query: what is the nickname of the ghost featured in the pac-man video game

pos: Ghosts (Pac-Man) the devious natures of his brothers and sister and is considerate towards others. With the release of further Pac-Man games, more ghosts have been added. Ghosts (Pac-Man) Blinky, Pinky, Inky and Clyde, are the primary group of fictional ghosts ( "monsutā", "monsters") who serve as the main antagonists in the "Pac-Man" franchise. Several different ghosts have appeared throughout the franchise, aside from the ones in the main aforementioned group. The enemies in "Pac-Man" are known variously as "ghosts", "goblins", and "monsters". Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their

pos: Ghosts (Pac-Man) He will chase after Pac-Man in Blinky's manner, but will wander off to his home corner when he gets too close. In "Ms. Pac-Man", this ghost is named Sue, and in "Jr. Pac-Man", this ghost is named Tim. In the animated series, Clyde (voiced by Neil Ross) is the leader of the group. In recent games and "Pac-Man and the Ghostly Adventures", Clyde (voiced by Brian Drummond in the TV series and by Orion Acaba in the video game) is depicted as a large ghost who is simple, but not unintelligent and has an appetite equal to Pac-Man's. He lacks

pos: Ghosts (Pac-Man) arcade game, positions in front of Pac-Man. In the "Pac-Man" cartoon, Pinky (voiced by Chuck McCann) is depicted as male dimwitted shape shifter. In recent games, and "Pac-Man and the Ghostly Adventures", Pinky (voiced by Ashleigh Ball in the TV series and by Julia Kliewer in the video game and sequel) is depicted as a female with a crush on Pac-Man, which often puts her at odds with Cylindria. "Bashful", or, Inky is a baby blue ghost who, in the original arcade game, has a fickle mood. He can be unpredictable. Sometimes he chases Pac-Man aggressively like Blinky; other times

pos: Pac-Man 256 involved in gameplay are the traditional foursome of Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange); Sue (purple), Funky (green), and Spunky (gray); and a new ghost aptly named Glitchy that glitches like the game itself. Pac-Man 256 Pac-Man 256 is an endless running video game co-developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the "Pac-Man" series and is inspired by the original "Pac-Man" game's infamous Level 256 glitch. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. A port of

pos: Ghosts (Pac-Man) he jumps ahead of Pac-Man as Pinky would. He might even wander off like Clyde on occasion. In the "Pac-Man" cartoon, Inky (voiced by Barry Gordon) is depicted as dim and loony. In "Pac-Man and the Ghostly Adventures", Inky (voiced by Lee Tockar in the TV series and by Bryce Papenbrook in the video game) is the youngest member. Though the smartest, he lacks focus most of the time. In "Pac-Man", Inky likes to appear in front of Pac-Man's face. Clyde, whose original name is listed as "Pokey", is an orange ghost who, in the original arcade game, acts stupid.

pos: Ghosts (Pac-Man) is considered the leader of the ghosts. In the "Pac-Man" cartoon, Blinky (voiced by Chuck McCann) is slow-witted and cowardly with grammar problems. In "Pac-Man and the Ghostly Adventures", Blinky (voiced by Ian James Corlett in the TV series and by Lucien Dodge in the video game) is the default leader of the Ghost Gang Family and tends to help the winning side. Blinky receives a speed boost after a number of pac-pellets have been cleared. This mode has been informally referred to as "Cruise Elroy". "Speedy", known better as Pinky, is a pink ghost, who is in the original

pos: Ghosts (Pac-Man) that were exclusive to the TV series like Cyclops Ghosts (a race of heavyset, horned Ghosts with one eye), Fire Ghosts (a race of orange Ghosts who can emit fire from their body), Tentacle Ghosts (a race of 4-eyed purple-black Ghosts who look similar to jellyfish), Guardian Ghosts (a race of large Ghosts who guard the Netherworld), and Aqua Ghosts (a race of light blue Ghosts with fins on their head). Below is the description of each Ghost. <onlyinclude></onlyinclude> "Shadow," better known by his nickname, Blinky, is a red ghost who, in the original arcade game, follows behind Pac-Man. He

pos: Pac-Man (character) every game and cartoon Pac-Man sees the ghosts as a nuisance rather than a threat, and often has a power pellet handy to dispatch their bullying attempts in an instant. The ghosts in turn are often portrayed as being crude, boorish, and bullying but ultimately bumbling and useless in their attempts to get the better of Pac-Man. In "Ghostly Adventures", the girl ghost Pinky has a crush on Pac. What happens to Pac-Man when he is caught by the ghosts varies. The cartoon made stated that if the ghosts "chomped" Pac-Man, he would temporarily lose his skeleton. However, after seeing

pos: Pac-Man (character) to a time warp. The "Pac-Man World" games' main villain was Orson, an ordinary ghost who was also an inventive genius. Orson was the villain in the first title, but assisted Pac-Man in the third game against a greater threat to the both of them, Erwin. Spooky, a ghost once vanished by Pac-a-Lot, that was freed (albeit unintentionally) by Blinky, Inky, Pinky and Clyde. In Pac-Man and the Ghostly Adventures, the villain is Betrayus, the dead brother of President Spheros. Pac-Man's relationship to the original four ghosts who appeared in his game is usually one of friendly antagonism. In virtually

pos: Pac-Man World of Namco's defunct console game division backwards), a giant robot Pac-Man impersonator that was created by Blinky, Inky, Pinky & Clyde's friend, Orson, who is bent on stealing Pac-Man's identity. Pac-Man sets off to Ghost Island and works to free them while battling various ghosts and monsters. The original storyboards of this game included other Namco IP including Dig Dug, Mappy, and . The idea was changed at the last minute (to the point of modeling and animation) to the other Pac-Man game family members such as Ms. Pac-Man, Baby Pac-Man, Jr. Pac-Man, Pac-Man's dog Chomp Chomp and Professor Pac-Man.

pos: Jr. Pac-Man self-destruct, taking the energizer with it. If Jr. Pac-Man should die, all larger dots will disappear from the maze, except if there are only a few left—those revert to their original smaller size. The game's intermissions center around the developing relationship between Jr. Pac-Man and a small red (female) ghost named Yum-Yum (who is apparently the daughter of Blinky). The ghost Clyde has been renamed Tim. "Jr. Pac-Man" has a kill screen: reaching the 146th round causes the game to display an invisible maze that does not contain any dots, making the screen black, which will effectively end the game.

pos: Pac-Man (character) the villain of the Hanna-Barbera series, used the five main "ghost-monsters" (as they were called in the television series) from the game — Inky, Blinky, Pinky, Clyde and Sue — as henchmen in his plot to steal the power pellets from the Power Pellet forest. His second nemesis, the Ghost Witch, appeared in "Pac-Man 2" and "Pac-In-Time", also using the main five ghosts from the games as henchmen. In the first game, she attempted to take over Pac-Man's city by creating a monster out of pre-chewed gum. In the second, she attempted to rid herself of Pac-Man by banishing him

pos: Pac-Man awareness of any video game character among American consumers, recognized by 94 percent of them. "Pac-Man" is one of the longest-running video game franchises from the golden age of video arcade games. The Google Doodle version was estimated to have been played by over 1 billion people worldwide in 2010. "Pac-Man" is part of the collection of the Smithsonian Institution in Washington, D.C. and New York's Museum of Modern Art. The player navigates Pac-Man through a maze containing dots, known as Pac-Dots, and four multi-colored ghosts: Blinky, Pinky, Inky and Clyde. The goal of the game is to accumulate points

pos: Pac-Man and the Ghostly Adventures (video game) C is explaining what they are to Pac-Man, four ghosts from the netherworld (Blinky, Inky, Pinky and Clyde) come and tell Pac-Man that Pacopolis is under attack by the forces of Betrayus, king of the netherworld. They do so to steal the Frigidigitator, a device Sir C made for when Betrayus would make another heat-wave device like the one from Season 1's "Betrayus Turns the Heat Up". "Pac-Man and the Ghostly Adventures" received mixed to positive reviews. Nintendo Life gave 7.0/10, writing "Pac-Man's latest adventure is kid-friendly in the best way: this is a solid, enjoyable 3D platformer that's built

neg: Baby Pac-Man with a metal ball using two button-operated flippers. The player may earn energizers, gain new fruit bonuses, and increase tunnel speed, all used in the video mode. When the player fails to keep the ball in play, the game resumes on the video screen, but with the chutes closed. The player must then be caught by a ghost to reopen the chutes. The game ends when the player runs out of lives. Baby Pac-Man Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an

neg: Pac-Man 2: The New Adventures final battle between Super Pac-Man and the Gum Monster. After the Gum Monster's defeat, the Ghost Witch and her minions flee, and Pac-Man is congratulated by the town and his family as a hero, except that he didn't save their ABC gum. During the game, the player can direct Pac-Man to one of two video arcades where a conversion of the original "Pac-Man" (based on the NES version, but with 16-bit graphics) can be played. The player can also complete an optional side quest by collecting three missing cartridge pieces. Once completed, a bonus game is unlocked in the arcades

neg: Golden age of arcade video games a mainstream hobby. By 1980, 86% of the 13–20 population in the United States had played arcade video games, and by 1981, there were more than 35 million gamers visiting video game arcades in the United States. The game that most affected popular culture in North America was "Pac-Man". Its release in 1980 caused such a sensation that it initiated what is now referred to as "Pac-Mania" (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze

neg: Pac-Man VR turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joy stick. An adaption for the SU-3000 Systems was released later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems. The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game: Pac-Man VR Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe. The game featured play in a 3D environment from a first-person perspective. The game did not change any game play mechanics of the original

neg: Pac-Man (TV series) The second (and final) season later introduces Super-Pac and Pac-Man's teenage cousin P.J. The show's initial success inspired ABC's rival CBS to create "Saturday Supercade", which featured other video game characters from the golden age of video arcade games. The arcade game "Pac-Land" was based entirely on the cartoon, and "" drew significant influence from it as well. Also, the Tengen release of the original "Pac-Man" arcade game for the Nintendo Entertainment System features box art based on the cartoon. Aired as part of "The Pac-Man/Little Rascals/Richie Rich Show" Aired as part of "The Pac-Man/Rubik, the Amazing Cube Hour". The

neg: Pac-Man VR Pac-Man VR Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe. The game featured play in a 3D environment from a first-person perspective. The game did not change any game play mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes. The cabinet was a 2000 SU series model, where the player stood in a ring set at the waist line. The player could turn his head and a tracking system built into the glasses would detect it and

neg: Pac-Man Pinball Advance Pac-Man Pinball Advance Pac-Man Pinball Advance is a pinball video game developed by Hungarian studio Human Soft and published by Namco for the Game Boy Advance. It was released in North America on May 2, 2005. It is part of the "Pac-Man" video game franchise. The game switches from normal "Pac-Man" gameplay to a pinball-style video game. "Pac-Man Pinball Advance" received negative reviews from critics, who felt that its gameplay was limited. The game has two "Pac-Man" styled tables to play on, and both incorporate themes from the "Pac-Man" universe. The ball is Pac-Man, who rolls up into a ball

neg: Pac-Man Fever (video game) Pac-Man Fever (video game) Pac-Man Fever is a party game developed by Mass Media and published by Namco, released for GameCube and PlayStation 2 on September 3, 2002 (The GameCube version was only released in North America). Players move about on a virtual game board, with the object of the game being to reach the end first. It allows for up to four players, featuring six characters from other Namco games to choose from: Pac-Man "(Pac-Man)", Astaroth "(SoulCalibur)", Heihachi Mishima "(Tekken)", Ms. Pac-Man "(Pac-Man)", Tiger Jackson "(Tekken)", and Reiko Nagase "(Ridge Racer)". There are three different types of game boards

neg: Pac-Man World 2 defeated and re-sealed under the Golden Fruit Tree, Pac-Man is congratulated by the residents of Pac Village, during which Chomp Chomp overhears the Ghost Gang planning to free Spooky again and gives chase. The player begins with six lives. The game has 25 levels and 16 Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man must sometimes fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a

neg: Pac-Man Vs. other systems using DS Download Play. The Nintendo Switch version requires two systems to facilitate traditional multiplayer: one to act as the main screen for ghost players, and one to act as the sub-screen for the Pac-Man player in place of the GBA. Again, only one player has to own the game, a client-only version of the game can be downloaded from the Nintendo eShop to run on the other Switch. An additional mode for one to three players is featured for users with only a single console; this mode only allows players to control the ghosts, and challenges them

neg: Pac-Man (character) which he would prefer not to eat. Since the release of "Pac-Man" in 1980, Pac-Man has become a social phenomenon and became an icon of the video game industry, as well as popular culture. According to the Davie-Brown Index (DBI), Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them (surpassing Mario and Sonic). "Mario" creator Shigeru Miyamoto even stated that Pac-Man was his favorite video game character. Pac-Man was the first character inducted at Twin Galaxies' International Video Game Hall of Fame in 2010. In 2012, GamesRadar ranked him

neg: Pac-Man Pinball Advance the lack of content and the inclusion of only two pinball tables was the game's weak point. A sequel titled "Super Pac-Man Pinball" for the Nintendo DS by Rubik Interactive (now Zen Studios) and was scheduled for release in fall 2005. Reasons for cancellation are still not known. Pac-Man Pinball Advance Pac-Man Pinball Advance is a pinball video game developed by Hungarian studio Human Soft and published by Namco for the Game Boy Advance. It was released in North America on May 2, 2005. It is part of the "Pac-Man" video game franchise. The game switches from normal "Pac-Man" gameplay

neg: Pac-Man (Atari 2600) its lower manufacturing costs compared to 8KB bank-switched cartridges, which recently become available. As with any contemporary arcade port, the simple Atari 2600 hardware was a considerable limitation. The arcade PAC-MAN system board contained 2KB of main RAM (random-access memory) in which to run the program, 2KB of video RAM to store the screen state, and 16KB of ROM (read-only memory) to store the game code, whereas the Atari 2600 featured only 128 bytes of RAM memory and none dedicated to video: effectively 32 times less RAM. The Zilog Z80 CPU microprocessor used by the Namco Pac-Man arcade system is

neg: Pac-Man Vs. gameplay. The game is included in the "Namco Museum DS" game collection and supports single-cartridge multiplayer. The game was also released for Nintendo Switch as part of the "Namco Museum" compilation in July 2017. One player controls Pac-Man with the Game Boy Advance, which displays the entire maze, while the other players control each of the Ghosts with the GameCube controller. The game cannot be played as a one-player game. One player must be Pac-Man, and at least one more must be a Ghost. Pac-Man's goal is to eat all of the pellets on the game board while avoiding being

neg: Pac-Man and the Ghostly Adventures (video game) Pac-Man and the Ghostly Adventures (video game) Pac-Man and the Ghostly Adventures, also known in Japan as , is a 3D platform video game based on the TV series of the same name. The console and PC versions were developed by Monkey Bar Games and the 3DS version was developed by Inti Creates. Both versions were published by Namco Bandai Games. On April 22, 2014, Bandai Namco announced a sequel called "Pac-Man and the Ghostly Adventures 2". The game begins with Pac-Man and his friends walk into Sir Cumference's lab. Three golden orbs are on a table, and while Sir

neg: Golden age of arcade video games while avoiding pursuing enemies. Though no one could agree what the "hero" or enemies represented (they were variously referred to as ghosts, goblins or monsters), the game was extremely popular. The game spawned an animated television series, numerous clones, "Pac-Man"-branded foods, toys, and a hit pop song, "Pac-Man Fever". The game's popularity was such that President Ronald Reagan congratulated a player for setting a record score in "Pac-Man". "Pac-Man" was also responsible for expanding the arcade game market to involve large numbers of female audiences across all age groups. Though many popular games quickly entered the lexicon of popular culture,

neg: Ms. Pac-Man Dates Rachel"), of "Friends", Phoebe gives Monica and Chandler a Ms. Pac-Man arcade game as a wedding present. Ms. Pac-Man Ms. Pac-Man is an arcade video game from the Golden Age. It was produced by Illinois-based Midway Manufacturing corporation, the North American publisher of "Pac-Man". "Ms. Pac-Man" was released in North America in February 1982, and is one of the most popular arcade video games of all time. This popularity led to its adoption as an official title by Namco, the creator of "Pac-Man", which was released in the United States in late 1980. Ms. Pac-Man introduced a female protagonist,

neg: Pac-Man and the Ghostly Adventures (video game) with a level of care and polish not often seen in games aimed at this audience." GameZone's David Sanchez gave "Pac-Man and the Ghostly Adventures" a 4.5/10, writing that "Ghostly Adventures looks okay — it's certainly nicer to look at than it is to play, that's for sure." On April 22, 2014, Bandai Namco announced a sequel called "Pac-Man and the Ghostly Adventures 2". Pac-Man and the Ghostly Adventures (video game) Pac-Man and the Ghostly Adventures, also known in Japan as , is a 3D platform video game based on the TV series of the same name. The console and

neg: Video game culture influence on much of the video game music produced during the 8-bit and 16-bit eras. During the golden age of arcade video games in the early 1980s, it became common for arcade game sounds and bleeps to be utilized, particularly in early hip hop music, synthpop, and electro music. Buckner & Garcia's "Pac-Man Fever", released in 1982, featured songs that were both about famous arcade games like "Pac-Man", "Donkey Kong" and "Berzerk", and also used the sound samples from the games themselves as instrumentation. In 1984, former Yellow Magic Orchestra member Harry Hosono produced an album entirely from Namco arcade

neg: Pac-Man World the common themes in all the levels is the intermission music from "Pac-Man" modified according to the theme of the level) and the original Pac-Man arcade game was available for play from the menu screen. In addition, Pac-Man is given a handful of standard platform maneuvers, including a "butt-bounce", reminiscent of Mario's ground pound and the Rev-Roll, reminiscent of Sonic's spin dash. Also, he'd gained the ability to use the dots offensively, throwing them at non-ghost enemies. Like in the original game, Pac-Man can collect Power Pellets allowing him to eat ghosts for a short amount of time. The level

neg: Pac-Man Fever (video game) both versions of the game a 5.2/10, disliking the lack of variety in the minigames and the slow pace on the boards. Pac-Man Fever (video game) Pac-Man Fever is a party game developed by Mass Media and published by Namco, released for GameCube and PlayStation 2 on September 3, 2002 (The GameCube version was only released in North America). Players move about on a virtual game board, with the object of the game being to reach the end first. It allows for up to four players, featuring six characters from other Namco games to choose from: Pac-Man "(Pac-Man)", Astaroth "(SoulCalibur)",

neg: Boo (character) the best enemies in the "Mario" series while GameDaily ranked Boo seventh in a similar list, saying it is "unique" due to the fact that "Mario cannot kill with a Fire Flower or using one of his special suits." They also placed Boo fifth in a list of Nintendo characters that deserve their own games, calling it "Nintendo's favorite ghost". Boo was listed as the second best ghost in video game history by Joystick Division. In a reader-based poll, it placed on top of best ghost characters in a Nintendo game, receiving four times as many votes as the "Pac-Man"

neg: Pac-Pix succeed in turning all the ghosts back into harmless ghost ink, he himself was also captured in a piece of paper! With help from Pac-Man himself, the player must take control of the magic pen, turn all the ghosts back into ghost ink and free Pac-Man. Only then will peace and harmony return to the world. "Pac-Pix" was developed and published by Namco. The game was debuted at the Electronic Entertainment Expo (E3) in 2004 as a technology demonstration for the newly unveiled Nintendo DS hardware. According to producer Hideo Yoshizawa, "Pac-Pix" was conceived as an arcade game by director

neg: Pac-Man (TV series) Pac-Man (TV series) Pac-Man (also known as Pac-Man: The Animated Series) is a 30-minute Saturday morning American animated series produced by Hanna-Barbera Productions based on the video game "Pac-Man", made by Namco (now known as Bandai Namco Entertainment) and published by Bally-Midway, which premiered on ABC and ran for 44 episodes over two seasons from 1982 to 1983. It was also the first cartoon based on a video game. The show follows the adventures of the title character, Pac-Man, his wife Pepper Pac-Man, their child Pac-Baby, their dog Chomp-Chomp and their cat Sour Puss. The family lives in Pac-Land, a

neg: Ghosts (Pac-Man) "The Greatest Show in Pacland" featured the Ghost Monsters' 3-year-old cousin named Dinky who was bratty, which greatly annoyed all the male ghost monsters. In the 2013 TV series "Pac-Man and the Ghostly Adventures", the four Ghosts come from the Netherworld. Though they are ruled by Lord Betrayus, they are actually good-natured spirits and often supply Pac-Man with information about Lord Betrayus' plots, while ensuring Betrayus doesn't catch them in the act. It is also suggested that they could be reunited with their bodies and brought back to life, though their 'living' forms are unknown. There were also some Ghosts

neg: Spooks (video game) first task is to set the clocks back before they strike midnight and all the ghosts rise. He then has to hunt around the mansion avoiding the various traps and haunted rooms. If the protagonist does encounter a ghost, he can throw a heavy object (such as a bed, heavy weight, table) at the ghost to stun it. Spooks has a very simple concept - a man running through a maze avoiding ghosts in a style not unreminiscent of Pac-Man but has more features and is almost like a crude RPG. Its music is The Grande Valse Brillante (Chopin), which

neg: Baby Pac-Man Baby Pac-Man Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine. The development of "Baby Pac-Man" was not authorized by Namco. It was designed and released entirely by Bally-Midway (as were "Pac-Man Plus", "Jr. Pac-Man", and "Professor Pac-Man"), which eventually led to Namco canceling its relationship with Bally-Midway. 7,000 units were produced. "Baby Pac-Man" was divided into two distinct modes of play: Video and

neg: Pac-Man (character) made of chewed bubble-gum sparking a sense of heroism in Pac-Man causing him to seek out the witch and put a stop to her plot. The "Pac-Man World" series portrays Pac-Man as being generally happy, though slightly sarcastic, protecting his family, and ultimately his whole world from an evil-doing ghost named Orson and his plans to take over Pac-Land from the spectral zone, where the Ghosts from his games are said to come from. Pac-Man's job varies from game-to-game. In the Hanna-Barbera animated series he is said to be the protector of the Power Pellet Forest, which the main villain

neg: DJ White Shadow described by "Billboard" as one that skewers the images of violence that constitute our cultural notion of fear. Blair's work in music took him to television when was hired by Anheuser-Busch to work on its #upforanything campaign for the 2015 Super Bowl. He was featured in the company's "Coin" advertisement that featured a life size maze resembling the 1980 video game "Pac-Man". The music for the commercial was a remix of the original "Pac-Man" music, mixed by DJ White Shadow himself. Blair also worked with Namco on the project, the copyright holder to the original "Pac-Man". In 2015, Blair was

neg: Pac-Man Championship Edition "Pac-Man Championship Edition" received two successors—an indirect follow-up, "Pac-Man Championship Edition DX", which was released in 2010, featuring new gameplay elements—and a direct sequel, "Pac-Man Championship Edition 2", which was released for PlayStation 4, Xbox One, and PC in 2016. Like the original "Pac-Man", the basic game play of "Pac-Man Championship Edition" consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus items (such as fruits, keys, and other objects), and avoiding the four ghosts that roam the maze as well. If Pac-Man is caught by a ghost, the player loses a life. Eating a power

neg: Pac-Man Jones. On August 21, 2016, in the 2016 Summer Olympics closing ceremony, during a video which showcased Tokyo as the host of the 2020 Summer Olympics, a small segment shows Pac-Man and the ghosts racing against each other eating pac-dots on a running track. The Pac-Man character and game series became an icon of video game culture during the 1980s, and a wide variety of "Pac-Man" merchandise has been marketed with the character's image, from t-shirts and toys to hand-held video game imitations and even specially shaped pasta. General Mills manufactured a cereal by the Pac-Man name in 1983. Over

neg: Pac-Man (Atari 2600) work on it, it’s astonishing to see a home version of a classic arcade contest so devoid of what gave the original its charm". "Video Magazine" admitted it was "challenging, and there are a few visual pluses", before lamenting, "Unfortunately those who cannot evaluate Pac-Man through lover's eyes are likely to be disappointed". The premiere issue of "Video Games Player" from Fall 1982 called Pac-Man "just awful". In 1983, "Creative Computing Video & Arcade Games" reviewer Danny Goodman commented that the game fails as a replica of its arcade form: "Atari stated clearly in it description of the cartridge that

neg: Cutie Q VIC-20 and Commodore 64 home computers. The VIC-20 version features a board layout which is almost identical to that for "Cutie Q" (it even includes the ghost rollover), while the C64 version is slightly altered, including some aspects of the board for "Bomb Bee" (most notably, the two 10/100-point bumpers in the top-left and top-right corners of the screen), and replaces the ghost rollover with the Commodore logo. This game was featured in the Japanese release of "Namco Museum Volume 2" for the PlayStation. For the American version of "Namco Museum Volume 2", "Super Pac-Man" was featured in place of

neg: Pac-Man 256 Pac-Man 256 Pac-Man 256 is an endless running video game co-developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the "Pac-Man" series and is inspired by the original "Pac-Man" game's infamous Level 256 glitch. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. A port of the game for PlayStation 4, Xbox One, and PC by Bandai Namco Studios Vancouver, featuring additional features, was released on June 21, 2016. "Pac-Man 256" puts players in control of Pac-Man as he continues across an endless

neg: Pac-Man 2: The New Adventures is given a train ticket to travel to the city, where he meets a man selling balloons, and takes on a disgruntled security guard to get the guitar back. In the final segment of the game, Pac-Man discovers from a news report that the ghosts are stealing ABC gum from children all over Pac-City, at which point the Ghost Witch of Netor takes over the broadcast and challenges Pac-Man to face her and her newly created Gum Monster. He sets off to work his way through the abandoned factory where the monster is being created. The game culminates in a

neg: Pac-Man Championship Edition 2 retail disc for PlayStation 4 and Xbox One containing "Pac-Man Championship Edition 2" compiled with three games from the Arcade Game Series ("Pac-Man", "Galaga", and "Dig Dug") was released for PlayStation 4 and Xbox One on November 1, 2016 in North America. "Namco Museum Arcade Pac" is a retail video game compilation for Nintendo Switch that includes "Pac-Man Championship Edition 2 Plus" along with all of the games included in "Namco Museum" for Nintendo Switch. Pac-Man Championship Edition 2 Pac-Man Championship Edition 2 is a downloadable arcade game in the "Pac-Man" series which was released for PlayStation 4, Microsoft Windows,

neg: Pac-Man "Guinness World Records: Gamer's Edition 2008", but finally actually awarded in 2010. The game has inspired various real-life recreations, involving either real people or robots. One event called Pac-Manhattan set a Guinness World Record for "Largest Pac-Man Game" in 2004. The business term "Pac-Man defense" in mergers and acquisitions refers to a hostile takeover target that attempts to reverse the situation and take over its would-be acquirer instead, a reference to "Pac-Man"s power pellets. The game's popularity has led to "Pac-Man" being adopted as a nickname, most notably by boxer Manny Pacquiao, as well as the American football player Adam

neg: Ms. Pac-Man Ms. Pac-Man Ms. Pac-Man is an arcade video game from the Golden Age. It was produced by Illinois-based Midway Manufacturing corporation, the North American publisher of "Pac-Man". "Ms. Pac-Man" was released in North America in February 1982, and is one of the most popular arcade video games of all time. This popularity led to its adoption as an official title by Namco, the creator of "Pac-Man", which was released in the United States in late 1980. Ms. Pac-Man introduced a female protagonist, new maze designs, and several other improved gameplay changes over the original "Pac-Man". "Ms. Pac-Man" became the most

neg: Ghosts (Pac-Man) from becoming impossibly difficult or boring to play. More recently, Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference. He stated that the red enemy chases Pac-Man, and the pink and blue enemies try to position themselves in front of Pac-Man's mouth. Although he claimed that the orange enemy's behavior is random, the game's code reveals that it actually chases Pac-Man most of the time, but also moves toward the lower-left corner of the maze when it gets too close to Pac-Man. In the "Pac-Man" cartoon, with the male Ghost Monsters wearing various styles of

neg: Taxman (video game) Taxman (video game) Taxman is a clone of Namco's "Pac-Man" written by Brian Fitzgerald for the Apple II and published by H.A.L. Labs in 1981. Featuring the same maze and yellow Pac-Man character as the arcade game, and promoted as "the definitive version of the popular game," HAL was asked to stop selling "Taxman" by Atari, Inc. who owned the home rights to "Pac-Man". Atari published a modified version of "Taxman" as the official Apple II port of "Pac-Man" under its Atarisoft label. HAL Labs then changed the mazes and some of the graphics of "Taxman" and rebranded it as

neg: World's Biggest Pac-Man via country rankings. The player also has the option to display high scores online via Facebook. One aim of the game besides eating all the Pac-Dots is avoiding being defeated by any of the four ghosts. Running into a ghost will kill Pac-Man on contact, unless Pac-Man consumes a Power Pellet. These pellets, which can be more or less strategically placed when creating a maze (a minimum of 0 and a maximum of 10 per maze), will make ghosts edible to Pac-Man and turns the table completely, since now the ghosts are running away from Pac-Man instead of him being

neg: Pac-Man listed it tenth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data, and in December 1987 alone Mindscape's IBM PC version of "Pac-Man" sold over 100,000 copies. In January 1982, the game won the overall Best Commercial Arcade Game award at the 1981 Arcade Awards. In 2001, "Pac-Man" was voted the greatest video game of all time by a Dixons poll in the UK. The readers of "Killer List of Videogames" name "Pac-Man" as the No. 1 video game on its "Top 10 Most Popular Video games" list, the staff

neg: Pac-Man (Atari 2600) Pac-Man" and "Jr. Pac-Man", for the Atari 2600. Both were better received than Atari's first "Pac-Man" title and addressed many critics' complaints of "Pac-Man", but at the cost of excluding a two-player mode and requiring larger ROM cartridges. Pac-Man (Atari 2600) In 1982, Atari Inc. released their version of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the title character with a joystick. The objective is to traverse a maze, consuming all wafers within it while avoiding four ghosts. The game was programmed by Tod Frye. The technical

neg: Pac-Man and the Ghostly Adventures 2 Pac-Man and the Ghostly Adventures 2 Pac-Man and the Ghostly Adventures 2, also known in Japan as , is a 2014 video game for the Wii U, Nintendo 3DS, Xbox 360 and PlayStation 3, released on October 14, 2014. It is the sequel to "Pac-Man and the Ghostly Adventures". The game was first announced on March 1, 2014. Just like the original game, "Pac-Man and the Ghostly Adventures 2" uses the same features as its predecessor. "Pac-Man and the Ghostly Adventures 2" features new story lines, characters and worlds. Just like its predecessor, "Pac-Man and the Ghostly Adventures 2" received

neg: Pac-Man (Atari 2600) Atari 2600 consoles sold at the time), anticipating high sales. It is the best selling Atari 2600 game of all time; it sold an estimated 7 million copies, and was the best-selling home video game of all time when it was released. However, critics have considered it among the worst video games of all time, criticizing its controls and visuals. Initially, the port boosted the video game industry's presence in retail. It was followed by Atari 2600 ports of "Pac-Man"s arcade sequels. "Pac-Man" is a variation of the original arcade game, which Namco released in 1980, and features similar—but not

neg: Pac-Man and the Ghostly Adventures 2 spolied for choice when it comes to excellent family games, it is something of a travesty." Pac-Man and the Ghostly Adventures 2 Pac-Man and the Ghostly Adventures 2, also known in Japan as , is a 2014 video game for the Wii U, Nintendo 3DS, Xbox 360 and PlayStation 3, released on October 14, 2014. It is the sequel to "Pac-Man and the Ghostly Adventures". The game was first announced on March 1, 2014. Just like the original game, "Pac-Man and the Ghostly Adventures 2" uses the same features as its predecessor. "Pac-Man and the Ghostly Adventures 2" features new

neg: Adam Jones (American football) the ring. Also during his 2007 NFL exile, Jones announced that he would be collaborating on a new hip hop album with his new hip-hop group, Posterboyz. Jones' group, Posterboyz, released a single "Let it Shine" through a MySpace page. Jones’ mother gave him the nickname “Pacman” when he was a child, saying that he would change direction as fast as the video game character Pac-Man. His nickname was often used more than his name, Adam. It was represented by a "P" on the back of his Titans jersey. In the game "", a player named Packrat James is a

neg: Mouse Trap (video game) and released it on the album "Pac-Man Fever". When they re-recorded the album in 1999, they were unable to find a machine and used sounds from nature, instead. Mouse Trap (video game) Mouse Trap is a 1981 arcade maze game developed by Exidy. The game design is similar to "Pac-Man", replacing Pac-Man with a mouse, the dots with cheese, the ghosts with cats, and the power pills with bones. The unique element of "Mouse Trap" is that color-coded doors in the maze can be toggled by pressing a button of the same color. The game was ported by Coleco as

neg: Kick (video game) had been unsuccessful despite "top-notch background graphics and special sounds for effects. Can you imagine a game featuring Pac-Man that "didn't" make it? "Kick Man" is it." The Commodore 64 version was somewhat better received, gaining a Certificate of Merit in the category of "1984 Best Arcade-to-Home Video Game/Computer Game Translation" at the 5th annual Arkie Awards. Kick (video game) Kick is an arcade game where the player controls a clown on a unicycle catching falling balloons and "Pac-Man" characters on the clown's hat. The game was later renamed Kick-Man. Commodore published a Commodore 64 port in 1982 with the

neg: Hipster Whale road?". On 22 May 2015, Bandai Namco Entertainment and Hipster Whale announced "Pac-Man 256", which featured Pac-Man trying to escape ghosts and overcome a glitch while performing the same mechanics as the 1980 video game, with the glitch based on the Level 256 glitch from the original arcade game, but with upgrades and freemium purchases. On 20 August, the game was released, with the game then being released on Microsoft Windows, PlayStation 4 and Xbox One on 22 June 2016 In March 2016, Hipster Whale announced a spin-off of "Crossy Road", "Disney Crossy Road", which would be published by Disney

neg: Pac-Man (character) that as too graphic for children, later seasons instead stated that Pac-Man would be temporarily weakened after being chomped. "Pac-Man 2" indicated that the Ghosts were actually adept at scaring Pac-Man, often by making funny faces, and Pac-Man was powerless against them unless he had a Power Pellet. "Pac-Man World" simply indicates that when Pac-Man touches a ghost, it is similar to them coming to blows with one another. The 2011 cartoon pilot suggests that Pac-Man could actually eat the ghosts without the aid of a power-pellet, but if he does the ghost turns into tasteless goo in Pac-Man's mouth

neg: Pac-Man Collection game. This release is notable for the inclusion of "Pac-Man Arrangement", a remixed, full-color update of "Pac-Man" with new power-ups and gameplay features. The game was released in arcades by Namco in 1996 as part of "Namco Classic Collection Vol. 2", but had never been ported to a console or handheld prior to this release. The versions of all of the games on "Pac-Man Collection" remove all multiplayer features from the original games and the version of "Pac-Attack" featured in this game omits the versus mode. The version of "Pac-Attack" seen here, similarly to "Namco Museum" for "PlayStation 2", "Xbox"

neg: Pac-In-Time PC, Macintosh and Game Boy versions are almost identical to the original, while the Super NES game, despite using the same basic gameplay mechanics, is an entirely new game using a different game engine and aesthetic. Versions of "Pac-In-Time" for the Genesis and Game Gear were planned before being canceled. A ROM image of the Game Gear version has since surfaced online. Pac-Man's nemesis, the Ghost Witch (returning from ""), has cast a spell on Pac-Man that has transported him back in time to the days of his youth in the year 1975 (5 years before the debut of the

neg: Pac-Man Fever (song) Pac-Man Fever (song) "Pac-Man Fever" is a hit single by Buckner & Garcia. Capitalizing on the video game craze of the early 1980s, the song, about the classic video game "Pac-Man", peaked at #9 on the "Billboard" Hot 100 in the United States in March 1982. That same month, it was certified Gold by the RIAA for over 1,000,000 units shipped to retailers; the single sold 1.2 million copies by the end of 1982, and 2.5 million copies in total as of 2008. VH1 ranked it at #98 on their list of "100 Greatest One Hit Wonders of the 80s".

neg: Baby Pac-Man Pinball. Play begins on the video screen, where the player controls Baby Pac-Man through a maze. Play mechanics are similar to "Pac-Man" in that the object is to navigate the maze while gobbling dots and avoiding ghosts. In contrast to earlier games in the series, "Baby Pac-Man"'s maze starts with no energizers. Instead, there are two vertical chutes at the bottom edge of the screen, which suspend video play and transfer the game to the pinball table when the player travels down either of them. The pinball section operates as a traditional pinball game in which the player hits targets

neg: Pac-Man Museum Museum" received a score of 66/100 on Metacritic, a score of 6/10 on Steam and Hardcore Gamer gave the game a 4/5, calling it "the best representation of what has been a truly illustrious video game career." Destructoid gave the game a 7/10 rating, saying "Pac-Man Museum has a bunch of middling pieces, but the addition of Battle Royale is the icing on the cake. If you've never played Championship Edition before and thus do not have DX to compare it to, it's a perfect way to re-acclimate yourself to the franchise, while you use Royale to spice up your

neg: Pac-Attack Puzzle" was released to the arcades, there was never an arcade version of "Pac-Attack". The game was also known as 'Pac-Man: Pac-Attack' and 'Pac-Panic'. It has been re-released on various Namco video game compilations such as the Game Boy Color's "Pac-Man: Special Color Edition", "Namco Anthology 2", "Pac-Man Collection", "Pac-Man World 2", the PS2/Xbox/GameCube version of "Namco Museum", and the downloadable "Pac-Man Museum". The SNES version was re-released on the Wii's Virtual Console download service in North America on January 14, 2008, with a European release following on June 27, 2008. It was released on the latter release for the

neg: Ms. Pac-Man Ms. Pac-Man, and if you loved Ms. Pac-Man at the arcades, you'll love her here, too." In 1996 "Electronic Gaming Monthly" reported that the Genesis version of "Ms. Pac-Man", which was released in 1991, was still among the top 20 best-selling Genesis games. The same year, "Next Generation" ranked the arcade version as number 12 on their "Top 100 Games of All Time", saying that it has aged far better than the original "Pac-Man" due to its smarter ghost AI, varied mazes, moving fruits, and intermissions. They added, "It has the broadest appeal of any game "Next Generation" has seen,

neg: Pac-Man 256 maze, collecting dots and power-ups while avoiding enemy ghosts. The game ends if Pac-Man comes into contact with a ghost or falls behind and is consumed by a chasing glitch at the bottom of the maze. Eating 256 dots in a row awards the player a blast that clears all on-screen enemies. Along with power pellets, which enable Pac-Man to eat ghosts, Pac-Man can equip and obtain various power-ups such as lasers, tornadoes, and clones to attack the ghosts, as well as collect score-multiplying fruit. Additional power-ups are unlocked by collecting enough dots. Clearing certain missions unlock coins, also obtained

neg: Anthology of Interest II of short stories "I, Robot". The "Raiders of the Lost Arcade" segment is a "non-stop barrage of game references" with jokes and allusions referencing a wide array of classic video games. The title is a reference to the 1981 film "Raiders of the Lost Ark". The segment starts off with a sequence from "Asteroids". "Ambassador Kong" is a reference to the arcade game "Donkey Kong", as is Italy's ambassador to the U.N. being Mario. The maze which the characters run through is an homage to both "Pac-Man" and "Ms. Pac-Man". Pac-Man and Ms. Pac-Man both appear in the episode (Pac-Man

neg: Little Ghost Q-Taro series as inspiration for the character design in the Pac-Man video game series. Little Ghost Q-Taro , by Fujiko Fujio, is a Japanese manga about an obake, "Q-Taro" who lives with the Ōhara family. Q-Taro, also known as Q-chan or Oba-Q, is a mischief-maker who likes to fly around scaring people and stealing food, though he is deathly afraid of dogs. The story is usually focused on the antics of Q-Taro and his friends. The manga was drawn in 1964–1966 by Fujiko Fujio (Fujiko F. Fujio and Fujiko Fujio A) and in 1971–1974 by Fujiko F. Fujio. An English manga

neg: Kamen Rider Drive crossover between "Kamen Rider Drive" and "Kamen Rider Ghost". A "Movie War" film, titled , was released in Japan on December 10, 2016. The film features Kamen Rider Drive teaming up with Kamen Rider Ex-Aid, Kamen Rider Ghost, Kamen Rider Gaim, and Kamen Rider Wizard as they battle against a virus based on Bandai Namco Entertainment's video game character, Pac-Man. The professional wrestler Hiroshi Tanahashi was announced to be one of the main antagonists of the movie. The are a series of special episodes. is a set of V-Cinema releases and a CD audio drama release that serve as spin-offs

neg: Pac & Pal Pac & Pal Introduced in this game is an exclusive character: , the "Pal" of the title. She is a small green female ghost (denoted by her hair bow), that looks like a gooseberry with legs. When an item is unlocked, she will wander around, giving Pac-Man some time to try to reach the item. After some time, she will take it into the ghost house, where it will be lost forever. This might help in clearing the round, however, and if she brings the last one there, it automatically finishes the round. Due to the ability of using this

neg: Pac & Pal History Vol. 3. Pac & Pal Introduced in this game is an exclusive character: , the "Pal" of the title. She is a small green female ghost (denoted by her hair bow), that looks like a gooseberry with legs. When an item is unlocked, she will wander around, giving Pac-Man some time to try to reach the item. After some time, she will take it into the ghost house, where it will be lost forever. This might help in clearing the round, however, and if she brings the last one there, it automatically finishes the round. Due to the ability

neg: Jawbreaker (video game) Jawbreaker (video game) Jawbreaker is a Pac-Man clone programmed by John Harris and released in 1982 for the Atari 8-bit family by On-Line Systems. It was widely lauded by reviewers, and became a major seller. The story of both its creation and Harris's Atari 8-bit implementation of "Frogger" form a portion of Steven Levy's 1984 book, "". In 1982 Atari, Inc., which licensed the home rights to "Pac-Man", unsuccessfully sought an injunction against the sale of "Jawbreaker" and "Gobbler", another On-Line computer game, which Atari claimed unduly resembled "Pac-Man". On-Line's Ken Williams denied Atari's claim but was uncertain of the

neg: Ghosts (Pac-Man) hats and partnered with a new ghost named Sue (who was purple and wore earrings), the Ghost Monsters work for Mezmaron who assigns them the job of finding the Power Pellet Forest. Just as Pac-Man could "chomp" the Ghost Monsters to devour their "suits" after gulping down a power pellet and thus turning the Ghost Monsters blue — with their disembodied "eyes" floating back to Mezmaron's lair — the Ghost Monsters themselves, whenever Pac-Man hadn't been able to consume a power pellet for a time, could likewise "chomp" Pac-Man to defeat him. The episodes "Chomp-Out at the O.K. Corral" and

neg: Pac-Man Battle Royale cannot eat ghosts. Un-powered Pac-Men are eliminated from the round when they either run into a ghost or are eaten by a powered Pac-Man. If two Pac-Men of equal strength run into each other, they are knocked backward a short distance but suffer no harm otherwise. Blue Pac-Men cannot knock or pass through each other. Each round lasts a maximum of two minutes, with an on-screen countdown for the last 10 seconds. The last remaining Pac-Man wins the round. All players are brought back into the game at the start of each new round; after the final round, the player

neg: Pac-Man (character) who enjoys adventure but often prefers a quiet family life. His first platforming title, Pac-Land, illustrating him taking frequent breaks between levels at signs that said "Break Time" while ending three-level arcs by returning to his home, leading to cutscenes where he is seen sitting with his family at dinner and sleeping in his bed. "Pac-Man 2" begins with Pac-Man doing chores for his family, with various elements of the game causing him to abruptly change his mood from happy, to sad, to angry, to silly, and even flaky. It culminates with the Ghost Witch's plot to create a monster

neg: Pac-Man (Atari 2600) identical—gameplay. The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called Video Wafers, opposed by a quartet of multi-colored ghosts. The goal of the game is to consume all the wafers in each level in order to proceed to the next one in search of the highest possible score. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts touches Pac-Man, he loses a life; when all lives have been lost, the game ends. Each game starts with four lives, and the player is awarded a bonus life

neg: Kamen Rider Ex-Aid of most Japanese video game covers. Kamen Rider Ex-Aid makes his debut appearance as a cameo in "". A "Movie War" film, titled , was released in Japan on December 10, 2016. The film features Kamen Rider Ex-Aid teaming up with Kamen Rider Ghost, Kamen Rider Drive, Kamen Rider Gaim, and Kamen Rider Wizard as they battle against a virus based on Bandai Namco Entertainment's video game character, Pac-Man. The professional wrestler Hiroshi Tanahashi was announced to be one of the main antagonists of the movie. In addition, Shunya Shiraishi ("Kamen Rider Wizard") and Ryoma Takeuchi ("Kamen Rider Drive") reprised

neg: Ms. Pac-Man with the possible exception of "Tetris". Women love it. Men Love it. Children love it." In 2009, "Game Informer" put "Ms. Pac-Man" 10th on their list of "The Top 200 Games of All Time", saying that it "trumped [the original "Pac-Man"] in nearly every way". This is down one rank from "Game Informer"s previous best games of all-time list. "Entertainment Weekly" called "Ms. Pac-Man" one of the top ten games for the Atari 2600 in 2013. In 2016, "Ms. Pac-Man" placed 5th on Time's The 50 Best Video Games of All Time list. During Season 5, Episode 6 (“A Modest

neg: Snapper (video game) Snapper (video game) Snapper is a clone of the Namco arcade game "Pac-Man" programmed by Jonathan Griffiths for the BBC Micro and released as one of the launch titles for Acornsoft in 1982. It was later released as one of Acornsoft's launch titles for the Acorn Electron in 1983. In development, the game was titled "Puc Man" (the first Japanese title of the arcade game was "Puck Man") but the name was changed before release to avoid legal action. However, the initial release of the game was so close to "Pac-Man" (including the design of the game's characters) that this

neg: Starcade San Francisco and featured an almost entirely different format. There were three rows of eight players (24 in total) and their own separate arcade game systems. All three rows featured a different video game; in this case, the first one featured eight "Defender" systems, the second one featured eight "Centipede" systems, and the third one featured eight "Pac-Man" systems. Each player had 30 seconds to accumulate a relatively high total. Whoever had the highest out of all eight on their team was selected to play against the two other highest-scoring players on an arcade game ("Berzerk" in this case) for

neg: National Videogame Museum leisure, or go head-to-head with one another, with a selection of games that typically rotates monthly. The National Videogame Museum also hosts a fully featured, 80's style classic gaming arcade that features games such as "Pac-Man", "Punch-Out!!", "Donkey Kong", and many other classic arcade mainstays. There is also a giant-sized version of the game "Pong" that has earned the Museum widespread acclaim. National Videogame Museum The National Videogame Museum is a museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an

neg: Alien (1982 video game) Alien (1982 video game) Alien is a video game for the Atari 2600 published by 20th Century Fox in 1982. Based on the 1979 film, "Alien" is a maze game. It was the first officially licensed game of the "Alien" film series. The player controls a member of the human crew pursued by three aliens in the hallways of a ship. The goal is to destroy the alien eggs laid in the hallways (like the dots in "Pac-Man"). The player is armed with a flamethrower which can temporarily immobilize the aliens. Additionally, "pulsars" (like the power pills in "Pac-Man") occasionally

neg: Pac-Man At one time, a feature film based on the game was in development. In Weird Al Yankovic's music video for "White & Nerdy", there are several scenes of Weird Al dancing in a black room, in front of road flares shaped like the arcade version of Pac-Man (which itself is a parody of Chamillionaire rapping in front of a lizard made of road flares is his music video for "Ridin'"). The Pac-Man character appears in the film "Pixels" (2015), with Denis Akiyama playing series creator Toru Iwatani. "Pac-Man" is referenced and makes an appearance in the 2017 film "Guardians of

neg: Pac-Man Vs. tagged by the Ghosts. The Ghosts' goal is to catch Pac-Man, merely by touching him. These players each see a 3D-rendered limited view of the surroundings of their own Ghosts on the television screen as well as the area around the other players' Ghosts, since they are all displayed on the same screen. Ghost players can temporarily extend their view by eating fruit. If a Ghost player catches Pac-Man, the two players switch controllers, with the successful Ghost player taking the GBA and playing as Pac-Man until he or she suffers the same fate of being caught. A small radar

neg: Pac-Man (Atari 2600) "Pac-Man"s home release prompted retail stores to expand their inventory to sell video games. Drugstores began stocking video game cartridges, and toy retailers vied for new releases. Kmart and J. C. Penney competed against Sears to become the largest vendor of video games. The game's release also led to an increase in sales of the Atari 2600 console. In retrospect, however, critics often cite Atari's "Pac-Man" as a major factor in the drop of consumer confidence in the company, which contributed to the North American video game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra stated that the

neg: Pac-Man a hidden game. To commemorate "Pac-Man"s 25th anniversary in 2005, Namco released a revision that officially featured all three games. Downloads of the game have been made available on game services such as Xbox Live Arcade, GameTap, and Virtual Console. Namco has released mobile versions of Pac-Man for BREW, Java, and iOS, as well as Palm PDAs and Windows Mobile-based devices. "Pac-Man" has been included in Namco's long-running "Namco Museum" compilations as well as "Microsoft Return of Arcade". Namco Networks sold a downloadable Windows PC version of "Pac-Man" in 2009 which also includes an "Enhanced" mode which replaces all of

neg: Professor Pac-Man Midway had also originally planned to release three different versions of this game: Family (appropriate for all ages, but geared towards younger players), Public (appropriate for general audiences, but geared towards arcades and bars), and Prizes (for casinos). There were also to be new question upgrades every three months to keep people from memorizing the answers, but the game never caught on. Although most of the questions have nothing to do with "Pac-Man", certain questions (asking: "How many left/right turns to the fruit?") show the original "Pac-Man" maze (with a regular wall in the place of the ghost regenerator) and

neg: Pac-Man name it as No. 18 on its "Top 100 Video Games" list, and "Ms. Pac-Man" is given similar recognition. Richard A. Edwards reviewed the Atari version of "Pac-Man" in "The Space Gamer" No. 53. Edwards commented that "If you must have "Pac-Man" for your home, then this is it, but if you're hesitant, there are enough differences in this version to suggest passing it by." Toward the end of the 20th century, the arcade game's total gross consumer revenue had been estimated by Twin Galaxies at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of

neg: Video game culture game samples, entitled "Video Game Music". Aphex Twin, an experimental electronic artist, under the name "PowerPill" released the "Pacman" EP in 1992 that featured a heavy use of "Pac-Man" sound effects. An entire music genre called chiptunes, or sometimes gamewave, have artists dedicated to using the synthesizer sets that came with past video game consoles and computers, particularly the Commodore 64 and the Nintendo Entertainment System. These bands include Mr. Pacman, 8 Bit Weapon, Goto 80, 50 Hertz and Puss. The influence of retro video games on contemporary music can also be seen in the work of less purist "Bitpop"

neg: Hiroshi Tanahashi gang Justis in the 2016 video game "Ryū ga Gotoku 6". He is also a fan of Kamen Rider series, working poses from Kamen Rider Kabuto and Kamen Rider W into his ring entrance as well as appearing in the music video for Kamen Rider Wizard's opening theme, and in 2016 got promoted to portray one of the main villains, Sōji Kuruse/Robot Bugster, in "Kamen Rider Heisei Generations: Dr. Pac-Man vs. Ex-Aid & Ghost with Legend Rider". He also appears as a character in the anime series "Tiger Mask W", voiced by Kenichi Suzumura, along with other NJPW wrestlers and

neg: AgentCubes of computational thinking tools it is typically possible to implement games and simulations with a small number of rules. For instance, a complete Pac-Man-like game including sophisticated AI allowing the ghost to collaboratively track down pac-man can be written in just 10 rule. Similar rule-based tools are ToonTalk, or Microsoft’s Kodu. AgentCubes AgentCubes is an educational programming language for kids to create 3D and 2D online games and simulations. The main application of AgentCubes is as computational thinking tool teaching kids computational thinking through game and simulation design based on the Scalable Game Design curriculum. Similar to a spreadsheet, an

neg: Pac-Attack take longer to appear. The music was composed by Takaki Horigome, a musician from the Japanese band Kirinji. This version of "Pac-Attack" was released as an unlockable game in "Pac-Man World 2" with some slight alterations. iOS It got a "demake" on the iOS that uses graphics from the original "Pac-Man" arcade game and was released in October 2010. The puzzle mode features more specific challenges on this version as opposed to previous versions. Game Boy Color Pac-Attack was also featured in Pac-Man: Special Color Edition, as a bonus feature and included two modes called both "Normal Mode" and "Puzzle

neg: Toru Iwatani (甲斐 敏夫) for sound and music, finished the game. It was released to the Japanese public on May 22 of that year, where it became a huge success. It caught the attention of arcade-game manufacturer Midway, who bought the United States rights for the game and released the game in the U.S. as "Pac-Man". Due to its innovative concept and continuing international popularity, it is regarded as one of the all-time classic video games. Iwatani returned to his "Pac-Man" roots in 2007 when he developed "Pac-Man Championship Edition" for the Xbox 360, which he states is the final game he

neg: Pac-Man World 2 commands the gang to follow him in a plan to eliminate all Pac People. The ghosts agree and steal the Golden Fruit. The next morning, after Pac-Man wakes up, Professor Pac tells Pac-Man to retrieve the stolen Golden Fruit from each of the ghosts and imprison Spooky again or else Pac Land will be doomed. Pac-Man travels through all four regions of Pac Land and across the ocean to Ghost Island, defeating ghosts and retrieving golden fruit along the way. He defeats the four Ghost Gang members, in which they individually use four machines and a submarine with all of