query: when did super mario bros 2 come out

pos: Super Mario Bros. 2 Super Mario Bros. 2 Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. "Super Mario Bros. 2" has been remade or re-released for several video game consoles. The sequel to "Super Mario Bros." was conceived as a vertically scrolling, two-player, cooperative-action prototype. This technologically ambitious concept was postponed in favor of a simpler cosmetic upgrade to the original "Super Mario Bros." engine which was released in Japan as "Super Mario Bros. 2".

pos: Super Mario Bros. 2 more similar to the version seen in "Super Mario All-Stars". The stage also has characters in their 2D sprite form, including Pidgit and Birdo. "Super Smash Bros. for Nintendo 3DS" and "Wii U" feature Luigi's fluttering feet when jumping, and red grass that can be plucked to reveal items. The 1989 cartoon television series "The Super Mario Bros. Super Show!" features characters from "Super Mario Bros. 2". Super Mario Bros. 2 Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988,

neg: Super Mario Bros. 2 3", "Donkey Kong (Game Boy)", "Super Mario World", "", "Super Mario 64", " Super Mario Sunshine", "Mario vs. Donkey Kong", "Super Mario 64 DS", "New Super Mario Bros.", "Super Paper Mario", "New Super Mario Bros. Wii", "Super Mario Galaxy", "Super Mario Galaxy 2", "New Super Mario Bros. U", and "Super Mario 3D World". The Wii U game "Super Mario 3D World" features the same playable characters with the same basic physical abilities from "Super Mario Bros. 2". The "New Super Mario Bros." series also includes elements and ideas originally proposed for the prototype of this game. The multi-player elements originally

neg: Super Mario Bros. 2 sales of at least 200,000 copies in the United Kingdom. "Super Mario Bros. 2" yielded ten million copies sold and was the third highest-selling game ever released on the Nintendo Entertainment System at that time. "Nintendo Power" listed "Super Mario Bros. 2" as the eighth best Nintendo Entertainment System video game, mentioning that regardless of its predecessor not being a "Mario" game, it was able to stand on its own merits and its unique takes on the series' signature format. "Super Mario Bros. 2" was ranked 108th out of 200 of the "Greatest Games of Their Time" by "Electronic Gaming

neg: Super Mario the sequel to the original "Super Mario Bros." and was released as "Super Mario Bros. 2" in Japan. It uses the original "Super Mario Bros." engine with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as "Super Mario Bros.", with eight initial worlds each with four levels. The last levels of the eight worlds is a lava-filled castle that culminates in a battle against Bowser. This sequel was not released outside Japan in this time period, because Nintendo of America did not want

neg: Yoshi "New Super Mario Bros. Wii" and "New Super Mario Bros. U", with each one functioning much like Yoshi did in "Super Mario World", but with the added ability to use the Flutter Jump and Ground Pound like in the "Yoshi's Island" games. "New Super Mario Bros. U" also notably features the return of baby Yoshis, who were last seen in "Super Mario World". Yoshi also appears in "Super Mario Galaxy 2" with the Flutter Jump and Ground Pound. However, certain foods grant additional powers and change Yoshi's signature green color to the color of the fruit: the red Dash Pepper

neg: Super Mario Mario All-Stars" Wii port, titled "Super Mario All-Stars 25th Anniversary Edition", features the SNES gameplay and adds Wii Remote, Classic Controller, and GameCube controller compatibility. In "Super Mario Bros. 2" ("Super Mario USA" in Japan), Mario and his companions are out to stop the evil frog Wart in the Subcon dreamland. Based on a discarded prototype, the game was instead originally released as "" in Japan, and was ultimately converted back into a "Mario" game for the rest of the world as "Super Mario Bros. 2", before being named in Japan as "Super Mario USA" as part of "Super Mario

neg: Mario Bros. this mode fun in its review of "Super Mario World: Super Mario Advance 2", but complained that it would have been nice if the developers had come up with a new game to replace it. Their review of "" criticizes it more so than in the review of "Super Mario Advance 2" because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the "Mario Bros." game found in previous versions. GameSpot's review of "" calls it a throwaway feature that could have simply been gutted. Other reviewers

neg: Luigi Galaxy 2", the player can switch out for Luigi throughout the game. He also appears as a playable character in "New Super Mario Bros. Wii", where four players can play at once cooperatively as Mario, Luigi, and two Toads. He also appears in "Super Mario 3D Land" as a playable character as well as "New Super Mario Bros. 2" and "New Super Mario Bros. U", the latter having a DLC mode, where he is the main character, called "New Super Luigi U". It has levels altered to his specific play abilities, including higher jumping. The DLC is also available as

neg: The Super Mario Bros. Super Show! as himself supposedly while Mario's out shopping for pizza. As a result, Luigi gets to meet Lou, but Mario does not. Lou Albano and Danny Wells also twice played female versions of themselves, cousin Marianne, mama Mario, cousin Luigeena and aunt Luigeena, and also two hillbilly cousins, named Mario Joe and Luigi Bob. Each "Super Mario Bros." cartoon served as the second segment of every show, following the introduction and first few minutes of the episode's live-action segment. The cartoon featured characters and situations based upon the NES games "Super Mario Bros." and "Super Mario Bros. 2", as well as

neg: Super Mario Bros. 2 Princess Peach eventually starred in other "Mario" games such as "Super Princess Peach". Toad has received supporting roles in later "Mario" games and has starred in games like "Wario's Woods", "New Super Mario Bros. Wii", and "". "Super Mario Bros. 2" is the first game where Luigi received the physical appearance he has today, especially being taller than Mario. In the "Super Smash Bros." series, Peach has the ability to pluck and throw vegetables, and to float. "Super Smash Bros. Melee" has a stage called "Mushroom Kingdom II", which is based on "Super Mario Bros. 2", though the visuals are

neg: Super Mario Bros. 2 1993, Nintendo released an enhanced Super Nintendo Entertainment System compilation titled "Super Mario All-Stars". It includes the "Super Mario Bros." games released for the Famicom/NES. The version of "Super Mario Bros. 2" included in the compilation has improved graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics. It is possible to change the character after losing a single life, while the original version allows changing it only after completing a level or when the player loses all their lives and chooses "Continue", making the game more forgiving when choosing a

neg: Luigi first appearance was in the 1983 arcade game "Mario Bros." as the character controlled by the second player. He retained this role in "Wrecking Crew". He later appeared in "Super Mario Bros." for the NES, and again in "", "Super Mario Bros. 2", "Super Mario Bros. 3", and "Super Mario World". "Super Mario Bros. 2" introduced Luigi as the taller of the two brothers, as well as the better jumper. "Super Mario Bros. 3", and "Super Mario World" returned to featuring Luigi as a reskinned Mario. He made a minor appearance in his baby form in "". Luigi was conspicuously

neg: Hammer Bro first appeared in "Super Mario Bros.", where they would jump from platforms and throw hammers at Mario or Luigi. In the game, they were usually found in pairs. They later appeared in its sequel, "", where they were found more commonly. Although they were absent in "Super Mario Bros. 2", they did appear in "Super Mario Bros. 3", in which they behaved in the same way as they did in the original game. Also, more varieties of the Hammer Bro were added, including the Boomerang Bro., whose boomerangs returned to them, the Fire Bro., who spat fireballs, and the Sledge

neg: New Super Mario Bros. 2 Super Mario Bros." series, while "New Super Mario Bros. 2" is a 2D platformer, some of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect (also seen in "New Super Mario Bros.") that visually simulates 3D computer graphics. "New Super Mario Bros. 2" continues the style of gameplay from "New Super Mario Bros.", featuring side-scrolling platform action as Mario or Luigi attempt to rescue Princess Peach from Bowser and his Koopalings. Along with returning power-ups from the first game, such as the Mini Mushroom and Mega Mushroom, the game also sees the return

neg: New Super Mario Bros. 2 and yes, it's even better than the original New Super Mario Bros. But that came out six years ago now, and in that time we'd really expected the series to have progressed a little further than just a 3D effect and Coin Rush mode." Tom Sykes of Nintendo Gamer gave the game 80 out of 100, praising the new features, but criticizing it for being too similar to its predecessors. "This is a great 2D platformer, but it’s lacking the vital creative spark that turns a great 2D platformer into a classic one. We’ve come to expect more than straight

neg: Lakitu ground or players. While Lakitu did not make an appearance in the western "Super Mario Bros. 2", he did appear in the third game "Super Mario Bros. 3"; besides being an enemy, its cloud appears as an item called "Jugem's Cloud" that the player-character can use to skip levels. An enemy bearing a resemblance to Lakitu called Roketon appears in "Super Mario Land" for the Game Boy, where it uses a plane. In "Super Mario World" for the Super NES, its cloud can be stolen by the player-character and used as a flying vehicle for a period of time. Lakitu

neg: Super Mario Bros. of these sequels, "Super Mario Bros. 2" and "Super Mario Bros. 3", were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled "Super Mario Bros. 2", was released for the Famicom Disk System in 1986 exclusively in Japan, and was later released elsewhere as a part of "Super Mario All-Stars" under the name "". The gameplay concepts and elements established in "Super Mario Bros." are prevalent in nearly every "Super Mario" game. The series consists of over 15 entries; at least one "Super Mario" game has been

neg: Super Mario Bros. 2 the ability to run by holding the B button. This Western version of "Super Mario Bros. 2" was such a success that it was eventually released in Japan in 1992 under the title "Super Mario USA". Likewise, Nintendo later released the Japanese "Super Mario Bros. 2" in America in the form of "", a part of the re-release compilation "Super Mario All-Stars" on the Super NES. Nintendo has continued to release both games, each with the title of "Super Mario Bros 2." in their respective regions, including a Virtual Console release and a Wii re-release of "Super Mario All-Stars". In

neg: Super Mario All-Stars Super Mario All-Stars Super Mario All-Stars is a 1993 compilation of "Super Mario" platform video games developed and published by Nintendo for the Super Nintendo Entertainment System. The game contains enhanced remakes of the four "Super Mario" games released for the Nintendo Entertainment System: "Super Mario Bros.", "Super Mario Bros. 2", "Super Mario Bros. 3", and "", the last of which was the original Japanese version of "Super Mario Bros. 2" which was not released outside Japan prior to this compilation. The games were restructured to take advantage of the Super NES hardware, featuring updated graphics and sounds and additional

neg: Super Mario All-Stars save mechanisms. A second version of the compilation, which includes "Super Mario World" as a playable title, was released in December 1994. The original 1993 version of "Super Mario All-Stars" was ported as a Wii disc game in 2010 to celebrate the 25th anniversary of "Super Mario Bros." "Super Mario All-Stars" is a video game compilation that features complete remakes of the four "Super Mario" side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: "Super Mario Bros.", "" ("Super Mario Bros. 2" in Japan), "Super Mario Bros. 2"

neg: Super Mario World for the SNES in December 1994. The game pack contains enhanced remakes of the first four "Super Mario" games released for the NES: "Super Mario Bros.", "Super Mario Bros. 2", "Super Mario Bros. 3" and "". "Super Mario World" was ported to the Game Boy Advance (GBA) as "Super Mario World: Super Mario Advance 2" between 2001 and 2002. It features the same number of levels as the original (albeit with a toned down difficulty), Game Link Cable support for four players, and the ability to save. In the United States, "Super Mario Advance 2" sold 2.5 million copies and

neg: Super Mario Bros.: The Lost Levels Bros." game before it was released in Japan as a standalone game as part of a collaboration with Fuji Television. Miyamoto spent more time on "Doki Doki Panic" than on "The Lost Levels". "Doki Doki Panic"s characters and artwork were modified to match "Super Mario Bros." before being released in America, and the re-skinned release became known as the "big aberration" in the "Super Mario" series. The American "Super Mario Bros. 2" was later released in Japan as "Super Mario USA". Nintendo "cleaned up" parts of the Japanese "Super Mario Bros. 2" and released it in later "Super Mario" collections

neg: The Super Mario Bros. Super Show! plastered with the Cooke Jar logo. In 2012, the show was added to Netflix as a part of their instant streaming library. From 1991 to 1993, Abbey Home Entertainment Distribution released six videos of the "Super Mario Bros. Super Show" with the only animated segmented episodes, the animated segmented intro and the live-action segment of "Do the Mario" in the closing credits. DVD Releases The Super Mario Bros. Super Show! The Super Mario Bros. Super Show! is an American television series based upon Nintendo's "Super Mario Bros." and "Super Mario Bros. 2". It is the first of three TV shows

neg: The Super Mario Bros. Super Show! The Super Mario Bros. Super Show! The Super Mario Bros. Super Show! is an American television series based upon Nintendo's "Super Mario Bros." and "Super Mario Bros. 2". It is the first of three TV shows based on the video game series, with the others being "The Adventures of Super Mario Bros. 3" and "Super Mario World". It was originally broadcast via first-run syndication from September 4, 1989 to December 1, 1989, with reruns continuing until September 6, 1991. The Family Channel picked up the series on September 23, 1991, and aired it until August 26, 1994. The show was

neg: Mario (franchise) inaugurated on the Nintendo DS, featuring the mechanics of the "Super Mario Bros." games. It continued on the Wii as "New Super Mario Bros. Wii", on the 3DS as "New Super Mario Bros. 2" and on the Wii U as "New Super Mario Bros. U" and " New Super Luigi U". This gameplay is further offered by the level creator game "Super Mario Maker", released on Wii U in 2015. In 2016, the team behind "New Super Mario Bros." released "Super Mario Run" that became Nintendo's first real smartphone game and one of the few instances a "Mario" game was

neg: Super Mario Bros. theme music compositions, they come to him during everyday activities. Kondo was given complete creative freedom over the soundtrack of "Super Mario Bros.", and would collaborate with Shigeru Miyamoto, the game's director, through their daily interactions. Miyamoto would share his records and music scores of the type of themes he liked with Kondo, but did not tell him exactly what he wanted. It was composed with a Latin rhythm. When the player has less than 100 units of time left to complete the stage, the music's tempo accelerates. At the Game Developers Conference in 2007, Kondo commented that the theme features

neg: New Super Mario Bros. 2 2013. In 2014, an updated version featuring all the DLC pre-installed was released, entitled "New Super Mario Bros. 2: Gold Edition". This version was available exclusively at Wal-Mart for Black Friday 2014 as part of a Nintendo 3DS bundle. The game's soundtrack is composed by "Mario Kart" veteran Kenta Nagata, though most of the soundtrack is based on "New Super Mario Bros. Wii", which had music by Shiho Fujii, Ryo Nagamatsu and Kenta Nagata himself. A stage based on "New Super Mario Bros. 2" appears in "Super Smash Bros. for Nintendo 3DS", titled "Golden Plains". If a player collects 100

neg: New Super Mario Bros. 2 Mario Bros. 2" spans 9 worlds consisting of 6 main worlds and 3 special worlds. Those worlds total 85 complete levels, many of which have multiple exits to unlock more areas of the game to play and explore. "New Super Mario Bros. 2" received generally positive reviews; critics generally praised the game's level design, but criticized the game for being too similar to earlier "New Super Mario Bros." games. "New Super Mario Bros. 2" is the fifth best-selling game for the Nintendo 3DS, selling 12.82 million copies worldwide as of September 30, 2018. Like its previous installments in the "New

neg: Super Mario and Double Cherry (which creates a clone of the character that collects it). Like "Super Mario Bros. 2", it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Rosalina from "Super Mario Galaxy" is also unlocked later in the game. "Super Mario Maker" is a video game creation tool released for the Wii U in September 2015 and allows players to create their own levels based on the gameplay and style of "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World", and "New Super Mario Bros. U", as well as share their creations online.

neg: Super Mario Maker "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World", and "New Super Mario Bros. U", which all share the physics of the latter. The gameplay mechanics and enemy behavior varies between the game modes. Some elements are limited to specific game styles while others can be added to game styles that previously did not have them in the original game, such as Boos in "Super Mario Bros." In addition to traditional "Mario" elements such as Goombas, warp pipes and power ups, players are able to manipulate the behavior of various elements in unique ways. For example, they can stack

neg: Super Mario Bros. 2 had essentially been the original concept of "Super Mario Bros. 2". The game was a commercial success, leading to its release in Japan for the Family Computer as Super Mario USA. It was re-released as part of the "Super Mario All-Stars" collection, as well as in the form of "Super Mario Advance" for the Game Boy Advance handheld system. "Super Mario Bros. 2" is a 2D side-scrolling platform game. The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. Before each stage, the player chooses one of four

neg: Shigeru Miyamoto "Super Mario Galaxy 2" are the first- and second-highest rated games for the Wii. A 1995 article in "Maximum" stated that "in gaming circles Miyamoto's name carries far more weight than Steven Spielberg's could ever sustain." Miyamoto's games have sold very well, becoming some of the best-selling games on Nintendo consoles and of all time. Miyamoto's "Mario" series is, by far, the best-selling video game franchise of all time, selling over 400 million units. "Super Mario Bros." is the second best-selling video game of all time. "Super Mario Bros.", "Super Mario Bros. 3", and "Super Mario Bros. 2" were, respectively,

neg: Super Mario Bros. features several graphical changes, such as "?" blocks instead having the number "25" on them to symbolize the game's anniversary. Super Luigi Bros., a redux of the game featuring Luigi, was included as a feature within "NES Remix 2", based on a mission featured in the first "NES Remix" featuring Luigi in a backwards version of World 1-2. The player now controls Luigi instead of Mario, who now jumps higher and slides more when running on the ground similar to his appearance in the Japanese "Super Mario Bros. 2" (if the game's two-player mode is selected, both players control as

neg: New Super Mario Bros. 2 should advance through the game." "NintendoLife" gave the game 9 out of 10 stars, saying "It’s immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks." Official Nintendo Magazine gave the game 90% out of 100, however, heavily criticized the game for its 3D effects and lack of progression in the "Mario Bros" series, summarizing that "New Super Mario Bros. 2 is the very definition of bitter-sweet, giving with one hand and then taking away with the other. By default it's the best side-scrolling platformer on the 3DS

neg: Super Mario Bros. 2 remake, as part of "Super Mario Advance", which also contains a remake of "Mario Bros.". "Super Mario Advance" was developed by Nintendo Entertainment Analysis and Development, and was a launch title for the Game Boy Advance. The "Super Mario Advance" version of "Super Mario Bros. 2" includes several new features such the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the "Yoshi Challenge", in which players may revisit stages to search for Yoshi Eggs; and a new point-scoring system, similar to that used in the aforementioned "BS Super Mario

neg: Super Mario Sunshine and King Boo in "" and the four unlockable characters in "". "Super Mario Sunshine" was the first game in the "Mario" series to introduce the Shine Sprites, which have appeared in later Mario games such as "Mario Kart DS" and "". It was also the debut of Bowser Jr., who has since become a recurring character and has appeared in several other games such as "New Super Mario Bros.", "Mario Kart Wii", "New Super Mario Bros. Wii", "New Super Mario Bros. U", "Super Mario Galaxy", and "Super Mario Galaxy 2", and in later "Mario" spin-off and sports games. The

neg: Super Mario Bros. 3 3" introduced several elements carried over to subsequent "Mario" games. A similar overworld map is used in "Super Mario World" and "New Super Mario Bros.", and Mario's ability to fly has been a feature in games such as "Super Mario World", "Super Mario 64" and "Super Mario Galaxy". The game's "Super Leaf" item has returned in more recent "Mario" games for the Nintendo 3DS, like "Super Mario 3D Land", "Mario Kart 7" and "New Super Mario Bros. 2". Bowser's red hair was first popularized in the game and has since become a part of his standard appearance. Through a collaboration

neg: Super Mario World scheme. After saving the Mushroom Kingdom in "Super Mario Bros. 3", brothers Mario and Luigi decide to go on holiday to a place called Dinosaur Land, a prehistoric-themed world swarming with dinosaurs and other enemies. While resting on the beach, Princess Toadstool disappears. When Mario and Luigi wake up, they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who tells them that his dinosaur friends have also been imprisoned in eggs by evil Koopas. Mario and Luigi soon

neg: Super Mario games and "Super Mario 3D Land", Green Stars in the "Galaxy" games and "Super Mario 3D World", and Power Moons in "Super Mario Odyssey". In "Super Mario Land 2", there are six Golden Coin tokens that must be collected to finish the game. Flight is a common theme throughout the series, first enabled with the magic carpet item in the international "Super Mario Bros. 2". The Super Leaf and Tanooki Suit items, first appearing in "Super Mario Bros. 3" provide Mario with an animal-suited tail, which in turn acts as a flight propeller. The Tanooki Suit returns in "Super Mario

neg: Hammer Bro Ice Bro, a cold-weather counterpart to the Fire Bro), "Super Mario Galaxy 2" (the first time that the Hammer Bro appeared in a 3D "Mario" game), "Super Mario 3D Land", "New Super Mario Bros. 2", "New Super Mario Bros. U", and "Super Mario Odyssey". They reappeared in "Super Mario Odyssey", where Mario can use their powers for the first time in 3D. They appear mostly in the Luncheon Kingdom, wearing chef hats and tossing frying pans instead of hammers. The Hammer Bro appeared in most of the "Mario" spin off games, such as "Super Mario RPG", the "Paper Mario" series,

neg: Super Mario the Super Mushroom. The "1-Up" is a common item shown as a green and white mushroom that gives Mario an extra life. The 1-Up was introduced in "Super Mario Bros.", sometimes hidden in invisible item blocks, and displayed as having an orange cap with green spots. In "Super Mario Land" and "Super Mario Land 2", the 1-Up is shown as a heart. 1-Ups can take other forms, such as the 3-Up Moon from "Super Mario World" and "New Super Mario Bros. U". The flower power-ups let Mario shoot projectiles. The Fire Flower, introduced in "Super Mario Bros.", transforms Mario into

neg: New Super Mario Bros. 2 New Super Mario Bros. 2 The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue Princess Peach from Bowser and the Koopalings. "New Super Mario Bros. 2" has a heavier emphasis on coin-collecting than other "Super Mario" games, with multiple unique items dedicated to producing large numbers of coins. The game features a specialized mode called "Coin Rush" that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase as downloadable content shortly after the game's release. "New Super

neg: Super Mario Advance 4: Super Mario Bros. 3 box art was modified to remove mention of them. Because the stages from the e-Cards are stored on the cards themselves and not in the original game, IGN speculated that Nintendo would be able to expand the game indefinitely. The game was re-released on the Wii U Virtual Console in Japan on December 29, 2015, in North America on January 21, 2016, and in Europe on March 10, 2016 (alongside the GBA ports of Super Mario Bros. 2 and Super Mario World). It includes e-Reader-exclusive content via the data select screen, especially in the PAL release, which did not originally

neg: Super Mario Bros. 2 Monthly". GamesRadar ranked it the 6th best NES game ever made. The staff complimented it and other 8-bit games for being a greater improvement than sequels around 2012, which they thought had seen only small improvements. "Entertainment Weekly" picked the game as the #6 greatest game available in 1991, saying: "The second and still the best of the Super Mario series". When it was rereleased in 2001 as "Super Mario Advance" it received generally positive reviews, garnering an aggregate score of 84% on Metacritic. One reviewer concluded "all nostalgia and historical influence aside, "Super Mario Bros. 2" is still a

neg: Super Mario Super Mario Bros. U". In "Super Mario Galaxy", the Ice Flower turns Mario into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, "New Super Mario Bros. 2"s Gold Flower lets Mario turn bricks into coins and earn bonus coins for defeating enemies. Invincibility is an effect first appearing in the three "Super Mario Bros." games, where it is granted by a "Starman", an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two "Super Mario World" games and the "Rainbow Star" in the two "Super

neg: Bowser Jr. later appeared in "New Super Mario Bros.", in a role similar to Boom Boom from "Super Mario Bros. 3", as the boss of every tower, the midpoint in each of the game's worlds as well as in the final battle with his father. Jr. appears in "Super Mario Galaxy", aiding his father in battle, as well as having three worlds of his own. Alongside the Koopalings, Bowser Jr. re-appeared in "New Super Mario Bros." sequel, "New Super Mario Bros. Wii", appearing on an airship. He also appears in "Super Mario Galaxy 2", in the same way as in the original

neg: New Super Mario Bros. 2 was announced as "New Super Mario Bros. 2", a direct sequel to 2006's "New Super Mario Bros.", during a Nintendo Direct conference on April 21, 2012, with tentative release dates in Japan, North America, Europe, and Australia in August 2012. Nintendo stated "New Super Mario Bros. 2" was created "specifically as a pick-up-and-play experience," with players of all skill levels accommodated. It is the first retail 3DS title to also be released as a digital download on the Nintendo eShop on the day of its release. The first three packs of courses for Coin Rush mode was released as downloadable

neg: Luigi Luigi Luigi first appeared in the 1983 arcade game "Mario Bros." as the character controlled by the second player, and retained this role in "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World", and other titles. The first game where he was available as a primary character was "Super Mario Bros. 2". In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the "Mario Party" and "Mario Kart" series, though he has been featured in a starring role on three occasions: first in the 1991 educational game "Mario Is Missing!", in "Luigi's Mansion" for the GameCube

neg: Palette swap used to signify a character's status. Prominent examples of this are seen in "Final Fantasy", in which a player character afflicted with the "Poison" Status effect will appear purple. In other games, such as "Dragon Quest IX" or "Dark Cloud 2", palette swaps are used for mobs to distinguish higher level enemies. By contrast, the main characters of "Breath of Fire II" occasionally swap their palette colors to indicate an increase in their respective statistics. In "Mario Bros.", "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World", "Super Mario Bros. Deluxe" (except in the "Super Mario All-Stars" versions of

neg: New Super Mario Bros. 2 "Best Handheld Game" at Spike's 10th Annual Video Game Awards. New Super Mario Bros. 2 The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue Princess Peach from Bowser and the Koopalings. "New Super Mario Bros. 2" has a heavier emphasis on coin-collecting than other "Super Mario" games, with multiple unique items dedicated to producing large numbers of coins. The game features a specialized mode called "Coin Rush" that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase

neg: Super Mario Bros. 2 is that of an enhanced "Super Mario Bros.", with the same basic game format but adding more complex level designs, character features, and weather features. Some of the advanced level content had been culled from "Vs. Super Mario Bros", a coin-operated arcade version of the original "Super Mario Bros." for NES. All of these factors combined to yield an incremental game design with significantly higher difficulty. Also that year, the young subsidiary Nintendo of America was just completing its test marketing of, and beginning its nationwide launch of, the new Nintendo Entertainment System and its flagship game, "Super Mario Bros."

neg: Super Mario Bros. Link from "The Legend of Zelda", Samus from "Metroid", and Simon Belmont from "Castlevania". "Mari0", released in December 2012, combines elements of the game with that of Portal by giving Mario a portal gun which he can use to seamlessly transport from one area of a level to another, while "Full Screen Mario" (2013) adds a level editor. In 2015, game designer Josh Millard released "Ennuigi", a metafictional fangame with commentary on the original game which relates to Luigi's inability to come to terms with the game's overall lack of narrative. Super Mario Bros. Super Mario Bros. is a platform

neg: Lakitu baskets Lakitu is holding. It appeared in "New Super Mario Bros. Wii" in roughly the same capacity as in "New Super Mario Bros." Most recently, it appeared in "Super Mario Galaxy 2", with a boss encounter called "Giga Lakitu." He also appeared in "New Super Mario Bros. U" and its DLC "New Super Luigi U" as well as "Yoshi's New Island". In "Super Mario Odyssey", Lakitus with fishing rods can be found in various kingdoms, and can be captured by Mario in order to fish in ponds. Lakitu has a prominent role in the "Mario Kart" series since its debut

neg: New Super Mario Bros. better, most reviewers were still pleased with the overall experience of the game. Some fans however, criticized the game for its low difficulty compared to other Mario games. Craig Harris of IGN was enthused with "New Super Mario Bros.", stating that it was his new favorite platform game, beating out his previous favorite, "". Even though "Super Mario World" and "Super Mario Bros. 3" were considered the best 2D "Mario" games by "GamePro"'s Mr. Marbles, he decided to add "New Super Mario Bros." as his third favorite "Mario" game, which he admitted had much more replay value than the other

neg: Super Mario highly commercially and critically successful, being the third-best-selling game for the Nintendo 3DS. Its sequel, "Super Mario 3D World", received similar critical praise and is among the Wii U's best-selling titles. Games in the "Super Mario" series have had consistently strong sales. "Super Mario Bros." is the second best-selling single video game (second to "Wii Sports"), with 40.23 million units sold. It is also the best-selling Nintendo Entertainment System console title, with its two sequels, "Super Mario Bros. 3" (18 million copies) and "Super Mario Bros. 2" (10 million copies), ranking in second and third place respectively. "Super Mario World"

neg: Super Mario Advance 4: Super Mario Bros. 3 cards, which allow players to add certain power-ups to their inventory, depending on which card they have; and the switch card, which causes changes to the game, such as adding projectiles from "Super Mario Bros. 2" and causing enemies who have been hit by fireballs to turn into coins. Two item cards introduce new items to the game. The more common of the two is the Cape Feather card, which gives players said item from "Super Mario World". "Super Mario Advance 4: Super Mario Bros. 3" was first announced on a European release list, then titled "Super Mario Advance 4".

neg: Super Mario the Mario series to be known for frustrating difficulty, to be inaccessible to a steadily broadening market of American video game players, nor to be stylistically outdated by the time the Japanese "Super Mario Bros. 2" could be eventually delivered to America. The game later debuted outside Japan in 1993, as "Super Mario Bros.: The Lost Levels" in the compilation cartridge titled "Super Mario All-Stars" for the Super Nintendo Entertainment System (SNES). The original Famicom version was released for the Wii's Virtual Console service in September 2007, listed as "Super Mario Bros.: The Lost Levels" outside Japan. A later "Super

neg: Super Mario jumps higher, floats midair, bounces off enemies without hurting them except by ground pounding, and can run across the surface of the water and then jump from it as if he was on land. Mario is more vulnerable in this form and loses a life upon receiving one hit in miniature form. The Mini Mushroom in "New Super Mario Bros. U" lets Mario run up walls. The "Mega Mushroom", introduced in "New Super Mario Bros." and further appearing in "New Super Mario Bros. 2" and "Super Mario 3D World", is a more recent addition to the series that grows Mario

neg: Super Mario Bros. 2 proposed, were finally realized in the "Wii game", where up to four players can play competitively or co-operatively. This gameplay incorporates the competitive elements from the original "Mario Bros.", with the platforming of "Super Mario Bros." Vertical scrolling multiplayer levels are frequent in this game and also the other games in the series that followed after the Wii release. Many characters of "Super Mario Bros. 2" have been assimilated into the greater Mario universe as well, such as Birdo, Pokeys, Bob-ombs, and Shy Guys. This is the first game in which Princess Toadstool and Toad are featured as playable characters.

neg: New Super Mario Bros. Wii by players can get coins). After the credits, Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them. "New Super Mario Bros. Wii" was created out of a desire to recreate the "Super Mario" series' single-player gameplay experience for multiple players. Shigeru Miyamoto, the head game developer at Nintendo, had been interested in creating a "Super Mario" game with multiplayer features since the series' beginnings with the 1983 arcade game, "Mario Bros." Attempts to integrate cooperative multiplayer into "Super Mario 64", the first 3D game in the series, ultimately failed due to

neg: Super Mario Bros. 2 This American adaptation of the Famicom platform had been altogether deliberately delayed in the wake of the video game crash of 1983, a regional market disaster which the Japanese market had not directly experienced. The subsidiary did not want the increasingly popular "Mario" series to be known for maximal frustration and thus inaccessible to a recovering, transfiguring, and expanding market — nor to be stylistically outdated by the time the Japanese "Super Mario Bros. 2" could be eventually converted to the NES's cartridge format, localized, and mass-produced for America. Utilizing its considerable regional autonomy in order to avoid risking the

neg: Super Mario Bros. 3 Nintendo 3DS, Wii U and Nintendo Switch consoles. "Super Mario Bros. 3" is a two-dimensional, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series—"Super Mario Bros.", "", and "Super Mario Bros. 2", while introducing several new elements. In addition to running and jumping found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb vines. Mario can also fly and float with power-ups. The game world consists of eight "kingdoms", each subdivided into multiple levels. The eight

neg: Toad (Nintendo) one of the celebrated characters in the twenty-fifth anniversary of the Super Mario Bros. games. MTV, when commenting on the wackiness of "Super Mario 2" ("Super Mario Bros. 2"), called Toad "so awesome". UGO.com listed Toad on their list of "The Cutest Video Game Characters," stating "Once you get over his misleading name, you’ll find Toad to be quite the adorable mushroom." Toad (Nintendo) While Toad is the name of an individual, it also refers to an entire species (much like Yoshi, Birdo and Kirby from the "Kirby" series). However, in Japan, the species name is sometimes called , literally

neg: Super Mario Bros. its porting and offerings undeniable. Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras. "St. Petersburg Times" Robb Guido commented that in this form, "Super Mario Bros." "never looked better." The "Lakeland Ledger" Nick S. agreed, praising the visuals and the controls. In 2004, a Game Boy Advance port of "Super Mario Bros." (part of the Classic NES Series) was released, which had none of the extras or unlockables available in "Super Mario Bros. Deluxe". Of that version, "IGN" noted that the version did not "offer nearly as much

neg: Yoshi "Super Mario Sunshine", "New Super Mario Bros. Wii", "Super Mario Galaxy 2", and "New Super Mario Bros. U", bongos and other appropriate percussion instruments are added to the level's background music whenever a player rides Yoshi. Also, in "New Super Mario Bros. U", a choir is added to the level's background music whenever a player is holding a baby Yoshi. While being ridden, Yoshi acts as an extra hit point; taking damage will cause either Mario or whoever is riding Yoshi to fly off. This makes Yoshi start to panic and run around haphazardly until Yoshi is remounted or falls

neg: Toad (Nintendo) Mario Bros. Wii". The 2 Toads (yellow and blue) return as playable characters later on in "New Super Mario Bros. U" as well as "New Super Luigi U". Toad himself (in a blue palette in reference to his original sprite from "Super Mario Bros. 2") returns as one of the playable characters in "Super Mario 3D World". The Wii U title "Captain Toad: Treasure Tracker" cast Captain Toad into the spotlight; thus, marking it as the first game in 20 years since "Wario's Woods" to have a Toad as the main star as well as the first title to have

neg: Mario (franchise) the "Mario" video games "Super Mario Bros.", "Super Mario Bros. 2" and, after its release in 1991, "Super Mario Bros. 3". Rounds included challenges to see which player could complete a level in the fastest time and who could collect the most gold coins on a certain level. "Super Mario World" is an animated television series based on the SNES video game of the same name. It is the third and currently last Saturday morning cartoon based on the "Mario" series. The show was originally aired on Saturday mornings on NBC in the 1991–92 season. It was featured in a

neg: Super Mario 3D Land", and the Super Leaf returns in "New Super Mario Bros. 2". In the "New Super Mario Bros." games, the Spin Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. In "Super Mario Land", Mario pilots a yellow airplane with unlimited ammunition called the Sky Pop. "Super Mario World" introduces various forms of flight: the feather item provides a cape, the P Balloon puffs Mario into a floating balloon figure, and Yoshi can carry a blue Koopa shell which gives him wings. In "Super Mario 64", flight that is granted by a Winged

neg: NES Remix stage as Link instead of Mario, challenged by Link's inability to jump. "NES Remix 2" contains two particularly substantial remixes. Reminiscent of 1990's Nintendo World Championships tour across America, the "Nintendo World Championships Remix" is unlocked if "NES Remix" is also purchased and its save file is present. This remix pushes players through three successive challenges in "Super Mario Bros.", "Super Mario Bros. 3", and "Dr. Mario", in order to achieve a ranking score on its new online leaderboards. "Super Luigi Bros." is a Luigi themed remix of the entire "Super Mario Bros." game which is now played reverse-mirrored from

neg: Birdo "Mario Smash Football", while describing Birdo, suggests that the character's gender is indeterminate. The European website for "Mario Strikers Charged Football" refers to Birdo as a male character. In "Mario Tennis" and "Super Mario Advance" (a remake of "Super Mario Bros. 2"), the character was given a high pitched female voice provided by Jen Taylor. However, in "", Birdo uses a muttering noise which has been used in subsequent games. Birdo first appeared in the Family Computer Disk System video game "" and its Western Nintendo Entertainment System conversion "Super Mario Bros. 2" as a boss. The "Super Mario Advance"

neg: Super Mario World World" is a side-scrolling platform game in which the player controls Mario, the protagonist of the game. The game has similar gameplay to earlier games in the "Super Mario" series—"Super Mario Bros.", "Super Mario Bros. 2", and "Super Mario Bros. 3"—but introduces new elements. As well as running and jumping, the player can also fly or float with the aid of certain power-ups and can execute the new spin jump move. The game has 96 levels in total. The player navigates through the game via two game screens: an overworld map and a side-scrolling playfield. The overworld map displays an

neg: Princess Peach 100-Mario challenge on normal or higher difficulties, Mario rescues Peach at the end. In the "Super Smash Bros." series, Peach first appears in "Super Smash Bros. Melee", the second game of the series. She has the unique ability to float for seconds, much as she can in "Super Mario Bros. 2", an advantage which is balanced by the fact that she is one of the lighter fighters and in "Super Smash Bros. Brawl" her killing ability has been decreased since "Super Smash Bros. Melee" and making kills in Brawl can prove to be quite difficult. However, Peach's float is one

neg: Super Mario Bros.: The Lost Levels the R&D4 team to develop a sequel based on the same underlying technology, including some levels directly from "Vs. Super Mario Bros." "The Lost Levels", originally released in Japan as "Super Mario Bros. 2" on June 3, 1986, was similar in style to "Super Mario Bros." but much more difficult in gameplay—"nails-from-diamonds hard", as Jon Irwin described it in his book on the sequels. Tezuka felt that Japanese players had mastered the original game, and so needed a more challenging sequel. Recognizing that the game might be too difficult for newcomers, the team labeled the game's packaging: "For Super Players".

neg: Super Mario environment, by simplifying the control scheme of the 3D games and using more linear levels. It also brought back several older gameplay features, including the Super Leaf power-up last seen in "Super Mario Bros. 3". It was released to critical acclaim. "New Super Mario Bros. 2", the direct sequel of "New Super Mario Bros.", released in July and August 2012 for the Nintendo 3DS. The player, as Mario or Luigi, must save Princess Peach from Bowser and the Koopalings, with the game's secondary goal is to collect one million coins. Several gameplay elements were introduced to help achieve this goal,

neg: New Super Mario Bros. 2 sequels from mainline Mario games, and until this generation we hadn’t truly been offered one. That’s a definite disappointment, but on the upside, more NSMB is hardly a bad thing. With its obsessive focus on coin collecting, NSMB2 does a few things differently to its predecessor, but not enough to stand tall as its own game. It’s a fine companion piece to the original DS game, however, and one that’s likely to reside in your 3DS for quite some time." , "New Super Mario Bros. 2" has sold 12.82 million copies worldwide. "New Super Mario Bros. 2" was nominated for

neg: New Super Mario Bros. 2 coins, their character will turn golden and gain both increased attack power and flinch resistance. "New Super Mario Bros. 2" has received generally positive reviews. It holds an aggregated score of 78.40% on GameRankings and 78/100 on Metacritic. The game was given a 36/40 by Famitsu with 9s from all four reviewers. "Electronic Gaming Monthly" gave the game a 9/10, stating "This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros. 2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you

neg: Super Mario Bros. theme theme of the series, and has been a fixture in most of its titles. It has been reused and remixed in other Nintendo-published games, including "Tetris DS", "Nintendogs: Chihuahua and Friends", "", and every entry in the "Super Smash Bros." series. Of the six tracks of the "Super Mario Bros." soundtrack, this theme took the most time to develop, according to its composer Koji Kondo. He stated that he would write one piece, and the team would put it in the game. If it did not accentuate the action, did not time up with Mario running and jumping, or did

neg: Super Mario Advance 4: Super Mario Bros. 3 feature e-Reader support; as the e-Reader wasn't originally released in that region. In his preview of "Super Mario Advance 4", IGN's Craig Harris criticized the inclusion of "Mario Bros." in it due to its prominence in every "Mario Advance" title beforehand. However, he did show excitement for the e-Reader functionality. Fellow IGN writer Fran Mirabella III praised the gameplay, adding that the e-Reader functionality makes it more appealing. They listed it among the 10 best upcoming Game Boy Advance games of 2003. In their hands-on, 1UP.com anticipated being able to play "Super Mario Bros. 3" again, showing excitement for the

neg: Super Mario Bros. 2 best games ever by IGN, saying that the game offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES Mario titles. ScrewAttack named Wart's battle theme in a list of the top ten best 8-Bit Final Boss Themes. Many elements in "Super Mario Bros. 2" have endured in subsequent sequels and in related series. The game added the ability to lift and toss enemies and objects—a defining feature of its earliest prototype—which has become part of the permanent repertoire of the "Mario" series. The ability appears in "Super Mario Bros.

neg: Super Mario Bros. 2 a few alterations for its conversion into the "Mario" series because it had already contained familiar features: Starmen, sound effects for coins and jumping, POW blocks, warp zones, and a soundtrack composed by original "Super Mario Bros." composer Koji Kondo. To reduce the game's overall difficulty, the designers made minor technical changes. They opted not to retain "Yume Kōjō: Doki Doki Panic"s ultimate requirement to complete each level using each protagonist; therefore, this new "Super Mario Bros. 2" can be completed in only one pass by any combination of characters. And in the tradition of the "Mario" series, they added

neg: Shigeru Miyamoto worked on sequels to both "Super Mario Bros" and "The Legend of Zelda". "", released only in Japan at the time, reuses gameplay elements from "Super Mario Bros.", though the game is much more difficult than its predecessor. Nintendo of America disliked "Super Mario Bros. 2", which they found to be frustratingly difficult and otherwise little more than a modification of "Super Mario Bros." Rather than risk the franchise's popularity, they cancelled its stateside release and looked for an alternative. They realized they already had one option in "" (Dream Factory: Heart-Pounding Panic), also designed by Miyamoto. This game was

neg: Birdo remake of "Super Mario Bros. 2" features a large robotic version of Birdo called "Robirdo". Birdo/Catherine was prominently featured in the cut-scenes for the Japan-only, Satellaview pseudo-sequel of "Super Mario USA" (Japanese title for the Western version of "Super Mario Bros. 2"), known as "BS Super Mario USA". In this version, three "Super Catherines" were voice-acted by Jun Donna (Pink, described as "slightly mischievous"), Rika (Red, "whose finances are always in the red"), and Akemi (Green, described as "cultured and affluent"). The voices were that of gay men or transgender women. A Japanese advertisement for "Super Mario USA" also showed

neg: Mario (franchise) released in 1986, but a different game with the same name was released internationally in 1988, followed by "Super Mario Bros. 3" later that same year. The Japanese version would subsequently be released in the United States in 1993 under the title "Super Mario Bros.: The Lost Levels" as part of the "Super Mario All-Stars" title for the Super Nintendo Entertainment System, a console that also features iterations of the game known as "Super Mario World". While "Super Mario Land" and two sequels were the Game Boy installments in the series, the Game Boy Advance did not receive any original

neg: Super Mario Bros. expected to become the dominant new game delivery medium, and by continuing their legacy of "athletic games" with a character running and jumping with many obstacles. Miyamoto explained, "We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it." The game was made in tandem with "The Legend of Zelda", another Famicom game directed and designed by Miyamoto, which released in Japan five months after "Super Mario Bros." As a result, certain elements were carried over from "The Legend of Zelda" to "Super Mario Bros";

neg: Motoi Sakuraba in 2003. In 2007, Sakuraba was selected to join a long list of video game composers to arrange music for "Super Smash Bros. Brawl". He chose to arrange the famous "Menu Theme" from the game's predecessor, "Super Smash Bros. Melee". He also arranged "Gourmet Race" from "Kirby Super Star", "Jungle Level Ver.2" from "Donkey Kong Country", "Mario Tennis / Mario Golf" from "Mario Tennis and Mario Golf", "Victory Road" from "Pokémon Ruby and Sapphire", the "Airship Theme" from "Super Mario Bros. 3", the "Battlefield Theme", "Final Destination", and "Battle Scene / Final Boss (Golden Sun)" from "". In more recent

neg: Super Mario Bros. (film) Koopa's defeat, he reclaims control over the kingdom. The citizens celebrate and immediately destroy anything under Koopa's influence. Luigi professes his love for Daisy and wants her to come to Brooklyn with him, but Daisy cannot come until the damage caused by Koopa is repaired and thus, she wants to spend more time with her father. Heartbroken, Luigi kisses Daisy goodbye as he and Mario return home to Brooklyn, with Daisy watching them leave. Three weeks later, the Mario Bros. are getting ready for dinner when their story comes on the news and the anchorman says they should be called

neg: Super Mario Maker the 3DS version sold 2 million copies. By the end of March 2017, total 3DS sales reached 2.34 million. In May 2016, Nintendo announced that over 7.2 million courses had been created worldwide, which had been played over 600 million times. Super Mario Maker Super Mario Maker is a side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U game console, which released worldwide in September 2015. Players are able to create and play their own custom courses, based on "Super Mario Bros.", "Super Mario Bros. 3", "Super Mario World" and "New Super Mario

neg: New Super Mario Bros. Wii a "Super Mario" game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into "Super Mario 64" due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed "New Super Mario Bros." and feeling that it was not as challenging as he hoped, Miyamoto designed "New Super Mario Bros. Wii" with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing

neg: Birdo has made several appearances in other media, including the "Super Mario Bros. Super Show!", as well as promotional material such as figurines and plush toys. Birdo is a pink, anthropomorphic creature who wears a red hairbow, and has a round mouth that can fire eggs as projectiles. Birdo also wears a large diamond ring. In the early version of Birdo, the character had an orange tone. Birdo's name was mistakenly switched with another "Super Mario Bros. 2" enemy, Ostro, both in the manual and in the end credits. The mistake persisted in the version of "Super Mario Bros. 2" included

neg: Koopalings 3", holding Yoshis captive in eggs at each of their respective castles in Dinosaur Land. The Koopalings were absent from subsequent "Super Mario" games until the release of "New Super Mario Bros. Wii" for the Wii in 2009, which marks their 3D debut, and most of them having slight design changes from their original appearances. They then appeared in "New Super Mario Bros. 2" for the Nintendo 3DS and "New Super Mario Bros. U" for the Wii U along with its DLC "New Super Luigi U", both released in 2012. The Koopalings have appeared as boss characters in the spin-off

neg: Super Mario Bros. (film) "Back to the Future" and was not a serious indication of a potential continuation. However, Applebaum and Hoss later asked Bennett what he would have done if given the opportunity and Bennett provided broad points about the consequences of the first film and the themes that they would have explored. The adventure picks up with Mario and Luigi returning to Dinohattan to aid Daisy in defeating mad scientist Wart, the final boss from "Super Mario Bros. 2". "We did heavily discuss the world of the film, from its backstory to the character's motivations," says Applebaum. Bennett provided general direction before

neg: Super Mario Bros.: The Lost Levels level warps, and mid-air wind gusts. The game has 32 levels across eight worlds, and five bonus worlds, each of which also has four levels. "The Lost Levels" was first released in Japan for the Famicom Disk System as Super Mario Bros. 2 on June 3, 1986, following the success of its predecessor. It was developed by Nintendo R&D4—the team led by Mario creator Shigeru Miyamoto—and designed for players who had mastered the original. Nintendo of America deemed the title too difficult for its North American audience and instead chose another game as the region's "Super Mario Bros. 2": a

neg: Mario Bros. were not as negative on the feature's use in later "Super Mario Advance" games. Despite its use being criticized in most "Super Mario Advance" games, a GameSpy review called the version found in "Super Mario Advance 2" a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable. On October 16, 2015 Drummer by the name Steve Kleisath holds the world record on Mario Bros (Arcade) of 5,424,920 points verified by Twin Galaxies. On September 10, 2018 Adrian Rodriguez hold the world record on Mario Bros

neg: New Super Mario Bros. Wii players and more experienced ones could play without interfering with each other. Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of "New Super Mario Bros.". "New Super Mario Bros. Wii" was worked on by several developers, some of whom had varying understandings of the design principalities of "Super Mario" games. Miyamoto, who served as the game's producer, helped the directors out with creating a general understanding of the ground rules for the game's design, writing out specification documents explaining the "rules" of how the game

neg: Hammer Bro Bro., who was considerably larger and could cause an earthquake when he landed from a jump. "Super Mario Bros. 3" also featured the Hammer Bros. Suit, which granted Mario and Luigi the ability to throw hammers of their own and also conferred immunity against fire attacks while ducking. Although the basic Hammer Bro was again absent from "Super Mario World", the two new subspecies were added: the Amazing Flyin' Hammer Brother, and the Sumo Brother (later known as the Sumo Bro), both of which would later appear in "New Super Mario Bros.", "New Super Mario Bros. Wii" (which introduced the

neg: Koji Kondo and "Shin Onigashima" (1987). He also created the soundtrack to "" (1987), which was later rebranded outside Japan as "Super Mario Bros. 2" in 1988. Kondo returned to the "Super Mario" series to produce the scores to "Super Mario Bros. 3" (1988) and the SNES launch title "Super Mario World" (1990). Koichi Sugiyama directed a jazz arrangement album of "Super Mario World"s music and oversaw its performance at the first Orchestral Game Music Concert in 1991. After finishing the soundtrack to "Super Mario World", Kondo was in charge of the sound programming for "Pilotwings" (1990), while also composing the "Helicopter

neg: Goomba other enemies. "Super Mario Sunshine" introduced an enemy called Strollin' Stu and Puffy Widget, which "The Perfect Guide of Super Mario Sunshine" describes as the "Isle Delfino versions of Goombas". Large Goombas called Grand Goombas are featured in "Super Mario Bros. 3". Grand Goombas with wings are called Grand Paragoombas that first appeared in the 1990 DIC Entertainment animated series "The Adventures of Super Mario Bros. 3" only in the episode "Princess Toadstool For President". Grand Paragoombas later appeared in "Super Mario Galaxy 2", alongside the normal variant which is commonly found in levels. Super Mario Galaxy also added Pumpkin

neg: New Super Mario Bros. Wii would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Flower's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water. The music for "New Super Mario Bros. Wii" was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata. Series regular Koji Kondo was the sound advisor and did not write any

neg: Super Mario Bros. 3 a background theme in the 2006 Nintendo DS game "Tetris DS". The Koopalings are also world bosses in "Super Mario World", "Mario is Missing!", "Yoshi's Safari", "Hotel Mario" and all "New Super Mario Bros." games except "New Super Mario Bros." Boom Boom, another boss from this game, additionally reappears in "Super Mario 3D Land" and "Super Mario 3D World", alongside a boomerang-wielding female counterpart named Pom Pom. "Super Mario Bros. 3" is one of the four games represented in "Super Mario Maker". "Super Mario Bros. 3" has appeared on numerous top video game lists. The game debuted on "Nintendo Power"s