My brain hurt like a warehouse. It had no room to spare. I had to cram so many things to store everything in there. And all the fat-skinny people, and all the tall-short people, and all the nobody people, and all the somebody people. I never thought I'd need so many people.
When you climb to the top of the mountain, look out over the sea, think about the places perhaps, where a young man could be. Then you jump back down to the rooftops, look out over the town, think about all of the strange things circulating round.
We almost always take the trip in two days. We could handle doing it in one, but this way it's more of a vacation. On the way we listened to some Bowie albums and I worked on the private Conspiracy X game I had coming up Thursday night. Well, sort of Conspiracy X. I started there, then I changed the rules to the Vortex System and threw in stuff from Qalidar. Although I have a couple of minor gripes with Unisystem, the main reason I changed it is that I'm really comfortable with Vortex, and I'm getting to the point where switching around wears me out.
Anyway we eventually got to Killington. Once we had our luggage in the room, I sent out the number so everybody could get there for the game. Steve and Matt showed up before Tom had even parked the car. Tyler was there shortly after, so I smashed his beer on the floor. Matt left because he hates me and Ray joined us before too long, so we got to gaming.
It started off as a UFO hunt, but the team stumbled across a cryptid (dubbed "the snakotter" by H.P. Marlowe after seeing it swim away) in the swamp and, with the help of some locals and a fan boat, they started tracking it. This led them to a confrontation with Grey aliens who were abducting cryptids for experimentation.
Also, the whole "Grey" thing turned out to be an illusion that concealed giant parasitic mantis-wasps with psychic powers and the UFOs were really moving portals.
Then the loud sound did seem to fade. Came back like a slow voice on a wave of phase. That weren't no DJ; that was hazy cosmic jive.
Tyler gave us a couple of room numbers where the pre-con party might be, then went off to get some fresh glassware. We were advised to go to "whichever one is open and noisy" or something like that. We found one that was open and had a group chatting about Spider-Man. Tom pitched in the tribute of beers he had brought for this purpose and we started hanging out and drinking. Tyler seemed to be taking a long time to show up.
Eventually, someone clued us in to the fact that we had wandered into an after-party for the teachers' convention that was just ending. I texted Tom to let him know and he insisted he had already told me this, but that wasn't what I heard. We threw some smoke bombs and ran for the other party, where a much wider selection of booze and boozers was available. We lost Ray in the escape. I was afraid for a while that he had been eaten by angry teachers, but I saw him again Friday or Saturday so I guess they didn't hurt him too badly.
I had to phone someone so I picked on you. Hey, that's far out! So you heard him too? Switch on the TV; we may pick him up on Channel Two.
Anyway, that party broke up, so Steve and I went to find Tom. Tom was sitting on the bed in his robe, talking to Matt. Tom said he was just about to retire when Matt showed up looking for the party. Seems plausible enough. I'm not sure what else we talked about.
Eventually I had breakfast, achieved a vaguely functional state of consciousness and shuffled off to get my badge. I also bought a tee shirt, a Carnage Royale pint glass, and a Fistful of Carnage shot glass. Just because. Grabbed a souvenir poker chip, too, but I didn't bother with the program. Seems like I always end up wondering what to do with those when I get home.
Tom did Tom stuff, and then I think he was trying to take a nap while I was sorting my game stuff into the optimal backpack arrangement. He didn't seem to get why that's important. Sometimes I wonder if he's really a gamer at all. Zach showed up at some point Friday, fueling Tom's smoldering couch envy with his last-minute room.
Keep your electric eye on me, babe. Put your ray gun to my head. Press your space face close to mine, love.
official games, a Doctor Who adventure called "Claws from the Clouds." There were five people signed up and a couple of others interested, but I guess when I couldn't promise anything before the people who pre-registered got their chance, they decided to find something else. We ended up with three: the ninth Doctor, Jack Harkness (before he was immortal), and Rose.
And it was freakin' perfect. I usually get good players for Doctor Who and, for that matter, I rarely have complaints about convention players in general, but seriously. They got into character smoothly and did a great job investigating the mystery. They even picked up on a traitor thread I hadn't really expected to use. Maybe it's just a matter of everyone being on the same page. This kind of story usually leaves plotlines that aren't explored and wanders into major developments that I have to wing because the players go in wildly unexpected directions. And that's fine, but it was really nice that everything just fell together this time.
Ziggy played for time, jiving us that we were voodoo.
I went to the bar for a bit and talked to... I think his name was Gordon. I knew him as Jack Harkness from the game. My energy drink was wearing off, though, and I suddenly found my own backpack to be very confusing, so I wandered off. Not sure what else to do, I picked up a jagged piece of metal and shuffled back to the room to carve some goetic symbols onto my belly. I hadn't had much chance to indulge this hobby, lately, so it was actually kind of nice.
I think I ran into Zach when I went to the front desk for gauze, but he had young people stuff to do. Then later Tom texted me that he was watching a Woody Allen movie or something and was sending Matt in my direction. As promised, Matt showed up a bit later with bourbon. Before long, Tom and Zach were with us. Maybe Steve too, but I don't think he stayed long if so. It's possible my sense of time was less reliable than usual.
There's a star man waiting in the sky. He'd like to come and meet us, but he thinks he'd blow our minds.
So where were the spiders, while the fly tried to break our balls? Just the beer light to guide us.
I only found out about this later, but it turned out that Zach had some trouble getting back to his room. After the rest of us went upstairs, he misjudged the number of flights he needed to climb and found himself in a "basement" of sorts, with a concrete floor and pipes and weird, disturbingly capacious side-rooms. Rooms without doors. My understanding is that some "Greys" found him and spirited back to his room... eventually. His recollections on the subject are questionable, however. It's possible the real Zach is still down there.
So inviting, so enticing, to play the part.
Anyway, there was some last-minute prep I wanted to get done for the Archer scenario ("Something Something Danger Zone") so I scribbled out those notes and notes and... I guess just sort of waited. I was a little anxious. I mean, screw up a standard adventure and, sure, it's not great, but screw up something that's supposed to be funny and everybody's staring at you like you should never have been born.
As it happened, nobody did that. Not in the game, anyway. In addition to the usual stuff, I had appropriated some cards from an Archer board game with quotes from the show. As each player worked the quote in, I gave them a Determination Point (I called them Groovy Bears) and another card. That kept the gags coming even when the plot slowed down. I have to admit, I stole this idea from Beckett and it worked really well here.
After the game, I hung out with Tom and Steve and Matt and somebody else for a while. Angelia and another Steve came by and we talked with them for a bit. I went to the bathroom, thinking I was probably going to suggest taking off because -- Oh, I forgot to mention that Matt had left his expensive bourbon in our room. So I was going to suggest going back to get it for him, but he was gone when I came back. I was told he went thattaway, so I did that too, catching up to him just outside the main hotel.
Jamming good with Weird and Gilly, and The Spiders from Mars. He played it left hand, but made it too far.
Eventually it was me, Matt, Tom, and Zach back in the room. Zach told us about his experience in "the basement" and it led to a whole conversation about the reality-warping power of air quotes and the non-existence of the corridor he had wandered into. Then, just for the heck of it, Zach, Matt, and I all went down there.
As we went down the stairs, Zach pointed out the abundance of dead flies and the reddish-brown patterns on the floor that suggested something being dragged along the concrete. Down in the hole, we found "laundry" and other "side rooms" and even the possibility that "humans" might be down there at that very moment.
Time takes a cigarette, puts it in your mouth. You pull on your finger, then another finger, then your cigarette. The wall-to-wall is calling, it lingers, then you forget.
Zach and Tom went to bed (not together, as far as I know). Matt and I tromped off to bug Steve, but he was trying to sleep too. We tried to "help" him wake up, but that just annoyed him for some reason. Then there was Scott & Petra's party and Andre's sinister contraption and that ended too and we were outside in the cold. Andre was briefly out in the cold too. I guess he was just passing through. Then there was the hotel lobby and the hallway. It's all kind of hazy, but I suppose it was "real."
I'm not even gonna talk about "morning." Tom also wrote some stuff about Carnage Royale. Don't believe his lies.
No, love, you're not alone, no matter what or who you've been, no matter when or where you've seen. All the knives seem to lacerate your brain...