query: when did the first fallout game come out

pos: Fallout (series) rights to the intellectual property, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of "Fallout" to Interplay. The MMORPG got as far as beta stage under Interplay, but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda. Released in 1997, "Fallout" takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred

pos: Fallout (video game) However, if the player killed Killian for Gizmo, then Gizmo would help Junktown prosper for his own benefit. The game's publisher did not like this bit of moral ambiguity and had the outcomes changed to an alternate state, where aiding Killian results in a more palatable ending. "Fallout" ultimately "took just under 4 years to make", according to Tim Cain. The game was released on October 10, 1997. "Fallout" draws much from 1950s pulp magazines, classic science fiction films such as "Forbidden Planet" and superhero comics of Atomic Age: computers use vacuum tubes instead of transistors; energy weapons exist and

pos: Fallout (video game) Fallout (video game) Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of "Fallout" is an inhabitant of a Vault, long-term shelters, who is tasked to find a replacement Water Chip and save their Vault. "Fallout" is considered to be the spiritual successor to the 1988 role-playing video game "Wasteland". It was initially intended to use Steve Jackson Games' system "GURPS", but

pos: I Am Legend (novel) the 1997 computer game "Fallout," said: This book was how a [sic] individual would handle thinking that he was the last survivor on Earth. This is why in "Fallout 1" when you're voted to leave the Vault, we really wanted that sense of isolationism; that sense of: You are the only person out here on the Wasteland who is, quote, "a normal person", and we wanted you to feel, like, special in that way. The book has also been adapted into a comic book miniseries titled "Richard Matheson's I Am Legend" by Steve Niles and Elman Brown. It was published

pos: Troika Games Troika Games Troika Games was a video game developer co-founded by Jason Anderson, Tim Cain and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for "" and "". In 1997, Tim Cain, Leonard Boyarsky and Jason Anderson were working on the "Fallout" sequel at Interplay. Finishing the initial design for "Fallout 2", they were unable to come to an agreement with Interplay about the future team structure. They decided to leave Interplay to form a company that felt more like the old Interplay, producing role-playing video games for PC in 1997. They

pos: Fallout 3 to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions. In response, Jim Sterling of "Destructoid" has called fan groups like "No Mutants Allowed" "selfish" and "arrogant", stating that a new audience deserves a chance to play a "Fallout" game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market. Luke Winkie of "Kotaku" tempers these sentiments, saying that it is a matter of "ownership"; and that in the case of "Fallout 3", hardcore fans of

pos: Jason D. Anderson new working environment at Interplay. Already in July 1997, three months before "Fallout" would ship, he had decided that he did not want to work on the sequel. Before Thanksgiving that year, he told Feargus Urquhart of his plans of quitting the company, as he was afraid that increased interference from different units of Interplay would hamper his creative freedom of working on the game. Cain ended up working on "Fallout 2" for a few more months, and was given the role of lead designer and producer. Boyarsky and Anderson wrote the main story line for the game. However, the

pos: Fallout (series) Fallout (series) Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for "Fallout" is "Wasteland", a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor. The series' first two titles "Fallout" (1997) and "Fallout 2" (1998) were developed by Black Isle Studios, with the

neg: Fallout 3 "Fallout" and "Fallout 2" game director, praised the art direction and the attention to details in the game, but did not like the way the endings were not enough constructed around player's actions and decisions. He was also critical of how the game recycled plot elements from the first two games such as Super Mutants and Enclave, saying that if his company, Troika Games, had acquired the license, he would have come up with a completely original story for the East coast. Chris Avellone, "Fallout 2"s main writer, described the game as having "enough options and tools at disposal to

neg: Black Isle Studios Urquhart, the studio was named Black Isle after Urquhart's homeland. The studio, although credited for the creation of "Fallout" was, in fact, not responsible for the game. Rather a key portion of the original studio came from the team that made "Fallout". When developing "Fallout 2", the studio's first official game, several employees left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured." The remaining team would go on to release such critically acclaimed games as "Fallout 2", "", "Icewind Dale" and produce the

neg: Fallout: New Vegas commercial success upon its release in 2008, and Bethesda commissioned a sequel. With their own developers busy working on "" Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original "Fallout" developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of "Fallout 3". Bethesda rejected Obsidian's idea to set the game between the events of "Fallout 2" and "Fallout 3", but they did approve of setting the game in Las Vegas. "Fallout: New Vegas" was announced

neg: Dogmeat (Fallout) did pick that from the story in question." In 2009, "Fallout" designer Chris Taylor said they "never expected that Dogmeat would become such a popular character." Taylor said: "I always intended that the various NPCs that joined up with the player would come to a violent end. I was shocked when I heard of all the work people went through to keep Dogmeat alive to the end – especially the hell that they went through with the force fields in the Military Base." According to "Fallout 2" and "Fallout: New Vegas" designer Chris Avellone, Dogmeat is "arguably the most successful

neg: Fallout 4 of 10, saying ""Fallout 4" brings great gameplay to match its world and ambiance". Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into "Fallout 4"." "Fallout 4" sold 1.2 million copies on Steam in its first 24 hours of release. The game also sold more digital than physical copies on day one of launch. With almost 470,000 concurrent Steam players on launch day, "Fallout 4" broke "Grand Theft Auto V"s record for having the most concurrent online players in a Steam game not developed by Valve Corporation.

neg: Fallout 4 Bethesda shipped 12 million units to retailers within the first 24 hours. In early 2017, Pete Hines announced that "Fallout 4" had sold more copies over the same time period than "Skyrim", though he did not provide an official number. "Fallout 4" received numerous awards and nominations from gaming publications such as GameSpot, GamesRadar, EGM, Game Revolution, IGN, and many more. The game received a game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as D.I.C.E.—among numerous nominations for the award from The Game Awards, "The Daily Telegraph", "PC Gamer", IGN

neg: Fallout (series) players. Unlike the previous two games, which are based in California, "Fallout Tactics" takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews. "Fallout: Brotherhood of Steel" became the first "Fallout" game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. "Brotherhood of Steel" is an action role-playing game, representing a significant break from previous incarnations of the "Fallout" series in both gameplay and aesthetics. The game does not feature non-player characters

neg: Jordan Maron and cofounder of Acclaim Games and StartEngine. XREAL released their game "Fortress Fury" in May 2015, which received over 1.5 million downloads within its first month of launch. "Fortress Fury" was originally titled "Fortress Fallout", however, Bethesda Softworks' —known for the "Fallout" series— parent company ZeniMax Media sent a cease-and-desist letter that requested that XREAL "immediately expressly abandon the application for "Fortress Fallout" and cease any and all current or proposed use of any mark incorporating the term "Fallout"." The main reason Bethesda took legal action was that they did not want any competition in the mobile game market for

neg: Fallout 3 editor, known as the G.E.C.K. (Garden of Eden Creation Kit) was made available for the Windows version of the game as a free download from the "Fallout 3" website. "Fallout 3" received universal acclaim, according to video game review aggregator Metacritic. 1UP.com's Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called "fun", enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, "Fallout 3" is a "hugely ambitious game that doesn't come around very often". IGN editor Erik Brudvig praised

neg: Fallout 4 destroying the Institute. After this feat, if the Survivor sided with the Minutemen, they must lastly wipe out any remaining hostile faction. Otherwise, they will remain neutral. The initial plans for "Fallout 4" were formed in 2009, when director Todd Howard wanted to explore the world of "Fallout" before the bombs fell. Thus, a team began production on the game that year, including Istvan Pely, lead artist of "Fallout 3", after finishing that game's downloadable content (DLC). Meanwhile, development on "" had Bethesda's full attention, and after that game released in 2011, the studio continued to regularly support it until

neg: Fallout 3 forward". In 2012, "Fallout 3" was also exhibited in "The Art of Video Games", at Smithsonian American Art Museum. In November 2015 "Fallout 3" has been made available on Xbox One, via download from Xbox Live, as part of the initial 104 titles dedicated to the backward compatibility with Xbox 360. Shortly before the game's release, IGN posted a review of the game, citing numerous bugs and crashes in the PlayStation 3 release. The game also contained a bug, causing the game to freeze and the screen to blur when friends signed out of and into the PlayStation Network. The

neg: Meantime (video game) of Dreams", but in 2003 dropped all claims that the game had any connection to "Wasteland". When Interplay finally did create their spiritual successor to "Wasteland", "Fallout", none of the "Meantime" code was used and the only "Meantime" designer involved in the creation of "Fallout" was Mark O'Green. No copies of the source code are believed to currently exist. Attempts at recovery were thwarted by the games' design requiring a fresh copy of the master disk for each gaming session, an outdated concept that sometimes caused the original game disk to be accidentally saved over and lost. Chiptune artist 8

neg: Fallout Online Softworks, the current owner of the "Fallout" franchise. An out-of-court settlement was reached in 2012 as Bethesda received full rights to the "Fallout" online game for two million dollars, eventually releasing its own online game, "Fallout 76", six years later. According to Interplay, they had created a large and multi-part "game-worldwide meta-puzzle". This meta-puzzle includes the puzzle structure, code system, and planned locations, which is designed to foster cooperation and competition among players for an extended time period. Interplay claimed it had mapped out approximately of terrain which had textures, with objects and characters implemented into it. Several game zones

neg: Fallout Tactics: Brotherhood of Steel Fallout Tactics: Brotherhood of Steel Fallout Tactics: Brotherhood of Steel is a turn-based real-time tactical role-playing game set in the post-apocalyptic "Fallout" universe. Developed by Micro Forté and published by 14 Degrees East, "Fallout Tactics" was released on 14 March 2001 for Microsoft Windows. The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. Although the game takes place in the "Fallout" universe, it does not follow or continue the story of either "Fallout" or "Fallout 2". "Fallout Tactics" shipped with a bonus CD when it was pre-ordered. The bonus CD included

neg: Fallout: Brotherhood of Steel 2 Fallout: Brotherhood of Steel 2 Fallout: Brotherhood of Steel 2 is the canceled sequel to "", and was in development by Interplay Entertainment who would self-publish it. The development of the game started before the completion of the original and its development caused the cancellation of Black Isle Studio's "Fallout 3". Like "Fallout 3", the game was near completion when it was canceled. Like its predecessor, the game would have used the Dark Alliance Engine. It was targeted for a Christmas 2004 release date. Like other "Fallout" games, the game would have used a reputation system, only simpler. The game

neg: Fallout: New Vegas to any fan of the "Fallout" series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle.

neg: Fallout (series) in full scale development by the cut off date. Interplay argued to have the second contract that sold "Fallout" voided which would result in the first contract that licensed "Fallout" to come back into effect. This would mean that "Fallout" would revert to Interplay. Bethesda would be allowed to make "Fallout 5". Bethesda would also have to pay 12% of royalties on "Fallout 3", "Fallout: New Vegas", "Fallout 4" and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction. Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him

neg: Fallout 76 Fallout 76 Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks, part of the "Fallout" series. Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is a prequel to previous series games. "Fallout 76" is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn apart by nuclear war, with others. Bethesda developed the game using a modified version of its Creation Engine, which allowed the accommodation of multiplayer gameplay and a more detailed game world. "Fallout 76" was released to

neg: Jason D. Anderson them again someday". Spending time away from game development also allowed Anderson to reflect on the aspects he liked and did not like about his career as a game designer. Also, he had the opportunity to enjoy playing games, regaining the enthusiasm he had upon first entering the industry. In November 2007, it was announced that Interplay Entertainment had resumed development activities and hired Anderson to lead their first project . Anderson worked on Project V13 with fellow "Fallout" creator Chris Taylor. Although it was never officially stated, the project he worked on was believed to be a "Fallout"-related MMO.

neg: Fallout 2 restoration machine known as the Garden of Eden Creation Kit (GECK). The game was well received by critics, with praise directed at the gameplay, storyline and worthiness as a successor to the original "Fallout", while criticism was directed at the frequent bugs and lack of improvement over the first game. "Fallout 2" is a role-playing open-world video game. The player is free to move at will until they enter into combat. Combat gives them a number of action points to move, fire, check their equipment, reload and the like. When a player uses up all of their action points, they

neg: Fallout Online use for their game and could not use any of its assets. Interplay counteracted this claim by stating that they did not license the name to make an online poker game titled "Fallout". They stated that what Bethesda was claiming was comparable to having a "Snow White" movie and the princess not appearing in it at all. Interplay further stated that if Bethesda refuses to let them complete "Fallout Online", then they will be able to release only one more "Fallout" IP with its DLCs before the rights revert to Interplay, a notion that will give Interplay the full rights

neg: Fallout (series) points that Bethesda were trying to argue is that Interplay did not have the right to sell "Fallout Trilogy" on the Internet via Steam, Good Old Games or other online services. Bethesda also said that "full scale" development on "Fallout Online" was not met and that the minimum financing of 30 million of "secured funding" was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell "Fallout" Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was

neg: Fallout: Brotherhood of Steel organization that has come to power in a post-apocalyptic world. Bethesda Softworks declared the game to be non-canon to the "Fallout" series. As a spinoff, "Brotherhood of Steel"'s gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size

neg: Fallout (series) 10, 2018, Howard confirmed that "Fallout 76" would be the first online multiplayer game in the franchise, with a choice to play solo if the player wishes. It is set in West Virginia, with a majority of monsters and enemies based on regional folklore. There are no human non-player characters in the game. Some robot NPCs do exist, but the player does not have full dialogue options with these characters. The map of "Fallout 76" is four times larger than its predecessor "Fallout 4". It was released on November 14, 2018. "Tactics" is the first "Fallout" game not to require

neg: Tim Cain fellow Interplay workers Leonard Boyarsky and Jason D. Anderson in 1998, he worked as a project leader and lead programmer on "" a steampunk/fantasy an RPG game for Sierra On-Line, Inc. which was released in 2001. His next game reunited him with Thomas R. Decker, the original "Fallout" producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game "The Temple of Elemental Evil" for publisher Atari in 2003. While he loved making the game he was disappointed that it did not turn out what he wanted it to be. He helped out programming

neg: Fallout 76 as we learn more". The publisher clarified that the only information leaked were details that the support site would have requested, rather than credit card numbers or passwords, and that they would notify all affected customers. Fallout 76 Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks, part of the "Fallout" series. Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is a prequel to previous series games. "Fallout 76" is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn

neg: Fallout: New Vegas production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder "Fallout 3" which contained 40,000 lines of dialogue. "Fallout 3" composer Inon Zur composed the score for the game. The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly. Music from the first two "Fallout" games, composed by

neg: Fallout Online to "Fallout Online" and the rest of the "Fallout" series. Interplay won the injunction resulting in Bethesda calling for an appeal. It was then revealed that prior to April 9, 2009 that Interplay had employed game designers, writers, and artists who had substantially completed the "Fallout Online" game design, including an online wiki dedicated to the game's development, which when printed and produced to Bethesda's counsel as it existed on April 4, 2009 consisted of nearly 2,200 pages. Prior to April 4, 2009, Interplay had created substantial concept art, solidified its technology plan by licensing a game engine and development

neg: Fallout (series) in December 2001 after the poor sales of "Fallout Tactics". "Van Buren" was the codename for the canceled version of "Fallout 3" developed by Black Isle Studios and published by Interplay Entertainment. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in "Fallout" and "Fallout 2". Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development

neg: Fallout 4: Nuka-World scenario, they are also given the option of ending raider influence by assassinating the leaders of each gang and their lieutenants, thereby returning control of Nuka-World to the traders who originally used it as a hub of commerce. "Nuka-World" is the sixth and last expansion pack for Bethesda Game Studios 2015 video game "Fallout 4" and was released on August 30, 2016, following the releases of: "", "", "", "" and "". "Nuka-World" is included in the season pass. The development for "Nuka-World" did not begin until after the November 2015 release of "Fallout 4". Bethesda's Mark Teare said the

neg: Fallout 3 Fallout 3 Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the "Fallout" series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world

neg: Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel is an action role-playing game developed and published by Interplay Entertainment, and distributed in Europe by Avalon Interactive for the Xbox and PlayStation 2. Released on January 14, 2004, "Fallout: Brotherhood of Steel" was the fourth video game to be set in the "Fallout" universe. It was also the first to be made for consoles, and the last to be made during Interplay's initial run on the series, before the rights passed to Bethesda Softworks. The game chronicles the adventures of an initiate in the fictional Brotherhood of Steel, a militant quasi-religious

neg: Fallout: New Vegas These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy." Fallout: New Vegas Fallout: New Vegas is a post-apocalyptic action role-playing video game. It is a spin-off of the "Fallout" series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It

neg: Creation Engine the completion of "Skyrim", Bethesda set out to enhance the graphical core of the Creation engine by first adding a physically based deferred renderer to allow for more dynamic lighting and to paint materials object surfaces with realistic materials. Bethesda worked with technology company Nvidia to implement volumetric lighting through a technique that makes use of hardware tesselation. Additionally the updated version of the Creation Engine powering Bethesda's "Fallout 4" offers more advanced character generation. Shortly before the release of "Fallout 4", while Bethesda Game Studios began development of "Starfield" and downloadable content for "Fallout 4", what is currently Bethesda

neg: Sheldon Allman the "George of the Jungle" theme, to create music for a number of game shows by Stefan Hatos-Monty Hall Productions, including the 1970s versions of "Let's Make a Deal", "Masquerade Party" and "It Pays to be Ignorant". In 1960, Allman released "Folk Songs for the 21st Century", an album of novelty songs all revolving around science-fiction themes. The tongue-in-cheek material, which Allman wrote and arranged himself, included titles such as "Crawl Out Through The Fallout" and "Radioactive Mama." "Crawl Out Through The Fallout" is used in the video game "Fallout 4". In addition, Allman co-wrote two comedy horror-themed stage musicals

neg: Fallout 4: Far Harbor Harbor" expansion contained some of the strongest quest content in "Fallout 4". Peter Brown ("GameSpot") commended the addition of "hours of side quests driven by curious characters", and the staff at "Game Central" agreed. Matt Wittaker ("Hardcore Gamer") appreciated the quests: he praised the main questline for its focus on "moral ambiguity and tough choices", saying that that was what "Fallout" fans were seeking. The reviewers for "Game Revolution" and "GameCentral" disliked the puzzles, as did Jack de Quidt ("Rock, Paper, Shotgun") who regarded them as very frustrating even though he felt they were "a small part of the release".

neg: Fallout 4 Bethesda announced that "Fallout 4" would support Creation Club, an in-game support system to purchase and download custom content. Creation Club went live in August 2017. "Fallout 4" received "generally favorable" reviews on all three platforms according to review aggregator Metacritic. GameSpot's Peter Brown awarded it a score of 9 out of 10, saying ""Fallout 4" is an argument for substance over style, and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given. "Game Informer"s Andrew Reiner

neg: Divinity II known for its use in "" and "Fallout 3". After the initial release of "Ego Draconis", Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the "Flames of Vengeance" add on, or bundled with the core

neg: Fallout (series) was headed for nuclear war. "Fallout 2" was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player character (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python and "The Hitchhiker's Guide to the Galaxy"-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. "Fallout 2" takes place eighty years after "Fallout", and centers around a

neg: The Andrews Sisters (with Danny Kaye) was included in the Atomic Age-inspired video game "Fallout 3." The 2010 video game "Mafia II" features numerous Andrews Sisters songs, with "Boogie Woogie Bugle Boy", "Strip Polka" and "Rum And Coca-Cola". The 2011 video game "L.A. Noire" features the song "Pistol Packin' Mama", where the sisters perform a duet with Bing Crosby. The sisters were again featured in a "Fallout" game in 2015, when their songs "Pistol Packin' Mama" and "Civilization" were featured in the game "Fallout 4". Christina Aguilera used the Andrews Sisters' "Boogie Woogie Bugle Boy" to inspire her song "Candyman" (released as a

neg: Fallout (video game) strikes first, but in less than two hours most major cities are destroyed. The effects of the war do not fade for the next hundred years, and as a consequence, human society has collapsed leaving only survivor settlements barely able to eke out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home in Southern California, where the game begins in 2161, 84 years after the war. The player controls a Vault resident sent into the Wasteland to save their home.

neg: Will Smith (Home and Away) relationship is frequently tested, such as both being grilled after they were locked in the school overnight after sneaking away at a concert. They fall out after Will is dismissive after their first attempt of intimacy. Gypsy becomes jealous when she sees him hanging around with a new girl. The girl is revealed to be his sister Hayley who left her foster parents and decided to come and live with him. Joey is diagnosed with schizophrenia and Will helps Irene cope with the fallout. When Irene leaves to visit her daughter Finlay (Tina Thomsen), Will, Hayley and Joey stay with

neg: Cyrk (company) when McDonald's Monopoly Best Chance Game turned out to have been rigged fraudulently by Jerome P. Jacobson, the security officer at then-Cyrk-subsidiary Simon Marketing. Although arrests were announced on 22 August 2001, with convictions following, and only one Cyrk/Simon employee was charged, this did not stop McDonald's from voiding its agreement. Phillip Morris quickly followed suit, thereby together removing more than 70% of Simon Worldwide's revenue. The fallout erased the benefits of the strategic divestitures and severely hurt the remaining business of Simon Worldwide; Ronald Burkle resigned from the board, and fourteen executives left to join Draft Worldwide (later called

neg: Fallout (series) by Mel Gibson in "Mad Max 2". "Fallout: Warfare" is a tabletop wargame based on the "Fallout Tactics" storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the "Fallout Tactics" bonus CD, together with cut-out miniatures. "Fallout: Warfare" features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the "Fallout:

neg: Fallout (video game) Super Mutants, which results in a small video showing the Super Mutants rampaging through the Vault and ending the game. In early 1994, Interplay Entertainment announced that they had acquired the license to create video games using the "GURPS" role-playing game system. "Fallout" was then created by Interplay as a spiritual successor to their 1988 post-apocalyptic role-playing game "Wasteland". Although it was initially developed as an official sequel, Interplay did not have the rights to "Wasteland" at that point. The budget for the game was approximately US$3 million. In the early stages of planning, other settings based on the "GURPS"

neg: Fallout 4 scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals. Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of "Fallout 4" are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier

neg: Prost Grand Prix points scoring positions, most notably in Canada when he did a few donuts afterwards and after getting out of the car, threw his helmet into the crowd. It was his best finish with the team. A fallout after the , however, saw Alesi walk out after the . For his final race with Prost, Alesi scored another championship point in that race of attrition. The first start for the race was red-flagged when Burti was launched into the air after crashing at high speed into the back of Michael Schumacher's ailing Ferrari just seconds off the line. Alesi moved to

neg: Fallout 3 finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008". On June 5, 2007, Bethesda released the "Fallout 3" teaser trailer. The press kit released with the trailer indicated that Ron Perlman would be on board with the project, and cited a release date of fall 2008. The trailer featured The Ink Spots song "I Don't Want to Set the World on Fire", which the previous "Fallout" developer Black Isle Studios originally intended to license for use in the first "Fallout" game. The trailer, which was completely done with in-engine assets,

neg: Fallout 4 received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the Academy of Interactive Arts & Sciences and British Academy Games Awards. Bethesda has released six downloadable content add-ons, including the expansions "" and "". "Fallout 4" is an action role-playing game set in an open world environment, gameplay is similar to that of "Fallout 3" and "", the two previous primary iterations in the series. Returning features include a camera that can switch between a first-person and third-person perspective. "Fallout 4" introduces features including a layered

neg: Fallout Tactics: Brotherhood of Steel airships to destroy the remnants of the mutant army defeated in the first "Fallout" game. A lightning storm struck down the ships, however, and they were dispersed and forced to crash-land. One of the surviving airships crashed near the ruins of post-war Chicago. After regrouping, and free from the Brotherhood members in California who wanted nothing to do with the tribals, the crash survivors established a first base near Chicago and founded a new Brotherhood that would grow and expand by recruiting outsiders and expanding across the land. When the game starts, the Brotherhood is trying to claim territory surrounding

neg: Fallout (series) made, entitled "Making of "Fallout 3" DVD", which was accepted as a film on March 27 of the same year. This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of "Mutant Chronicles", voice actor Ron Perlman stated that if a "Fallout" film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on "Fallout", but that he did not rule out the possibility. Fallout (series) Fallout is a series of post-apocalyptic role-playing video games

neg: Fallout: New Vegas Jeff Gerstmann reviewed "Fallout: New Vegas" for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued "Fallout 3" and "Oblivion" before it, "New Vegas" will eventually show you a real good time." 1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this

neg: Fallout 76 play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player's experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous "Fallout" games are present and are modified to work with the real-time game. The V.A.T.S. system—a mechanic first introduced in "Fallout 3" that allows players to pause the game to target specific locations on an enemy's body to attack—is used in "Fallout 76" as a real-time system, though it still allows players to specify targets

neg: Fallout: Brotherhood of Steel in Brotherhood of Steel. "Brotherhood of Steel" uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some

neg: UFO: Enemy Unknown but Firaxis finally did it. Also, there is a promising and more faithful remake called "Xenonauts"." The game also had a big influence on the development team of the role-playing video game "Fallout". Project director Tim Cain said they "all loved "X-COM"" and that the original version of "Fallout" (known as "Vault 13", before the game was redesigned after they lost the "GURPS" license) had a very similar combat system. UFO: Enemy Unknown UFO: Enemy Unknown (marketed as X-COM: UFO Defense in North America) is a science fiction strategy video game developed by Mythos Games and MicroProse. It was published

neg: Micro Forté publishers including "Enemy Infestation" (Panasonic/Ripcord), "HotWheels Bash Arena" (THQ), and "Fallout Tactics: Brotherhood of Steel" (Interplay). Their most widely known title, "Fallout Tactics: Brotherhood of Steel" was published by Interplay and was a squad based tactical game based on the Fallout (video game) universe, and achieved scores between 80 and 90 from reviewers and fans alike. In 1994 when Micro Forté returned to game development, the company began work on Massively Multiplayer Online Games (MMOG) technology. The research and development work was supported with a grant from the Australian Government and venture capital received through Allen & Buckeridge. Micro Forté

neg: Fallout (video game) the Vault may encourage others to leave. For the greater good of the Vault and to preserve its isolation, the Vault Dweller is exiled into the Wasteland. If the Vault Dweller does not return to the Vault with the Water Chip before the Vault's water reserves run out, the player loses the game. In earlier versions of the game, if the Vault Dweller did not destroy the military base and the Master before 500 days passed, the mutants found Vault 13 and invaded it, resulting in an automatic loss. This time limit is shortened to 400 days if the Vault

neg: Fallout 4: Nuka-World Fallout 4: Nuka-World Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game "Fallout 4". It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016, for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the eponymous fictional amusement park Nuka-World. As with "Fallout 4", "Nuka-World" can be played in both first-person and third-person perspectives. The player controls the protagonist during their journey through Nuka-World, a former amusement park, now run by groups of raiders. "Nuka-World"s main gameplay consists of both questing and exploration. Upon completion

neg: Fallout Tactics: Brotherhood of Steel originally released as part of a bonus CD shipped with pre-ordered copies of "Fallout Tactics". It simulates group combat and uses cut-out models based upon the art of "Fallout Tactics". The game features a modified version of the SPECIAL System. "Fallout: Warfare" contains five factions: The Brotherhood of Steel, Mutants, Raiders and Reavers, Beastlords, and Robots; three unit types: Grunts, Squadleaders, and Heroes; and four scenarios: Skirmish, Convoy, Treasure Hunt!, and Wild America. "Fallout Tactics" was well received and scored generally favorable reviews according to review aggregator Metacritic. "PC Gamer" gave it a score of 85%. The upgraded combat system

neg: Stealth game prison. Action and stealth gaming are combined seamlessly by allowing the character to hide, sneak, or fight his way past most situations. The game was critically acclaimed, and was followed with "" in 2009. In 2007, "Assassin's Creed" employed a social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. The same year, Crytek's open world first-person shooter "Crysis" incorporated stealth elements within its gameplay, as did the multiplayer first-person shooter "Team Fortress 2" the same year and the first-person role-playing game "Fallout 3" the following year.

neg: Story within a story are playable in their entirety. When placed in the house, the games take the form of a Nintendo Entertainment System. In "Fallout 4", and "Fallout 76" the protagonist can find several cartridges throughout the wasteland that can be played on his pip-boy (an electronic device that exists only in the world of the game) or any terminal computer. In the Remedy video game title "Max Payne" players can chance upon a number of ongoing television shows when activating or happening upon various television sets within the game environs, depending on where / when they are within the unfolding game narrative

neg: 2012–13 Sheffield Wednesday F.C. season out of the relegation zone for the first time since the middle of November, despite other teams around them winning as well. On Christmas Eve the loans of Jérémy Hélan and Mamady Sidibé were confirmed to be extended until 19 January 2013, and therefore made available for the Boxing Day clash at Bolton Wanderers. Three o'clock on Boxing Day came and the game started quite evenly although David N'Gog did come close before the first goal of the game did come. A great ball whipped into the box by Kieran Lee was headed perfectly home by loanee Mamady Sidibé, just

neg: Fallout Shelter Haught of Game Revolution opined, "when I add the micro-transaction advantage to the post apocalyptic mix, the result puts a sour taste in my mouth". Daniel Tack claimed that "the cash shop option in this free-to-play game is completely unobtrusive and unnecessary". In contrast, Justin Davis says that "virtually every other gameplay element must be earned the old-fashioned mobile way – by just waiting around." "Fallout Shelter" became the most popular free iOS application in the U.S. and UK within a day of its release, and the most popular iOS game on June 26, 2015. By June 12, 2016, Fallout

neg: Fallout 2 United Kingdom; she noted that the game and its predecessor totaled just over 50,000 sales combined in the region. "Fallout 2" received positive reviews from critics, according to online review aggregators Metacritic and GameRankings. Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original "Fallout", while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of "GamePro" praised the mix of action and character interaction as well as the non-linear gameplay. IGN applauded the developers for the sizable game world, the writing, and "not fixing something that wasn't broken". Game Revolution

neg: Presidency of Richard Nixon they did not implicate the White House in the break-in. The Watergate burglars were convicted in January 1973 without admitting to a White House role, but members of Congress nonetheless organized an investigation into Nixon's role in Watergate. As Congressman Tip O'Neill stated, in the 1972 campaign Nixon and his allies "did too many things. Too many people know about it. There is no way to keep it quiet. The time is going to come when impeachment is going to hit this Congress." Though Nixon would continue to be active in foreign affairs during his second term, the fallout from

neg: Wasteland (video game) actually lead [sic] to it creating "Fallout" in the first place." There are "Wasteland" homage elements in "Fallout" and "Fallout 2" as well. All games in the "Fallout" series are set in the world described by its characters as "Wasteland" (for example, the "Midwest Wasteland" in "" or the "Capital Wasteland" in "Fallout 3"). A recruitable character named Tycho in "Fallout" is described as a Desert Ranger who is a descendant of an original Desert Ranger, whom had taught the previous survival skills. A major part of the "Fallout" universe is the military organization Brotherhood of Steel, whose origins are

neg: Fallout: Brotherhood of Steel "Brotherhood of Steel" has mixed reviews according to review aggregator Metacritic. It received a 7.3/10 from GameSpot and a 7.5/10 from IGN, but only a 3/10 from Eurogamer. Some common themes among these reviews are criticism for the amount of swearing ("Brotherhood of Steel trades Fallout's visceral feel for a lot of four-letter words." -IGN) and repetitive gameplay ("repetitive drawn out maze-like levels [don't do] the game any favours." -Eurogamer). Fallout: Brotherhood of Steel Fallout: Brotherhood of Steel is an action role-playing game developed and published by Interplay Entertainment, and distributed in Europe by Avalon Interactive for the Xbox and

neg: Fallout: New Vegas Mark Morgan, is used in the game as well. On February 4, 2010, Obsidian Entertainment released the "Fallout: New Vegas" teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010. Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets, all of the listed pre-order packs were later made available for purchase on September 27, 2011. The "Collector's Edition" was revealed on May 11, 2010. It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox

neg: Latrobe Athletic Association players apparently failed when 25 shares at $100 each were not subscribed. On November 29, 1906, the Latrobe was defeated for the first time in four years by Canton, 16–0. On top of that, Latrobe had been guaranteed $1,500 for the game, $1,200 of which was to be used to pay the players, and $300 for expenses. But the Canton's manager Blondy Wallace was unable to pay, the result of the fallout from an infamous betting scandal between Massillon and Canton. The problems had soured Canton's 1,200 fans who turned out for the game, further complicating things. Canton players were

neg: Fallout 3 purposes. "Fallout 3" was met with critical acclaim and received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games of all time. The NPD Group estimated that "Fallout 3" sold over 610,000 units during its initial month of release in October 2008, performing better than Bethesda's previous game, "", which sold nearly 500,000 units in its first month. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the use of

neg: 2015 Ole Miss Rebels football team score with 9:09 left in the third quarter. The next points would come when Chad Kelly would run in it from 20 yards out to put the Rebels up 55–0 with 4:56 left in the third quarter. Tennessee−Martin's first and only points of the game would come when kicker Jackson Redditt would make it 29 yards out. The Rebels led 55–3 heading into the fourth quarter. Quarterback Devante Kincade would score for the first time of the game when he found receiver DaMarkus Lodge 12 yards out to put Ole Miss up 62–3 only four and a half minutes into

neg: Fallout (video game) – there are many references to the events and the style of "Wasteland" in the "Fallout" series, which is why "Fallout" is sometimes regarded as a spiritual successor to "Wasteland". For example, the protagonist can meet an NPC named Tycho, who mentions that he is a Desert Ranger and, under the right conditions, will talk of his grandfather, who told him about Fat Freddy, a character from Las Vegas in that game. The game, along with its two follow-ups, "Fallout 2" and "", were later sold together as part of the "Fallout Trilogy". "Fallout" and "Fallout 2" also appeared together

neg: Fallout 3 rights to Bethesda Softworks, said "To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next "Fallout" game. This has nothing to do with Bethesda, it's just that we've always felt that "Fallout" was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the

neg: Fallout: New California Fallout: New California Fallout: New California is a fan-made modification made by Brandan Lee and Radian-Helix Media, and is an unofficial prequel to the action role-playing video game "". "Fallout: New California" was released in two installments, with the first installment released on May 31, 2013, and the second installment released as a beta on October 23, 2018. Originally known as "Fallout: Project Brazil", the modification was renamed to "Fallout: New California" on September 1, 2017. As of April 2018, the project entered private beta for the second installment. The public beta for Fallout: New California was released as planned

neg: Jason D. Anderson he did significant design work as well, especially concerning the story and the quests. Anderson’s wife also contributed to the development of the game, creating the death screen and doing several animations (including the two-headed Brahmin and Mr. Handy) and in-game movies shown when the water levels are lowering, the 'dipped in the vats/turn you into a mutant movie' and the 'exploding mutant vats movie'. One of Anderson’s fondest memory from "Fallout"s development was coming up with the ending to the game in conjunction with Leonard Boyarsky. They figured it would fit the tone of the game, including the xenophobic

neg: Fallout Online continues to work on "Project V13" but will remove any and all references to "Fallout" to honor the settlement. Because of legal terming and no previous legal action before Bethesda filed the suit, Interplay was forced to give over all property pertaining to the "Fallout" MMO. Interplay was still able to sell copies of "Fallout", "Fallout 2" and "", but its permission to do so ended on December 31, 2013. Bethesda's own "Fallout" MMO game, "Fallout 76", was released in 2018. Fallout Online Fallout Online was a massively multiplayer online game (MMO) set in the "Fallout" universe that was being

neg: Fallout Shelter Shelter had over 50 million players. Studio director Todd Howard estimated they had 75 million players by February 2017. Because of "Fallout Shelter"s success, the studio has been working on a second mobile title. On the day of its release, "Fallout Shelter" became the third-highest grossing game in the iOS App Store. By July 16, 2015, two weeks after release, the game earned $5.1 million in microtransaction sales. Fallout Shelter Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the "Fallout" series, it was

neg: Exodus (role-playing game) Exodus (role-playing game) Exodus is a post-apocalyptic role-playing game published by Glutton Creeper Games using the d20/OGL system. Originally the game was licensed in the "Fallout" universe, but due to legal complications with Interplay and Bethesda Softworks, "Fallout"s current copyright holder, the publisher decided to continue working on the game with retaining most of its elements and excluding all references to "Fallout". The project of creating the "Fallout pen and paper" role-playing game based on "d20 Modern" system started in 2006 and the publisher obtained an 18-month license from Interplay, the creator of the original "Fallout" cRPG series. Legal complication

neg: Jason D. Anderson games industry. He has mentioned "X-COM", "Jagged Alliance" and "Planescape Torment" as being some of his favorite games. Anderson got his first contract working on USCF Chess and was subsequently offered a full-time position at Interplay Entertainment. His first job was 'clean-up artist' on Stonekeep, which was just about to ship. In 1993 he was assigned to the GURPS-related project being developed by Tim Cain; the yet to be named "Fallout". Within a short time, he rose to a lead position and became a key member of the Fallout team. His role in making the game started out with supplying

neg: Fallout Shelter Fallout Shelter Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the "Fallout" series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Microsoft Windows in July 2016, Xbox One in February 2017, and PlayStation 4 and Nintendo Switch in June 2018. The game tasks the player with building and effectively managing their own Vault,a fallout shelter. Upon release, "Fallout Shelter" received mostly positive reviews. Critics enjoyed the game's extension of the "Fallout" universe, the core

neg: Fallout 3 1940s American big band music, including the main theme, and a few other incidental songs recorded by The Ink Spots and The Andrews Sisters, as well as other artists like Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby. A teaser site for the game appeared on May 2, 2007, and featured music from the game and concept art, along with a timer that counted down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before "Oblivion" had been released, did not reveal anything from the actual game. When the countdown

neg: Nuclear weapon design be high. Fallout analysis revealed to designers that, with the (n, 2n) reaction, the Shrimp secondary effectively had two and half times as much lithium-6 as expected. The tritium, the fusion yield, the neutrons, and the fission yield were all increased accordingly. As noted above, Bravo's fallout analysis also told the outside world, for the first time, that thermonuclear bombs are more fission devices than fusion devices. A Japanese fishing boat, "Daigo Fukuryū Maru", sailed home with enough fallout on her decks to allow scientists in Japan and elsewhere to determine, and announce, that most of the fallout had come

neg: Fallout 4: Nuka-World but rated "Nuka-World" less favorably to ""—a previous expansion pack for the game—believing it suffered from having a less apparent story-line. "Nuka-World" is an expansion pack for the action role-playing game, "Fallout 4". The ability to swap between first-person and third-person perspectives is available in both the expansion and the original version. Nuka-World is the territory of raiders, roving gangs of bandits who terrorize the Commonwealth. The player can access Nuka-World when they reach level thirty, and upon arrival are subject to "The Gauntlet", a booby-trapped maze. At the end of The Gauntlet, the player must defeat a boss to

neg: History of Western role-playing video games decision to scrap plans for "Fallout 3" and Bethesda's subsequent acquisition of the "Fallout" brand created mixed feelings among that series' fan community. Bethesda released "Fallout 3" in North America on October 28, 2008, to critical acclaim and much fanfare, and the game was followed by five "content packs". The sequel "Fallout: New Vegas", created by Obsidian Entertainment, used the same engine as "Fallout 3" and was released to generally favorable reviews in 2010. Multi-platform releases were common in the early days of RPGs, but there was a period during the 1990s when this was not generally the case. The

neg: Fallout 4 an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements. "Fallout 4" also marks the first game in the series to feature full voice acting for the protagonist. "Fallout 4" received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, while criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating US$750 million within the first 24 hours of its launch, and

neg: Todd Howard and executive producer of "Fallout 3". He said Bethesda's philosophy for "The Elder Scrolls" games was to allow people to "live another life, in another world". He returned to "The Elder Scrolls" series to lead the development of its fifth installment, "", which was released in November 2011. Howard directed "Fallout 4", which was announced with the release of its first official trailer on June 3, 2015. He served as the executive producer in "Fallout Shelter", Bethesda Game Studios' first mobile game, which was announced and released at the 2015 E3 Showcase. Howard is a frequent speaker at industry events,

neg: Fallout (video game) role-playing game handbooks were considered, including a time-travel theme with aliens and dinosaurs. According to producer Tim Cain, "[They] actually worked with the game designer who [wrote] the 'GURPS Time Travel' manual and worked out a complete time-travel adventure, but it was just too much artwork for [them] to get done in a reasonable amount of time." The game's working titles included "GURPS: Wasteland" and "Vault 13: A GURPS Post-Nuclear Adventure". The final title "Fallout" was suggested by the Interplay boss Brian Fargo. Tim Cain created the game engine and most of the design for the game. He worked on

neg: 1976 Tampa Bay Buccaneers season 0–14 record was matched by the 1980 New Orleans Saints, who won their penultimate game to end the season 1–15. The 1981 Baltimore Colts then won their opener and closer, but lost every game in between to equal the Buccaneers’ and Saints’ 14-game single-season losing streak. The 1982 Colts were winless in a strike-shortened season, but did get a tie in one game. The 1990 New England Patriots had a 1–1 record when several of the players sexually harassed a female reporter. The fallout from the scandal contributed to the team finishing 0–14 in its remaining games. The 2013 Houston

neg: Fallout (series) team. Interplay subsequently sold the "Fallout" intellectual property to Bethesda Softworks, who began development on their own version of "Fallout 3" unrelated to "Van Buren". Main parts of the game were incorporated into "Fallout 3" and its add-ons as well as "Fallout: New Vegas". "Fallout: Brotherhood of Steel 2" is the canceled sequel to "Brotherhood of Steel". The development of the game started before the completion of the original, and its development caused the cancellation of the ""Van Buren"" project. Like its predecessor, the game would have used the Dark Alliance Engine. It was targeted for a Christmas 2004 release

neg: Fallout Online April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios, a Bulgarian-based developer, to fund the development of "Project V13". Masthead and Interplay teams would work together under the direction and control of Interplay to complete development of the project. On June 15, 2010, the game was officially announced as "Fallout Online". The game was planned to be co-developed between Interplay and Masthead Studios, and to use Masthead's Earthrise Engine, used on Masthead's first game, "Earthrise". On April 15, 2009, Bethesda Softworks announced a move to rescind the "Fallout" MMO license. Interplay received notice from Bethesda that

neg: Fallout 4 unofficial patches to address issues and bugs unaddressed by the official patches. During E3 2016, a virtual reality mode for the game was announced, to be released in 2017. "Fallout 4 VR" was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform. On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for "Fallout 4". The first add-on, "", which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on

neg: Fallout 3 of 2009, "Fallout 3" was featured in IGN's "Best Video and Computer Games of the Decade" (2000–2009), with the game being placed top game of 2008 and seventh overall game of the decade. "Fallout 3" was voted for and won the "Adventure" section for the platform "Modern Windows". That same year, G4tv ranked it as the 75th top video game of all time. Again IGN put "Fallout 3" at number 10 in the "Top 100 RPGs of All Time" list, saying ""Fallout 3" is the epitome of the deep, modern RPG and the archetype that many developers will mimic moving

neg: Fallout (video game) best PC game ever by "PC Zone". IGN also ranked it as the 55th (2005) and 33rd (2007) top video game of all time overall, as well as the 34th top RPG in 2013. "Fallout" has been inducted into "Hall of Fame" or equivalent of "Computer Gaming World", GameSpot, GameSpy, and IGN, among others. In 2012, "Fallout" was exhibited as part of the Smithsonian American Art Museum's "The Art of Video Games" exhibition under the category of "adventure" games (along with "Fallout 3"). In addition, "Fallout" was included on the lists of top ten best endings and best game worlds