A Seeker is a Cryptid featured in the Extinction and Multiplayer modes of Call of Duty: Ghosts. They are unique in that they are the only suicidal Cryptid unit, and they are spawned from meteors in groups of two to four. If a player completes a Field Order on the Devastation map Unearthed, they have a chance to call in three Seekers that charge and explode into the enemy team. The base money rewarded for killing them is $100.
Seekers are easily identifiable, even from a distance, due to the glowing red blob-like structures that cover their bodies. They also possess a red fiery aura of energy around their bodies that is released en-masse when they explode. They move very fast and will explode immediately when killed or after a seconds delay when they approach to within about half a meter of the player, causing heavy damage (approx 25 damage in a direct hit).
The Seeker's behaviour in Extinction is erratic. Although the Seeker's main goal is to run up to the player and self-destruct, the Seeker will not take a consistent path. In some instances, the Seeker will flank, other times it will make a beeline, and sometimes, the Seeker will remain still in seemingly random parts of the area. Seekers are fast, so they can easily catch the player off-guard.
The Seeker has an extremely low amount of health, and because Seekers always spawn from meteors, the threat of Seekers can be repelled fairly easily if the player has a clear line of sight to the meteor. Here, the player can shoot the Seekers as they spawn from the meteor.
The meteor itself will cause a large amount of thunder to generate on the intended area before the meteor lands. The meteor is capable of severely damaging or even downing a player that is unfortunate enough to be hit directly by the meteor.
- A Hypno Knife will kill the seeker but the player will lose the knife in the process.
- Ironically enough, even though Cryptids are native to Earth, Seekers arrive via meteors, implying that the Cryptid race is not native to Earth.