights, and the usual frayed and tangled plot strands in favour of smart, tactical gameplay." The length of the main campaign was noted as being short, but it was acknowledged that while the array of side missions and bonus objectives may only appeal to "score-chasers", "there's certainly plenty of content here to satisfy." Robert Rath, a columnist at "The Escapist", praised the game's emphasis on collecting information over gunfights and combat, saying "… "Ground Zeroes" is the first "MGS" game to live up to its subtitle and actually allow you to conduct tactical

neg: Metal Gear Solid V: Ground Zeroes more "immersive" than previous installments, noting that "nothing is simply handed to you, and "Ground Zeroes" is a far more tense and rewarding experience for it." Its open world format and side missions were also praised for adding a large amount of flexibility and replay value to the game, concluding that "though it's unusual for everything to take place in a single location, there's so much to do and see, and whether you take a stealthy or head-on approach, infiltrating Camp Omega is a thrilling experience that shouldn't be missed." IGN shared similar praise, describing it as a "stripped down"

neg: Metal Gear Solid V: Ground Zeroes Other recordings reveal that Paz and Chico were tortured, physically and psychologically, for information about the MSF base. Chico, after being tortured and forced to sexually assault Paz, tells Skull Face the location of the base and what defenses there are. In a later recording, Paz is heard calling Chico a "Coward" and "Traitor" for giving up the information, however in the final tape she records herself saying she forgives Chico and would not have made it through the torturous interrogations without him. "Ground Zeroes" also contains four additional missions, known as Side Ops, that take place in the weeks

neg: Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: The Phantom Pain is an action-adventure stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, 2015. It is the ninth installment in the series that was directed, written and designed by Hideo Kojima following "", a stand-alone prologue released the previous year, as well as his final work at Konami. Set in 1984, nine years after the events of "Ground Zeroes" and a decade before the events of the

neg: Metal Gear Solid V: Ground Zeroes the PS4, PS3 and Xbox 360 on March 20 in Japan. Because of the late launch of the Xbox One in the region, its version was released several months later on September 4 as a digital download only. As with previous "Metal Gear Solid" installments, a limited "Premium Package" edition was produced and sold exclusively by Amazon Japan. This edition was sold in a box featuring hand-drawn artwork by Yoji Shinkawa, which contained the game itself, a Revoltech Yamaguchi action figure of Snake in his "Ground Zeroes" garb, and a special edition of the "Peace Walker" novelization written by Hitori

neg: Metal Gear Solid V: Ground Zeroes and Xbox platforms. The PlayStation versions featured the "Deja Vu" mission, in which the player must recreate scenes or events from the original "Metal Gear Solid", while the Xbox versions featured the "Jamais Vu" mission, in which player controls the cyborg version of Raiden from "", as he is tasked with eliminating a group of bioroids who have infiltrated the base disguised as human soldiers (a homage to Kojima's earlier game "Snatcher"). Both Extra Ops were made available on all platforms as a part of the Version 1.02 update patch on May 1, 2014. "Ground Zeroes" was released physically for

neg: Discography of the Metal Gear series no longer available on Spotify. Metal Gear Solid V Original Soundtrack is the official soundtrack for the video games "" and "". The soundtrack was produced by Harry Gregson-Williams, making it his fourth "Metal Gear" title. However, unlike previous titles, his involvement during the composing process was minimal, with him ultimately only composing two tracks for "Ground Zeroes". In July 2015, Rika Muranaka told "Fragged Nation" in an interview that over 30 commissioned songs were never used, thus playing part in Konami's budget concerns over the "Metal Gear Solid V" project. In an interview with lead composer Ludvig Forssell, it

neg: Metal Gear Solid V: The Phantom Pain he could not reveal many details, he confirmed that more details about "The Phantom Pain" would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show's host Geoff Keighley. After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended. On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the trailer, and announced that "Metal Gear Solid V" would be two separate games; "Ground Zeroes" would now serve as a prologue for the main game, which was

neg: Metal Gear Solid V: The Phantom Pain Kingdom of the Flies". The game's soundtrack later won the award for Best Score/Soundtrack at The Game Awards 2015. The event also had Stefanie Joosten, Quiet's voice actress, on stage performing "Quiet's Theme". In March 2015, Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions. As part of the separation, Kojima's name was removed from the game cover, all of its associated paraphernalia and future releases of "Metal Gear Solid V: Ground Zeroes" and "Metal Gear Solid: The Legacy Collection". A Konami spokesperson stated that Kojima would still

neg: Solid Snake and later Xbox platform of "Ground Zeroes" in which Naked Snake must re-enact situations from the original "Metal Gear Solid" game and answer a series of trivia questions after fulfilling them. If all the questions are answered correctly on the Normal difficulty setting, the mission can be replayed with Naked Snake's standard character model replaced with Solid Snake's "Metal Gear Solid" low-polygon model. "The Phantom Pain" shows that Solid Snake's "Metal Gear Solid" low-polygon model can be an alternate outfit for Venom Snake after transferring the save data from "Ground Zeroes". David also alludes in association with Eli during a

neg: Metal Gear the character through voice acting and facial capture. In 2015, Konami revealed that they were recruiting new staff members to develop a new "Metal Gear" game as Kojima left the company. On August 17, 2016, Konami announced during Gamescom 2016 that a new "Metal Gear" game was in the works, known as "Metal Gear Survive". It is a spin-off game as well as a supplemental to "Metal Gear Solid V" as a whole, taking place between "Ground Zeroes" and "The Phantom Pain". In the Metal Gear verse, history had diverged at some point during World War II, with the Cobra

neg: Metal Gear Solid V: The Phantom Pain Solid V",<ref name="VG24/7"></ref> and that it would be the first game to use the Fox Engine, a game engine developed by Kojima Productions. In January 2013, Kojima revealed that "Ground Zeroes" would be the first title in the series to be subtitled in Arabic, a feature the team had planned for previous games. He also confirmed that the length of the cutscenes was reduced, as he believed that long cutscenes had become outdated. In an interview with VG247, Kojima expressed concerns over whether or not "Ground Zeroes" would be released. He claimed that his aim was to target taboos and

neg: Metal Gear Solid V: Ground Zeroes risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritising creativity over sales". Kojima has described the connections and differences between "Ground Zeroes" and "The Phantom Pain". Stating that "the advanced capabilities of the Fox Engine have allowed me to tell the new story in a new way," and that "there will be a significant difference in what "The Phantom Pain" brings to

neg: Metal Gear Solid V: Ground Zeroes the entire affair—from the camp's conversion to a black site to the aborted assault—were a series of plots orchestrated by Cipher, first to establish a compound outside any legal jurisdiction and later to disrupt Militaires Sans Frontières' operations. In February 2012, a site named "Development Without Borders" owned by Konami was uploaded promoting development for a new "Metal Gear" title, which was titled "The "next" MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest "Metal Gear Solid" targeted for "high-end consoles and PC" and "next-gen Fox engine".

neg: Metal Gear Solid V: The Phantom Pain version was announced the following day when Konami uploaded the red band version of the trailer on their YouTube channel in addition to the standard green band version. The trailers for "Metal Gear Solid V" showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on seventh generation hardware. The developers aimed to improve the technical quality for the versions released for the eighth generation of consoles. Kojima alluded to the game possibly being "too big to clear", adding that the game is "200 [times larger] than "Ground Zeroes"". Kojima wanted

neg: Metal Gear Solid V: The Phantom Pain October 2016. "Metal Gear Solid V: The Phantom Pain" is an action-adventure, stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world environment. The gameplay elements were largely unchanged from "Ground Zeroes", meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, "The Phantom Pain" encourages players to progress through the game without

neg: Metal Gear Solid V: The Phantom Pain exploration of mature themes, it drew criticism from some critics for its lack of focus, with further scrutiny over its second half and ending that left several plot points unresolved; this was linked to conclusive evidence of removed content, which led some to suggest that the game was released unfinished. Despite this, "The Phantom Pain" received perfect review scores from several publications and was described by some critics to be the greatest stealth game of all time. A complete edition that bundles "The Phantom Pain" and "Ground Zeroes" together, titled "Metal Gear Solid V: The Definitive Experience", was released in

neg: Metal Gear Solid V: Ground Zeroes "Ground Zeroes" was also the first title in the series subtitled in Arabic, a feature the team had originally planned for previous games. In addition, he also confirmed that the length of the cutscenes would be reduced, as he believes that long cutscenes have become outdated. According to "Famitsu", real dogs were used for motion capture during the development of the game's opening scenes, in addition to Konami confirming that part of Kojima's direction was influenced by AKB48 music videos, most notably the usage of sideways lens flares. "Ground Zeroes" and "The Phantom Pain" were originally supposed to be released

neg: Metal Gear Solid V: The Phantom Pain the player to connect with Snake in "The Phantom Pain". To accomplish this, the loss of Mother Base, which the player developed throughout "Peace Walker", would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma. Weapons, vehicles and other armaments are unlicensed and fictional in "The Phantom Pain", just as they were in "Ground Zeroes", unlike previous "Metal Gear Solid" games that included mostly real-world based weaponry. On June

neg: Discography of the Metal Gear series took place in Los Angeles, Nashville and Santa Barbara. A second volume of the game's score was released exclusively on iTunes on December 24, 2015, titled "Metal Gear Solid V Extended Soundtrack." The album contains over 5 hours and 45 minutes of previously unreleased music. The extended soundtrack also contains music from "Ground Zeroes". The album was released on CD, as well as iTunes and Amazon.com. However, because of licensing issues, the soundtracks' licensed songs are missing from the digital versions. Along with it, a separate album titled "Metal Gear Vocal Tracks" was released on the same day. It featured

neg: Metal Gear Solid V: Ground Zeroes the game's main campaign, which was further criticized for being "dull" and "underwhelming". Ben Croshaw of Zero Punctuation called it a "$40 demo" with "half an hour of gameplay", but noted that he "enjoyed what little game there was". While giving the game a high score in her review for IGN, Lucy O'Brien was also highly critical of the use of sexual violence as a plot device. Collectible tapes in the game describe how Paz is sexually assaulted and tortured, including the insertion of a second bomb into her vagina or anus, and how underage boy Chico is forced to

neg: Metal Gear Solid V: Ground Zeroes the series, so we want to ease players into the new open world environment and its potential", hoping to achieve that with "Ground Zeroes". The game also breaks away from the franchise's tradition of using licensed firearms and other military technology; instead, players will use fictional weapons that bear little resemblance to real-life counterparts, such as the Marines' Type 69 rifle being reminiscent of the M-16. A physical release was initially announced only for PS3 and Xbox 360, while the PS4 and Xbox One versions would be released as digital downloads only. This later changed when retail versions for the

neg: Metal Gear Solid V: Ground Zeroes This was in order for Kojima to accomplish a "true open world experience" with "Ground Zeroes". Set in March 1975, a few months after the events of "Peace Walker", players control returning protagonist Snake, also known as Big Boss (Akio Ōtsuka/Kiefer Sutherland), as he works with Militaires Sans Frontières (commonly abbreviated as MSF) to infiltrate an American black site on Cuban soil called Camp Omega. Once used as a refugee camp for people fleeing Cuba and Haiti, Camp Omega is home to an old prison that is being used for extraordinary rendition as it has no legal recognition under the

neg: Metal Gear Solid V: Ground Zeroes have sex with her. O'Brien described how the introduction of this part of the plot through collectibles effectively also made them a reward for players. Several other writers also criticized the use of sexual violence, describing it as a failure to portray rape in a meaningful way, as an example of acceptance of sexualized violence in video games, or as a reinforcement of rape culture. During the first week of release in Japan, the PS3 version of the game sold 119,615 physical retail copies, ranking third place amongst all Japanese software sales within that week, whilst the PS4 version sold

neg: Metal Gear Solid V: Ground Zeroes the assault, apart from Snake, Miller, and Huey. In a post-credits scene, set prior to Snake's arrival at Camp Omega, Paz is being interrogated by Skull Face, the commander of XOF, who demands the whereabouts of Cipher / Zero, as Paz had met Zero in person. Paz eventually gives in and agrees to tell him Zero's location before the scene ends. By collecting audio cassette tapes around the base, it is revealed that Huey arranged for the United Nations to come to Mother Base against both Snakes and Miller's objections, prompting to hide the nuclear equipped Metal Gear Zeke underwater.

neg: Metal Gear Solid V: Ground Zeroes of the game depends on the individual mission being played. A real-time day and night cycle was originally planned for the game, but left out in favor of fully utilizing it in "The Phantom Pain". Kojima has spoken about the restrictive nature of previous "Metal Gear" titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In contrast, Kojima's team instead offered the player new ways of traversal and sneaking methods, such as taking a jeep, a car, or a helicopter around the mission area.

neg: Metal Gear Solid V: The Phantom Pain original "Metal Gear", the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of "Ground Zeroes". It carries over the tagline of "Tactical Espionage Operations" first used in "". "The Phantom Pain" was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of mechanics and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story was acknowledged for its emotional power and

neg: Metal Gear 360, and Xbox One. Ground Zeroes was much shorter than previous games and served as an introduction to the next game, "". The latest game in the series is "The Phantom Pain", which was released on September 1, 2015 for PlayStation 3, PlayStation 4, PC, Xbox 360, and Xbox One. Expanded re-releases of games in the series were produced as well, such as "Integral" ("Metal Gear Solid"), "Substance" ("Metal Gear Solid 2: Sons of Liberty"), and "Subsistence" (""). The series' portable installments are usually set outside the main storyline. "" was released for the Game Boy Color, and several games

neg: Metal Gear Solid V: Ground Zeroes ruse for the XOF ambush, which destroys Mother Base. As they attempt to escape XOF, Paz regains consciousness and warns everybody that there is a second bomb inside her body. Knowing that she is about to die, she jumps out, trying to throw herself clear of the helicopter. She succeeds, but the explosion causes Morpho to spiral out of control and collide with a pursuing XOF helicopter. The epilogue reveals that the United States government downplayed MSF's destruction and attempted to cover up their dealings with the organization, as do many of MSF's clients. There are no known survivors of

neg: Metal Gear Solid V: Ground Zeroes Gear" series, and made its public debut two days later at the 2012 Penny Arcade Expo. Director Hideo Kojima confirmed that Big Boss would return as the game's protagonist, and that the story would serve as a prologue to another game in the series.<ref name="VG24/7"></ref> It was the second game to utilize the Fox Engine, after "Pro Evolution Soccer 2014" the year before. The Japanese version of the game features an English text option, rendering in-game menus and subtitled dialogue in full English. This makes it possible to play the game with the Japanese voice cast accompanied by English text.

neg: Metal Gear company is also cooperating with graphic artist Ashley Wood to develop a similarly-scaled Metal Gear RAY. A prototype was first unveiled at the ReVenture hobby show in Hong Kong in April 2012. Square Enix also joined the production of toys based on the franchise starting with the boss vehicles and characters from "". The toys, which are from Square's "Play Arts Kai" line, were released in 2010. The line has since expanded to include characters from "Metal Gear Solid," "Sons of Liberty," "Ground Zeroes", and "The Phantom Pain", with the detail more pronounced than the original McFarlane Toys figures. In

neg: Metal Gear to Kojima Productions and the "Metal Gear" series due to the protagonist's resemblance to Big Boss, as well as the head of "Moby Dick Studio", Joakim Mogren's first name was an anagram of "Kojima". On March 27, 2013, Kojima announced at GDC 2013 that "" and "The Phantom Pain" were revealed to be two different portions of one work, "," with "Metal Gear Solid: Ground Zeroes" serving as the prologue and "The Phantom Pain" serving as the main story. Snake's usual English-language voice actor David Hayter was not cast for the role. Instead, Hollywood actor and producer Kiefer Sutherland portrayed

neg: Hideo Kojima Ground Zeroes"' nomination for the category "Game, Franchise Adventure". In December 2015, Kojima was invited to accept an award from The Game Awards for Metal Gear Solid V: The Phantom Pain. However, Konami prevented him from attending the awards ceremony. In February 2016, Kojima received the AIAS Hall of Fame Award at 19th Annual D.I.C.E. Awards. In December 2016, Kojima was able to attend The Game Awards 2016 and accepted the Industry Icon Award. On October 12, 2017, Kojima received a Lifetime Achievement Award at the Brasil Game Show. Hideo Kojima Regarded as an auteur of video games, during his

neg: Venom Snake horn to grow, and reaching 50,000 makes it grow even longer, with Snake becoming permanently soaked in blood. This demonic appearance is accentuated by Snake's belt, which resembles a tail. Positive actions such as extracting animals and child soldiers, earning certain achievements, or visiting Mother Base's zoo will eventually reverse these changes, which are purely aesthetic. In "Metal Gear Solid V", Venom Snake is portrayed by Canadian actor Kiefer Sutherland through voice-over and facial motion capture, briefly appearing as the medic in "Ground Zeroes" and then as the player character throughout "The Phantom Pain". Sutherland plays both Venom Snake and

neg: Metal Gear Solid V: Ground Zeroes PS4 and Xbox One were announced on December 10. The cover artwork was changed between regional releases. Whereas the Japanese cover artwork depicts Snake and Miller, the western versions only feature Snake. Kojima explained that the decision to change the cover art for the western versions came from Konami's foreign marketing department, as they did not believe that consumers would recognize Miller due to the unpopularity of "Peace Walker" in the west when it was initially released for the PlayStation Portable. As part of a dual-exclusivity deal, the initial release of the two Extra Ops were locked between the PlayStation

neg: Metal Gear Solid V: Ground Zeroes another agent of their own, MSF send Snake in to make contact with an undercover informant posing as a guard. He discovers that the informant has set a trap for him, but is able to secure a recording made by the guard. Finally, with evidence that the base is an illegal black site, Snake returns in advance of an airborne assault to sabotage the facility's anti-aircraft defences. Although he is successful, the promised assault is replaced by an airstrike, leaving him stranded in the middle of the base with fighter jets inbound. After escaping, he and Kaz Miller speculate that

neg: Metal Gear Solid V: Ground Zeroes before the events of the main storyline. In the game's universe, they are labelled "pseudo-historical recreations". In the first mission, Snake is sent to a U.S. naval prison facility in Cuba to eliminate or extract a Marine Corps sniper team hiding at the facility to avoid extradition to Laos, where they stand accused of war crimes. Suspicious about the facility's purpose, MSF stations a spy—revealed to be the series' creator, Hideo Kojima, reprising a similar cameo in ""—in the camp, who requests an emergency evacuation. Snake provides support from the air long enough for him to escape. Unable to plant

neg: Metal Gear Solid V: Ground Zeroes alive, and was moved deeper into the camp. He sneaks into Camp Omega and manages to rescue Paz as well, with the group escaping via an MSF helicopter designated Morpho One. However, on the way back to Mother Base, Chico discovers that Paz was surgically implanted with a bomb, prompting Snake and an MSF medic to remove it by hand. They then arrive to Mother Base to see it in flames as XOF forces attack. Morpho One lands long enough for Snake to rescue whatever staff they can, including Miller, who claims that the UN inspection was nothing but a

neg: Metal Gear Solid V: Ground Zeroes MSF, Snake is sent to infiltrate Camp Omega and extract them if they are alive, or confirm that they are dead and if so, determine what they revealed to their captors. Snake also recognizes the value in rescuing Paz, as he believes doing so will convince Cipher to stand down while Paz will be more willing to discuss Cipher's activities with MSF. Snake infiltrates Camp Omega as a mysterious Special Forces unit known as XOF departs. He locates and extracts Chico, who claims Paz is dead. Using a recording that Chico gives him, Snake and Miller deduce that Paz is

neg: Metal Gear Solid V: Ground Zeroes Walker" incident, Paz Ortega Andrade is missing and presumed to be dead. Under the direction of Kazuhira Miller and Huey, Militaires Sans Frontières turn their attention to an upcoming inspection by the UN amid suspicions that they possess a nuclear weapon, which MSF believe to be an attempt by the Cipher organization to stifle them. Their preparations are interrupted when MSF agents in Cuba investigate reports that Paz survived and has been detained at Camp Omega. The situation is complicated when Ricardo "Chico" Valenciano Libre attempts to rescue her and is also captured. Believing that both of them could compromise

neg: Metal Gear Solid V: Ground Zeroes United States Constitution. Snake's main objectives are the extraction of Paz Ortega Andrade (Tara Strong/Nana Mizuki), who has information regarding the whereabouts of the person or persons known as Cipher; and Ricardo "Chico" Valenciano Libre (Antony Del Rio/Kikuko Inoue), a Sandinista and former child soldier who was captured by Skull Face (James Horan/Takaya Hashi), the commander of paramilitary force XOF, who are in control of Camp Omega. Snake's mission is supported by Kazuhira "Kaz" Miller (Robin Atkin Downes/Tomokazu Sugita) and Dr. "Huey" Emmerich (Christopher Randolph/Hideyuki Tanaka) from MSF's Mother Base in the Caribbean Sea. In the aftermath of the "Peace

neg: Metal Gear Solid V: Ground Zeroes player that they are in the 'alert/evasion/caution' state as in previous games, which have instead been replaced by visual and audio representations. Snake's binoculars have also been revamped; instead of selecting the binoculars as an item, the binoculars are hot keyed to a button. The player is able to mark enemies and be aware of their locations in the iDroid's holographic display. There are directional cues to help players when an enemy sees them from a distance and gets closer to them. A new "Reflex Mode" is activated when an enemy finds Snake and the player only has a short

neg: Metal Gear Solid V: The Phantom Pain included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions. Further controversy emerged following the publication of an early review claiming that the Forward Operating Base mode was behind a paywall, which Konami refuted saying that microtransactions acted as an accelerator rather than a paywall. In the aftermath of the events of "Ground Zeroes" and the destruction of Militaires Sans Frontières (commonly abbreviated as MSF), Big Boss (Kiefer Sutherland/Akio Ōtsuka) falls into a coma. Nine years later, he awakens and helps lead a

neg: Metal Gear Solid so that they no longer required save data from the main game or any use of the PocketStation. The VR Disc was also released in the PAL region as "Metal Gear Solid: Special Missions" on October 29, 1999. Unlike the Japanese and American versions, "Special Missions" requires a PAL copy of the original "Metal Gear Solid" in order to be played. This change was done since the original "Metal Gear Solid" was released in multiple languages in Europe and "Special Missions" determines the language it uses based on which version of the original game the player owns. When the "Special

neg: Metal Gear Solid of "Metal Gear Solid" from trade events and a photo shoot mode where the player can take photographs of fully expressive polygonal models of Mei Ling and Dr. Naomi after completing the main game. "Famitsu" magazine rated "Metal Gear Solid: Integral" a 34 out of 40. The third disc from "Integral" was released as a stand-alone game in North America under the title "Metal Gear Solid: VR Missions" on September 23, 1999. While the content of "VR Missions" is virtually identical to "Integral"'s VR Disc, the unlocking requirements for the Ninja missions and the photo shoot mode were changed accordingly

neg: Metal Gear to future generations and be misinterpreted as well as the artificially controlled (and globally shared) sense-data of the new era's nanotech-enhanced soldiers. With "Metal Gear Solid: Peace Walker" the plot deals with the true nature of 'peace', and the concept of conflict in human societies. "Metal Gear Solid V: The Phantom Pain" deals with the themes "race" and "revenge" and how the latter can make one lose his humanity. Following the initial Metal Gear, each game has been a deconstruction of action movies and video games, using tropes to invoke the themes and ideas especially those of spy movies -

neg: Metal Gear Solid HD Collection were present in the "" and "" editions of the games have been ported to the HD Editions as well. These include the VR/Alternative Missions, Snake Tales and Casting Theater modes for "Metal Gear Solid 2", plus the third-person camera view and Demo Theater for "Metal Gear Solid 3". The MSX2 versions of "Metal Gear" and "" are also included, accessible from the main menu in "Metal Gear Solid 3", with all the changes and additions made in the "Subsistence" versions. The PS3 and Vita versions of "Metal Gear Solid 2" and "3" have a "Transfarring" feature, which allows users

neg: Metal Gear the run-up to the game's release. Gregson-Williams would reprise his role in "Metal Gear Solid 3" and "Metal Gear Solid 4". Starting with "Metal Gear Solid", theme songs have been provided by popular artists such as Rika Muranaka. Several soundtracks based on the games have also been published. The "Metal Gear" franchise has achieved great success, selling 49.2 million copies as of Aug 2016. "Metal Gear Solid 2: Sons of Liberty" sold over 7 million copies worldwide, and is followed in sales by "Metal Gear Solid", "Metal Gear Solid 4: Guns of the Patriots", and "Metal Gear Solid V: The

neg: Metal Gear Solid: Peace Walker Japanese magazine "Weekly Famitsu"; making it the fourteenth game to achieve a perfect score, as well as the first title for the PSP. PSM3 awarded the game 91%, commenting on the game's ability to "take the best bits from every Metal Gear Solid game — the recruitment tricks... from Portable Ops, the camouflage and multi-player from MGS3: Snake Eater, the stripped-down controls from Metal Gear Solid 4 and the bonus missions... from VR Missions". IGN's Greg Miller gave the game a score of 9.5/10, stating that it "is probably the biggest game in the Metal Gear series, and it's only

neg: Metal Gear Solid Missions" disc is loaded into the PlayStation console, the game will ask the player to switch the disc with the first disc from "Metal Gear Solid" in order to load voice and language data before asking the player to switch back to the "Special Missions" disc to start the game. This requirement renders "Special Missions" incompatible with PlayStation 2 consoles made prior to the SCPH-70000 model. The PC version of "Metal Gear Solid" was released in North America, Europe, and Asia in late 2000. This version was published by Microsoft Game Studios and developed by Digital Dialect. It supports the

neg: Metal Gear Solid V: The Phantom Pain on Xbox 360. By the end of September 2015, "Metal Gear Solid V: The Phantom Pain" had shipped over five million copies worldwide, which had raised to over six million by December 2015. Metal Gear Solid V: The Phantom Pain Metal Gear Solid V: The Phantom Pain is an action-adventure stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, 2015. It is the ninth installment in the series that was directed, written and designed by Hideo Kojima following "", a

neg: Metal Gear 2: Solid Snake (previously employed in games such as "Nemesis 2" and "Snatcher"), which enhanced the music and sound effects beyond the MSX's basic capabilities. Arranged music based on "Metal Gear 2: Solid Snake" was used for the VR training disc in "Metal Gear Solid: Integral" (which was released in North America as "Metal Gear Solid: VR Missions"). Additionally, "Integral" features two hidden tunes based on "Metal Gear 2" available via a secret codec frequency in the main game. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting

neg: Discography of the Metal Gear series "Metal Gear Solid: VR Missions"). Additionally, "Integral" features two hidden tunes based on "Metal Gear 2" available via a secret codec frequency in the main game. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." "Theme of Solid Snake" made an appearance in Nintendo's crossover fighting game "Super Smash Bros. Brawl" on the Shadow Moses Island stage. Metal Gear Solid Original Game Soundtrack is the official soundtrack to Konami's 1998 stealth game "Metal Gear Solid". Most of the original music was composed and performed by the Konami Computer Entertainment

neg: Metal Gear Solid V: The Phantom Pain many random settings and characters, although none related to the "Metal Gear" series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of "Metal Gear", walking up to a Stryker AFV previously seen in "Metal Gear Solid 4". Konami unveiled "" at a private function celebrating the twenty-fifth anniversary of the "Metal Gear" series on August 30, 2012. The game later made its public debut two days later at the 2012 Penny Arcade Expo. Kojima revealed very little detail about the project at the time other than it was a prologue to "Metal Gear

neg: Metal Gear Solid V: The Phantom Pain rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps. A game design direction allows the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end". Kojima spoke about the restrictive nature of previous "Metal Gear Solid" titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, "The Phantom Pain" offers players new ways of traversal and sneaking methods,

neg: Metal Gear Solid 3: Snake Eater as "Metal Gear Solid: Integral" and "" included skill challenge missions and/or side story missions, "Subsistence" eschews the extra single-player missions to include updated versions of the series' first two games, "Metal Gear" and "", a brand-new competitive online mode, and a fully 3D, user-controlled camera in the main portion of the game. Because of all the additional content that was added, the "Subsistence" edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content. "Subsistence"'s online multiplayer

neg: Metal Gear Solid 2: Sons of Liberty selection of VR training missions that were later featured in "Metal Gear Solid 2: Substance". In Europe, the disc was bundled as a bonus with the PlayStation 2 version of "Substance" instead of having a stand-alone release. It was also included in the Japanese 20th Anniversary re-release of "Metal Gear Solid 2: Sons of Liberty" in July 2007. "Metal Gear Solid 2: Substance", the expanded edition of the game, was released on the original Xbox and Microsoft Windows in addition to the PlayStation 2. The Xbox version was initially released in North America as a timed exclusive for the console

neg: Metal Gear Solid HD Collection April 22, 2013, Konami announced a new version of the collection titled "Metal Gear Solid: The Legacy Collection", exclusive to PS3. This later collection includes all the games featured on the "HD Collection" on the first disc, along with "" on a second disc and voucher codes for the original "Metal Gear Solid" and "Metal Gear Solid: VR Missions". "The Legacy Collection" was released in North America on July 9, 2013, and in Japan on July 11, 2013. The European version was released on September 13, 2013. The Xbox 360 version of "Peace Walker" was added to the Xbox One's

neg: Metal Gear Solid Touch who is also known as Old Snake in "Metal Gear Solid 4". The entirety of "Metal Gear Solid 4" has been streamlined into a portable and more accessible form. The main objective of most missions is to kill a set number of enemies. Enemies include hostile PMC soldiers, Haven Troopers and Gekkos, which are unmanned fighting machinations. There are also friendly targets which the player is penalised for shooting at. Some sections contain 'Boss fights', where the player fights a boss from the "Metal Gear Solid 4" storyline; e.g. Laughing Octopus. At the end of each mission, the player is

neg: Solid Snake the game's Japanese version includes a new weapon that can be used by Raiden known as the "Hebidamashi", a talking wooden sword which speaks with Solid Snake's voice (as portrayed by Akio Ōtsuka); the weapon was never made available for the English version. Outside video games, Solid Snake appeared in the "Metal Gear Solid" audio drama that focuses on his missions following the battle from Shadow Moses. He also appears in Alex Garner's comic book adaptations of "Metal Gear Solid" and "Metal Gear Solid 2". Raymond Benson's novelizations of these two games also feature Solid Snake; Benson's adaptation of the

neg: Metal Gear Solid V: The Phantom Pain review concluded that "The Phantom Pain" is "a gameplay marvel, rewarding intelligence and creativity in a way few games do." GameSpot also gave the game a 10/10, similarly praising its "near impeccable" gameplay, commenting that, alongside main and side missions, "emergent scenarios serve as the third pillar of "The Phantom Pain" open-world gameplay experience". The review also highlighted the meaningful development of the characters despite being beholden to the original "Metal Gear" as the conclusion of Venom Snake's character arc. "The Phantom Pain" was the twenty-third game—and the third in the "Metal Gear" series—to ever receive a perfect 40/40 review

neg: Revolver Ocelot Ocelot has been frequently featured in the lists of best "Metal Gear" villains. In 2008, he placed seventh in IGN's top list of "Metal Gear Solid" boss battles, and second on the top list of "Metal Gear" villains. Including him on their 2007 list of the best "Metal Gear" bosses, GameSpot called him one of the most important characters from the story alongside Solid Snake and Big Boss. In 2008, the torture he makes in "Metal Gear Solid" was listed by GameSpy as one of the best moments from the game due to how Ocelot toys with Snake and how

neg: Metal Gear Solid standard training exercises that test the player's sneaking, shooting, and combat skills, while the fourth category contains less conventional tests involving murder mysteries, giant genome soldiers, and flying saucers. One particular set of missions has the player controlling the Cyborg Ninja, unlocked by either completing a minigame on the PocketStation and uploading the data to the VR Disc or by achieving the Fox rank on the main game. Completing all 300 missions will unlock a concept artwork of Metal Gear RAY, a mech that would later appear in "Metal Gear Solid 2: Sons of Liberty". Additional content includes preview trailers

neg: Metal Gear Solid V: The Phantom Pain "Metal Gear's Evolution and Harmony" with clips from the previous games along with the reveal of the new "Metal Gear Sahelanthropus". Over $80 million was spent on the development of the game. The music of "The Phantom Pain" was produced by Harry Gregson-Williams, making it his fourth "Metal Gear" title, and composed by Ludvig Forssell, Justin Burnett, and Daniel James. Also featured in "The Phantom Pain" are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era, and music from past "Metal Gear" titles. "Metal Gear Solid V Original Soundtrack" was released

neg: Metal Gear Solid V: The Phantom Pain be involved with Konami and the "Metal Gear" franchise, and despite the dispute, the company expressed confidence that the game would be declared Game of the Year. In July 2015, series composer Rika Muranaka told "Fragged Nation" in an interview that over 30 commissioned songs for Metal Gear Solid were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami. "Metal Gear Solid V: The Phantom Pain" was released in different editions. Special Day One editions of the game for each platform featured downloadable content (DLC) vouchers for

neg: Metal Gear Solid 2: Sons of Liberty missions featuring Solid Snake as the player character. These missions are primarily set in the Big Shell and involve characters from the main story in new roles such as Fatman, Emma, Vamp and Solidus Snake, while one mission set in the Tanker has Meryl Silverburgh (from the original "Metal Gear Solid") as the main antagonist. These missions, which are unrelated to the main story, have no voice acted cutscenes - instead, the story is told through text in interludes. Exclusive to the PlayStation 2 version is a skateboarding minigame in which the player control Snake or Raiden in a pair

neg: Metal Gear Solid Solid" sales expectations were low and said: "Neither I nor anyone else expected "Metal Gear Solid" to sell at all. [...] I didn't think at all of how to make this game sell well, because I didn't expect it to sell." Metal Gear Solid Metal Gear Solid is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and released for the PlayStation in 1998. The game was directed, produced, and written by Hideo Kojima, and serves as a sequel to the MSX2 video games "Metal Gear" and "", which Kojima also worked on. The game was in development

neg: Metal Gear Solid: Peace Walker of the album is included in the Japanese version of "" with optional English subtitles available. A novelization of "Peace Walker" was published in Japan in March 2014, authored by Kenji Yano under the "Hitori Nojima" pen name. Two versions of the novel were published: a standard edition that was sold by itself and a special edition included with the "Ground Zeroes" premium package sold exclusively by Amazon Japan. "Peace Walker" received critical acclaim, with an aggregate of 88.98% on GameRankings based on 47 reviews. It was given a perfect score of 40/40 in the May 5, 2010 issue of

neg: Metal Gear Solid V: The Phantom Pain Kotobukiya readied a 1/100 scale kit of the unit. Sports apparel company Puma joined the project through a line of sports jackets, T-shirts, and footwear, including Snake's sneaking boots. Square Enix's PlayArts "Kai" figure line featured several of the game's characters, while Kaiyodo produced Venom Snake and a Soviet Army soldier for the RevoMini figure category. An art book, titled "The Art of Metal Gear Solid V", was published by Dark Horse Comics on November 2, 2016. A complete edition of the game, titled "Metal Gear Solid V: The Definitive Experience", was released for PlayStation 4, Xbox One and Steam

neg: Solid Snake the same game was inspired by actor Christopher Walken. Shinkawa described his rendition of Solid Snake from "Metal Gear Solid" as a "middle ground" between the younger Snake who was in the cover artwork of the first "Metal Gear" and the middle-aged Snake from the MSX2 version of "Metal Gear 2". For the initial events from the Big Shell chapter from "Metal Gear Solid 2", Snake's visual appearance was sightly modified with his hair being more blonde. Solid Snake became one of the characters easiest to draw by Shinkawa as he notes that his appearance is consistent despite suffering minor

neg: Metal Gear Solid Touch Metal Gear Solid Touch The player navigates through several missions based on stages from "Metal Gear Solid 4", each introduced by brief text summarizing the story so far. The player moves their finger across the screen to aim, tapping to fire, and moving their fingers together or apart to zoom in or out with a sniper rifle, removing their fingers from the screen to get behind cover and avoid enemy fire. The main character's primary weapons, an assault rifle and a sniper rifle, can be rotated with one another by pinching the device's screen. The player plays as Solid Snake,

neg: Solid Snake the real Teliko, then destroys the latest model of Metal Gear, Metal Gear KODOQUE. "Metal Gear Acid 2" features a main character who is not the real version, but a clone created from tissue samples of the man from the original "Metal Gear Acid", following the events of the Lobito Island mission; the Solid Snake from the original "Acid" is implied to be dead in the sequel. The character appears in his Old Snake form as a playable character in "", a stand-alone expansion to the "Portable Ops" focusing on online play. In "", the VR Missions DLC add-on for

neg: Metal Gear 2: Solid Snake the Game Boy Color game released a decade later in 2000. "Retro Gamer" also included it among top ten MSX games. Jeremy Parish of 1UP.com referred to "Metal Gear Solid" as "basically a high-spec remake of "Metal Gear 2"." Nickolai Adkins of 1UP also noted how much of the scenario and plot elements in "Metal Gear 2" were recycled in "Metal Gear Solid", ranging from "Snake emerging from retirement to rescue a kidnapped non-soldier personnel" in the beginning to "an escape sequence where Snake is accompanied by his female accomplice/love interest" at the end. IGN notes that "Metal Gear 2"

neg: Metal Gear 2: Solid Snake introduced stealth mechanics such as making noise to attract guards, crouching and crawling on the ground, disarming mines, and enemies having view cones. Metal Gear 2: Solid Snake Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game, with the tagline "Tactical Espionage Game", that was originally released by Konami in for the MSX2 computer platform. The game was designed and written by Hideo Kojima, who also designed the MSX2 version of the original "Metal Gear". Due to the declining support for the MSX platform by the time of its production, "Metal Gear 2" was initially released only

neg: Metal Gear Solid the DARPA chief, to Rob Paulsen. The graphics were also updated to match those of "Metal Gear Solid 2". A Japanese radio drama version of "Metal Gear Solid", directed by Shuyo Murata and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's "CLUB db" program. The series was later released on CD as a two-volume series. Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world

neg: Metal Gear Solid Touch awarded a rank based on their precision and speed in completing the mission. Higher ranks award more Drebin Points, which can be used to buy rewards such as iPhone character wallpapers. Metal Gear Solid Touch The player navigates through several missions based on stages from "Metal Gear Solid 4", each introduced by brief text summarizing the story so far. The player moves their finger across the screen to aim, tapping to fire, and moving their fingers together or apart to zoom in or out with a sniper rifle, removing their fingers from the screen to get behind cover and avoid

neg: Metal Gear Solid V: The Phantom Pain was shown, credited to a new Swedish developer known as Moby Dick Studio, and was described as being "100% gameplay". Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe." After the presentation, commentators speculated that "The Phantom Pain" was actually a "Metal Gear" game, noting the protagonist's resemblance to Big Boss, graphics similar to those produced by the Fox Engine, the quote "V has come to" at the end of the trailer, and that the title "Metal Gear Solid V" fits

neg: Metal Gear deals with genetics and the moral implications of genetic engineering, "Metal Gear Solid 2: Sons of Liberty" deals with how identity can be affected by the philosophies of one's society (a "meme") and the effects of censorship on society, "" deals with how the time and place one lives in (a "scene") affects their identity, how politics change along with the times and hyperreality, the inability to distinguish fact and fiction in an information saturated world. "Metal Gear Solid 4: Guns of the Patriots" deals with the "sense" a person dies with and how some things cannot be passed down

neg: Metal Gear Solid V: The Phantom Pain ST-84 "Sahelanthropus". In contrast to previous "Metal Gear" installments, Kojima Productions conducted the voice acting and motion capture with English-speaking actors and stuntmen first. While facial capturing was used before for "Metal Gear Solid 4", it was done separately from the actual voice acting. The Japanese voice acting was dubbed over the English cast's performance afterward, in contrast to previous releases in the series since "Metal Gear Solid 2", which had the characters' vocal and facial expressions lip-synched specifically to both, Japanese and English voice acting. At E3 2013, Konami confirmed that actor Kiefer Sutherland would provide Snake's voice and

neg: Metal Gear Phantom Pain", all with 6 million. According to Chart-Track, "Metal Gear Solid 4: Guns of the Patriots" was the second fastest-selling PlayStation 3 game in the United Kingdom after "Grand Theft Auto IV". The PlayStation Portable games were met with notably lower sales, but it has been analyzed that this was because of the low sales of the console when the games were released. "Metal Gear Survive", the first "Metal Gear" game to be developed since series creator Hideo Kojima left Konami, sold only a fraction of the sales made by "Metal Gear Solid V: The Phantom Pain". The series

neg: Metal Gear dealt with the manipulation of soldiers by politicians of the East and West, countered by the concept of "Outer Heaven", a country without politics. Its sequel "Metal Gear 2: Solid Snake", which was released in 1990 at the end of the Cold War, expanded on this with themes regarding political intrigue, battlefield ethics, military history, and the negative effects of warfare. The overarching theme of the "Metal Gear Solid" series is that of the "gene, meme, scene, sense, peace, revenge and race," and how people are affected by these factors according to the game's producer Kojima — "Metal Gear Solid"

neg: Metal Gear Solid V: The Phantom Pain one such important plot thread whilst also providing closure to the relationship between two of the characters. Consequently, many agreed that the inclusion of Episode 51 would have given the game a more satisfactory conclusion. Another large criticism of the story was the decision to force players to replay past missions to progress through its second half, with one theory being that original content had been envisioned but which had not been incorporated into the finished game due to time constraints, resulting in the re-used sections. This assumption was supported by further evidence of removed content: not long after the

neg: Metal Gear Solid V: The Phantom Pain he made it clear that the PC port was not their priority. Kojima confirmed that the visuals seen in the trailer would look close to those in the final game. He also stated that he would like "Metal Gear Solid V" to be his final "Metal Gear" game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured

neg: Metal Gear it examines what kind of mind and complete control of a situation would be needed to pull off the absurdly complex and convoluted plans that rely on events completely within the realm of chance yet comes off without a hitch. Furthermore, it examines what happens to a child soldier forced to take up a normal life through the characters Eli also known as Liquid Snake in "Metal Gear Solid V: The Phantom Pain" and Raiden was also known as Jack in "Metal Gear Solid 4: Guns of the Patriots". "Metal Gear Rising: Revengeance" also deals with "revenge". Raiden is defeated

neg: Metal Gear Survive the Captain that though it is damaged it is still functional, and will be able to continue assisting them in their mission to return home. In an alternate timeline, Joseph Gruen is heard reprimanding Goodluck in his mistake that the next wormhole was predicted to open above Mother Base during the Ground Zeroes Incident. After Gruen's departure, Goodluck deduces that the survivors have destroyed the Lord of Dust and reaffirms his vows to bring them home. "Metal Gear Survive" was announced on 16 August 2016 during Gamescom 2016. It was not the first time the concept of a zombie game

neg: Metal Gear upon them by governments. He fights Snake and is killed. However, it turns out that this was actually the body double from "Metal Gear Solid V: The Phantom Pain". In "" the real Big Boss has established a new military nation, Zanzibar Land, and he and Snake face off again, with Snake achieving victory and seemingly killing Big Boss for good. "Metal Gear Solid" elaborates on the storyline of the earlier games and reveals that Solid Snake is a genetic clone of Big Boss, created as part of a secret government project. An antagonist is introduced in the form of