query: when did the first tomb raider film come out

pos: Lara Croft: Tomb Raider Lara Croft: Tomb Raider Lara Croft: Tomb Raider (also known as simply Tomb Raider) is a 2001 action-adventure film based on the "Tomb Raider" video game series featuring the character Lara Croft, portrayed by Angelina Jolie. An international co-production between the United States, the United Kingdom, Japan and Germany, it was directed by Simon West and revolves around Lara Croft trying to obtain ancient artifacts from the Illuminati. The film was released on June 15, 2001, and received generally negative reviews from critics for its stylized action and bland plot, although Angelina Jolie was praised for her performance. "Tomb Raider"

pos: Lara Croft: Tomb Raider Angelina Jolie was nominated for the Worst Actress Golden Raspberry Award for her role in the film, but she lost to Mariah Carey in "Glitter". "Lara Croft: Tomb Raider" is a 2001 soundtrack album to the film. The various artists soundtrack was released June 15, 2001. The Score was later released on June 25, 2001. The movie also featured the songs "Lila" by Vas and "Piano Concerto in F Minor" performed by Hae-Wong Chang. These were not featured on the soundtrack. Also used in the movie were elements of "Elevation (Influx Remix)" by U2. This was uncredited. For the first

neg: Tomb Raider (film) by the wayside, the one thing left standing is Vikander...The film strains credulity even for a vid-game fantasy by letting the leading lady recover awfully quickly from bad injuries, but other than that Vikander commands attention and is the element here that makes "Tomb Raider" sort of watchable." Matt Bobkin of "Exclaim!" gave the film a 5 out of 10 score, writing ""Tomb Raider" is at its best when delivering mindless action, but don't bother trying to glean any sort of deeper, subversive meaning." Owen Gleiberman of "Variety" praised the film, saying that "The exciting surprise of the new "Tomb

neg: Nathan McCree his influences might have come from English classical music that his father used to play when he was small. He wrote the entire score for the first "Tomb Raider" in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games he was still getting very limited descriptions for what musical elements he needed. He spent three months working on"Tomb Raider II". After "Tomb Raider II" he left to go freelance and he was contracted in to do the music for "Tomb Raider III". He was not contracted to work on

neg: Tomb Raider (film) in returning as Lara Croft for a second film, stating that "If there's an audience out there for it, then I would love to". In 2015, Adrian Askarieh, producer of the "Hitman" films, stated that he hoped to oversee a shared universe of Square Enix films with "Just Cause", "Hitman", "Tomb Raider", "Deus Ex", and "Thief", but admitted that he does not have the rights to "Tomb Raider". Tomb Raider (film) Tomb Raider is a 2018 action-adventure film directed by Roar Uthaug, with a screenplay by Geneva Robertson-Dworet and Alastair Siddons, from a story by Evan Daugherty and Robertson-Dworet. An

neg: Lara Croft: Tomb Raider Tomb Raider film, Nathan McCree was hired, though the producers eventually decided that a feature-length film needed a feature-name composer. Therefore, they hired Michael Kamen, despite the fact that his score for the similarly cult "X-Men" the previous year failed to arouse the interest of many of the concept's followers. Kamen wrote and submitted a demo for Tomb Raider, but no feedback on that music was returned by the director or producers. Only during the process of recording a second demo did Kamen finally hear back from the Tomb Raider team, and by then, the lack of enthusiasm for the

neg: Zachary Levi Thirty. He later starred in the film "" in the lead role as Dave's cousin Toby Seville. BuddyTV ranked him #97 on its list of "TV's Sexiest Men of 2011". Levi landed the male lead in the 2012 TV pilot "Let It Go", which would have aired on Fox, but was not picked up. Levi hosted the web documentaries "Tomb Raider The Final Hours", going behind the scenes of the new "Tomb Raider game". He was originally to portray Fandral in "Thor", but had to drop out due to scheduling conflicts with "Chuck". He did play the role in the

neg: Tomb Raider (film) positive score. Michael Phillips of the "Chicago Tribune" gave the film 2 out of 4 stars and said, "The Lara Croft reboot "Tomb Raider" isn’t half bad for an hour. Then there’s another hour. That hour is quite bad. It’s no fun watching your action heroine get shoved, punched and kicked to the sidelines of her own movie, while the menfolk take over and take turns overacting before expiring." Todd McCarthy of "The Hollywood Reporter" gave the film a mixed review, criticizing the story but praising Vikander, and writing, "When all the one-dimensional supporting characters and familiar action moves fall

neg: Lara Croft: Tomb Raider lowest score, a 0.0 ("Disaster") rating, condemning everything from character performances to the ending. A positive review came from Roger Ebert, who awarded the film three out of four stars and said, "'Lara Croft Tomb Raider' elevates goofiness to an art form. Here is a movie so monumentally silly, yet so wondrous to look at, that only a churl could find fault." "Tomb Raider" was a box office success. The movie debuted at number one with $48.2 million, giving Paramount its second-best debut and the fifth-highest debut of 2001. It beat the opening record for a film featuring a female

neg: Tomb Raider (2013 video game) her father. The film was released on 16 March 2018. Tomb Raider (2013 video game) Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. "Tomb Raider" is the tenth title in the "Tomb Raider" franchise, and operates as a reboot that reconstructs the origins of Lara Croft. "Tomb Raider" was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, on 23 January 2014 for OS X, on 27 April 2016 for Linux, and on 7 March 2017 for Shield TV. Crystal Dynamics began development of "Tomb Raider" soon after

neg: Revisioned: Tomb Raider Minnie Driver, remains constant throughout the series. The main criticisms that the series has received are that the varying animation styles are somewhat confusing and that the storylines of the episodes tend to be rather thin. While the production team had great creative freedom, they were given a basic guideline for the character by the developers so that Lara would not do anything out of character. "Revisioned: Tomb Raider" is the first season of the GameTap TV original animated series "Revisioned", which explored and re-imagined well-known video game franchises. Revisioned: Tomb Raider Revisioned: Tomb Raider (trademarked as Re\Visioned: Tomb Raider)

neg: Tomb Raider (film) Tomb Raider (film) Tomb Raider is a 2018 action-adventure film directed by Roar Uthaug, with a screenplay by Geneva Robertson-Dworet and Alastair Siddons, from a story by Evan Daugherty and Robertson-Dworet. An American and British co-production, it is based on the 2013 video game of the same name, with some elements of its sequel by Crystal Dynamics, and is a reboot of the "Tomb Raider" film series. The film stars Alicia Vikander as Lara Croft, who embarks on a perilous journey to her father's last-known destination, hoping to solve the mystery of his disappearance. Dominic West, Walton Goggins, Daniel Wu,

neg: Lara Croft: Tomb Raider – The Cradle of Life was shot on a set and not on location. The film also featured the new 2003 Jeep Wrangler Rubicon, first seen when Lara parachutes into the moving vehicle in Africa and takes over the wheel from Kosa. As part of Jeep's advertising campaign, it was specially customised for the film by Jeep's design team along with the film's production designers, with three copies constructed for filming. 1,001 limited-run "Tomb Raider" models were produced—available only in silver like the film version and minus its special customisations—and put on the market to coincide with the release of the film. Jeep vice president

neg: Lara Croft: Tomb Raider Vikander as Lara Croft with Roar Uthaug directing. It was released March 16, 2018. "Lara Croft: Tomb Raider" was released on DVD and VHS on November 13, 2001; a Blu-Ray release followed on June 3, 2008. A 4K UHD Blu-Ray release followed on February 27, 2018. Lara Croft: Tomb Raider Lara Croft: Tomb Raider (also known as simply Tomb Raider) is a 2001 action-adventure film based on the "Tomb Raider" video game series featuring the character Lara Croft, portrayed by Angelina Jolie. An international co-production between the United States, the United Kingdom, Japan and Germany, it was directed by Simon

neg: Shadow of the Tomb Raider designed as an inversion of the traditional "Tomb Raider" approach, which used a similar style without consequences. Several different post-credit scenes were considered for the game. When first released, one of the scrapped scenes was included by mistake, with a post-release patch replacing it with the intended cutscene. British actress Camilla Luddington reprised her role from the previous two games, and was able to help Eidos Montréal keep Lara's characterization consistent with the previous games. As with "Tomb Raider" and "Rise of the Tomb Raider", Luddington also provided Lara's motion capture, calling "Shadow of the Tomb Raider" one of the

neg: Lara Croft: Tomb Raider – The Cradle of Life Lara Croft: Tomb Raider – The Cradle of Life Lara Croft: Tomb Raider – The Cradle of Life is a 2003 action-adventure film based on the "Tomb Raider" video game series. Angelina Jolie stars as the titular Lara Croft character with supporting performances from Gerard Butler, Ciarán Hinds, Chris Barrie, Noah Taylor, Til Schweiger, Djimon Hounsou and Simon Yam. An international co-production between the United States, the United Kingdom, Germany and Japan, the film was directed by Jan de Bont and is a sequel to the 2001 film "". "The Cradle of Life" received mostly negative reviews, though critics noted

neg: Tomb Raider problems from an early stage, with the team wanting to create a grander game to compete with contemporary action-adventure games. Under pressure from Eidos, key sections of the game needed to be cut, and it was released before the team felt it was ready. The game received negative reactions from both fans and critics, and was cited by Paramount as the reason for the second "Tomb Raider" film underperforming. After the critical backlash of "The Angel of Darkness", Eidos decided to take production of the "Tomb Raider" series out of Core Design's hands and give it to another subsidiary studio.

neg: Tomb Raider: The Last Revelation and PC formats". In a mixed review, GameSpot concluded that "The Last Revelation" "is an acceptable game based on its own merits, but, set against its own legacy, it is for all intents and purposes indistinguishable from those that have come before it. It reeks of a ready-to-go game engine and of a level designer going through the motions, with someone else coming up with a new move for Lara all the while". Tomb Raider: The Last Revelation Tomb Raider: The Last Revelation is the fourth installment in the "Tomb Raider" video game series. It was developed by Core Design

neg: Tomb Raider III expansion includes six levels set in several European locations, where Lara must learn of the existence of a fifth meteorite piece called the Hand of Rathmore. As of 2009, "Tomb Raider III" had sold around six million copies worldwide. In 2011, the game was released as a "PSOne Classic" on the PlayStation Network. Although "Tomb Raider III" received generally favourable reviews from critics, it did not fare as well as its two predecessors. "Edge" considered "Tomb Raider III" "a valid addition to the growing franchise", stating that it offers more attractive graphics and more innovation than "Tomb Raider II", while

neg: Tomb Raider III with moves such as the duck, crawl, dash, and "monkey swing". The 1995 film "Desperado" was an influence on Lara's gun play and new moves. Developers initially considered the possibility of implementing hand-to-hand combat, but the idea was rejected because it would have required giving enemies new combat animations. A specialist was hired to enhance the game's artificial intelligence and give enemies more lifelike behaviour. In previous "Tomb Raider" games, enemies would simply run at Lara and attack immediately, whereas in "Tomb Raider III", enemies can pop out of the dark and attack the player, or retreat back into the

neg: Lara Croft: Tomb Raider – The Cradle of Life Jeff Bell explained, "[The ad campaign] is more than just a product placement ... the Jeep Wrangler Rubicon is the most capable Jeep ever built, so the heroic and extreme environment in which Lara Croft uses her custom Wrangler Rubicon in "Tomb Raider" is accurate." In the end, Lara's Rubicon had less than two total minutes of screen time in the finished film. "Lara Croft: Tomb Raider – The Cradle of Life" holds a 25% rating out of 171 reviews on Rotten Tomatoes, and a 43/100 rating on Metacritic based on 34 reviews. Audiences polled by Cineascore gave it a

neg: Tomb Raider (soundtrack) Tomb Raider (soundtrack) Tomb Raider – Original Motion Picture Soundtrack is the film score to the 2018 film of the same name, based on the 2013 video game of the same name by Crystal Dynamics. The music was composed by Tom Holkenborg and was recorded at AIR Studios in London. The soundtrack was released digitally on 9 March 2018 by Sony Classical Records with the vinyl being released on 24 August 2018. Tom Holkenborg signed on as the film's composer after being removed from Justice League in which Danny Elfman took over. On creating the sound for Tomb Raider, Holkenborg

neg: Tomb Raider (soundtrack) combined a bunch of different animals sounds to create a foundation for the score, and then worked on top of that. Tom had worked very closely with director Roar Uthaug by relaying that an original approach was needed to portray the journey of Lara, the grittiness and realism of strong percussion. A heroic theme was also developed for Lara, as her primary transition into becoming the Tomb Raider. The film also features Run for your Life performed by K.Flay which appears in the end credits of the film. Tomb Raider (soundtrack) Tomb Raider – Original Motion Picture Soundtrack is the

neg: Lara Croft July 2010. Yahoo! Movies and IGN credit Jolie's role in the first "Tomb Raider" film with significantly raising her profile and propelling her to international super-stardom, respectively. Jolie commented that young children would ask her to sign objects as Lara Croft. After filming for the first movie at the Cambodian temple Ta Prohm, the local inhabitants called it the "Angelina Jolie Temple" and local restaurants served Jolie's favourite alcoholic beverage advertised as "Tomb Raider cocktails". IGN's Jesse Schedeen described Croft as one of few characters to receive a decent videogame-to-movie adaptation. By 2008, the first "Tomb Raider" movie was the

neg: Tomb Raider: Legend the same team responsible for "". According to producer Morgan Gray, the team were wowed initially at being tasked with producing the "Tomb Raider" series before fully understanding the challenges involved. A notable addition to the team was Toby Gard, one of the key creative figures of the "Tomb Raider" franchise as both lead designer of the first "Tomb Raider" and Lara's creator. Gard joined the Crystal Dynamics team during the pre-production phase; he has been referred to as a senior designer, creative consultant, and lead character designer. Gard also helped the team flesh out Lara's early animations, co-wrote the

neg: Tomb Raider: Curse of the Sword it in two, preventing Paveau from resurrecting. In June 2001, Activision announced that they would be releasing the second "Tomb Raider" game for the Game Boy Color, titled "Tomb Raider: Curse of the Sword", on 25 June. The game utilises the game engine used for the first "Tomb Raider" handheld game, and would feature "new challenges, puzzles and enemies to conquer." According to Craig Harris of IGN, the game sees "Lara Croft get out of the ruins and into the cities as her adventure takes place in locations such as New York and New Orleans." "Curse of the Sword" was

neg: Tomb Raider III improve the gameplay experience because they make it easier for players to identify ledges and jump-off points. Douglass Perry of IGN remarked that the upgraded engine made the game look better than its predecessors, but overall considered "Tomb Raider III" to be outdated, especially when compared to newer engines that were released at the time. "Edge" felt that the old controls did not suit the more complex environments and criticised the game's lack of narrative and cinematic presentation. The game's difficult and unforgiving gameplay frustrated critics. Game Revolution explained that, while in previous "Tomb Raider" games "instant death came about

neg: Lara Croft considerable freedom to re-interpret the character; they did not consult the video game designers, but were given a guide listing acceptable and unacceptable practices. Development for a third movie was announced in 2009. Producer Graham King planned to release the film in 2013. This eventual reboot of the film franchise, titled "Tomb Raider", was released on 16 March 2018. Core Design, a subsidiary of Eidos, created Lara Croft as the lead protagonist of its video game "Tomb Raider", which began development in 1993. Lead graphic artist Toby Gard went through about five designs before arriving at the character's final appearance.

neg: The Crypt (Kings Island) as Tomb Raider: The Ride. The Crypt was changed and updated several more times over the years. Following its operation in 2008 with a techno soundtrack in complete darkness, the soundtrack was changed to howling wind and beating drums. Gradually, more of the theatrical lighting used on Tomb Raider: The Ride returned to the ride. The queue line, which had its Tomb Raider: The Ride musical score removed earlier, began playing an album of atmospheric music from the Midnight Syndicate until 2011, when both the queue and ride were outfitted with music from the score of the film Inception. Also

neg: Crystal Dynamics the entire series, selling 4.5 million units worldwide. Crystal Dynamics co-developed "" with developer Buzz Monkey Software. "", a remake of the first "Tomb Raider" game, was released in June 2007. The next installment, "", was released the following year in October 2008. Crystal Dynamics' next release was the spin-off title "Lara Croft and the Guardian of Light", which did not feature the "Tomb Raider" branding despite utilizing the lead character. The game was released for digital distribution only. In 2009, Crystal Dynamics laid off over 30 employees to refocus their efforts on the "Tomb Raider" games only. On January

neg: Tomb Raider II Raider" that it would have been unthinkable to just walk away from it. It was action stations again for most of the team, and time to get our heads down again." Developing the original "Tomb Raider" had been an arduous task requiring the team to put in long hours to get the game out on time, and the sequel was assigned a much tighter deadline, less than a year for development. The design team for "Tomb Raider II" was expanded to more than double its original size. A decision was made early on to keep the engine from the first

neg: Tomb Raider: Anniversary team picked out the most interesting parts of each area to preserve, leaving out the "less interesting hallway traversal" of the original. The environmental design saw an upgrade compared to those in "Legend". The animals, primary enemies in the original "Tomb Raider", were carried over into "Anniversary", but redesigned to appear as threatening and dangerous as possible so people would see them as a threat and not feel too uncomfortable about killing them. When designing each environment, the art team would first create them with a low colour palate and desaturated lighting to increase their realism. They would then add

neg: Tomb Raider II the German market's fifth-best-selling computer game of 1998 as a whole. "Tomb Raider II"s PlayStation version sold 221,000 units and was the German market's third-biggest console title across all systems over the same timeframe. "Tomb Raider II" received highly positive reviews from most critics. At Metacritic, which assigns a weighted average rating out of 100, the game received an average score of 85 for the PlayStation version, based on 13 reviews, which indicates "favorable reviews". As one of the most hotly anticipated games of 1997, "Tomb Raider II" was an immediate commercial success, quickly surpassing the sales of "Tomb Raider".

neg: Tomb Raider III In contrast, Joe Rybicki of "Official U.S. PlayStation Magazine" felt that the save system was "a poorly thought-out return to one of the most irritating aspects of the original game", making "Tomb Raider III" "much more frustrating than it should be". Nevertheless, he concluded that players can still "find Lara a rewarding and addictive—if sometimes frustrating—companion." Tomb Raider III Tomb Raider III: Adventures of Lara Croft is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. "Tomb Raider III" is the third title in

neg: Tomb Raider (film) 12, 2018. Australia received a DVD and Blu-Ray release on June 18, 2018. "Tomb Raider" grossed $57.4 million in the United States and Canada, and $216.1 million in other territories, for a worldwide total of $273.5 million, against a production budget in the range of $90–106 million. In order to break even, the film needed to gross at least $275 million worldwide. In the United States and Canada, "Tomb Raider" was released alongside "Love, Simon" and "I Can Only Imagine", and was projected to gross $23–29 million from 3,854 theaters in its opening weekend. The film made $9.1 million on

neg: Tomb Raider: Curse of the Sword Tomb Raider: Curse of the Sword Tomb Raider: Curse of the Sword is an action-adventure video game, part of the "Tomb Raider" series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and it is a sequel to the first "Tomb Raider" for the same system. The next Tomb Raider game for a handheld system was "" for the Game Boy Advance. A long time ago, an evil magician named Madame Paveau rose to power in the underworld of New Orleans using her dark magic and

neg: Tomb Raider: The Angel of Darkness Tomb Raider: The Angel of Darkness Tomb Raider: The Angel of Darkness is an action-adventure game, the sixth instalment in the "Tomb Raider" series, acting as a direct sequel to "Tomb Raider Chronicles" and "". It was developed by Core Design and published by Eidos Interactive. The game was released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first "Tomb Raider" title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while

neg: Tomb Raider (2013 video game) Week". Each day from Monday to Friday, exclusive previews, features and trailers were released, showing more details for the upgrading system, survival tools and challenge tombs. "Tomb Raider" officially went gold on 8 February 2013. "Tomb Raider"s soundtrack was composed by Jason Graves, whose previous work includes "Dead Space" and its sequels, "F.E.A.R. 3" and "". The "Tomb Raider: Original Soundtrack" was released on 5 March 2013, alongside the game's worldwide release. The album was released to critical acclaim, with multiple sites including "Forbes" and the magazine "Film Score Monthly" giving it high praise. A podcast was released by "Game

neg: Tomb Raider (film) and Kristin Scott Thomas appear in supporting roles. Principal photography took place from January to June 2017 at the Warner Bros. Studios in the United Kingdom, and in Cape Town, South Africa. The first "Tomb Raider" film not to be distributed by Paramount Pictures, it was released in the United Kingdom on March 14, 2018, and in the United States on March 16, 2018, by Warner Bros. Pictures, in RealD 3D, IMAX 3D, IMAX and 4DX. The film grossed $273 million worldwide, just below the $274 million made by Angelina Jolie's but more than its . The film received mixed

neg: Tomb Raider Chronicles grown with the times". They were particularly complimentary of the graphics and said "Regarding the PlayStation version specifically, the graphics look better than ever before. The environments in the first "Tomb Raider" were very sparse and bland, but over the years the developers have been able to squeeze more and more out of the PlayStation. For a game on an aging system, there's a surprising degree of detail in "Tomb Raider Chronicles" -without a significant sacrifice of level size." One particularly scathing review came from "Electronic Gaming Monthly", who said "It should be illegal for you to own money if

neg: Tomb Raider II with a picture of the current country when loading levels. The Mac version has a loading bar in the same style font as the rest of the game text. The PC version has no loading screens. "Tomb Raider II" is available for download for the PlayStation 3 via the PlayStation Network store. On 27 October 2011, it was released for Mac OS X and sold via the Mac App Store. In 1999, "Tomb Raider II" was re-released for PC as "Tomb Raider II Gold" in North America and "Tomb Raider II: Golden Mask" elsewhere. The game comprises the scenarios of

neg: Tomb Raider II hours were spent getting her hair to move just right)." Other reviews were more positive, such as IGN, giving the game an 8/10. Saying, "If you played Tomb Raider, you know how vast and complex the levels can be. Well, Core has pushed the game even further this time, adding 25% to each level, making it more of a challenge. Puzzles are less obvious this time, and require some definite backtracking and exploration to figure out." They rounded off their review answering the question if Tomb Raider II is superior to the first game, saying, "That still leaves the question

neg: Paramount Parks actual bearing on the ride's appearance. Because of the level of theme involved in Paramount's later rides, though, (such as The Italian Job: Stunt Track and Tomb Raider: The Ride) some rides did lose core elements, such as synchronized musical scores, special effects, and pre-shows (thereby eliminating story lines). Perhaps the most notable change between park owners, Kings Island's $20,000,000, indoor Tomb Raider: The Ride had its water effects, lasers, Hollywood lighting, pre-show, synchronized musical score, film props, artificial fog, and flame effects removed. Notably, The Crypt at Kings Dominion, similar to the one at Kings Island with the exception

neg: Tomb Raider (2013 video game) for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original "Tomb Raider" game. This version includes all of the previously released DLC. The 2018 "Tomb Raider" reboot film adaptation, directed by Roar Uthaug, is in part based on the video game. Alicia Vikander, who portrays Lara Croft, was cast alongside actors Daniel Wu and Walton Goggins. Graham King, producer of the film, stated that the plot would focus on Lara Croft's search for

neg: Tomb Raider II game: each level must be finished by reaching the exit. Secrets no longer immediately reward the player with weapons or medipacks. Instead, each secret is marked by a coloured dragon ornament: silver (or stone), jade, and gold, according to the difficulty of their location. Only when Lara collects the last of all three dragons in a level will she receive a bonus, which usually consists of medipacks and ammunition, and infrequently a new weapon. "Tomb Raider II" has an expanded version of "Croft Manor", the tutorial from the first game. Versions of Lara's mansion also appear in "Tomb Raider III"

neg: Tomb Raider (film) 16, 2018, and made $12.3 million the first day. It was the fifth-highest-grossing day for a Warner Bros. film, opening 6% higher than "Wonder Woman", and went on to debut to $41 million. , the film's largest markets were China ($78.4 million), the United Kingdom ($10.4 million), France ($10.1 million), and the CIS countries ($7.5 million). On review aggregation website Rotten Tomatoes, the film holds an approval rating of 51% based on 274 reviews, and an average rating of 5.4/10. The website's critical consensus reads, ""Tomb Raider" reboots the franchise with a more grounded approach and a star who's clearly

neg: Lara Croft: Tomb Raider Dwarf". Iain Glen, a Scot, adopted an English accent as Powell, while English actor Daniel Craig adopts an American accent for the role of Alex West. Jolie, being American herself, takes on an English accent. Jon Voight, Angelina Jolie's father, plays Richard Croft, Lara's father in the film. Principal photography for "Lara Croft: Tomb Raider" took place from July 30 to November 30, 2000. Portions of the film were shot on location at the Ta Prohm temple, located in Angkor, Siem Reap Province, Cambodia. The film was the first major motion picture to be shot in Cambodia since "Lord Jim"

neg: Tomb Raider: Underworld even been released, saying "Full of bugs, linear play that discourages exploration and non-existent combat, Tomb Raider Underworld feels as though it's part of the series in name and main character only." Prior to the game's release, Eidos attempted to prevent any reviews rating the game at less than 8 out of 10 from appearing, with an Eidos spokesman stating "[t]he brand manager in the US that's handling all of "Tomb Raider" has asked that we just manage the scores before the game is out, really, just to ensure that we don't put people off buying the game, basically. "Tomb

neg: Tomb Raider (comics) Dark Horse Comics began publishing a new series of comics, set between the 2013 reboot and its sequel, Gail Simone wrote the first six issues, before collaborating with Rhianna Pratchett for the next arc, before Pratchett took over for the rest of the series. In 2016, another series started to bridge the gap between "Rise of the Tomb Raider" and the next game in the series, "Shadow of the Tomb Raider". Lara Croft's appearances have been collected into a number of trade paperbacks. Her own comic series was originally named Tomb Raider: Starring Lara Croft as the Tomb Raider (#1-24),

neg: Tomb Raider: Underworld on the phrase, "Tomb Raider Underworld", and soon after reserved the "Tomb Raider Underworld" domain name. In December 2007, Eidos filed for a second trademark for "Tomb Raider Underworld", reserving the right to provide "computer games that may be accessed network-wide by network users." In the January 2008 issue of the magazine "Play", details from the "first-ever demo" of the game were revealed. SCi, which owned Eidos at the time, officially announced "Tomb Raider: Underworld" on 10 January 2008, and confirmed that all platform versions of the game would be released simultaneously in November 2008. "Play"s assertions that the game

neg: Tomb Raider: Anniversary mobile. Tomb Raider: Anniversary Tomb Raider: Anniversary is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth entry in the "Tomb Raider" series, "Anniversary" is a remake of the first "Tomb Raider" game released in 1996. Taking place in the continuity of 2006's "", "Anniversary" follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating

neg: Tomb Raider: Anniversary Tomb Raider: Anniversary Tomb Raider: Anniversary is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth entry in the "Tomb Raider" series, "Anniversary" is a remake of the first "Tomb Raider" game released in 1996. Taking place in the continuity of 2006's "", "Anniversary" follows series protagonist Lara Croft's quest for the Scion of Atlantis. Gameplay features Lara navigating linear

neg: Tomb Raider (1996 video game) came in a package alongside "Legend" and "Underworld". On 5 March 2013, Square Enix released "Tomb Raider", billed as a reboot of the franchise. In "Tomb Raider", the player is given control of a much younger Lara Croft who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. In contrast to the earlier games Croft is portrayed as vulnerable, acting out of necessity, desperation and sheer survival rather than for a greater cause or personal gain. "Tomb Raider" sold over 7 million copies worldwide. In August 1998, the game's computer version received

neg: Tomb Raider (1996 video game) enhanced because they did not have to compete with music. According to McCree, the game was scored this way because he was allotted very little time for the job, forcing him to quickly write pieces without any thought to where they would go in the game. When the soundtrack was finally applied, the developers found that the tunes worked best when applied to specific places. The game uses a solo oboe melody for the main theme. Variations of this main theme have been used in all of the "Tomb Raider" games. The soundtrack of "Anniversary" was composed by Troels Brun

neg: Shadow of the Tomb Raider was complete with the base release. "Shadow of the Tomb Raider" received "generally favorable" reviews according to review aggregator Metacritic. "EGM" gave a positive review, and said that the game "manages to separate itself from the pack by excelling in everything that makes this genre what it is". Lucy O'Brien of IGN stated that "With a story that manages to satisfactorily tread the line between high-concept fun and grounded character exploration, "Shadow of the Tomb Raider" meaningfully wraps up the journey Lara began in 2013 and convincingly leaves her in a place resembling where she was when we were first

neg: Tomb Raider (2013 video game) "Tomb Raider", this is an origins story that creates Lara Croft and takes her on a character defining journey like no other". "Game Informer" website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010. "Tomb Raider" was the first game in the series to receive a M rating in the United States. In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans

neg: Tomb Raider (2013 video game) "is" back." IGN's Keza MacDonald also spoke extremely positively, stating that they felt the game was "exciting" and "beautifully presented", included "great characterization" and "more depth than you would expect". They gave the game an overall score of 9.1 out of 10, the highest score they have given a game in the series since 1996's "Tomb Raider", describing it as "amazing" and concluding that the game "did justice" to both the character and franchise. Ryan Taljonick of GamesRadar lauded the location's setting and environment, and expressed that "not one area ever feels like a rehash of another". Taljonick also felt

neg: Tomb Raider and the concepts behind the "Tomb Raider" franchise have evolved thematically and in popularity since the first game's release in 1996. The success of the game series led to several commercial tie-ins that further catapulted to cultural icon status, including feature spin-off games, feature films, and comics. Upon release, "Tomb Raider" became an unexpected success with gamers, reaching the top of sales charts and remaining for a considerable time. It went on to sell over 7 million units worldwide. "Tomb Raider II" was an even greater commercial success, with debut sales higher than the first game and total worldwide sales

neg: Tomb Raider III extensive marketing campaign and was a commercial success, selling around six million copies worldwide. Although the game received generally favourable reviews, it did not fare as well as its two predecessors, with critics generally agreeing that the game failed to change the same tried and tested formula. Reviewers also noted the game's difficult and unforgiving gameplay. Eidos released an expansion pack, "Tomb Raider III: The Lost Artefact", in 2000. The expansion includes six levels set in several European locations. "Tomb Raider III" was ported to Mac OS computers in 1999 and was released as a "PSOne Classic" on the PlayStation

neg: Tomb Raider Chronicles "The Black Island", a book from "The Adventures of Tintin". The music was composed by Peter Connelly, who returned from "The Last Revelation". As with other his other projects, Connelly used early level builds as inspiration for his compositions. Taking inspiration from the narrative's gloomy tone, "Chronicles" used a darker musical style while retaining established "Tomb Raider" musical motifs. The main theme is very short compared to earlier "Tomb Raider" games, but Connelly had wanted something "epic". Time constraints meant that "Chronicles" did not have a proper main theme, with the closest being an opening segment that was inspired by

neg: Lara Croft a lack of creative freedom and control over marketing decisions related to the ideas he developed (especially Lara Croft). Core Design improved and modified the character with each instalment. Developers for "Tomb Raider II" increased the number of polygons in the character's model and added more realistic curves to its design. Other changes included new outfits and manoeuvres. Core Design reportedly planned to implement crawling as a new gameplay option, but the option did not appear until "Tomb Raider III". Actress Judith Gibbins took over voice acting responsibilities and stayed on through the third game. For "Tomb Raider III", the

neg: Tomb Raider III if you were trying to rush through an area and you did something stupid", every step in "Tomb Raider III" "is a potential threat of instant death, no matter how careful you're trying to be." The publication went so far as to call "Tomb Raider III" "a marketing concept", stating that the game is so difficult that it is impossible to beat without buying a strategy guide. Similarly, "Electronic Gaming Monthly" criticised the game for being rushed and highly frustrating, noting that it has "too many instances of cheap deaths." The magazine also remarked that the stealth elements in the

neg: Toby Gard Gard the creative freedom he originally had. In the end he was given the choice of making a "Tomb Raider" port for the Nintendo 64, or working on Core's vision for "Tomb Raider II". Neither option appealed to him, so he left the company. Gard had been headhunted by other software companies including Interplay and Shiny Entertainment (which prematurely announced that it had hired Gard) but did not take up their offers of employment. In late 1997, he formed the company Confounding Factor along with co-developer Paul Douglas, who had worked with Gard on "Tomb Raider". "Galleon" was announced soon

neg: Tomb Raider II through the portal to a realm with green floating islands and warriors which come alive when triggered. She moves to the room where she witnesses Bartoli transformed into a dragon. Lara renders the creature unconscious and pulls the dagger from Bartoli's heart, killing him. The whole tomb begins to collapse, and a part of the Great Wall is destroyed. Lara escapes and is knocked unconscious upon landing outside the tomb, but she regains consciousness the next day. Lara returns home and is cleaning the dagger when an alarm goes off. The remainder of Marco Bartoli's men have tracked her down

neg: Land Rover Defender the first film of that franchise. The Tomb Raider was designed to look like an off-road expedition vehicle. Painted dark metallic grey with special badging and details, the Tomb Raider came equipped with a roof rack and roof rack support system (looking similar to a roll-cage), additional spot lights, winch, bull-bar and raised air-intake. They were available either as a 90 or a 110 double cab, with standard Td5 engines. The Defender actually used in the film (now on display at the Motor Heritage Centre, Gaydon) was a highly modified 110 HCPU with a specially fitted and tuned V8 petrol

neg: Tomb Raider game for the PSP called "Tomb Raider: The Anniversary Edition" in late 2005, with a projected release date of Christmas 2006. Development continued while Core Design staff were working on the platformer "Free Running". When Core Design was sold to Rebellion Developments, Eidos requested the project’s cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise. Lara Croft is the main protagonist and playable character of the series: she is a woman who travels the world in search of forgotten artifacts and locations, frequently connected to supernatural powers. While her biography has

neg: Tomb Raider (1996 video game) version of the game. In 1999, Core Design considered taking legal action against websites, which hosted nude pictures of Lara Croft, stating that "we have a large number of young fans and we don't want them stumbling across the pictures when they do a general search for "Tomb Raider"". In April 2004, it was falsely alleged that an insider from Eidos reported to a "Tomb Raider" electronic mailing list that Eidos had begun suing gamers using the "Nude Raider" patches. Eidos sent cease and desist letters to the owners of nuderaider.com who were hosting the "Nude Raider" patch, enforcing their

neg: Just Cause (video game series) 2015, Adrian Askariehalso, producer of the "Hitman" films, stated that he hoped to oversee a shared universe of Square Enix films with "Just Cause", "Hitman", "Tomb Raider", "Deus Ex", and "Thief", but admitted that he does not have the rights to "Tomb Raider". He also stated, at that time, that the latest outlook for the "Just Cause" film was that it would be based on the third release of the video game series. In May 2017, the Game Central reporters at Metro UK suggested that the shared universe was unlikely, pointing out that no progress had been made on any

neg: Tomb Raider (2013 video game) Tomb Raider (2013 video game) Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. "Tomb Raider" is the tenth title in the "Tomb Raider" franchise, and operates as a reboot that reconstructs the origins of Lara Croft. "Tomb Raider" was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, on 23 January 2014 for OS X, on 27 April 2016 for Linux, and on 7 March 2017 for Shield TV. Crystal Dynamics began development of "Tomb Raider" soon after the release of "" in 2008. Rather than a sequel,

neg: Camilla Luddington Camilla Luddington Camilla Luddington (born 15 December 1983) is an English actress, known for her roles as Kate Middleton in the Lifetime TV film "" (2011) and as Jo Karev (Wilson) in the ABC medical drama "Grey's Anatomy". She provided the voice and motion capture work for the main character Lara Croft in three video games in the "Tomb Raider" series, the 2013 reboot and its sequels "Rise of the Tomb Raider" (2015) and "Shadow of the Tomb Raider" (2018). Luddington was born in Ascot, Berkshire, on 15 December 1983. She later attended the American School in England at Thorpe,

neg: Tomb Raider up around the theme in the form of film adaptations, comics and novels. Development on the original "Tomb Raider" game began in 1993. Its success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The sixth game, "", faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series' primary developer since then. Other developers have contributed either to spin-off titles within the series or ports of mainline titles. "Tomb Raider" games have sold

neg: Lara Croft: Tomb Raider relationship on both sides caused Kamen to seek other projects that were more promising to him (namely, the HBO show "Band of Brothers", requiring 10 hours of music). Thus, the producers of Tomb Raider were forced to hire another composer at the very last minute. The man hired for the last minute assignment was Graeme Revell. He composed the soundtrack in less than two weeks. He did not use the original Tomb Raider theme. The CD was released through Elektra Entertainment, but as noted by Revell and after failed attempts to stop the pressings, the tracks were mislabeled. For example,

neg: Tomb Raider: Anniversary of Core Design to Rebellion Developments, the remake was cancelled. While Eidos gave no explanation for the cancellation, it was assumed by Core Design staff that they did not want the "Tomb Raider" franchise to be developed by a third-party studio. Prior to and following the cancellation, footage from an internal presentation was leaked online. Following the success of "Legend", Crystal Dynamics were requested by Eidos to develop their own remake of the original "Tomb Raider". "Anniversary" was co-developed by Crystal Dynamics and Buzz Monkey Software, the company responsible for "Legend"s PSP port. The game's creative director and lead designer

neg: Lara Croft that players would empathise with the character more easily. Lara's dual-wielding of pistols was inspired by the film "Hard Boiled" and an "Æon Flux" short. In the first "Tomb Raider", Croft's three-dimensional (3D) character model is made of around 230 polygons. The character's braid was removed from the model, but added back for subsequent iterations. Gavin Rummery, programmer on the first two "Tomb Raider" games, explained, "It had been dropped from the original because it just didn't work properly with all the acrobatic moves – it was more like she had an electric eel attached to her head that had

neg: Core Design consoles, such as "Thunderhawk" for Mega-CD and the original "Tomb Raider" game for the Saturn. The company is widely known for the "Tomb Raider" series. The first game was created by Toby Gard and Paul Howard Douglas, which was released in 1996 and followed by several sequels. The success of "Tomb Raider" and its subsequent sequels played a huge part in keeping Eidos Interactive financially solvent. After the successful Saturn debut of the original "Tomb Raider" a full month and a half ahead of the PlayStation version, Sony decided to use the brand to boost sales of its own console.

neg: Tomb Raider: Underworld is the "first true next gen Lara with one big physics smorgasbord that looks altogether photo-real" led to speculation that "Tomb Raider: Underworld" might be using a new game engine for its next-generation graphics rather than the system used by "" and "". Later, the Senior Producer and External Designer separately confirmed that "Underworld" uses an all-new engine that was built especially for it. This new engine is also used in the game "". "Tomb Raider: Underworld" was developed by Crystal Dynamics and published by Eidos Interactive as the final "Tomb Raider" title to be published under the Eidos Interactive

neg: Tomb Raider: Anniversary a pool of lava, triggering a chain reaction that begins destroying the pyramid. After a final confrontation with a severely injured but still powerful Natla, ending after she is crushed by a pillar, Lara escapes the exploding island and sails away in Natla's boat. "Tomb Raider" is the first game in the titular franchise, and introduced the series' gameplay standards and its protagonist Lara Croft. Developed by British studio Core Design, "Tomb Raider" was a commercial and critical success, and was followed by five successive games between 1996 and 2000. Their sixth "Tomb Raider" game "" was beset by developmental

neg: Tomb Raider situation. After the success of "Tomb Raider", work began almost at once on a sequel. After the first game's success, Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing. Gard left Core Design in 1997 to found his own gaming company Confounding Factor, and was replaced by Stuart Atkinson. "Tomb Raider II" proved even more of a commercial success than the original. Over the next three years, Core Design was committed to delivering a "Tomb Raider" game

neg: Tomb Raider (2013 video game) Raider" set a new record for the franchise, more than doubling the debut sales of "". Furthermore, the Xbox 360 and PlayStation 3 versions of "Tomb Raider" set new week one records as the fastest-selling individual formats of any "Tomb Raider" title so far, a record which was previously held by "". "Tomb Raider" also topped the charts in France, Ireland, Italy, the Netherlands, Norway, and the United States. In the United States, "Tomb Raider" was the second best-selling title of March, excluding download sales, only behind "BioShock Infinite". In Japan, "Tomb Raider" debuted at number four with 35,250 units

neg: Lara Croft: Tomb Raider several writers, which resulted in production delays. In 1998, writer Brent V. Friedman, who had co-written "" the year before, penned an unproduced "Tomb Raider" script. Producer and screenwriter Steven E. de Souza, who wrote and directed the 1994 video game film "Street Fighter", penned an early draft of the "Tomb Raider" script in 1999, but it was rejected by Paramount. The final draft of the script was attributed to five writers, including director Simon West. "Lara Croft" was financed through Tele München Gruppe (TMG), a German tax shelter. The tax law of Germany allowed investors to take an instant

neg: Tomb Raider (film) are as gorgeous as they are thrilling, and a female hero who's as elegant as she is deadly: an ass-kicking Audrey Hepburn." Retrospectively, some critics have argued that Tomb Raider was overly scrutinised by press compared to similar films in the same genre. Editor in Large of IndieWire Anne Thompson theorised that it wasn't marketed enough to smart women. Thompson also wrote that Tomb Raider "was a well-mounted, intelligently wrought adventure, more grounded in the real world than its fantasy predecessors" and that "it establishes the action bonafides of both Vikander and director Roar Uthaug" Alicia Vikander has expressed interest

neg: Tomb Raider: Anniversary inventory was also carried over from "Tomb Raider", removing some of the tools introduced in "Legend". When the Peru areas were being created, Gard was eager to redesign the village area of Vilcabamba, an area the rest of the team did not know existed. The village was rebuilt to be better portray Vilcabamba's now-extinct civilisation. St Frances Folly was extensively redesigned to make puzzles larger and more complex, with many elements in "Anniversary" such as the giant statue of Atlas in one of the challenge chambers being parts of the original game that could not be completed. This theme of

neg: Tomb Raider: Legend Tomb Raider: Legend Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh entry in the "Tomb Raider" series and the first in a franchise reboot that reimagined the origins and character of series protagonist Lara Croft. The game released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance (GBA), Nintendo DS (DS), and mobile phones. A PlayStation 3 port was released in 2011. "Legend" details Lara Croft's quest for the mythical sword Excalibur, racing across the world against her former friend

neg: Tomb Raider (Game Boy Color) evil god Quaxet. "Tomb Raider" was developed by Core Design and published by THQ as the first "Tomb Raider" game for a handheld console. Unlike most Game Boy Color games, which lock down the sprite resolution of the player character at 16 to 32 pixels tall, Core decided to make Lara 48 pixels high to accentuate her looks. The character also features 2000 frames of animation. "Tomb Raider" received generally positive reviews from critics. Frank Provo of GameSpot praised the levels, stating that each features a different gameplay theme, ranging from rope climbing in the temple levels to swimming in

neg: Tomb Raider (1996 video game) a game that was being developed by Core Design until very recently", and had been cancelled by SCi. However, on 16 June, Eidos Interactive announced a 10th Anniversary Edition of "Tomb Raider", being developed by Crystal Dynamics instead of Core Design. On 30 October 2006 Eidos announced that this new instalment in the series would be named "". The game is a retelling of the first "Tomb Raider". "Tomb Raider: Anniversary" was released for PlayStation Portable, PlayStation 2, Wii, and Windows platforms. The PlayStation 2 and PC versions were released on 1 June 2007 in Europe, and in the US]

neg: Tomb Raider: Legend 2008. "Legend" was remastered by Buzz Monkey Software and rereleased as part of a PlayStation 3 collection alongside "Anniversary" and "Underworld" on 22 March 2011 in North America, 25 March in Europe and 31 March in Australia. Hawes voiced Lara in "Anniversary", "Underworld", and titles in the "Lara Croft" spin-off series, which take place in their own continuity and began with "Guardian of Light" in 2010. Tomb Raider: Legend Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh entry in the "Tomb Raider" series and the first in

neg: Rise of the Tomb Raider On 15 March 2018, "Shadow of the Tomb Raider" was confirmed by Square Enix. It is the third game in the rebooted origin story. Eidos Montreal replaced Crystal Dynamics as the game's lead developer. It was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows on 14 September 2018. Rise of the Tomb Raider Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics. It is the sequel to the 2013 video game, "Tomb Raider", and the eleventh entry in the "Tomb Raider" series. The game was released by Microsoft Studios for Xbox One and

neg: Tomb Raider (1996 video game) Folmann, loosely based on the original. The symphonic sounds of the earlier games were created using Roland Corporation's Orchestral Expansion board for their JV series keyboards. In 1998, shortly after the release of "Tomb Raider II", "Tomb Raider" was re-released on the PC and in 1999 ported to the Macintosh. This release, titled "Tomb Raider Gold - The Shadow of the Cat" in North America, and "Tomb Raider: Unfinished Business" elsewhere, featured the regular game as well as two new expert chapters ("Shadow of the Cat" and "Unfinished Business") in four levels, two levels each. The levels for "Tomb Raider

neg: Shadow of the Tomb Raider Shadow of the Tomb Raider Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2015 game "Rise of the Tomb Raider" and is the twelfth mainline entry in the "Tomb Raider" series. The game was released worldwide on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One, with a further release on macOS and Linux set for 2019. Set shortly after the events of "Rise of the Tomb Raider", its story follows Lara Croft as she ventures

neg: Tomb Raider (comics) and then Lara Croft, Tomb Raider (#25-50) in 2002 due to the release of in 2001. Tomb Raider (comics) The "Tomb Raider" comic book series are based on the video game franchise "Tomb Raider", currently produced by Crystal Dynamics (formerly by Core Design), which features the character of Lara Croft. The original series of comics, which were released between 1999 and 2005, were published by Top Cow and were primarily based on the games released by Core Design. In 2014, following the reboot of the "Tomb Raider" franchise, the series was revived and is currently being published by Dark Horse

neg: Tomb Raider III into a spider-like creature. Lara deactivates the meteorite by recovering the artefacts, kills the mutated Willard, and escapes by helicopter. "Tomb Raider III" was developed by Core Design and published by Eidos Interactive as a sequel to the 1997 title "Tomb Raider II". Originally, Core Design evisioned "Tomb Raider III" as a "next generation" "Tomb Raider" game built on an entirely new game engine with a new animation system. As artist Stuart Atkinson explained, the "Tomb Raider" team wanted at least two years to develop the game in order to genuinely advance the series, but the producers said that, as

neg: Tomb Raider III Tomb Raider III Tomb Raider III: Adventures of Lara Croft is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. "Tomb Raider III" is the third title in the "Tomb Raider" video game series and a sequel to "Tomb Raider II". The story of the game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. To progress through the game, the player must explore five locations (India, South Pacific, London,

neg: Tomb Raider II Tomb Raider II Tomb Raider II is an action-adventure video game, part of the "Tomb Raider" series and the sequel to the 1996 video game "Tomb Raider". Developed by Core Design and published by Eidos Interactive, the game was released for Microsoft Windows and PlayStation in 1997 and ported to Mac OS in 1998. Eidos released an expansion pack, "Tomb Raider II: Golden Mask" for PC in 1999. The expansion pack includes four bonus levels. The game sold over 8 million copies worldwide as of 2003, making it one of the best-selling games released up to that point and the

neg: Tomb Raider III Nevada, and Antarctica) and complete a series of levels that involve solving puzzles, traverse dangerous locations, and defeating enemies. "Tomb Raider III" is built on an upgraded version of the "Tomb Raider" engine used by its predecessors. The engine offers better speed efficiency and new graphical features such as coloured lighting and triangular polygons, allowing developers to achieve greater detail and more complex geometry. The game was designed to be more in line with the puzzle-solving gameplay of the original "Tomb Raider" as opposed to the more shooting-oriented style of "Tomb Raider II". "Tomb Raider III" was accompanied by an

neg: Tomb Raider (1996 video game) copyright of "Tomb Raider". Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down, and Eidos Interactive was awarded the rights to the domain name "nuderaider.com". Tomb Raider (1996 video game) Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released in 1996 for Sega Saturn, PlayStation and MS-DOS. "Tomb Raider" was released for N-Gage devices in 2003, and for the PlayStation Network in North America in August 2009, and in Europe in August 2010. "Tomb Raider" follows the exploits of Lara Croft, an

neg: Tomb Raider (2013 video game) sold one million copies within 48 hours of its release, and has sold more than 11 million copies , making it the best-selling "Tomb Raider" title to date. An updated version, Tomb Raider: Definitive Edition, was released in North America on 28 January 2014 and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. A sequel, "Rise of the Tomb Raider", was released in November 2015 and a third and final installment, "Shadow of the Tomb Raider", in September 2018. "Tomb Raider" is presented in third-person perspective. Players take control of the

neg: Lara Croft a 2003 novel written by Mike Resnick; "Lara Croft Tomb Raider: The Lost Cult", a 2004 novel written by E. E. Knight; and "Lara Croft Tomb Raider: The Man of Bronze", a 2005 novel written by James Alan Gardner. Lara Croft has appeared in three motion pictures. The first, "", released in 2001, follows Croft as she encounters the Illuminati, a group searching for a relic able to control time. The film depicted Croft's backstory differently from the version in the early games. In the films, Lara Croft's mother died in a plane crash and her father disappeared in Cambodia;

neg: Deus Ex another title in the series for PC and next-gen platforms, and that it would be the first part of a larger, transmedia project called "Deus Ex: Universe". CBS Films has acquired screen rights to "Deus Ex", after Eidos was purchased by Square Enix. An announcement was made for a film adaptation of "" in July 2012. In 2015, Adrian Askarieh, producer of the "Hitman" films, stated that he hoped to oversee a shared universe of Square Enix films with "Just Cause", "Hitman", "Tomb Raider", "Deus Ex", and "Thief", but admitted that he does not have the rights to "Tomb Raider".

neg: Tomb Raider: Legend Lara tries to warn Amelia, but Amanda panics and shouts to remove the sword before the dais explodes, triggering the events of Amelia's apparent death. An enraged Lara almost shoots Amanda, but Amanda says that Amelia was transported to Avalon. Lara knocks Amanda unconscious and sets out to find Amelia. British-based studio Core Design developed the "Tomb Raider" series until 2003. Following the successful release of the original game in 1996, they produced four successive sequels between 1997 and 2000. Their sixth and last "Tomb Raider" game, "", beset by developmental problems, was rushed to an early release to tie

neg: Tomb Raider to the engine, with the main improvements being to the AI and smoothing out Lara's model. "Tomb Raider III" underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. The engine was given a major overhaul for "The Last Revelation". The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another. For "Chronicles", fairly minor revisions were made. For "Angel of Darkness", a new engine was built from scratch,