query: what are the odds of winning a game of solitaire

pos: Klondike (solitaire) zeros. About 79% of the games are theoretically winnable, but in practice, human players do not win 79% of games played, due to wrong moves that cause the game to become unwinnable. If one allows cards from the foundation to be moved back to the tableau, then between 82% and 91.5% are theoretically winnable. Note that these results depend on complete knowledge of the positions of all 52 cards, which a player does not possess. Another recent study has found the Draw 3, Re-Deal Infinite to have a 83.6% win rate after 1000 random games were solved by a computer

neg: Frustration (solitaire) without any word/card matches causing a loss. The game has been the subject of several mathematical studies; the odds of winning are approximately 1.6%. Frustration (solitaire) Frustration is a solitaire game that relies purely on luck rather than on skill, similar to but opposite of Hit or Miss. As in the latter game, the player deals the cards, and says "ace" when drawing the first card, "two" for the second, then "three, four... nine, ten, jack, queen, king" then starts again with "ace." If the rank of a dealt card matches the rank uttered by the player while dealing it,

neg: Klondike (solitaire) selection was because the relevant cards were hidden), unwinnable games (there is no selection that leads to a winning result), and unplayable games. There is a modified version of the game called "Thoughtful Solitaire", in which the identity of all 52 cards is known. Because the only difference between the two games (Klondike and Thoughtful) is the knowledge of card location, all Thoughtful games with solutions will also have solutions in Klondike. Similarly, all dead-ends in Thoughtful will be dead ends in Klondike. However, the theoretical odds of winning a standard game of non-Thoughtful Klondike are currently not known exactly.

neg: One-Handed Solitaire above process of discarding until the first and fourth card are neither the same suit nor number, upon which you draw one card from the back of the deck and place it after the fourth card, rearranging the drawn cards so that only four are visible. Continue in this fashion until the end of the deck is reached. If all cards are discarded, you win the game. The odds of winning are very low, approximately one in 140. An optional rule to increase the odds slightly allows cards that have previously been drawn to be redrawn after the deck has

neg: Royal Cotillion the right column and the Queens at the left. Gavotte or Odds and Evens (also known in Lee and Packard's book as Palace) is a solitaire variant of Royal Cotillion. It has two differences to the parent game: It is a rare solitaire game which is found only in "The Complete Book of Solitaire and Patience Games" and is playable as a JSolitaire game. "See: solitaire terminology" Royal Cotillion Royal Cotillion is a solitaire card game which uses two decks of 52 playing cards each. The name probably derives from the fact that since the two kings and two queens

neg: King Albert (solitaire) King Albert (solitaire) King Albert is a solitaire card game using a deck of 52 playing cards. It is said to be named after Albert I of Belgium and is a variant of Somerset. It is the best known of the three games that are each called Idiot's Delight because of the low chance of winning the game (the other two are Aces Up and Perpetual Motion). The aim of the game, like many solitaire games, is to release the aces to the foundations and build each of them up by suit to Kings. First, the cards are dealt into

neg: British Constitution (solitaire) are put above the foundations; the Q♦ being "The Sovereign," the black Kings being the "Bishops," and the red Kings the "Judges," all placed above the foundation. The other Queens are discarded. Since these nine cards clearly play a purely decorative role in this game, most modern rule sets bypass this, which explains the reason the kings and queens are discarded completely as mentioned above. "See: solitaire terminology" British Constitution (solitaire) British Constitution (or simply Constitution) is a solitaire card game played with two decks of playing cards. It is a card game with a high chance in winning. First,

neg: British Constitution (solitaire) British Constitution (solitaire) British Constitution (or simply Constitution) is a solitaire card game played with two decks of playing cards. It is a card game with a high chance in winning. First, the kings, queens, and aces are removed from the stock. The kings and queens are discarded, while the aces are placed in a row to form the "Government" or the foundations, which are built up by suit to jacks. Below the aces, four rows of eight cards each are dealt. This forms the tableau (also known as the "Constitution"). The cards available for building in the foundations should

neg: Spider (solitaire) more completed suits still in the tableau, add 2 points for each suit after the first three. Thus winning with all eight suits still in the tableau yields a score of 1000. In the Windows versions of Spider Solitaire, the scoring is calculated with a starting score of 500. One point is subtracted for each move; 100 points are added for each suit completed. This allows for a theoretical maximum score of 1280. Spider (solitaire) Spider is a type of patience game. It is one of the more popular two-deck solitaire games. The main purpose of the game is to

neg: Corona (solitaire) Corona (solitaire) Corona is a relatively long and difficult solitaire game using two decks. According to SolSuit Solitaire, there is only a 1 in 25 chance of winning (SolSuit). The object of the game is to move all of the cards to the Foundations. Corona has eight Foundations that build up in suit from Ace to King. Here is an example: Ace♥, 2♥, 3♥, 4♥... There are twelve Tableau Piles that build down in suit. Here is an example: 10♦, 9♦, 8♦, 7♦... The Deck deals out one card at a time. (SolSuit) Only one card on can be moved

neg: Klondike (solitaire) The inability of theoreticians to precisely calculate these odds has been referred to by mathematician Persi Diaconis as "one of the embarrassments of applied probability". Standard scoring in the Windows Solitaire game is determined as follows: Moving cards directly from the Waste stack to a Foundation awards 10 points. However, if the card is first moved to a Tableau, and then to a Foundation, then an extra 5 points are received for a total of 15. Thus in order to receive a maximum score, no cards should be moved directly from the Waste to Foundation. Time can also play a

neg: Cribbage solitaire This makes a set or deal. The cards used are then discarded and a new set of 13 cards are dealt. Since each deal uses a fourth of the entire deck, a game of cribbage solitaire is composed of four such deals. The points from the four deals are added up into a final total for the entire game. The winning final score can range from 101 to 121 (the points needed to win a game of regular cribbage) according to the player's preference. The rules stated above are those written by Peter Arnold in his book "Card Games for

neg: Microsoft Spider Solitaire The initial score is 500 and every move subtracts one from the score. Using the “undo” feature also subtracts one point from the score. Every time the player is able to place an entire sequence of cards of the same suit in order (from kings down to ace), 100 points are added to the score. There is a total of eight such sequences in the game yielding a maximum achievable number of 800. Therefore, in a winning game the total score is 800 plus 500 minus the number of moves and "undo"s. Microsoft Spider Solitaire Spider Solitaire, also known as

neg: Canfield (solitaire) the reserve, one can deal cards from the stock (the undealt cards) three at a time into the waste pile and use these cards to build to the foundations or to the tableau. One can make unlimited redeals as long as there are moves. The game is won when all cards are placed in the foundations. But as Canfield knew very well, winning this game is unlikely, as one can manage to place an average of five to six cards. "See also solitaire terminology." Below are some variations to the game: Running a computer solver on 50,000 random Canfield deals

neg: Backgammon match strategy to double on the first move and get it over with. Since the cube will not come into play, there are two possible ways for the trailing player to win the match; he can win a gammon in the next game, or he can win the next game and then win the decider at DMP. The combined odds for the trailing player to win the match can be calculated at approximately 30%, assuming that 20% of the wins are gammons: 0.10 (odds of winning gammon in the next game) + 0.40 (odds of winning a single game) * 0.50 (odds

neg: Red and Black (solitaire) The game ends soon after the cards of the stock are dealt onto the wastepile. The game is won when all cards are built onto the waste pile. Their rules stated above are those laid down by Sloane Lee & Gabriel Packard in the book "100 Best Solitaire Games". There are deviations to this in some solitaire computer packages, like Solsuite and Pretty Good Solitaire, both of which seems to be the prevalent version. These are: Red and Black (solitaire) Red and Black is a solitaire card game which uses two decks of playing cards. The game is so called

neg: National Lottery (United Kingdom) how many have been sold and whether there is any top prize scratchcards in circulation at time of purchase. As the range of scratchcard games has increased, the odds of winning vary greatly. For a typical game with the highest available jackpot of £4,000,000, the odds of winning the jackpot are around 1 in 4,000,000, whereas for a game with a low jackpot prize (and 1,000's of jackpots available), the odds of winning the jackpot are as low as around 1 in 10,000. Instant Win games are online games where the player can win prizes instantly. Some games are similar

neg: Canfield (solitaire) Canfield (solitaire) Canfield (North America) or Demon (UK and Ireland) is a solitaire (patience) card game with a very low probability of winning. According to legend, it is originally a casino game, named after the casino owner who is said to have invented it. Richard A. Canfield, noted gambler, owned the Canfield Casino in Saratoga Springs, New York during the 1890s. Gamblers at his casino would play the game by "buying" a deck of cards for $50. The gambler would then play the game and earn $5 for every card he managed to place into the foundations; if one was

neg: Grandfather's Clock Grandfather's Clock Grandfather's Clock is a solitaire game using a deck of 52 playing cards. Its foundation is akin to Clock Solitaire; but while winning the latter depends on the luck of the draw, this game has a strategic side. Before the game begins, the following cards are taken out of the deck: 2♥, 3♠, 4♦, 5♣, 6♥, 7♠, 8♦, 9♣, 10♥, J♠, Q♦, and K♣. They are then arranged in a circular fashion like a clock face with the 2♥ on the "five o' clock" position, 3♠ on the "six o' clock" position, and so on. These cards will

neg: Osmosis (solitaire) cannot put 2♦ yet into its foundation because 2♠ hasn't turned up yet in its foundation. No club can be placed at this time as the 7♣ hasn't appeared. The game is won when all cards have been moved to the foundations. But winning any game relies on where cards are positioned in the reserve piles and in the stock pile. Because of this, finishing a game of Osmosis can be difficult. Peek is another solitaire card game using a deck of 52 playing cards. It is played exactly as Osmosis except "all" the cards in this game's reserve piles

neg: Calculation (card game) Calculation (card game) Calculation (also known as Broken Intervals, Hopscotch and Four Kings Solitaire) is a solitaire card game played with a standard pack of 52 cards. It offers more scope for skill than many similar games; a skilled player can win Calculation more than half of the time when "normal play" can allow winning 1 in 5 times. At the start of play, an ace, two, three, and four of any suit are removed from a standard deck of cards and laid out as the foundations. The ace foundation is to be built up in sequence until the king

neg: Scorpion (solitaire) all faced up. Despite the reversal, the game remains the same. Wasp is a Patience game that is almost identical to Scorpion. It is played like Scorpion except that when a gap is formed, any card or sequence can be placed in it. This gives the player more chances of winning than in Scorpion. Three Blind Mice is another solitaire game which is a variation of Scorpion. First 10 columns of five cards each are dealt. The three rightmost columns should each have three bottom cards faced down and two top cards face up. The three cards in each of

neg: Grandfather's Clock cards of each column are the only ones available for play. Only one card can be played at a time and any space that occurs is filled with any available card. The game ends either with all cards are put into the foundations with the clock face showing the correct numbers, or when there is a situation in the tableau that allows no more moves. Grandfather's Clock Grandfather's Clock is a solitaire game using a deck of 52 playing cards. Its foundation is akin to Clock Solitaire; but while winning the latter depends on the luck of the draw, this

neg: Canfield (solitaire) 44% proportional to games played. In practice, however, Storehouse is a much easier game. Most players will easily be able to win close to 44% of games, a much higher win rate than is ever achieved by casual players of Canfield. Canfield (solitaire) Canfield (North America) or Demon (UK and Ireland) is a solitaire (patience) card game with a very low probability of winning. According to legend, it is originally a casino game, named after the casino owner who is said to have invented it. Richard A. Canfield, noted gambler, owned the Canfield Casino in Saratoga Springs, New York during

neg: Microsoft Solitaire Collection wrote that users are in "disbelief" that they would have to pay to play a game without being "interrupted by a slew of adverts." "Rock, Paper, Shotgun" said that the changes are a "particularly heartbreaking sign of the times" and that some users would find it "profoundly sinister" that "a large corporation is gathering and storing vast amounts of data on your computing habits, and not simply what you do in a browser." There are also in-app links to play or download other Microsoft-branded games, including Microsoft Mahjong and Microsoft Minesweeper. Microsoft Solitaire Collection Microsoft Solitaire Collection is a video

neg: Twenty-Five (solitaire) of a winning square is shown below. Twenty-Five (solitaire) Twenty-Five is a solitaire game similar to poker square but without the complicated and involved scoring method. The goal is to make a five by five square of cards so that every row and column is valid. Cards are drawn one at a time from a shuffled deck. A card must be immediately played in a certain position that no other card is in (so that it will make a five by five square in the end). If a 2 is drawn, the player may name a card and then search

neg: Napoleon Marache tournament, but played five games in 1857 in which Morphy gave odds of pawn and move, with Morphy winning three and drawing two. In 1859 Morphy, who could successfully give odds of a knight to almost any player in the country, beat Marache in a game at those odds, after Marache blundered away his extra piece to what is today a well-known trap in the Max Lange Attack. In 1858, Marache was one of the players who represented the New York Chess Club in the second game of a two-game telegraph match with its Philadelphia counterpart, which resulted in a

neg: Pas de Deux (solitaire) winning position but almost impossible to win within the limited two passes through the talon. Pas de Deux (solitaire) This article is about the form of Solitaire called "Pas de Deux" as implemented in the computer program PySol. It's named after the Ballet term "pas de deux" ("dance for two"). In PySol Pas de Deux is categorized as a "Montana" type game. Pas du Deux is played with two decks which are kept separated. On is shuffled and laid out, all cards face up, in a tableau of four rows by thirteen columns (4x13). The other deck is shuffled and

neg: Labyrinth (solitaire) card from the other rows as a last resort. The game is won when all cards are built into the foundations. Labyrinth (solitaire) Labyrinth is a solitaire card game which uses a deck of 52 playing cards. Just as the words "labyrinth" and "maze" are not synonymous, this game and the solitaire game of Maze should not be confused with each other because they are different in the manner of game play and dealing. The rules of the game described below are from the book "Card Games for One" by Peter Arnold. The player first takes the four Aces out

neg: Ninety-One (solitaire) Ninety-One (solitaire) Ninety-One is a solitaire card game which is played using a deck of playing cards. Though not many solitaire packages have this game (only a few, such as Solsuite, 303 Game Collection, and Top Pop Games, are known to have it), it has also been documented in some solitaire books. The object of this game is to move cards so the top cards of the piles total to 91, hence the name. Thirteen piles of four cards each are dealt. Only one card can be moved at a time and the top cards of the piles are ones

neg: Fairway Solitaire Fairway Solitaire Fairway Solitaire is a casual video game based on the classic card game solitaire and developed by Big Fish Studios. The game is digitally distributed and is available from Big Fish Games. A demo of the game was also released. Both the demo and the full version include a Daily Challenge option where players can play up to three limited edition courses, and trophies and Golf Bucks are awarded for participants in the Daily Challenges. Inspired by Caddyshack, Fairway Solitaire presents players with a modified type of solitaire with a golf theme. In the game, players use golf

neg: Cribbage solitaire Cribbage solitaire Cribbage solitaire (also known as cribbage patience) is a solitaire card game using a deck of 52 playing cards. It is based on the game of five-card cribbage, also known as the "old game", and is one of many solitaire card games based on those played by at least two players, best known of which is poker solitaire. First, twelve cards are dealt into two hands as if there are two players. The player looks at the first hand and discards two cards to contribute to an area known as the "crib". The player then looks at the

neg: Cribbage solitaire be 81. Cribbage solitaire Cribbage solitaire (also known as cribbage patience) is a solitaire card game using a deck of 52 playing cards. It is based on the game of five-card cribbage, also known as the "old game", and is one of many solitaire card games based on those played by at least two players, best known of which is poker solitaire. First, twelve cards are dealt into two hands as if there are two players. The player looks at the first hand and discards two cards to contribute to an area known as the "crib". The player then looks

neg: Labyrinth (solitaire) Labyrinth (solitaire) Labyrinth is a solitaire card game which uses a deck of 52 playing cards. Just as the words "labyrinth" and "maze" are not synonymous, this game and the solitaire game of Maze should not be confused with each other because they are different in the manner of game play and dealing. The rules of the game described below are from the book "Card Games for One" by Peter Arnold. The player first takes the four Aces out of the deck and lay them down as the foundations. Then eight cards are laid in a row below these four

neg: Maze (solitaire) Maze (solitaire) Maze is a Patience game using a deck of 52 playing cards. Although the words "maze" and "labyrinth" are synonymous with each other, this game and the solitaire game of Labyrinth should not be confused with each other because they are different in the manner of game play and dealing. In fact, this game is more akin to another solitaire game, Gaps, though less mechanical. First, all 52 cards are laid out into 6 rows, similar to a 6 x 9 grid. The first two rows should have 8 cards each, while the rest have 9 cards each.

neg: Ninety-One (solitaire) is up to the player how to figure out those combinations. Ninety-One (solitaire) Ninety-One is a solitaire card game which is played using a deck of playing cards. Though not many solitaire packages have this game (only a few, such as Solsuite, 303 Game Collection, and Top Pop Games, are known to have it), it has also been documented in some solitaire books. The object of this game is to move cards so the top cards of the piles total to 91, hence the name. Thirteen piles of four cards each are dealt. Only one card can be moved at

neg: Solitaire board wargame Solitaire board wargame Board wargaming in the modern, commercial sense have generally concentrated on gameplay designed for two or more participants. While playing solitaire (i.e., alone) is possible with any game, it is generally done so as an exercise in analysis rather than for enjoyment. Commercial solitaire wargames have existed from at least the early 1970s. Operation Olympic was perhaps the earliest and was published in 1974. A solitaire game is a form of puzzle, though the enjoyment of solitaire games are as much in the playing as in the eventual solving of the puzzle. A well designed solitaire game

neg: Contradance (solitaire) Contradance (solitaire) Contradance (also known as Cotillion) is a solitaire card game which is played with two decks of playing cards. It is probably so called because when the game is won, it shows the king and the queen of each suit about to do a dance. It should not be confused with another solitaire game of Royal Cotillion. Before the game starts, all fives and sixes are separated from the shuffled decks and placed on the table. These sixteen cards are the foundations; the fives are built down to aces, then kings, while the sixes are built up to

neg: Corona (solitaire) at a time, and this is the top card on each Tableau Pile or the single card being dealt. These cards can be played onto the Foundations or onto other Tableau Piles. The card being dealt from the Deck automatically fills the empty spaces in the Tableau Piles (Solavant). Only one pass through the Deck is allowed (Tesseract Mobile). Corona is won once all cards have been moved to the Foundations. Corona (solitaire) Corona is a relatively long and difficult solitaire game using two decks. According to SolSuit Solitaire, there is only a 1 in 25 chance of winning (SolSuit).

neg: Hit or Miss (solitaire) "hit" and it is discarded. Cards that are "hit" no longer take further part in the game. The player can continue the game and redeal the cards (and say "ace, two, three..." at the same time) as long as there are cards "hit." When all the remaining cards are dealt twice in succession without a "hit," the game is lost. Therefore, all cards must be discarded in order for the game to be won. Hit or Miss (solitaire) Hit or Miss is a solitaire card game which uses a deck of 52 playing cards. It is an unusual solitaire card

neg: Intrigue (solitaire) column is available for play on the foundations. A column containing only a queen is considered empty and any card can be placed on it. There is no building in the tableau. The game is won when all cards are built on the foundations with the face cards on top. Below are harder variations of Intrigue: "See: solitaire terminology" Intrigue (solitaire) Intrigue is a solitaire card game which is played using two decks of playing cards. It is similar to another solitaire game of Salic Law, but it also involves the queens and building in the foundations goes both ways.

neg: Bowling (solitaire) Bowling (solitaire) Bowling is a solitaire game using one deck of playing cards, designed by Warren Schwader and featured in the 1988 computer game "Hoyle: Official Book of Games Vol 2: Solitaire" by Sierra Online. The object of the game is to try to fill as many Pins as possible for each of the ten frames. (This is not the similarly-named Bowling Solitaire game designed by Sid Sackson and described in his book "A Gamut of Games"). Bowling has ten Pin Piles. The Deck is located at the right and turns up one card at a time. There are two

neg: Seahaven Towers (solitaire) included in AisleRiot Solitaire, a part of GNOME Games, as "Seahaven". Seahaven Towers is supported by present (and most past) versions of the open source PySol solitaire implementation, including PySolFC. It is also a built-in game in Pretty Good Solitaire and Wiz Solitaire. Seahaven Towers (solitaire) Seahaven Towers is a Patience card game that uses a deck of 52 playing cards. Game play is very similar to FreeCell, except that cards are built down in suit, and only a king or a sequence starting with a king may be placed on empty tableau spots (although they can simplify the rule

neg: Bowling (solitaire) (Bowling SoliTaire!). To get a Strike, fill all the Pins before placing a card in the Ball Pile. To receive a Spare, fill all Pins before placing cards into the second Ball Pile. Otherwise, Points are scored by the amount of spaces filled before both Ball Piles are filled. After both Ball Piles have been filled with three cards each, that round of the game will end. The game consists of ten rounds. Bowling (solitaire) Bowling is a solitaire game using one deck of playing cards, designed by Warren Schwader and featured in the 1988 computer game "Hoyle: Official Book

neg: Casino game "true odds", which are the payouts that would be expected considering the odds of a wager either winning or losing. For example, if a game is played by wagering on the number that would result from the roll of one die, true odds would be 5 times the amount wagered since there is a 1 in 6 chance of any single number appearing, assuming that the player gets the original amount wagered back. However, the casino may only pay 4 times the amount wagered for a winning wager. The house edge or vigorish is defined as the casino profit expressed

neg: Penguin (solitaire) "flipper". The game is won when all cards are built onto the foundations. The game has a high probability of being won. One good strategy is to first work towards freeing the beak. Penguin (solitaire) Penguin is a solitaire card game, invented by David Parlett, which uses a deck of 52 playing cards. The game play is similar to other solitaire card games as Freecell and Eight Off. After shuffling the cards, the cards are dealt from left to right into seven columns, each with seven rows. The first card dealt is called the "beak" (in the example below, the

neg: Texas Lottery replaced a similarly named game, "Cash 5") began on July 29, 2002. On Sept. 23, 2018, Cash Five relaunched with a new matrix, better overall odds of winning and guaranteed prizes, including a $25,000 top prize. The first drawing with the new rules in place was on Sept. 24, 2018. The current format utilizes one set of 35 balls; players choose five numbers. All payments are in lump sum. Each game costs $1; and drawings are held at 10:12 PM Central time Mondays through Saturdays. Overall odds of winning are 1:7.2 Pick 3 is a four times daily draw game.

neg: Lotteries in Australia a barrel of 40). The new format contains nine divisions, increasing the odds of winning an overall prize (originally 1 in 78 per single game) but decreasing the odds of winning the jackpot (originally 1 in 76,767,600 per single game). The new divisions are as follows: Systems entries are available on Powerball, however only one Powerball is selected for a standard system entry. Players can also purchase an entry that guarantees the Powerball for a game entry – this costs the same as playing 20 individual games. This is known in New South Wales, South Australia, Queensland and Tatts' states

neg: Klondike (solitaire) factor in Windows Solitaire, if the Timed game option is selected. For every 10 seconds of play, 2 points are taken away. Bonus points are calculated with the formula of 700,000 / (seconds to finish) if the game takes more than 30 seconds. If the game takes less than 30 seconds, no bonus points are awarded. Below are some variations of the game of Klondike: The game can be played with a Tarot-style 78-card deck (such as a Tarot Nouveau). There are two ways of doing this. Each has nine increasing tableau stacks. Klondike (solitaire) Klondike (North America) or Canfield

neg: Intelligence (solitaire) Gabriel Packard's version of the game (in the book "100 Best Solitaire Games") slightly increased the number of tableau piles to 19 because they think this improves the game. Intelligence (solitaire) Intelligence is a Patience game which uses two decks of playing cards mixed together. It is basically a two-deck version of another solitaire game La Belle Lucie and its game play is somewhat closer to the parent game than its cousins House in the Wood and House on the Hill. First, 18 piles (or fans) of three cards are dealt. During this deal any ace encountered regardless of where

neg: Bulgarian solitaire Bulgarian solitaire In mathematics and game theory, Bulgarian solitaire is a card game that was introduced by Martin Gardner. In the game, a pack of formula_1 cards is divided into several piles. Then for each pile, remove one card; collect the removed cards together to form a new pile (piles of zero size are ignored). If formula_1 is a triangular number (that is, formula_3 for some formula_4), then it is known that Bulgarian solitaire will reach a stable configuration in which the sizes of the piles are formula_5. This state is reached in formula_6 moves or fewer. If formula_1 is

neg: Cribbage Square Solitaire Cribbage Square Solitaire Cribbage Square Solitaire (also known as Cribbage Squares) is a solitaire card game based on cribbage which can be played using a deck of playing cards. This game works the same way as Poker Squares, but with cribbage scoring. Up to seventeen cards can be used in this game. First, sixteen cards are dealt one at a time in a 4x4 grid, provided that card must touch horizontally, vertically, or diagonally to any of those already in the grid. However, once a card is placed on the grid, it cannot be moved. After these sixteen cards are

neg: Betsy Ross (solitaire) ends with cards still on the wastepile that cannot be transferred to the foundations. Betsy Ross (solitaire) Betsy Ross is a solitaire card game using a deck of 52 playing cards. It is similar to another solitaire card game called Calculation except there is no tableau to play in and there is only one wastepile rather than four. To begin the game, four cards are removed from the deck and placed in a row: an ace, a two, a three, and a four. Another four cards are placed in a row below those four cards: a two, a four, a

neg: Betsy Ross (solitaire) Betsy Ross (solitaire) Betsy Ross is a solitaire card game using a deck of 52 playing cards. It is similar to another solitaire card game called Calculation except there is no tableau to play in and there is only one wastepile rather than four. To begin the game, four cards are removed from the deck and placed in a row: an ace, a two, a three, and a four. Another four cards are placed in a row below those four cards: a two, a four, a six, and an eight. The table below shows how this is arranged: The cards

neg: Matrimony (solitaire) not be confused with another solitaire game Royal Marriage. Matrimony (solitaire) Matrimony is a solitaire card game: which uses two decks of 52 playing cards each. It is a difficult game which depends mostly on luck and is sometimes mechanical. It is also one of the many games where there are no clear rules but with two versions. The one described below is laid out by Peter Arnold in his book "Card Games for One" (). One Q and one J are taken out of the deck to form the foundations. As they become available during the deal, the two

neg: Seven Up (solitaire) of any number of cards that are next to each other and total to a multiple of seven can be discarded. A seven can be discarded on its own. The game is won when all cards have been discarded. The game is lost if all cards have been dealt from the deck, no more matches are possible and cards are left on the row. Seven Up (solitaire) Seven Up is a solitaire card game which is played with a deck of 52 playing cards. The game is so called because the aim of the game is to eliminate cards in

neg: Gate (solitaire) Gate (solitaire) Gate is a solitaire card game which is played using a deck of 52 playing cards. It gets its name because the cards are laid out in such a way that they form a gate. First, two columns of five cards are dealt face up. These act as the reserve or "gate posts." Then, between these columns, two rows of four cards are dealt, again face-up. These compose the "rails" or the tableau. The spaces for the foundations are allotted over the first row of cards. The object of the game, like many solitaire games, is to find

neg: Publishers Clearing House gift cards to $2,500, $1 million or $3 million. The larger cash prizes are paid in installments, typically with a balloon payment at 30 years, reducing the present value of prizes to much less than their nominal values. According to the official rules, as of 2018, the odds of winning “$7000 a Week for Life” in Giveaway are 1 in 6.2 billion. The odds of winning a PCH sweepstakes vary depending on the number of entries and what prize or sweepstakes is involved. Smaller prizes have better odds that may vary from one in 223 to one in 80,000, depending

neg: Gambling mathematics winning wagers according to the game's "true odds", which are the payouts that would be expected considering the odds of a wager either winning or losing. For example, if a game is played by wagering on the number that would result from the roll of one die, true odds would be 5 times the amount wagered since there is a 1/6 probability of any single number appearing. However, the casino may only pay 4 times the amount wagered for a winning wager. The house edge (HE) or vigorish is defined as the casino profit expressed as a percentage of the

neg: Mahjong solitaire ported to Flash or HTML5 and are played online using a web browser. Mahjong solitaire Mahjong solitaire is a single-player matching game that uses a set of mahjong tiles rather than cards. It is also known as Shanghai solitaire, electronic or computerized mahjong, solitaire mahjong and simply as "mahjong". The tiles come from the four-player game mahjong. The 144 tiles are arranged in a special four-layer pattern with their faces upwards. A tile is said to be open or exposed if it can be moved either left or right without disturbing other tiles. The goal is to match open pairs

neg: Blockade (solitaire) Blockade (solitaire) Blockade is a solitaire card game which uses two decks of 52 playing cards each. Akin to solitaire games like Klondike and Gargantua, the object of the game is play the cards into the eight foundations. The game starts with twelve piles, each containing a card (the rest form the stock). Cards are built down by suit ("e.g.," 7-6-5-4) and cards or groups of cards can be moved from one pile to another or to the foundations. The foundations are built up also by suit, starting from the ace. An empty pile will be filled up immediately by

neg: Patience (game) Patience (game) Patience, or solitaire as it is known in the US and Canada, is a genre of card games that can be played by a single player. Patience games can also be played in a head-to-head fashion with the winner selected by a scoring scheme. In the US, the term "solitaire" is often used specifically to refer to solitaire played with cards, while in other countries "solitaire" specifically refers to peg solitaire. Both "solitaire" and "patience" are sometimes used to refer specifically to the Klondike form of patience. The purpose of patience generally involves manipulating a layout of cards

neg: Patience (game) Parlett calls "half-open". Patience (game) Patience, or solitaire as it is known in the US and Canada, is a genre of card games that can be played by a single player. Patience games can also be played in a head-to-head fashion with the winner selected by a scoring scheme. In the US, the term "solitaire" is often used specifically to refer to solitaire played with cards, while in other countries "solitaire" specifically refers to peg solitaire. Both "solitaire" and "patience" are sometimes used to refer specifically to the Klondike form of patience. The purpose of patience generally involves manipulating a

neg: Accordion (solitaire) the same rank that are close and near the end of the layout. Try to get the 4 cards to the end of the layout. You do not want to cover them with other cards until the end of your game. Accordion (solitaire) Accordion is a solitaire game using one deck of playing cards. The object is to compress the entire deck into one pile like an accordion. There are two variants of the game in terms of how the game begins. In one variant, the cards are laid out one by one and are immediately put into play if

neg: Red and Black (solitaire) Red and Black (solitaire) Red and Black is a solitaire card game which uses two decks of playing cards. The game is so called because all building is done in alternating colors of red and black. It is not related to another similarly named solitaire game of Rouge et Noir (French for "red and black"), although Red and Black can also be known under that name. First, the eight aces are taken out of the stock to act as the foundations. Then eight cards are dealt under the aces to become the bases for the tableau columns. The top cards

neg: Seven Up (solitaire) Seven Up (solitaire) Seven Up is a solitaire card game which is played with a deck of 52 playing cards. The game is so called because the aim of the game is to eliminate cards in groups that total a multiple of seven (7, 14, 21, 28, 35, etc.). This game belongs to a family of value-adding row games which includes Decade. In this game, the cards are dealt in a row. Spot cards (cards that value from ace to ten) are taken at face value, while jacks are valued at eleven, queens at twelve, and kings at thirteen. Groups

neg: Baker's Dozen (solitaire) Baker's Dozen (solitaire) Baker's Dozen is a solitaire card game using a deck of fifty-two playing cards. The game is so called because of the 13 columns in the game, the number in a baker's dozen. First, the cards are dealt into columns of four on the tableau, resulting in 13 columns. Any king that is in the top or middle of each column must be placed on the bottom before the game starts. Two kings that are mixed into one column are placed on the bottom without changing their order. The object of the game is to build all

neg: St. Helena (solitaire) can be placed on any foundation. This goes for after the second redeal. The game is won when all cards are built into the foundations. Louis is a solitaire variant of St. Helena. It is played exactly as St. Helena except for the following modifications: St. Helena (solitaire) St. Helena (also known as Napoleon's Favorite or Washington's Favorite) is a solitaire card game using two decks of playing cards mixed together. Despite its name, it has no connection to the island with the same name. Furthermore, because of its game rules, it should not be confused with the game Napoleon

neg: Baroness (solitaire) Baroness (solitaire) Baroness is a solitaire card game that is played with a deck of 52 playing cards. Also known as Five Piles and Thirteens, it is a game that has an arrangement that is almost like that of Aces Up but with the game play of Pyramid. Five cards are dealt in a row; they will form the bases of the five piles, the top cards of which are available for play. In order to win, one has to remove Kings and pairs of cards that total 13. In this game, spot cards are taken at face value, Jacks

neg: Solitaire board wargame game is more of an effects simulator, in that a variety of random events and aircraft damage are simulated through the tables and dice rolls, but the player is generally simply a spectator to the events of the game. "Tokyo Express", on the other hand, had a well-designed solitaire system. In TOKYO EXPRESS, the solitaire player represents a U.S. admiral...The game was designed to make the player experience the suspense, uncertainty and confusion of command in a night surface action. No "hidden" paragraphs ae involved as with so many other solitaire games; the game is replayable again and again. One

neg: Intrigue (solitaire) Intrigue (solitaire) Intrigue is a solitaire card game which is played using two decks of playing cards. It is similar to another solitaire game of Salic Law, but it also involves the queens and building in the foundations goes both ways. First, one queen is removed from the rest of the deck and placed on the layout as the base for the first tableau column. As they become available, all fives and sixes are placed at the foundations above the queens. The fives are built down to Aces, then to Kings, while the sixes are built up to Jacks, all

neg: Amazons (solitaire) Amazons (solitaire) Amazons is a solitaire card game which is played with a deck of playing cards. The game is played with a stripped deck, i.e. one that has its twos, threes, fours, fives, sixes, and kings removed. This game is so named because if the game is won, all queens are shown on full view, so all kings are removed as well. First, four cards are dealt. They would be the reserve. Above it is a space for the foundations. Once an ace is available, it is placed on the foundations and each ace should be placed in order

neg: Double Klondike are usually agreed for competitive play: Double Klondike Double Klondike is a variant on the playing card game popularly known either as Solitaire or Snap-Up Patience, specifically a variant on the most well-known version of the game, Klondike. It is sometimes referred to simply as "Double Solitaire". Triple Solitaire, Quadruple Solitaire, etc. is also possible and is played. It is not to be confused with the single-player game of Gargantua which is also known as Double Klondike. As the name suggests, Double Klondike is a two-player game, and is played with two full packs of playing cards, minus the Jokers;

neg: Mrs. Mop Mrs. Mop Mrs. Mop is a Patience game which is played using two decks of playing cards. Invented by Charles Jewell, it is a relative of the solitaire game Spider in which all of the cards are dealt face up at the beginning of the game. The game seems easy at first, but when played, winning is difficult and it is rare to be able to complete the game successfully. First the cards are dealt into thirteen columns of eight cards each. The player will then aim to form eight full suit sequences of 13 cards each. Every sequence should

neg: Crazy Quilt (solitaire) Crazy Quilt (solitaire) Crazy Quilt (also known as Indian Carpet and Japanese Rug) is a solitaire card game using two decks of 52 playing cards each. The game is so-called because the reserve resembles the weaves of a carpet or an arrangement of a quilt. The arrangement of the cards on the reserve is also the reason it is rarely seen on computer solitaire packages, most of which have their cards placed vertically. First, one Ace and one King of each suit are taken out to form the foundations. The rest of the cards are shuffled, and 64 cards are

neg: Parlay (gambling) winning with 50% chance of winning each individual bet Column 3 = odds payout of parlay at the sportsbook Column 4 = correct odds of winning parlay with 55% chance of winning each individual bet The table illustrates that with even a 55% chance of winning each individual bet parlays are profitable in the long term. Compare the expected value you receive on an individual bet with a 55% chance of winning. (.55)-(.45) = .1 (ten cents won for every dollar bet on average) to the expected return on the 11 game parlay ((1233/716.8)-1)=.72 (72 cents won for every dollar

neg: Baker's Dozen (solitaire) some variations of Baker's Dozen: The following computerized solvers support solving Baker’s Dozen: Baker's Dozen (solitaire) Baker's Dozen is a solitaire card game using a deck of fifty-two playing cards. The game is so called because of the 13 columns in the game, the number in a baker's dozen. First, the cards are dealt into columns of four on the tableau, resulting in 13 columns. Any king that is in the top or middle of each column must be placed on the bottom before the game starts. Two kings that are mixed into one column are placed on the bottom

neg: Gate (solitaire) in on the foundations or on the rails, or to fill a gap on the rails. However, once the stock runs out, there are no redeals. The game ends soon after the stock runs out. The game is won when all cards are played to the foundations. Gate (solitaire) Gate is a solitaire card game which is played using a deck of 52 playing cards. It gets its name because the cards are laid out in such a way that they form a gate. First, two columns of five cards are dealt face up. These act as the reserve or

neg: National Lottery (United Kingdom) is £4 million on a £10 game. Odds of winning a top prize vary on each Instant Win game, and may be higher or lower than their scratchcard counterpart. Introduced in November 2009, each EuroMillions ticket purchased in the UK contains a unique "UK Millionaire Maker" code, consisting of four letters and five numbers. There are two winners per draw (with the exception of a special draw), with each winner receiving a fixed £1,000,000. Odds of winning depend on the number of tickets sold for that particular draw in the UK, but are generally 1 in 1,900,000 on Tuesdays and

neg: Precedence (solitaire) Precedence (solitaire) Precedence (also known as Order of Precedence) is a solitaire card game which uses two decks of playing cards. It is a building game where the playing does not have to worry about a tableau or playing area. In the book "100 Solitaire Games" by Sloane Lee and Gabriel Packard, it is known under the name Downing Street. At the start of the game, a king is removed from the rest of the deck and placed on the first of eight foundations. (Some rule sets state that as the cards are deal, the first King that becomes available

neg: Gargantua (solitaire) in the longest columns. Instead of the cards being laid out in a triangle, with one card face up in each row, two cards are turned up - one at each end of each row. A game with 20 packs would use 62 columns, with the two middle columns having just 31 cards. Gargantua (solitaire) Gargantua is a solitaire card game that is a version of Klondike using two decks. It is also known as Double Klondike (not to be confused with the two-player game known as Double Klondike) and as Jumbo (in AisleRiot Solitaire which is part of the

neg: Peg solitaire Peg solitaire Peg solitaire (or Solo Noble) is a board game for one player involving movement of pegs on a board with holes. Some sets use marbles in a board with indentations. The game is known simply as Solitaire in the United Kingdom where the card games are called Patience. It is also referred to as Brainvita (especially in India). The first evidence of the game can be traced back to the court of Louis XIV, and the specific date of 1687, with an engraving made that year by Claude Auguste Berey of Anne de Rohan-Chabot, Princess of Soubise, with

neg: Blockade (solitaire) a card from the stock. When all possible moves are done without success, a card is dealt onto each pile, even with those that have sequences. This and the placing of cards on empty piles is done until the stock runs out. After that, any card or group of cards can be placed on any empty space. The game is won when all 104 cards are successfully moved to the foundations. Blockade (solitaire) Blockade is a solitaire card game which uses two decks of 52 playing cards each. Akin to solitaire games like Klondike and Gargantua, the object of the

neg: Westcliff (solitaire) can only be dealt once. The game is won when all cards are built onto the foundations, something that is very achievable in this game. The variant, Easthaven is played with a tableau of ten columns. Westcliff (solitaire) Westcliff is a solitaire card game which is played using a deck of 52 playing cards. It is a variation of Klondike that is fairly easy to win; one can win this game nine times out of ten. First, ten columns of three cards each are dealt face down, then the top card of each column is turned face up. The face-up

neg: Baroness (solitaire) cards goes on until the stock has been used up. The game is won when all cards have been discarded. Baroness (solitaire) Baroness is a solitaire card game that is played with a deck of 52 playing cards. Also known as Five Piles and Thirteens, it is a game that has an arrangement that is almost like that of Aces Up but with the game play of Pyramid. Five cards are dealt in a row; they will form the bases of the five piles, the top cards of which are available for play. In order to win, one has to

neg: Parallels (solitaire) the other except the base cards (ace and king) of the foundations. The game ends when play stops after the stock has run out. The game is won when all cards are built into the foundations. Parallels (solitaire) Parallels is a solitaire card game which is played with two decks of playing cards. It is so called because the cards are lined up in rows parallel to each other. First, one king and one ace of each suit is removed and the aces and kings are each lined into columns to form the foundations. The aces are built up while

neg: Cribbage Square Solitaire "win" if the total score is at least 61. To increase the skill element of the game, one variation involves using a 'reserve' pile. This can hold up to 5 cards which can later be played on to the grid. Two candidate solutions for maximum possible scores are as below for 170 and 165 points respectively. Score: 170 Score: 165 Cribbage Square Solitaire Cribbage Square Solitaire (also known as Cribbage Squares) is a solitaire card game based on cribbage which can be played using a deck of playing cards. This game works the same way as Poker Squares, but with

neg: Intelligence (solitaire) Intelligence (solitaire) Intelligence is a Patience game which uses two decks of playing cards mixed together. It is basically a two-deck version of another solitaire game La Belle Lucie and its game play is somewhat closer to the parent game than its cousins House in the Wood and House on the Hill. First, 18 piles (or fans) of three cards are dealt. During this deal any ace encountered regardless of where it would end up in the pile will be moved to a foundation and be replaced with another card. As they become available, the other aces are placed on

neg: Penguin (solitaire) Penguin (solitaire) Penguin is a solitaire card game, invented by David Parlett, which uses a deck of 52 playing cards. The game play is similar to other solitaire card games as Freecell and Eight Off. After shuffling the cards, the cards are dealt from left to right into seven columns, each with seven rows. The first card dealt is called the "beak" (in the example below, the five of spades). When the three other cards with the same rank appear, they are immediately placed on the foundations, and the next card dealt takes its place in the tableau so that

neg: Solitaire Royale Solitaire Royale Solitaire Royale is a computer game published by Spectrum HoloByte in 1987 for the Apple IIGS, MS-DOS, Macintosh, and Amiga. "Solitaire Royale" is a computer solitaire card-game simulation. The game features colorful card-back designs, digitized sounds of cards shuffling, and eight solitaire games included. The game features an early tournament competition where the challenge was to attain the highest total score upon playing all eight games in a row, with the two combatants receiving exactly the same deal. When a solitaire game was won, fireworks were displayed. The eight games included were: 3 Shuffles and a Draw; Pyramid;

neg: Microsoft Spider Solitaire also undo previous moves and try again. Windows keeps track of scores for the player's reference; these may be viewed by going to Game and then Statistics. In Windows 7, these scores appear in the Games Explorer by clicking the game and selecting the Statistics tab in the Preview Pane. There are two measures of performance in Spider Solitaire: number of games won and highest score. In a certain sense these two measures are negatively correlated: maximizing games won may yield lower scores per game and vice versa. The final score in a Spider Solitaire game is calculated as follows.

neg: Cruel (solitaire) piles. The game is lost if no more moves are possible even if re-dealt. Cruel (solitaire) Cruel is a video game for Microsoft Windows based on Perseverance, a solitaire card game. Cruel was published by Microsoft in 1990 as part of the Microsoft Entertainment Pack for Windows 3.0. Cruel has since been remade for other platforms by several vendors. Cruel uses a standard deck of 52 playing cards. The aces are placed face up to act as the foundations, upon which the suits will be built in sequence. The rest of the cards are shuffled and then dealt in 12

neg: Accordion (solitaire) Accordion (solitaire) Accordion is a solitaire game using one deck of playing cards. The object is to compress the entire deck into one pile like an accordion. There are two variants of the game in terms of how the game begins. In one variant, the cards are laid out one by one and are immediately put into play if possible. The number of cards to be laid out range from just one card to how many cards the width of the table can allow (usually a second or third row is constructed in the process). While practical, it also allows

neg: Mahjong solitaire Mahjong solitaire Mahjong solitaire is a single-player matching game that uses a set of mahjong tiles rather than cards. It is also known as Shanghai solitaire, electronic or computerized mahjong, solitaire mahjong and simply as "mahjong". The tiles come from the four-player game mahjong. The 144 tiles are arranged in a special four-layer pattern with their faces upwards. A tile is said to be open or exposed if it can be moved either left or right without disturbing other tiles. The goal is to match open pairs of identical tiles and remove them from the board, exposing the tiles under

neg: Alhambra (solitaire) The game finishes soon after the stock is exhausted the third time. The game is won when all cards are built into the foundations. Alhambra (solitaire) Alhambra is a solitaire card game which is played using two decks of playing cards. Its unusual feature is akin to that of Crazy Quilt: the cards in the reserve are built either on the foundations or on a waste pile. There are 8 Foundation piles. 4 of these start with Aces and build up in suit. The other 4 start with Kings and build down in suit. Alhambra also has 8 Reserve Piles.

neg: Osmosis (solitaire) are face-up. Osmosis (solitaire) Osmosis (also known as Treasure Trove) is a solitaire game played with a deck of 52 playing cards where the object, like many solitaire games, is to put the cards into foundations, although not in numerical order. Game play consists of four, vertically arranged reserve piles of four cards each (one face-up card on top of three face-down cards). A seventeenth card is put in the first (top) of four foundations, which are also arranged vertically to the right of the reserve piles. Cards with the same suit as this card must be moved to this

neg: Alternation (solitaire) Alternation (solitaire) Alternation is a Patience game which is played using two decks of playing cards. Its tableau (or playing area) is similar to that of another solitaire game, Stonewall. Forty-nine cards are set up into seven columns of seven cards each. In each column, the top card, the third and fifth cards from the top and the bottom card are face up. The second, fourth, and sixth cards from the top are face down. This results in an alternating OXOXOXO pattern. The object of the game is to release the Aces as they become available, creating foundations, and to

neg: Gargantua (solitaire) Gargantua (solitaire) Gargantua is a solitaire card game that is a version of Klondike using two decks. It is also known as Double Klondike (not to be confused with the two-player game known as Double Klondike) and as Jumbo (in AisleRiot Solitaire which is part of the GNOME Desktop). Instead of seven in Klondike, there are nine tableau piles to be formed. Forming these nine tableau piles of cards, i.e. dealing the cards, is like much like Klondike. One face-up card is placed on the first column, then eight cards are each placed face-down on the other eight tableau piles.

neg: Sultan (solitaire) the deck three times, or when all the cards are on the foundations, then the game is over. Sultan (solitaire) Sultan (or "Sultan of Turkey") is a solitaire card game, meaning it is played only by one person. However, this game uses two packs of playing cards. Nine cards are laid out like this at the beginning of the game: These cards make up the foundations and will be built up by suit in order. On the single foundation with an Ace, the A♥ foundation, the next cards will be 2♥, 3♥, and so on. On the seven kings, the

neg: Frog (game) both kings and queens and to build downwards whenever possible in order to win. Fly is a solitaire card game which is played the same way as Frog. The difference is that the Aces are removed and placed in the foundations before the game begins. In this game, the reserve is called the "Fly." Frog (game) Frog (also known as Toad) is a solitaire card game which is played with two decks of playing cards. Because of its gameplay, it belongs to the same family of solitaire games as Strategy, Sir Tommy, Calculation, and Puss in the Corner. Thirteen cards