query: who played the queen of the elves in lord of the rings

pos: Galadriel Annette Crosbie in Ralph Bakshi's 1978 animated film of "The Lord of the Rings", and by Marian Diamond in BBC Radio's 1981 serialisation. While she did not appear in the 1980 animated "The Return of the King", she was mentioned by name when Frodo refers to Galadriel's phial. In Peter Jackson's "Lord of the Rings" trilogy and "The Hobbit" prequel trilogy, Galadriel is played by Cate Blanchett. In the movies, other than possessing the Ring Nenya, Galadriel displays an ability to communicate with others telepathically and to assume a radiant and terrifying appearance. In "", as she was present at

neg: Elves in fiction Norse-style elves. However, the elves found in the works of the 20th-century philologist and fantasy writer J. R. R. Tolkien have formed the view of elves in modern fantasy like no other singular source. The first appearance of modern fantasy elves occurred in "The King of Elfland's Daughter", a 1924 novel by Lord Dunsany. The next modern work featuring elves was "The Hobbit", a 1937 novel by J. R. R. Tolkien. Elves played a major role in many of Tolkien's later works, notably "The Lord of the Rings". Tolkien's elves were followed by grim Norse-style elves of human size in

neg: Eregion Celebrimbor, grandson of Fëanor. Under his rule the Elves of Eregion became friends with Annatar, Lord of Gifts, and created the Rings of Power. When Annatar was revealed as the Dark Lord Sauron, the Elves of Eregion tried to keep the Rings from falling in Sauron's hands. Outraged, Sauron invaded Eregion in SA 1695 with a large force, and two years later it was utterly destroyed and many of its people, including Celebrimbor, killed. Sauron took most of the rings for himself, but the Elves managed to rescue Vilya, Narya, and Nenya, (the Three Rings of the Elves). After Eregion's

neg: Mirkwood Great by a lord of the Sindarin Elves who had migrated eastward from Lindon. The Woodland Realm was a mingling of two types of elves, Sindar coming from the ruin of Doriath, and the Silvan or Wood elves who had already been settled there. Oropher, who had chosen not to depart Middle-earth after the destruction of Beleriand, chose to settle in Greenwood the Great and was taken by the Silvan Elves as their Lord. In the latter part of the Third Age – the period in which "The Hobbit" and "The Lord of the Rings" are set – the expansive

neg: The Lord of the Rings: War in the North keep equipment, money, updated stats and unlocked skills from all previous playthroughs. The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret,

neg: The Lord of the Rings: Aragorn's Quest any kind of stat-management or experience points. The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One

neg: The Lord of the Rings: The Two Towers (video game) the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful

neg: Elf Grimm brothers collected fairy-stories from folklore and in some cases retold them freely. A pioneering work of the fantasy genre was "The King of Elfland's Daughter", a 1924 novel by Lord Dunsany. The Elves of Middle-earth played a central role in Tolkien's legendarium, notably "The Silmarillion" and "The Lord of the Rings"; this legendarium was enormously influential on subsequent fantasy writing. Tolkien's writing had such influence that in the 1960s and afterwards, elves speaking an elvish language similar to those in Tolkien's novels became staple non-human characters in high fantasy works and in fantasy role-playing games. Post-Tolkien fantasy elves (which

neg: The Lord of the Rings (1978 film) The Lord of the Rings (1978 film) The Lord of the Rings is a 1978 animated high fantasy film directed by Ralph Bakshi. It is an adaptation of J. R. R. Tolkien's high fantasy epic "The Lord of the Rings", comprising "The Fellowship of the Ring" and the first half of "The Two Towers". Set in Middle-earth, the film follows a group of hobbits, elves, men, dwarves, and wizards who form a fellowship. They embark on a quest to destroy the One Ring made by the Dark Lord Sauron, and ensure his destruction. Ralph Bakshi encountered Tolkien's writing early in

neg: The Lord of the Rings: The Third Age These clips give context to much of the plot and serve to offer advice to Berethor of events in the wider world. The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led

neg: The Lord of the Rings dark elves, following Tolkien's example), dwarves, half-elves, orcs, and dragons. However, Gary Gygax, lead designer of the game, maintained that he was influenced very little by "The Lord of the Rings", stating that he included these elements as a marketing move to draw on the popularity the work enjoyed at the time he was developing the game. Because D&D has gone on to influence many popular role-playing video games, the influence of "The Lord of the Rings" extends to many of them as well, with titles such as "Dragon Quest", the "Ultima" series, "EverQuest", the "Warcraft" series, and the "Elder

neg: Magic ring were turned to terrifying wraiths and servants of Sauron by their respective rings. The sixteen rings ultimately given to dwarves and men were created in a joint effort by the elves and the Dark Lord Sauron. The three rings kept by the elves were forged by the elves alone, and Sauron had no direct hand in their creation. Sauron forged the One Ring in secret, with the intention that it would be a "master ring" and give him control over all the other rings, but was not completely successful in this aim. Only the One Ring makes any appearance in

neg: Sindarin in Beleriand after the Great Journey. Their language became estranged from that of their kin who sailed over sea. Sindarin derives from an earlier language called Common Telerin, which evolved from Common Eldarin, the tongue of the Eldar before their divisions, e.g., those Elves who decided to follow the Vala Oromë and undertook the Great March to Valinor. Even before that the Eldar Elves spoke the original speech of all Elves, or Primitive Quendian. In the Third Age (the setting of "The Lord of the Rings"), Sindarin was the language most commonly spoken by most Elves in the Western part

neg: The Lord of the Rings: The Fellowship of the Ring (video game) Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware

neg: Music of The Hobbit film series (who often serve as featured soloists in the live performances of his Lord of the Rings scores), often in conjunction with the music of nature or the Elves. Unlike The Lord of the Rings, no boy soprano or young girls were used in the score. As with "The Lord of the Rings", the scores from "The Hobbit" were also largely vocal works, including choirs and soloists, as well as diegetic music and songs for the end-credits of each film. Howard Shore composed "The Valley of Imladris" - a diegetic piece for lute, lyre, wood flute and harp that is performed

neg: The Lord of the Rings inspired, and continues to inspire, artwork, music, films and television, video games, board games, and subsequent literature. Award-winning adaptations of "The Lord of the Rings" have been made for radio, theatre, and film. In 2003, it was named Britain's best novel of all time in the BBC's The Big Read. Thousands of years before the events of the novel, the Dark Lord Sauron had forged the One Ring to rule the other Rings of Power and corrupt those who wore them: the nine leaders of Men, the three of Elves and the seven of Dwarves. Sauron was defeated by an

neg: The Lord of the Rings May 2007. The enormous popularity of Tolkien's work expanded the demand for fantasy fiction. Largely thanks to "The Lord of the Rings," the genre flowered throughout the 1960s, and enjoys popularity to the present day. The opus has spawned many imitators, such as "The Sword of Shannara", which Lin Carter called "the single most cold-blooded, complete rip-off of another book that I have ever read". "Dungeons & Dragons", which popularized the role-playing game (RPG) genre in the 1970s, features many races found in "The Lord of the Rings," most notably halflings (another term for hobbits), elves (who are distinct from

neg: Quenya greetings can be expressed both by voice and by hand, and often involve a combination of the two. Elvish greetings are often, but not always, used just prior to a conversation. From the "Lord of the Rings" it appears that Elves do not have a very elaborate greeting ritual. The word used as a form of polite address to an Elf (male or female) is: Tar. Among the Númenóreans it became "King/Queen" and used as a form of address for a superior, especially a King or a Queen; cf. "Tarinya", used by Prince Aldarion to address his father, King Tar-Meneldur.

neg: Armies of Exigo Elves, a society of elves, banished under the ground. They evolved to match their new environment. They have light, pale skin and have turned to dark magics, particularly Necromancy. Decades after their banishment, Domina is a young princess of the Dark Elves and is at war with Lord Shaiton, who seeks to seize the Throne from her. Keran meets her during his quest to seize the stolen Hive Queen from a group of Dark Elves. Domina tells Keran of her aims and reveals that Shaiton abducted the Hive Queen in order to gain advantage over Domina and defeat her. Domina

neg: The Lord of the Rings: The Third Age by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began

neg: The Lord of the Rings: Aragorn's Quest Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining sixteen Rings, giving seven to

neg: The Lord of the Rings: The Two Towers (video game) than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining sixteen Rings, giving seven to the dwarves and nine to men in an effort to corrupt them.

neg: The Lord of the Rings Dice Building Game The Lord of the Rings Dice Building Game The Lord of the Rings Dice Building Game is a dice-building game produced by WizKids. It is based on "The Lord of the Rings" film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R. Tolkien. The game mechanics are often compared to Quarriors! though they are not identical. Players must work together to assemble an army of dice representing the men, dwarves, elves, and hobbits to defeat the forces of Sauron. Some characters are tempted by the power of The One Ring and might work

neg: The Lord of the Rings (pinball) triggered before a multiball, thus becoming "Stacked". The wizard mode, Valinor Multiball, is said to be one of the hardest to reach to date (only being topped by The Simpsons Pinball Party) as it needs all multiballs to be fully completed, reaching and playing "There and Back Again...", collecting all the "Gifts of the Elves", and finishing "Destroy the Ring". The Lord of the Rings (pinball) The Lord of the Rings is a 2003 pinball game designed by George Gomez and distributed by Stern Pinball. It is based on The Lord of the Rings (film series), which was first released

neg: The Lord of the Rings Dice Building Game against the group however. Players take turns playing as the Ringbearer or playing as Sauron. The Lord of the Rings Dice Building Game The Lord of the Rings Dice Building Game is a dice-building game produced by WizKids. It is based on "The Lord of the Rings" film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R. Tolkien. The game mechanics are often compared to Quarriors! though they are not identical. Players must work together to assemble an army of dice representing the men, dwarves, elves, and hobbits to defeat the forces of

neg: Music of The Lord of the Rings film series for the Hobbits Themes for Gollum Themes for the Elves Themes for Isengard Themes for Nature Themes for Rohan Themes for the Fellowship Returning Themes for The One Ring Themes for Mordor Themes for The Shire Themes for the Elves Themes for the Dwarves Themes for Gondor Themes for the Monsters of Middle Earth Themes for Middle Earth In The Hobbit film trilogy soundtracks, aside from adding well over 70 new leitmotives to the Middle Earth catalog, Howard Shore chose to reprise and vary pieces of music that did not initially have thematic significance in the Lord of the Rings,

neg: Special effects of The Lord of the Rings film series at about 4 ft 6 in (137 cm), and Men and Elves are average human height, about 5 to 6 ft (150 to 180 cm). However, the films used two scale sets instead of three by casting taller than average actors to play Dwarves, then combining Dwarves and Hobbits into one size scale. For example, John Rhys-Davies, who played Gimli, is taller than Elijah Wood, who played Frodo. Thus in the ending shot of the Council of Elrond scene when all nine members of the Fellowship of the Ring are standing together, Rhys-Davies and the four Hobbit actors were filmed

neg: Gildor Inglorion In the musical version of "The Lord of the Rings", the character of Gildor is female and given the name Elránien (one of two Elven-lords to be made female for the production, Glorfindel being the other). She was played in Toronto by Monique Lund and in London by Alexandra Bonnet. The character features in the musical number "The Road Goes On", along with other exile Elves. The name was changed because the name Gildor has the suffix 'dor', which in Tolkien's Elven languages is a masculine suffix used only in the names of male Elves. The name Glorfindel, the other

neg: Silvan Elves distrustful of Dwarves, but friendly to Men, with whom they trade. In "The Hobbit", Bilbo Baggins has to rescue the Dwarves of Thorin's company from these Elves. Later in the book the Elves are one of the armies in the Battle of Five Armies. Legolas of the Fellowship of the Ring, although he lived among them and presented himself as one of the Silvan folk in "The Lord of the Rings", was not one of them. As a son of the Elven-king Thranduil, who had originally come from Doriath, Legolas was actually a Sindarin Elf. In the 1977 animated adaption

neg: Lothlórien Galadhon and other locations, and complete quests from the elves. Lothlórien In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. The realm, a broad woodland valley, plays an important part in "The Lord of the Rings" as the Elven centre of resistance against Sauron and is a symbol for the Elves' aesthetics of preservation which provides a space 'out of time' for the characters who both live and visit there. With Lothlórien, Tolkien reconciles otherwise conflicting ideas regarding time-distortion in Elfland from various traditional sources such

neg: Dark Years the War of the Elves and Sauron. Sauron was an emissary or servant of the real dark lord Melkor, or Morgoth. After the latter's defeat by the Valar, he was taken from his great fortress Thangorodrim, and taken to Valinor. There he stood trial and was cast into the Void. Sauron, however, escaped the Valar and hid in the east of Middle-earth. He returned in the year 1000 of the Second Age, though it would be centuries before he rose in real power. As Annatar, he persuaded the Elves of Eregion to forge Rings of Power. The Elves, who trusted

neg: Númenor Númenóreans rose to become a powerful people. For a long time, Númenor remained friendly with Elves, both of Eressëa and of Middle-earth. The Elves of Eressëa brought further gifts to add to the island itself, including skills and wonderful plants. Among these gifts were seven "palantíri", marvellous crystal balls, but they were only given to the Lords of Andúnië; thousands of years later these artefacts played a key part in the story of "The Lord of the Rings". Númenor was surrounded by the sea, and the sea had a profound influence on Númenor's culture and history. From the earliest times

neg: Dark elves in fiction Dark elves in fiction Elves, a word from Germanic mythology, are frequently featured in Fantasy fiction. In modern fiction, particularly because of the influence from J. R. R. Tolkien's "The Lord of the Rings", elves are modeled mostly after his original description: tall, human-like creatures of otherworldly beauty, with Kings and Queens. Along with this development, Dark elves are often modeled as a more sinister counterpart to the High elves, like the Drow or the Trow, which are the fairy-like dark creatures of Orcadian and Shetlandic folklore. The dark elves ("Dökkálfar") or black elves ("Svartálfar") are presented in Germanic mythology

neg: Elves in fiction visions of the past). Items made by the elves also seem to have enhanced properties, such as the Silmarils, the Palantiri, the "Lamps of Noldor" and eventually the Rings of Power. Other artifacts appearing in "The Lord of the Rings" are the appealing "lembas" bread capable of keeping a "traveller on his feet for a day of long labour", the reinvigorating beverage "miruvor", the unusual "hithlain" rope, which is strong, tough, light, long, soft to the hand, packs close and, even seems to unknot itself to one's command. The elven-cloaks the Fellowship receive from the elves were thought to be

neg: Dark elves in fiction them into the Dunmer, the Dark Elves. Azura also prophesied that Nerevar would one day return and cast down the Tribunal, foreshadowing the player character's actions in . Dark elves in fiction Elves, a word from Germanic mythology, are frequently featured in Fantasy fiction. In modern fiction, particularly because of the influence from J. R. R. Tolkien's "The Lord of the Rings", elves are modeled mostly after his original description: tall, human-like creatures of otherworldly beauty, with Kings and Queens. Along with this development, Dark elves are often modeled as a more sinister counterpart to the High elves, like the

neg: Magic ring the story grew into "The Lord of the Rings" the matter expanded, borrowing from Germanic and Norse mythology for many of its themes, creatures, and names. Of twenty magical Rings of Power, four are described in some detail: the extremely powerful and dangerous "One Ring" around which the plot revolves; and three rings worn by Gandalf the wizard and the elves Elrond and Galadriel. Seven Rings of Power were given to the dwarves in an only slightly successful attempt to corrupt them. Humans prove to be more susceptible; each of the nine Nazgûl were once great lords of men who

neg: The Lord of the Rings: War in the North he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining

neg: Dungeons & Dragons represents a unique blending of these elements. The world of "D&D" was influenced by world mythology, history, pulp fiction, and contemporary fantasy novels. The importance of J. R. R. Tolkien's "The Lord of the Rings" and "The Hobbit" as an influence on "D&D" is controversial. The presence in the game of halflings, elves, half-elves, dwarves, orcs, rangers, and the like, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to 'treant', and balrog to 'balor'. For many years, Gygax played down

neg: Middle-earth wars and battles for the superior might of the Númenóreans. The war began in , almost a century after Sauron had deceived the Noldor smiths of Eregion and had secretly forged the One Ring to rule over the other Rings of Power. When Sauron put on the One Ring, Celebrimbor, Lord of Eregion, realised that the Elves had been betrayed and revolted against the Dark Lord's influence. With his disguise uncovered, Sauron then demanded that all of the great rings in Eregion be surrendered to him, as all of them were made with Sauron's counsel, except the Three Rings of the Elves. Celebrimbor

neg: One Ring over the high sun, and the porch for a moment grew dark. All trembled, and the Elves stopped their ears." The first Ballantine paperback edition of "The Fellowship of the Ring" printed the inscription upside-down. Some recent editions accidentally omit the first half of the translation in Book I, Chapter 2. This error was corrected in the 50th Anniversary edition. The term Ring-bearer is used in "The Lord of the Rings" to describe a person who has possessed the One Ring. The term is also used to refer to bearers of other Rings of Power. In "The Lord of the

neg: Themes of The Lord of the Rings particularly clear in Tolkien's treatment of the rural Shire and its race of simple, complacent hobbits, who ultimately go on to defeat an evil whose more obvious counterparts were great wizards, kings, and the aforementioned kingdoms of good. Likewise, though Tolkien's magic, immortal elves seem to act as an idealized version of a comparatively lowly humankind, their inability to accept change causes a "deep nostalgia for [an] edenic past", which in turn becomes their "great folly". Tolkien wrote about "The Lord of the Rings" and death in his "Letters": Throughout "The Silmarillion", death is referred to as the "gift (and

neg: Three Rings War of the Elves and Sauron, Celebrimbor gave Narya together with the Ring Vilya to Gil-galad, High King of the Noldor. Gil-galad entrusted Narya to his lieutenant Círdan, Lord of the Havens of Mithlond, who kept it after Gil-galad's death. According to "The Lord of the Rings", Gil-galad received only Vilya, while Círdan received Narya from the very beginning along with Galadriel receiving Nenya from the start. In the Third Age, Círdan, recognizing Gandalf's true nature as one of the Maiar from Valinor, gave him the ring to aid him in his labours. It is described as having the power

neg: Works inspired by J. R. R. Tolkien character obsessed with "The Lord of the Rings" who creates a post-apocalyptic community based upon the Elves and Dúnedain of Middle-earth. The same plot point was used by the Russian writer Vladimir Berezin in his novel "Road Signs" (from the Universe of Metro 2033). Another Russian writer, Kirill Eskov, wrote "The Last Ringbearer", about the events in "Lord of the Rings" from the perspective of Sauron. Stephen King, best known for horror novels, has acknowledged Tolkien's influence on his novel "The Stand" as well as his fantasy series "The Dark Tower". Several other prominent fantasy writers, including Michael Swanwick, Raymond

neg: Production design of The Lord of the Rings film series acid etching and some overdyeing of colours. Dickson decided to give the Hobbits shorts due to their bare feet, and specifically worked on long sleeves for the Elves for a gliding impression. Dickson also took great pains to distinguish the Gondorians (silvers and black) and the Rohirrim (brown and green). Production design of The Lord of the Rings film series The Lord of the Rings film series began its production design in August 1997. Peter Jackson required complete realism and plausibility in his vision of Middle-earth, and hired Weta Workshop to create the various pieces of armour, weapons, prosthetics and

neg: The History of The Lord of the Rings Ring"; and Book VI, "The End of the Third Age". The title "The Return of the Shadow" was a discarded title for Volume I. Three of the titles of the volumes of "The History of The Lord of the Rings" were also used as book titles for the seven-volume edition of "The Lord of the Rings": "The Treason of Isengard" for Book III, "The War of the Ring" for Book V, and "The End of the Third Age" for Book VI. There is an inscription in Fëanorian characters (Tengwar, an alphabet Tolkien devised for the High-Elves) on the title pages

neg: Elves in fiction Poul Anderson's 1954 fantasy novel "The Broken Sword". Tolkien's "The Lord of the Rings" (1954–1955) became extremely popular and was extensively imitated. In the 1960s and afterwards, elves similar to those in Tolkien's novels became staple, non-human characters, in high fantasy works and in fantasy role-playing games. Tolkien's Elves were enemies of goblins and had a long-standing quarrel with the dwarves; these motifs would re-appear in derivative works. Though Tolkien originally conceived his Elves as more fairy-like than they afterwards became, he also based them on the god-like and human-sized "Ljósálfar" of Norse mythology. His elves were conceived as a

neg: The Lord of the Rings: The Return of the King End. In the film, however, all of the Hobbits travel with Gandalf to the Havens to find the Elves waiting there, including Celeborn, who remains in Middle-Earth in the book. When Sam returns to the Shire, he isn't shown to live in Bag End (where he dwells with Rose in the book), but in a different Hobbit-hole of his own. "The Lord of the Rings" film trilogy is unusual in that it was, up until the release of Jackson's prequel trilogy "The Hobbit", the only series whose separate instalments were written and shot simultaneously (excluding pick up shoots). Jackson found

neg: Círdan Númenor. Among these was a mariner by the name of Vëantur whose grandson Aldarion would one day become the King of Númenor. Círdan was early to distrust the being named Annatar, and refused him entry to the Havens. He similarly advised the Elves at Eregion not to forge the Rings of Power under Annatar's tutelage, though they ignored his warning. The rings proved indeed to be a trap; Annatar was none other than Sauron the Dark Lord, who forged the One Ring to control the others. Círdan was entrusted with Narya, one of the Three Rings not subject to Sauron's

neg: The Lord of the Rings Online: Mines of Moria reclaiming the mithril axe Zigilburk. Epilogue - Of Elves and Dwarves While the assault was successful, the Elves do not have the strength to break the walls of the fortress. Enemy reinforcements are coming from the East and the Elves prepare to fall back beyond Anduin: the whole campaign was a diversion both to weaken the enemy and allow the Fellowship to safely depart Lothlorien. Both Elves and Dwarves finish the last deeds throughout southern Mirkwood. The axe Zigilburk is buried yet again where the dwarves found it, to never wield its power again. The Elves of Lothlórien also strike

neg: Dwarf (Middle-earth) Kindreds", named after each of the founding fathers—Durin, Bávor, Dwálin, Thrár, Druin, Thelór and Bárin—are given in "The Lords of Middle-earth—Volume III" (1989). In Peter Jackson's live action adaptation of "The Lord of the Rings" film trilogy, Gimli's character is occasionally used as comic relief and several of his appearances are intended to emphasize the difference between the Dwarves and Elves. As explained in the DVD commentary, the races in the Fellowship come in three height ranges: regular sized Men and Elves, Dwarves who average , and Hobbits who average . The adaptation had to digitally composite certain wide shots

neg: DragonMech civilization that remains underground, these five City mechs form the Stenian Confederacy. Elves- The Elves have their part in this world as well, but their role is in fact emotionally similar to that of the Elves in Lord of the Rings- that their time is passing and their way of life all but gone. This theme is more nihilistically represented in DragonMech for unlike in Tolkien's work, these Elves have nowhere to go. Rather than their powers fading from them, instead their homelands have been shattered and ruined by the Lunar Rain, their ancestral homelands and forests all but eradicated.

neg: The Lord of the Rings: The Return of the King members. Aragorn is crowned King of Gondor and takes Arwen as his queen. The Hobbits return to the Shire, where Sam marries Rosie Cotton. A few years later, Frodo departs Middle Earth for the Undying Lands with his uncle Bilbo, Gandalf, and the Elves. He leaves Sam the Red Book of Westmarch, which details their adventures. Sam then returns to the Shire, where he embraces Rosie and their children. Like the preceding films in the trilogy, "The Return of the King" has an ensemble cast, and some of the cast and their respective characters include: There are also cameos from

neg: Thranduil Following the end of the First Age and the destruction of much of Beleriand during the War of Wrath many Sindar migrated into the east of Middle-earth. Crossing the Misty Mountains, they found populations of Silvan Elves living in the woodlands that bordered the River Anduin. The Sindar were welcomed by these people and some were made princes over them. In Appendix B of "The Lord of the Rings" Tolkien states that Thranduil was one of the Sindar who migrated eastward early in the Second Age and established kingdoms among the Silvan Elves. Later writings, featured in "Unfinished Tales," make

neg: History of Arda he was defeated by the Last Alliance of Elves and Men following the downfall of Númenor. This age was characterized by the rise of Númenor, the rise of Sauron in Middle-earth (which saw the creation of the Ringwraiths), and the early wars of the Rings between Sauron and the Elves. The 3441 years of the Second Age are, for the most part, unchronicled. Besides the hints about the Second Age found in "The Lord of the Rings", several shorter writings fill in some of the gap between the downfall of Morgoth at the end of the First Age and the

neg: Elf (Middle-earth) ability, beauty and a longer life span. Tolkien also notes an Elven bloodline was the only real claim to 'nobility' that the Men of Middle-earth can have. Tolkien also wrote that the elves are primarily to blame for many of the ills of Middle-earth in "The Lord of the Rings", having independently created the Three Rings in order to stop their domains in mortal-lands from 'fading' and attempting to prevent inevitable change and new growth. Originally, in Tolkien's writings from the 1910s and 1920s, Ingwë, Finwë and Elwë (their final names) were the eldest of the Elves. By 1959 or

neg: Silvan Elves the publication of "Lord of the Rings" and found in "Unfinished Tales", Oropher, the Sindarin king of the Silvan Elves of Mirkwood, or "Greenwood the Great" as it was then known, raised a large force as part of the Last Alliance to overthrow Sauron. During the first assault on Mordor, he disregarded Gil-galad's tactical plan and led a reckless charge in which he was slain along with two-thirds of his troops. Rule of the Silvan Elves and field command of their remaining strength passed to Oropher's son Thranduil, the father of Legolas. The Silvan Elves of Mirkwood are described as

neg: Elf superhuman physical powers. However, where narratives are more human-centered, as in "The Lord of the Rings", elves tend to sustain their role as powerful, sometimes threatening, outsiders. Despite the obvious fictionality of fantasy novels and games, scholars have found that elves in these works continue to have a subtle role in shaping the real-life identities of their audiences. For example, elves can function to encode real-world racial others in video games, or to influence gender-norms through literature. Beliefs in human-like supernatural beings are widespread in human cultures, and many such beings may be referred to as "elves" in English. Elf-like

neg: Elf (Middle-earth) green-skinned warriors with slightly Austrian-German accents. High Elves are shown with pointed ears and beards. In Peter Jackson's "Lord of the Rings" film series (2001–2003), all of the elves (including Wood Elves) are portrayed as fair, graceful, and wise beings with supernatural abilities like enhanced eyesight. They facially resemble humans with much longer and finer hair and an apparent inner glow. They also have pointed ears and no facial hair. In "Middle-earth Role Playing" (Iron Crown Enterprises, 1986), three tribes of elves are presented as player character race options, the Silvan, Sindar and Noldor – each receiving statistic bonuses (ranging

neg: Frodo Baggins Bilbo in the same company's adaptation of "The Hobbit". In the 1981 BBC radio serial of "The Lord of the Rings", Frodo is played by Ian Holm, who later played Bilbo in Peter Jackson's film adaptation of "The Lord of the Rings". In the 1993 television miniseries "Hobitit" by Finnish broadcaster Yle, Frodo is played by Taneli Mäkelä. In "The Lord of the Rings" film trilogy (2001-2003) directed by Peter Jackson, Frodo is played by American actor Elijah Wood. Dan Timmons writes in the Mythopoeic Society's "Tolkien on Film: Essays on Peter Jackson’s The Lord of the Rings" (Mythopoeic Press,

neg: Queen Berúthiel Queen Berúthiel Queen Berúthiel is a minor fictional character in J. R. R. Tolkien's legendarium. The Cats of Queen Berúthiel were at first mention used as a cognitive estrangement device in an off-hand remark in the "Lord of the Rings". In "The Lord of the Rings", Aragorn uses Berúthiel's cats as a byword for navigation in the dark: This suggests that Berúthiel and her cats have passed into popular legend by the time of the War of the Ring. Outside of the brief reference in "Lord of the Rings", Berúthiel was first described in "Unfinished Tales". She was of Black

neg: Middle-earth weapons and armour trilogy, Gimli the Dwarf was assigned various axes of different makes during the course of the films. The use of battle axes in other races tended to be more exceptional. The Sindarin Elves of Doriath favoured axes as weapons during the First Age. Other notable axe-bearers were Tuor (the wielder of Dramborleg), the Men of the White Mountains who marched to the defence of Minas Tirith in "The Lord of the Rings", and a contingent of Easterlings among the besiegers of Minas Tirith. Bows of different sizes and construction are featured in Tolkien's works. Elves of Lothlórien, Men, and Uruk-hai

neg: Lothlórien Lothlórien In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. The realm, a broad woodland valley, plays an important part in "The Lord of the Rings" as the Elven centre of resistance against Sauron and is a symbol for the Elves' aesthetics of preservation which provides a space 'out of time' for the characters who both live and visit there. With Lothlórien, Tolkien reconciles otherwise conflicting ideas regarding time-distortion in Elfland from various traditional sources such as "Thomas the Rhymer" (13th/14th century) and the Danish folk-play

neg: Elf (Middle-earth) actual influence on his writing, and cites evidence to this effect in her essay "'Mad' Elves and 'elusive beauty': some Celtic strands of Tolkien's mythology". Terry Gunnell notes that the titles of the Germanic gods Freyr and Freyja (Old Norse 'lord' and 'lady') are also given to Celeborn and Galadriel in the "Lord of The Rings". According to Tom Shippey, the theme of diminishment from semi-divine Elf to diminutive Fairy resurfaces in "The Lord of the Rings" in the dialogue of Galadriel. "Yet if you succeed, then our power is diminished, and Lothlórien will fade, and the tides of Time

neg: Celebrimbor Sauron's knowledge, Celebrimbor also forged three rings for the Elves, the greatest and fairest of the Rings of Power (completing them circa 1590). The Three Rings were thus free of Sauron's corrupting influence. Celebrimbor named the rings Vilya, Narya, and Nenya after the principal Middle-earth elements of air, fire, and water, respectively. At the same time, Sauron was also secretly forging a ring: the One Ring which would enable him to rule Middle-earth. In S.A. 1600 Sauron reassumed his role as the Dark Lord and placed the One Ring on his finger, claiming dominance over all the Rings of Power

neg: Rings of Power However, when Sauron put on the One Ring and recited the incantation inscribed on it, the Elves became aware of him, and understood who he was and his purpose. The words he spoke are in the language that Westron speakers call the Black Speech: When the Elves wearing the rings discerned Sauron's intention, they immediately removed them and hid them. Sauron invaded the West to recover the rings that the Elves had made; much of the West, including Eregion, was destroyed before he was driven back to Mordor. Sauron recovered the Nine and three of the Seven, but not the

neg: Three Rings was sent to the Elven-king Gil-galad far away in Lindon, where it was later given to Elrond, who bore it through the later years of the Second Age and all of the Third. As Gil-galad was the High King of the Noldor elves at the time of the rings' distribution it was thought that he was best fit to care for the most powerful of the three Elven rings. Three Rings In Tolkien's mythology, the Three Rings are magical artifacts forged by the Elves of Eregion. After the One Ring, they are the most powerful of the twenty Rings of

neg: Of the Rings of Power and the Third Age the island of Númenor close to Aman where the Valar live, while Middle-earth itself is largely abandoned to Sauron and his minions at the beginning of the Second Age. However, not all of Middle-earth remains under Sauron's sway. Those Elves who had survived the vicissitudes of the First Age begin a new kingdom in Eregion, and during the Second Age, the Elves of Eregion forge many magical rings, including 19 Rings of Power with the aid of Sauron. At this time Sauron is still able to put on a fair appearance and manages to fool the elves into believing his

neg: Rings of Power being cast using a cuttlebone mold, an ancient primitive casting technique. Additionally, Tolkien illustrators John Howe and Alan Lee, employed as conceptual designers for the films, have cameos as two of the nine human Ring-bearers who become Nazgûl. Rings of Power The Rings of Power in J. R. R. Tolkien's Middle-earth legendarium are magic rings created by Sauron or by the Elves of Eregion under Sauron's tutelage. Sauron intended three of the rings to be worn by Elves, Seven by Dwarves, Nine by Men, and one, the One Ring, by Sauron himself in Mordor. Sauron intended the rings to subvert

neg: Quenya the Elves, the firstborn of the races of Middle-earth, because of their close connection to Valinor, and its decreasing use also became symbolic of the slowly declining Elven culture in Middle-earth. In the Second Age of Middle-earth's chronology the Men of Númenor learnt the Quenya tongue. In the Third Age, the time of the setting of "The Lord of the Rings", Quenya was learnt as a second language by all Elves of Noldorin origin, and it continued to be used in spoken and written form, but their mother-tongue was the Sindarin of the Grey-elves. As the Noldor remained in Middle-earth,

neg: Music of The Lord of the Rings film series of this material, Shore also introduces one other, independent theme for the Shire: Themes for Gollum Themes for The Elves The Music of the Elves is sinuous (in line with the Arts Department's vision of the Elvish architecture), clear-toned and elegant, being scored for women voices, violins and chimes. It is however also ancient, exotic and at times closed off to the outside world, like the Elves, and is in those instances scored for eastern instruments and contains melodic intervals prevalent in Eastern music. Themes for Isengard Whereas the Mordor material contrasts the Shire material, the related Isengard material contrasts

neg: Man (Middle-earth) Man (Middle-earth) In J. R. R. Tolkien's Middle-earth fiction, such as "The Hobbit" and "The Lord of the Rings", the terms Man and Men refer to humankind – in contrast to Elves, Dwarves, Orcs, and other humanoid races – and does not denote gender. Hobbits were a branch of the lineage of Men. The Elves call the race of Men Atani in Quenya (one of the languages invented by Tolkien), literally meaning "Second People" (the Elves being the First), but also Hildor (Followers), Apanónar (After-born), and Fírimar or Firyar (Mortals). Less charitably they were called Engwar (The Sickly), owing to

neg: Elf (Middle-earth) Elf (Middle-earth) In J. R. R. Tolkien's legendarium, Elves are one of the races that inhabit a fictional Earth, often called Middle-earth, and set in the remote past. They appear in "The Hobbit" and in "The Lord of the Rings", but their complex history is described more fully in "The Silmarillion". Tolkien had been writing about Elves long before he published "The Hobbit". The modern English word "elf" derives from the Old English word "ælf" (which has cognates in all other Germanic languages). Numerous types of elves appear in Germanic mythology, the West Germanic concept appears to have come to

neg: Elf (Middle-earth) similarly armed Men, except for much higher scores for their Fighting and Courage attributes. On average, Elven wargear (armour and weapons) give twice the advantage of weapons made by Men. Some notable Elves include: Elf (Middle-earth) In J. R. R. Tolkien's legendarium, Elves are one of the races that inhabit a fictional Earth, often called Middle-earth, and set in the remote past. They appear in "The Hobbit" and in "The Lord of the Rings", but their complex history is described more fully in "The Silmarillion". Tolkien had been writing about Elves long before he published "The Hobbit". The modern English

neg: Middle-earth weapons and armour "eket", "ecet" (short sword), and "lhang" (cutlass, sword). "Lhang" was used for a large two-handed, curved-bladed sword with a long handle used by Elves in "The Lord of the Rings" film trilogy. Swords symbolized physical prowess in battle for Tolkien, following Northern European culture. Tolkien writes that Elves and Dwarves produced the best swords (and other war gear) and that Elvish swords glowed blue in the presence of Orcs. Elves generally used straight swords while Orcs generally used curved swords. Both races have exceptions: Egalmoth of Gondolin used a curved sword and the Uruk-hai of Isengard used short, broad blades.

neg: Elf (Middle-earth) and Nimbleness, with the Noldor also receiving a bonus to Wits and the Sindar to Vitality, giving both of these the highest accumulative bonuses available to Player Characters. The system of skills, feats and flaws further outlines racial and cultural characteristics, bonuses being given to the Noldor in Lore and "Resisting the Shadow", to the Silvan elves for various wood-craft skills, and the Sindar to musical performance. All elves have the ability to enchant objects, and receive bonuses in any test regarding magic. In "The Lord of the Rings Strategy Battle Game" (Games Workshop, 2001), Elves have similar statistics to

neg: The Lord of the Rings Online: Mines of Moria the rise of ancient nameless creatures from within the depth of Moria. This concerns both the Elves within Foundations of Stone and the Dwarves in the Upper levels. Several relics left by Gorothul before his leave for Dol Guldur are found to attract the nameless creatures, yet the player manages to destroy them. "The conclusion of the Epic Volume 2 takes place within the" "expansion" Book IX - Fortress of the Nazgul An full-front assault is launched against Dol Guldur by the Elves of Lothlorien, under the banners of the Golden Host. Meanwhile, a small band of Elves known as

neg: The Lord of the Rings Online: Mines of Moria of several key locations, Bosi's spirits are still low. He sends the player to Lothlórien to seek help from the Elves of the Golden Wood. After proving to Haldir that you are indeed a friend, the player is asked to assist Haldir's brothers in patrolling the borders of the Wood while messengers are sent to Galadriel to relay Bosi's request for aid. By the time the task is done, a company of elves has been sent to the Foundations of Stone, while player is directed to help them. The player learns that the Elves believe Dol Guldur is behind this

neg: Elf Hunt in 1884 as "The Elves and the Shoemaker". This shows how the meanings of "elf" had changed, and was in itself influential: the usage is echoed, for example, in the house-elf of J. K. Rowling's Harry Potter stories. In his turn, J. R. R. Tolkien recommended using the older German form "Elb" in translations of his works, as recorded in his "Guide to the Names in The Lord of the Rings" (1967). "Elb, Elben" was consequently introduced in the 1972 German translation of "The Lord of the Rings", repopularising the form in German. With industrialisation and mass education, traditional

neg: Dáin II Ironfoot Dwarf – aged 252 according to Appendix A in "The Lord of the Rings" – but his prowess in battle was still great. After the war he was succeeded by his son, Thorin III Stonehelm. Dáin appears as a hero for the dwarven faction in the real-time strategy game "" (2006). In the story campaign King Brand is absent and Dáin survives the siege of Erebor. He leads his dwarves against the orcs invading the Lake-Town and later joins forces with the Elves during the siege of Dol Guldur. In "The Lord of the Rings Online" (2007) the circumstances of

neg: Tolkien fandom of contention in online discussions surround the origin of orcs, whether elves have pointy ears, whether balrogs have wings, and the nature of Tom Bombadil. Following the announcement of Jackson's movies (from 2001), online fandom became divided between "Revisionists" and "Purists" over controversy surrounding changes to the novel made for the movies, such as those made to the character of Arwen and the absence of Tom Bombadil. "The Lord of the Rings" gained a much broader audience with the release of Peter Jackson's "The Lord of the Rings" film trilogy. These were released serially in three successive years, from December

neg: The Lord of the Rings: The Fellowship of the Ring (video game) of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining sixteen Rings, giving seven to the dwarves and nine to men in an effort to corrupt them. The dwarves proved relatively immune to the powers of the Rings, acquiring only a greed for gold, and becoming unconcerned with events in the wider world. Men proved less resilient, and the nine kings given the Rings become the nine Ring-wraiths, or

neg: Rings of Power Rings of Power The Rings of Power in J. R. R. Tolkien's Middle-earth legendarium are magic rings created by Sauron or by the Elves of Eregion under Sauron's tutelage. Sauron intended three of the rings to be worn by Elves, Seven by Dwarves, Nine by Men, and one, the One Ring, by Sauron himself in Mordor. Sauron intended the rings to subvert these races of Middle-earth to his power, since the One Ring controlled the others. Sauron's plan was not completely successful, for the Elves hid their rings and did not use them while Sauron held the One, and the

neg: Isildur alive under his master's body, stunned by a club. The Elves from Thranduil's kingdom quickly got word of the attack, although they were too late to save any of the Dúnedain. They organized a counter-attack, destroying the orcs before they could mutilate the bodies of Isildur's company. During the War of the Ring (as chronicled in "The Lord of the Rings"), Sauron's servants searched the Gladden Fields but failed to find any traces of Isildur's remains. Their efforts were hampered by Saruman, who had deceived Sauron's servants—indeed, the White Wizard had gotten there first before the Dark Lord. After the

neg: Music of The Lord of the Rings film series being conducted by their respective choirmaster, under Shore's supervision. Shore was insistent on not using any electronic sounds in the recording of the score, although he did use mock-ups in the preparation of the score. The film score for "The Lord of the Rings" incorporates extensive vocal music blended with the orchestral arrangements. The great majority of the lyrics used in the libretto are in the invented languages of Middle-earth, representing the various cultures and races in Tolkien's writings. These languages include Quenya and Sindarin associated with Elves, Adûnaic and Rohirric for Men, and Khuzdul of the Dwarves. Old English

neg: The Lord of the Rings: The Fellowship of the Ring to dominate, through it and at a distance, the other Rings, so he might conquer Middle-earth. A final alliance of men and elves battles Sauron's forces in Mordor, where Prince Isildur of Gondor severs Sauron's finger, and the Ring with it, thereby destroying his physical form. With Sauron's first defeat, the Third Age of Middle-earth begins. Unfortunately, the Ring's influence corrupts Isildur, and, rather than destroy the Ring, Isildur takes it for himself. Isildur is later killed by Orcs, and the Ring is lost for 2,500 years, until it is found by Gollum, who owns it for five centuries. The

neg: The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king ground that they would not allow a foe to desecrate. This way, Cardolan's forces are drawn into battle on ground of the Witch-king's choosing, and its forces are utterly destroyed. However, before Angmar can press its advantage against Arthedain, an offensive composed of Elves from Lindon, Rivendell, and Lothlórien is sent against its capital of Carn Dûm. Despite taking severe losses, the forces of Angmar manage to defend their fortress against the Elves long enough for reinforcements to arrive to lift the siege. The Elves are defeated, although enough damage has been done to Angmar to allow Arnor enough time

neg: Orc (Middle-earth) time of his published work, however, the terms had become synonymous. "The Hobbit" generally uses the term goblin, while "The Lord of the Rings" prefers "orc". The opponents of the dwarves in "Dwarf and Goblin War" of "The Hobbit" are described as orcs in Appendix A of "The Lord of the Rings". No distinction is made by size; large orcs, including the Uruk-hai, are just as much goblins as are smaller ones. Tolkien's "The Father Christmas Letters" also features goblins; they share traits with those in his Middle-earth writings, including being the arch-enemies of elves. "Orc" is from Old English

neg: The Lord of the Rings: The Fellowship of the Ring so that it would look as though the short hobbits were interacting with taller Men and Elves. Even the simple use of kneeling down, to the filmmakers' surprise, turned out to be an effective method in creating the illusion. For the battle between the Last Alliance and Sauron's forces that begins the film, an elaborate CGI animation system, called MASSIVE, was developed by Stephen Regelous; it allowed thousands of individual animated characters, or "agents" in the program to act independently. This helped give the illusion of realism to the battle sequences. The "Making of" Lord of the Rings DVD reports

neg: Shared universe the most successful novel-to-film adaptations are the film trilogies of "The Hobbit" (2012–2014) and "The Lord of the Rings" (2001–2003), all of which were directed by Peter Jackson, while serving as faithful adaptations of the novels by J. R. R. Tolkien (especially "The Lord of the Rings"). The first work in the series was "The Hobbit novel" published in 1937. The novels focused on the hobbits Bilbo Baggins and his nephew Frodo Baggins, as well as the wizard Gandalf, among other species such as dwarves and elves. Videogames taking place between the films of the saga have been produced. A

neg: Works inspired by J. R. R. Tolkien "The Lord Of The Rings, Aragon's Quest" which is a third person game based on Aragon's role in the book. The creators of the "Dungeons and Dragons" role-playing game were also strongly influenced by Tolkien. The game has (clearly Tolkien-influenced) dwarves and elves as playable characters, and formerly had hobbits as well. After being threatened with a lawsuit by the Saul Zaentz company, Tolkien Enterprises, they replaced hobbits with the similar "halflings" — a term also used in "The Lord of the Rings", balrogs with 'balor-demons' and other genericized names. In most versions of the game, halflings were especially good

neg: Middle-earth weapons and armour swords for adult Men or Elves could function as formidable swords in the hands of Hobbits, a diminutive people. Towards the end of "The Lord of the Rings", Saruman attempts to stab Frodo with a knife, but is foiled by the mithril shirt Frodo wore under his jacket. For "The Lord of the Rings" film trilogy, some characters such as Aragorn was gifted with an Elven hunting knife which he retained well towards the Battle of the Black Gate. Boromir's costume design included throwing knives, and Legolas now possessed twin fighting knives carried in sheaths near his quiver. There are

neg: Drizzt Do'Urden such an amazing job in creating the drow elves that something about them got stuck in the back of my head. Thank God!" Although many readers have assumed that Drizzt is based on one of the many "Dungeons & Dragons" role-playing campaigns that the author has played, this is not the case. Salvatore's main influences were classical literature and works of J. R. R. Tolkien. "I like to think of Drizzt as a cross between Daryth from "Darkwalker on Moonshae" and Aragorn from "The Lord of the Rings"." Salvatore calls Drizzt "the classic romantic hero—misunderstood, holding to a code of

neg: Wolfgang Krege the medievally and European inspired Middle-earth (although Tolkien's original as well does contain words like "football" or "express train"). Krege's translation of place names though is closer to the original script. Where "Rivendell" remained untranslated by Scherf, Krege used "Bruchtal" and standardised the place names according to the German translation of "The Lord of the Rings" by Margaret Carroux and E.-M. von Freymann (Klett-Cotta 1969/1970). He also eradicated earlier misinterpretations of English "Elf" to German ""Fee"" (fairy), where Tolkien explicitly wished to distinguish his elves from the diminutive airy-winged fairies. Krege's retranslation of "The Lord of the Rings" (Ger.: "Der

neg: Languages constructed by J. R. R. Tolkien "gods"), Valarin, and divided into three branches: Tolkien later revised this internal history to the effect that the Elves had been capable of inventing language on their own, before coming into contact with Valarin (see Primitive Quendian). When working on "The Lord of the Rings" during the 1940s, Tolkien invested great effort into detailing the linguistics of Middle-earth. As "The Lord of the Rings" was intended to represent as a sequel to "The Hobbit", which had not originally been intended to form part of the legendarium and used Old Norse names for the Dwarves, Tolkien came up with a literary

neg: The Lord of the Rings (1978 film) for mortal men, seven for the Dwarf-Lords, and three for the Elf-Kings. Soon after, the Dark Lord Sauron makes the One Ring, and uses it to attempt to conquer Middle-earth. Following the Last Alliance of Elves and Men's fall, the Ring is seized by Prince Isildur; and after Isildur was killed by orcs, the Ring lies at the bottom of the river Anduin for over 2,500 years. Over time, Sauron captures the Nine Rings and transforms their owners into the Ringwraiths. The One Ring is discovered by Déagol, whose cousin, Sméagol, kills him and takes the Ring for himself. The

neg: Radagast characters introduced in 1954]] [[pl:Majar#Aiwendil]] Radagast Radagast the Brown is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He is one of the Istari, also known as "Wizards", who were sent by the angelic Valar to aid the Elves and Men of Middle-earth in their struggle against the Dark Lord Sauron. Radagast appears in "The Lord of the Rings" and "[[ and "[[The Silmarillion]]". "Unfinished Tales" explains that Radagast, like the other Wizards, came from [[Valinor]] around the year 1000 of the [[Third Age]] of Middle-earth and was one of the [[Maia (Middle-earth)|Maiar]]. His original name was Aiwendil,

neg: Radagast Radagast Radagast the Brown is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He is one of the Istari, also known as "Wizards", who were sent by the angelic Valar to aid the Elves and Men of Middle-earth in their struggle against the Dark Lord Sauron. Radagast appears in "The Lord of the Rings" and "[[ and "[[The Silmarillion]]". "Unfinished Tales" explains that Radagast, like the other Wizards, came from [[Valinor]] around the year 1000 of the [[Third Age]] of Middle-earth and was one of the [[Maia (Middle-earth)|Maiar]]. His original name was Aiwendil, meaning "bird-friend" in Tolkien's invented

neg: The Lord of the Rings: The Fellowship of the Ring 28 June 2011. In 2007, "The Fellowship of the Ring" was voted 50 on the American Film Institute's list of 100 greatest American films. The AFI also voted it the second greatest fantasy film of all time during their 10 Top 10 special. The film ranks #24 on "Empire"'s 2008 list of the 500 greatest movies of all time. In the Second Age of Middle-earth, the lords of Elves, Dwarves, and Men are given Rings of Power. Unbeknownst to them, the Dark Lord Sauron forges the One Ring in Mount Doom, infusing into it a great part of his power

neg: The Lord of the Rings: The Fellowship of the Ring (video game) Gandalf, Legolas, Gimli and Boromir) are controllable, each with their own strengths, weaknesses and growth charts. During combat, the player has the choice to fully control each member of their active party (up to four characters), or instead, control only the main player character, and have the other three controlled by the AI. The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule

neg: Eagle (Middle-earth) company from a band of goblins and Wargs, ultimately carrying the dwarves to the Carrock. Later, having espied the mustering of goblins all over the Mountains, a great flock of Eagles participated in the Battle of the Five Armies. In "The Lord of the Rings" it is stated that the Eagles of the Misty Mountains helped the Elves of Rivendell and the Wizard Radagast in gathering news about the Orcs. In addition, a prominent (though behind-the-scene) role is played by Gwaihir, and the Eagles appear in great numbers towards the end of the book. In a parallel to "The Hobbit",

neg: Lord of the Rings (musical) a conversation between Frodo and Sam in "The Two Towers". The lyrics to 'Wonder', performed by Galadriel, are reminiscent of the Song of Eldamar—a lament sung and played on the harp by Galadriel in "The Fellowship of the Ring". Many of the songs feature lyrics in Quenya, one of the fictional languages developed by Tolkien, despite the fact that the Elves during the Third Age communicated in Sindarin. The writers opted for Quenya because Tolkien had developed this language the most and it is a form of Elvish appropriate to the characters. The London original cast recording was released on