query: when did god of war ascension come out

pos: God of War: Ascension God of War: Ascension God of War: Ascension is a third-person action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the "God of War" series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter.

pos: God of War: Ascension D.I.C.E. Summit, it was a nominee for the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design". God of War: Ascension God of War: Ascension is a third-person action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the "God of War" series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls

pos: God of War: Ascension of the "Director's Cut" Blu-ray edition and Blu-ray/DVD Combo Pack versions of the film, "Total Recall", which were released on December 18, 2012. On February 26, 2013, a new single-player demo titled the Prison of the Damned was released on the PlayStation Store to download. Participants of the "Rise of the Warrior" social challenge who were on the Spartan team received access to the demo on February 20. The demo comprises the first 30-minutes of the single-player mode. "God of War: Ascension" was released in North America on March 12, 2013, in mainland Europe and PAL regions on March 13,

neg: God of War: Ascension to three per mesh. For a complex character model like Kratos, "independent textures are needed for body parts unique to him, each wrapping around the head, torso and limbs - all of which form an editable 'UV set' when laid out flat." Allowing more UV sets also made it possible to have a more natural look to the environment. "Ascension" was not as dramatic an advance in graphics over its predecessor as "God of War III" had been: "From a graphics 'technical' perspective, to a large degree "God of War: Ascension" was more refinement on the graphics front" said another

neg: God of War (franchise) and they then began to put the ""God of War" spin on it".<ref name="PSBlog3/8/13"></ref> In the developmental transition from "God of War III" to "Ascension", one of the graphics engineers, Cedric Perthuis, noted that the limits of the "God of War III" engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance." "Ascension" did not have a graphical leap over its predecessor like "God of War III" did. Dynamic lighting was added, which allowed for development of the Life Cycle gameplay mechanic. Particle effects were also greatly improved upon

neg: God of War: Ascension did not return to direct this game because he was working on another project at Santa Monica. The announcement trailer was narrated by Linda Hunt; it refers to a time before Kratos became the Ghost of Sparta and was not "bound in blood". The announcement officially confirmed that the game's title would be "God of War: Ascension". Papy said the game was not titled "God of War IV" to avoid confusion because it is a prequel, rather than a sequel, to the trilogy. The name was chosen because it complements the story and the additional multiplayer component; according to Papy,

neg: God of War (franchise) and replenish the Rage meter in the original "God of War". Gold orbs found in "God of War II" and "Ascension", and white orbs in "God of War III", replenish the Rage meter instead of red orbs; the Rage meter in "Ascension" is also refilled by landing attacks on foes. Chests with changing colors, which allow players to choose which meter to replenish, have also been available. Red orbs can also be collected by killing foes and destroying certain inanimate objects. Bosses and more powerful opponents release a combination of colored orbs when killed via the quick-time feature. For 2018's

neg: God of War: Ascension GameStop offered an exclusive pre-order bonus—the armor and spear of King Leonidas, as depicted by Gerard Butler in the 2007 film "300", for use in multiplayer mode, and a double-sided "God of War: Ascension" poster measuring . For a limited time, all copies of "God of War: Ascension" purchased from Best Buy included the multiplayer weapon Mjölnir (the Hammer of Thor), inspired by the television series "Vikings", as DLC. Walmart offered the Blade of Judgment multiplayer weapon as an exclusive pre-order bonus. All copies of "God of War: Ascension" included early access to the demo of Naughty Dog's video game

neg: God of War: Ascension a Season Pass to unlock all future DLC weapons and armor at no extra cost. On August 30, 2012, Santa Monica announced the release of the "Collector's Edition" for European territories. The "God of War: Ascension—Special Edition" was also announced for release in European territories and was available for the same price as the standard edition. It included the premium SteelBook game case and the DLC that was available in the "Collector's Edition", although not the Season Pass. The "God of War: Ascension Legacy Bundle", which included "Ascension", "God of War Saga", a one-month subscription to PlayStation Plus, and a

neg: God of War: Ascension in this mode, players are "basically ascending from an unknown hero to a god".<ref name="4/30"></ref> The game features a retooled "God of War III" engine, enabling online multiplayer battles for up to eight players. Papy said to allow customization, Kratos and other known gods would not be included as playable characters in the multiplayer modes because the developers did not want "red Kratos, blue Kratos, yellow Kratos", and selecting gods would lock players into established roles. This decision was made "to balance the game when players are pitted against each other". Papy also said there would be no female characters

neg: God of War (franchise) 'god' rays and refraction were either added or improved in quality and speed" during that same time period.<ref name="Euro5/4/13"></ref> On April 12, 2012, Sony released a teaser image for "Ascension" on its official PlayStation Facebook page, which was followed by the game's announcement on April 19 on PlayStation.Blog. Todd Papy, who had previously worked as a designer on "God of War" and "God of War II" and as design director on "God of War III", assumed the role of game director; "God of War III" director Stig Asmussen was busy with another project at Santa Monica and did not work

neg: God of War: Ascension structure as "just too chaotic"; he argued that "the narrative fabric woven throughout the franchise has begun to split", and "Ascension" does little to enhance its characters "in any meaningful way". He did praise the game for providing the "distinct "God of War" flair" known to the series. Cooper praised the enhanced graphics engine as "not only the best the franchise has seen, but some of the most impressive on the PlayStation 3", and was impressed by Kratos' foes. North agreed, saying "there's a shine and polish that runs throughout the game that makes it a perfect send-off for the

neg: Ascended master that have distinct Self-Consciousness and that make up the Spiritual Hierarchy of Creation, yet remain connected through the flow of the "River of Life" and "Lifestream" to the one undivided God — the All in All — the Good — the Source from which all Life, Light, and Love come.(or from which all things, yin & yang come. Even what one may perceive as darkness "evil" or "bad" is in someway working out for the Good and toward the elevation and ascension of all people. All things pervading or pouring out from the One perfect intelligent mind i.e. God), there

neg: God of War: Ascension was released via update 1.11 on August 27. "God of War: Ascension (Original Soundtrack)" was composed by Tyler Bates and was released on iTunes on March 5, 2013 by SCE and La-La Land Records. It was included as DLC in the "God of War: Ascension—Collector's Edition" and "Special Edition". On October 15, the soundtrack was made available for free on PSN for a limited time. A notable feature of "Ascension"s soundtrack is that it was scored by only one composer; all the previous games had multiple composers. Tyler Bates previously scored the similarly themed film "300" and game "Rise of

neg: God of War (2018 video game) directly state that they were influenced by "The Last of Us" in developing "God of War", he did say "I think we're all inspired by each other." The entire game was done in a single shot, as in no camera cuts, meaning there are no loading screens or fade-to-black between gameplay and cutscenes. The enemy count was increased to up to 100 enemies on-screen; "God of War III" and "Ascension" could do up to 50. Unlike the previous games, Santa Monica did not make a demo specifically for public release. Barlog explained that doing so would have delayed the game

neg: God of War: Ascension on October 31. On September 24, 2014, "God of War: Ascension" became available to play from Sony's game streaming service PlayStation Now. "God of War: Ascension"s marketing campaign initially focused on its multiplayer feature. Between October 22, 2012, and the day of the game's release, there were four multiplayer trailers that featured each of the gods that players can align to, showcasing some of the abilities that players receive from them. On December 12, 2012, a multiplayer trailer titled "Evil Ways" was released, featuring Polyphemus. The first single-player trailer since the initial one in April 2012 came on January 19,

neg: God of War: Ascension 500 GB garnet red PS3, was available for a limited time. Similarly, the UK received an exclusive PS3 bundle, which included a white 500 GB PS3, the "God of War: Ascension—Special Edition", and a special "God of War: Ascension" DualShock 3 controller, which was released separately in Australia. Pre-orders for the "Collector's Edition" commenced on June 4, 2012, in North America. Participating retailers offered the "Mythological Heroes Multiplayer DLC Pack" as a bonus for pre-ordering the standard or "Collector's Edition" of the game. The DLC pack included the armors of Achilles, Odysseus, Orion, and Perseus. Along with the DLC pack,

neg: God of War: Ascension it to their base until a target number of flags have been obtained. In Bout of Honor, added in the July 11, 2013 update, players test their skills in a best-of-seven-rounds one-on-one fight. All but two of the fifteen multiplayer maps are based on locations explored throughout the "God of War" series, with eight of those based on locations explored in "Ascension"; for example, Desert of Lost Souls is from the original "God of War", Bog of the Forgotten is from "God of War II", and Labyrinth of Daedalus, Forum of Hercules, and Chamber of the Flame are from "God

neg: God of War: Ascension from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was generally deemed to be less compelling than previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer element, they criticized the balance and depth of combat. "Ascension" did not perform as well as its predecessors in terms of sales and awards, but it did receive several nominations, including the Writers Guild of America Videogame Awards's "Outstanding Achievement in Videogame Writing" and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement

neg: Messianic Age living on the Earth, and Jesus Christ will reign on the Earth with resurrected saints. After that Satan will be defeated once and for all, the Earth and heaven will pass away, and people will face judgment by Jesus Christ to determine whether or not they will enter the new heaven and earth that will be established. (Revelation 21) According to the Nicene Creed (381), professed by most Christians, after his ascension, enthronement at the Right hand of God, the time will come when Jesus will return to fully establish the Kingdom of God of the World to Come. The

neg: Bo (parsha) for the Israelites to depart from Egypt, as reports that Moses said, "And all these your servants shall come down to me." Moses did not wish to say that Pharaoh would bow down to Moses, out of respect for royalty. The Gemara deduced from the words, "About midnight I will go out into the midst of Egypt," in that even Moses did not know exactly when midnight fell. The Gemara reasoned that could not say "about midnight" because God told Moses "about midnight," for God cannot have any doubt about when midnight falls. Thus the Gemara concluded that God told

neg: God of War (2018 video game) storm. Another new weapon that Kratos utilizes is the Guardian Shield. When not in use, it folds up and appears like a vambrace on Kratos' left forearm. When summoned, the shield can be used offensively and defensively, similar to the Golden Fleece in previous games. Kratos also utilizes hand-to-hand combat, a feature originally introduced in "Ascension". The Blades of Chaos, infused with fire elemental magic, are acquired late into the game via a plot device and perform similarly as they did in previous installments, but can also be upgraded with light and heavy runic attacks. Similar to previous games, there

neg: God of War: Ascension as half-human and half-feline, with the head and torso of a woman and the legs of a lioness. Artemis was ultimately cut from the game, but Papy said he would like to explore the possibility of using other gods in the future. In the developmental transition from "God of War III" to "Ascension", one of the graphics engineers, Cedric Perthuis, noted that the limits of the "God of War III" engine restricted artist creativity, so they "tried to remove or push those limits as far as possible without losing any performance." For example, the number of UV sets was increased

neg: God of War: Ascension rather than being the ultimate badass from the outset". Combat and the new gameplay mechanics were well-received, with Dale North of Destructoid saying ""God of War" has never looked or played better than this", and Xav de Matos of Joystiq commenting that the combat is simpler than in "God of War III", and rarely required much adjustment. Opinions on difficulty varied; Simmons felt that most of the gameplay was balanced, and that "Ascension" "is probably the easiest" in the series, but both he and Hollander Cooper of GamesRadar commented that some areas, such as the Trials of Archimedes, were too

neg: God of War: Ascension by the announcement of a multiplayer beta. At the 2012 Penny Arcade Expo (PAX), Game Director Todd Papy, Lead Game Designer Mark Simon, Principal Character Artist Patrick Murphy, and writer of the "God of War" series Marianne Krawczyk, hosted the first "God of War" panel, discussing the origins of "Ascension", and provided an overview of the evolution of Kratos. The Fury Megaera was revealed, and Mark Simon discussed the new combat system. Papy said he had considered using the goddess Artemis as a playable female character, which would have offered the player alternative combat options. Artemis would have been depicted

neg: God of War: Ascension alternate version of ancient Greece populated by the Olympian Gods, Titans, and other beings from Greek mythology. Game events are set six months after Kratos killed his family, and ten years before the original "God of War" (2005). The next game chronologically would be "Chains of Olympus" (2008), which takes place some time between "Ascension" and "God of War" (2005). The game's narrative takes place over four weeks; it shifts between the present (the fourth week) and past (the preceding three weeks), while the player controls Kratos in both. Several locations, including the Prison of the Damned and some real-world

neg: God of War: Ascension attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. "Ascension" is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled "Rise of the Warrior", a prequel story that tied into the game's single-player and multiplayer modes. "God of War: Ascension" received generally favorable reviews

neg: God of War: Ascension in Australia and New Zealand on March 14, and in the UK and Ireland on March 15. In the US, it sold 570,000 units in the first month of its release not including bundled sales, making it the fourth-best-selling game of March 2013. The game's sales were significantly lower than "God of War III"s first month sales, which were 1.1 million units. On October 15, 2013, "God of War: Ascension" was released as a digital download on the PlayStation Store in North America. The digital version was released in Europe and Australia on October 23, and in Japan and Asia

neg: Moses in rabbinic literature for legends. In contrast to the pithy sentence of R. Jose (Suk. 5a) to the effect that Moses never ascended into heaven, there are many Aggadot which describe in detail how Moses made his ascension and received the Torah there. Moses went up in a cloud which entirely enveloped him (Yoma 4a). As he could not penetrate the cloud, God took hold of him and placed him within it (ib. 4b). When he reached heaven the angels asked God: "What does this man, born of woman, desire among us?" God replied that Moses had come to receive the Torah, whereupon

neg: God of War: Ascension than a furiously dedicated fan following". Simmons was more positive, saying that the multiplayer mode is "a genuinely fresh addition ... that successfully carries over many of the hallmarks of the much-loved single-player [game]". He singled out Team Favor of the Gods as his favorite mode, but did not feel that the combat offered enough depth to make multiplayer "a truly engaging experience", describing it instead as "a curiosity that provides a few hours of enjoyment rather than being an essential addition". The review from "Edge" magazine described multiplayer mode as "chaotic at first", with overwhelming options, but said that

neg: God of War: Ascension two Kratoses, turned out to be "a lot of fun" for the game testers. The development team faced challenges in adding multiplayer to an established single-player franchise. Other established franchises had been criticized for sub-par multiplayer implementations, so Santa Monica felt they had to prove to critics that their multiplayer mode would not be "tacked on". Since multiplayer was new to the team, new staff were hired who specialized in multiplayer, engineering, and design, but Santa Monica did not realize the amount of work required for the experience they had envisioned. Development was delayed because multiplayer mode required several rewrites.

neg: Jacques-Nicolas Billaud-Varenne of Pas-de-Calais, he showed himself inexorable to all suspects. On his return, the calamities of the summer of 1793 and caused the Paris Commune to begin to organize an insurrection - an insurrection that would lead to Billaud-Varenne's ascension to the most powerful body in all of France. When the popular uprising did come on 5 September and the Commune marched on the National Convention, Billaud-Varenne was one of the chief speakers agitating for change in leadership. He called for a new war plan from the Ministry of War and that a new Committee be created to oversee the whole

neg: God of War: Ascension the Argonauts". Bates said "My goal was to create a sound that supported the timeless dark age of "God of War", while expanding the parameters of the 'Sword and Sandals' genre." Although the game's story is linear, he approached the project as if he were scoring a novel as opposed to a film. Bates did not play any of the previous games and chose not to in order to take the score "to new places without being overtly aware of the great music that is emblematic" of the prior installments. The soundtrack was recorded at Abbey Road Studios, and features

neg: God of War (franchise) Ambrosia of Asclepius, which has legendary healing properties and eventually saved his plague-ridden daughter, Calliope. Kratos also embarks upon a quest to destroy the same elixir to deny it to the worshippers of the slain god Ares, who wish to resurrect him. In the lead up to "Ascension"s release, Santa Monica released a graphic novel titled "" on the "God of War" website that featured a social experience from October 2012 until March 2013. The graphic novel was a prequel story that tied into the single-player of "Ascension", and was the backstory of the player's multiplayer character. A new limited

neg: God of War (franchise) worldwide. "God of War" (2005), "God of War II", "Chains of Olympus", "God of War Collection", "God of War III", and "God of War" (2018) each received critical acclaim from several reviewers as compiled by review aggregator Metacritic, with both the 2005 and 2018 titles being tied for the highest score in the franchise at 94/100. "Betrayal" and "Ghost of Sparta" only received generally favorable reception. "Ascension" also only had a generally favorable reception and, not including the PlayStation Vita port of "God of War Collection", it has the lowest score in the series from Metacritic (80/100). At the time

neg: God of War: Ascension of War III". The two original maps are the Coliseum of Persia and the Walls of Troy (which features the Trojan Horse). Every map features special power-ups awarded by the gods for earning points, such as the Boots of Hermes for acceleration and running attacks. Maps also have environmental obstacles or objectives to complete for more points. For example, on the Desert of Lost Souls map, the cyclops Polyphemus may attack nearby players and killing him with the Spear of Olympus will grant bonus points for that team. As with previous games, "God of War: Ascension" is set in an

neg: Bo (parsha) me," but out of respect for royalty did not say that Pharaoh himself would seek favors of Moses, as reported in Similarly, a Midrash interpreted God's instructions to Moses and Aaron in "and to Pharaoh, King of Egypt," to convey that God told Moses and Aaron that although God really ought to punish Pharaoh, God wanted Moses and Aaron to show Pharaoh the respect due to his regal position. And Moses did so, as reports that Moses told Pharaoh that God said, "And all these your servants shall come down to Me." Moses did not say that Pharaoh would come

neg: Characters of God of War III", which is also titled "God of War" (2018). The "God of War" mythos expanded into literature, with a novelization of the original "God of War" published in 2010, and a six-issue comic series that introduced new characters and plot developments that was published from 2010–11. A novelization of "God of War II" was published in 2013, and a film adaptation of the original "God of War" has been in development since 2005. A prequel graphic novel titled "" (2012–13) was released in the lead up to "Ascension"s release and is the backstory of the player's multiplayer character. To go

neg: Marianne Krawczyk Writing: Video Game Writing" for their work on "God of War: Ascension". She also helped write the graphic novel prequel story for "God of War: Ascension" called "". Krawczyk has also written the games "" (2006), "Shank" (2010), "Shank 2" (2012), "" (2011), "Star Trek" (2013) and "The Long Dark" (2015). Krawczyk has written or helped write games in the "Far Cry" and "Prince of Persia" series (particularly serving as a story and dialogue editor in ""), wrote "Field Commander" (2006), was a cinematic and dialogue writer for "", served as a researcher on "L.A. Noire", and was a story

neg: God of War: Ascension solo vocal work from Rafe Pearlman and Ciscandra Nostalghia. Throughout the score, Bates uses a combination of techniques "to increase the drama of the game" said Emily McMillan of Game Music Online, who gave the album a 4 out of 5 stars. She said one of Bates's signature techniques is "an intense and simultaneous crescendo and glissando." All of the themes take place on a harmonic minor scale. On the track, "Warriors' Truth", Bates used Gerard Marino's main "God of War" theme and "twists it for the prequel setting", "taking the harmonic ascending scale and reverting it to a downwards

neg: God of War: Ascension pattern with a harsh choir/brass combination." The track "Visions of Ruin" features the cimbalom, which is rarely used in video game soundtracks. She said overall "The music is powerful, rich, and pulsing", though listening to the whole album can seem repetitive. "God of War: Ascension" received generally favorable reviews upon release. Aggregating review websites GameRankings and Metacritic gave it an average review score of 79.34% (based on 58 reviews) and 80/100 (based on 89 reviews), respectively. Critics praised the fundamental gameplay and spectacle, but were critical of the lack of new ideas and gave a mixed response to the additional

neg: God of War: Ascension because each character in the multiplayer mode is based on Kratos' animation model. The first demonstration of the game's multiplayer element featured the Team Favor of the Gods mode running on the map Desert of Lost Souls, which features the Titan cyclops Polyphemus. Multiplayer had been discussed for past games, but had never been implemented as previous game directors felt that "God of War" was a single-player-only experience; in "Chains of Olympus"s case, it was cut due to time constraints during development. For "Ascension", the development team made the decision to invest in multiplayer after a simple version, tested using

neg: God of War: Ascension unlocked after completing the game, these videos are already available from the main menu. "God of War: Ascension" is the only installment in the series to offer a multiplayer feature, which is online-only, and up to eight players can take part. The main objective for players is to take control of a map to earn rewards from the gods. Before entering multiplayer battles, each player is introduced to a warrior, who, like Kratos, is an oath-breaker and is imprisoned in the Prison of the Damned—the warrior's backstory is explored in "Rise of the Warrior". The player takes control of the

neg: God of War: Ascension in Sound Design". In both of "God of War: Ascension"s single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology, including cyclopes, cerberuses, empusas, Sirens, Gorgons, satyrs, harpies, and centaurs. Other monsters were created specifically for the game, such as the juggernauts, wraiths, and manticores. Many of the monsters also appear

neg: God of War: Ascension the "Fury Capes Pack". On October 11, 2013, Santa Monica announced that no further DLC maps, weapons, armors, or marks would be produced, but multiplayer gaming would still be supported with patch updates. All DLC items received special pricing options for the release of the digital version of "God of War: Ascension". To celebrate the one year anniversary of the game's release, from March 25 through April 2, all DLC armor and weapons were available to download for free, XP boosters were discounted by 50%, and the developers released a Santa Monica Studio cape and a "Marked One" mark, allowing

neg: God of War: Ascension 2013. A live action trailer titled "From Ashes" was played during Super Bowl XLVII, which was followed by the last single-player trailer on February 26. On June 4, 2012, Santa Monica Studio announced the release of "God of War: Ascension—Collector's Edition", which was available for a limited time in North America. The package included a statue of Kratos, a premium SteelBook game case, and exclusive downloadable content (DLC) available via the PlayStation Network (PSN). The exclusive DLC included the official game soundtrack, a PS3 dynamic XrossMediaBar (XMB) theme, a PSN avatar pack, 48 hours of double XP for multiplayer, and

neg: God of War (franchise) II", "God of War III", and "Ghost of Sparta". A quick-time sex mini-game is also included in each installment except "Betrayal", "Ascension", and the 2018 game. "Ascension" is the only installment in the series to feature multiplayer, which is online-only for both competitive and cooperative play. Up to eight players on two teams of two to four players (or a four to eight player deathmatch) battle for control of a map in order to earn rewards from the gods. Players can also fight each other in one-on-one matches. Players must sell their champion's soul to either Zeus, Hades, Ares, or

neg: God of War: Ascension Foes". Unlike previous installments, "God of War: Ascension" won no awards, but it was nominated in several Best of E3 2012 categories by various media outlets. These nominations included "Best Action/Adventure" and "Best Multiplayer" from Game Rant, "Best PS3 Game" and "Best Action/Adventure Game" from G4, "Best PlayStation 3 Game" from Destructoid, and "Best PS3 Game" and "Best Action Game" from IGN. The game was a nominee for "Best Visual Design" at the 2013 Golden Joystick Awards. At the 2014 Writers Guild of America Videogame Awards, it was a nominee for "Outstanding Achievement in Videogame Writing" and during the 2014

neg: God of War: Ascension suffered. David Jaffe, creator and Game Director of the original "God of War", spoke with "NowGamer" prior to the first press announcement in late April. He said that if he had worked on "Ascension", he would have incorporated three specific elements: different myths, a co-star, and "look to the "Zelda" structure as a jumping off point". He liked the idea of a cooperative mode, and added "I'd love to see player one be Kratos and player two be this stupid annoying sidekick that—for some to be determined story reason—Kratos is stuck with for the whole adventure and in the end,

neg: God of War: Ascension graphics engineer, Ben Diamand, who focused on optimization during "Ascension"s development. The development team also added dynamic lighting, which allowed for development of the Life Cycle gameplay mechanic. Particle effects were also greatly improved from "God of War III": "the idea was to give artists more control to achieve better results with less particles" said Perthuis. Terrence C. Carson, Linda Hunt, Corey Burton, Gideon Emery, Steven Blum, and Kevin Sorbo reprised their roles as Kratos, the narrator, Zeus, Poseidon, Ares, and Hercules, respectively. Jennifer Hale, who voiced two characters in the , voiced the Fury Alecto and Kratos' wife, Lysandra,

neg: Old Ones (Buffy the Vampire Slayer) As Giles had stated, Earth was originally ruled by these huge, powerful, pure-breed demons, and the demon races that exist on Earth today are hybridized with humans and other species. Anya, although far too young to have seen an original Old One, had previously witnessed an Ascension. The Old Ones possess many different shapes and powers, but all of them are gigantic. They were worshipped as gods (according to Illyria, she was a "god to a god"), ruled over vast territories, commanded fearsome armies, and constantly made war against each other. They also did not seem to live and die

neg: Characters of God of War Zeus in the animated Disney show based on the film "Hercules", took over the role in "God of War II". He continued it in "God of War III", in the multiplayer mode of "Ascension", where Zeus appears as one of the four gods that players can pledge their allegiance to, and in 2018's "God of War". Fred Tatasciore provided Zeus's voice in "Ghost of Sparta"s after-game "Combat Arena" mode. Zeus, as he appears in "God of War III", is a downloadable playable character in "PlayStation All-Stars Battle Royale" (2012); he became available on March 19, 2013. Atreus is a secondary

neg: God of War (franchise) other enemies, similar to the cyclopes in the Greek games. Relics, which the player can use in successive games (such as Poseidon's Trident obtained in the original "God of War" allowing Kratos to swim underwater for extended periods) are also found and necessary for game progression. Kratos often has a special ability, which provides temporary invulnerability and increased attack damage. This ability has become an ongoing feature of gameplay throughout the series—Rage of the Gods in the original "God of War" and "Ascension", Rage of the Titans in "God of War II", Rage of Sparta in "God of War III",

neg: God of War: Ascension 2011 until April 2012, several sources claimed that a fourth main entry would release sometime in 2012 and would feature an online component. On April 12, 2012, Sony released a teaser image on its official PlayStation Facebook page, which was followed by the game's announcement on April 19, though Amazon leaked the announcement the day before. The trailer announced Todd Papy, who had worked as a designer on "God of War" and "God of War II" and as Design Director on "God of War III", as Game Director. David Jaffe confirmed that "God of War III" Game Director Stig Asmussen

neg: Christian mythology or the saints) resides, with stories such as the ascension of Elijah (who disappeared in the sky), war of man with an angel, flying angels. Even in the New Testament Saint Paul is said to "have visited the third heaven", and Jesus was portrayed in several books as going to return from Heaven on a cloud, in the same way he ascended thereto. The official text repeated by the attendees during Roman Catholic mass (the Apostles' Creed) contains the words "He ascended into Heaven, and is Seated at the Right Hand of God, The Father. From thence He will come

neg: Luca Gaurico When Bologna fell to Pope Julius II, Gaurico returned to general favor. Gaurico became famous after predicting the ascension of Alessandro Farnese, a prediction that came true with Farnese's ascension as Paul III. Gaurico foretold also the sickness and death of this Pontiff, who died on November 20, 1549, the day said to have been indicated by Gaurico. Paul III obviously did not wait for his death in order to verify Gaurico's prediction. Paul III, who encouraged astrologers to come to Rome and work under his protection, made Gaurico his unofficial astrologer, and he was made a Papal Table Companion,

neg: God of War (franchise) third-person, fixed cinematic camera with the exception of "Betrayal", which is the only installment to feature a 2D side-scrolling view. In 2018's "God of War", the camera was switched from being fixed and became an over-the-shoulder free camera. A first-person camera is featured in "God of War III" and "Ascension". Throughout the series, the player controls the character Kratos in a combination of hack and slash combat, platforming, and puzzle game elements to achieve goals and complete the story (platforming elements were removed from 2018's "God of War" due to the camera change). 2018's "God of War" adds Kratos' son

neg: God of War (franchise) player. As well as the QTE system, "Ascension" features a prompt-less free-form system, allowing players the choice of when to attack or dodge based on the enemy's actions. A grab maneuver can be used on minor foes. 2018's "God of War" changed this up; after an enemy has been weakened enough, a prompt will appear above its head, and depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes. He will also jump on top of and ride large enemies, such as ogres, causing them to attack

neg: God of War: Ascension as they earn experience points (XP) to level-up their warrior. Players may also complete "Labors", which are challenges from the gods that rewards armor and weapons. Throughout multiplayer matches, players receive buffs and debuffs, and there is a color-coding system, called flashes, where a player's character will flash a certain color indicating a special property, such as vulnerability or invulnerability. A prestige feature called "Ascension", added in the June 10, 2013 update, allows players to reset their allegiance progression when they reach Level 40, and receive in-game currency for "Godly" armors and weapons—the "most valuable and powerful items in the

neg: Gregory of Nazianzus the concept, the idea of procession would shape most later thought about the Holy Spirit. He emphasized that Jesus did not cease to be God when he became a man, nor did he lose any of his divine attributes when he took on human nature. Furthermore, Gregory asserted that Christ was fully human, including a full human soul. He also proclaimed the eternality of the Holy Spirit, saying that the Holy Spirit's actions were somewhat hidden in the Old Testament but much clearer since the ascension of Jesus into Heaven and the descent of the Holy Spirit at the feast

neg: Dominions II: The Ascension Wars overwhelming depth of strategy". Dominions II: The Ascension Wars Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. It was developed by Illwinter Game Design and published by Shrapnel Games. The game was released on November 14, 2003 in North America for Microsoft Windows, Mac OS X and Linux. "Dominions II: The Ascension Wars" was the sequel to "". It was followed by "" in 2006. Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. The players play the role of the god of one out of 17 different nations and battle each other

neg: Dominions II: The Ascension Wars Dominions II: The Ascension Wars Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. It was developed by Illwinter Game Design and published by Shrapnel Games. The game was released on November 14, 2003 in North America for Microsoft Windows, Mac OS X and Linux. "Dominions II: The Ascension Wars" was the sequel to "". It was followed by "" in 2006. Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. The players play the role of the god of one out of 17 different nations and battle each other for the dominance of

neg: God of War: Ascension weapons and armor for all players who attained the rank of Champion of the Gods. The story followed an unnamed warrior who became the player's character in the multiplayer mode. The warrior was a native of Kirra whose father was killed by a cruel general who poisoned the water supply of the village, killing many people. Before dying, the warrior's father beckoned him to honor the gods and swear to never let harm come to their family. The warrior swore his father's oath and was met by a cloaked figure, The Giver, who guided him and followed him throughout his

neg: Kratos (God of War) dedicated to Athena, the Spartan was shocked out of his bloodlust and renounced service to Ares. As the temple burned, a village oracle cursed Kratos and condemned him to wear the "mark of his terrible deed"; the ashes of his family, which turn his skin white, earning him the title "Ghost of Sparta". In "Ascension", it is revealed that because Kratos renounced Ares, it broke his blood oath to the god and as such, Kratos was imprisoned and tortured by the three Furies. He was helped by the oath keeper Orkos and eventually overcame and killed the Furies. In order

neg: Paschal mystery From there, Christ, who is hidden from our eyes, will come again in glory at the end of time to judge the living and the dead. Through the Ascension and Exaltation of Christ, humanity has been given the unbreakable promise of everlasting life with God. Through the Paschal Mystery everything has been justified and made right in Christ with God. Jesus came to fulfil and perfect the covenant of God, and to assure all that God's love is eternal and constant. "As Jesus truly dies and is buried, how we should be filled with wonder! Seamlessly the sadness of Christ’s

neg: 2 Corinthians 12 first had the knowledge of his being in Christ, which was at his conversion; he was in Christ from all eternity, being given to him, chosen in him, loved by him; set as a seal upon his heart, as well as engraven on the palms of his hands, and represented by him, and in him, in the everlasting covenant; and so in time, at his crucifixion, death, burial, resurrection, ascension, and session at the right hand of God; in consequence of all which, when the set time was come, he became a new creature, was converted and believed in Christ,

neg: God of War: Ascension (Jennifer Hale) and his daughter Calliope appear in an illusion created by Alecto, and the King of Sparta (Crispin Freeman) and the Village Oracle (Susan Blakeslee) appear in an illusion created by Tisiphone with the help of her familiar, Daemon. In the game's multiplayer mode, Zeus (Corey Burton), the King of the Olympian Gods, Ares (Steven Blum), the God of War, Poseidon (Gideon Emery), the God of the Sea, and Hades (Fred Tatasciore), the God of the Underworld, appear as statues at the Rotunda of Olympus where the player selects one to align to, after which the chosen god will

neg: Japanese war crimes take prisoners but we had some bad experiences on Saipan taking prisoners, you take them and then as soon as they get behind the lines they drop grenades and you lose a few more people. You get a little bit leery of taking prisoners when they are fighting to the death and so are you." The other reported, "Very few of them came out on their own; when they did, why, usually one in the front he'd come out with his hands up and one behind him, he'd come out with a grenade." Soon after the war, the Allied powers

neg: Devarim (parsha) Nahman) that Tu B'Av was the day on which the generation of the wilderness stopped dying out. For a Master deduced from the words, "So it came to pass, when all the men of war were consumed and dead . . . that the Lord spoke to me," in that as long as the generation of the wilderness continued to die out, God did not communicate with Moses, and only thereafter — on Tu B'Av — did God resume that communication. Thus God's address to Moses in (in which he instructed Moses to speak to the rock to bring forth

neg: God of War (franchise) package and includes three bonus tracks from "Chains of Olympus". Several tracks were cited as being intended for purely contextual purposes, and the remaining tracks rated well in comparison to the soundtracks of the main installments in the series. "" differed from the previously released soundtracks as it was composed by Tyler Bates alone, and is the only "God of War" score that he has worked on. It was released on March 5, 2013, on iTunes by SIE and La-La Land Records. It was included as downloadable content in the "God of War: Ascension–Collector's Edition" and "Special Edition". Reviewers praised

neg: God of War (franchise) existing armor, and XP is used for learning new combat skills. Chests in this game provide a variety of different items. With the exception of "Ascension", each installment offers a challenge mode, which yields extra red orbs (or XP), secret costumes, and behind-the-scenes videos. Bonus content can also be unlocked by defeating the game's difficulty levels. 2018's "God of War" also includes a challenge mode, which ends with an optional fight with a Valkyrie, who provides various items upon defeat. Battle arenas, which allow players to set difficulty levels and choose their own opponents, are included in "God of War

neg: God of War (franchise) on "Ascension". The announcement officially confirmed the game's title and Papy said it was not titled "God of War IV" to avoid confusion because it is a prequel, rather than a sequel, to the trilogy.<ref name="4/30"></ref> The game features a retooled "God of War III" engine, enabling online multiplayer battles for up to eight players. The decision to add multiplayer came about from curiosity, according to lead combat designer Jason McDonald. The multiplayer was first tested using Kratos, and McDonald said the testers had "a lot of fun". Seeing their reaction made the team feel that the multiplayer had value

neg: Kratos (God of War) is vengeance and "all he desires is murder." IGN also stated that in time the player would begin to "love and loathe Kratos and hate Ares." "GamePro" said it was "Kratos' tragic fall and brutal ascension to the peaks of Mount Olympus that made the original "God of War" so memorable." PlayStation Universe said he was "certainly a unique character and a warrior to be reckoned with," and that "this iconic PlayStation anti-hero will surely not be forgotten." Critics acclaimed Kratos' portrayal in "God of War" (2018), with many complimenting his more layered and relatable personality compared to previous incarnations.

neg: Mohammed Zahir Shah lawlessness in the country. He was later enrolled at an Infantry School and appointed a privy counsellor. Zahir Shah served in the government positions of deputy war minister and minister of education. Zahir Shah was fluent in Pashto, Persian, and French. Zahir Khan was proclaimed King (Shah) on 8 November 1933 at the age of 19, after the assassination of his father Mohammed Nadir Shah. After his ascension to the throne he was given the regnal title ""He who puts his trust in God, follower of the firm religion of Islam"". For the first thirty years he did not effectively

neg: Ascension of Jesus the ascension is connected with the exaltation of Jesus, meaning that through his ascension, Jesus took his seat at the right hand of God: "He ascended into heaven, and is seated at the right hand of God the Father Almighty." Despite this, in modern times the Ascension is seen less as the climax of the mystery of Christ than as "something of an embarrassment", in the words of McGill University's Douglas Farrow. In Christian art, the ascending Jesus is often shown blessing an earthly group below him, signifying the entire Church. The Feast of the Ascension is celebrated on the

neg: Dolní Marklovice Górne stayed in the separate powiat of Cieszyn. The villages was then annexed by Nazi Germany at the beginning of World War II. After the war it was restored to Czechoslovakia. The most important landmark of the village is a wooden Ascension of the Lord Church. It was built in 1739 of larch wood and consecrated to the Ascension of the Lord, as opposed to the earlier patron. There is a Mother of God painting from 1860 in the church. It was painted by Polish painter and publicist Edward Świerkiewicz. Church is under permanent conservationist supervision and systematically conserved. There

neg: Kees Boeke Beatrice (Betty) Cadbury. The couple went to Syria in 1912 as Quaker missionaries. In 1914, after the outbreak of World War I, they returned to England. They became active in peace work, the Fellowship of Reconciliation having come into being in 1914 through Henry Hodgkin. In 1915 Boeke traveled to Berlin, where he met Friedrich Siegmund-Schultze, with whom Hodgkin had been working at the outbreak of war. Boeke began to speak publicly in England: "The Germans are our brothers; God did not create man that he might kill; the war will find its quickest end when all soldiers lay down

neg: The Summit Lighthouse and attained their "Ascension". The "Ascension" is considered to be the complete permanent union of the purified inner self with the "I AM" Presence - an identity that is the unique Individualization of God of each person. The Lighthouse was founded in 1958 by Mark Prophet, along with the Press and Fraternity. The Church was incorporated in 1975 by his wife Elizabeth, and has since become the public face of the organization. The group believes that their messengers are the continuation of prophetic dispensation from God. They gained media notoriety when Elizabeth Clare Prophet made predictions of an impending nuclear

neg: Devekut King. The beautiful ornaments did not distract him, as he entered the inner chamber, where he delighted in beholding the King himself. Likewise a story is told of how in moments of mystical rapture, Schneur Zalman of Liadi would be seen rolling on the floor, exclaiming "God, I don't want your Garden of Eden (Heavenly World), I don't want your World-to-Come (Messianic days), I just want You!". The teachers of Hasidism point out that fear of God is different from natural forms of worldly fear, which are uncomfortable experiences, and when experienced, at the time remove other emotions. The awe

neg: Behaalotecha Moses? Has He not spoken through us as well?" God heard and called Moses, Aaron, and Miriam to come to the Tent of Meeting. God came down in cloud and called out to Aaron and Miriam: "When a prophet of the Lord arises among you, I make Myself known to him in a vision, I speak with him in a dream. Not so with My servant Moses; he is trusted throughout My household. With him I speak mouth to mouth, plainly and not in riddles, and he beholds the likeness of the Lord. How then did you not shrink from

neg: Va'eira to Pharaoh, King of Egypt," to convey that God told Moses and Aaron that although God really ought to punish Pharaoh, God wanted Moses and Aaron to show Pharaoh the respect due to his regal position. And Moses did so, as reports that Moses told Pharaoh that God said, "And all these your servants shall come down to Me." Moses did not say that Pharaoh would come down, only that Pharaoh's servants would do so. But Moses could well have said that Pharaoh himself would come down, for reports, "Pharaoh arose at midnight." But Moses did not mention Pharaoh specifically

neg: God of War II but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack. Both Jaffe and Barlog said that the reason "God of War II" appeared on the PlayStation 2 instead of the PlayStation 3—which was released four months prior to "God of War II"—was because "there's a 100 million people out there that will be able to play "God of War II" as soon as it launches."

neg: Elijah the southern kingdom, while Elijah concerned himself with the kingdom of Israel. Second, the message begins with "Thus says YHVH, God of your father David..." rather than the more usual "...in the name of YHVH the God of Israel." Also, this letter seems to come after Elijah's ascension into the whirlwind. Michael Wilcock, formerly of Trinity College, Bristol, suggests a number of possible reasons for this letter, among them that it may be an example of a better known prophet's name being substituted for that of a lesser known prophet. John Van Seters, however, rejects the letter as having any

neg: God of War: Ascension the Oracle. In her dying breath, the Oracle instructs Kratos to travel to Delos to retrieve the Eyes of Truth. Taking the Amulet of Uroborus from the now-dead Castor and Pollux, Kratos travels to Kirra's harbor, where he again encounters Orkos. The oath keeper reveals that Ares wanted a perfect warrior to help him overthrow Zeus, so Ares helped Kratos against the barbarians to make him into a perfect warrior. Orkos became the oath keeper and did not question the Furies until Ares tricked Kratos into killing his own family. Armed with this knowledge, Kratos takes a ship to Delos.

neg: Shemot (parsha) to see God's face; Moses hid his face in for he was afraid to look upon God. And then in when Moses wanted to see God, God did not want to be seen; in God said, "You cannot see My face." But Rabbi Samuel bar Nahmani said in the name of Rabbi Jonathan that in compensation for three pious acts that Moses did at the burning bush, he was privileged to obtain three rewards. In reward for hiding his face in his face shone in In reward for his fear of God in the Israelites were afraid to come near

neg: V'Zot HaBerachah ). The Rabbis explained that when God told Moses in to "avenge the children of Israel of the Midianites; afterward shall you be gathered to your people," Moses did not delay carrying out the order, even though God told Moses that he would die thereafter. Rather, Moses acted promptly, as reports: "And Moses sent them." When God directed Joshua to fight against the 31 kings, however, Joshua thought that if he killed them all at once, he would die immediately thereafter, as Moses had. So Joshua dallied in the wars against the Canaanites, as reports: "Joshua made war a long

neg: Characters of God of War to fulfill her promise and spread her ashes there. Along their journey, Kratos eventually reveals that he is a god to Atreus, and after defeating Baldur and in turn becoming an enemy of the Norse gods, he finally reveals his troubled past to his son and that they should learn from past mistakes. The character was originally voiced by Terrence C. Carson; his final portrayal of the character was in 2013's "Ascension". Christopher Judge replaced TC Carson in 2018's "God of War". Antony Del Rio voiced the character as a child in "Ghost of Sparta" (2010). Athena was the Goddess

neg: God of War: Ascension Delphi, home of the Oracle. Delos features a Titan-sized statue of Apollo, constructed by the inventor Archimedes to honor the god. The game's protagonist is Kratos (voiced by Terrence C. Carson), a Spartan warrior who broke his blood oath to the god Ares after being tricked into killing his family by his former master. The main antagonists are the three Furies: Megaera (Nika Futterman), Tisiphone (Debi Mae West), and the Fury Queen, Alecto (Jennifer Hale). The Furies are the guardians of honor and the bane of traitors, who punish those they deem guilty. They were spawned from the eons-long war

neg: Rajan Zed prayer protest in the chamber of the United States Senate, it is incumbent on a Christian to stand up and speak the truth. No matter what, we must obey God rather than men." When pressed by a reporter, he clarified that he did not think non-Christians should be arrested, but asked "Now, why are Hindus allowed here? Why are Muslims allowed here? Because we are a nation that's free, built upon the principles of almighty God." Having made no response to Americans United call to come out in support of religious diversity before the prayer took place, Tony Perkins an official for

neg: Noach (parsha) the dove could not find a resting place, and returned to the Ark. He waited another seven days, and again sent out the dove, and the dove came back toward evening with an olive leaf. He waited another seven days and sent out the dove, and it did not return. When Noah removed the covering of the Ark, he saw that the ground had dried. The third reading (, "aliyah") and a closed portion (, "setumah") end here. In the fourth reading (, "aliyah"), God told Noah to come out of the Ark with his family and to free the

neg: Deimos (deity) he is the brother of Kratos. An oracle had foretold that the demise of Olympus would come not by the revenge of the Titans, but by a marked warrior. Ares interrupts the childhood training of Kratos and Deimos, Athena at his side, and kidnapped Deimos due to his strange birthmarks. After Kratos becomes the God of War, he learns from his mother that his brother isn't dead, but trapped and tortured by Thanatos, God of Death. Kratos goes out to rescue his brother but when he frees him, Deimos is enraged that he was taken in Kratos' place and they

neg: Miles J. Stanford Sperry Chafer, and a number of the original Plymouth Brethren, in particular John Nelson Darby. The historical and theological significance of Stanford was his careful and exhaustive exposition of the believer's positional and conditional aspects in the "First Adam" (Adam) and the "Last Adam" (Jesus). Not only did he set forth these Pauline doctrines of the Christian's "death, burial, resurrection, and ascension with Christ", he comprehensively documented their "life-out-of-death" application in the Christian's experiential "walk with Christ." The motive for the work of the Holy Spirit, the object of the Christian's "progressive spiritual growth", is "intimate fellowship with God the

neg: Trial of Joan of Arc with her King when he was shown a sign. Then attention turned to whether or not her voices / saints had ever failed her in any respect. She further stated that they (her saints) "often come without my calling, but sometimes if they did not come, I would pray God to send them", adding "I have never needed them without having them." Later, when commenting on when she first heard her voices, Joan said that she "vowed to keep her virginity as long as it should please God" adding that she was then "thirteen years old, or thereabouts". She said

neg: When the "Yanks" Come Marching Home the song. The song was written for both voice and piano. The sheet music can be found at Pritzker Military Museum & Library. The lyrics carry a hopeful tone, although it begins with soldiers off at war. The person speaking prays that God will keep them safe and that they come home soon. The chorus is as follows: When the "Yanks" Come Marching Home "When the 'Yanks' Come Marching Home" is a World War I era song released in 1917. William Jerome wrote the lyrics. Seymour Furth composed the music. It was published by A.J. Stansy Music Co. of New

neg: Rebecca was 40 years old when he married Rebecca, 20 years elapsed before they had children. Throughout that time, both Isaac and Rebecca prayed fervently to God for offspring. God eventually answered Isaac's prayers and Rebecca conceived. Rebecca was extremely uncomfortable during her pregnancy and went to inquire of God why she was suffering so. According to the Midrash, whenever she would pass a house of Torah study, Jacob would struggle to come out; whenever she would pass a house of idolatry, Esau would agitate to come out. Thinking that she was carrying one baby who was displaying conflicting propensities, Rebecca

neg: James Strang After proving himself to God by living a perfectly sinless life, he was enabled to provide an acceptable sacrifice for the sins of men, prior to his resurrection and ascension. Furthermore, Strang denied that God could do "all" things, and insisted that some things were as impossible for Him as for us. Thus, he saw no essential conflict between science and religion, and while he never openly championed evolution, he did state that God was limited in His power by the matter He was working with and by the eons of time required to "organize" and shape it. Strang spoke

neg: Bereshit (parsha) God will neither revive nor judge the generation of the flood on Judgment Day. Noting that calls Noah "a man" (, "ish"), a Midrash taught that wherever Scripture employs the term "a man" (, "ish"), it indicates a righteous man who warned his generation. The Midrash taught that for 120 years (deduced from ), Noah planted cedars and cut them down. When they would ask him what he was doing, he would reply that God had informed him that God was bringing a flood. Noah's contemporaries replied that if a flood did come, it would come only on Noah's father's

neg: Bereshit (parsha) the generations to come, as says, speaking of the Sabbath, "And there shall be one day which is known to the Lord; not day, and not night." The Pirke De-Rabbi Eliezer compared this to a man who had precious utensils that he did not want to leave as an inheritance to anyone but to his son. The Pirke De-Rabbi Eliezer taught that it is likewise with God. God did not want to give the day of blessing and holiness that was before God as an inheritance to anyone but Israel. For when the Israelites left Egypt, before God gave them

neg: Vaychi hope, as says, "For with You is forgiveness," and is followed in by, "I wait for the Lord." A Midrash told that when the Israelites asked Balaam when salvation would come, Balaam replied in the words of "I see him (the Messiah), but not now; I behold him, but not near." God asked the Israelites whether they had lost their sense, for they should have known that Balaam would eventually descend to Gehinnom, and therefore did not wish God's salvation to come. God counseled the Israelites to be like Jacob, who said in "I wait for Your salvation, O Lord."

neg: Mother Irini destroyed. The government then claimed the land and started construction. When Mother Irini heard this, she was deeply sad and prayed to god to find a solution. God then sent St. Philopatyr Mercurius to come to her aid. The saint then said that they will solve this problem by addressing it to the Egyptian President, Hosni Mubarak. Immediately, both Mother Irini and St Philopatyr were teleported to the president's bedroom, where he was sleeping. When they woke him up, Mubarak was in shock and shouted,"In the name of Allah! How did you come here? The door is closed!" St Philopatyr