|A Questing Request||2022-07-07 23:00:00|| Are you lost? Feeling useless? Wanting power, wealth, or fame? Do you want a grand adventure, the likes of which you'll never forget? Or, are you simply bored?
Introducing Chainquest, a real life roleplaying game. This isn't some video game or imagination, this isn't VR, this ain't AR, this is learning real swordplay and magic to fight real monsters with your own two hands, and save the world from the clutches of Dark General Array - and earn *real* treasure in the process.
Chainquest: Real adventure, really today.
(Disclaimer: Safety and survival not guaranteed for all players, bystanders, and inhabiants of the worlds where Chainquest takes place. Worlds really under assault by Dark General Array for the sake of versimilitude. Chainquest is technically illegal in provinces that have banned lootboxes, and also provinces that haven't banned lootboxes. All rights reserved.)
All comers plot intro for what Chains Knight is up to in Secundus. Presumed adventuring content, unless someone wants to throw hands.
|Cryptid Hunt Finale - FELL LIZARD LINDBAUM||2022-07-08 22:00:00|| After a long period of relative inactivity - though one that did not really mean peace for the inhabitants of Crossbell State nor its Special Support Section - one, final creature appears to terrorize Tangram Gate, a military fortification home to a regiment of the Guardian Force, and the premier border checkpoint between the Calvard Republic and Crossbell State.
The Special Support Section deploys to suppress the monster, and C moves to attempt and capture it with his Devil Flute. Part one of the overdue conclusion to the Cryptid Hunts - open to anyone who can contrive a reason to be there.
|The Bus||2022-07-08 23:00:00|| Concerned with an alarming number of stories on the internet wherein 'everyone on the bus clapped,' Darren has concluded that there is a plot to destabilize public transit by psychic vampires, on behalf of the automotive industry. Join him in a trek across the Unova region, in search of a nefarious conspiracy.
(OOC: Investigation scene, start of a TP, all comers welcome!)
|Wheel of Lugh-1||2022-07-09 23:00:00|| Tamamo engages in risky quest of her own devising in a hopeful bid to halt, and maybe even reverse, the changes currently afflicting Lilian. Her first need is an artifact of suitably solar aspect, from Lilian's home country. Given how little there is for choice, there is no real option but to retrace the steps of the famous Cú Chulainn and return to the Land of Shadows; the demesne of Lady Scáthach under whom Lilian trained with last year, but was convinced by others abandon before the end.
Open to Friends Of Lilian who aren't somehow also Enemies Of Tamamo.
|Wheel of Lugh-2||2022-07-10 23:00:00||Estimated second part.|
|RIFTS: Golden Eagle||2022-07-11 23:00:00||A scene after Boothill in which Paladins get to explore the mysterious old world ruins the outpost is accidentally built on top of, and finish off the preliminary work with the leyline.|
|People of the Valley||2022-07-12 23:00:00||A lightscene I meant to do forever ago in which people get to visit Ahn and Lotus at Shelter: CAMELIA, and more specifically, learn about the human survivors in the lands below the mountain she was ever so cagey about mentioning. Anyone welcome!|
|HELL||2022-07-14 23:00:00|| The other thing to explore about the mysterious backyard of CAMELIA, cultivated over a century by Ahn herself. Specifically, the hollow core of the mountain that Lotus simply calls: Hell.
Combat, fast pace, anyone welcome.
|Cryptid Hunt Finale - Crossbell's Longest Day||2022-07-15 22:00:00||Part two of two for the finale of the Cryptid Hunts. Description will be updated after the conclusion of Part one on the 8th.|
|AFAD: Prologue||2022-07-16 22:30:00|| Sightings of the Abyssal Fleet have begun circulating in a region of the Great Ocean known as Lost Angles. No shipping in the area has actually been lost; with most encounters either occurring at long ranges or involving Abyssal ships retreating when approached. What are they up to? Would the Princess of Progress really order her units to avoid contact like this?
Trying something experimental. Non-combat, investigative scene to set up the remainder of the event. Unless y'all pick a fight, anyway.
|One Year Hence||2022-07-29 23:00:00||The Green Knight always makes good on his oaths. One year later, has a pharmaceutical mogul truly changed for the better, and made amends?|
|Welcome To The New Death Game||2022-08-06 23:00:00|| Because I had a mountain of prepwork for a plot that is no longer going to exist, I am repurposing it into just running it myself.
Start of an original plot loosely derived from plans I had for helping with a new SAO TP. Come for a VRMMO death game featuring half a million people with nothing in common, from their country of origin to even their game system, roped into a copycat catastrophe of an unprecedented scale that shouldn't even be physically possible. Navigate not just a world of swords, but a boundary-pushing experiment into the limits of the human form and psyche through a once-legitimate game. Integrate characters into a consistent grand narrative without the baggage of old rules holding it down, form lasting relationships with original characters, and unveil the kind of insane twists that I put into my plots.
Welcome to Blade Craft: Alter/Exceed. c+xterm220Allc/ c+xterm106factionsc/ c+xterm171welcomec/. chuwTag to indicate interest in the plot itself. Attendees will have some homework to do before the scene, so I won't accept last second walk-ins.c/
|Scherzo - First Movement||2022-12-31 23:30:00|| The Royal Navy has successfully kept the majority of their Iron Blood rivals bottled up in the North Sea by a blockade maintained by the Royal Channel Fleet. Outside of the occasional ships dashing through in the dead of night, the Royals have kept their foe contained.
Today the Iron Blood fields a new weapon; and the Channel Fleet shall be tested like never before.
|Step 2: Spike the Ball and Disrespect Em||2023-01-10 00:00:00|| With sacred ink and priceless scroll, Okada Izou now has all the necessary ingredients to put to paper his true final words. By his own admission, Izou is nowhere near an artisan, when it comes to calligraphy. The use of such rare items for such clumsy penmanship would be seen by afficionados as nothing but an insult--to say nothing of the very real insult included in his last words. This insult will be enshrined in a museum, replacing the sanitized, false version of Izou's last words, a comeback one century and a half in the making. There's just one hitch: an unexpected guest who happens to be a scion of the Takechi line. He's got hands.
(OOC: Coded combat, Concord. A reverse heist wherein a descendant of Takechi Hanpeita attempts to stop the Concord from dabbing extra hard.)