query: what does dc stand for in dungeons and dragons

pos: Dungeons & Dragons gameplay character level) to those particular skill checks. Characters gain proficiencies from their race, class, and character background, with additional proficiencies added by some feats. A "skill check" is always a d20 roll, with bonuses added. Sometimes, a skill check may be aided by favorable circumstances (such as you brandishing a weapon while using Intimidate) or hampered by unfavorable circumstances (such as using improvised tools to pick a lock). A "check" is successful when the roll is higher than or equal to the difficulty class (DC) of the task. Usually, the Dungeon Master sets the DC. Sometimes the DC is set

pos: Advanced d20 Magic the SRD is assigned a Difficulty Class. This Difficulty Class is nominally based on the Wizard class in the Dungeons & Dragons game, and the base difficulty class ranges from 10 for 0-level spells, to 51 for 9th level spells. These DCs are further modified by other properties of the spell—whether or not if they require time to cast the spell or material components in the regular Vancian system. Also, in "Advanced d20 Magic" is a DC based item creation system. Also dynamically different from the standard Item Creation Rules in the d20 system, a Spellcaster isn't limited by what

neg: Advanced Dungeons & Dragons (comics) Advanced Dungeons & Dragons (comics) Advanced Dungeons & Dragons was a comic book produced by DC Comics under license from TSR. During the 1980s and 1990s, DC Comics published several licensed "D&D" comics, including "Advanced Dungeons & Dragons", "Dragonlance", "Forgotten Realms", and "Spelljammer". "Advanced Dungeons & Dragons" debuted in October 1988, after the "Dragonlance" series. Dan Mishkin authored the "Advanced Dungeons & Dragons" (1988-1991) comic book. In the late 1980s, Jeff Grubb wrote four fill-in issues of "Advanced Dungeons & Dragons". Michael Fleisher also wrote for the series. Jan Duursema drew the "Advanced Dungeons and Dragons" comic book series for

neg: Dungeons & Dragons Adventure Game Dungeons & Dragons Adventure Game The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the "Dungeons & Dragons" fantasy role-playing game. Designed as simpler, stand-alone versions of "Dungeons & Dragons", they feature a simplified ruleset, but with character progression that parallels the standard game. However, for 3rd-level characters and higher, the standard "Player's Handbook" is still required. The first version was published in 1999 for the second edition of "Advanced Dungeons & Dragons", while the second version was published in 2000 for the third edition of "Dungeons & Dragons".

neg: Dungeons & Dragons: Wrath of the Dragon God Dungeons & Dragons: Wrath of the Dragon God Dungeons and Dragons: Wrath of the Dragon God is a 2005 fantasy film directed by Gerry Lively. It is a made-for-TV stand-alone sequel to the 2000 film "Dungeons & Dragons", which in turn was based on the popular role-playing game "Dungeons & Dragons" (or "D&D"). The only returning actor is Bruce Payne reprising his role as Damodar. The film was released in theaters in Europe as well as some parts of North America and Latin America, and released on DVD on February 7, 2006. "Dungeons & Dragons: Wrath of the Dragon God"

neg: John Rogers (writer) worked in the comic book industry. In March 2006, he co-created the new Blue Beetle, Jaime Reyes, in the relaunch of the "Blue Beetle" comic book for DC Comics with plotter Keith Giffen and artist Cully Hamner. He has also written comics for BOOM! Studios. Rogers' stories are included in BOOM!'s "Zombie Tales", "Cthulhu Tales", "Pirate Tales" and "What Were They Thinking?" anthologies. Rogers currently writes the "Dungeons & Dragons" comic series for IDW Publishing. Rogers has also worked on role-playing games, and is the author of "Feywild" chapter of the 4th edition "Dungeons & Dragons", "Manual of the Planes"

neg: Adventure (Dungeons & Dragons) of the original "Dungeons & Dragons" and "Advanced Dungeons & Dragons" even after newer publications were labeled "adventure". Adventures that appear as a part of a larger accessory are often referred to as scenarios. The exact differences between the terms adventure, module, scenario, and accessory are hard to precisely define in "Dungeons & Dragons" terminology, as they all have been used in different ways. The first published "Dungeons & Dragons" scenario was "Temple of the Frog", included in 1975's "Blackmoor" "Dungeons & Dragons" rules supplement. This scenario was later developed into the stand-alone module DA2 – "Temple of the Frog"

neg: Advanced Dungeons & Dragons (comics) three years. Duursema drew issues #1-22, 24-30, 33-36, and Annual #1 (1988–91), while Ron Randall also provided artwork for issue #8, and Tom Mandrake illustrated issues ##23, 31-32, and Annual #1 (1990-1991). Elliot S. Maggin served as an editor for DC from 1989 to 1991 and oversaw the licensed TSR titles, including "Advanced Dungeons & Dragons". In October 1991, the TSR license ended bringing an end to the line with "Advanced Dungeons & Dragons" reaching issue 36. Khelben "Blackstaff" Arunsun appeared in the "Advanced Dungeons & Dragons" comic book as a friend, ally and occasional manipulator of the Waterdeep-based main

neg: Dungeons & Dragons: Wrath of the Dragon God horribly wrong." One reviewer stated that Bruce Payne's 'performance is still the highlight of this one'. Another reviewer stated that Bruce Payne 'steals the show.' A sequel, "", was announced in 2011, and was released Direct-to-DVD in the United Kingdom on August 29, 2012. Dungeons & Dragons: Wrath of the Dragon God Dungeons and Dragons: Wrath of the Dragon God is a 2005 fantasy film directed by Gerry Lively. It is a made-for-TV stand-alone sequel to the 2000 film "Dungeons & Dragons", which in turn was based on the popular role-playing game "Dungeons & Dragons" (or "D&D"). The only returning

neg: Construct (Dungeons & Dragons) five feet tall, zodars appear as ornate black suits of armor with a life of their own; these "suits" are not actually made of metal, but rather a ceramic material. They are capable of speech which all sentient beings are able to understand, though despite this unique linguistic proficiency, they hardly ever speak more than one sentence every 50 years or so. When it does speak, what is says is usually very important. Zodars are usually of the "chaotic neutral" alignment. Construct (Dungeons & Dragons) Within the world of the "Dungeons & Dragons" fantasy role-playing game, construct is a type

neg: Races of Destiny in the real world, it's simply staggering. So then what? What does that incredible cultural diversity lead you to? In the case of the humans, one possible answer is that human cultures are effectively each a race in their own right, as different from one another (in everything but physiology) as elves are from dwarves." "Races of Stone", "Races of Destiny" and "Races of the Wild" in the "Dungeons & Dragons Races Gift Set", released in 2005. Races of Destiny Races of Destiny is a supplement for the 3.5 edition of the "Dungeons & Dragons" roleplaying game. This book deals

neg: Hobgoblin (Dungeons & Dragons) Hobgoblin (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy roleplaying game, hobgoblins are a larger, stronger, smarter and more menacing form of goblins. They are smaller and weaker than bugbears, but better organized. Hobgoblins are humanoids that stand nearly 6'6" tall on average, a little taller than orcs. Smarter than other goblinoid races, they are renowned for their brutality and military skill. The hobgoblin was one of the earliest creatures introduced in the "D&D" game. The hobgoblin was one of the first monsters introduced in the earliest edition of the game, in the "Dungeons & Dragons" "white box" set

neg: Wee Warriors Wee Warriors Wee Warriors Ltd. published role-playing game accessories in the late 1970s. It notably published the first stand alone adventure for the "Dungeons & Dragons" role-playing game (or in fact any role-playing game). Although they never produced official "Dungeons & Dragons" products, their early products were distributed by TSR, Inc., who at that time also published "Dungeons & Dragons". The first two Wee Warriors Dungeon Master Kits were written by Pete and Judy Kerestan. Products of Wee Warriors include: Because of Wee Warriors' association with TSR in the formative years of "Dungeons & Dragons", and the fact that two

neg: The Lost City (Dungeons & Dragons) The Lost City (Dungeons & Dragons) The Lost City (B4) is a "Dungeons & Dragons" adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the "Dungeons & Dragons Basic Set". The working title for the module was "The Lost City of Cynidecia". Moldvay designed the module to give novice Dungeon Masters experience in fleshing out adventures and is only partially complete. The module is described as a low-level scenario, in which the only hope of the player characters' survival can be found in a ruined city

neg: Advanced Dungeons & Dragons (comics) in the story "Waterdhavian Nights" in "Forgotten Realms Annual" #1, where they team up with the crew of the Realms Master when the ship arrives in a festive Waterdeep to collect an artifact, the Eye of Selune. Followers of the evil Imgig Zu also seek the Eye in order to free Zu, who is trapped inside. The crew of the Realms Master teams up with the characters from "Advanced Dungeons & Dragons" to stop the followers of Imgig Zu. Advanced Dungeons & Dragons (comics) Advanced Dungeons & Dragons was a comic book produced by DC Comics under license from TSR.

neg: The Lost City (Dungeons & Dragons) the civilization, and eventual discovery of the remnants of the people living a strange, drug-addled life of mushroom farming beside a subterranean lake." Review: "Different Worlds" #28 (1983) The Lost City (Dungeons & Dragons) The Lost City (B4) is a "Dungeons & Dragons" adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the "Dungeons & Dragons Basic Set". The working title for the module was "The Lost City of Cynidecia". Moldvay designed the module to give novice Dungeon Masters experience in fleshing out adventures and is

neg: Gamebook systems to the players. Some companies released lines of solitaire adventures for their own games. Examples of games with prolific solitaire lines were Dungeons & Dragons, GURPS, Das Schwarze Auge, DC Heroes, and Call of Cthulhu. Some third-party publishers continued to release solo adventures for established RPG systems (including Judges' Guild, who released solos for Advanced Dungeons and Dragons). Solitaire adventures were also featured quite frequently in professional RPG magazines and fanzines. Several solo adventures (such as those for Tunnels & Trolls, Dungeons & Dragons, and Das Schwarze Auge) were translated into other languages. As was the case with other

neg: Dragon (Dungeons & Dragons) "Dungeons & Dragons 4th Edition For Dummies". The authors described the ancient dragons as "the most powerful versions of these majestic and deadly creatures, and the ancient blue dragon approaches the pinnacle of all dragon-kin", surpassed only by the red dragon. The authors concluded that "Few single challengers can stand long against the fury of this terrible dragon as it unleashes lightning and thunder." The black dragon, blue dragon, brass dragon, bronze dragon, copper dragon, gold dragon, green dragon, red dragon, silver dragon, and white dragon are fully detailed in Paizo Publishing's book "Dragons Revisited" (2009). Dragon (Dungeons & Dragons)

neg: Ogre (Dungeons & Dragons) Ogre (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, ogres are a lesser race of giants. An aquatic subrace of ogres is known as "merrow". "D&D" ogres are also closely related to the race of ogre magi, a more intelligent race with blue skin and great magical abilities. Typically Ogres stand between nine and ten feet tall and can weigh up to 650 lbs. Ogres are closely related to trolls, and are distantly related to the various races of giants. Ogres have a long history within the "Dungeons & Dragons" game. The ogre was one of the

neg: Scrag (Dungeons & Dragons) A scrag regenerates as a troll does, but only when in immersed in water of its natural element. Scrag (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the scrag is a type of troll. The salt water troll and the fresh water water troll first appeared in first edition "Advanced Dungeons & Dragons" under the "marine troll (scrag)" heading in the adventure module "The Lost Caverns of Tsojcanth" (1982), and reprinted in the original "Monster Manual II" (1983). The saltwater scrag and the freshwater scrag appeared in second edition "Advanced Dungeons & Dragons" under the "troll" heading

neg: Magic of Dungeons & Dragons requirement. Using a ritual scroll halves the time required to perform a specific ritual, however doing so expends the scroll, causing it to crumble to dust once the ritual has been performed. The casting of spells within "Dungeons & Dragons" often requires the mage to do, say, or use something in order for the spell to work. Spells may require a verbal, somatic, or material component or a magical focus. These actions are performed by the fictional character in the game, not by the player in the real world. The player may simply state what the character does, or may

neg: Dungeons & Dragons-related products DC Comics published several licensed "D&D" comics, including "Advanced Dungeons & Dragons", "Dragonlance", "Forgotten Realms", and "Spelljammer". Also during the 1980s, one-page "mini-comics" appeared as advertisements in both Marvel and DC publications, always ending with the line "To Be Continued..." After the release of the 3rd Edition, KenzerCo, better known for the popular gaming comic "Knights of the Dinner Table", secured the licensing rights to produce official "D&D" comics. Using the license, they produced a number of different mini-series. One notable mini-series for this comic line entitled "Tempest's Gate" was authored by Sean Smith. It featured memorable iconic characters of

neg: Adventure (Dungeons & Dragons) adventure was later re-written for the first edition "Advanced Dungeons & Dragons" rules and published as module S4 – "The Lost Caverns of Tsojcanth" (TSR, 1982). Additional unpublished adventures were distributed at gaming conventions during this period, including "Steading of the Hill Giant Chief", used as a tournament module for Origins '78. Later in 1978, "Steading of the Hill Giant Chief" became the first stand-alone "Dungeons & Dragons" module actually produced and published by TSR. TSR Hobbies produced a series of six adventures in 1978 that had previously only been used in tournaments. The company initiated its practice of assigning

neg: Dungeons & Dragons Collection Dungeons & Dragons Collection Dungeons & Dragons Collection is a two-disc compilation of the previously released arcade games "" and "". It was released only in Japan on March 4, 1999, exclusively for the Sega Saturn. There is a maximum of two players instead of the original four. In 2005, IGN picked "Dungeons & Dragons Collection" as one of the top ten co-op games. "Retro Gamer" included it on their list of ten essential Saturn imports, praising its "stunning animation thanks to using the 4MB ram pack" and opining that "while this does suffer from lengthy loading times, it remains

neg: Adventure (Dungeons & Dragons) such as beholders. Though related, most modules were stand-alone and could be played without playing any of the other related modules. TSR also used the module coding system on modules for several of non-"Dungeons & Dragons" roleplaying games including modules for " (Advanced) Marvel Super-Heroes" and the "Conan Role-Playing Game". The module code was de-emphasised in the late 1980s, which also saw the campaign setting logo become a main feature of the cover. The code was dropped altogether by the end of 1993. In 2008, the adventure code was reintroduced with the release of the 4th edition "Dungeons & Dragons"

neg: Demogorgon (Dungeons & Dragons) stunning, poisoning, disease, and damage attacks. He is infamously the most powerful monster in the game. However, he does not have a fixed place in the game, and is generally only seen when other major demons summon him (a small probability per turn). In the Netflix series "Stranger Things", the antagonistic creature which attacks from the other dimension, the Upside Down, is referred to as the Demogorgon by Mike and his friends, following the inclusion of the demon in their "Dungeons & Dragons" campaign in the beginning of the first season. Demogorgon (Dungeons & Dragons) In the "Dungeons & Dragons"

neg: Hobgoblin (Dungeons & Dragons) of the Baklunish-Suloise Wars. They fought against elves and dwarves in the Hateful Wars. They rallied to the cause of Iuz and played a significant role in overrunning the Bone March and the Pomarj. The hobgoblin is fully detailed in Paizo Publishing's book "Classic Monsters Revisited" (2008), on pages 22–27. Hobgoblin (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy roleplaying game, hobgoblins are a larger, stronger, smarter and more menacing form of goblins. They are smaller and weaker than bugbears, but better organized. Hobgoblins are humanoids that stand nearly 6'6" tall on average, a little taller than orcs. Smarter

neg: Duergar (Dungeons & Dragons) The duergar appeared in the fifth edition "Dungeons & Dragons" in the "Basic Rules" free PDF (July 3, 2014) as a side panel on page 13. The duergar appeared in the fifth edition "Dungeons & Dragons" in the "Player's Handbook" (August 19, 2014) as a side panel on page 20. Duergar typically make their homes in the Underdark, a vast web of interconnecting tunnels and caverns. Short and strongly built, duergar stand about 4½ feet tall and weigh roughly 200 pounds. Their skin is usually gray to sooty black. All duergar have fiery amber eyes. An individual might alternatively have

neg: Naga (Dungeons & Dragons) Naga (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, nagas comprise a variety of similar species of intelligent aberrations with widely differing abilities and alignments. Nagas appear as large snake-like creatures with humanoid heads. They often range widely in coloring and scale patterns, but are all usually about the same size. Most will 'stand' at a height about equal to or just above that of a regular human (six feet or so), but because of the length of their trailing tails they can raise themselves up by a few feet, to intimidate foes, or simply get a

neg: Fiendish dragon (Dungeons & Dragons) blood of other living creatures or go insane from bloodthirst. Vampiric dragons look like darker versions of what they once were and tend to become very sophisticated regardless of previous race. Fiendish dragon (Dungeons & Dragons) Fiendish dragons are a category of planar dragons from the "Dungeons & Dragons" fantasy role-playing game, who are found on the lower planes and who tend to be evil. The planar dragons, including the howling dragon, the pyroclastic dragon, the rust dragon, the Styx dragon, and the Tarterian dragon first appeared in "Dragon" #300 (October 2002). They appeared again in the "Draconomicon" (2003). Howling

neg: Shadow (Dungeons & Dragons) Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met". The shadow appeared in the "Dungeons & Dragons Basic Set" (1977, 1981, 1983) and the "Dungeons & Dragons Rules Cyclopedia" (1991). The shadow appeared in second edition of "Advanced Dungeons & Dragons" in the "Monstrous Compendium Volume One" (1989), and reprinted in the "Monstrous Manual" (1993). The shadow appeared in the third edition "Monster Manual" (2000), and in the 3.5 revised "Monster Manual" (2003). The shadow appeared as a template in the "Manual of the Planes" (2001). The shadow appeared

neg: Spectre (Dungeons & Dragons) A spectre looks much as it did in life, and can be recognized by someone who knows what the person looked like. Spectre (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the spectre is an undead creature. The spectre was one of the earliest creatures introduced in the D&D game. The spectre was one of the first monsters introduced in the earliest edition of the game, in the "Dungeons & Dragons" "white box" set (1974). There they were described as having no corporeal body, being able to drain life energy levels, and identified with Tolkien's Ringwraiths. The

neg: Dungeons & Dragons & Dragons" game consists of an "adventure", which is roughly equivalent to a single story. The DM can either design an original adventure, or follow one of the many pre-made adventures (also known as "modules") that have been published throughout the history of "Dungeons & Dragons". Published adventures typically include a background story, illustrations, maps and goals for PCs to achieve. Some include location descriptions and handouts. Although a small adventure entitled "Temple of the Frog" was included in the "Blackmoor" rules supplement in 1975, the first stand-alone "D&D" module published by TSR was 1978's "Steading of the Hill Giant

neg: Dungeons & Dragons retro-clones The "Blueholme Prentice Rules", covering 1st to 3rd-level play, were first published in January 2013 by Michael Thomas of Dreamscape Design. They are available as a pay-what-you-want download, or as a print-on-demand book. The Prentice Rules won the joint runner-up place in the 2014 Indie RPG Awards. There are currently two expanded versions in production: the Journeymanne Rules which cover play from 1st through 20th level, and the Compleat Rules which also incorporate additional sub-classes and creatures. Dungeons & Dragons retro-clones "Dungeons & Dragons" retro-clones are fantasy role-playing games that seek to emulate editions of "Dungeons & Dragons" ("D&D") no

neg: Dungeons & Dragons in popular culture of his life during his school years, and argued that, "there's a lot to admire about "D&D" and what it can do for kids by encouraging them to read, do math, and think creatively". Fantasy author China Miéville said that playing "Dungeons & Dragons" as a youth was one of the most enduring influences on his writing. The two things that particularly influenced him were "the mania for cataloging the fantastic" and "the weird fetish for systematization", in that everything is reduced to "game stats". In contrast, author Mark Barrowcliffe considers his years playing "Dungeons & Dragons" to be a

neg: Tony DeZuniga Talaoc. DeZuniga inked John Buscema's penciled artwork for "MGM's Marvelous Wizard of Oz" (1975). This comics adaptation of the Metro-Goldwyn-Mayer film was the first joint publishing venture between Marvel and DC Comics. DeZuniga relocated back to New York from the Philippines in 1977. He worked for industry leaders Marvel and DC for 18 years. DeZuniga later became a videogame conceptual designer, spending a decade with the United States and Japan divisions of Sega. He did freelance work for McGraw Hill and the Scholastic Corporation, and illustrated for TSR's "Dungeons & Dragons" game in books such as "In Search of Dragons".

neg: Undead (Dungeons & Dragons) fallen in battle, tortured prisoners, or others who endured extreme pain and bodily damage before death. Wrackspawn are incredibly ugly: bloodstained, charred black muscles; limbs bent in odd directions; a tortured, howling expression; exfoliated from burning; and bones and organs protruding. They are completely mindless, seeking only to kill everyone they see with their bone spears (perhaps made of their own bone) in order to exact morbid revenge on what they may mistake for their tormentors in life. Wrackspawn are far too mindless to speak. They are Neutral Evil in alignment. Undead (Dungeons & Dragons) In the "Dungeons & Dragons"

neg: Skeleton (Dungeons & Dragons) and weaknesses of undead monsters; they're immune to the rogue's sneak attack, they're immune to critical hits, but they're vulnerable to the cleric's turn undead power." They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like. The skeleton is fully detailed under the "walking dead" entry in Paizo Publishing's book "Classic Horrors Revisited" (2009), on pages 52–57. Skeleton (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy roleplaying game, the skeleton is an undead creature. In the third edition of the game, a skeleton's statistics are usually created by applying a template to those of

neg: Oghma (Forgotten Realms) Oghma (Forgotten Realms) Oghma ( ), also known as "The Lord of Knowledge, Binder of what is known", is the Neutral Greater power of Bards, Inspiration, Invention, and Knowledge, within fictional world of the "Forgotten Realms" "Dungeons & Dragons" campaign setting. Ed Greenwood created Oghma for his home Dungeons & Dragons game, based on version of the Celtic mythological figure Oghma from the "Deities & Demigods". Oghma first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Oghma was introduced as the Binder, god of knowledge, invention,

neg: Pool of Radiance AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games". Scott Battaglia of GameSpy said "Pool of Radiance" is "what many gamers consider to be the epitome of "Advanced Dungeons & Dragons" RPGs. These games were so great that people today are using MoSlo in droves to slow down their Pentium III-1000 MHz enough to play these gems." In March 2008, Dvice.com listed "Pool of Radiance" among its 13 best electronic versions of "Dungeons & Dragons". The contributor felt that "The Pool of Radiance series set the stage for "Dungeons & Dragons" to

neg: Dungeons & Dragons gameplay Dungeons & Dragons gameplay In the "Dungeons & Dragons" role-playing game, game mechanics and die rolls determine much of what happens. These mechanics include: All player characters have six basic statistics: An ability score is a natural number, with a value of 10 or 11 representing average human ability. "Additional:" Beginning with the 3rd Edition, each score has a corresponding "ability modifier", where "Modifier" = ("Score" − 10)/2, rounded down. This modifier is added to the appropriate dice rolls. For example, the strength modifier would be added to the damage dealt by a sword, the dexterity modifier to Armor Class

neg: Jennell Jaquays work at Judges Guild, and Jaquays ended up there too by October 1978, working with them for a year as an illustrator and adventure designer. By late 1978 Judges Guild was a prolific provider of material and officially licensed products for TSR's "Dungeons & Dragons" ("D&D") line. Anshell retained a level of editorial control over "The Dungeoneer", one of Judges Guild's two gaming periodicals. Jaquays worked on two stand-alone "D&D" modules for "Dungeons & Dragons", "Dark Tower" and "Caverns of Thracia", which were completed before she left the company in October 1979. She provided a variety of content on a

neg: Boggart (Dungeons & Dragons) Boggart (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the boggart is a type of fictional monster. The boggart first appeared in "Dragon" #54 (October 1981). The boggart appeared in the original "Monster Manual II" (1983). A boggart is an immature form of a will-o'-wisp, that appears as a small humanoid or will-o'-wisp as it desires; the form is unstable and does not last long before it shifts. A boggart must eat meat and drain life force to grow to maturity, so it hunts humans and larger flesh eating creatures. Its touch carries electrical energy and it

neg: Dungeons & Dragons: Order of the Griffon to difficulties working with the limited musical capabilities of the TG-16's sound engine. Andrew Schultz from Honest Gamers writes of the game, "OotG is unambitious and still hardly perfect, and it does best when it breaks away from the AD&D formula and just tries to dazzle you. There's no doubt Dungeons and Dragons was influential in some of the early RPG's. By the time it got to computers, however, other people had taken the concept in far different directions, and the basics plus a flabby plot weren't enough any more." Dungeons & Dragons: Order of the Griffon Order of the

neg: Dungeons & Dragons controversies Virginia and the founder of Bothered About Dungeons & Dragons (BADD). This one-person advocacy group was dedicated to the elimination of "Dungeons & Dragons" and other such games. Pulling founded BADD in 1982 after her son Irving committed suicide; she continued her advocacy until her death in 1997. As her son had played "D&D", she filed a wrongful death lawsuit against her son's high school principal, holding him responsible for what she claimed was a "D&D" curse placed upon her son shortly before his death. She later filed suit against TSR, publishers of the game at the time. The case

neg: Wee Warriors the early development and marketing of "Dungeons & Dragons", increasing their value to those collectors interested in the historical aspects of the game. Additionally, the discovery that TSR had actually distributed and advertised Wee Warrior products immediately increased their value to those collectors interested in completing their TSR sets. The result is the high prices seen for Wee Warrior products today. Wee Warriors Wee Warriors Ltd. published role-playing game accessories in the late 1970s. It notably published the first stand alone adventure for the "Dungeons & Dragons" role-playing game (or in fact any role-playing game). Although they never produced official

neg: Dungeons & Dragons (album) well as from the artists Scott Fischer, Brian Snoddy, Lars Grant-West, Wayne Reynolds, Mark Tedin, and Sam Wood. There is a final 36-second bonus track, which sometimes receives no title, and sometimes is named "BOTCH!" The Midnight Syndicate website does not mention the track at all. It is a joke track in which a hapless "D&D" player summons something from the game into the real world. Chris Harvey of "Movement Magazine" found the dice-rolling sound effects "hilarious". Dungeons & Dragons (album) Dungeons & Dragons is a studio album by the American musical group Midnight Syndicate, released August 12, 2003, by

neg: Hero Builder's Guidebook first took a look at it", concerned that Wizards of the Coast may release too many "indispensable" books rather than allowing the game to stand alone. Hero Builder's Guidebook Hero Builder's Guidebook is an accessory for the 3rd edition of the "Dungeons & Dragons" fantasy role-playing game. "Hero Builder's Guidebook" provides assistance to help develop player characters for 3rd edition "Dungeons & Dragons". "Hero Builder's Guidebook" was published in December 2000, and was designed by Ryan Dancey, David Noonan, and John D. Rateliff. Cover art was by Brom, with interior art by Dennis Cramer. The reviewer from "Pyramid" noted that

neg: Dungeons & Dragons (TV series) the original music restored; the release contains all the televised episodes but does not contain the radio play of "Requiem". In 1984 TSR Inc. released the board game named "Quest for the Dungeonmaster", inspired by the episode "In Search of the Dungeons Master", when Dungeon Master is captured by Warduke and frozen in a magic crystal. When the kids discover this terrible truth, they try to rescue him before Venger gets there first. The Brazilian company named Grow release a translated version of this game in 1993. A full orchestral version of the "Dungeons & Dragons" cartoon main theme, composed

neg: Dungeons & Dragons Companion Set Dungeons & Dragons Companion Set The Dungeons & Dragons Companion Set is an expansion boxed set for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. It was first published in 1984 as an expansion to the "Dungeons & Dragons Basic Set". The "Dungeons & Dragons Basic Set" was revised in 1983 by Frank Mentzer as "Dungeons & Dragons Set 1: Basic Rules". Between 1983 and 1985, this system was revised and expanded by Mentzer as a series of five boxed sets, including the "Basic Rules", "Expert Rules" (supporting character levels 4 through 14), "Companion Rules" (supporting levels 15 through 25),

neg: Rod of Seven Parts a featured item in a fantasy novel by Douglas Niles, titled "The Rod of Seven Parts". The story deals with the return of the Rod and the forces of Chaos trying to keep it apart. This makes the Rod the only major Dungeons & Dragons magical artifact to be featured in its own stand alone product and a novel. Rod of Seven Parts In many campaign settings for the "Dungeons & Dragons" role-playing game the Rod of Seven Parts, formerly known as the Rod of Law, is a fictional powerful magical artifact. The Rod of Seven Parts, when whole, is

neg: Adventure (Dungeons & Dragons) for the "D&D Expert set" rules (TSR, 1986). The first stand-alone "Dungeons & Dragons" adventure module, "Palace of the Vampire Queen", was published in 1976 by Wee Warriors. Although TSR did not produce this module, the company did distribute the first three printings on behalf of Wee Warriors. The adventure was described as a "Dungeon Masters Kit" rather than a "module" or an "adventure". Also in 1976, the adventure "Lost Caverns of Tsojconth" was distributed by Metro Detroit Gamers as the tournament module for the gaming convention Wintercon V, but was not published for general distribution at the time. The

neg: Dungeons & Dragons Online company WiLAN. Turbine settled the lawsuit by licensing WiLAN's technology. Dungeons & Dragons Online Dungeons & Dragons Online ("DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as "Dungeons & Dragons Online: Stormreach", then renamed "Dungeons & Dragons Online: Eberron Unlimited" upon switching to a hybrid free to play model, and was finally rebranded "Dungeons & Dragons Online", with the introduction of Forgotten Realms-related content. Turbine developed "DDO" as an online adaptation of "Dungeons & Dragons" ("D&D"), based loosely on the "D&D" 3.5 rule set. The

neg: Dungeons & Dragons Online Dungeons & Dragons Online Dungeons & Dragons Online ("DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as "Dungeons & Dragons Online: Stormreach", then renamed "Dungeons & Dragons Online: Eberron Unlimited" upon switching to a hybrid free to play model, and was finally rebranded "Dungeons & Dragons Online", with the introduction of Forgotten Realms-related content. Turbine developed "DDO" as an online adaptation of "Dungeons & Dragons" ("D&D"), based loosely on the "D&D" 3.5 rule set. The game is set on the unexplored continent of Xen'drik within

neg: Scepter Tower of Spellgard Scepter Tower of Spellgard Scepter Tower of Spellgard is an adventure module for the 4th edition of the "Dungeons & Dragons" fantasy role-playing game. In "Scepter Tower of Spellgard", a mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale. This is the first full-length Forgotten Realms adventure published for 4th Edition "Dungeons & Dragons". This adventure can be paired with the adventure that appears in the "Forgotten Realms Campaign Guide". This stand-alone adventure is designed to take characters from 2nd level to 4th level. FR1 "Scepter Tower

neg: Dungeons & Dragons Companion Set (January 1985), rating it a 7 out of 10 overall. Robertson noted that most characters that reach 15th level in the Basic "D&D" game should be thinking of settling down and retiring and felt that the "D&D Companion Set" provides: "some ideas for this to be a little more interesting than simple retirement". Dungeons & Dragons Companion Set The Dungeons & Dragons Companion Set is an expansion boxed set for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. It was first published in 1984 as an expansion to the "Dungeons & Dragons Basic Set". The "Dungeons & Dragons Basic Set"

neg: Dragonlance (comics) and Dave Simons. In 1989, Tony DeZuniga illustrated "The DragonLance Saga Book Three", written by Roy Thomas. Elliot S. Maggin served as an editor for DC from 1989 to 1991 and oversaw the licensed TSR titles, including "Dragonlance". Kim Yale served as an editor for DC from 1991–1993 and oversaw their licensed titles. The comic ran for 34 issues, ending in September 1991. Dragonlance (comics) Dragonlance was a comic book produced by DC Comics under license from TSR. During the 1980s and 1990s, DC Comics published several licensed "D&D" comics, including "Advanced Dungeons & Dragons", "Dragonlance", "Forgotten Realms", and "Spelljammer".

neg: Advanced Dungeons & Dragons CD-ROM Core Rules Advanced Dungeons & Dragons CD-ROM Core Rules Advanced Dungeons & Dragons CD-ROM Core Rules is computer program designed as an accessory for the "Dungeons & Dragons" fantasy role-playing game, originally published in 1996 and updated in 1999. The "Advanced Dungeons & Dragons CD-ROM Core Rules" was published by TSR, and produced by Evermore Entertainment with Victor Penman as Project Manager, released as a CD-ROM for PC only. In 1999, Wizards of the Coast released new CD-ROM titled "Advanced Dungeons & Dragons: Core Rules 2.0 Expansion". The "AD&D CD-ROM Core Rules" contains several rulebooks, both in Rich Text Format and as

neg: Skeleton (Dungeons & Dragons) in the "Dungeons & Dragons Basic Set" (1977, 1981, 1983). The skeleton was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999). The skeleton and animal skeleton appear first in the "Monstrous Compendium Volume One" (1989), which also introduces the monster skeleton. All three are reprinted in the "Monstrous Manual" (1993). The Strahd skeleton for the Ravenloft setting appeared in the "" boxed set (1990), and later appeared in "Ravenloft Monstrous Compendium Appendix III:

neg: Nightshade (Dungeons & Dragons) Nightshade (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the nightshade is a powerful undead creature composed of darkness and evil. In Third Edition, nightshades are native to the Plane of Shadow. The nightshade was introduced to the D&D game in the basic edition of Dungeons & Dragons. The nightcrawler nightshade, the nightwalker nightshade, and the nightwing nightshade first appear in the "Dungeons & Dragons Master Rules" (1985) in the Master DM's Book. They later appear in the "Dungeons & Dragons Rules Cyclopedia" (1991). The nightcrawler nightshade, the nightwalker nightshade, and the nightwing nightshade appeared for the

neg: Ray Winninger FASA's "Doctor Who" role-playing game. He worked for TSR, including work on "Dungeons & Dragons", throughout the 1980s and early 1990s. Winninger was the co-designer of "DC Heroes" and "Torg". He then worked at Mayfair Games, and became Mayfair's Editorial Director following the release of "Chill". He resurrected the "Role Aids" line, determined to recreate it with "AD&D" material that was more sophisticated than what TSR was offering at the time. Winninger designed the "Underground" (1993) role-playing game for Mayfair Games. "Underground" was set in the year 2021 and "allowed players to assume the roles of superhuman, genetically enhanced soldiers

neg: Hag (Dungeons & Dragons) Hag (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, hags are female, witchlike creatures known for their cruelty and repulsiveness. They use their magic to sow discord and to spread corruption. Many hag variations have appeared in the numerous editions of "Dungeons & Dragons" since their first appearance in a 1975 rules supplement. The hag made its first appearance with a one line mention of the sea hag in the 1975 "Blackmoor" supplement for "original Dungeons & Dragons" (OD&D). The sea hag appeared again, along with the night hag, in the 1977 "Monster Manual" for "Advanced Dungeons

neg: Zombie (Dungeons & Dragons) the Greyhawk campaign setting first appeared in "Greyhawk Adventures" (1988). The living zombie for the Forgotten Realms campaign setting first appeared in "Lords of Darkness" (1988). This edition of the "D&D" game included its own version of the zombie, in the "Dungeons & Dragons Basic Set" (1977, 1981, 1983). The zombie was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999). The lesser lightning zombie and greater lightning zombie appear in the "Wrath of

neg: Ogre (Dungeons & Dragons) in "Dragon" #73 (May 1983). This edition of the "D&D" game included its own version of the ogre, in the "Dungeons & Dragons Basic Set" (1977, 1981 & 1983). The ogre was featured as a player character race in the gazetteer "The Orcs of Thar" (1989). Ogres were also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999). The half-ogre appears as a player character race for this edition of the game in "Dragon" #29

neg: Dungeons & Dragons Miniatures Game Dungeons & Dragons Miniatures Game The Dungeons & Dragons Miniatures Game is a collectible miniatures game played with pre-painted, plastic miniature figures based on characters and monsters from the "Dungeons & Dragons" game. The figures are 30mm in scale. Produced by Wizards of the Coast, the "Dungeons & Dragons Miniatures" line is composed of 20 loosely themed sets that were released roughly every four months since the line was launched in 2003 until its cancellation in 2011. The "Dungeons & Dragons Miniatures Game", commonly referred to as "DDM", served as Wizards of the Coast's official line of miniature figures for

neg: Dungeons & Dragons (IDW Publishing) trade paperbacks: IDW began printing trade paperback collections of earlier "Dungeons & Dragons" series by other publishers starting in March 2011. A list of reprints: Dungeons & Dragons (IDW Publishing) Dungeons & Dragons is a comic book series by IDW Publishing, based on the 4th Edition core setting of the "Dungeons & Dragons" fantasy role-playing game, except for the "Legends of Baldur's Gate" mini-series which is tied to the 5th Edition. The series included one ongoing series, eight mini-series, and an annual. The ongoing series of "Dungeons & Dragons" started in August 2010, with an issue 0 that introduced the

neg: Dungeons & Dragons Master Rules Dungeons & Dragons Master Rules Dungeons & Dragons Master Rules is an expansion boxed set for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. It was first published in 1985 as an expansion to the "Basic Set". The "Dungeons & Dragons Basic Set" was revised in 1983 by Frank Mentzer, this time as "Dungeons & Dragons Set 1: Basic Rules". Between 1983 and 1985, this system was expanded by Mentzer as a series of five boxed sets, including the "Basic Rules", "Expert Rules" (supporting character levels 4 through 14), "Companion Rules" (supporting levels 15 through 25), "Master Rules" (supporting levels

neg: Dungeons & Dragons (novels) the same fantasy world: Dungeons & Dragons (novels) Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the "Dungeons & Dragons" role-playing game. The first novel based on the "Dungeons & Dragons" game was "Quag Keep" (1978) by Andre Norton. Based upon Norton's first experience at playing the "Dungeons & Dragons" game, it told the story of seven gamers who were drawn into a fantasy setting. The sequel, "Return to Quag Keep" (2006), was published after Norton had died in 2005. A series of authorized novels began in the early 1980s with

neg: Dungeons & Dragons (novels) Dungeons & Dragons (novels) Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the "Dungeons & Dragons" role-playing game. The first novel based on the "Dungeons & Dragons" game was "Quag Keep" (1978) by Andre Norton. Based upon Norton's first experience at playing the "Dungeons & Dragons" game, it told the story of seven gamers who were drawn into a fantasy setting. The sequel, "Return to Quag Keep" (2006), was published after Norton had died in 2005. A series of authorized novels began in the early 1980s with a survey of "Advanced

neg: Dragon (Dungeons & Dragons) conditions they cannot discern between colors. In some editions, dragons can also pick up scents very well, utilizing both their sensitive nose and (often forked) tongue, much like a snake. In the 3.5 edition "Monster Manual" they do not have the Scent extraordinary ability [q.v.], so that a dragon's sense of smell does not markedly excel a human's. Also, a dragon's hearing is roughly on par with human hearing, although a dragon's mind can filter what noise it hears. They are capable of "blindsense", the sense in which eyes, ears, and other senses are used to detect invisible persons or

neg: Alignment (Dungeons & Dragons) good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would. A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not

neg: Dungeons & Dragons Rules Cyclopedia Dungeons & Dragons Rules Cyclopedia The Dungeons & Dragons Rules Cyclopedia is a 1991 book published by TSR, Inc., as a continuation of the basic edition of the "Dungeons & Dragons" fantasy role-playing game, which ran concurrently with "Advanced Dungeons & Dragons". Its product designation was TSR 1071. The "Rules Cyclopedia" contained all the major rules, compiled and revised from the "Dungeons & Dragons Basic Rules", as well as the "Expert Rules", "Companion Rules", and "Master Rules" boxed sets. However, the book's introduction on page 5 states that it is "intended to be a reference volume for those who already

neg: Dungeons & Dragons Immortals Rules Dungeons & Dragons Immortals Rules Dungeons & Dragons Immortals Rules, written by Frank Mentzer, is a boxed set for the "Dungeons & Dragons" ("D&D") fantasy role-playing game first published by TSR in 1986 as an expansion to the "Basic Set". The "Dungeons & Dragons Basic Set" was last revised in 1983 by Frank Mentzer as "Dungeons & Dragons Set 1: Basic Rules". Between 1983 and 1985, the system was revised and expanded by Mentzer as a series of five boxed sets, including: the "Basic Rules" (supporting character levels 1–3), "Expert Rules" (supporting levels 4–14), "Companion Rules" (supporting levels 15–25), "Master

neg: Merfolk (Dungeons & Dragons) Merfolk (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy roleplaying game, merfolk are a race of humanoids that live underwater. The mermen first appeared in the original "Dungeons & Dragons" set (1974), and in the 1975 "Blackmoor" supplement. The mermen appeared in first edition "Advanced Dungeons & Dragons" in the original "Monster Manual" (1977). The mermen appeared in the "D&D Expert Set" (1981, 1983) and the "Dungeons & Dragons Rules Cyclopedia" (1991). The mermen appeared in second edition "Advanced Dungeons & Dragons" in "Monstrous Compendium Volume Two" (1989), and reprinted in the "Monstrous Manual" (1993). The mermen appeared as

neg: Dungeons & Dragons in popular culture reportedly star Ansel Elgort and be directed by Rob Letterman. The CBS network ran a Saturday morning cartoon series called "Dungeons & Dragons", in which a group of teenagers visiting a "Dungeons and Dragons"-themed theme park dark ride are magically transported into the fantasy world of "Dungeons and Dragons". The show included the voice talents of Willie Aames of "Eight is Enough", and ran from 1983 to 1985. "Dungeons & Dragons" is also referenced in a variety of television programs: "Dungeons & Dragons" is referenced in popular music: "Dungeons & Dragons" is referenced in popular video games: "Borderlands 2" downloadable

neg: Djinni (Dungeons & Dragons) Djinni (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the djinni (plural: djinn) is a type of genie. The djinni first appeared in the original "Dungeons & Dragons" "white box" set (1974). The djinni appeared in first edition "Advanced Dungeons & Dragons" in the original "Monster Manual" (1977). Aeraldoth, Vizier to the Caliph of the Djinn appeared in the adventure module "Oasis of the White Palm" (1983). The djinni appeared in the "Dungeons & Dragons Basic Set" (1977), the "D&D Expert Set" (1981, 1983), the "Companion Rules" set (1984), and the "Dungeons & Dragons Rules Cyclopedia" (1991).

neg: Ravenloft precise nature of the Dark Powers of Ravenloft is never explicitly described in the game material, with the exception of a few of the novels based on the setting, and even those are considered non-canon. In a sense, the Dark Powers are intended to be eternal unknowns, an array of mercurial, unforeseeable, and inscrutable wills whose motives and actions the player characters cannot hope to understand. The first appearance of the setting was in "I6:Ravenloft", a stand-alone "Advanced Dungeons & Dragons" adventure module published in 1983. It was popular enough to spawn an "Advanced Dungeons & Dragons Adventure Gamebook" and

neg: Dungeons & Dragons (album) were very impressed, because we're in sort of a niche industry, and we're not always used to people getting exactly what we need right away". After this, the band was mostly left to deal with the music themselves. The designers were already familiar with Midnight Syndicate's music and knew what to expect from the album. As inspiration for earlier albums had sometimes come from "Dungeons & Dragons" gaming sessions, Douglas said that writing the album came very naturally. After the initial meeting with game designers, the album was written in the same way Midnight Syndicate conventionally write. First, Douglas and

neg: Dungeons & Dragons Gazetteer Dungeons & Dragons Gazetteer The Dungeons & Dragons Gazetteer is a supplement to the 3rd edition of the "Dungeons and Dragons" role-playing game. The "Dungeons & Dragons Gazetteer" details the lands of the 3rd edition core world of "Dungeons & Dragons", presented as an example of how a fantasy game world can be built. The book's introduction noted that the "D&D" game setting is located on Oerth, more specifically on the continent of Oerik, in its easternmost portion called the Flanaess. The "Dungeons & Dragons Gazetteer" was written by Gary Holian, Erik Mona, Sean Reynolds, and Frederick Weining, and published

neg: Dungeons & Dragons Gazetteer in 2000. Cover art was by Sam Wood, with interior art by Dennis Cramer. Dungeons & Dragons Gazetteer The Dungeons & Dragons Gazetteer is a supplement to the 3rd edition of the "Dungeons and Dragons" role-playing game. The "Dungeons & Dragons Gazetteer" details the lands of the 3rd edition core world of "Dungeons & Dragons", presented as an example of how a fantasy game world can be built. The book's introduction noted that the "D&D" game setting is located on Oerth, more specifically on the continent of Oerik, in its easternmost portion called the Flanaess. The "Dungeons & Dragons Gazetteer"

neg: Will-o'-wisp (Dungeons & Dragons) the creature cannot lure victims into a trap, it is also capable of generating electricity on its surface to act as a touch attack. If the creature does not wish to be seen, it is capable of extinguishing its glow. The will-o'-wisp cannot speak, but it is capable of vibrating to make a ghostly, shallow sound which sounds like strange forms of Common and Auran. When communicating with other Will-o'Wisps, it does not make these sounds, but instead communicates with complex changes of its light and size. The will-o'-wisp is chaotic evil in alignment. Will-o'-wisp (Dungeons & Dragons) In the

neg: Tarrasque (Dungeons & Dragons) the French legend of the tarasque. The tarrasque first appears in the "Advanced Dungeons & Dragons" 1st edition (1977–1988) "Monster Manual II" (1983). The tarrasque appears in the "Monstrous Compendium Volume Two" (1989), for "Advanced Dungeons & Dragons" 2nd edition (1989–1999), and is reprinted in the "Monstrous Manual" (1993). The tarrasque appears in the "Monster Manual" for "Dungeons & Dragons" 3.0 edition (2000–2002). The tarrasque appears in the revised "Monster Manual" for "Dungeons & Dragons" 3.5 edition (2003–2007). The tarrasque was detailed in "Dragon" #359 (September 2007), in the "Ecology of the Tarrasque". This article also included the advanced tarrasque.

neg: Goblin (Dungeons & Dragons) & Dragons"-influenced webcomic "Goblins". Goblins also feature prominently in another "Dungeons & Dragons"-influenced work, "The Order of the Stick"; a major antagonist, Redcloak, is a goblin cleric serving a deity known as the "Dark One". A "Goblin Lair" is used as one of the sample encounters in the book "Dungeon Master 4th Edition for Dummies". Goblin (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Goblins in "Dungeons & Dragons" are influenced by the

neg: Player's Handbook a natural system for old fans to bring new players into the hobby, but even with this initial offering there are enough customization options to keep old school gamers happy playing with it." Player's Handbook The Player's Handbook (spelled Players Handbook in first edition "Advanced Dungeons & Dragons" ("AD&D")) is a book of rules for the fantasy role-playing game "Dungeons & Dragons" ("D&D"). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be

neg: Dungeons & Dragons Tactics Dungeons & Dragons Tactics Dungeons & Dragons Tactics is a tactical role-playing game released on the PlayStation Portable handheld video game console. It is set in the world of "Dungeons & Dragons" and uses a strict interpretation of the "Dungeons & Dragons 3.5 Edition" rule set. In the campaign storyline, players lead a party of adventurers on their quest to investigate an ancient being, about which little beyond the name is initially known. The plot is eventually revealed to be an epic contest between two dragons competing for godhood. The player can choose the path of good or evil, with

neg: Displacer beast version of the displacer beast, in the "Dungeons & Dragons Basic Set" (1977), and "Expert Set" (1981 & 1983), and was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999). The displacer beast appears first in the "Monstrous Compendium Volume One" (1989), and is reprinted in the "Monstrous Manual" (1993). The displacer beast appears in the "Monster Manual" for this edition (2000). The displacer beast appears in the revised "Monster Manual" for this edition

neg: Human (Dungeons & Dragons) Human (Dungeons & Dragons) Humans are a race available for player characters in the "Dungeons & Dragons" fantasy roleplaying game. Although short-lived by comparison, humans are the most populous of all "Dungeons & Dragons" races. They are renowned for their diversity and ambition, and although they lack specializations like other races, they can excel in many areas. Subspecies of humans include the planetouched aasimar, genasi, and tieflings, as well as Vashar, the human equivalent of drow. Humans first appeared as a player character race in the original 1974 "Dungeons & Dragons boxed set. In first and second edition "AD&D", humans

neg: Advanced Dungeons & Dragons: Heroes of the Lance save the game, meant that most gamers gave this game a miss." The storyline for this game continued in two subsequent video games, "Dragons of Flame" and "Shadow Sorcerer". Advanced Dungeons & Dragons: Heroes of the Lance Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first "Dragonlance" campaign module for the "Dungeons & Dragons" fantasy role-playing game, "Dragons of Despair", and the first Dragonlance novel "Dragons of Autumn Twilight". "Heroes of the Lance" focuses on the journey of eight

neg: Dungeons & Dragons (TV series) work on the series, Tonya Gayle Smith (as "Diana") was nominated for "Outstanding Young Actress in an Animation Voice-over" at the 1984-1985 Youth in Film Awards. In January 2009, IGN ranked "Dungeons & Dragons" at #64 on its "Best 100 Animated Series" list. Dungeons & Dragons (TV series) Dungeons & Dragons is an American animated television series based on TSR's "Dungeons & Dragons" role-playing game. A co-production of Marvel Productions and TSR, the show originally ran from 1983 through 1985 for three seasons on CBS for a total of twenty-seven episodes. The Japanese company Toei Animation did the animation for

neg: Dungeons & Dragons Master Rules "Master Rules" set was reviewed by Paul Cockburn in issue 73 of "White Dwarf" magazine (January 1986), rating it 8 out of 10 overall. Cockburn felt that "the "Masters Set" doesn't leave you gasping for something simple" and it is "an intelligent, subtle and interesting extension to the game". Dungeons & Dragons Master Rules Dungeons & Dragons Master Rules is an expansion boxed set for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. It was first published in 1985 as an expansion to the "Basic Set". The "Dungeons & Dragons Basic Set" was revised in 1983 by Frank Mentzer, this

neg: Dungeons & Dragons called the DM's Guild. The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. At various times in its history, "Dungeons & Dragons" has received negative publicity, in particular from some Christian groups, for alleged promotion of such practices as devil worship, witchcraft, suicide, and murder, and for the presence of naked breasts in drawings of female humanoids in the original "AD&D" manuals (mainly monsters such as harpies, succubi, etc.). These controversies led TSR to remove many potentially controversial references and artwork when releasing the 2nd Edition of

neg: Dragonborn (Dungeons & Dragons) Dragonborn (Dungeons & Dragons) The dragonborn, in the "Dungeons & Dragons" ("D&D") fantasy roleplaying game, is a humanoid race. Originally introduced in "Dungeons & Dragons" 3.5, they became one of the primary races available for player characters in the fourth edition of the game. The dragonborn were originally introduced in the "Dungeons & Dragons" 3.5 supplement book "Races of the Dragon", published by Wizards of the Coast in 2006. In 4th Edition, dragonborn are available as one of the core player character races in the "Player's Handbook". The dragonborn are further detailed for 4th Edition in "Dragon" #365 in the

neg: True Adventures events at Gen Con SoCal when the convention was still in existence. The company grew out of Martin's work in creating elaborate props and puzzles for his Dungeons & Dragons game. Although True Dungeon shares some characteristics with live action roleplaying (LARP) games, the game's developers don't consider it a LARP. While players are free to role-play particular characters, True Dungeon does not emphasize role-playing aspects; characters lack backgrounds and names. Instead characters primarily are collections of spells and statistics useful for solving puzzles and battling opponents. The rules mechanics are loosely based on those of Dungeons & Dragons. Combat

neg: Death Knights of Krynn this point, it doesn't particularly stand out". Ian Williams of "Paste" rated the game #10 on his list of "The 10 Greatest Dungeons and Dragons Videogames" in 2015. Death Knights of Krynn Death Knights of Krynn is the second in a three-part series of Dragonlance "Advanced Dungeons & Dragons" "Gold Box" role-playing video games, published by Strategic Simulations, Inc. The game was released in 1991. The story is a continuation of the events after "Champions of Krynn" and is followed by "The Dark Queen of Krynn". One year after the defeat of Myrtani, the party, now stationed at Gargath Outpost,

neg: The Dancing Hut of Baba Yaga through a 1976 "Dungeons & Dragons" game supplement ("Eldritch Wizardry"), the "AD&D" "Book of Artifacts", and a couple of "Dragon Magazine" articles." Swan concludes by saying, "Smedman serves up an adventure with an avalanche of adversaries and what seems like an infinite number of rooms. Sure, it's a glorified dungeon crawl, but it's a dungeon crawl of transcendent proportions—how many dungeons do you know that lead to Alternate Reality Tokyo?" The Dancing Hut of Baba Yaga The Dancing Hut of Baba Yaga is an adventure module for the 2nd edition of the "Advanced Dungeons & Dragons" fantasy role-playing game. "The

neg: Kenzer & Company with the very open policies embodied by the OGL. In response, Kenzer & Company launched an updated version of Kingdoms of Kalamar compatible with the 4th Edition version of Dungeons & Dragons which does not conform to the new GSL for approved use, instead releasing the campaign setting as an unlicensed supplement, similar to the original publication. The Dungeons & Dragons trademark is used in accordance with US law under a concept called Nominative use - the book merely says that it is for use with the new version. David Kenzer is named as an expert in copyright law. Kenzer

neg: Player's Handbook Player's Handbook The Player's Handbook (spelled Players Handbook in first edition "Advanced Dungeons & Dragons" ("AD&D")) is a book of rules for the fantasy role-playing game "Dungeons & Dragons" ("D&D"). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the "Dungeon Master's Guide". Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the

neg: Wyvern (Dungeons & Dragons) aggressive, and able to lash with a sting-equipped tail. This edition of the "D&D" game included its own version of the wyvern, in the "Dungeons & Dragons Expert Set" (1981 & 1983). The wyvern was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), and the "Classic Dungeons & Dragons Game" set (1994). The wyvern appears first in the "Monstrous Compendium" Volume One (1989), and are reprinted in the "Monstrous Manual" (1993). The Mercykiller wyrm, a relative of the wyvern for the Planescape campaign setting, appeared in "In the Cage: A

neg: Stirge in wait for warm-blooded creatures. The stirge was detailed in "Dragon" #83 (March 1984), in the "Ecology of the Stirge". This edition of the D&D game included its own version of the stirge, in the "Dungeons & Dragons Basic Set" (1977, 1981, 1983). The stirge was also later featured in the "Dungeons & Dragons Game" set (1991), the "Dungeons & Dragons Rules Cyclopedia" (1991), the "Classic Dungeons & Dragons Game" set (1994), and the "Dungeons & Dragons Adventure Game" set (1999). The stirge appears first in the "Monstrous Compendium Volume Two" (1989), and is reprinted in the "Monstrous Manual" (1993).

neg: Lupin (Dungeons & Dragons) Lupin (Dungeons & Dragons) In the "Dungeons & Dragons" fantasy role-playing game, the lupin is a humanoid with a dog-like appearance. The lupin first appeared in the "Dungeons & Dragons" adventure modules "Castle Amber" (1981), "The Savage Coast" (1985), and "Night Howlers" (1992). The lupin also appeared in the "Creature Catalogue" (1986), and the "Creature Catalog" (1993). The lupin appeared in second edition "Advanced Dungeons & Dragons" for the Mystara setting in the "Mystara Monstrous Compendium Appendix" (1994). The lupin appeared in third edition in "Dragon" #325 (November 2004). Sages believe lupins to be a result of crossbreeding between humans

neg: Dragonborn (Dungeons & Dragons) the Dray who fill these roles are often not respected by their communities, these services are grudgingly acknowledged as useful. The article "You Say Dragonborn, I Say Draconian" in "Dragon" #421 (March 2013) ties the 4th Edition Dragonborn to the "Dragonlance" campaign setting's Draconian race. This connection was repeated in the 5th Edition "Player's Handbook". The "Dungeons & Dragons"-based MMORPG "Neverwinter" made dragonborn available as a player character race as part of the "Tyranny of Dragons" expansion. Jonathan Bolding of "The Escapist" noted that the inclusion of the dragonborn in the 5th edition "Player's Handbook" does "push the 'traditional "D&D"'