query: what was the first nintendo console ever made

pos: Nintendo video game consoles Nintendo video game consoles The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. , Nintendo has sold over 722.22 million hardware units. Although the company had earlier released Color TV Game and Game & Watch, which were their first and second systems respectfully, they did not achieve worldwide success until the release of the Nintendo Entertainment System (NES) in 1983. The NES restarted the video game industry after the video game crash of 1983, and

neg: IQue iQue 3DS XL or between systems and you can't play iQue DSiWare on an iQue 3DS XL. Only 2 games have been released for the console and they were both preinstalled on every console made. No physical game cards were ever made. Games: Due to the regional lockout, only games that provide simplified Chinese interface language can be used in iQue 3DS XL. Besides the two games listed above which were released by iQue, the following 14 games released by Nintendo Hong Kong and Nintendo Taiwan can also be used on this console and include a simplified Chinese interface language:

neg: Nintendo marketing The slogan, "Touching is Good," promoted the unusual touch-based features of the console. A web site created for the promotion awarded prizes to fans. For the Nintendo DSi, the slogan "What will you and I do?" was used to emphasize the built in camera. To promote the launch of its unconventional Wii console, Nintendo chose a unique approach to advertising. Rather than appeal to teenage males, Nintendo's traditional audience, the "Wii Would Like to Play" campaign showed people of all ages and backgrounds playing the console. The advertisements made particular note of the Wii's motion control system. The advertising campaign

neg: Nintendo marketing a hardcore gaming audience. This repositioning was a retreat from competition in mobile gaming from smartphones, while Nintendo prepares new health-oriented game devices to once again tap the non-traditional gaming market. After the disappointing sales of the Wii U, partly due to poor marketing and the rise of mobile phone gaming, Nintendo pushed its latest console, the Nintendo Switch, with strong advertising and promotion. The portable home console aims to appeal to both casual and core gamers, focusing on portability and multiple modes of playing. Nintendo showcased its first-ever Super Bowl ad during Super Bowl LI, with a 30-second advertisement

neg: PlayStation (console) do this?". This prompted Sony into halting their research, but ultimately the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was originally christened the "Play Station", on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand

neg: Nintendo Entertainment System NES console. The Challenge Set of 1992 included the console, two controllers, and a "Super Mario Bros. 3" Game Pak for a retail price of . The Basic Set, first released in 1987, was repackaged for a retail . It included only the console and two controllers, and no longer was bundled with a cartridge. Instead, it contained a book called the "Official Nintendo Player's Guide", which contained detailed information for every NES game made up to that point. Finally, the console was redesigned for both the North American and Japanese markets as part of the final Nintendo-released bundle package.

neg: Virtual Boy Virtual Boy The Virtual Boy is a 32-bit table-top video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console in a manner similar to a head-mounted display, placing their head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and by early 1996, Nintendo ceased distribution and game development, only ever releasing 22 games for the system. Development of the Virtual Boy lasted four

neg: New Nintendo 3DS and a panel that practically refuses to detach". Nintendo's decision to not bundle an AC adapter with the new models was criticized, particularly in the case of first-time 3DS owners. "GameSpot" felt that the New Nintendo 3DS XL was "the best handheld Nintendo's ever made", and recommended it to first-time 3DS owners. In regards to existing 3DS owners, the new systems were recommended to those showing interest in its exclusives or wanting a better overall experience. Giving the console an 8.8 out of 10, "IGN" concluded that "the additional controls and increased processing power set the system up nicely for

neg: Super Mario Bros. released on nearly every Nintendo console to date. "Super Mario 64", an entry in the series and the first to take place in a three-dimensional environment, is widely considered one of the greatest games ever made, and is largely credited with revolutionizing the platforming genre of video games and its step from 2D to 3D. The most recent release is "Super Mario Odyssey", released in 2017 for the Nintendo Switch. The series is one of the best-selling, with over 310 million copies of games sold worldwide as of September 2015. In 2010, Nintendo released special red variants of the Wii

neg: Crash: Mind over Mutant camera positioning for every platforming segment" made it "a mess of a game, and a new low point for the once-loved marsupial." The Nintendo DS version of the game received generally negative reviews compared to the console version. Mike David of GameZone denounced the game as the "first really disappointing "Crash" title", while Neal Ronaghan of Nintendo World Report felt that the game "leaves much to be desired in terms of depth and level design." Craig Harris of IGN affectionately christened the Nintendo DS version a "boring, drab, uninspired beat 'em up with none of what made last year's game

neg: Slalom (video game) developed by British video game company Rare by Tim and Chris Stamper. Rare had been looking to develop games for consoles in the wake of rampant computer game piracy in the United Kingdom. They chose the NES for its nascent popularity, though the console had no Western developers, and asked Nintendo for a license. When Nintendo declined, they reverse engineered the console and made a demo, "Slalom" to show the company. Nintendo was astonished at their effort, and made Rare its first Western developer, beginning a long and close collaboration between Rare and Nintendo of America founder and president Minoru

neg: Super Mario Land and "Official Nintendo Magazine" listed it at 73 in its top 100 Nintendo games. After her debut in "Super Mario Land", Princess Daisy appears in later "Mario" series sports and racing games. Super Mario Land Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first "Mario" platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 "Super Mario Bros.", but resized for the smaller device's screen, the player advances Mario to the

neg: The Legend of Zelda: Majora's Mask graphics and more on-screen characters. Critics acclaimed "Majora's Mask", praising the graphics and complex story. It is now considered to be one of the greatest video games ever made. Approximately 314,000 copies of the game were sold during its first week in Japan, and three million copies were sold worldwide. The game was rereleased for the GameCube as part of "The Legend of Zelda: Collector's Edition" in 2003, for the Wii's Virtual Console service in 2009, and for the Wii U's Virtual Console service in 2016. An enhanced remake for the Nintendo 3DS, titled "", was released in February 2015.

neg: Nintendo 64 disc-based consoles from Sega and Sony seem downright sluggish". "Time" named it their 1996 Machine of the Year, saying the machine had "done to video-gaming what the 707 did to air travel". The magazine said the console achieved "the most realistic and compelling three-dimensional experience ever presented by a computer". "Time" credited the Nintendo 64 with revitalizing the video game market, "rescuing this industry from the dustbin of entertainment history". The magazine suggested that the Nintendo 64 would play a major role in introducing children to digital technology in the final years of the 20th century. The article concluded by

neg: Ever Oasis Ever Oasis Ever Oasis is an action-adventure role-playing video game developed by Grezzo and published by Nintendo for the Nintendo 3DS video game console. The game was released in North America, Europe, and Australia in June 2017, and in Japan the following month. The game is compatible with all devices in the Nintendo 3DS family, and does use functions of the New Nintendo 3DS. It is not compatible with the Circle Pad Pro. "Ever Oasis" tells the story of Tethu/Tethi, a young Seedling, who with the help of a Water Spirit named Esna creates an oasis after Tethu/Tethi's brother Nour

neg: Super Mario Land depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two "Gradius"-style shooter levels. At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. "Super Mario Land" was expected to showcase the console until Nintendo of America

neg: Virtual Console he was unfamiliar with the platform. The author of the piece, Kotaku's Stephen Totilo, called upon readers to "argue for a Virtual Boy store on the Nintendo 3DS, if you can." In response to an August 2011 price drop on the Nintendo 3DS hardware, Nintendo announced plans to give early adopters of the system a number of Virtual Console releases as appreciation of their support. Owners of the system who logged into the Nintendo eShop by a specified time in their home markets became "Nintendo 3DS Ambassadors". In September 2011, ten NES titles were made available through Virtual Console to

neg: Video game accessory like an addition sign with each branch being one of the four cardinal directions; left, right, up, and down. It has been around since the original Nintendo Entertainment System, and has been in every Nintendo system since. Another feature in the recent console controllers are the analog sticks, used for 360ْ directional control. Often used for camera angle control, the idea is to give the player full control by allowing any direction to be used. The analog controls made their first appearance in the 1970s consoles under the name joystick; they made a reappearance in console systems with the Nintendo

neg: Super Nintendo Entertainment System and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with games aimed at older audiences, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic "Street Fighter II" for SNES, which took over a year to make the transition to the Genesis. Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60%

neg: Virtual Console the Japanese Virtual Console can't be used either. In January 2013, Nintendo announced a native version of Virtual Console, which would be launched for Wii U on April 26, 2013 in North America and April 27, 2013 in the United Kingdom. Initial releases came from the NES and Super NES libraries, with Game Boy Advance titles being made available starting April 3, 2014, with Nintendo 64 and Nintendo DS being added starting April 1, 2015. In a July 2011 interview, Nintendo's Amber McCollum stated that select GameCube titles would be made available for download on the Wii U console via

neg: The Legend of Zelda: The Wind Waker compiled by "Electronic Gaming Monthly", "Nintendo Power", and IGN. "Nintendo Power" named "The Wind Waker" the fourth best game to ever appear on a Nintendo console, while "Official Nintendo Magazine" placed it 12th. "Nintendo Power" listed its ending as one of the greatest in Nintendo history, due to the final battle's climax. UGO listed "The Wind Waker" on their list of the "Top 50 Games That Belong On the 3DS". In a retrospective on the GameCube, IGN named "The Wind Waker" the fourth best game ever released for the system. "Nintendo Power" named "The Wind Waker" the second best GameCube

neg: WCW/nWo Revenge WCW/nWo Revenge WCW/nWo Revenge is a professional wrestling video game released in 1998 for the Nintendo 64 game console. It is the sequel to 1997's "". Like its predecessor, "Revenge" features AKI's revolutionary grappling system as well as heavily improved graphics, a championship mode, and a large roster of wrestlers (real and fictional). "Revenge" gained critical praise and tremendous commercial success. According to a 1999 article by IGN, "Revenge" was the best-selling wrestling game for the N64 console, and at the time, was the top selling third-party Nintendo game ever. "Revenge" was the last AKI-developed WCW game for the Nintendo

neg: Fifth generation of video game consoles market dominance, becoming the first home console to ship 100 million units worldwide. Because of many delays in the release of the Nintendo 64, in 1995 Nintendo released the Virtual Boy, a supposedly portable system capable of displaying true 3D graphics, albeit in monochromatic red and black. However, in practice it is not functionally portable, though it was at first marketed as such, and because of the nature of its graphical capabilities, the system can cause headaches and eye strain. It was discontinued within a year, with less than 25 games ever released for it. The Nintendo 64, originally announced

neg: Mario Tennis Wii Virtual Console in 2010 and on the Wii U Virtual Console in 2015. The game's success led to four sequels: "Mario Power Tennis" released for the GameCube in 2004, "Mario Tennis Open" released for the Nintendo 3DS in 2012, "" released for the Wii U in 2015 and "Mario Tennis Aces" which was released for the Nintendo Switch in 2018. Marking the sixth "Mario" game for the Nintendo 64, "Mario Tennis" brings eleven new characters to the "Mario Tennis" franchise, including Waluigi (who made his first appearance in the "Mario" series overall in this game), Princess Daisy, Wario, Shy

neg: Hey! Pikmin Hey! Pikmin Hey! Pikmin is an action game in the "Pikmin" series developed by Arzest and published by Nintendo for the Nintendo 3DS handheld video game console. It is the first game in the series on a handheld console and is the fourth game in the "Pikmin" series. It was released worldwide in July 2017. "Hey! Pikmin" consists of main character Captain Olimar leading a group of Pikmin through 2D levels while collecting items that contain "sparklium", the main source of fuel for Olimar's ship. Unlike other games of the "Pikmin" series, players do not choose what Pikmin to bring

neg: Wii U first-party title for Wii U. Nintendo formally announced that production of the Wii U had ended worldwide on January 31, 2017. Wii U The Wii U ( ) is a home video game console developed by Nintendo, and the successor to the Wii. The console was released in November 2012 and was the first eighth-generation video game console, as it competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, and combines directional buttons, analog

neg: Sega subsidiary. Genesis was launched in a limited number of markets on August 14, 1989, and in the rest of North America later that year. The European version of the Mega Drive was released in September 1990. For the North American market, where the console was renamed Genesis, former Atari executive and new Sega of America CEO Michael Katz developed a two-part approach to build sales. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis,with slogans including "Genesis does what Nintendon't". Since Nintendo owned the console rights to most

neg: Cruis'n USA a high resolution (512 x 400 pixels). Along with "Killer Instinct", it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008. Like in most racing games, players race down one-way courses consisting of streets vaguely based on real-life locations. While racing, they do their best to

neg: Virtual Console the Wii U's own Nintendo eShop. However, as of January 2017, no titles have been made available, and Nintendo has not announced any further plans to add GameCube games to the service. Wii U Virtual Console titles include the option to use Off-TV Play on the Wii U GamePad and Miiverse integration. Users who own the Wii Virtual Console version of a game will be able to get the Wii U Virtual Console version of that game for a discounted price. Nintendo also announced some individual games would be released prior to the full Virtual Console launch as part of

neg: Nintendo video game consoles was an international success. In 1989, Nintendo released the Game Boy, which became the first handheld console to sell in large numbers. In the early 1990s, Nintendo's market lead began to decrease; although the 1990 Super Nintendo Entertainment System (SNES) was a strong seller, the Mega Drive/Genesis was a very strong contender. Nintendo and Sega would both lose a significant portion of the console market towards the end of the 1990s, as Sony Computer Entertainment's PlayStation became the most popular console, beating the Nintendo 64, though Nintendo managed to sell more than Sega Saturn. The Dreamcast, released in 1999, PlayStation

neg: Game Boy Entertainment System (14%). In 2009, the Game Boy was inducted into the National Toy Hall of Fame, 20 years after its introduction. As of June 6, 2011, Game Boy and Game Boy Color games are available on the Virtual Console service on the Nintendo 3DS's Nintendo eShop. Game Boy The Game Boy is an 8-bit handheld game console which was developed and manufactured by Nintendo and first released on , in North America on and in Europe on . It is the first handheld console in the Game Boy line and was created and published by Satoru Okada and Nintendo

neg: River City Ransom first console games published by North American subsidiary American Technos. Remakes of the game have been released for the Sharp X68000, PC-Engine Super CD-ROM², and Game Boy Advance (GBA). The NES version was re-released for the Nintendo Wii Virtual Console in 2007 as well as the Nintendo Wii U Virtual Console in October 2015. It was also released on the Nintendo 3DS Virtual Console in the PAL Regions in July 25, 2013 and in North America in November 14, 2013. It was released again on the Nintendo Switch Online Service on its launch day, September 18, 2018. The plot follows

neg: Drop Off in North America on July 30, 2007 and in Japan on August 28, 2007. It was released for the first time ever in Europe by Nintendo on August 3, 2007 on the Virtual Console. The publisher was G-Mode which currently owns the rights to Data East's video games. The game was delisted from the Virtual Console in early March 2012. Drop Off Drop Off is a Breakout clone by Data East. The game was published in 1990 for the PC Engine under the title Drop Rock Hora Hora, and subsequently saw a stateside release for the TurboGrafx-16 console as "Drop

neg: Nintendo DSi should consider a DSi XL, but the larger screens were not enough of an incentive for current DSi owners to upgrade. Lowe, Burke, Jackson, and Bakalar concluded the larger DSi model is not an essential upgrade; Jackson explained "if you tend not to carry it out with you, and only ever tend to use it at home, then the DSi XL is the better choice". Official websites Other websites Nintendo DSi The is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third

neg: Virtual Console 2015, immediately after a Nintendo Direct announcing them, Nintendo DS and Nintendo 64 games were added to the Wii U Virtual Console on April 1, 2015 following a Nintendo Direct. On June 14, 2015, prior to Nintendo's E3 presentation; Mother was released worldwide and for the first time in North America and Europe on the Virtual Console service, under the title "EarthBound Beginnings". It was previously going to be released in North America back in 1990, but was cancelled due to the Super NES already on its way, causing Nintendo to move on. The game had been fully translated in

neg: Donkey Kong 64 Rancher-style" Nintendo 64 console. In April 2015, "Donkey Kong 64" was digitally rereleased as one of the first Nintendo 64 titles added to Nintendo's Wii U Virtual Console catalog. This was the game's first rerelease, as it had not appeared on the Wii Virtual Console. "Donkey Kong 64" received "universal acclaim", according to video game review aggregator Metacritic. It was Nintendo 64's top seller during the 1999 holiday season and Nintendo's chief defense against competitor Sega's introduction of its Dreamcast console. As a bestseller, "Donkey Kong 64" joined Nintendo's "Player's Choice" game selection, where it continued to sell well through

neg: History of Nintendo Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s". In 1973, its focus shifted to family entertainment venues with the Laser Clay Shooting System, using the same light gun technology used in Nintendo's "Kousenjuu" series of toys, and set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines for

neg: Virtual Console 23, 2009, and its first Virtual Console Arcade games on March 25, 2009. As of January 26, 2017, there are 398 titles for Wii, 172 (184 including those available for Nintendo 3DS Ambassadors and Donkey Kong: Original Edition) titles for Nintendo 3DS and 267 titles for Wii U available. Though the Virtual Console lineup initially only covered games that had been released in North America, first George Harrison indicated in an interview that there was a possibility that Nintendo or other Virtual Console providers would localize Japanese games that have never been released in English. This later came to reality,

neg: Ōkamiden console like a book. Daniel Feit of "Wired" believed that while the graphics were not as good as the original game on the PlayStation 2, the "cartoony graphics are well suited to the Nintendo DS". IGN described the character of Chibiterasu as "adorable". Destructoid editor Jim Sterling concurred, joking that its cuteness would make "Ōkamiden" one of the greatest Nintendo DS games ever made. Luke Plunkett commented that despite his reservations for "Ōkamiden", his "heart melted" when he saw Chibiterasu. During E3 2010 "Ōkamiden" received a great deal of praise and awards from news outlets. It was nominated for "Best

neg: Ghosts 'n Goblins property for Capcom with its latest release in 2010 on Apple's iOS. The NES release of "Ghosts 'n Goblins" was rated as the 54th best NES game of all time by IGN and the 124th best game on a Nintendo console by Nintendo Power. The game is considered by GameTrailers to be the world's second most difficult game ever made. As of 2008, the original "Ghosts 'n Goblins" is Capcom's 18th best selling title, having sold over 1.6 million units. Similarly, "Super Ghouls 'n Ghosts" is Capcom's 42nd best selling title, having sold over 1 million units. The main series

neg: Star Fox (video game) graphics. It accomplished this by being the first ever game to use the Super FX graphics acceleration coprocessor powered GSU-1. The complex display of three-dimensional models with polygons was still new and uncommon in console video games, and the game was much-hyped as a result. It has been re-imagined in three reboots/remakes: as "Star Fox 64" on the Nintendo 64 in 1997, "Star Fox 64 3D" on the Nintendo 3DS in 2011, and "Star Fox Zero" on the Wii U in 2016. Nintendo re-released "Star Fox" worldwide in September 2017 as part of the company's Super NES Classic Edition. "Star

neg: Home video game console cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks, and voice-overs that became standard on PlayStation discs. Nintendo released several highly acclaimed titles, such as Super Mario 64 and , and the Nintendo 64 was able to sell tens of millions of units on the strength of first-party titles alone, but its constant struggles against Sony would make the Nintendo 64 the last home console to use cartridges as a

neg: Turok: Dinosaur Hunter at Iguana were new and inexperienced; "Turok" was Dienstbier's first title. Due to the game's action and violent content, Dienstbier believed they were pushing the limits of what Nintendo would allow on their console, but Nintendo never asked to see or approve anything in the game. The Nintendo 64 platform had superior processing capabilities compared to most personal computers available at the time, but also came with challenges. "The [Nintendo 64] is capable of doing a lot of stuff," Dienstbier said. "If you want to handle fancy particle lighting, and transparency effects, and you want to throw around huge amounts

neg: Metroid Prime Hunters game for the Nintendo DS. "The Australian" agreed that the graphics are "outstanding" and push the Nintendo DS to its limits, and "The Independent" asserted that "Metroid Prime Hunters" was perhaps the best first-person shooter ever for a handheld console. "GamePro"s review stated that "it's hard to imagine how Nintendo squeezed Hunters into a tiny DS cartridge." Despite a few "small quirks", the magazine noted that "Hunters" "is a very polished game". "The Times" concurred with these claims, remarking, "A lot of thought has clearly gone into making the most of the DS's touch-screen capability here, and it works gloriously."

neg: Super Pitfall Super Pitfall It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier Pitfall! series for the Atari 2600. This game was also ported to the TRS-80 Color Computer 3. A sequel titled "Super Pitfall II" was planned, but then was cancelled a short time later. It was going to be the localized version of Sunsoft's Famicom title, "Atlantis no Nazo". "Super Pitfall" is a loose remake of "", in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece

neg: Super Pitfall a very low speed, compared to the fast moving PC-88 and NES versions. Super Pitfall It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier Pitfall! series for the Atari 2600. This game was also ported to the TRS-80 Color Computer 3. A sequel titled "Super Pitfall II" was planned, but then was cancelled a short time later. It was going to be the localized version of Sunsoft's Famicom title, "Atlantis no Nazo". "Super Pitfall" is a loose remake of "", in that the object is to move

neg: Nintendo 3DS price reduction from US$249 to US$169 amid disappointing launch sales. The company offered ten free Nintendo Entertainment System games and ten free Game Boy Advance games from the Nintendo eShop to consumers who bought the system at the original launch price. This strategy was considered a major success, and the console has gone on to become one of Nintendo's most successfully sold handheld consoles in the first two years of its release. , the Nintendo 3DS family of systems combined have sold 72.53 million units. Several redesigns have been made since; the Nintendo 3DS XL, a larger model, first released

neg: 1080° Snowboarding best game available on Nintendo platforms. The staff felt it was the most realistic snowboarding game ever made. "1080° Snowboarding" sold 1,230,000 units in the United States, and over 23,000 in Japan. It did not, however, match the success of the developers' first game, "Wave Race 64" which sold 1,950,000 units in the United States and 154,000 in Japan. "1080° Avalanche", a sequel to "1080° Snowboarding", was released for the GameCube in 2003; the sequel received a harsher critical reception, due to "frame rate issues and limited gameplay". "1080° Snowboarding" was re-released on the Wii's Virtual Console service in 2008.

neg: Super NES Classic Edition Super NES Classic Edition Super Nintendo Entertainment System: Super NES Classic Edition, known as Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia and the in Japan, and also colloquially as the SNES Mini or SNES Classic, is a dedicated video game console by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pre-installed, including the first official release of "Star Fox 2". It was released in North America and Europe on September 29, 2017. The console is distributed in three variations, featuring the

neg: Tetris non-Japanese console and handheld rights over to Nintendo. "Tetris" was on show at the January 1988 Consumer Electronics Show in Las Vegas, where it was picked up by Dutch games publisher Henk Rogers, then based in Japan, which eventually led to an agreement brokered with Nintendo that saw "Tetris" bundled with every Game Boy. Rogers later stated, ""Tetris" made Game Boy and Game Boy made "Tetris"." Tengen (the console software division of Atari Games), regardless, applied for copyright for their "Tetris" game for the Nintendo Entertainment System, loosely based on the arcade version, and proceeded to market and distribute it

neg: Sega nearly two to one during the 1991 holiday season. By January 1992, Sega controlled 65% of the 16-bit console market, making it the first time Nintendo was not the console leader since 1985. Sega outsold Nintendo four Christmas seasons in a row due to the Genesis' head start, lower price, and a larger library of games when compared to the Super Nintendo at its release. In 1990, Sega launched the Game Gear, a handheld console, to compete against Nintendo's Game Boy. The console was designed as a portable version of the Master System, and featured more powerful systems than the

neg: Chrono Trigger he still considered "Trigger" "one of the most satisfying games [he] ever worked on or played". Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. The original SNES edition of "Chrono Trigger" was released on the Wii download service Virtual Console in Japan on April 26, 2011, in the US on May 16, 2011, and in Europe on May 20, 2011. Previously in April 2008, a "Nintendo Power" reader poll had identified "Chrono Trigger" as the third-most wanted game for the Virtual Console. It went on to receive a perfect score of 10 out

neg: Paper Mario of their Time" in February 2006, the 63rd best game made on a Nintendo system in "Nintendo Power"s "Top 200 Games" list, and the 13th greatest Nintendo 64 game of all time by the same magazine. It currently ranks as the sixth-highest scoring Nintendo 64 game on Metacritic, the ninth highest rated video game of 2001, and the highest-scoring Nintendo 64 game released that year. Paper Mario Paper Mario is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. It was first released in Japan in 2000 and in

neg: Nintendo Switch growth in sales within Japan's console market in eleven years. Nintendo of America also reported that with 4.8 million units sold in the United States by the end of 2017, 1.5 million units in December 2017 alone, the Switch was the fastest-selling console in the United States in its first 10 months, outpacing the Wii's performance of 4 million units in the same time period. Similarly, the Switch was the fastest-selling console in France, having sold 911,000 units through the end of 2017, according to Nintendo France. The Switch was also the fastest-selling console in Canada, having shipped 400,000 units

neg: Nintendo popular arcade games. Nintendo also produced a limited run of the NES Classic Edition in 2016. The NES Classic System was a dedicated console modelled after an NES with 30 built-in classic first- and third-party games from the NES library. By the end of its production in April 2017, Nintendo shipped over two million units. The Super Nintendo Entertainment System (abbreviated as the Super NES or SNES) is a 16-bit video game console, which was released in North America in 1991, and in Europe in 1992. The console was initially released in Japan in 1990 as the Super Famicom, officially

neg: Game Boy family games have been rereleased digitally through the Virtual Console service for the Nintendo 3DS and Wii U. Nintendo's Game Boy handheld was first released in 1989. The gaming device was the brainchild of long-time Nintendo employee Gunpei Yokoi, who was the person behind the "Ultra Hand", an expanding arm toy created and produced by Nintendo in 1970, long before Nintendo would enter the video game market. Yokoi was also responsible for the Game & Watch series of handhelds when Nintendo made the move from toys to video games. When Yokoi designed the original Game Boy, he knew that to be

neg: Wii place." Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change: The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii", making it the first home console Nintendo has marketed outside Japan without the company name in its trademark. The Wii's successor, the Wii U, was also marketed without Nintendo in its name, although its successor, the Nintendo Switch, brought back the Nintendo name in marketing. On September 14, 2006 Nintendo announced release information for Japan, North and South America, Oceania, Asia and Europe including dates, prices, and projected unit-distribution figures.

neg: TurboGrafx-16 an 8-bit CPU. Originally intended to compete with the Nintendo Entertainment System (NES), it ended up competing with the Sega Genesis, and later on the Super Nintendo Entertainment System (SNES). The TurboGrafx-16 has an 8-bit CPU, a 16-bit video color encoder, and a 16-bit video display controller. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made. Games were stored on a HuCard cartridge, or

neg: GameCube GameCube The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in the miniDVD format and the system was not designed to play full sized DVDs or audio CDs. The console supports online gaming for a small number of games via the broadband or modem adapter and

neg: GameCube 60% of the PlayStation 2. Many games that debuted on the GameCube, including "Pikmin", "Chibi-Robo!", "Metroid Prime", and "Luigi's Mansion" became popular Nintendo franchises or subseries. GameCube The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in the miniDVD format and the system was not designed

neg: Wii sales fastest-selling game console in Australian history. On September 12, 2007, the "Financial Times" reported that the Wii had surpassed the Xbox 360 (released a year earlier) and had become market leader in home-console sales for the current generation, based on sales figures from Enterbrain, NPD Group and GfK. This was the first time a Nintendo console led its generation in sales since the Super Nintendo Entertainment System. On July 11, 2007, Nintendo warned that the Wii would remain in short supply throughout that calendar year. In December, Reggie Fils-Aime revealed that Nintendo was producing approximately 1.8 million Wii consoles each

neg: Nintendo marketing a failure. Nintendo promoted its first 3-dimensional console, the Nintendo 64, using several slogans. One was "Change the System" while the other was "Get N or Get Out". Nintendo used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play." The earliest commercials displayed a rotating cube animation, which would morph into the GameCube logo as a female voice whispers, "GameCube". This was usually displayed at the end of GameCube game commercials. In 2005, Nintendo adopted a somewhat controversial tagline to promote its Nintendo DS handheld console.

neg: History of online games gaming and other Internet capabilities to the system, and continued doing so for later consoles such as the PlayStation 4. In 2012, Nintendo made a successor to the dying Nintendo Wi-Fi Connection involving their next-gen console, the Wii U, and its handheld counterpart, the Nintendo 3DS, by creating the Nintendo Network to continue on its online multiplayer and Internet capabilities, in order to compete against Microsoft's Xbox Live and Sony's PlayStation Network. Nintendo's latest console, the Nintendo Switch, does offer online play via Nintendo Network. History of online games Online games are video games played over a computer network. The

neg: Nintendo 3DS and angle. A common complaint was the 3DS's battery life; Engadget reported to get 3 hours of battery life from the system, while IGN reported 2 to 4.5 hours of play. The Nintendo 3DS XL was very well received at launch. Reviewers generally recommended the console to new buyers of the Nintendo 3DS family, although not so much to current owners of a Nintendo 3DS. Kotaku mentioned it as "possibly the best portable gaming device ever...[and] a well-designed machine..." and that "it plays great games" while The Verge called it "the best portable gaming buy around right now." The Nintendo

neg: PlayStation (console) Microsoft Xbox and Nintendo GameCube. The success of the PlayStation is widely believed to have influenced the demise of the cartridge-based home console. While not the first system to utilise an optical disc format, it is the first highly successful one, and ended up going head-to-head with the last major home console for over two decades to rely on proprietary cartridges—the Nintendo 64. Sony Computer Entertainment president Teruhisa Tokunaka remarked in 1996: Nintendo was very public about its scepticism toward using CD's and DVDs to store games, citing longer load times and durability issues. It was widely speculated that the

neg: Nintendo video game consoles Released July 15, 1983, the Nintendo Entertainment System (NES) is an 8-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa and was Nintendo's first home video game console released outside Japan. In Japan, it is known as the "Family Computer" (or "Famicom", as it is commonly abbreviated). Selling 61.91 million units worldwide, the NES helped revitalize the video game industry following the video game crash of 1983 and set the standard for subsequent consoles in everything from game design to business practices. The NES was the first console for which the manufacturer

neg: Mii imported from a Nintendo Account. Like with the Wii and Nintendo 3DS, the Nintendo Switch can hold up to 100 Miis. When the freemium mobile app "Miitomo" launched on iOS and Android devices, it was possible for the first time to create Mii characters without the need for a Nintendo console. Mii characters created on the app initially resembled their Wii U counterparts, with a later update introducing Nintendo Switch standards, and use the same attributes. Nintendo Account holders can opt to use the app to create Mii avatars without the need to link their accounts to any Nintendo console,

neg: Pokémon Mini Pokémon Mini The is a handheld game console that was designed and manufactured by Nintendo and themed around the "Pokémon" media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under . It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, a reed switch for

neg: Super Mario Kart list of their 100 best games, noting its continued influence on video game design. The game is also included in Yahoo! Games UK's list of the hundred greatest games of all time which praises the appealing characters and power ups and 1UP.com's "Essential 50", a list of the fifty most important games ever made. The game placed 13th in "Official Nintendo Magazine"'s 100 greatest Nintendo games of all time. "Guinness World Records" ranked it at number 1 on a list of the top 50 console games of all time based on initial impact and lasting legacy. "Super Mario Kart" has

neg: Super Cassette Vision of the Nintendo Famicom, leading Epoch to drop out of the console market by 1987. Super Cassette Vision The is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it is a third-generation console that competed with the Nintendo Famicom and Sega SG-1000 in Japan. Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units

neg: Ever Oasis on 52 reviews on Metacritic. It also received 8.9 out of 10 from IGN. Brendan Graeber of IGN called the gameplay "fun instead of tedious". The game received a 5.5 out of 10 from Polygon with writer Allegra Frank citing low difficulty and shallow gameplay as issues with the game. Ever Oasis Ever Oasis is an action-adventure role-playing video game developed by Grezzo and published by Nintendo for the Nintendo 3DS video game console. The game was released in North America, Europe, and Australia in June 2017, and in Japan the following month. The game is compatible with all devices

neg: Super Nintendo Entertainment System Philips gaining the right to release a series of games based on Nintendo franchises for its CD-i multimedia console and Sony going on to develop its own PlayStation console based on its initial dealings with Nintendo. As part of the overall plan for the SNES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console, just like the MMC chips used for most NES games. This is most often characterized by 16 additional pins on the cartridge card edge. The Super

neg: Wii U Wii U The Wii U ( ) is a home video game console developed by Nintendo, and the successor to the Wii. The console was released in November 2012 and was the first eighth-generation video game console, as it competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, and combines directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display (either providing an alternate,

neg: Virtual Console issued a press release to announce the upcoming release of its 100th Virtual Console title, which was "". Within this press release, Nintendo stated that more than 4.7 million Virtual Console games had been downloaded, at a rate of more than 1,000 titles an hour. Neo Geo AES support was added on September 18, 2007 for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch. On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles had been downloaded, and as of December 2007,

neg: Nintendo arcade machines were too difficult to transition to console games, unlike "Punch-Out!!" rhythm-based play. Parish recommended purchasing an inexpensive arcade cabinet as a novelty. Nintendo has reused their assets in their "nostalgia-driven" projects such as "WarioWare" and "Super Smash Bros." Nintendo arcade machines Nintendo released a series of arcade games in the 1970s and 80s. The company made toys and trading card games prior to their film projection-based light gun games from 1973 to 1978. Nintendo released its first electronic arcade game in 1978, an adaptation of the board game "Reversi". Many of Nintendo's first video games were knockoffs, or "clones", of

neg: Video game crash of 1983 to what is retrospectively considered the second generation of console video gaming in North America. The crash shook the then-booming industry, and led to the bankruptcy of several companies producing home computers and video game consoles in the region. It lasted about two years. Analysts of the time expressed doubts about the long-term viability of video game consoles and software. The North American video game console industry recovered a few years later, mostly due to the widespread success of the Nintendo Entertainment System (NES) in ; Nintendo designed the NES as the Western branding for its Famicom console originally released

neg: Mischief Makers games exclusively for Sega consoles, which made "Mischief Makers" their first release for a Nintendo console. Bringing "Mischief Makers" to the Nintendo 64 was a hardware-based decision: the Nintendo 64's cartridges were more expensive than CD-ROMs, but they loaded data instantly and were thus more conducive for action games such as "Mischief Makers". However, Treasure CEO Masato Maegawa said that development for the Nintendo 64 had a harsher learning curve than even the Sega Saturn. Other than the special attention required to build a single boss in 3D, the team did not use features specific to the Nintendo 64 hardware.

neg: History of Nintendo press conferences held in Tokyo, New York, and London on 13, 14 and 15 September, respectively, Nintendo announced launch details for its Wii console, as well as demonstrated features of the "Wii Menu" GUI. The system was first released on November 19, 2006 in the US, followed by the Japanese launch on December 2, the Australian launch on December 6, and the European launch on December 8. The console sold fast and was a big breakthrough for Nintendo, picking up the pace lost from their last console, the GameCube. The success of the Wii has been attributed to the intended

neg: Wii Menu first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds." Like Virtual Console games, WiiWare games are purchased using Wii Points. Nintendo handles all pricing options for the downloadable games. The "Television Friend Channel" allowed Wii users to check what programs are on the television. Content was provided by Guide Plus. The channel had been said to be "very fun and Nintendo-esque". A "stamp" feature allowed users to mark programs of interest with a Mii-themed

neg: Video game console giving the console an edge over Sega's Saturn. Nintendo was the last to release a fifth generation console with their Nintendo 64, and when they finally released their console in North America, it came with only two launch titles. Partly to curb piracy and partly as a result of Nintendo's failed disc projects with Sony (as SNES-CD) and Philips, Nintendo used cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks,

neg: GameCube the Wii Remote. Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color. As a result, several games originally destined for the Nintendo 64 console were postponed in favor of becoming early releases on the GameCube. The last first-party game in 2001 for the Nintendo 64 was released in May, a month before the Game Boy Advance's launch and six months before the GameCube's, emphasizing the company's shift in resources. Concurrently, Nintendo was developing software for the GameCube

neg: 64DD time", which partially fulfilled Nintendo president Hiroshi Yamauchi's "longtime dream of a network that connects Nintendo consoles all across the nation". With the 1993 announcement of its new Project Reality console, Nintendo explored options for data storage. A Nintendo spokesperson said in 1993 that "it could be a cartridge system, a CD system, or both, or something not ever used before." In 1994, Howard Lincoln, chairman of Nintendo of America said, "Right now, cartridges offer faster access time and more speed of movement and characters than CDs. So, we'll introduce our new hardware with cartridges. But eventually, these problems with

neg: Donkey Kong (video game) in 2002 and 2004, respectively. The Famicom version of the game sold 840,000 units in Japan. "Donkey Kong: Original Edition" is a port based on the NES version that reinstates the cement factory stage and includes some intermission animations absent from the original NES version, which has only ever been released on the Virtual Console. It was preinstalled on 25th Anniversary PAL region red Wii systems, which were first released in Europe on October 29, 2010. In Japan, a download code for the game for Nintendo 3DS Virtual Console was sent to users who purchased "New Super Mario Bros. 2"

neg: Nintendo 64 of 500,000 available console units. During its first four months, the console yielded 500,000 unit sales in North America. Nintendo successfully outsold Sony and Sega early in 1997 in the United States; and by the end of its first full year, 3.6 million units were sold in the U.S. "BusinessWire" reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997. After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo

neg: Wayne Gretzky's 3D Hockey Joe Rybicki of "Electronic Gaming Monthly" found it impressive for a cartridge-based game to have an announcer at all. Wayne Gretzky's 3D Hockey Wayne Gretzky's 3D Hockey is a video game developed by Williams Entertainment, published by Atari Games for the arcade in 1996. A port for the Nintendo 64 console was released almost simultaneously with the arcade version, on November 11, 1996, making it the first-ever 4-player game for the Nintendo 64. The game was subsequently re-released as "Wayne Gretzky's 3D Hockey '98" (also ported to the PlayStation) and later in an Olympic version. As opposed to the more

neg: Wayne Gretzky's 3D Hockey Wayne Gretzky's 3D Hockey Wayne Gretzky's 3D Hockey is a video game developed by Williams Entertainment, published by Atari Games for the arcade in 1996. A port for the Nintendo 64 console was released almost simultaneously with the arcade version, on November 11, 1996, making it the first-ever 4-player game for the Nintendo 64. The game was subsequently re-released as "Wayne Gretzky's 3D Hockey '98" (also ported to the PlayStation) and later in an Olympic version. As opposed to the more realistic ice hockey gameplay seen in Electronic Arts' NHL series, "Wayne Gretzky's 3D Hockey" features arcade-style gameplay, with moves

neg: Nintendo 64 Nintendo 64 The Nintendo 64, stylized as NINTENDO and abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America and Brazil, March 1997 in Europe and Australia, September 1997 in France. It was the last major home console to use the cartridge as its primary storage format until Nintendo's seventh console, the Nintendo Switch, released in 2017. The console was discontinued in mid-2002 following the launch of its successor, the GameCube, in 2001. Codenamed "Project Reality",

neg: Nintendo Life "Nintendo Life" acquired the sites WiiWare World and Virtual Console Reviews. In 2014, "Nintendo Life"'s YouTube channel was expanded to receive regular content. Nintendo Life Nintendo Life is a website that relates heavily on Nintendo products, including video games and software. It is owned and operated by Nlife Media, which in turn is a partner of the Gamer Network. The site has sections covering the Nintendo Switch, Wii U, Wii, Nintendo 3DS, Nintendo DSi, WiiWare, DSiWare and classic titles re-released through Nintendo's Virtual Console games. It covers news and reviews about upcoming games and with each console covering a vast

neg: Nintendo as the Nintendo 64 in Japan and North America. The console was later released in Europe and Australia in 1997. The Nintendo 64 continued what had become a Nintendo tradition of hardware design which is focused less on high performance specifications than on design innovations intended to inspire game development. With its market shares slipping to the Sega Saturn and partner-turned-rival Sony PlayStation, Nintendo revitalised its brand by launching a $185 million marketing campaign centered around the "Play it Loud" slogan. During the same year, Nintendo also released the Game Boy Pocket in Japan, a smaller version of the Game

neg: Virtual Console for the NES and three of them being for Game Boy. Nintendo of Hong Kong launched the Virtual Console in Taiwan and Hong Kong for the first time in Nintendo 3DS/Nintendo 3DS XL systems in Chinese, their first releases are the Japanese versions of "Pokémon Red", "Pokémon Blue", "Pokémon Green" and "Pokémon Yellow" for Game Boy on the same day of the Japanese release on February 27, 2016. The Pure White Nintendo 3DS released in Taiwan & Hong Kong uses the Japanese region firmware but all online features are blocked so the Japanese Nintendo eShop can't be used and likewise

neg: History of Nintendo with all of that, the system was made of a computer, much like the Atari 400, Commodore Vic-20 and Commodore 64. It was never released and is on display at the Nintendo World Store in New York. In July 1983, Nintendo released the "Famicom" ("Family Computer") system in Japan, which was its first attempt at a cartridge-based video game console. The system sold over 500,000 units within two months at a price around $100 USD. However, after a few months of favorable sales, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games.

neg: Nintendo 3DS home console, the Nintendo Switch, in October 2016 and with worldwide release in March 2017. The Switch is primarily marketed as a home video game console, but features a Console unit that can be taken on-the-go and be used similar to a mobile gaming device or a handheld system. While the Switch has displaced the Wii U as Nintendo's primary home console in terms of production and distribution, Nintendo executives have affirmed that the company will continue to support the 3DS through more first-party and third-party titles in the immediate future. Fils-Aimé assured that the 3DS "has a long life

neg: Super Mario Kart Super Mario Kart Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the "Mario Kart" series, it was released in Japan and North America in 1992, and in Europe the following year. Selling nine million copies worldwide, the game went on to become the fourth best selling SNES game of all time. "Super Mario Kart" was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013. Nintendo re-released "Super Mario Kart" in the United

neg: Nintendo Switch of the Switch into the United States. Nintendo Switch The Nintendo Switch, commonly abbreviated as the Switch, is a video game console developed by Nintendo and was released on March 3, 2017. It is a hybrid console, which means it can be used as both a home console and as a portable console. In the home console mode, the main unit is inserted onto a docking station to connect to a television screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a tablet computer through its LCD touchscreen. It can also

neg: Nintendo Switch Nintendo Switch The Nintendo Switch, commonly abbreviated as the Switch, is a video game console developed by Nintendo and was released on March 3, 2017. It is a hybrid console, which means it can be used as both a home console and as a portable console. In the home console mode, the main unit is inserted onto a docking station to connect to a television screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a tablet computer through its LCD touchscreen. It can also be placed in a standalone tabletop mode

neg: Nintendo 64 accessories NTSC cable is identical to and compatible with earlier SNES (NTSC/PAL) and later GameCube (NTSC-only) S-Video cables. The first party NTSC Nintendo 64 S-Video cable sold by Nintendo, however, was not produced in PAL regions. The PAL Nintendo 64 does natively output S-Video (Luma/Chroma), but require a different cable to NTSC Nintendo 64 due to a design difference in most or all PAL motherboard revisions. Nintendo never released an official S-Video cable for the PAL console. Using an NTSC S-Video cable on a PAL console will usually produce over-bright, garish colors; or it may not produce any video image at

neg: Mega Man 3 3" was bundled alongside other Capcom games as part of a Plug It In & Play TV Games peripheral by Jakks Pacific. "Mega Man 3" was released by Capcom on mobile phones in Japan in 2005 and in North America in 2008. The NES version made its way to the Nintendo Wii's Virtual Console service worldwide in 2008. Finally, the "Complete Works" version was released on the PlayStation Network (downloadable on PlayStation 3 and PlayStation Portable) in Japan in 2010 and in North America in 2011. "Mega Man 3" was made available for download on the Nintendo 3DS Virtual Console

neg: Classic Controller as the Nunchuk. It contains two analog sticks and two extra shoulder buttons: the Z and Z buttons. The overall configuration is similar to that of other major seventh generation console gamepads. In November 2007, Nintendo listed a special Super Famicom Classic Controller as one of the choices for the free gift for 2007 Japanese Club Nintendo platinum members. In 2010, a similar SNES Classic Controller was made available on Europe's and Australia's Club Nintendo service. The Wii U Pro Controller has been developed for the Wii U console, the Wii console's successor. However, some games specifically for the Wii

neg: Super Smash Bros. (video game) the game was offered as one of several Virtual Console games which "Elite Status" members of the North America Club Nintendo could redeem as a free gift. Nintendo announced at Electronic Entertainment Expo 2011 that they would be releasing two new "Super Smash Bros." games, "Super Smash Bros. for Nintendo 3DS" and "Wii U", making it the first cross-platform and first portable release in the series. Cross-compatibility between the Wii U and 3DS versions was also confirmed, allowing players to customize their characters and transfer them between versions. While development had begun, Sakurai stated that the early announcement was made

neg: Dendy (console) Dendy (console) Dendy () is a Taiwanese hardware clone of the Family Computer (the Japanese version of the Nintendo Entertainment System), produced for the Russian market. It was released in the early 1990s by the Steepler company. Since no officially licensed version of the NES was ever released in the former USSR, the Dendy was easily the most popular video game console of its time in that region and enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. In 1992, Dendy was selling in Russia for 39,000 rubles (roughly 70–80 USD);

neg: Nintendo DS Lite stolen in Hong Kong." Nintendo opened its latest subsidiary, Nintendo of Korea, led by Mineo Kouda, on July 20, 2006. The DS Lite is the first console to be released in South Korea by the subsidiary, being released on January 18, 2007 for ₩150,000. Popular Korean actor Jang Dong-gun and Ahn Sung-ki had been enlisted to help promote the console. Nintendo Korea stated that they have sold more than one million units in the first year of sale with around 1.4 million sold as of April 2008. The Nintendo DS Lite is compatible with Game Boy Advance and regular DS